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why were the Spoil rates changed? - Page 6

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why were the Spoil rates changed?

Started by @MaTi, January 30, 2014, 07:28:03 PM

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Oo

Quote from: =drake= on January 31, 2014, 05:24:02 PM

To summarize:

The Beginning:
Initially we had "just" dynamic rate curve and generic craft mats had 3x max quantity

The Complain:
Some people complained that, by unluck, item had a bad feeling of spoiling because ok you was getting 1-3 quantity (instead of 1) but chances was 3% so over 100 mobs usually 97 was empty. Bad Feeling and ragequit.

The First Solution:
Change the boost from quantity to a boost to chances (using correct math approach so the conversion rate remains same (1% rate = 2% max quantity))
This way, over 100 mobs, instead of have 3 lucky mobs that can give you 1-3, you have 6-7 mobs that each of them gives 1.
Is a bit better feeling as you feel more rewarded (less empty mobs).

The Problem (second complain):
The spoil is caplimited to 99% chances, so items that was already at 99% (or near that value) had NO benefits from the change of "quantity-to-chances".
The First Solution was basically giving more reward toward mid-low level monsters and basically zero boost rewards to high level monsters.

The Second and Final Solution (right now):
When adding the extra chance, the value that goes over 99% is considered Overflow.
The Overflow is then recalculated and feeded back the the max quantity (same ratio 1% chance = 2% max quantity)
The system, this way, seems pretty solid and fair for all levels and i dont see further development required over it (finally i can focus on other stuffs)


examples spoil of Crafted Leather:
here it overflows (with the boost it was going over 99%) so the chances are caplimited to 99% and quantity is raised accordly:
http://www.dragon-network.net/drop/npcinfo.php?from_level=0&id=21395&server_id=1

here it does not overflows (under 99%) so the chances is raised but not the quantity:
http://www.dragon-network.net/drop/npcinfo.php?id=22051&server_id=1&from_level=0

The values you see on Monster Finder are already final and fully calculated.
(Spoil skill level may reduce the % of spoiling from the enlisted values)

For example , you need only:

  • 234 Stone of Purity
    2242 Varnish
    7790 Animal Bone
    80 Mold Lubricant
    80 Mold Hardener
    40 Mold Glue
    15480 Thread
    77 Enria
    231 Suede
    1694 Mithril Ore
    9240 Iron Ore
    154 Oriharukon Ore
    1386 Coal
    1386 Charcoal
to craft Arcana Mace (60%).

It's just PvE server? With that spoil system everyone should spoil 3-6 months (?) before start PvP?


Zenith/Infinity - Shillien Templar/Ghost Hunter (80/80)
Innova EU Core - Sigel Eva's Templar (99) // Wynn Spectral Master (99)

vaiper

Quote from: Oo on January 31, 2014, 05:46:07 PM
For example , you need only:

  • 234 Stone of Purity
    2242 Varnish
    7790 Animal Bone
    80 Mold Lubricant
    80 Mold Hardener
    40 Mold Glue
    15480 Thread
    77 Enria
    231 Suede
    1694 Mithril Ore
    9240 Iron Ore
    154 Oriharukon Ore
    1386 Coal
    1386 Charcoal
to craft Arcana Mace (60%).

It's just PvE server? With that spoil system everyone should spoil 3-6 months (?) before start PvP?

I already have 90% of those items, remember that u can spoil the better grade materias instead of spoiling all the basic stuff

Oo

Quote from: vaiper on January 31, 2014, 05:48:39 PM
I already have 90% of those items, remember that u can spoil the better grade materias instead of spoiling all the basic stuff
Are you solo player?

Zenith/Infinity - Shillien Templar/Ghost Hunter (80/80)
Innova EU Core - Sigel Eva's Templar (99) // Wynn Spectral Master (99)

lasombra

Quote from: Oo on January 31, 2014, 05:46:07 PM
For example , you need only:

  • 234 Stone of Purity
    2242 Varnish
    7790 Animal Bone
    80 Mold Lubricant
    80 Mold Hardener
    40 Mold Glue
    15480 Thread
    77 Enria
    231 Suede
    1694 Mithril Ore
    9240 Iron Ore
    154 Oriharukon Ore
    1386 Coal
    1386 Charcoal
to craft Arcana Mace (60%).

It's just PvE server? With that spoil system everyone should spoil 3-6 months (?) before start PvP?



Why You wanna w8 with pvp to S grade ? In old times we pvp-ed in d/c/b and was fuking great.
Now ppl need full S and boss jevelery to even start flag, wtf is going on ?

Zenith / Infinity server
Felissin - Storm Screamer/Spectral Dancer

Prayer for the wild heart kept in cages

Tarantula server
FelissinII - sps
Felissin - SH

lNecropsy

people will never be happy.

Dont want to spoil mats? Buy it !

I lvled from 58 to 70  killing fking Pilgrim of Splendor, etc, and I got ZERO DC gloves rcp.
So, I can cry at forum. But it wont solve anything. So i'll just buy it :)
Necro (psy)
RedKnights Clan

=drake=

Quote from: Oo on January 31, 2014, 05:46:07 PM
For example , you need only:

  • 234 Stone of Purity
    2242 Varnish
    7790 Animal Bone
    80 Mold Lubricant
    80 Mold Hardener
    40 Mold Glue
    15480 Thread
    77 Enria
    231 Suede
    1694 Mithril Ore
    9240 Iron Ore
    154 Oriharukon Ore
    1386 Coal
    1386 Charcoal
to craft Arcana Mace (60%).

It's just PvE server? With that spoil system everyone should spoil 3-6 months (?) before start PvP?

I think you missed a big point, please re-read it.
Now over same time you get more constant mats at low-mid levels even if you are unlucky but on high levels (where chances are already high) you get more quantity correctly translated.

So the current system is rewarding at all levels. Hard to complain about it (except if you want a 5000x server, but even then... it would fail because 5000x on spoil means nothing without this new overflow system. You would have 5000% chances to drop ONE :D)

=drake=

Quote from: lNecropsy on January 31, 2014, 05:53:39 PM
I lvled from 58 to 70  killing fking Pilgrim of Splendor, etc, and I got ZERO DC gloves rcp.
So, I can cry at forum. But it wont solve anything. So i'll just buy it :)

There is a big reason why recipes dont get additional boosts (beside the normal dynamic spoil rate): CRAFTING SHOPS

If recipes was appearing everywhere there would be no reason for craft shops.

lNecropsy

Quote from: =drake= on January 31, 2014, 05:57:32 PM
There is a big reason why recipes dont get additional boosts (beside the normal dynamic spoil rate): CRAFTING SHOPS

If recipes was appearing everywhere there would be no reason for craft shops.

yes, for sure i prefer using craft shops then get twice the same recipe.
But DC gloves rcp is not spoilable. Its only by normal drop, and you need 1 recipe to use it.

Btw, lineage is very crazy. If you get a recipe of cake IRL, and you make a Cake, you wont put your recipe inside the cake to 'craft' it   ::) ::) ::) ::)  hahaha
Necro (psy)
RedKnights Clan

vaiper

Quote from: lNecropsy on January 31, 2014, 06:29:55 PM
Btw, lineage is very crazy. If you get a recipe of cake IRL, and you make a Cake, you wont put your recipe inside the cake to 'craft' it   ::) ::) ::) ::)  hahaha

Thats why they dont eat many cakes in korea ;D

Kaafrea

tell me real % for this recipe? (dc boots) 2h spoil, spoiler lvl 67 like mob. % 13% ? no way


vaiper

Quote from: Kaafrea on January 31, 2014, 08:59:38 PM
tell me real % for this recipe? (dc boots) 2h spoil, spoiler lvl 67 like mob. % 13% ? no way



I got 2 in 25 min.

U must be using wrong food or its the wrong type of mob

Vendettacz

http://lineage.pmfun.com/list/quest-more/beast-farm-spoil enjoy.
professional retarded driver