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Archive => Infinite Nightmare 20x server => Obsolete => General => Topic started by: Dag on October 05, 2009, 02:47:17 PM

Title: About : revising dagger power @ future update list
Post by: Dag on October 05, 2009, 02:47:17 PM
Maybe is stupid to simply TRY to start a usefull topic....(maybe usefull... maybe track don't even consider it)
btw , to all dagger user, but also to mages or tanks etc....
what could be ways to ...repair this class?

add something when using light, somethig else when using heavy?  (i doubt dagger around with robe.... when not spammin buff around)
++++++ on damage-skill land rate and maybe also removing the unfair lethal? ( or put it like 0,0000000000000001% damn i am a dagger and i hate it.... rush, 1 blow,  enemy dead...bleah)
maybe make the damage of landed skill NOT affected just by p def(and buff ofc), but also by the armor type? (  boost a bit on robe, a bit less on heavy , leave as now on light?) becosue ok to all, but is quite lame to hit for 200 dmg a robe user :)  (and i hit that also with icarus bow with my  pr...but don't wanna start a archer topic)

any idea?
let's try, at least for the first 1-2 pages to avoid spam.

Title: Re: About : revising dagger power @ future update list
Post by: Shreed on October 05, 2009, 02:58:07 PM
decrese mana cost of skills like blows etc ...
Title: Re: About : revising dagger power @ future update list
Post by: Furesy on October 05, 2009, 03:00:58 PM
Daggers in Light ->
- More blow power
- More evasion
- More speed


Daggers in Heavy ->
- Normal blow power


Daggers in overall ->
- More blow power
- Remove lethal from the game.
Title: Re: About : revising dagger power @ future update list
Post by: zthrx on October 05, 2009, 04:40:34 PM
for all daggers

minimalize lethal landing,
boost blows dmg
increase mana or decrese mana cost of blows  (currently is way too low, during pvps/mass are longer cause of P.def, M. def etc)  I can't use all skills both GS, VS eats shiitload of mana..
Title: Re: About : revising dagger power @ future update list
Post by: cristianvernal on October 05, 2009, 05:55:05 PM
imo mana is not the problem...

only the  dmg on blows r... if u use mana pots/elixirs/clarity u can have mana for a lot of time... having 10k mana is useless when u fight on mass pvp against mages... they spamm mana burn on daggers just like lucif on olympiads.... so either ways if to daggerists add +1k mana, they still will get mana burned...

so the only improve u can do to a daggerist is mby increase critical power passive skill.
Title: Re: About : revising dagger power @ future update list
Post by: Onionis on October 05, 2009, 06:16:15 PM
U can always incres the amount of critical blows and make then affected mb form str or dex or watch ever ( that we can incres them or lower them :P )
Title: Re: About : revising dagger power @ future update list
Post by: zthrx on October 05, 2009, 09:52:15 PM
Quote from: Onionis on October 05, 2009, 06:16:15 PM
U can always incres the amount of critical blows and make then affected mb form str or dex or watch ever ( that we can incres them or lower them :P )

too much coding
Title: Re: About : revising dagger power @ future update list
Post by: Bazil on October 05, 2009, 10:15:18 PM
Lethal should stay as it is

Blows damage should stay as it is

Mana consumptiion should be decreased

Critical blows rate should rise (a much more)

tx

Title: Re: About : revising dagger power @ future update list
Post by: zthrx on October 05, 2009, 11:13:41 PM
Quote from: Bazil on October 05, 2009, 10:15:18 PM
Lethal should stay as it is

Blows damage should stay as it is

Mana consumptiion should be decreased

Critical blows rate should rise (a much more)

tx


what a bulshiit
Title: Re: About : revising dagger power @ future update list
Post by: wildpussy on October 05, 2009, 11:18:21 PM
remove lethals and do what you want with the damage, just remeber for all the noob daggers like zthrx: you will get pwned by the good ones, and you won't be able to win with noob lethals ^^
damage is good as it is, however remember the fact above! so i don't mind if you increase it :>
Title: Re: About : revising dagger power @ future update list
Post by: Sali on October 05, 2009, 11:19:13 PM
Quote from: Bazil on October 05, 2009, 10:15:18 PM
Lethal should stay as it is

Blows damage should stay as it is

Mana consumptiion should be decreased

Critical blows rate should rise (a much more)

tx


1 hit lover? Oo
Title: Re: About : revising dagger power @ future update list
Post by: zthrx on October 05, 2009, 11:25:43 PM
Quote from: wildpussy on October 05, 2009, 11:18:21 PM
remove lethals and do what you want with the damage, just remeber for all the noob daggers like zthrx: you will get pwned by the good ones, and you won't be able to win with noob lethals ^^
damage is good as it is, however remember the fact above! so i don't mind if you increase it :>

the problem is, that I used to say "remove lethal" coz I never needed it.

PS: for all the noobs like you: I used to kill nicely since over 4 years, way before lethal "came" and all those QQ topics. Lethal blow is the most rarely button I used to press, coz over those years I used to do my own combos "switch>deadly>bluff>stab>switch, deadly....." couldn't learn to use lethal coz of more mana cost.
Title: Re: About : revising dagger power @ future update list
Post by: Dag on October 06, 2009, 07:32:40 AM
from  thehunted

The idea is rather simple.. Don't let Chant of Protection any longer affect stab damage. It would solve a lot without OP-ing them versus low level chars or in oly.
Title: Re: About : revising dagger power @ future update list
Post by: wildpussy on October 06, 2009, 03:48:26 PM
Quote from: zthrx on October 05, 2009, 11:25:43 PM
the problem is, that I used to say "remove lethal" coz I never needed it.

PS: for all the noobs like you: I used to kill nicely since over 4 years, way before lethal "came" and all those QQ topics. Lethal blow is the most rarely button I used to press, coz over those years I used to do my own combos "switch>deadly>bluff>stab>switch, deadly....." couldn't learn to use lethal coz of more mana cost.
game changed in 4 years, if you think dmg of daggers now is low, then make archer or mage or glad or what-ever, and see for your self
sure in c4 archers used to hit 5k on max pdef - 10k on noobs (or 1,5k on max pdef Tanks), dagger ~3-4k without any skill critical existance, mages 1-2 magic criticals and win or with over 1k of normal damage

now you have: mages for around ~250 on normal hurricanes/hydro, much more damage with non-elemental skills (but consider they use it once and then need wait for reuse), and much greater magic critical rate with good items, for archer is simple, with simple draco bow (even if +10) they are nothing special (they also make below 1k of damage on mages), with icarus bow they shoot too fast, all know that, glads suck like always, tyrants have 1 minute to do smthg, then they are like glads, etc

so for you, consider making a char that suits your needs, since you can't make an archer or mage (you're just too poor) and can't play dagger class, try make some support sub (that's where you'll probably start complaining that damage of all, including daggers is too high!) and stop complain that game isn't fair, c4 is long gone, adapt the new changes and shut up. if in 4 years you still can't make more than 1 char, then there's no hope, consider ending with l2
Title: Re: About : revising dagger power @ future update list
Post by: FadeAway on October 06, 2009, 04:09:04 PM
Quote from: wildpussy on October 06, 2009, 03:48:26 PM
game changed in 4 years, if you think dmg of daggers now is low, then make archer or mage or glad or what-ever, and see for your self
sure in c4 archers used to hit 5k on max pdef - 10k on noobs (or 1,5k on max pdef Tanks), dagger ~3-4k without any skill critical existance, mages 1-2 magic criticals and win or with over 1k of normal damage

now you have: mages for around ~250 on normal hurricanes/hydro, much more damage with non-elemental skills (but consider they use it once and then need wait for reuse), and much greater magic critical rate with good items, for archer is simple, with simple draco bow (even if +10) they are nothing special (they also make below 1k of damage on mages), with icarus bow they shoot too fast, all know that, glads suck like always, tyrants have 1 minute to do smthg, then they are like glads, etc

so for you, consider making a char that suits your needs, since you can't make an archer or mage (you're just too poor) and can't play dagger class, try make some support sub (that's where you'll probably start complaining that damage of all, including daggers is too high!) and stop complain that game isn't fair, c4 is long gone, adapt the new changes and shut up. if in 4 years you still can't make more than 1 char, then there's no hope, consider ending with l2

Don't agree at all.
Title: Re: About : revising dagger power @ future update list
Post by: cristianvernal on October 06, 2009, 04:53:35 PM
Quote from: wildpussy on October 06, 2009, 03:48:26 PM
game changed in 4 years, if you think dmg of daggers now is low, then make archer or mage or glad or what-ever, and see for your self
sure in c4 archers used to hit 5k on max pdef - 10k on noobs (or 1,5k on max pdef Tanks), dagger ~3-4k without any skill critical existance, mages 1-2 magic criticals and win or with over 1k of normal damage

now you have: mages for around ~250 on normal hurricanes/hydro, much more damage with non-elemental skills (but consider they use it once and then need wait for reuse), and much greater magic critical rate with good items, for archer is simple, with simple draco bow (even if +10) they are nothing special (they also make below 1k of damage on mages), with icarus bow they shoot too fast, all know that, glads suck like always, tyrants have 1 minute to do smthg, then they are like glads, etc

so for you, consider making a char that suits your needs, since you can't make an archer or mage (you're just too poor) and can't play dagger class, try make some support sub (that's where you'll probably start complaining that damage of all, including daggers is too high!) and stop complain that game isn't fair, c4 is long gone, adapt the new changes and shut up. if in 4 years you still can't make more than 1 char, then there's no hope, consider ending with l2

do u fkin play on this server?... guess not... ,)
Title: Re: About : revising dagger power @ future update list
Post by: Gloim on October 06, 2009, 06:11:01 PM
Quote from: cristianvernal on October 06, 2009, 04:53:35 PM
do u fkin play on this server?... guess not... ,)
just wanted to say that era of oneshooting is gone.
back to topic: i m happy like it is nowdays, maybe decrease a bit mana consumption.....but maybe some nice augment will be enough, i didnt try it yet.
Title: Re: About : revising dagger power @ future update list
Post by: zthrx on October 06, 2009, 08:15:33 PM
Quote from: wildpussy on October 06, 2009, 03:48:26 PM
game changed in 4 years, if you think dmg of daggers now is low, then make archer or mage or glad or what-ever, and see for your self
sure in c4 archers used to hit 5k on max pdef - 10k on noobs (or 1,5k on max pdef Tanks), dagger ~3-4k without any skill critical existance, mages 1-2 magic criticals and win or with over 1k of normal damage

now you have: mages for around ~250 on normal hurricanes/hydro, much more damage with non-elemental skills (but consider they use it once and then need wait for reuse), and much greater magic critical rate with good items, for archer is simple, with simple draco bow (even if +10) they are nothing special (they also make below 1k of damage on mages), with icarus bow they shoot too fast, all know that, glads suck like always, tyrants have 1 minute to do smthg, then they are like glads, etc

so for you, consider making a char that suits your needs, since you can't make an archer or mage (you're just too poor) and can't play dagger class, try make some support sub (that's where you'll probably start complaining that damage of all, including daggers is too high!) and stop complain that game isn't fair, c4 is long gone, adapt the new changes and shut up. if in 4 years you still can't make more than 1 char, then there's no hope, consider ending with l2

I have 1 char I luv in this game. I have passes to >20< accs. I have passes to about 10 support chars. I have 9 subbed chars with max equip, most of them plays my bros. I was with my chars even in 3 clans in the same time, thats why sometimes I was off for months or so. Thats why I had always best info. I was even on 3 TS/Vents at the same time, sneaking. Used to rush solo flags with knowledge where enemy is. I'm pretty rich, even if I wasn't at the beginning I had passes to loads of accs.
I could be most rich scammer in NM history, when I had 3 valakas on me + 4 RB sets (sins clan /trading). I could scam all my friends chars with loads of S items. I played best chars combos/ archers and mages and the only real fun I found in this game is playing a dagger.
I don't play multi accs since bout year- eats too much time.
When I had "everything" I had 3 clans - nooby clans, I wanted to help newps- I got bored after half year- but I helped many nabs with my alt chars. I was even a hardcore farmer with my bro for about 5 months I collected nice amount of items and cash....
Finally I made everything in this game, I played almost every char, I didn't only OP mutants.. maby someday... but for now, I like to rush around with my tank/dagger which is the best for solo play for meh

the main point of game like this (when you can't get everything in short amount of time), is to get a pals which trust you...
Title: Re: About : revising dagger power @ future update list
Post by: WindPhoenix on October 07, 2009, 02:31:22 AM
Quote from: zthrx on October 06, 2009, 08:15:33 PM
I have 1 char I luv in this game. I have passes to >20< accs. I have passes to about 10 support chars. I have 9 subbed chars with max equip, most of them plays my bros. I was with my chars even in 3 clans in the same time, thats why sometimes I was off for months or so. Thats why I had always best info. I was even on 3 TS/Vents at the same time, sneaking. Used to rush solo flags with knowledge where enemy is. I'm pretty rich, even if I wasn't at the beginning I had passes to loads of accs.
I could be most rich scammer in NM history, when I had 3 valakas on me + 4 RB sets (sins clan /trading). I could scam all my friends chars with loads of S items. I played best chars combos/ archers and mages and the only real fun I found in this game is playing a dagger.
I don't play multi accs since bout year- eats too much time.
When I had "everything" I had 3 clans - nooby clans, I wanted to help newps- I got bored after half year- but I helped many nabs with my alt chars. I was even a hardcore farmer with my bro for about 5 months I collected nice amount of items and cash....
Finally I made everything in this game, I played almost every char, I didn't only OP mutants.. maby someday... but for now, I like to rush around with my tank/dagger which is the best for solo play for meh

the main point of game like this (when you can't get everything in short amount of time), is to get a pals which trust you...
+1
Title: Re: About : revising dagger power @ future update list
Post by: Morbid_Angel on October 07, 2009, 02:41:22 PM
an other guy posted this in an other topic.
Topic was about Kamaels.Kamaels depend also in skills like daggers..and have the same problem with dmg.
dunno if it's right or wrong but what he posted is this:

Dmg = ( ([P.Atk] * [Soulshot] + [Skill Power]) * [CD Multiplier] + [Skill Multiplier] * [CD Bonus] ) * 70 / [P.Def]

CD Multiplier is missing at the moment, add that.
Title: Re: About : revising dagger power @ future update list
Post by: Ulti on October 07, 2009, 07:21:32 PM
As far as i know Dag made a test and p.atk doesn't affect output dmg.
Title: Re: About : revising dagger power @ future update list
Post by: Dag on October 08, 2009, 11:58:14 AM
p atk nor STR make  no difference at all in BLOWS damage
(-8 str and b grade weapon VS +4 str and S weapon +10 + might +great might)
Title: Re: About : revising dagger power @ future update list
Post by: Javardsnegger on October 08, 2009, 02:11:21 PM
imo if Th get tweaked up than th/tank will be OP!

Tbh my opinion is: let things stay as they are... TH can't cry that they don't kill, they are still a wanted class cause of leathal blow (who got lowered, thank God, but still has much effect)!

Everytime smthg chances it fks up game even more :S


Just my opinion
Title: Re: About : revising dagger power @ future update list
Post by: Endorama on October 08, 2009, 03:36:15 PM
its quite simple imo,lethal should leave u at ~20% hp not as it is now,and also the land rate should be lowered,BUT in exchange for that blow's crit rate must be increased.i did a test on my de/ty,using raging force,and the crits from the skill were like 7/10,if we can get like 2,3/10 would be cool imo.
Title: Re: About : revising dagger power @ future update list
Post by: Dag on October 08, 2009, 04:05:06 PM
Quote from: Javardsnegger on October 08, 2009, 02:11:21 PM
imo if Th get tweaked up than th/tank will be OP!

Tbh my opinion is: let things stay as they are... TH can't cry that they don't kill, they are still a wanted class cause of leathal blow (who got lowered, thank God, but still has much effect)!

Everytime smthg chances it fks up game even more :S


Just my opinion

that's why we also suggested some tewak up based on armor

th/tank should be a bit less lehtal than th/light user

(also bcouse tank... has some better skill to survirve than ..mh...th/pp or pw/sws for example)
Title: Re: About : revising dagger power @ future update list
Post by: Ulti on October 08, 2009, 07:16:12 PM
Quote from: Dag on October 08, 2009, 04:05:06 PM
that's why we also suggested some tewak up based on armor

th/tank should be a bit less lehtal than th/light user

(also bcouse tank... has some better skill to survirve than ..mh...th/pp or pw/sws for example)
Totally agree