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Follow the Sick Rabbit (rebirth)

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Follow the Sick Rabbit (rebirth)

Started by =drake=, January 08, 2007, 04:00:04 PM

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=drake=

Follow the sick rabbit is back to the road.
I will post here updates as usual.

=drake=

Account Management pages on the main website (www.dragon-network.net)

finally you can:
- register
- change password
- reset password

=drake=

we started ban everyone that used the skill enchant bug.
Many (most) got already banned, if you didn't got banned yet and you used the exploit, we STRONGLY suggest to report yourself and "MAYBE" we will only erase the skills without additional penalties.
The others that will not do it, will get punished as the others (BAN/DELETE).


=drake=

#3
from the next reboot (tonight? tomorrow?):
- TOI golkonda remains same with the horn tradeable, except that the whole tower over floor 10 will have a nice thing: return and any other spell of "fast escape" (like blessed scroll of escape) will NOT work there. (normal, slow, Scroll of Escape will work still).
- Golkonda's Family (not the TOI one) will give the horn to the last attacker IF he have the quest (means "give last hit"). This horn will be not tradeable.
- Golkonda Horn buyable from Mammon (25 lunargent + 2kk Ancient Adena) (tradeable horn)

=drake=

strongly suggested to not hunt the golkonda family (except the TOI one) because i'm testing "party drop" routines (the item is given randomly to one party member with the quest of the party that killed the boss) so i currently disabled their drop.

Final setup will be:
TOI: as now (100% drop of his horn on the ground) Strong one, he drops S grade.
other Golkys: drop to one party member with the quest (of the last party that killed golky). This golky have also an additional superbonus of 10% to drop a second horn on the ground.
this is the weak one (it have drop S still, but around 1-5%) (try kill it to see the low regen).
Mammon: 25 lunargent + 2kk AAdena, no golky to touch and no minisiege to get the horn. Just some patience grinding mobs.

=drake=

Gokly "last party hit" done. I would remember that it is only related to the TWO Longhorn mobs OUTSIDE  ToI.

so it works like this:
1. party of 9 ppl (for example) beat up the cow
2. one of the party members gets the horn (IF he have the quest). There is a 15% success bonus to get the horn to the last guy who gave the final blow. (Again, IF he have the quest)
--The horn that you get directly in inventory is considered quest item (is different item that the one you get in ToI or by Mammon) and is NOT tradeable. So, no money to gain there.
--If the one that gives the final blow doesn't have any party at all, well... he gets the horn (because he is the party) (of course he MUST have the quest).
--There is also 5% chance that the cow will drop the item on the ground (quite rare, but can happen). This horn is in addition to the horn that you get in inventory and this one dropped is tradeable like the one that you get from Mammon or from TOI.
--There is also 5% chance that the cow will give nothing. (unlucky, try again)

Those two cows have some small differencies than the Golkonda in ToI:
- Drop of S is nearly removed (1-5% without modifier, so it can be lower)
- 20% more HP
- 60% less regeneration of HP
also, the respawn time of those two mobs have been reduced by 2 hours.

=drake=

Oh, i didn't said a thing....
have you readed about the 5% possibility to get nothing? Well... for each party member of your party that is already subbed (or don't have the quest) the % raises (up to 50% in the worst case of only one player in the whole party that needs the horn).
This should help to build party of players that REALLY need the horn. (a full party of players that have the quest to get the horn have the chance to get nothing equal to 1%).

So, at the end, bigger chance to get horn is make big party of players with the quest to complete. (this is for the two golky, not the ToI one)

=drake=

Old blocked names (probably of permaBanned people) got freed.
you can now reuse them.

=drake=

fixed changepass, before it was lowering-case the answers input, now it handles upper/lower cases (that's why some wasn't able to changepass)

=drake=

Countdown for Infinity, 48hours and is OPEN

=drake=


=drake=

Dragon (after next reboot):
- some spellbooks was effectively too much rare to get (some of them with %/List calculation giving <1%), so now some spellbooks got a boost in the drop. Now all books have a %/List factor to drop that is between 4-12%


* %/List means the absolute % of success of drop the item.