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Augmentation

Started by underweaver, April 23, 2008, 10:51:10 AM

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underweaver

Adding an Augmentation

To augment your weapon you will need a Life Stone of appropriate level and Gemstones. Then go to the blacksmith in town and he will do the trick. The outcome is random so you don't know what addition you will get and after that the weapon cannot be traded/dropped any more. But if it's a high grade stone it will give a glow to the weapon - looks fancy :)

Here is how it goes:

1. Get the items needed - the weapon for sure, Life Stone and Gemstones; in one case 25 C gems were needed, in another example it required 20 D gems to augment a C-Grade War Axe.  You can find out how many you need by starting a refinement without it, dragging the weapon and Life Stone, and it'll tell you how many you need.

You can augment your weapons at the blacksmith in Shuttgart castle town. Just go there and talk with the blacksmith,pick up the augmentation option and drag the weapon,the life stone and the gemstones needed for the process!

There are four possible results after the augmentation, basicly its pure luck ,same as enchanting a weapon or armor! You can recognize the quality of the augmentation by the color of the options that u received. This is how it goes

Yellow letters   : The lowest level of augmentation success, no glow of the weapon and 1-2 options added to your weapon, this type can give you only stats modifier and no passive or active skills!

Blue letters : Second level of augmentation, again stats modifier 1-3 options, very low possibility of an active skill bonus. Low probability of any glow!

Pink/Purple letters : Mid-grade augmentation, good probability of any active/passive skills!Certain chance to get a glow! ~2-3 stat modifiers will be added.

Red letters : The best possible outcome of augmentation : very good stats modifier,high chance of active/passive skills added to the weapon! Almost 100% glow effect will be added!


Each life stone has a level which determinate what level of active or passive skill will you add as a bonus ,here is the table :

Life stone level                                 Skill level
46                                                           1
49                                                          2
52                                                          3
55                                                          4
58                                                          5
61                                                          6
64                                                          7
67                                                          8
70                                                          9
76                                                         10

In another words : if u have level 52 life stone,u will get skill level 3 ,life stone level 76 - skill level 10!




Here is a list of all possible stats modifiers,active and passive skills that can be applied as an augmentation! :

Accuracy +     between +0.4 and +3.0
CP Recovery +   between +0.1 and +0.8
Critical +           between +4.9 and +32.7
Evasion +        between +0.4 and +3.0
HP Recover +          between +0.1 and +0.8
M. Atk. +S    +         between +2.5 +28.2
Maximum CP +           between +19.2 and +214.9 
Maximum HP +         between +12.7 and +155.9
Maximum MP +           between +6.1 and +115.1
M.Def. +               between +4 and +30.8
MP Recovery +           between +0.1 and +0.4
P. Atk. +           between +2.2 and +24.2
P.Def. +           between +5.1 and +38.2
CON +1    
INT +1    
MEN +1    
STR +1    


Active Skills



Active: Absorbs HP.
Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Active: Attacks by throwing a boulder.
Active: Burns up the enemy's MP.
Active: Decreases all skill MP consumption rates temporarily.
Active: Decreases all skill re-use times temporarily.
Active: Decreases a target's urge to attack.
Active: Decreases the magic MP consumption rate temporarily.
Active: Decreases the magic re-use time temporarily.
Active: Decreases the opponent's PVP P.Atk. temporarily.
Active: Decreases the skill MP consumption rate temporarily.
Active: Decreases the skill re-use time temporarily.
Active: Decreases the song/dance skill MP consumption rate temporarily.
Active: Decreases the song/dance skill re-use time temporarily.
Active: Decreases the target's urge to attack.
Active: Detonates a fireball by compressing the air around the caster.
Active: Ignites a firecracker.
Active: Ignites a large firecracker.
Active: Increases Accuracy temporarily.
Active: Increases Evasion temporarily.
Active: Increases M.Atk. temporarily.
Active: Increases M.Def. temporarily.
Active: Increases P.Atk. temporarily.
Active: Increases P.Def.. temporarily.
Active: Increases PVP P.Atk. temporarily.
Active: Increases resistance to damage from falling temporarily.
Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Active: Increases the chance of a critical attack temporarily.
Active: Increases the critical attack rate of magic attacks temporarily.
Active: Increases the effectiveness of HP Regen magic temporarily.
Active: Increases the maximum CP temporarily.
Active: Increases the maximum HP temporarily.
Active: Increases the maximum HP temporarily and restores HP by the increased amount.
Active: Increases the maximum MP temporarily.
Active: Increases the power of HP Regen magic temporarily.
Active: Increases the recharge recover rate of MP.
Active: Increases the recharge recovery rate of MP.
Active: Increases the target's urge to attack.
Active: Inflicts a dark attack.
Active: Inflicts a dark attack in the shape of a parabola.
Active: Inflicts a elementally challenged attack.
Active: Inflicts a elementally challenged attack in the shape of a parabola.
Active: Inflicts a flaming attack.
Active: Inflicts a flaming attack in the shape of a parabola.
Active: Inflicts a gusting attack.
Active: Inflicts a gusting attack in the shape of a parabola.
Active: Inflicts an earthen attack.
Active: Inflicts an earthen attack in the shape of a parabola.
Active: Inflicts a sacred attack.
Active: Inflicts a sacred attack in the shape of a parabola.
Active: Inflicts a water-type attack.
Active: Inflicts a water-type attack in the shape of a parabola.
Active: Inflicts damage by throwing a boulder.
Active: Instantly restores your HP.
Active: Launches a dark attack.
Active: Launches a sacred attack.
Active: Momentarily becomes invincible.
Active: Momentarily frightens the target, causing him to flee.
Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
Active: Play music for a short duration.
Active: Puts the opponent's mind at peace and erases the desire to attack.
Active: Regenerates MP.
Active: Removes the target.
Active: Restores CP.
Active: Restores your own CP.
Active: Resurrects a corpse.
Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Temporarily blocks all of the target's physical/magic skills.
Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
Active: Temporarily blocks the target's magic skills.
Active: Temporarily causes a target to bleed heavily.
Active: Temporarily decreases a target's Atk.Spd.
Active: Temporarily decreases a target's Speed.
Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
Active: Temporarily Increases the distance you can jump without sustaining damage.
Active: Temporarily Increases your head size.
Active: Temporarily Increases your lung capacity.
Active: Temporarily paralyzes a target.
Active: Temporarily petrifies the target.
Active: Temporarily poisons the target.
Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
Active: Temporarily resist damage from falls.
Active: Temporarily stuns the target.
Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.


Chance Skills


Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
Chance: Decreases the Atk.Spd. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the PVP P.Atk. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the Speed of the target that inflicts damage on you with a certain probability.
Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Has a chance to paralyze a target that damages you.
Chance: Has a chance to petrify a target that damages you.
Chance: Has a chance to poison a target that damages you.
Chance: Has a chance to sleep a target that damages you.
Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Has a chance to stun a target that damages you.
Chance: Increases Accuracy with a certain probability when damage is incurred.
Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
Chance: Increases critical attack rate with a certain probability when damage is incurred.
Chance: Increases Evasion with a certain probability when damage is incurred.
Chance: Increases M.Atk. with a certain probability when damage is incurred.
Chance: Increases maximum CP with a certain probability when damage is incurred.
Chance: Increases maximum HP with a certain probability when damage is incurred.
Chance: Increases maximum MP with a certain probability when damage is incurred.
Chance: Increases M.Def. with a certain probability when damage is incurred.
Chance: Increases P.Atk. with a certain probability when damage is incurred.
Chance: Increases P.Def.. with a certain probability when damage is incurred.
Chance: Increases PVP P.Atk. with a certain probability when damage is incurred.
Chance: Increases recovery rate when receiving HP Regen magic with a certain probability after damage is incurred.
Chance: Increases recovery rate when receiving MP Regen magic with a certain probability after damage is incurred.
Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
Chance: Momentarily blocks the target's magic skill during a critical attack.
Chance: Momentarily blocks the target's magic skill during a magic attack.
Chance: Momentarily blocks the target's magic skill during a physical attack.
Chance: Momentarily burns up the target's MP during a critical attack.
Chance: Momentarily burns up the target's MP during a magic attack.
Chance: Momentarily burns up the target's MP during a physical attack.
Chance: Momentarily causes the target to bleed during a critical attack.
Chance: Momentarily causes the target to bleed during a magic attack.
Chance: Momentarily causes the target to bleed during a physical attack.
Chance: Momentarily decreases a target's Atk.Spd. during a critical attack.
Chance: Momentarily decreases a target's Atk.Spd. during a magic attack.
Chance: Momentarily decreases a target's Atk.Spd. during a physical attack.
Chance: Momentarily decreases a target's Speed during a critical attack.
Chance: Momentarily decreases a target's Speed during a physical attack.
Chance: Momentarily decreases the target's Speed during a magic attack. Intensity 3.
Chance: Momentarily frightens the target, causing him to flee during a magic attack.
Chance: Momentarily frightens the target, causing him to flee during a physical attack.
Chance: Momentarily frightens the target during a critical attack.
Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily paralyzes the target during a critical attack.
Chance: Momentarily paralyzes the target during a magic attack.
Chance: Momentarily paralyzes the target during a physical attack.
Chance: Momentarily petrifies the target during a critical attack.
Chance: Momentarily petrifies the target during a magic attack.
Chance: Momentarily petrifies the target during a physical attack.
Chance: Momentarily poisons the target during a critical attack.
Chance: Momentarily poisons the target during a magic attack.
Chance: Momentarily poisons the target during a physical attack.
Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily stuns the target during a critical attack.
Chance: Momentarily stuns the target during a magic attack.
Chance: Momentarily stuns the target during a physical attack.
Chance: Regenerates CP with a certain probability when damage is incurred.
Chance: Regenerates MP with a certain probability when damage is incurred.
Chance: Temporarily decreases a target's Speed during a critical attack.
Chance: Temporarily decreases a target's Speed during a physical attack.
Chance: Temporarily decreases a target's urge to attack during a critical attack.
Chance: Temporarily decreases a target's urge to attack during a physical attack.
Chance: Temporarily decreases the target's Speed during a magic attack. Intensity 3.
Chance: Temporarily increases the target's urge to attack during a critical attack.
Chance: Temporarily increases the target's urge to attack during a physical attack.
Chance: Temporarily provokes a target to attack during a critical attack.
Chance: Temporarily provokes a target to attack during a physical attack.
Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.


Passive skills


Passive: Decreases the magic MP consumption rate.
Passive: Decreases the MP consumption rate for all skills.
Passive: Decreases the skill MP consumption rate.
Passive: Decreases the song/dance skill MP consumption rate.
Passive: Increases Accuracy.
Passive: Increases critical attack rate.
Passive: Increases Evasion.
Passive: Increases lung capacity.
Passive: Increases M.Atk.
Passive: Increases M.Def.
Passive: Increases P.Atk.
Passive: Increases P.Def..
Passive: Increases PVP P.Atk.
Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
Passive: Increases the critical attack rate of magic attacks.
Passive: Increases the effect of HP Regen magic.
Passive: Increases the height from which you can jump without sustaining damage.
Passive: Increases the power of HP Regen magic.
Passive: Increases the recharge recovery rate of MP.
Passive: Increases the weapon weight limit by 2 times.
Passive: Raises resistance to damage from falling.





Njoy your augmentation and GL!
May the Maoo! be with you!

bob

[url=http://www.fodey.com/generators/animated/ninjatext.asp][/url]

underweaver

Google.com



The message does not meet the minimum word requirements (3 words).
May the Maoo! be with you!

Misato

Quote from: bob on April 24, 2008, 12:06:23 PM
maybe add source? :P
http://lineage2.stratics.com/wiki/Augmentation

only guess...


btw any1 know if ls80 still add skill lvl 10?


Teon     - CrazyApple, xPride
DNet    - LadyMisato, xMisato, SoyFon, Casval, xOdin, Happy
RPG     - CrazyApple

underweaver

I made arround 15 augmentations with top 76 stone,and I still dont have any kind of skill as a bonus...will post it back here when I have some result!
May the Maoo! be with you!

J4cKDan13L

Quote from: underweaver on April 28, 2008, 09:23:38 AM
I made arround 15 augmentations with top 76 stone,and I still dont have any kind of skill as a bonus...will post it back here when I have some result!

same here =-(... anyway it's strange... it should be not so hard find some random skill....
J4cKDan13L
Storm Screamer/Shillen's Saint 85

Infinity player since 15:53 gmt+1 of 28th june 2005 goddammit!

underweaver

Today I asked clan mates,and NO ONE of them got any kind of skill too....hm...strange...
May the Maoo! be with you!

Spoke

So, haven't yet any skill after augmentation? Strange, guess it is not work  >:( GM pls check!

underweaver

As far as I know the skills are not yet implemented and possibly wont be any time soon!
May the Maoo! be with you!

xmen

Quote from: underweaver on June 02, 2008, 03:35:37 PM
As far as I know the skills are not yet implemented and possibly wont be any time soon!
yes it so...  :-[

Fui

Is very easy got LS.. for this i think if can have any skill will be like 0,0001% or is not implemented..
Fui                 TK/WR    Nobless   [x3 Hero]  "AmongMortal"
TeSpacco        Des/Ol    Nobless
Sceolan           Bp/Pal    Nobless   (Bitch Char)
KillerMachine   Aw/Pr    Nobless  (Glass Cannon)
Stedler             Des             (Horns Maker)


Honor to AmongMortal, much more of a clan..

Undying

GM we WANT SKILLS! TURN ON IT PLS!  ::)