since everyone was complaining about lethal
on retail the lethal chance for an AW (dagger with highest str) on a target of same level is 23% with no -str dyes and NO enchant on skill, skill enchant increases lethal chance 1-2% at more than +10. with -8-9 str (which most daggers on NM HAVE) lethal is 15% .. same level, no enchant. lethal chance increases/decreases by 1% for every level difference.
so a +str dagger using lethal on a 1-2 lvl lower char has about 28-30% lethal chance. gf :)
Nasty lethal rate..... I would be fine with it if it were like on retail and they couldn't use manapots. But 3-4 stabs to bring down ANYONE is a bit lame when you have e.mana potions +regen pots.
Could anyone imagine the amount of crytopics we would have here if every oly fight vs dagger ended in a lethal after 10 seconds?
Dagger's to your ass ;DDDDDDDDDDDDDDDD
already said , posted , discussed and also (incredible) explained by drake
lethal , like blow are NOT effect by anything
just consider it as a ...... enchant on your weapon
on weapon is 66,6% of succes
on blows lethal a bit more
every class has different %
stop
nothing more, u can add - remove what u want. it doesnt change anything
to be more clear:
29.6.2009 г. 19:01:22 αηємσηια ~Drake Blows land rate: affected by? Damage on blows: affected by?
29.6.2009 г. 19:04:44 ~Drake αηємσηια by the i_death vulnerability
29.6.2009 г. 19:04:52 ~Drake αηємσηια by base is a 0 value so there is no alteration
29.6.2009 г. 19:05:15 ~Drake αηємσηια there are few skills that (undocumented on clientside) gives protection and some others that gives vulnerability
29.6.2009 г. 19:05:30 ~Drake αηємσηια so the 0 value (modifier) gets negative or positive (bonus/malus)
29.6.2009 г. 19:06:11 αηємσηια ~Drake said in simple way ?
29.6.2009 г. 19:06:47 ~Drake αηємσηια uhm
29.6.2009 г. 19:07:05 ~Drake αηємσηια simply is not based by a stat
29.6.2009 г. 19:07:18 ~Drake αηємσηια that is shown to player
29.6.2009 г. 19:07:37 ~Drake αηємσηια but from an hidden stat that is the "death" element
29.6.2009 г. 19:07:44 ~Drake αηємσηια like say "fire, water, wind..."
tnx to drake and anemonia
for example
[s_mortal_blow11] --> {{i_fatal_blow;73;200;0}}
[s_backstab11] --> {{i_backstab;1107;300;0}}
[s_deadly_blow11] --> {{i_fatal_blow;1107;200;0}}
[s_blinding_blow1] --> {{i_fatal_blow;2751;150;0};{p_speed;{all};40;diff} }
[s_lethal_blow1] --> {{i_fatal_blow;5773;200;45};{i_death;6}}
and
skill_begin skill_name = [s_lethal_blow1] /* [?? ???] */ skill_id = 344 level = 1 operate_type = A1 magic_level = 76 effect = {{i_fatal_blow;5773;200;45};{i_death;25}}
operate_cond = {{equip_weapon;{dagger}}} is_magic = 0 mp_consume2 = 85 cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15
attribute = attr_death effect_point = -337
target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack ride_state = {@ride_none} skill_end
don't ask me wtf this means, becouse for me they are just senseless numbers
i can just suppose the numbers are something like power from back, side and front. and lethal effect (1hp) just applied to lethal blow.+
but once again.
coder needed to explain this becouse dagger are damn confused char :D
Quote from: Dag on July 24, 2009, 02:13:19 PM
already said , posted , discussed and also (incredible) explained by drake
lethal , like blow are NOT effect by anything
just consider it as a ...... enchant on your weapon
on weapon is 66,6% of succes
on blows lethal a bit more
every class has different %
stop
nothing more, u can add - remove what u want. it doesnt change anything
to be more clear:
29.6.2009 г. 19:01:22 αηємσηια ~Drake Blows land rate: affected by? Damage on blows: affected by?
29.6.2009 г. 19:04:44 ~Drake αηємσηια by the i_death vulnerability
29.6.2009 г. 19:04:52 ~Drake αηємσηια by base is a 0 value so there is no alteration
29.6.2009 г. 19:05:15 ~Drake αηємσηια there are few skills that (undocumented on clientside) gives protection and some others that gives vulnerability
29.6.2009 г. 19:05:30 ~Drake αηємσηια so the 0 value (modifier) gets negative or positive (bonus/malus)
29.6.2009 г. 19:06:11 αηємσηια ~Drake said in simple way ?
29.6.2009 г. 19:06:47 ~Drake αηємσηια uhm
29.6.2009 г. 19:07:05 ~Drake αηємσηια simply is not based by a stat
29.6.2009 г. 19:07:18 ~Drake αηємσηια that is shown to player
29.6.2009 г. 19:07:37 ~Drake αηємσηια but from an hidden stat that is the "death" element
29.6.2009 г. 19:07:44 ~Drake αηємσηια like say "fire, water, wind..."
tnx to drake and anemonia
for example
[s_mortal_blow11] --> {{i_fatal_blow;73;200;0}}
[s_backstab11] --> {{i_backstab;1107;300;0}}
[s_deadly_blow11] --> {{i_fatal_blow;1107;200;0}}
[s_blinding_blow1] --> {{i_fatal_blow;2751;150;0};{p_speed;{all};40;diff} }
[s_lethal_blow1] --> {{i_fatal_blow;5773;200;45};{i_death;6}}
don't ask me wtf this means, becouse for me they are just senseless numbers
i can just suppose the numbers are something like power from back, side and front. and lethal effect (1hp) just applied to lethal blow.+
but once again.
coder needed to explain this because dagger are damn confused char :D
this was for the crybabies that asked for lethal NERF, we all know lethal or crit chance on blows is not affected by STR on NM like it should, neither IS dmg. i can show you damage test on retail:
1. no +str bonus, ds+f+0 -
2. plated leather set (+4 str) - ds+f+0
3. no +str bonus, ds+f+11
4. plated leather set (+4 str) - ds+f+11
the difference in backstab damage is quite noticeble
this becosue backstab isn't a normal blow rate.
at least for what i checked it has a lower land rate, but bigger dmg
and also. dmg by th sux. critical blow SHOULD give some bonus like focus death :)
Quote from: tzuc on July 24, 2009, 02:56:41 PM
this was for the crybabies that asked for lethal NERF, we all know lethal or crit chance on blows is not affected by STR on NM like it should, neither IS dmg. i can show you damage test on retail:
1. no +str bonus, ds+f+0 -
2. plated leather set (+4 str) - ds+f+0
3. no +str bonus, ds+f+11
4. plated leather set (+4 str) - ds+f+11
the difference in backstab damage is quite noticeble
Please show this, I'm curious.
Thx
Quote from: Dag on July 24, 2009, 03:05:53 PM
this becosue backstab isn't a normal blow rate.
at least for what i checked it has a lower land rate, but bigger dmg
and also. dmg by th sux. critical blow SHOULD give some bonus like focus death :)
correction on post above, dmg isn't so big, ofc i'm only lvl 43
1. 300 dmg
2. 320 dmg
3. 325 dmg ( on average)
4. 350 dmg
but this is for lvl 43, try to see percentages, overall you have a .. 18% increase in dmg from the patk and +4str
Quote from: PoFon on July 24, 2009, 03:10:33 PM
Please show this, I'm curious.
Thx
:) a bit hard to show u test related to over 2k blows
i tested them also on ininity
equip AS+10 or B grade dagger
various str -10 or +4
a blow with AS+10 and str +4 make around 50-100 dmg more than a b dagger with -10 str
so nor p atk neither STR value influences blows rate (was a part of the test) or blow damage
dagger char are all based on skill (and for skill i mean Might mortal from dagger, or focus death) and ...... nothing more
oh yes
also ability to take enemy back...... and the best damage in this is made by AW and PW
Tzuc looks like Kr1k
Quote from: Kamillo29 on July 24, 2009, 04:21:34 PM
Tzuc looks like Kr1k
i rox retail :)
afk xp ftw, lvl 1-43 in 19 hours of play. most imba new dagger skill :)
(http://img40.imageshack.us/img40/3584/37403345.jpg)
Quote from: Dag on July 24, 2009, 04:12:18 PM
:) a bit hard to show u test related to over 2k blows
i tested them also on ininity
equip AS+10 or B grade dagger
various str -10 or +4
a blow with AS+10 and str +4 make around 50-100 dmg more than a b dagger with -10 str
so nor p atk neither STR value influences blows rate (was a part of the test) or blow damage
dagger char are all based on skill (and for skill i mean Might mortal from dagger, or focus death) and ...... nothing more
oh yes
also ability to take enemy back...... and the best damage in this is made by AW and PW
I was curious about official things. And yep I saw that topic in the general and read it.
Quote from: mark_elesse on July 24, 2009, 05:22:27 PM
you look like a virgin homosixual :< kamilol <3
how u know since my pic here was fake :(
Quote from: tzuc on July 24, 2009, 03:10:53 PM
correction on post above, dmg isn't so big, ofc i'm only lvl 43
1. 300 dmg
2. 320 dmg
3. 325 dmg ( on average)
4. 350 dmg
but this is for lvl 43, try to see percentages, overall you have a .. 18% increase in dmg from the patk and +4str
One more question, what's the difference when soulshot turned on/off in retail?
Quote from: tzuc on July 24, 2009, 12:16:47 PM
since everyone was complaining about lethal
on retail the lethal chance for an AW (dagger with highest str) on a target of same level is 23% with no -str dyes and NO enchant on skill, skill enchant increases lethal chance 1-2% at more than +10. with -8-9 str (which most daggers on NM HAVE) lethal is 15% .. same level, no enchant. lethal chance increases/decreases by 1% for every level difference.
so a +str dagger using lethal on a 1-2 lvl lower char has about 28-30% lethal chance. gf :)
First of all there is no such a thing like lethal blow now.
There is only 'half kill' effect added to some blows (that is old lethal that we know) and its work like that: half kill to mob = 1/2 hp that mob have when you use blow; half kill to player = 1cp (its not work to HP anymore).
Second thing: I dont know from where U take that 23% of lethal (propably U mean 'half kill' ;) ).
I remember that I found somewhere that basic lethal land rate to aw is ~12% with no str dyes, ~9% with -str dyes and ~14% with +str dyes. If U have any llink to info about that 23% pls post it that will help me also ;)
Take care!
Quote from: mark_elesse on July 24, 2009, 11:56:35 PM
doesnt matter ... buttlove pliz : <
Im too handsome for you, and my disco stick is to large for your tiny hole :(