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SUGGESTIONS/IDEAS FOR THE UPCOMING SERVER| NO SPAM |

Started by Picksy, August 18, 2016, 07:29:21 PM

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Vexim

Quote from: Gardax on September 03, 2016, 11:24:23 AM
Hi there,

As far as I know previous server was Gracia Final files downgraded to Hellbound. Now that downgraded files are updating with some GF features like skill enchant. My question is: Why don't we test clean GF files, in my opinion it is the best balanced chronicle.  Just delete for some time Vesper stuff.

What do you think?
hb pls :P
"When a Malkavian speaks, listen. When a Malkavian acts, leave. When two Malkavians gather, run."


Jardiro

#253
Quote from: Peorexo on September 02, 2016, 11:00:08 PM
its half for blows, if u hit 1k normals its 1.45k with f.death and should be 2.9k on crit.
after even more research we found thys
fd +34% from back -10% front
fp +26% from back -10% front
rpgclub^

tbh lets say its ok and lets forget about close combat problems coz most likely they wont exist here.




Peorexo

Quote from: Jardiro on September 03, 2016, 01:27:32 PM
fd +34% from back -10% front
fp +26% from back -10% front
after even more research we found thys
from what i did right now including %random of dagger blows
FP: +32~% from back
FD: +42~% from back
+15 on both

Dagger random is 5 or 10% min/max from skills and physical attacks

And the numbers i've got from tests are pretty accurate to what is retail like

fajnynick

Didn't read whole topic so my suggests:
-as long as it is substuck server, cancel/mage/warrior banes should be weaker
-nerf all tank/mages clases, same as dagger/tank

Add from begining:
-Npc buffer
-Auto TvT events


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"we don't care about oly"
And FF transfer few days in raw their characters w/o any effect

Jardiro

#256
Quote from: fajnynick on September 03, 2016, 01:39:39 PM
Didn't read whole topic so my suggests:

-nerf all tank/mages clases, same as dagger/tank

rly?
ps delete 1hp lethals

Clonage

#257
Quote from: fajnynick on September 03, 2016, 01:39:39 PM
Didn't read whole topic so my suggests:
-as long as it is substuck server, cancel/mage/warrior banes should be weaker
-Cancel changed from start.
-Mage/Warrior Banes: I'm not sure but i think they dont remove improved buffs.

Quote from: mruwqa on September 03, 2016, 10:16:32 AM
https://www.youtube.com/watch?v=t9LDI697Sm8

Holy shit i didnt remember Tara had off hand parries <3
tbh i would prefer to see tank daggers in light with off-hand as shields in this server :x

RetardedCP/AbyssCP
Gaia: Misato / Ceres / Green
Nova: Envy
Ayrin: Ceres
Hellraiser: Envy
Shadow: Clonage / Hawt
Frintezza: Hawt
Discord: Mitchel#3748

fajnynick

Quote from: Clonage on September 03, 2016, 04:14:31 PM
-Cancel changed from start.
-Mage/Warrior Banes: I'm not sure but i think they dont remove improved buffs.

Mage/Warrior bane should be dependent of defender CON/MEN stats.
Heroes:
Noob                       Pro
DramaMakers: 29     FinalFates: 2

"we don't care about oly"
And FF transfer few days in raw their characters w/o any effect

Peorexo

Quote from: fajnynick on September 03, 2016, 09:26:40 PM
Mage/Warrior bane should be dependent of defender CON/MEN stats.
I'd rather just see this skills have some kind of static reuse than this shit.

Clonage

Quote from: fajnynick on September 03, 2016, 09:26:40 PM
Mage/Warrior bane should be dependent of defender CON/MEN stats.

????


You cant remove Improved movement with Warrior Bane.    And probably either Blood Awakening ... Havent tested it tho.
And btw that's 1 click on a pot...

RetardedCP/AbyssCP
Gaia: Misato / Ceres / Green
Nova: Envy
Ayrin: Ceres
Hellraiser: Envy
Shadow: Clonage / Hawt
Frintezza: Hawt
Discord: Mitchel#3748

somasz

Mana gain cannot be casted on elder classes, they can recharge each other now so i think it should be possible.

fajnynick

Today we wasted time and testwed few things, speccialy with a/s/dynasty EQ + skills max +15~.
We didn't tested with icarus weapons, bcs at old serwer they were disable for long time.

Ofc giving feedback here is pointsless, as long as community is so shitty, but let's give a try:
-Cancel 7 sec re-use and remove 1-5 buffs. I would give it longer re-use, like 14 or even 20 sec.
-Steal diviniy - 20 sec re-use, steal 3 - 6 buffs - for me is ok
-Banes - 0 sec reu-se 100% land rate - I would give it about 14 sec static re-use or solve it similar to other subclass serwers: about 15% land rate based on con/men stats
-Archer dmg is medium as long as enemy is mage in a grade set. Otherwise, damage is just sad... Need buff
-Kamael trickter dmg is good, but even with his debuffs other archers has low dmg
-Mages/tanks are still bad ass, specially against archers
-Daggers/tanks are still bad ass, they run like crazy even with heavy sets
-Mana burn deletes about 200 mana against mages, and few percent more against fighters. It is balanced.

In our opinion serwer will be same like old one... Mages>Daggers>...>Archers
Fix idea? Buff archers, nerf xx/tank offensive skills (speccialy for daggers/mages (light/robe users)).
Or maybe delete from game deflect arrow or song of windstorm?
Heroes:
Noob                       Pro
DramaMakers: 29     FinalFates: 2

"we don't care about oly"
And FF transfer few days in raw their characters w/o any effect

Jardiro

#263
Quote from: fajnynick on September 04, 2016, 04:53:28 PM
Today we wasted time and testwed few things, speccialy with a/s/dynasty EQ + skills max +15~.
We didn't tested with icarus weapons, bcs at old serwer they were disable for long time.

Ofc giving feedback here is pointsless, as long as community is so shitty, but let's give a try:
-Cancel 7 sec re-use and remove 1-5 buffs. I would give it longer re-use, like 14 or even 20 sec.
-Steal diviniy - 20 sec re-use, steal 3 - 6 buffs - for me is ok
-Banes - 0 sec reu-se 100% land rate - I would give it about 14 sec static re-use or solve it similar to other subclass serwers: about 15% land rate based on con/men stats
-Archer dmg is medium as long as enemy is mage in a grade set. Otherwise, damage is just sad... Need buff
-Kamael trickter dmg is good, but even with his debuffs other archers has low dmg
-Mages/tanks are still bad ass, specially against archers
-Daggers/tanks are still bad ass, they run like crazy even with heavy sets
-Mana burn deletes about 200 mana against mages, and few percent more against fighters. It is balanced.

In our opinion serwer will be same like old one... Mages>Daggers>...>Archers
Fix idea? Buff archers, nerf xx/tank offensive skills (speccialy for daggers/mages (light/robe users)).
Or maybe delete from game deflect arrow or song of windstorm?
What setup would you make as archer party that you think so?
"skills max +15" - XD, i think u didnt reach +15 skills fast
Cancel is fine as it is main weapon for long pvps, you can always rebuff lost buffs
Kamaels dmg is high and they got a lot of utility against mages,
"Daggers/tanks are still bad ass, they run like crazy even with heavy sets" what does it mean?
Mages need a lot more work to reach end game comparing to archers,

On Hellraiser even Excidium's archer party won few times against top Fear's party (with no knowledge about chronicle at all, it was when archers had a lot advantage over mages)

i dont expect much from you as i saw your clan gameplay or maybe i should say i didnt coz u were nonfactor.

After all i still think if real target gf enchant route was a good idea)

"Or maybe delete from game deflect arrow or song of windstorm?" Buffs to counter fighters were made for SOME REASON

#FREENELIEL