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[CRITICAL ERROR REPORT]

Started by Xarion, November 18, 2015, 03:48:26 PM

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Nickelback

2015.11.22 01:06:55
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 2496 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 870M  (5850)
PosCode : LS1:148946:21121:-2141 8/1

General protection fault!

History: ANCubic::NCubicSkillProcess <- ANCubic::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Dragon x15

N1ckelback - Adventurer / Dreadnought
xLANAx - Mystic Muse / Eva's Saint
Galherd - Saggitarius / Phoenix Knight
Nadyane - Trickster / Doombringer

Hellraiser x25

Nickel - Soultaker / Phoenix Knight

Jameson

2015.11.22 04:17:28
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3506 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 780 (5891)
PosCode : LS1:169018:-116303:-2445 8/1

ReadFile failed: Count=20 Length=131072 Error=The operation completed successfully.

History:  <- ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- Elmo_fielddeco_T.Stone.Godard_Stone07 <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=Elmo_fielddeco_S.Stone.Godard_Stone06 SectionIndex=0 <- RenderStaticMesh <- StaticMesh=Elmo_fielddeco_S.Stone.Godard_Stone06 Owner=25_14.StaticMeshActor831 Instance=25_14.StaticMeshInstance1883 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Zidkon

Teleporting to Aden, and everytime I log back I'm at the city I'm teleporting from, far away from the GK.

2015.11.21 23:00:39
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3322 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 560  (5306)
PosCode : LS1:148565:30463:-2460 6/1

CreateVertexBuffer failed(8007000E).

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- ATerrainInfo::Render <- this=24_18.TerrainInfo0 <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop




2015.11.22 13:40:05
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3322 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 560  (5306)
PosCode : LS1:146783:25808:-2012 6/1

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 44856 FArray <- FArray::Realloc <- 1246*36 <- CalculateStaticMeshLightMap <- RenderStaticMesh <- StaticMesh=Aden_Castle_S.Aden_castle_clifftower02 Owner=24_18.StaticMeshActor224 Instance=24_18.StaticMeshInstance2344 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Worrya

2015.11.23 14:05:40
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 4003 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:83340:147940:-3405 4/1

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 6C7B0000 2847924 FArray <- FArray::Realloc <- 79109*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::SWUpdateTriangles <- ATerrainInfo::SWUpdate <- UGameEngine::FinishLoadTeleportMap <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Panthera

2015.11.23 16:13:05
OS : Windows Vista 6.0 (Build: 6002)
CPU : GenuineIntel PentiumPro-class processor @ 1796 MHz with 2045MB RAM
Video : NVIDIA GeForce 8400M GS (8621)
PosCode : LS1:6909:-22115:-3338 1/0

ReadFile failed: Count=0 Length=335341 Error=Data error (cyclic redundancy check).

History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound SkillSound8.fire_vortex_burst.fire_vortex_burst_cast 44472292==44472292/45858566 44472210 335423) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Sound SkillSound8.fire_vortex_burst_cast NULL) <- APawn::PlayInitSkillSound <- UL2SkillEffect::Casting <- APawn::MagicProcess <- APawn::NActionProcess <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Still getting this error, can't play properly...
Pantera - Spellhowler 6x

Worrya

2015.11.23 22:39:59
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 4003 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:146783:25808:-2013 4/1

CreateTexture failed(8007000E).
Texture (Param:USize=1024,VSize=1024,NumMips=11,FirstMip=0,D3DFormat=827611204,Texture=5d65dafc

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=Field_Deco_Artifact2_S.merman.merman SectionIndex=1 <- RenderStaticMesh <- StaticMesh=Field_Deco_Artifact2_S.merman.merman Owner=22_22.StaticMeshActor187 Instance=22_22.StaticMeshInstance4291 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Worrya

2015.11.24 12:23:48
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 4006 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:84376:146507:-3405 4/1

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- UALAudioSubsystem::RegisterSound <- UALAudioSubsystem::PlayMusic <- ALineagePlayerController::Tick_MapMusic <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


orionas

I CANT LOG MY CHAR.  CRITICAL ERROR  AT EVERY LOGIN AFTER  2 SEC  PLZ HELP.
2015.11.24 21:16:12
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2672 MHz with 4095MB RAM
Video : NVIDIA GeForce GT 220  (4052)
PosCode : LS1:83314:148012:-3405 2/1

Texture crest.crest_1_50: Serial size mismatch: Got 5298, Expected 234

History: LoadObject <- (Texture crest.crest_1_50 45092==45092/54683 39794 234) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture crest.crest_1_50 NULL) <- UNetworkHandler::Tick <- Function Name=GMViewSkillInfo <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Worrya

2015.11.25 09:00:46
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 4003 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:-11272:236464:-3260 4/1

Texture Gludio_Port_T.gl_p_roof05: Serial size mismatch: Got -948902, Expected 45129

History: LoadObject <- (Texture Gludio_Port_T.gl_p_roof05 1502303==1502303/2223949 1501165 45129) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- UpdateSounds <- UALAudioSubsystem::Update <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

stealth

2015.11.25 21:15:59
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3344 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 580 (5362)
PosCode : LS1:147974:-55335:-2734 12/1

General protection fault!

History: ANCubic::NCubicSkillProcess <- ANCubic::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
[img width=500height=200]https://i.imgur.com/PVvmb0S.jpg[/img]

Worrya

2015.11.26 08:47:42
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 3999 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:148021:-55301:-2734 4/1

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 6BC50000 1488924 FArray <- FArray::Realloc <- 41359*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::SWUpdateTriangles <- ATerrainInfo::SWUpdate <- UGameEngine::FinishLoadTeleportMap <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

NunoPitbull

2015.11.27 02:08:19
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5900)
PosCode : LS1:112663:14119:10077 4/1

CreateTexture failed(8007000E).
Texture (Param:USize=512,VSize=512,NumMips=1,FirstMip=0,D3DFormat=21,Texture=3421750c

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.L2ColorModifier29 <- UCanvas::DrawTile <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCButton::DrawButton <- NCButton::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Clicking al+k

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