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Purpose of 1x towards high level

Started by Jameson, January 11, 2014, 09:10:31 AM

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Jameson

I've just read this. Going towards 1x in the 70s. That's pretty sick, what's the purpose of it? If you would make 1x from start, that would make pretty much no difference, the higher levels are like 90-95% of the whole game anyway? Sounds to me like I have to play a year to get even one char to max level. 1x feels like 1000x slower than 10x.

Or am I getting something wrong? Overall leveling time will be more or less like official then?

kwolu

Quote from: Jameson on January 11, 2014, 09:10:31 AM
I've just read this. Going towards 1x in the 70s. That's pretty sick, what's the purpose of it? If you would make 1x from start, that would make pretty much no difference, the higher levels are like 90-95% of the whole game anyway? Sounds to me like I have to play a year to get even one char to max level. 1x feels like 1000x slower than 10x.

Or am I getting something wrong? Overall leveling time will be more or less like official then?

No my friend, 1x i 10x slower than 10x :D not 1000 :P

Jameson

I said, it *feels* 1000x slower :)

Have you actually played on a 1x server before?

GhostSlayer

why is it so important? it will be the same rate for all of us, and it will take the same amount for exp needed to level up for all players so it doesn't really matters. just play and get your level.

https://www.youtube.com/channel/UCH4SUH38yLSH__KXrzmwLXQ

https://www.twitch.tv/balanortv

PepsiQQ

Well he's got a point


If for nolifers 5 days will be enough to close to the cap, then for normal player its about 1.5 month taking in account he spends 6x time less in game...

Sanguchesco

Well... I wana think the "x1" rates are reserved for 78/79/80 levels, but I may be wrong... I'd like to know how's the exp setted in the server.
Quote from: ,=^TrackZero^= on January 16, 2014, 08:38:26 AM
- There wont be Armor/shields at donation NPC.

^Saristian

Let's do it in a funny way :D

1x exp rate - for 1-20 lvl - that will slow down dual boxing at the beginning

then - dynamic xp rate from 15x till lets say 2x?

GhostSlayer

Quote from: Scaryy on January 11, 2014, 10:14:08 AM
why? because i can play 20h a day  and the guy can play  3h a day.  He will never even get 80lvl even after 1year of farming 3h/day  meanwhile I will rush it in 3weeks anyway and I will quit for 1year to wait for casual players to be able to do anything besides pvp at 60lvls
lets make exp based on your playtime. if you 20h a day you have 1x and if you play 1h a day you have 100x.  LOL.

https://www.youtube.com/channel/UCH4SUH38yLSH__KXrzmwLXQ

https://www.twitch.tv/balanortv

GhostSlayer

Quote from: Scaryy on January 11, 2014, 10:27:06 AM
I would agree to that as a 20/day declared player just to have pvply active server. otherwise its pretty dumb and the tears will start day2
of course it's dumb. it's sarcasm. you see the big "LOL" at the end of my post? :D

guys just play as it is... people who play more will get faster level then people who play less. after level up, people who play more will get faster gear then people who play less. that's normal, no matter what the rates are...
yes the gap between this will be lower if the rate was higher, but again, with the higher rate, people will be done with exping and gearing up really fast and then they will quit.

so imo just leave that 1x as it is, and let us earn our level.

https://www.youtube.com/channel/UCH4SUH38yLSH__KXrzmwLXQ

https://www.twitch.tv/balanortv

bsrealm

I've said this before elsewhere too. Just delaying the inevitable end-game issues by slowing the exp rate is not the best idea. I also have concerns about this dynamic spoil/drop system.

I think they are trying too hard where they should just keep it simple. Have a healthy exp/adena/drop/spoil rate. Let the market grow and become the DN markets of old. Exp is the most irritating part of L2. Give the exp, let us farm instead and fight for spots and pvp.
Balki

=^TrackZero^=

Quote from: bsrealm on January 11, 2014, 10:35:39 AM
I've said this before elsewhere too. Just delaying the inevitable end-game issues by slowing the exp rate is not the best idea. I also have concerns about this dynamic spoil/drop system.

I think they are trying too hard where they should just keep it simple. Have a healthy exp/adena/drop/spoil rate. Let the market grow and become the DN markets of old. Exp is the most irritating part of L2. Give the exp, let us farm instead and fight for spots and pvp.
Exp isnt the most iritating part of the game, at least from my perspectuve, just because it becomes slower at higher levels doesnt mean it has to be boring. Gather up with friends and go level up, while at the same time you can spoil for the clan equip. If we wanted just an easy clone of already existing interlude concept around the globe we wouldnt bother this much. Tarantula isnt the server where you should expect instant and fast things, excuse me but what is the problem doing pvp at 50,60,70 lvl even unsubbed or not top geared. Exp rate is same for everyone , and just because someone can play more and others a bit less doesnt change the thing you have to work your way to the top. In the end is not the gear and top lvl what makes a player good player in every aspect of the game. So please instead of making exping system boring part to yourself, organise with friends how, where and   when you will be doing it to output the best result.

Thanks
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GenghisKhan

Sure that low levels will make people think twice to engage in meaningless pvp, but there will be plenty of time to make up for your losses. Even "lifers" will reach higher levels relatively quickly, it's interlude for gods sake.
Quote from: =^TrackZero^= on January 01, 2014, 10:16:44 AM
There will be no armors nor weapons at donny. Spoil/craft them.