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[CRITICAL ERROR REPORT]

Started by Xarion, November 18, 2015, 03:48:26 PM

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Xarion

Hello,

Please report in this topic any kind of critical error you get  so we can centralize it more better.

Thank you!
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NunoPitbull

2015.11.18 15:45:53
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5891)
PosCode : LS1:50722:18654:-5150 4/1

General protection fault!

History: ANCubic::NCubicSkillProcess <- ANCubic::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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stanko

Quote from: NunoPitbull on November 18, 2015, 10:13:50 PM
2015.11.18 15:45:53
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5891)
PosCode : LS1:50722:18654:-5150 4/1

General protection fault!

History: ANCubic::NCubicSkillProcess <- ANCubic::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
got this one multiple times today as well
Bajchos  Eon  plavusha

https://youtu.be/WLnwxNHJ7bA
https://youtu.be/IpDxIT8OyQM
https://youtu.be/dXtZ8UNmMts
https://youtu.be/NZEI5WUv2_o

NunoPitbull

2015.11.19 02:17:45
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5891)
PosCode : LS1:8750:239588:-2026 4/1

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 6F9E0000 9322276 FArray <- FArray::Realloc <- 2330569*4 <- FName::FName <- UObject::MakeUniqueObjectName <- UObject::StaticAllocateObject <- (CStatusIconItem None) <- UNetworkHandler::Tick <- Function Name=GameGuardQueryP <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Most often critic

Watch my DN Videos @ https://www.youtube.com/playlist?list=PLv5j4v3iXRu4_tUU2rtBM8coghoTjQUtR

Subscribe for more and be updated: https://www.youtube.com/user/NunoPitbull?sub_confirmation=1

If you want drop me on PM some nice songs 4nextvid

Worrya

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 63940000 1488924 FArray <- FArray::Realloc <- 41359*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::SWUpdateTriangles <- ATerrainInfo::SWUpdate <- UGameEngine::FinishLoadTeleportMap <- UGameEngine::LoadTeleportMap <- MovingTerrain <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Jameson

2015.11.19 18:56:35
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3506 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 780 (5891)
PosCode : LS1:-20449:250468:-3257 8/1

Assertion failed: Obj->IsValid() [File:.\UnProp.cpp] [Line: 873]

History: UObjectProperty::CleanupDestroyed <- (ObjectProperty Engine.Mover.OpeningSound) <- UStruct::CleanupDestroyed <- (Class Engine.Mover) <- CleanupRefs <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Jameson

2015.11.19 21:27:32
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3506 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 780 (5891)
PosCode : LS1:-8133:257011:-3046 8/1

Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 190]

Panthera

I just keep getting c.error in party @ PI...

015.11.19 02:09:50
OS : Windows Vista 6.0 (Build: 6002)
CPU : GenuineIntel PentiumPro-class processor @ 1796 MHz with 2045MB RAM
Video : NVIDIA GeForce 8400M GS (8621)
PosCode : LS1:6064:-20493:-3491 1/0

ReadFile failed: Count=0 Length=335341 Error=Data error (cyclic redundancy check).

History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound SkillSound8.fire_vortex_burst .fire_vortex_burst_cast 44472292==44472292/45858566 44472210 335423) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Sound SkillSound8.fire_vortex_burst _cast NULL) <- APawn::PlayInitSkillSound <- UL2SkillEffect::Casting <- APawn::MagicProcess <- APawn::NActionProcess <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Any solutions? Updated the game via DN updater.
Pantera - Spellhowler 6x

Worrya

2015.11.20 09:20:03
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 3999 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:83266:148122:-3405 4/1

CreateTexture failed(8007000E).
Texture (Param:USize=256,VSize=512,NumMips=7,FirstMip=0,D3DFormat=861165636,Texture=6c97909c

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=24_18.MKamael8 MeshInstance=Kamael.SkeletalMeshInstance6927 MeshName=Kamael.MKamael_m001_m00_ah BodyPart=29 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Worrya

2015.11.20 22:01:30
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 3999 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:80289:147790:-3508 4/1

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 4194304 FArray <- FArray::Realloc <- 4194304*1 <- UTexture::Init <- (Texture Transient.Texture224) <- FCanvasUtil::EndCapture <- UCanvas::EndCapture <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCFrameWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


smellmyballz

2015.11.21 19:16:09
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2533 MHz with 1023MB RAM
Video : ATI Mobility Radeon HD 5650 (6099)
PosCode : LS1:148812:168387:-2304 4/1

General protection fault!

History: NCGDevice::NextStringWithWidth <- UTextListBoxHandle::execAddString <- UObject::ProcessEvent <- (ChatWnd Transient.ChatWnd0, Function Interface.ChatWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCChatWnd::AddChatMessage <- NCConsole::AddSystemMessage <- NSystemMessageManager::EndSystemMessageParam <- NConsoleWnd::EndSystemMessageParam <- TEXT("SystemMessagePacket") <- UNetworkHandler::Tick <- Function Name=CastleSiegeInfo <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Zidkon

I did nothing but teleport:

2015.11.21 11:02:15
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3322 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 560  (5306)
PosCode : LS1:-21966:40544:-3198 6/1

Can't change resolution while render device is locked!