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Damage reduction / Enhanced weapon (SA) bonus / Nobless bonus

Started by Finisterre, September 25, 2008, 09:14:06 PM

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Finisterre

PvP damage bonus

Enhanced S grade weapon > 5%
Enhanced A grade weapon > 5%


PvP bonus of enhanced A/S grade weapon is not working on blow skills. 12/16 2008 @ Arena
PvP bonus of enhanced A/S grade weapon is working on magic skills. 12/18 2008 @ Arena and Dragon
PvP bonus of Duelist Spirit is not working on physical skills / charge skills. 12/16 @ Arena
PvP bonus of Duelist Spirit is working on physical/charge skills but lv.2 gives 5%(10% in official). 5/12/2009 @ Arena

Damage reduction

12% (x 0.879..) at magic attack
- 12/9 2008 @ Arena

25% (x 0.75) at normal attack - 12/10 2008 @ Arena

22 18% (x 0.82) at physical/charge skill attack (excluding blow skills) - 12/15-16 2008 5/12/2009 @ Arena

18% (x 0.82) at blow skills - 12/16 2008 @ Arena - 12/18 2008 @ Dragon




Samples

Damage


Attacker : Nobless, P.atk 1723 with +7 S dual (861.5 on single hit)
Defender : P.def 1201

Damage 35-43 (avg 38) ≒ 861.5(p.atk) * 70(physical damage mod) / 1201(p.def) * 1.11.05(Enhanced S weapon bonus) * 0.70.75(damage reduction)


Attacker : P.atk 934 with +3 AS+Haste
Defender : P.def 1819

Damage 26-29 (avg 27.5) ≒ 934 * 70 / 1819 *1.11.05(Enhanced S weapon bonus) * 0.70.75(damage reduction)




P.atk


Glad/PP Nobless with +7 Tal*DLE, STR 47, INT 16 with buff Might 3

P.atk 1723 = 408(weapon) * 1.54(STR mod) * 1.69(lvl mod) * 1.085(fighter's weapon mastery mod) * 1.08(tattoo right) * 1.15(Might 3) + 292.7(passives)
M.atk 421 = 176(weapon) * {0.74(INT mod) ^ 2} * {1.69(lvl mod) ^ 2} * 1.17(mystic class mod) + 99.3


SWS/PW with +3 AS+Haste, STR 36, INT 23 with buff Might 3

P.atk 759 = 261(weapon) * 1.04(STR mod) * 1.69(lvl mod) * 1.085(fighter's weapon mastery mod) * 1.15(Might 3) + 186.8(passives)
M.atk 310 = 144(weapon) * {0.85(INT mod) ^ 2} * {1.69(lvl mod) ^ 2} + 13.7(augment)




P.def


Glad/PP with IC set +3 all + Tattoo warrior Left and right, with buff shield + g.shield

P.def 1531 =/= (541+4)(armor) * 1.69(lvl) * 0.95(tattoo left) * 1.15(tattoo right) * 1.15(shield) * 1.15(g,shield) * 1.08(IC set) * 1.008(?) + 93.3(passives)


+ PoF

P.def 1819 =/= (541+4) * 1.69 * 0.95 * 1.15 * 1.15 * 1.15 * 1.2(PoF) * 1.08 * 1.008(?) + 93.3

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Finisterre

Nobless bonus (+8% p.atk) was false information. I'm sorry. I didn't notice that effect of Tattoo of warrior Right Empowered had been changed.
+8% P.atk was from the tattoo, not from nobless status.

About +0.8% p.def, I'm not sure if it's from shirts slot or w/e (p.def 4) like in official before shirts implimented but still * 1.008 is more accurate than adding +4 to armor p.def.
I'm checking if there is any bug on the value of heavy armor mastery for warrior.


Difference of P.def was from Mastery. All various armor masteries are now merged into
Heavy > knight's heavy armor mastery
Light > Orc shaman's light armor mastery
Robe > Orc shaman's robe mastery
Armor mastery (mage and fighter) > 1 same Armor Mastery Lv. 1 - Lv. 5

Along with this tweak, learning depth/level was changed on classses. Now the value of armor masteries are correct on DN-wiki.
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Finisterre

On arena server, I tested the damages by some magic skills.

It's known that the formula for magic skill damage in official server is

Skill power * sqrt(M.atk) * 91 / M.def (* resist effects)
With spirit shot, m.atk * 2. With blessed spirit shot, m.atk * 4.



Attacker : M.atk 2996(+3 AM+A), 2144(HD), 1664(Underworld Mace+Conversion)

Skill 1 : Power 51
Skill 2 : Power 67
Skill 3 : Power 108

Defender : M.def 854 with no resist buffs to attributes


Results


Skill 1

With AM+A+3 : Damage 274
51 * sqrt(2996) * 80 / 854 * 1.05 = 274.575


Skill 2

With +3 Arcana Mace Acumen : Damage 360
67 * sqrt(2996) * 80 / 854 * 1.05 = 360.717

With Heavens Divider : Damage 290
67 * sqrt(2144) * 80 / 854 = 290.615

With Underworld Mace Conversion : Damage 256
67 * sqrt(1664) * 80 / 854 = 256.025


Skill 3

With +3 Arcana Mace Acumen : Damage 581
108 * sqrt(2996) * 80 / 854 * 1.05 = 581.454

With Heavens Divider : Damage 468
108 * sqrt(2144) * 80 / 854  = 468.455

With Underworld Mace Conversion : Damage 412
108 * sqrt(1664) * 80 / 854  = 412.698



I will report the results with physical attacks soon.

Edit: I forgot the PvP damage bonus from SA. Now checking. >.<



Conclusion

PvP damage bonus of Enhanced S weapon is now 5% like in official
Magic damage modifier is 80 (instead of 91 in official)

Btw, PvP damage bonus of Nobless status in official is 10% and it's applied only in combat zone and clan war. I don't know how it's working in DN.
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Finisterre

Tested physical damage by normal attack on arena. Formula in official Interlude is

P.atk * 70(77 from CT2) / P.def



Result

P.atk : 1128 with S Fists + SA
P.def : 1643
Damage : 18 - 19

(1128 / 2) * 70 / 1643 * 1.05 * 0.75 ± 5% (Random factor) = 17.984 - 19.877



P.atk : 1128 with Duelist Spirit (PvP +10% damage)
P.def : 1643
Damage : 19 - 21

(1128 / 2) * 70 / 1643 * 1.05 * 1.1 * 0.75 ± 5% = 19.782 - 21.864



P.atk : 1585 with Duelist Spirit
P.def : 1330
Damage : 34 - 37

(1585 / 2) * 70 / 1330 * 1.05 * 1.1 * 0.75 ± 5% = 34.347 - 37.962



Conclusion
Damage reduction rate at physical normal attacking is 25%

I will test physical skill damage next.

Edit:
I checked results of previous test again by using formula I set at recent tests. Seems damage reduction at normal attack was 25% and PvP bonus of enhanced S weapon was 5%, same as now. (Results of calculation are more accurate comparing with actual damages when I set damage reduction 25% and PvP bonus 5% tho the difference is 2%).
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Finisterre

Tested physical skill damage (excluding blow skills and charge skills)

Formula in official
(P.atk + S.Power) x 70 / P.def
With soul shot, P.atk and Skill Power x 2



Result

P.atk : 1041 (1041.71)
S.Power : 326
Weapon : +3 BBH Health
P.def : 1075 (1075.83)

Actual Damage : 58 - 87
With Soul Shot : 116 - 174

(1041.71 + 326) x 70 / 1075.83 x 0.78 x 1.05 ± 20% = 58.31 - 87.46
(1041.71 + 326) x 2 x 70 / 1075.83 x 0.78 x 1.05 ± 20% = 116.61 - 174.92




P.atk : 1041 (1041.71)
S.Power : 3044
Weapon : +3 BBH Health
P.def : 1075 (1075.83)

Actual Damage : 174 - 261

(1041.71 + 3044) x 70 / 1075.83 x 0.78 x 1.05 ± 20% = 174.18 - 261.27




P.atk : 1325.12 (1325.12)
S.Power : 2131
Weapon : +7 Tallum*DLE Robust Health
P.def : 1075 (1075.83)

Actual Damage : 166 - 202

(1325.12 + 2131) x 70 / 1075.83 x 0.78 x 1.05 ± 10% = 165.76 - 202.59




Next, blows and charge skills.

Edit:
Checked damages with soul shot. With soul shot, p.atk and s.power is x 2 (not 2.04) @ Arena 12/16 2008
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Finisterre

Tested charge skills

P.atk : 1407 (1407.71)
S.Power : 1925 - Force Sonic  :P Blaster +6 Power Lv. 37
Weapon : +7 Tallum*DLE Robust Health
P.def : 1330 (1330.36)

Formula I set at this test is

(P.atk + S.Power) x (0.7 + 0.3 x charges) x 70 / P.def x 0.78 x PvP bonus
With SS, P.atk and S.Power x 2.04. Skill crit modifier is x 2

Result (charges : damage in game / damage on calcu - with ss in game / with ss on calcu)

2 : 186 / 186
3 : 230 / 229
4 : 273 / 272
5 : 316 / 315
6 : 359 / 359 - 733 / 732
7 : 402 / 402 - 821 / 820

I assume it's cause of the difference between skill power on the description and the actual value. When I set the power to 1929 (and also other enhanted skills by power root), everything is accurate.

10% pvp damage bonus of Duelist Spirit Lv. 2 is not working on skill damage (at least) on Arena.  ;)
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Finisterre

Tested blow skills

Formula in official is

{ (P.atk + S.Power) x Crt buffs x Random factor + Crit Power x 6 } x 70 / P.def
With soul shot, P.atk x 2. With soul shot on Back Stab, skill power x 1.5



Attacker : Adventurer without Passive: Crit Power

P.atk : 336 (336.45)
S.Power : 5479 (Deadly Blow)
Weapon : Cursed Dagger Rsk Haste
P.def : 1075 (1075.83)

Damage : 295 - 325
(336.45 + 5479)  ± 5% x 70 / 1075.83 x 0.82 = 294.76 - 325.79

With Soul Shot : 312 - 343
(336.45 x 2 + 5479) ± 5% x 70 / 1075.83 x 0.82 = 311.82 - 344.64



P.atk : 434 (434.59)
S.Power : 5479 (Deadly Blow)
Weapon : Crystal Dagger Crt Damage (Power 140)
P.def : 1075 (1075.83)

Damage : 344 - 376
{ (434.59 + 5479) ± 5% + (140 x 6) } x 70 / 1075.83 x 0.82 = 344.56 - 376.11

With Soul Shot : 366 - 400
{ (434.59 x 2 + 5479) ± 5% + (140 x 6) } x 70 / 1075.83 x 0.82 = 366.58 - 400.45



P.atk : 434 (434.59)
S.Power : 5479 (Back Stab)
Weapon : Crystal Dagger Crt Damage (Power 140)
P.def : 1075 (1075.83)

With Soul Shot : 367 - 400 (Skill Crit : 734 - 800)
{ (434.59 x 2 + 5479) ± 5% + (140 x 6) } x 70 / 1075.83 x 0.82 = 366.58 - 400.45 (733.17 - 800.91 ?)

With Soul Shot + Focus Power (from behind) : 463 - 506 (936 - 996)
{ (434.59 x 2 + 5479) x 1.3 ± 5% + (140 x 6) } x 70 / 1075.83 x 0.82 = 463.11 - 507.15 (926.23 - 1014.29 ?)



Seems this formula is accurate but I need more samples of skill critical (and PvP bonus)



P.atk : 579 (579.46)
S.Power : 5479 (Back Stab)
Visious Stance Lv. 1 : Power 35
Weapon : +3 Bloody Orchid Focus
P.def : 1075 (1075.83)

Formula is same as previous test.

DMG Max - Min / on calcu // Crit Max - Min / on calcu
w/o Soul Shot
318 - 350 / 318.29 - 350.61 // 636 - 700 / 636.57 - 701.22
with Soul Shot
347 - 383 / 347.66 - 383.07 // 695 - 766 / 695.31 - 766.15



Damage from additional crit power is also x 2 at skill critical.
PvP damage bonus on enhanced A/S grade weapon is NOT working on blow damage at least on Arena. In official, 5%
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Finisterre

Formula - re-checked in Arena 5/12/2009

Charge skill damage = (p.atk + s.power) x (0.7 + 0.3 x charge) / p.def x pvp bonus
With Soul Shot, P.atk and skill power x 2.04

Duelist Spirit affects charge skill damage now. (+5% @lv.2)


This formula is the mix of official C5/IL. There was no 8 charge in C5 so max damage amplifier was x2.8 (0.7 + 0.3 * 7). From IL, it had been reduced to (0.8 + 0.2 * charge), x2.2 at 7 charges but soul shot bonus was expanded (there was no x2 bonus for skill power in C5.)

Comparing with official HB formula, we get higher damage amplifier at each step of charging in Arena (+30% damage at 8 charges)


Btw, I won't check in nightmare/infinity since I have no chars there. If any of nm/inf user is interested, feel free to contact me and we can check how it works on servers.
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