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SUGGESTIONS/IDEAS FOR THE UPCOMING SERVER| NO SPAM |

Started by Picksy, August 18, 2016, 07:29:21 PM

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djvancho

wipe Hellraiser after that  add GCMs a atribute stones and enchants on nps
Tarantula   IL     Dragon H5          Hellraiser         Gaia         Infinity

BUFFSONG         BUFFCAT            SHAMANA         SHAMANA              NE/PP
sws/ee               best pp/wk ever       WC/OL         WC/OL        
sps/sws                        
ne/pal
BUFFCAT
wk

Neliel

Quote from: Jardiro on August 29, 2016, 10:58:24 AM
i suggest adding gcms to gm shop

real target h5 like or gracia?

Lethal blow damage:
Frontal: 544 554
Side: 550 560   
Rear: 582 596

Lethal blow damage with focus death:
Frontal: 477 494
Side: 537 548
Rear: 746 752

Lethal blow damage with focus power:
Frontal: 497  472
Side: 613 593
Rear: 679 702 683

Focus death = rear 90% more = 585 + (585 * 0.9) = ~~1111 while now its ~~750
its also 30% less frontal which is ~~550 - (550 * 0.3) = 385 while it was still about 500
  its doesnt affect side damage so lets say its fine

Focus power = rear 60% more = 585 + (585 * 0.6) = ~~936 while now its ~~700
its also 30% more side damage which is ~~600 + (600 * 0.3) = 780 while it is like 600
  30% less on frontal damage so it should be same value like focus death (and it is)
but
Its -10% on frontal damage instead of -30%

Focus death is like 30% rear damage and focus power is like 20% or so
Is focus attack nerfed with dagger? focus power + focus attack combo is stronger than focus death.

<Dragon Network> xDDD

///Real Target enchant route is simply bullet to the foot. The most stupid way to "boost" archers in the history of dn's retardness. And you added the new enchant route while STILL there arent any books in helper npc :), at least add GCs.

Real Target 30% M Def + Death Mark 23% M Def , SLH/Trick -> Enjoy your balancing Archers :)

Alannah

that's why beta is going on? to test changes and suggestions..?
im not changing anything from my point of view.
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Morel

Quote from: somasz on August 28, 2016, 02:04:28 PM

Another thing, you are trying to boost archers / nerf nuker/tanks. I already wrote it on hellraiser beta - we can try removing shield mastery lvl 3,4 from game, and edit knighthood by adding suitable bonus from high lvl shield mastery. Not full, diference between lvl 2 and 4. This will make robe users bit weaker vs archers, meanwhile heavy users will remain practically untouched.
Ofc just for tests.
Morela - True hero of common people

Vexim

Tbh, i would revert all skills changes and start from scrath.

You should make a single topic with all skills changes thatve been made, right now all that stuff is scattered across 4 topics and several posts, whats worse some skills have different descriptions in 2 different topics. Over time some skills were changed more than 1 time. This is real pain in the ass to find out how some skills are working right now :/
"When a Malkavian speaks, listen. When a Malkavian acts, leave. When two Malkavians gather, run."


Neliel

Quote from: Vexim on August 29, 2016, 08:33:02 PM
Tbh, i would revert all skills changes and start from scrath.

You should make a single topic with all skills changes thatve been made, right now all that stuff is scattered across 4 topics and several posts, whats worse some skills have different descriptions in 2 different topics. Over time some skills were changed more than 1 time. This is real pain in the ass to find out how some skills are working right now :/

Focus Death / Focus Power looking for official changelog about them :).

=^TrackZero^=

Quote from: Vexim on August 29, 2016, 08:33:02 PM
Tbh, i would revert all skills changes and start from scrath.

You should make a single topic with all skills changes thatve been made, right now all that stuff is scattered across 4 topics and several posts, whats worse some skills have different descriptions in 2 different topics. Over time some skills were changed more than 1 time. This is real pain in the ass to find out how some skills are working right now :/
Ultracompare will give us needed result. Once compiled we will post the output results.
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djvancho

#151
Ty for nps can you make on helper to give more exp/sp too many clicking to enchant skills and anchants too pls. and if you can put 1 helper nps near every enchant skills npc .
Tarantula   IL     Dragon H5          Hellraiser         Gaia         Infinity

BUFFSONG         BUFFCAT            SHAMANA         SHAMANA              NE/PP
sws/ee               best pp/wk ever       WC/OL         WC/OL        
sps/sws                        
ne/pal
BUFFCAT
wk

stanko

Quote from: Neliel on August 29, 2016, 08:18:17 PM
<Dragon Network> xDDD

///Real Target enchant route is simply bullet to the foot. The most stupid way to "boost" archers in the history of dn's retardness. And you added the new enchant route while STILL there arent any books in helper npc :), at least add GCs.

Real Target 30% M Def + Death Mark 23% M Def , SLH/Trick -> Enjoy your balancing Archers :)
well if u tried to use death mark on real conditions you would know that skill isn't even landing so go figure...

also with the sof chain nerf mages are going to have 15 sec pt ud while fighters can add up prahnah on top of that...

again pretty clueless players asking for nerfs/buffs will result in lots of tears later when some combo that they didn't try (or tried with some crappy setup) comes and kill them all the time... not to mention lack of knowledge of party play and test of classes in real party vs party scenarios...
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XerXis

Quote from: stanko on August 30, 2016, 12:52:41 AM
well if u tried to use death mark on real conditions you would know that skill isn't even landing so go figure...

also with the sof chain nerf mages are going to have 15 sec pt ud while fighters can add up prahnah on top of that...

again pretty clueless players asking for nerfs/buffs will result in lots of tears later when some combo that they didn't try (or tried with some crappy setup) comes and kill them all the time... not to mention lack of knowledge of party play and test of classes in real party vs party scenarios...

I can fully agree with this.
BloodyWoman

Clonage

#154
Quote from: Neliel on August 29, 2016, 08:18:17 PM

Real Target 30% M Def + Death Mark 23% M Def , SLH/Trick -> Enjoy your balancing Archers :)
Real Target +30 = -10% mdef or p def.

Quote from: stanko on August 30, 2016, 12:52:41 AM

also with the sof chain nerf mages are going to have 15 sec pt ud while fighters can add up prahnah on top of that...

again pretty clueless players asking for nerfs/buffs will result in lots of tears later when some combo that they didn't try (or tried with some crappy setup) comes and kill them all the time... not to mention lack of knowledge of party play and test of classes in real party vs party scenarios...

^This.

I gave up on "balancing" at this point. I've noticed that even on a mage w/o sub the shield defense power/rate is rediculous. Over 95% of shots hit the fvcking shield, only with Improved Shield Defence (http://l2j.ru/index.php?p=19&skid=1503) buff. Haven't tested without it tho...
Archers are the worst 1v1/small skirmish characters in HB, there's no possible balancing for it, period.
On the other hand playing archers in a organized group will still wreck faces with Real Target + Violent temper.

And please stop playing HE/WarlocK.... That's so C4...

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Neliel

Quote from: Neliel on August 27, 2016, 08:29:39 PM
I'd rather see the H5 enchant route +30 = - 10 % ( Trickster OP ! )

Magic ?
If you really want to boost archers the way posted by somasz is the only viable.