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better implementation of the attribute system

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better implementation of the attribute system

Started by BeGood, November 30, 2010, 06:57:23 PM

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BeGood

Nice info on loader but can U say something more about what actually changed? how is attribute system working now?

Piccy

got some info from drake

later i'll post with little explaination (now i m at work)
[url=http://valid.canardpc.com/show_oc.php?id=1869914][/url]

Piccy

kk, so this is drake wrote me

before we had some bug or error, like some attribute hittin harder than other or for example clean weapon that make more damage than one with low attribute etc

so

this is the update:
attribute n° = attack - def  (and this is obvious)

this attribute n°, every 5 point give a % of bonus
3% (step 1) 6% (step 2) and so on until  +40% max   ( IT'S NOT A FIX VALUE. THE MORE U REACH THE LIMIT , THE LESSER IS THE BONUS)


so: 200 attack vs 150 def = 50 attribute number
50(attribute number)/5 = 10    -----> so 10 bonus step dmg  (that atm is a 25% )


skill : enchanting a skill for attribute add a +20 (at start) and another +1 every +1
(..... backstab +15 water, weapon +450 water = water atttribute 20+14+450  VS  target defense)



ps: said that maybe before we had an attribute that working good in certain situation, bd in another, at all in other again.

now, he re-wrote totally, and ALL attribute works at same way (so there is no  more " use fire, it works unholy is bugged)


hope it helps

gl
[url=http://valid.canardpc.com/show_oc.php?id=1869914][/url]

BeGood

ok 2 questions:

1-   what attr number I need to have max 40% bonus? is it 150?

2- what if def attr is bigger then atk?

for example :   200 atk attri vs 350 def attr we will get  -150  when that happens we will make lower dmg then with no attr?

Piccy

well.... i f i m not wrong attribute numbers (or bonus step) were somethin like this
3 6 9 12 14 16 18 20 22 24 26 28 30 31 32 33 34 35 36 37 38 39 40 ( % bonus dmg) total of 23 or 24 step (i'm not totally sure about those numbers)

so example : attack 450 def 200 = attr number 250 / 5 = 50 (total of 50 step. MAX step is at 23 or 24 so u'll have ALL 40% bonus)

this means that to get full def from 1 attr u should have at least 2 part FULL against 1 element

example
attack 450 - def (2x full against) 360 = 90/5 = 18 so 18 step  u'll see bonus not 40% but 30-35%   





what happens if u get 450 attack vs 450 def ?  0% bonus



and if u have 450 attack vs 600 def (or higher....dunno how much ic can go ALL vs 1 element) well, u'll get 40% REDUCTION against 1 element



this means that now it's useless to have every part enchanted vs 1 different element

ppl must focus on what they fear mostly
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stealth

#6
You say :

attack 450 - def (2x full against) 360 = 90/5 = 18 so 18 step  u'll see bonus not 40% but 30-35%


2x full = 360  :o.  So you can put on 1 armor piece 160 attribute?

I saw the following:

0-30 stone,  40-60 crystal, 60-90 jewel,  but what comes next ?  90-120 energy and then what ?

correct me if i am wrong. Must be really hard to get 160..

[edit] ok yes the extra buffs you get you could get it up to 160. But energy is very rare or not ?

[img width=500height=200]https://i.imgur.com/PVvmb0S.jpg[/img]

BeGood

well its nothing new that max attr in armor is not 90, its changed and its 150 with jewel.

btw why 160? XD 360/2=180 so maybe 150 with jewel and 180 with energy?

Argriev

with prot of elemntal and allignment u can reach 160
The only Necro/Da HERO!
oly record 303 point!!

Piccy

earth, 150 x 2 parts + some buff + antharas etc :)
[url=http://valid.canardpc.com/show_oc.php?id=1869914][/url]

Chad

Finally someone explains some changes updates or wherever :) ty :P
[URL=http://www.speedtest.net][/URL]

Vengeance

Piccy wrote: "this means that now it's useless to have every part enchanted vs 1 different element"

I hope all works fine and exactly like this, cause I'm gonna loose a lot money to rearange things ;D

Thanks a lot for explanation! :)
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