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What About Spawn Protection?

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What About Spawn Protection?

Started by skitz1312, February 14, 2014, 12:58:18 PM

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skitz1312

So... what about it? Why it isn't implemented? It's stupid dying from enemy while still there is black screen on the monitor....
SePaRaToR - PR/PS - Infinity X5

Roinas

It is about tatics...
Spawn kill exists since L2 was created and the protection was never implemented on retail. If you get Spawn kill, port far with a pt and get them from behind...

unhandledexeption

If something is retail doesn't mean that's good... Moreover everything in newer chronicles=crap.
Disconnect HE/WK infinity 5x, BlackArmy (abandoned with the server...)
Farostlemez TK rpg-club federation (abandoned)

Vendettacz

Quote from: unhandledexeption on February 14, 2014, 02:22:08 PM
If something is retail doesn't mean that's good... Moreover everything in newer chronicles=crap.

Just because you dont like it, doesnt means it is bad.

Spawn protection makes game easier, because you dont have to think what to do or create some tactic, you just port and that's it.
professional retarded driver

igi

Quote from: Vendettacz on February 14, 2014, 02:53:41 PM
Just because you dont like it, doesnt means it is bad.

Spawn protection makes game easier, because you dont have to think what to do or create some tactic, you just port and that's it.
I vote no for spam protection or maybe 15-30 sec because of ppl with slow PCs

Vendettacz

Quote from: igi on February 14, 2014, 03:05:57 PM
I vote no for spam protection or maybe 15-30 sec because of ppl with slow PCs

There is none with slow PC for Interlude.
professional retarded driver

lNecropsy

I think we could have 15 secs of spawn protection.
Necro (psy)
RedKnights Clan

LadyZENITH

Quote from: Vendettacz on February 14, 2014, 03:07:22 PM
There is none with slow PC for Interlude.
Heh, its about HDD speed and pretty much nothing more. So people with SSD load fast,t hose with HDD load still pretty much the same cause HDD's really did not made much progress in access times.

But anyway, if some spawn protection (I do not support it), then make it balanced. The one we got implemented back in C4 was bad, cause it was infinite before you move. Thus the ones spwaning actually had advantage. We won pretty much any pvp if someone was spawncamping, cause you port duded there all in to single place, enemy could not target them or see how many are, and then you all move just like 1CM and suddenly you open fire on already predefined targets and its all freaked up. So not this kind of protection pls. I don't support any cause I don't imagine any that would prevent stacking players on one place.
Infinity 5x: LadyZENITH - sps/sws - retired :(

skitz1312

Quote from: Vendettacz on February 14, 2014, 03:07:22 PM
There is none with slow PC for Interlude.

u sure?

Btw limited spawn protection like 30 secs or so might be a good option.
SePaRaToR - PR/PS - Infinity X5

zocha

Fr3zer - TH/PP
http://www.youtube.com/watch?v=g_c5d6VrdZ8
http://www.youtube.com/watch?v=ESjqET27qf0

lNecropsy

Any GM can tell us if Yes or Not?

I think it will be 'no', because if it was their intention, it would be already working..
Necro (psy)
RedKnights Clan

Deavon

This matter is under discussion but my personal opinion is to keep it more realistic... so to keep it without spawn protection.