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SUGGESTIONS/IDEAS FOR THE UPCOMING SERVER| NO SPAM |

Started by Picksy, August 18, 2016, 07:29:21 PM

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Jardiro

#192
Is there any chance to remove 1hp lethals?
or
to add 25% slow to bleed?

Peorexo


Picksy

#194
Ok I just tested the kamael classes and damn...... its too op man imo. The same way you nerfed the mage/tanks with that SoF debuff, where you can't receive the buff again for 30 secs, the same should happen with prahnah.

Imagine a fighter party with 3 tricksters as damage dealers. "Real Target" now increases the crossbow dmg, more than it increases the bow dmg. The point of having a trickster in your party, is to support and enable your other archers to do the massive damage, and not to be the damage dealer yourself. This way, since Real Target now lets tricksters do massive damage (when they should only be helping other archers do that damage), we will start seeing fighter parties with 3 tricksters as damage dealers and no other type of archer. This will allow the party to have 3 prahnah's, which is massive. Imagine if the party has two tanks (1 bp/pala and 1 bd/sk). The pvp would just be : Prahnah -> SoF -> Prahnah -> SoF -> Prahnah.

In my opinion, Real Target should be giving maybe 25~30% dmg boost on both bows AND crossbows, instead of giving 40% for crossbows and 24% for normal bows. This will also balance the damage tricksters give to tanks because if deflect arrow gives 10~12% crossbow resistance (not sure how much is it exactly), and if real target takes away 40% crossbow resist, deflect arrow becomes pretty useless and tanks get eaten alive.
 
Also, I think that prahnah should have a debuff like the SoF one, where you can't receive the same skill for some seconds after it runs out.

Needless to say that with a proper party setup, tricksters can reach 2k+ atk speed, which when added to Real Target's crossbow resistance debuff well...they eat tanks for breakfast.

Please, read this with an open mind as these are just some suggestions/ideas to try and balance the recent changes out in order to allow every type of setup to exist, instead of limiting archers to 3 tricksters in 1 party, as it probably will be.

Easley

Quote from: Picksy on August 31, 2016, 07:59:53 PM
Early game economy is inexistent. Dwarfs are useless until people reach lvl 65's to make A grades. This was noticeable on Old HR. It was a huge turn off to people who were doing dwarfs for money at the beginning. Suggestion: Don't make shots/spiritshot purchasable in alt+b. It will help build a bit of economy in the early levels.

Removing SA crystals from Donny will also slow progression a bit. Rifting was useless, as was T-Rex’s. This will create more PvP in ember, PI and epics become super important. There’s always the full PvE way for lvling up crystals by Rifting.  T-Rex, Anakazel and Ember rates of leveling up crystals can be boosted. (Not sure if they are already). There’s plenty of other usefull options to donate for. Specially Level 81+ skills.


Hmm you're talking about slowing down progress while most casual gamers want to speed it up as much as possible (by buying early game items and consumables from shop & donating to get their soul crystals for example). I thought the balance was good on last Live server tbh but it might not be such a bad idea to remove shots from shop... dwarves will be needed nonetheless for mats and A grades though :)

Quote from: Picksy on September 01, 2016, 05:30:00 AM
Ok I just tested the kamael classes and damn...... its too op man imo. The same way you nerfed the mage/tanks with that SoF debuff, where you can't receive the buff again for 30 secs, the same should happen with prahnah.
Wouldn't say it's to OP, endgame trickster/zerk or even trickster/slh are strong though for sure but it takes alot of time and enchanting of skills to get them there. Might be worth changing formula of real target to make it more evenly distrubuted between bow and crossbow resistance though since kamaels got plenty more atk.spd in most cases. Prahnah not able to stack wouldn't be such a bad idea either I guess

ALSO; change SLH nukes to higher skill lvl please! Soul strike and curse of Divinity are important nukes but can't be enchanted (leaving them at magic lvl 74..) So basically you'll fail them most of the time at lvl 85
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mruwqa

#196
gz guys took you 12months on hb to realize kamaels are good if u have half of brain at least :)

but yet they are fine.  out of prannah trickster has 6k hp full buffed u know? 1stab.  WELL even with prannah. 1stun/stab dead. There is counter for everything on this chornicle its perfectly balance stop crying and trying to boost char u wanna play and just have fun and use your half-brains

'exi top archers' had trickster/judi lvl80 (UPDATE: if wasnt even 80, 78vs 85 mages HAHA)expected it to work :D  qqed quited, hope this time someone will have a bit more brain :)
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Easley

Quote from: mruwqa on September 01, 2016, 10:07:23 AM
gz guys took you 12months on hb to realize kamaels are good if u have half of brain at least :)

but yet they are fine.  out of prannah trickster has 6k hp full buffed u know? 1stab.  WELL even with prannah. 1stun/stab dead. There is counter for everything on this chornicle its perfectly balance stop crying and trying to boost char u wanna play and just have fun and use your half-brains

'exi top archers' had trickster/judi lvl80 (UPDATE: if wasnt even 80, 78vs 85 mages HAHA)expected it to work :D  qqed quited, hope this time someone will have a bit more brain :)
The reason they're doing balancing is coz of substack, nothing else. I was playing sps/tk that was anti everything all the time last Live server, ofcourse I find it reasonable to decrease the power of tank sub coz it wasn't "perfectly balanced" as you claim it was. You're the only one flaming and calling everyone retaded in this topic, try bringing some decent ideas to the table instead.
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Peorexo

#198
Quote from: Picksy on September 01, 2016, 05:30:00 AM
Imagine a fighter party with 3 tricksters as damage dealers. "Real Target" now increases the crossbow dmg, more than it increases the bow dmg. The point of having a trickster in your party, is to support and enable your other archers to do the massive damage, and not to be the damage dealer yourself. This way, since Real Target now lets tricksters do massive damage (when they should only be helping other archers do that damage), we will start seeing fighter parties with 3 tricksters as damage dealers and no other type of archer. This will allow the party to have 3 prahnah's, which is massive. Imagine if the party has two tanks (1 bp/pala and 1 bd/sk). The pvp would just be : Prahnah -> SoF -> Prahnah -> SoF -> Prahnah.

Trickster has effectively 60% of archer patk tops, deflect arrow reduce lest for xbow and real target gives more bonus for xbow, its this way so Trickster can deal more damage to Tank classes, while normal archers shred all the rest. Enchant on real target CHANGE NOTHING, its the same way as before, as it reduces pdef so the damage is effectively the same but higher for all. The way everyone is realising that kamaels are good makes me laugh right now. About stacking sof with prahnah, its the same and u can cry about every other kind of skill, sublime, foi etc. It is only magic defense bonus so its easily counterable even by mage party, well if it gonna be changed the same way i dont really mind, but then will be more criers to add foi once per 30min, sublimes once per 5min etc etc. Sof is available for every party setup and it is not only raising highly both pdef and mdef but it transfers 80% of every pt mate dmg to the caster, which is also the very important effect.
Also remember, triple prahnah party means not so many tanks to grab agro from other fighters which prahnah not gonna save you from.

Quote from: Picksy on September 01, 2016, 05:30:00 AM
In my opinion, Real Target should be giving maybe 25~30% dmg boost on both bows AND crossbows, instead of giving 40% for crossbows and 24% for normal bows. This will also balance the damage tricksters give to tanks because if deflect arrow gives 10~12% crossbow resistance (not sure how much is it exactly), and if real target takes away 40% crossbow resist, deflect arrow becomes pretty useless and tanks get eaten alive.
Oh yeah, so archers can oneshot non tanks for 10k dmg,  kamaels hit shit non-tanks, and let normal archers hit tanks even more so the natural pros of kamaels get cut, seems legit XD. (I agree about slightly reducing bow effect in deflect arrow maybe but big NO for increasing crossbow one, or reducing in RT...)

Quote from: Picksy on September 01, 2016, 05:30:00 AM
Needless to say that with a proper party setup, tricksters can reach 2k+ atk speed, which when added to Real Target's crossbow resistance debuff well...they eat tanks for breakfast.

So should i post screenshot with 2.5k akt speed hawkeye as well or its impossible and i cheated? Trickster have approx the same atk speed as ANY OTHER ARCHER, their cooldown for xbow is just shorter so they hit faster. Its compensate for low patk so they can compete in DPS, when they cant get close to burst.

The only real thing that changed is 30% less pdef for every class (since it can land on everyone and every p.atk damage dealer will hit higher), and already trickster 2stronk oh well. How to be support ? Its like nerf EE cuz wind shackle+30 wind vulnerability makes SH op XD

PS: Normal archer gets +20patk in bow for every enchant post 3, while kamaels get 12. That makes archers effectively stronger with each enchant, thats why on old beta ic+16 vs xbow+16, archer were more powerfull, on long run it makes a difference which u might not see now with +0 items.

mruwqa

#199
Quote from: Easley on September 01, 2016, 10:49:42 AM
The reason they're doing balancing is coz of substack, nothing else. I was playing sps/tk that was anti everything all the time last Live server, ofcourse I find it reasonable to decrease the power of tank sub coz it wasn't "perfectly balanced" as you claim it was. You're the only one flaming and calling everyone retaded in this topic, try bringing some decent ideas to the table instead.
if u think so, I didnt find u any godlike unless 90% of hb gangs where u run FULL FULL BUFFED mage/tank vs some thrash people exping, I did 1v9's too, you had hard times vs daggers or zerk :)  not to mention there was NOT A SINGLE trickster @hellraiser  who is required for peoper archer dps in hb+ chronicles :D

2k atk speed trickster cool,  SR could get arround 3k and has same range as trickster (LOW AS freak) prannah stack? in higher chronicles u are enchanting pranah to 1minute instead of 30sec and mage pts are doing fine here.  good luck farming with that 3trickster and bd/sk(what? 10years on stacksubs ive never seen one) pt :D

haha I really do hope to see people with dragon skillcap to play those kamaels :D  fun times will come hahaha


ontop: disable those malarias/flus from buffer, thats not how u test stuff :D
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stanko

Quote from: mruwqa on September 01, 2016, 11:00:08 AM
if u think so, I didnt find u any godlike unless 90% of hb gangs where u run FULL FULL BUFFED mage/tank vs some thrash people exping, I did 1v9's too, you had hard times vs daggers or zerk :)  not to mention there was NOT A SINGLE trickster @hellraiser  who is required for peoper archer dps in hb+ chronicles :D

2k atk speed trickster cool,  SR could get arround 3k and has same range as trickster (LOW AS freak) prannah stack? in higher chronicles u are enchanting pranah to 1minute instead of 30sec and mage pts are doing fine here.  good luck farming with that 3trickster and bd/sk(what? 10years on stacksubs ive never seen one) pt :D

haha I really do hope to see people with dragon skillcap to play those kamaels :D  fun times will come hahaha


ontop: disable those malarias/flus from buffer, thats not how u test stuff :D
You are talking way too much how other people suck while we still see your gameplay live from the stream (those mouse clicks all around skill bar make me sad)

Also what Revell said, keep in mind that on +0 weapons regular archers are pretty inferior to tricksters which will not be the case on live (+0 weapons)
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Quote from: stanko on September 01, 2016, 02:00:07 PM
You are talking way too much how other people suck while we still see your gameplay live from the stream (those mouse clicks all around skill bar make me sad)

Also what Revell said, keep in mind that on +0 weapons regular archers are pretty inferior to tricksters which will not be the case on live (+0 weapons)

Thats mostly how Scary is doing, usually flaming ppl how bad they are, then he is joining them, asking for items, casually playing with them, and then again flaming how bad they were :D Most of us just get used to this and when he will once again ask us to take him we will propably do it.
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Clonage

#203
IMO(DONT FLAME) archers were fine on last HR. The problem wasn't archers itself. It was party setups, Shield def rate on mage/non-tank and full shield defense power on mage/tanks (aside from all the nerfs they received from interlude to HB due to buffs/dance/song).
The formula for Shield Defense Rate is pretty easy to get up to 80~90+% def rate only on buffs. Even human mage tanks are getting hit good'ish on their backs from Archers w/o aegis. Mage tanks are supposed to be good vs archers anyways. Their def rate is 100% with buffs and passives. Shield power seems a bit high on tank/robes.(imo)
For other mages/non-tanks, the def rate is still up there. The shield power is fine.

I dont really know if trickster buff was the right move... I don't mind the buff but i think it's not optimal. It helps archer party do more damage(only late game) and the buff feels as a late game bandage for archers "lack" of damage instead of a stable overall tweak.

Videos were shot to test SHIELD RATES ONLY...

Mage / unsubed - https://www.youtube.com/watch?v=BmzfLxeFftY
Mage/tank - https://www.youtube.com/watch?v=9iF-DpC2VKI

Tbh i don't care if any of this isn't touched.

FYI i'm not saying that non of this isn't counterable, but it's pretty solid.

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