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Crash after turning off TV

Started by MrAlpheus, October 24, 2017, 05:55:39 PM

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MrAlpheus

So i'm using a samsung 43" TV as my monitor. But when i set up a shop and power off the TV i get a critical error. I usally do this when i'm going to be afk for an hour or 2 with dinner or whatever. And yes i know i can use .offline. But still, funny weird bug.

TV is connected through HDMI if that somehow has to do with anything.

=^TrackZero^=

Quote from: MrAlpheus on October 24, 2017, 05:55:39 PM
So i'm using a samsung 43" TV as my monitor. But when i set up a shop and power off the TV i get a critical error. I usally do this when i'm going to be afk for an hour or 2 with dinner or whatever. And yes i know i can use .offline. But still, funny weird bug.

TV is connected through HDMI if that somehow has to do with anything.
If that causes the crash its somehow related to your gfx card or other pc drivers, however i doubt that is the cause of the crash. Do you mind providing us a crashreport?
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MrAlpheus

I have never done that before, how do i do that?

Easley

Quote from: MrAlpheus on October 24, 2017, 08:37:11 PM
I have never done that before, how do i do that?
Just post a screenshot of the Critical error message. If I'm not mistaken it says something about "insufficient virtual memory blabla" or something. Interlude is a badly optimized chronicle and has memory leaks, but even bigger ones when you minimize the game. Try turning off shadows or keep the game not minimized and it should help.
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MrAlpheus

been a while since i played. but this is the message it says. The specs are wrong. except for the videocard

2017.10.30 19:21:16
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2335 MHz with 4095MB RAM
Video : AMD Radeon HD 6800 Series (1404)

Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your Option.ini file if this error prevents you from starting the game.

History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- HandleBigChange <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop