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About DA skill Judjment

Started by Sm1L3, September 07, 2014, 12:50:45 PM

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=^TrackZero^=

Quote from: Sm1L3 on September 08, 2014, 08:54:55 AM
Ok now is little bit different ... when i use "judgment" he follow me even he doesn't got debuff (when i click with mouse on the ground he stop follow me) :D :D . Thats mean u just change "JUDGMENT" with simple "aggression"  skill... hes (opponent)  crit rate is same all the time no matter he got debuff or no !!
Its seems, judgment in the is PvE skill afterall. Not made for pvp, at least on Interlude. Which means this fix is wrong afterall
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Sm1L3

Quotejudgment in the is PvE skill afterall. Not made for pvp

:o
http://www.lineage2media.com/pictures/lineage2wallpaper16linene8.jpg

=^TrackZero^=

Quote from: Sm1L3 on September 08, 2014, 10:31:49 AM
:o
Well i have checked all bunch of scripts of c4/il and seems they dont have agro at all. However if you can show me different im open to see it.

However, do you expect when you hit it that you will switch targets target and that will follow you, i mean what do you expect that should happen?
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=^TrackZero^=

Quote from: Sm1L3 on September 07, 2014, 03:02:46 PM
So there is Movie with Blunt and 1H sword. And btw is no sense to try this to mobs cuz even they are not agresiv, they will attack me anyway when i make them dmg and can't see mob's crit rate ...
https://www.youtube.com/watch?v=r-djVEwDMCA&feature=youtu.be

P.S this skill is most important for pvp cuz he/enemy is provoked to hiting all the time with low crit when debuff is up , so u can smash him... and Hate Aura chance is too low too... the point of TANK is to go in enemy's party and bring them all to attack him and to change their target to let his (tank) party to make dmg - isn't ?

P.S-2 :  If u can't fix it , i asking u just if posible to delete my stack sub on main and to put one horn in my inventory to choice new subclass as well .... Thank you !
I just reviewd your video again, i have to recheck whole skill, in addition i have to check provoke skill as well. However , i have to recall how it was done in IL, either way write me back if you have other videos showing it diffeerently for interlude client.

Ty
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Sm1L3

I tried to find some in YouTube but unsuccessfully ... but i checked again how skill works, so -  critical dmg getting lower when opponent got debuff (working well) , aggression working well too, just in my memory was that when i use Judgment/Tribunal aggression keep my opponent hitting me with melee hits and can't use any kind of skill at this time, just i'm not sure on which chronicle , I'm sure just was in dragon network!! Anyway now is good too... working well !
Thank you !
Best regards !

< Mnemonik >
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Painkiler

Quote from: Sm1L3 on September 08, 2014, 11:57:17 AM
I tried to find some in YouTube but unsuccessfully ... but i checked again how skill works, so -  critical dmg getting lower when opponent got debuff (working well) , aggression working well too, just in my memory was that when i use Judgment/Tribunal aggression keep my opponent hitting me with melee hits and can't use any kind of skill at this time, just i'm not sure on which chronicle , I'm sure just was in dragon network!! Anyway now is good too... working well !
Thank you !
Best regards !

< Mnemonik >
It was never working this way on dnet. Maybe in later chronicles, but not in IL or HB. IL/HB tribunal was just aggro with debuff that lowered crit. Force to hit with normal attack is basic of every aggro skill, but tribunal was just single target aggro with instant effect, not constant aggro during debuff.

=^TrackZero^=

Quote from: Sm1L3 on September 08, 2014, 11:57:17 AM
I tried to find some in YouTube but unsuccessfully ... but i checked again how skill works, so -  critical dmg getting lower when opponent got debuff (working well) , aggression working well too, just in my memory was that when i use Judgment/Tribunal aggression keep my opponent hitting me with melee hits and can't use any kind of skill at this time, just i'm not sure on which chronicle , I'm sure just was in dragon network!! Anyway now is good too... working well !
Thank you !
Best regards !

< Mnemonik >

In fact we actually broke the skill now with this addon, since it was working as it should. Here is untouched data from GF PTS

skill_begin skill_name = [s_judgement1] /* [저지먼트] */ skill_id = 401 level = 1 operate_type = A2 magic_level = 55 self_effect = {} effect = {{i_p_attack;880;0;0};{p_critical_damage;{all};-25;per}} end_effect = {} operate_cond = {{equip_weapon;{sword;blunt;dual}}} is_magic = 0 mp_consume2 = 52 cast_range = 40 effective_range = 400 skill_hit_time = 1.3 skill_cool_time = 0.7 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = critical_dmg_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -1046 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 skill_end


And here is super edited made in Glasy nerfs from Dragon:

skill_begin skill_name = [s_judgement1] /* [????] */ skill_id = 401 level = 1 operate_type = A2 magic_level = 55 self_effect = {} effect = {{i_p_attack;1056;10;0};{i_get_agro};{p_critical_damage;{all};-25;per};{p_defence_trait;trait_sword;-12};{p_defence_trait;trait_blunt;-12};{p_defence_trait;trait_dagger;-12};{p_defence_trait;trait_dual;-12};{p_defence_trait;trait_dualfist;-12};{p_defence_trait;trait_pole;-12};{p_defence_trait;trait_ancientsword;-12};{p_defence_trait;trait_rapier;-12};{p_defence_trait;trait_dualdagger;-12}} end_effect = {} operate_cond = {{equip_weapon;{sword;blunt;dual}}} is_magic = 0 mp_consume2 = 52 cast_range = 40 effective_range = 400 skill_hit_time = 1.3 skill_cool_time = 0.7 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 30 abnormal_lv = 1 abnormal_type = critical_dmg_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_unholy;20} trait = {trait_none} effect_point = -1046 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end


And here is our old HB code:

skill_begin skill_name=[s_judgment1] skill_id=401 level=1 operate_type=A2 magic_level=55 effect={{i_target_me};{i_target_me};{p_critical_damage;-25;per};{i_p_attack_over_hit;733;0}} operate_cond={{equip_weapon;{sword;blunt}}} is_magic=0 mp_consume2=55 cast_range=40 effective_range=90 skill_hit_time=1.08 skill_cool_time=0.72 skill_hit_cancel_time=0.5 reuse_delay=20 activate_rate=50 lv_bonus_rate=1 basic_property=men abnormal_time=30 abnormal_lv=1 abnormal_type=hit_down attribute=attr_unholy effect_point=-655 target_type=enemy_only affect_scope=single affect_limit={0;0} next_action=none debuff=1 ride_state={@ride_none} hit_time_type=0 reuse_delay_type=0 elemental_attr=attr_unholy skill_end



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Asmodeus

#19
Official Info about Judgement: http://legacy.lineage2.com/news/chronicle5_04.html

Chronicle 5:

New Skills - Judgment - Dark Avenger, Shillien Knight - Use your collected dark energy to provoke your enemies  to attack and instantly decrease their critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill.  Over-hit is possible.

Interlude:

Changes to Existing Skills:
- The effects of the following skills have been greatly increased: ... Judgment ...
- When using a skill after using Soulshot, you can now inflict more damage than before. (Not using a Soulshot has the same effect as before.): ... Judgment ...
- The following skills can now be enchanted: ... Judgment ...

Gracia Part 1:

The new skill "Vanguard" has been added for all Knight classes. While in the Vanguard stance, Knight classes are also able to use some of their regular class-specific skills: ... Judgement ...

Gracia Final:

An effect which decreases resistance against close-range attacks has been added to the Tribunal and Judgement skills.

Gracia Epilogue:

A chance to score a Critical hit on use has been added to the following skills: ... Judgement ...

High Five:

Class and Skill Updates: Judgment - Skill power increased. Added a Hate effect.

I hope it can help.

Xarion

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