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Archive => Obsolete => Discussion => Topic started by: flamingAwe on October 29, 2009, 11:52:42 PM

Title: Augments on oly
Post by: flamingAwe on October 29, 2009, 11:52:42 PM
remove passive augments from oly
Do the job fully,or don't do anything
sws/ee still can kick many asses, so this halfremoving failed!
Title: Re: Augments on oly
Post by: Dag on October 30, 2009, 10:04:16 AM
???
reflect damage?????
Title: Re: Augments on oly
Post by: Dag on October 30, 2009, 10:14:22 AM
mh.... ok  it's mornin but... wp isn't dagger???
Title: Re: Augments on oly
Post by: Kikolina on October 30, 2009, 10:21:09 AM
Quote from: Dag on October 30, 2009, 10:14:22 AM
mh.... ok  it's mornin but... wp isn't dagger???

awe said sws ee rules.. wildpussy2 is sws ee that actually wins something on infinity.. he doesnt have any passive.. he still kicks asses xD
Title: Re: Augments on oly
Post by: Dag on October 30, 2009, 10:35:43 AM
ah wp2.

well.... when fighter is out of mp, so no skill..... his reflect damage works really well...... (freezing skin + song vengeance+ valakas for reflect damage?)
so i thing that it works reeeeeeeally well also vs ES summons
Title: Re: Augments on oly
Post by: our4n0s on October 30, 2009, 10:41:50 AM
Quote from: flamingAwe on October 29, 2009, 11:52:42 PM
remove passive augments from oly
Do the job fully,or don't do anything
sws/ee still can kick many asses, so this halfremoving failed!
lol come on !
if it was reflect dmg then sws ee has a song for that...

Well tbh it looks more to me that you actually did this topic only because you want augments activ back but let me tell you... this wont happen, no matter how bad you spam forum and up the topic... not that i would mind tho since augments ftw my chars !

the fact is drake cannot remove passivs and activ from incured dmg, so what? he managed to remove other activ augs and that's ok, our olympiad is way way way more balanced at least on NM, got a problem with that?
Title: Re: Augments on oly
Post by: Dag on October 30, 2009, 10:43:21 AM
Quote from: Kikolina on October 30, 2009, 10:37:01 AM
sws ee got no freezing skin :) i really doubt awe cant outheal that dmg xD
freezing from sps?

sorry guys :D 4 years here, and 0 mages done
Title: Re: Augments on oly
Post by: flamingAwe on October 30, 2009, 11:28:51 AM
Passives has nothing to do with sws/ee
sws/ee was mentioned just cause admins failed to remove good class from oly, only active augments don't make a good player.

The thought of the topic is remove all augments, or don't touch only actives

Quote from: our4n0s on October 30, 2009, 10:41:50 AM
Well tbh it looks more to me that you actually did this topic only because you want augments activ back but let me tell you... this wont happen, no matter how bad you spam forum and up the topic... not that i would mind tho since augments ftw my chars !

i do not want active augments back, personally do not need them at all to win on oly
i want passive augments deleted as well, cause half job done is worse than job not even started
Title: Re: Augments on oly
Post by: our4n0s on October 30, 2009, 01:03:47 PM
Quote from: flamingAwe on October 30, 2009, 11:28:51 AM
Passives has nothing to do with sws/ee
sws/ee was mentioned just cause admins failed to remove good class from oly, only active augments don't make a good player.

admins didn't want to remove good class from oly, they wanted to balance it, and this was the job, this is done.



and to half job done worse than job not even started, first you definitely don't know the job, i ll repeat it, the job was to BALANCE olympiad, this is 100% done.

Yet, let's consider a job's parents, feeding the kids, or a student job, getting a good mark ! or merely studying !
i rather take the half done job than not started job...
Title: Re: Augments on oly
Post by: Furesy on October 30, 2009, 01:12:14 PM
Quote from: our4n0s on October 30, 2009, 10:41:50 AM
the fact is drake cannot remove passivs and activ from incured dmg, so what? he managed to remove other activ augs and that's ok, our olympiad is way way way more balanced at least on NM, got a problem with that?
Hahaha xd
Title: Re: Augments on oly
Post by: our4n0s on October 30, 2009, 01:25:01 PM
Quote from: Furesy on October 30, 2009, 01:12:14 PM
Hahaha xd
i told u sws ee wasn't shit still qq
Title: Re: Augments on oly
Post by: Furesy on October 30, 2009, 01:29:40 PM
Quote from: our4n0s on October 30, 2009, 01:25:01 PM
i told u sws ee wasn't shit still qq
I'm laughing at what you said xd

Besides, I got no time to go oly now, got my mind on other things and got exams week :p
Title: Re: Augments on oly
Post by: our4n0s on October 30, 2009, 01:31:45 PM
Quote from: Furesy on October 30, 2009, 01:29:40 PM
I'm laughing at what you said xd

Besides, I got no time to go oly now, got my mind on other things and got exams week :p
what i said, is basically what you said, so still, qq?
concerning oly balance, hadn't be that balanced for years
Title: Re: Augments on oly
Post by: Dadghamor on October 30, 2009, 01:33:34 PM
Who is the warrior that dies from reflect damage against a SWS/EE??
Title: Re: Augments on oly
Post by: flamingAwe on October 30, 2009, 01:46:38 PM
Quote from: our4n0s on October 30, 2009, 01:03:47 PM
, the job was to BALANCE olympiad, this is 100% done.


just wonder, what balance do you see?
all i noticed for last wekk is that bp/pp became totally useless, sws/ee became shortly usefull, only in good hands can do something vs low damage dealing classes
sps/ee got more classes to eat
none of fighters won anything, besides they lost possible active M bar(as all others, well bonus to sps/ee)  or might(now even less damage)
ty/de unaffected (ah no, forgot, some ppl who could kill them had Celestial aug, removing which only lowered chance of killing them)

Biggest what has happened, is that some classes lost usefull augments, some kept.
Title: Re: Augments on oly
Post by: Dag on October 30, 2009, 01:53:14 PM
Quote from: Dadghamor on October 30, 2009, 01:33:34 PM
Who is the warrior that dies from reflect damage against a SWS/EE??

the manaburned one that without mp, hit normally
Title: Re: Augments on oly
Post by: our4n0s on October 30, 2009, 01:57:26 PM
Quote from: flamingAwe on October 30, 2009, 01:46:38 PM
just wonder, what balance do you see?
Things are different on NM, by the way Notkiko plays one of my chars, a bp/wk, on NM, and he is one of the balance to ty/de, actually most of bp/mage are rolling ty/de. ty/de is the only balance we have to th/pp, our th/pp is killing everything except ty/de and me on ee/es it's 1-1 so far, that's why we gotta keep orcs this way at least on NM..


Quote from: flamingAwe on October 30, 2009, 01:46:38 PM

all i noticed for last wekk is that bp/pp became totally useless, sws/ee became shortly usefull, only in good hands can do something vs low damage dealing classes
bp/pp with wolfman ftw ! it has some nice buffs, resists, and debuffs, but no every class is meant to be an oly farmer, maybe this is why it doesn't roll oly ?
Why do you keep mentioning ee/sws, if you don't make a bond between them and passiv aug still working then tell me why you mention them lol? it's good if they can still join, the more class, combos can join the olympiad without being overpowered at the same time, the more is the olympiad funny and balanced both at the same time.

Quote from: flamingAwe on October 30, 2009, 01:46:38 PM
sps/ee got more classes to eat
Wrong, as you recognize it laters, sps/ee now cannot win ty/wc ty/ol and ty/de, since no celestial.
Quote from: flamingAwe on October 30, 2009, 01:46:38 PM
none of fighters won anything, besides they lost possible active M bar(as all others, well bonus to sps/ee)  or might(now even less damage)
Fighter didn't win anything directly, but i do hope you can see they won a lot undirectly ?
bp/wk cannot win good th/pp on nm, kiko actually got rolled really bad.
and ty/wc now has a chance vs summoners... like bp wk..
Concerning TH/PPs, they didn't have a chance vs me on ee/es or kazi on pp/wk earlier, but now they do stand a chance, at least for good ones...
Same with glad/pp, hard to kill good ones w/o augments, these mofo are HP bags...
i could keep going but i believe i did my point.

Quote from: flamingAwe on October 30, 2009, 01:46:38 PM
ty/de unaffected (ah no, forgot, some ppl who could kill them had Celestial aug, removing which only lowered chance of killing them)

Indeed, and oly is adapting to them, bp/ne, bp/wk and bp/sorc are poping up, blancing ty/de's.
Title: Re: Augments on oly
Post by: Kikolina on October 30, 2009, 02:04:50 PM
Quote from: our4n0s on October 30, 2009, 01:57:26 PM
bp/wk cannot win good th/pp on nm, kiko actually got rolled really bad.

gimme FSs, qq :-X

Quote from: flamingAwe on October 30, 2009, 01:46:38 PM
just wonder, what balance do you see?
all i noticed for last wekk is that bp/pp became totally useless, sws/ee became shortly usefull, only in good hands can do something vs low damage dealing classes

lol why sws ee is more usefull than pp bp?? in fact i d say, pp bp with as+16 could kill faster than sws ee with it O_o
Title: Re: Augments on oly
Post by: flamingAwe on October 30, 2009, 03:20:40 PM
Quote from: Kikolina on October 30, 2009, 02:04:50 PM
lol why sws ee is more usefull than pp bp?? in fact i d say, pp bp with as+16 could kill faster than sws ee with it O_o

2 words: mana burn


now for our4n0s :

BP/xx WERE rolling ty/de, nothing has changed except killing bp/pp class (that ws actually balanced, couldn't kill any mage)
(btw using summng scrolls on oly  is lame, cause it's not part of char, you may not agree, but at least most infinity admited this and play normally, this part not in discusion here)

i mentioned ee/sws ONLY cause this aug removal FAILED to remove them from oly, as 1 of examples, don't put all your attention to that part of post, forget even that i mentioned them, post not about them

for ee/es:  th/pp, glad/pp huge HP, who cares you still can nuke them to death, only thing changed is that nuke now has 0 reuse and 1/3 power of augment (1 sec reuse and 1/2 power for second nuke) for bp/wk other strategy applies

normal sps/ee would kill ty/wc same as w/o augment removal, that 10 sec celestial gives not much
well, removing celestial augment ofc gave more chances for ty/de against sps/ee, but still sps/ee is 1 hit, if ty/de on nm couldn't be close till celestial ends.. well they have lots to learn


no balance was made, only were hardly nerfed 2 classes (bp/pp to 0, and sws/ee to killing less ppl)
Title: Re: Augments on oly
Post by: flamingAwe on October 30, 2009, 04:20:41 PM
Quote from: Kikolina on October 30, 2009, 04:05:37 PM
and bp doesnt have it? seriously the reuse doesnt matter here, sws ee cant kill anything more than pp bp.. he burns u down faster but he cant kill u ( justspirit/flamingawe ).. what he CAN kill, is same as it was burned slower =)

reuse matters a lot
sws/ee can burn faster than mana regens for heal or skill use, bp/pp can't

once again leave this ee/sws offtopic

topic is about removing all augments, not just part.
Title: Re: Augments on oly
Post by: Dadghamor on October 30, 2009, 04:30:17 PM
Quote from: Dag on October 30, 2009, 01:53:14 PM
the manaburned one that without mp, hit normally
you can win anyway, if you scored most damage.EE can only burn your mana without Nuke, that doesn't count as damage...or does?
Title: Re: Augments on oly
Post by: ehlena on October 30, 2009, 04:33:10 PM
Quote from: Dag on October 30, 2009, 10:43:21 AM
freezing from sps?

sorry guys :D 4 years here, and 0 mages done
yeah!
let's do a facebook group? ^^' (2 members?) lol
Title: Re: Augments on oly
Post by: our4n0s on October 30, 2009, 05:08:51 PM
Quote from: flamingAwe on October 30, 2009, 03:20:40 PM


i mentioned ee/sws ONLY cause this aug removal FAILED to remove them from oly, as 1 of examples, don't put all your attention to that part of post, forget even that i mentioned them, post not about them

for ee/es:  th/pp, glad/pp huge HP, who cares you still can nuke them to death, only thing changed is that nuke now has 0 reuse and 1/3 power of augment (1 sec reuse and 1/2 power for second nuke) for bp/wk other strategy applies

normal sps/ee would kill ty/wc same as w/o augment removal, that 10 sec celestial gives not much
well, removing celestial augment ofc gave more chances for ty/de against sps/ee, but still sps/ee is 1 hit, if ty/de on nm couldn't be close till celestial ends.. well they have lots to learn
first i focus on ee sws because to me it is the main problem :  you see ee sws joining oly and making some points as a system error but to me it is wanted, 1 more class that can join oly, make some points nevertheless not farm it is really nice, it adds diversification (is that an english word?) to oly XD

As for ee/es, good pp/th and you have none is really really hard, as for me my problem is draks, 1 shoting pony and stabing me for 4.5k, belive me its harddddddddd :D oh yeah and when i send him pony he drains more hp with VR from jewels than dmg from pony lmao :d

as for ee;sps, 10 sec cele was all they needed to win ty de ty wc etc, cuz atm they meet ty wc 30% hp and they get instant death on NM, if this doesn't ahppen on infinity the only possible reason is that your ty wc is not good enough, since trust me, meeting ty wc from sps ee is geting 2k per hit from a mofo on celestial with huge atak speed.


as for ty de what you mean is not clear, so i ll try to explain better what i said :
sps ee with cele aug >>>>> ty de
sps ee w/o cele aug <<<<<< ty de
Title: Re: Augments on oly
Post by: our4n0s on October 30, 2009, 05:48:07 PM
Quote from: Dadghamor on October 30, 2009, 04:30:17 PM
you can win anyway, if you scored most damage.EE can only burn your mana without Nuke, that doesn't count as damage...or does?
doesn't count as dmg, already checked, so yeah you made the point, doesn't matter mana burning a mge from sws ee.
Title: Re: Augments on oly
Post by: Dadghamor on October 30, 2009, 09:25:25 PM
Quote from: our4n0s on October 30, 2009, 05:08:51 PM
first i focus on ee sws because to me it is the main problem :  you see ee sws joining oly and making some points as a system error but to me it is wanted, 1 more class that can join oly, make some points nevertheless not farm it is really nice, it adds diversification (is that an english word?) to oly XD

As for ee/es, good pp/th and you have none is really really hard, as for me my problem is draks, 1 shoting pony and stabing me for 4.5k, belive me its harddddddddd :D oh yeah and when i send him pony he drains more hp with VR from jewels than dmg from pony lmao :d

as for ee;sps, 10 sec cele was all they needed to win ty de ty wc etc, cuz atm they meet ty wc 30% hp and they get instant death on NM, if this doesn't ahppen on infinity the only possible reason is that your ty wc is not good enough, since trust me, meeting ty wc from sps ee is geting 2k per hit from a mofo on celestial with huge atak speed.


as for ty de what you mean is not clear, so i ll try to explain better what i said :
sps ee with cele aug >>>>> ty de
sps ee w/o cele aug <<<<<< ty de
LoL....
You are just making my day. "If there aren't good this....good that on Infinity..."YOU are playing on a more lol-server than Infy with less enchanted weapon at +16....
As you talk you can't even play your EE/ES,or maybe you play this sub like almost 80% of people:Attack with summon ,mana burn and run.


At least on Infy we have people that are able to use more than 3 skills with that class.
Title: Re: Augments on oly
Post by: Diabolical on October 30, 2009, 11:33:47 PM
Quote from: our4n0s on October 30, 2009, 01:57:26 PM

Concerning TH/PPs, they didn't have a chance vs me on ee/es or kazi on pp/wk earlier, but now they do stand a chance, at least for good

Or me

Quote from: flamingAwe on October 30, 2009, 03:20:40 PM

no balance was made, only were hardly nerfed 2 classes (bp/pp to 0, and sws/ee to killing less ppl)

and me :(
Title: Re: Augments on oly
Post by: Diabolical on October 30, 2009, 11:40:44 PM
Quote from: Dadghamor on October 30, 2009, 09:25:25 PM
LoL....
You are just making my day. "If there aren't good this....good that on Infinity..."YOU are playing on a more lol-server than Infy with less enchanted weapon at +16....
As you talk you can't even play your EE/ES,or maybe you play this sub like almost 80% of people:Attack with summon ,mana burn and run.


At least on Infy we have people that are able to use more than 3 skills with that class.

actually before u state crap about ur lol server with the lollypops weapons , i advice u to come to nightmare and maybe watch oly or watch pvp , actually u might learn something
Title: Re: Augments on oly
Post by: Kikolina on October 30, 2009, 11:56:34 PM
stfu both better, each server got their kind of ppl that adjust to the environment however it is and make the best out of it, was there and saw it :P
Title: Re: Augments on oly
Post by: our4n0s on October 31, 2009, 12:13:17 AM
Quote from: Dadghamor on October 30, 2009, 09:25:25 PM
LoL....
You are just making my day. "If there aren't good this....good that on Infinity..."YOU are playing on a more lol-server than Infy with less enchanted weapon at +16....
As you talk you can't even play your EE/ES,or maybe you play this sub like almost 80% of people:Attack with summon ,mana burn and run.


At least on Infy we have people that are able to use more than 3 skills with that class.
Dude i was using self recharge before your ee/es even thought about it, as for rest.... duno, my ratio with augment was nearby 100 wins for 1 defeat, except transfers while your ee/es had 100/30, as for mana burn heal and pet atack, no i am far from using only these.
On the other hand, i know both NM and infinity oly, and so does kiko and from what he said NM's pp/th, ty/de, and ty/wc completely owns infinity's ones.
My ee/es currently owns whole oly except 1 sps ee and 2 ty de, and its 50:50 with 1 th/pp, that's enough for you to get the point i manage my ee/es pretty well isn't it?
If u go check my ratio win / defeat u ll see many defeats, now if u go check NM's oly crry topic  u ll see everone complaning about me selling/transfering hero statu, which shall explains the defeat since as i said my ratio was 100/1 at augment time (till he/pp lethaled me)(transfer hadn't started ).

I hope you ll get the point that when i am talking about 1 oly combo, i am considering the best player we have in that combo, so if i say ty/de owns i will consider szi/metal (i know these nicks sadly wont mean anything to you qq) etc...

oh and i don't know what +16 weapons comes to do in this msg, but nvm i guess :D

as i wrote it, you probably won't believe we have much better fighters, it looks a lot like i braging out etc and that's partly true, but yeah our ty de pp th and wc ty have nothing in common with inf's one, on the other hand it's also a fact your bp/wk and sps/ee's >>> nm's ones, saying that to make you get i am having a still quite 'objeciv' point of view
Title: Re: Augments on oly
Post by: Alex on October 31, 2009, 01:46:50 AM
Quote from: our4n0s on October 30, 2009, 05:08:51 PM

sps ee with cele aug >>>>> ty de


xD
Title: Re: Augments on oly
Post by: Dadghamor on November 03, 2009, 11:44:16 PM
Quote from: Kikolina on October 30, 2009, 11:56:34 PM
stfu both better, each server got their kind of ppl that adjust to the environment however it is and make the best out of it, was there and saw it :P
Dad....he started ..
Title: Re: Augments on oly
Post by: SyD on November 06, 2009, 10:13:28 AM
Quote from: G4ZZY on November 05, 2009, 10:14:40 PM
Drake if u deleted some augu on oly so Delete all Kurwa
Its not Oly but Critical critical BB .... N/C

KURWA DELETE ALL FOKING AUGMENTS ON OLY .....

+1
Title: Re: Augments on oly
Post by: Ann on November 06, 2009, 07:22:36 PM
Bump!
Del all the kinds of augs in oly. :P