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Started by ylim, August 08, 2011, 07:30:15 AM

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ylim

first it was somethign about nobody was preperad yday, more then half server wasnt regged. (dunno if anybody even tried it)
but its 1 thing, the other thing is time of this TW..

TW is 1 of the most funny action (at leat should be), 2 hour of full action, but after 4hour siege (+time before u need to restock make pt join cc so on) not many ppl can/want play at all, or give same attention. Not talk about that TW should be before siege...

its rly cool that its work, now need good time for it   ;)

=^TrackZero^=

Quote from: ylim on August 08, 2011, 07:30:15 AM
first it was somethign about nobody was preperad yday, more then half server wasnt regged. (dunno if anybody even tried it)
but its 1 thing, the other thing is time of this TW..

TW is 1 of the most funny action (at leat should be), 2 hour of full action, but after 4hour siege (+time before u need to restock make pt join cc so on) not many ppl can/want play at all, or give same attention. Not talk about that TW should be before siege...

its rly cool that its work, now need good time for it   ;)
I have to find way to set time now, and not to fk something else, will give a try.
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Luthor123

I would suggest to make Saturday 3 castles-Sunday 3 castles in 1st week and 2nd week Saturday 3 castles and Sunday TW..
There are 9 castles overall so it works good,and also if you could separate main castles' siege time from others (Main = Rune/Aden/Goddard) it would be great. Lik 17:00->19:00 2 castles (oren-giran f.e.) 20:00->22:00 Aden or Rune or Goddard. That would work really nice imo.
Always forgive your enemies, but never forget their names.
Nothing shows a man’s character more than what he laughs at.
An eye for an eye will ultimately, leave the whole world blind
There is no chance unless you take one

chlipus

make it like should be Saturday TW, Sunday sieges !

Diver

First week:

Saturday: Aden 20:00, Gludio, Giran 16:00
Sunday: Goddard 21:00, Oren, Dion 17:00

Second week:
Saturday: TW 20:00
Sunday: Rune 20:00, Gludio Innadril 16:00

Or like official, it will be best way.

Pawciu

I vote for put TW in thursday  :D

cerebelo

Quote from: ShowStopper on July 02, 2012, 11:11:53 AM
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lasombra

yup why in weekend when are sieges xD Rly 6+ hours action all time its pain in ass. Friday mby ? or some other day.

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DarkLoverPL

mega lol!!

5-6h is to much??hahahahah!!

ppl can farm day by day for 5-6h but on siege is enought?
Dylvish SPS/SPS  :D
I come in peace,u go in pieces..
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=^TrackZero^=

Quote from: ylim on August 08, 2011, 07:30:15 AM
first it was somethign about nobody was preperad yday, more then half server wasnt regged. (dunno if anybody even tried it)
but its 1 thing, the other thing is time of this TW..

TW is 1 of the most funny action (at leat should be), 2 hour of full action, but after 4hour siege (+time before u need to restock make pt join cc so on) not many ppl can/want play at all, or give same attention. Not talk about that TW should be before siege...

its rly cool that its work, now need good time for it   ;)
TW time wont be edited because it works as it should work.

Territory War: Battle Preparation

At the end of a castle siege, the corresponding territory automatically enters Territory War Standby status. During this time, Territory Managers and Mercenary Captains spawn. Territory Managers: A Territory Manager NPC appears within the castle's corresponding village or town. The Territory Manager is stationed near the Manor Manager of each town. A Territory Manager sells territory-specific products that can be purchased using Territory Badges as partial currency.

Mercenary Captains: A Mercenary Captain NPC appears within the castle's corresponding village or town. The Mercenary Captain is stationed near the Manor Manager of each town. You sign up to participate in a territory war as a mercenary through the Mercenary Captain. The Mercenary Captain also offers a quest that allows a character to raise that character's mercenary rank. Mercenary Captains sell various items that can be used during a territory battle.

http://www.lineage2.com/Knowledge/territory_wars_before.html
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Pawciu

Quote from: TrackZero on August 08, 2011, 04:29:08 PM
TW time wont be edited because it works as it should work.

Territory War: Battle Preparation

At the end of a castle siege, the corresponding territory automatically enters Territory War Standby status. During this time, Territory Managers and Mercenary Captains spawn. Territory Managers: A Territory Manager NPC appears within the castle's corresponding village or town. The Territory Manager is stationed near the Manor Manager of each town. A Territory Manager sells territory-specific products that can be purchased using Territory Badges as partial currency.

Mercenary Captains: A Mercenary Captain NPC appears within the castle's corresponding village or town. The Mercenary Captain is stationed near the Manor Manager of each town. You sign up to participate in a territory war as a mercenary through the Mercenary Captain. The Mercenary Captain also offers a quest that allows a character to raise that character's mercenary rank. Mercenary Captains sell various items that can be used during a territory battle.

http://www.lineage2.com/Knowledge/territory_wars_before.html

read again

Cycle and Beginning

Territory wars will occur one day before the castle sieges and will have the same 2 week cycle. To accommodate this, the castle siege schedule will be modified. All territory wars will occur on Saturday from 20:00 - 22:00 CST. All castle sieges are being moved to Sundays from 16:00 - 18:00 and from 20:00 - 22:00 CST.


http://www.lineage2.com/news/graciafinal_01.html
teritory war

violetpl

#11
omfg pawciu +1 you pown track0

up for normal TW

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