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Turn Undead with a TU+1 and a TU+4 and BUGED. - Page 4

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Turn Undead with a TU+1 and a TU+4 and BUGED.

Started by NunoPitbull, February 06, 2014, 03:49:52 PM

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=drake=

Turn Undead lethal chance
The chance at lv10 of turn undead to do lethal is 30% (base) and raises by 1% (base) each +1 enchant.
This means that at +30 is 60% (base) chances.

What is BASE chance of lethal?
The base chance is the % chance to do a lethal in the following conditions:
a) on self, no modifiers toward lethals (higher/lower chances)
b) your target having 0 modifiers (weak/strong) toward lethals
c) your target being the SAME or LOWER level of the magic level of the skill

What is the magic level of Turn Undead?
lv8 is magic level 70
lv9 is magic level 72
lv10 is magic level 74
lv10+1 enchant is magic level 76
lv10+2 enchant is magic level 76
lv10+3 enchant is magic level 76
lv10+4 enchant is magic level 77
lv10+5 enchant is magic level 77
lv10+6 enchant is magic level 77
lv10+7 enchant is magic level 78
lv10+10 enchant is magic level 79
lv10+13 enchant is magic level 80
lv10+16 enchant is magic level 81
lv10+19 enchant is magic level 82
lv10+22 enchant is magic level 83
lv10+25 enchant is magic level 84
lv10+28 enchant is magic level 85

How does a level difference influences the base chance?
The base chance is reduced by 20% for each level difference.
This means:
BASECHANCE-(BASECHANCE*(20*level_difference)/100)=
Please remember that the level difference is only considered when the monster is higher level than the skill. Never the opposite.

Example with magic level 74 skill (lv10):
base chance is 30% lethal
vs monster lv76 = 18% lethal
vs monster lv77 = 12% lethal
vs monster lv78 = 6% lethal
vs monster lv79 = 0% lethal
vs monster lv80 = 0% lethal

Example with magic level 76 skill (lv10+1 enchant):
base chance is 31% lethal
vs monster lv76 = 31% lethal
vs monster lv77 = 24.8% lethal
vs monster lv78 = 18.6% lethal
vs monster lv79 = 12.4% lethal
vs monster lv80 = 6.2% lethal

Example with magic level 77 skill (lv10+4 enchant):
base chance is 34% lethal
vs monster lv76 = 34% lethal
vs monster lv77 = 34% lethal
vs monster lv78 = 27.2% lethal
vs monster lv79 = 20.4% lethal
vs monster lv80 = 13.6% lethal

NunoPitbull

Quote from: =drake= on February 07, 2014, 01:29:53 PM
Turn Undead lethal chance
The chance at lv10 of turn undead to do lethal is 30% (base) and raises by 1% (base) each +1 enchant.
This means that at +30 is 60% (base) chances.

What is BASE chance of lethal?
The base chance is the % chance to do a lethal in the following conditions:
a) on self, no modifiers toward lethals (higher/lower chances)
b) your target having 0 modifiers (weak/strong) toward lethals
c) your target being the SAME or LOWER level of the magic level of the skill

What is the magic level of Turn Undead?
lv8 is magic level 70
lv9 is magic level 72
lv10 is magic level 74
lv10+1 enchant is magic level 76
lv10+2 enchant is magic level 76
lv10+3 enchant is magic level 76
lv10+4 enchant is magic level 77
lv10+5 enchant is magic level 77
lv10+6 enchant is magic level 77
lv10+7 enchant is magic level 78
lv10+10 enchant is magic level 79
lv10+13 enchant is magic level 80
lv10+16 enchant is magic level 81
lv10+19 enchant is magic level 82
lv10+22 enchant is magic level 83
lv10+25 enchant is magic level 84
lv10+28 enchant is magic level 85

How does a level difference influences the base chance?
The base chance is reduced by 20% for each level difference.
This means:
BASECHANCE-(BASECHANCE*(20*level_difference)/100)=
Please remember that the level difference is only considered when the monster is higher level than the skill. Never the opposite.

Example with magic level 74 skill (lv10):
base chance is 30% lethal
vs monster lv76 = 18% lethal
vs monster lv77 = 12% lethal
vs monster lv78 = 6% lethal
vs monster lv79 = 0% lethal
vs monster lv80 = 0% lethal

Example with magic level 76 skill (lv10+1 enchant):
base chance is 31% lethal
vs monster lv76 = 31% lethal
vs monster lv77 = 24.8% lethal
vs monster lv78 = 18.6% lethal
vs monster lv79 = 12.4% lethal
vs monster lv80 = 6.2% lethal

Example with magic level 77 skill (lv10+4 enchant):
base chance is 34% lethal
vs monster lv76 = 34% lethal
vs monster lv77 = 34% lethal
vs monster lv78 = 27.2% lethal
vs monster lv79 = 20.4% lethal
vs monster lv80 = 13.6% lethal

Thanks for showing those. Oddly enough, in retail you could level in pagans without wasting your mana pool on the first mob. Anyways, since you customize so much for tatoos and such, why not for healers to be able to do something alone?
No matter what me, any retail post or proofs will be, seems we will get stucked with TU the way you just showed then :)

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Painkiler

That retail post showed before, show that this skill work exactly in the way as drake show. Cry harder or play more, choose ur way.

j1kata

Can any1 make a video of how TU is working on Pagan/LoA/IT...So every1 can see how patchetic the situation is with an ee/bp even with +++TU.
This chart that drake came up with does not mean anything.

Painkiler

Quote from: j1kata on February 07, 2014, 02:23:33 PM
Can any1 make a video of how TU is working on Pagan/LoA/IT...So every1 can see how patchetic the situation is with an ee/bp even with +++TU.
This chart that drake came up with does not mean anything.
It means everything, u r just too dumb to understand it.

=drake=

Quote from: NunoPitbull on February 07, 2014, 01:58:09 PM
Thanks for showing those. Oddly enough, in retail you could level in pagans without wasting your mana pool on the first mob. Anyways, since you customize so much for tatoos and such, why not for healers to be able to do something alone?
No matter what me, any retail post or proofs will be, seems we will get stucked with TU the way you just showed then :)

Is not really customized, in IL turn undead was working this way on official (not PTS).
About tattoos for healers... i'm open to suggestions :D (make a topic for it in general)

loXol

Quote from: pieh on April 08, 2008, 12:07:43 AM
i like the result of aden siege: Hexa, one of few clans that really deserve (i mean overall not only pvp/siege skills) to have castles

j1kata

Finaly we got a step in the right direction :D. =drake= is open for suggestions mby these days i can log in and farm with my ee, which is sitting with enchanted TU for the past week.

PS:+v for tatoo of lethal land ! ;D

Peorexo

Quote from: j1kata on February 07, 2014, 06:02:49 PM
Finaly we got a step in the right direction :D. =drake= is open for suggestions mby these days i can log in and farm with my ee, which is sitting with enchanted TU for the past week.

PS:+v for tatoo of lethal land ! ;D
yea, then cry for daggers month later :)

j1kata

Quote from: Peorexo on February 07, 2014, 06:15:54 PM
yea, then cry for daggers month later :)
Why dont u just STFU and stop posting sh1t all over the place huh ?

Peorexo

Quote from: j1kata on February 07, 2014, 06:25:59 PM
Why dont u just STFU and stop posting sh1t all over the place huh ?
becouse u know sh1t about this game and u want to make healer the fastest exp char in game with no risk/no costs, anything, just get tattoo and f1 tu, f2 trance ?
Dude u want farm pagan easily? make TU +10 atleast make 78lv min, and go freely, or lick gm ass for lethal tattoo, and once u get 80lv cry again to delete it when dagger will lethal u every 10seconds

j1kata

Quote from: Peorexo on February 07, 2014, 07:11:06 PM
becouse u know sh1t about this game and u want to make healer the fastest exp char in game with no risk/no costs, anything, just get tattoo and f1 tu, f2 trance ?
Dude u want farm pagan easily? make TU +10 atleast make 78lv min, and go freely, or lick gm ass for lethal tattoo, and once u get 80lv cry again to delete it when dagger will lethal u every 10seconds
Why dont u take a step back and literally F**k ur own face?!....and in the mean time stop spaming TU topics ur a dagger ffs.

Still w8ing on some changes on tank/ee/bp lethals.....