Web Analytics
better implementation of the attribute system - Page 2

News:


     

Main Menu

better implementation of the attribute system

Started by BeGood, November 30, 2010, 06:57:23 PM

Previous topic - Next topic

Piccy

#12
well.... yday night i tested a bit

MAX bonus damage is capped at 40% ( 450 vs 0 def = +40% bonus)

same weapon
1 attribute +100
1 clean
vs defense 0
VS defense 150

+100 att vs 0 def dmg 220 (ok, bonus worksalso for low lvl enchant)

clean vs def 0 dmg 170 (this is basic dmg)

+100 atack VS 150 def 170 dmg (this means that your attribute def can take bonus on enemy weapon to 0, but it will not become negative. so if u take 600 def VS something, it's same of 450 def. use your armor part wisely )

clean vs def 150 dmg 170 (so attribute on def doesn't influences CLEAN weapon.)

at this point we can consider that:
if u use your attribute on def wisely i can prevent totally bonus dmg from your enemy
BUT u need at least 2Xparts set to 150 (total 300) + some buff to resist against a 450 attacker
OR u can make 3x part to 150 (total 450) to have auto resist against element
in this case u can avaid use buff for this

do your maths

and now i'll go take a coffe cya gl bb :D
[url=http://valid.canardpc.com/show_oc.php?id=1869914][/url]

krobelus

So if putting several attributes in one armor is useless than it's the best to have a 4-5 sets of armors with different attribute type defense depend on enemy we met?  :D That's ridiculous.
"Have you ever wondered why in a dream you can touch a falling sky?"

Piccy

that's normal
u can have 1 set FULL against 2 element (6 part for 150 each. so 150x3 against one and 150x3 againt another)
or 1 set against 3 element (6 part for 150, so 150x2 for 3 different element and buff for the rest)
[url=http://valid.canardpc.com/show_oc.php?id=1869914][/url]

newbornpl

maybe it's a bad topic but I would ask when will be able to enchant Duelist skills for  attrybuty or whether there is any chance in order to raise statistical Duelist? thanks for the reply

xin

Quote from: Piccy on December 02, 2010, 10:26:55 PM
that's normal
u can have 1 set FULL against 2 element (6 part for 150 each. so 150x3 against one and 150x3 againt another)
or 1 set against 3 element (6 part for 150, so 150x2 for 3 different element and buff for the rest)

helmet, upper armor, lower armor, gloves, boots = 5 itmes... oh i see: helmet, upper armor, lower armor, gloves (are 2 items - left hand and right hand), boots (same as gloves)... mam but now it's 7...

but average is (5+7)/2 = 6 YES!!!

(u can't put atr into shield...)

but if i good understood, now atributes works like this:
there are steps:
1 - +3 %
2 - +6 %
3 - +9 %
4 - +12 %
5 - +14 %
6 - +16 %
7 - +18 %
8 - +20 %
9 - +22 %
10 - +24 %
11 - +26 %
12 - +28 %
13 - +30 %
14 - +31 %
15 - +32 %
16 - +33 %
17 - +34 %
18 - +35 %
19 - +36 %
20 - +37 %
21 - +38 %
22 - +39 %
23 - +40 %

and every 5 atribute points gives 1 step

and 0 <= my atribute = my weapon atr - my target resist

so if my target resist = 0, i'll reach max bonus with atribute 115.

Chamstwu w życiu należy siÄ™ przeciwstawiać siÅ,om i godnoÅ›ciom osobistom
dla niedouczonych wyjasnienie:
http://www.youtube.com/watch?v=z4dMWaI6MBY&feature=related

Piccy

helmet
upper
lower
glove
boots
and shirt


updated "FINAL" list (until next update :D)

better than this....... is impossible

ATTRIB = AttackerValue - DefenserValue (of same kind of element of attacker)


Example:
Attacker with fire weapon 200
Defender with fire defence 150
200-150 = 50
ATTRIB = 50


based on the ATTRIB value the final damage from the attacker get altered based on the following table:
For no reason the damage from the attacker can be lower than his based damage so if for any reason the defender have more defence than the attacker value the bonus is simply reduced to 0%.
For the value is used the nearest lower step so, if for example ATTRIB = 47, is considered as 40.


ATTRIB = BONUS%
9 or less = 0%
10 = 1%
20 = 2%
25 = 3%
30 = 4%
35 = 5%
40 = 6%
45 = 7%
50 = 8%
55 = 9%
60 = 10%
65 = 12%
70 = 14%
75 = 16%
80 = 18%
85 = 20%
90 = 22%
95 = 24%
100 = 26%
105 = 28%
110 = 30%
115 = 32.5%
120 = 35%
125 = 37.5%
130 = 40%
135 = 42.5%
140 = 45%
145 = 47.5%
150 or more = 50%

copyright : Drake :)
[url=http://valid.canardpc.com/show_oc.php?id=1869914][/url]

Vengeance

Yep Xin, that's exactly what I understood too. :)
Server Infinity 5x: Vengeance SpS/EE

flamingAwe

so from old way changes are:
added bonuses between 75 and 150
reduced total bonus (was +40% on 75, +70% on 150)

Piccy

Quote from: flamingAwe on December 03, 2010, 12:26:16 PM
so from old way changes are:
added bonuses between 75 and 150
reduced total bonus (was +40% on 75, +70% on 150)

if for old u mean.... 1 month ago, tot bonus in some cases was up to 120% on 150+
in some cases u made MORE dmg if target had HIGH def
at least, now it's repaired and same for all
[url=http://valid.canardpc.com/show_oc.php?id=1869914][/url]

Locus

yeah "fixed".....
I tested 5 minutes ago my death spike with weapon + full dark vs some1 in dnet with no dark parts, with 1 full dark part, and with 2 parts= 250 dark resist, and i had the same dmg. And the same is with every mage, every atribute....
And drake is fixing some kamael skills.... LOL come on ffs, i see on NM 1 !! Kamael fighting some times at sieges, 1 !!!!
Seriously, all the time same sh1t here, freak the old working things, fix some shit, and promise us some cool things comming "soon"
when we have seen announcement about underground coloseum ? or the "epic rb at hb, isle of prayer"

Locus

Quote from: Locus on December 17, 2010, 07:32:43 PM
yeah "fixed".....
I tested 5 minutes ago my death spike with weapon + full dark vs some1 in dnet with no dark parts, with 1 full dark part, and with 2 parts= 250 dark resist, and i had the same dmg. And the same is with every mage, every atribute....
And drake is fixing some kamael skills.... LOL come on ffs, i see on NM 1 !! Kamael fighting some times at sieges, 1 !!!!
Seriously, all the time same sh1t here, freak the old working things, fix some shit, and promise us some cool things comming "soon"
when we have seen announcement about underground coloseum ? or the "epic rb at hb, isle of prayer"


bump

ColdBuffs

Quote from: Locus on December 17, 2010, 07:32:43 PM
yeah "fixed".....
I tested 5 minutes ago my death spike with weapon + full dark vs some1 in dnet with no dark parts, with 1 full dark part, and with 2 parts= 250 dark resist, and i had the same dmg. And the same is with every mage, every atribute....
And drake is fixing some kamael skills.... LOL come on ffs, i see on NM 1 !! Kamael fighting some times at sieges, 1 !!!!
Seriously, all the time same sh1t here, freak the old working things, fix some shit, and promise us some cool things comming "soon"
when we have seen announcement about underground coloseum ? or the "epic rb at hb, isle of prayer"

full dark = 450...

250 dark resist

450-250 = 200 = full damage

"If there is no war outside our heads, why are we losing?"

http://signup.leagueoflegends.com/?ref=4d009e7823439178531215