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C.Error @ PI

Started by Panthera, November 19, 2015, 01:12:13 AM

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Panthera

I just keep getting c.error in party @ PI...

015.11.19 02:09:50
OS : Windows Vista 6.0 (Build: 6002)
CPU : GenuineIntel PentiumPro-class processor @ 1796 MHz with 2045MB RAM
Video : NVIDIA GeForce 8400M GS (8621)
PosCode : LS1:6064:-20493:-3491 1/0

ReadFile failed: Count=0 Length=335341 Error=Data error (cyclic redundancy check).

History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound SkillSound8.fire_vortex_burst.fire_vortex_burst_cast 44472292==44472292/45858566 44472210 335423) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Sound SkillSound8.fire_vortex_burst_cast NULL) <- APawn::PlayInitSkillSound <- UL2SkillEffect::Casting <- APawn::MagicProcess <- APawn::NActionProcess <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Any solutions? Updated the game via DN updater.
Pantera - Spellhowler 6x

Xarion

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