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L2CALC

Started by kuspo, November 06, 2007, 09:42:40 AM

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Finisterre

#12
Quote from: zl4y3r on November 09, 2007, 04:43:42 PM
If we ask the community to submite their stats with tattoos lvl 3 with no clothing it shouldnt be a problem for us to calcualte the % what it realy gives, and add it to the calcuatlor... anyways... who u get the html script from?
Your question is like asking Drake "who he get the C1/C4 server scripts from ?" Kuspo has not got any permissions or supports officially like private server coders/users getting no permission or supports from NC soft officially.

Thanks Finisterre

P.S Personally, I've got many informations from private sites without any permissions, and also by myself. I refered/gathered those informations and used in DN wiki.
Also I modified/opened some L2 files(to modify some valus of user setting to enable my language font type and colors) by using common tools.
[url=http://www.youtube.com/watch?v=rTUwqxHpXMY]Dancing Android - new Sony Xperia Arc cellphone[/url]

kuspo

Good im not alone doing this , we can share infor if u want and maybe we can do it faster

Finisterre

#14
You can apply those effect same as buffs in formula. They ignore Passives [edit] that adds fixed amounts [/edit].  Results can be different from actual status in game by ±1 since we don't have exact datas including dicimals.

Non-Empowered Tattoo Lv. 3 (excluding resistance [edit] HP/MP and reflect damage [/edit] relating tatto)
+4%(*1.04), -3%(*0.97)

Power/P.def/M.def Potion
+9.5%(*1.095)

Combat Haste Potion
+50%(*1.5) A.spd ----- I forgot the values of effects to C.spd and Spd.

Great Swift Attack Potion
+33%(*1.33) A.Spd


Also Kuspo is working on Calcu. If it's necessary, please cooperate with him to improve this project.


Thanks. Finisterre
[url=http://www.youtube.com/watch?v=rTUwqxHpXMY]Dancing Android - new Sony Xperia Arc cellphone[/url]

Finisterre

#15
Quote from: Gloomex on November 11, 2007, 11:55:52 PM
Well... I was working on this version of l2calc, If you like it and drake or whoever can give me some data to fill it (I mean, real stats of Tattoos, Potions, and changes on skills), i'll make it without problems

Even more, I was thinking in make a D-N version of l2inside, but there's a DN drop calculator already xD
Formulas for status calculation is same as in off-servers except for stacking DN subclass system. If I'm correct, Kuspo is understanding this well too.
But it has to be checked in servers because some servers are running in different setting.

If you have damage calcu,

Fomula for charge skill damage

with soul shot only in PvE not in PvP
in DN : (p.atk*2.04+skill power)*2.04*(0.7+0.3*charges)*70/p.def ---- Please check this once on your server. I checked months ago and also I deleted the data sheets made at the test.
in C5 : (p.atk+skill power)*2.04*(0.7+0.3*charges)*70/p.def
in Interlude : (p.atk+skill power)*2.04*(0.8+0.2*charges)*70/p.def

Deflect Arrow : Effect was increased at Interlude. (ex. lv.2_- 20% > - 25%, lv.4_- 25% > - 40%)

Blow skill damage : I haven't checked all in DN servers.

With soul shot With soul shot on Back Stub
In off-C5 ~ Interlude : {(p.atk*2+skill power*1.5)*crit damage buff+additional crit damage power*6}*70/p.def

Effect that changes damage by the direction, for example, Focus Death (+90% crit damage from behind) will be + 45%(halved) in formula for Blow damage.

I think thats all atm.

Edit
And Crit damage buff : Death Whisper lv.3 (Effect 3) : +50% > +35%, Dance of Fire : +50% > +35% at off-Interlude.

Edit 2
10% PvP damage bonus on the skill "Duelist Spirits" is not working on DN, as long as I know.

Edit 3
Effect of Totems can be different between servers and also it's working differently from official. But you better leave it and later we can fix to fit to servers. Now I'm writing all skill(and effects) from my knowledge in DN so please refer them. Still the effects can be different in servers tho.

Edit 4
My bad. The formula for charge skills is (p.atk+s.power)*(x+y*charges)*70/p.def,  NOT  (p.atk+s.power)+(x+y*charges)*70/p.def   Just a simple mistake.
[url=http://www.youtube.com/watch?v=rTUwqxHpXMY]Dancing Android - new Sony Xperia Arc cellphone[/url]

kuspo

yep on pvp u had to do smth like: basedmg=(combatpatk*70/Ecombatpdef)*BuffDAMAGE

then u have to add variables like min and max hit , crit , attack speed , type of weapon cause in fists u must x 2 :S etc..

this is all done . just adding the stacks on passives and togles

next step is to  add pdef and mdef if  on TP = hard job
this means i have to get all those nasty scrols of the ivory tower man cause those also are availabe for TP


EX: Necro/PP + Karik+BTB = NECRO/PP + 65K Summon :S to much but its a a real in this servers
or WS/Necro with siege golem omg that the ultimate sumon

Finisterre

Any news ? Well..I just started to learn VB and done the script to show the base HP at each lvl (upper 2nd classes and Lv. 40+). Close ETA for beta version is 2 weeks minimum >.>
[url=http://www.youtube.com/watch?v=rTUwqxHpXMY]Dancing Android - new Sony Xperia Arc cellphone[/url]

Finisterre

(http://imageshack.us)

Merry Xmass and happy new year   :D
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Marlboro

good idea, make 2 toogles to choose 'class'. so u can choose any sub


Bhelliom

any progress with this nice thread??? what can i do for you? this project is really interesting...



Spoke

yes, what about progress, we are waaaitinggg !!!!!!!!!

Finisterre

Seems no progress.

Let's wait hellbounzor  :D

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[url=http://www.youtube.com/watch?v=rTUwqxHpXMY]Dancing Android - new Sony Xperia Arc cellphone[/url]

Anemonia