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Damage Reduction

Started by =drake=, April 17, 2008, 11:44:02 AM

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XForCE

Quote from: KaSaNoWa on December 03, 2008, 11:13:04 AM
on fullbuff add dances+songs+chp+malaria+bless of the seraphin  :o

3000 casting(was now nefred :P) +60% faster skill reuse  :-*
well u cnt get malaria always .
and dont forget about songs and resistance buff .
and if u have augmentation for WM , then imagine archer with Patk augment Passive + buff .
the 3k dmg on each arrow will be like 5k or smth

Spoke

I suppose now dmg reduction less than 33%, iam right?

XForCE

Quote from: Spoke on December 08, 2008, 05:47:49 PM
I suppose now dmg reduction less than 33%, iam right?
no one can know for sure , unless some one makes some tests :)

EvilPanj

ima supporting - 50 % xD  cuz i dont play :) just want to ruin game
[url=http://lifesdream.org/monitor.php?p=582][/url]
[url=http://www.nopaypoker.com/?refid=evilpanj][/url]

Jeri

Quote from: EvilPanj on December 21, 2008, 07:16:08 PM
ima supporting - 50 % xD  cuz i dont play :) just want to ruin game

Don't bother yourself, it's already ruined as it is :P
RETIRED©

Think of how stupid the average person is and realize that half of them are even stupider than that.

XForCE

Quote from: EvilPanj on December 21, 2008, 07:16:08 PM
ima supporting - 50 % xD  cuz i dont play :) just want to ruin game
-90% is cool

cuz i play BP ;D ;D
:P

pheox

Quote from: drake on April 17, 2008, 12:52:57 PM
But "like official" you miss the fact that official doesn't have some critical things:
a) mana potions, on official you can't regen mana by just click on F2
b) empowering potions (the ones that boosts stats), so on official you don't have those nice % bonus
c) tattoes, on official you don't have this bonus too
d) dances working like short buffs (retail have them at 1minute... you barely manage to have 2 dances active)
e) most critical... subclass stacking, this is nearly like power*2

a) there are, but 5min reuse time... Better for mana recharger..
d) Dances are 2 min buffs. Most of the time only 3 dances and 3 songs.

steavy

so reflect damage doesnt work when fight with mobs and on rb??  :'(
87 quest golkondas and no horn :/
FREAK??????
in addition 2xscamms

XForCE

Quote from: drake on April 17, 2008, 12:52:57 PM
But "like official" you miss the fact that official doesn't have some critical things:
a) mana potions, on official you can't regen mana by just click on F2
b) empowering potions (the ones that boosts stats), so on official you don't have those nice % bonus
c) tattoes, on official you don't have this bonus too
d) dances working like short buffs (retail have them at 1minute... you barely manage to have 2 dances active)
e) most critical... subclass stacking, this is nearly like power*2
e) i need a glad with double atk power (double patk , double atk spd , double HP/CP/MP , double pdef/mdef , double ...............etc)  , and ill play it without sub ! !

+ official dont have all these nerfs !

pheox

retail doesnt need XXXXX amount of nerfs due to the overpowered nature of DN subs.

Beside, each expansion has its own nerfs and power-ups.

XForCE

Quote from: pheox on January 02, 2009, 11:24:24 AM
retail doesnt need XXXXX amount of nerfs due to the overpowered nature of DN subs.

Beside, each expansion has its own nerfs and power-ups.
y , mostly hated is gl skills nerf in IL and dagger skills power ups in the same fuken client :(

WscieklyWaz

Leave it as it is now, becouse if You change anything there will be another ppl who will cry that something is not good. There always will be some1 who will say that some classes are overpowered etc. For example if u reduct damage now by 50% daggers,glads,tyrants and even mage will cry cuz they will need more mana to kill one guy and archers will be overpowered cuz they basicly dont use mana to kill.

About the lethals, its ok now... its only luck and without lethals daggers are nothing. Sometimes dagger cant even get close to mage with 234678246 cast speed or archer with 47563784 p atk, they got killed b4 they even use blows... so dont cry if u get lethal one time. If u decide to cut off lethals why not cut off mage crits too, ppl with wm lvl 9 crits like 1/2 hits so its unfair too.

Well Drake, You made something new, something which this game mechanics wasnt designed for, You just need to get used to there always will be combination of classes stronger than other and there always will be kid who cry that got killed by some1 easy (im pretty sure that in many of situations its lack of skill, not overpower ;) )

I started to play here b4 the subclass system and I know the way to cut off all this problems... , but im sure that Drake and many players dont want that ;)