Poll
Question:
Should Mana burn Be changed?
Option 1: Mana Burn Stay like this
votes: 21
Option 2: Mana Burn deleted from oly
votes: 10
Option 3: Mana Burn Deleted from oly and Reuse x4(or more) outside oly
votes: 20
I used the mana burn outside of oly option coz mages use it only coz they hit more with mana burn than with normal nukes imo (thx to all recists) :-\
And its rly boring to see a mage pt vs mage pt just burning mana till someone get out of blesseds :S
make mana burn 100% land rate, and on fail half (or lower ) damage as all other mage spells
Quote from: flamingAwe on October 16, 2009, 08:22:14 PM
make mana burn 100% land rate, and on fail half (or lower ) damage as all other mage spells
I accept any good solution besides mine ;)
increase re-use because this is insane, both on oly and outside when I get burned to 0 mp, I get new mana burn before I save enough mana at least for switch rofl
and land rate is retarded too.
Quote from: Alex on October 16, 2009, 08:36:06 PM
increase re-use because this is insane, both on oly and outside when I get burned to 0 mp, I get new mana burn before I save enough mana at least for switch rofl
and land rate is retarded too.
Inside oly witn almost 2k m.def i get 0 mana in less than 10 segs (with no mana burn crit)
Outside even less..
I think lowering skill power 30% and making its reuse x5 should be ok :D
Quote from: Alex on October 16, 2009, 08:36:06 PM
increase re-use because this is insane, both on oly and outside when I get burned to 0 mp, I get new mana burn before I save enough mana at least for switch rofl
and land rate is retarded too.
only es and sws have insane reuse on oly
nerfing reuse will make skill useless for all humans/dark elvs
Quote from: flamingAwe on October 16, 2009, 08:52:39 PM
only es and sws have insane reuse on oly
nerfing reuse will make skill useless for all humans/dark elvs
So make it smth like return .. w/e casting u have it have always 5 min reuse. Make a minimum reuse for mana burn.
(and btw outside oly Human/DE mages full buff have a 2-3 seg reuse or less on mana burn)
Quote from: BanThemAll on October 16, 2009, 08:58:04 PM
So make it smth like return .. w/e casting u have it have always 5 min reuse. Make a minimum reuse for mana burn.
Nice :D
Quote from: flamingAwe on October 16, 2009, 08:52:39 PM
only es and sws have insane reuse on oly
nerfing reuse will make skill useless for all humans/dark elvs
on our oly ee/es and ee/sws are dying too often so nobody plays them xd
im speaking about sps/ee and even (lol) bishop
Quote from: Alex on October 16, 2009, 10:08:38 PM
on our oly ee/es and ee/sws are dying too often so nobody plays them xd
im speaking about sps/ee and even (lol) bishop
I only see mana burn bots inside oly and some ty/des +2 or 3 daggers :S
it's fine as it is now, outside oly, mage vs mage is far from being mana burn, why? because with all these SOFs, hero uds, uds, vengeance, you burn very often for 40 mana while the skill is 100 mana itself... plus, its not effective against some class : some archers, some orcs etc..
And the main reason is, mana burn gives a point at playing recharger, as ee/es i can recharge pretty much everything,even my self recharge is 1 k mp in less than 10 sec hence... mana burn ? if you really care, delete it inside oly, but it's fine outside.
wtb lock topic !
make the cost= how much it burns
Quote from: Danilo on October 17, 2009, 03:23:33 PM
make the cost= how much it burns
it burns a lot less than cost to tank on ud .. on ai...
you want to improve tank-burning? xD
Quote from: flamingAwe on October 17, 2009, 03:58:05 PM
it burns a lot less than cost to tank on ud .. on ai...
you want to improve tank-burning? xD
and 1,5k on mages
Quote from: flamingAwe on October 16, 2009, 08:52:39 PM
only es and sws have insane reuse on oly
nerfing reuse will make skill useless for all humans/dark elvs
its rly easy, but in gracia, where skill reuse time is fixed on same amount of time for all classes and its not depend on casting or atakspeed.....so w8ing gracia )))
Quote from: flamingAwe on October 17, 2009, 03:58:05 PM
it burns a lot less than cost to tank on ud .. on ai...
you want to improve tank-burning? xD
and there are so many tanks and UD/AI/SoF are lasting for 20 min
Quote from: Alex on October 18, 2009, 09:13:34 AM
and there are so many tanks and UD/AI/SoF are lasting for 20 min
join NM, join my party and you won't ever care again about mana burn :D
Quote from: Marinella on October 18, 2009, 08:20:36 AM
its rly easy, but in gracia, where skill reuse time is fixed on same amount of time for all classes and its not depend on casting or atakspeed.....so w8ing gracia )))
gracia... the summoner's era? leet !
Quote from: our4n0s on October 18, 2009, 11:23:41 AM
join NM, join my party and you won't ever care again about mana burn :D
And we are only 3 :D
Quote from: our4n0s on October 18, 2009, 11:23:41 AM
join NM, join my party and you won't ever care again about mana burn :D
why would some one care if like u said, mana burn is a piece of shit that burn less than it cost??
Quote from: Danilo on October 18, 2009, 01:15:56 PM
why would some one care if like u said, mana burn is a piece of shit that burn less than it cost??
Nice sig, I'm watching it for 5 mins xD
Quote from: our4n0s on October 18, 2009, 11:30:01 AM
gracia... the summoner's era? leet !
dream on, we said the same thing about Hellbound with the 3 OP summoner skills not yet implemented... and the ponies were badly nerfed.
Quote from: WindPhoenix on October 18, 2009, 03:18:01 PM
dream on, we said the same thing about Hellbound with the 3 OP summoner skills not yet implemented... and the ponies were badly nerfed.
These skills, if you mean servitor loyalty, servitor barrier and mutual response are all implemented, only mutual response doesn't work but mutual response is far from being OP anyway, it's more likely shit.
On the other hand, servitor loyalty is really leet, i do have it : servitor's patk damage x2 when master is atacked, didn't check magic damages but i guess it's nearly equal.
Servitor barrier is completely Overpowered ! The only problem toward it remains erase :
Servitor barier lasts 20 sec, meanwhile your servitor's HP will not move at all allthough Transfer Pain still works, meaning.... 20 sec of TP no matter what are the incured dmg except if erase lands :)
Quote from: Danilo on October 18, 2009, 01:15:56 PM
why would some one care if like u said, mana burn is a piece of shit that burn less than it cost??
Did i say mana burn is a piece of shit than burns less than it costs ? no, i really doubt so, retard.
Quote from: our4n0s on October 18, 2009, 05:28:41 PM
These skills, if you mean servitor loyalty, servitor barrier and mutual response are all implemented, only mutual response doesn't work but mutual response is far from being OP anyway, it's more likely shit.
On the other hand, servitor loyalty is really leet, i do have it : servitor's patk damage x2 when master is atacked, didn't check magic damages but i guess it's nearly equal.
Servitor barrier is completely Overpowered ! The only problem toward it remains erase :
Servitor barier lasts 20 sec, meanwhile your servitor's HP will not move at all allthough Transfer Pain still works, meaning.... 20 sec of TP no matter what are the incured dmg except if erase lands :)
then again, count how many summoners have those skills.
Quote from: WindPhoenix on October 18, 2009, 10:03:55 PM
then again, count how many summoners have those skills.
i didn't comment this fact, i only pointed summoners indeed got 3 good skills from HB, among them 2 are really good and they are working then for FSs... it is said they will be at donny after main exploits are fixed but.. that could be next year aye?
Quote from: our4n0s on October 18, 2009, 10:50:13 PM
i didn't comment this fact, i only pointed summoners indeed got 3 good skills from HB, among them 2 are really good and they are working then for FSs... it is said they will be at donny after main exploits are fixed but.. that could be next year aye?
anything is posible on Dragon NotWork