ok so since yesterday morning the delay between hits is kurwa longer so could u change it back ?? cause its kinda annoying . for example when i was hitting like 5 hits now in the same time i hit like 3 so change it back plz ><
btw i dont ve screens cause kinda cant prove it with them xD
Quote from: jygh on September 12, 2010, 10:06:53 PM
ok so since yesterday morning the delay between hits is kurwa longer so could u change it back ?? cause its kinda annoying . for example when i was hitting like 5 hits now in the same time i hit like 3 so change it back plz ><
btw i dont ve screens cause kinda cant prove it with them xD
agree.
Archers have their machine guns, and we have reuse for death spike ?
and do something with divine protection and dance of alignment, they decrese dark, holy dmg by 50%,
i have max dark atribute, and tested that on bot with DC robe set
shouldnt they do something with all holy attacks, for example all this archers with "holy" icarus bows ?
couse now i hit them for 400 with 8k m atk, with rly low chance for m crit. And they can crit all the time, with rly good dmg...
just fix it
this lag/delay/whatever u wanna call it is affecting all skills no matter if its attacking skills or just buffs.
u can notice it while spamming a mage skill in high cast buffs like sps ayras or even while changing between skills for example :
death spike -lag- vampiric claw
switch - lag -trick
bless the body - lag- shield
hydro blast - lag - hydro blast
doesnt matter if its same skill or not there is something preventing u to use a skill after another no matter what buffs u got.
Lol this is nerfing orcs more ..... for RB it's like ..... low HP ... Bison + battle roar+zealot+DEATH cuse you don't have time for zealot ...... 1 more nerf and orc = waste of time , waste of money , WASTE OF EVERYTHING
Quote from: jygh on September 12, 2010, 10:06:53 PM
for example when i was hitting like 5 hits now in the same time i hit like 3 so change it back plz ><
Interesting :D cause usually Archers was taking the blame for F1 F1 F1 F1 :D
Quote from: Deavon on September 13, 2010, 01:40:41 AM
Interesting :D cause usually Archers was taking the blame for F1 F1 F1 F1 :D
there is no delay between f1 and f1, since you dont use any skills, rejoice f1 spammers :P
Quote from: Deavon on September 13, 2010, 01:40:41 AM
Interesting :D cause usually Archers was taking the blame for F1 F1 F1 F1 :D
well difference is that good buffed archer take 800 dmg from crt's from me . while me totally buffed vs archer can take 5 crts in a row for 2k lets say while i ll make 1 crt per 5 hits
Quote from: CrashOverAll on September 12, 2010, 11:50:38 PM
Lol this is nerfing orcs more ..... for RB it's like ..... low HP ... Bison + battle roar+zealot+DEATH cuse you don't have time for zealot ...... 1 more nerf and orc = waste of time , waste of money , WASTE OF EVERYTHING
Not only rb killing. Did u try to do make trains with tyrant/destro?? it really need some more skills from player. but 3 seconds just sucks... change it to at lest 1second .
Didn't you know? In the lore of Lineage, the Giants ruled the continent before humans took over, they always been around though, waiting and watching, and now they are back to make your lives miserable again, in the form of GM's with updates!
Quote from: Furesy on September 13, 2010, 11:35:47 AM
Didn't you know? In the lore of Lineage, the Giants ruled the continent before humans took over, they always been around though, waiting and watching, and now they are back to make your lives miserable again, in the form of GM's with updates!
OMFG :X we pwned
Quote from: Furesy on September 13, 2010, 11:35:47 AM
Didn't you know? In the lore of Lineage, the Giants ruled the continent before humans took over, they always been around though, waiting and watching, and now they are back to make your lives miserable again, in the form of GM's with updates!
u mean the GM are only torso, w/o legs, just like the giants? auch menz.
Quote from: jygh on September 13, 2010, 08:57:31 AM
well difference is that good buffed archer take 800 dmg from crt's from me . while me totally buffed vs archer can take 5 crts in a row for 2k lets say while i ll make 1 crt per 5 hits
we need more mage critical rate. its not like we want 100% critical rate bck, but 20% its just a joke!
specially when every1 is full buffed, as jyg kurwa said. We cand beat an archer full-buffed hitting for 200/300 and rarely giving criticals, while he hit us for 2k every fkcing time. OFC archers are supposed to beat mages, but NOT always.
I guess 50% mage critical is fair enough.
Quote from: 666VeNoM on September 13, 2010, 04:20:24 PM
we need more mage critical rate. its not like we want 100% critical rate bck, but 20% its just a joke!
specially when every1 is full buffed, as jyg kurwa said. We cand beat an archer full-buffed hitting for 200/300 and rarely giving criticals, while he hit us for 2k every fkcing time. OFC archers are supposed to beat mages, but NOT always.
I guess 50% mage critical is fair enough.
QQ
try play ur L0L mage on other (good working, HB+) servers and u will come back here :)
btw : I not play archer
Quote from: 666VeNoM on September 13, 2010, 04:20:24 PM
we need more mage critical rate. its not like we want 100% critical rate bck, but 20% its just a joke!
specially when every1 is full buffed, as jyg kurwa said. We cand beat an archer full-buffed hitting for 200/300 and rarely giving criticals, while he hit us for 2k every fkcing time. OFC archers are supposed to beat mages, but NOT always.
I guess 50% mage critical is fair enough.
buy valakases and stop QQ god damit...
Quote from: lucifsg on September 12, 2010, 10:35:30 PM
this lag/delay/whatever u wanna call it is affecting all skills no matter if its attacking skills or just buffs.
u can notice it while spamming a mage skill in high cast buffs like sps ayras or even while changing between skills for example :
death spike -lag- vampiric claw
switch - lag -trick
bless the body - lag- shield
hydro blast - lag - hydro blast
doesnt matter if its same skill or not there is something preventing u to use a skill after another no matter what buffs u got.
Agree.
Ayras is a high cast skill w/o delay thats why it temporarily decreases your magic attack power during PvP.
Quote from: 666VeNoM on September 13, 2010, 04:20:24 PM
we need more mage critical rate. its not like we want 100% critical rate bck, but 20% its just a joke!
specially when every1 is full buffed, as jyg kurwa said. We cand beat an archer full-buffed hitting for 200/300 and rarely giving criticals, while he hit us for 2k every fkcing time. OFC archers are supposed to beat mages, but NOT always.
I guess 50% mage critical is fair enough.
lol
If dmg system with attributes and elements would work correct, mages would never need high magic crit rate, that's why NCSoft decided to nerf magic crit rate on almost every following chronicle, it's supposed to be low and rare to occur.
that DELAY BETWEEN skills is rly shit for TH and gladiators :/ I need 10-15 sec on full bufs to make my force lvl 8 xD QQ fix it plz fast
Quote from: OwnerPL on September 13, 2010, 05:52:04 PM
that DELAY BETWEEN skills is rly shit for TH and gladiators :/ I need 10-15 sec on full bufs to make my force lvl 8 xD QQ fix it plz fast
Gladiators were killed with this nerf...
fix it pls because dagger cant use backstub etc... >:( >:( >:(
Quote from: Furesy on September 13, 2010, 05:43:10 PM
lol
If dmg system with attributes and elements would work correct, mages would never need high magic crit rate, that's why NCSoft decided to nerf magic crit rate on almost every following chronicle, it's supposed to be low and rare to occur.
Yeah, but since we have custom att system and some bugs on elements, we should have balanced critical rates. Honestly I dont know what is easier to do. But I think increase max mage critical rate would be faster than fix att system and elements. When all get fixed, just lower critical rate again.
Its so annoying when u get 2.1k casting 5k+ m.atk and hit an archer 10x to give like 3k dmg while he hit u 2x and give the same dmg. But Im used to nerfs on mages. Always played as one... Good old C3/C4 times ;D
is a bug or a failed update ?
Quote from: 666VeNoM on September 13, 2010, 08:14:16 PM
Yeah, but since we have custom att system and some bugs on elements, we should have balanced critical rates. Honestly I dont know what is easier to do. But I think increase max mage critical rate would be faster than fix att system and elements. When all get fixed, just lower critical rate again.
Its so annoying when u get 2.1k casting 5k+ m.atk and hit an archer 10x to give like 3k dmg while he hit u 2x and give the same dmg. But Im used to nerfs on mages. Always played as one... Good old C3/C4 times ;D
When i get from elf at least 4 to 10 hits magic critical and even criticals on cancel you shouldn't speak about increase of magic criticals. Accept the fact that you choose human that has lower WIT.
At least song of windstorm should be like the other songs...
Quote from: VforVanilla on September 13, 2010, 09:44:00 PM
When i get from elf at least 4 to 10 hits magic critical and even criticals on cancel you shouldn't speak about increase of magic criticals. Accept the fact that you choose human that has lower WIT.
Im talking mainly about the difference on dmg caused by a mage and by an archer.
mages on full buff give 200/300 hits and 1k criticals (and lets say 4 criticals in 10 hits). On the other hand, archers give 2k/3k/4k dmg on criticals, and the critical rate is about 7 criticals on 10 hits.
I dont mind giving 4/10 criticals if I cause more damage... ::)
Just fix this retarded delay on skills, you're fuking up mages,glads, tyrants and daggers with 1single "update".....
Quote from: 666VeNoM on September 13, 2010, 10:08:44 PM
mages on full buff give 200/300 hits and 1k criticals.
better delete char ::)
make atri in armor ... so you maybe dont die on 3 hits :P
Quote from: 666VeNoM on September 13, 2010, 08:14:16 PM
Yeah, but since we have custom att system and some bugs on elements, we should have balanced critical rates. Honestly I dont know what is easier to do. But I think increase max mage critical rate would be faster than fix att system and elements. When all get fixed, just lower critical rate again.
Its so annoying when u get 2.1k casting 5k+ m.atk and hit an archer 10x to give like 3k dmg while he hit u 2x and give the same dmg. But Im used to nerfs on mages. Always played as one... Good old C3/C4 times ;D
easier doesnt mean better, and how can u complain about mage in previous chronicles... it was pure Linemage back then
Quote from: Sali on September 14, 2010, 02:36:00 AM
easier doesnt mean better, and how can u complain about mage in previous chronicles... it was pure Linemage back then
where did u read that?
I said "good old c3/c4 times..."
So it means C3/C4 was nice for mages.
Quote from: 666VeNoM on September 14, 2010, 03:28:58 AM
where did u read that?
I said "good old c3/c4 times..."
So it means C3/C4 was nice for mages.
finding some commonsense in "But Im used to nerfs on mages. Always played as one... Good old C3/C4 times" like mages are the only class geting nerfed here and there
noone remember about daggers ... poor daggers......
Quote from: CrashOverAll
Lol this is nerfing orcs more ..... for RB it's like ..... low HP ... Bison + battle roar+zealot+DEATH cuse you don't have time for zealot ...... 1 more nerf and orc = waste of time , waste of money , WASTE OF EVERYTHING
How about: start to play in a team as one team and not a solo player.. or delete L2
Quote from: Deavon
Interesting :D cause usually Archers was taking the blame for F1 F1 F1 F1 :D
How that called.. right, faceroll over keyboard.. ;D
that update sounds great, if it stays there might be some future for dn :)
Quote from: Ungolianth on September 14, 2010, 03:36:13 AM
atributte resist dont work now as i heard on normal attack only on skills so keep ur jokes for sheva
do you have any problem to sheva?
Quote from: IvolveR on September 14, 2010, 08:17:40 AM
that update sounds great, if it stays there might be some future for dn :)
Rerole to archer :D thats what you meant?
BTW your bp in pt will have delay also so we are fuked anyway... but if u are deathhand with 5kCp/15hp and run like a crazy hourse in a dervy you dont need it :D
the solution is simple.... reroll to archers.... LOOOL
i dont wanna leave my mage but since i cant kill no one ...... and drake/track said this is how it should be + more balanced= LOL :D
Quote from: Gonzal on September 14, 2010, 04:14:07 PM
Rerole to archer :D thats what you meant?
BTW your bp in pt will have delay also so we are fuked anyway... but if u are deathhand with 5kCp/15hp and run like a crazy hourse in a dervy you dont need it :D
Deathand *** and 12,2k hp 5,5k cp and i rly cant w8 to get rid of pr/glad cause its rly slow runner .
boost my smart cubic root and then ill have a lil chance to hit you :D
Quote from: Gonzal on September 14, 2010, 05:35:12 PM
boost my smart cubic root and then ill have a lil chance to hit you :D
warrior bane/blizzard bb
Guess we can w8 some more time to seehow things turn out with this update
Quote from: WindPhoenix on September 14, 2010, 07:06:57 PM
warrior bane/blizzard bb
blizzard never land and warrior bane i spam it a lot :D
but he still running faster than mages
Quote from: Gonzal on September 14, 2010, 10:37:59 PM
blizzard never land and warrior bane i spam it a lot :D
but he still running faster than mages
(http://img245.imageshack.us/img245/7122/shot00061g.jpg) (http://img245.imageshack.us/i/shot00061g.jpg/)
im still trying to understan how w/o having elemental/divine prot or song i hit sh1t...
WTB block ww in sps/es :D
Quote from: Deavon on September 14, 2010, 11:22:06 PM
(http://img245.imageshack.us/img245/7122/shot00061g.jpg) (http://img245.imageshack.us/i/shot00061g.jpg/)
warrior bane removes haste as well, but meh. and gg for all the rivers of tears that made blizzard from a good skill to a shit one. ballance my ass :D
Quote from: Deavon on September 14, 2010, 11:22:06 PM
(http://img245.imageshack.us/img245/7122/shot00061g.jpg) (http://img245.imageshack.us/i/shot00061g.jpg/)
haha nice pm))))
Quote from: voudas69 on September 14, 2010, 04:14:47 PM
the solution is simple.... reroll to archers.... LOOOL
i dont wanna leave my mage but since i cant kill no one ...... and drake/track said this is how it should be + more balanced= LOL :D
now server is unbalanced, but i am pretty sure when 90% mages make reroll on arhers, them track/drake start think abaut this nonsensed update
like always too late dear gm!
Quote from: chlipus on September 15, 2010, 12:28:45 AM
now server is unbalanced, but i am pretty sure when 90% mages make reroll on arhers, them track/drake start think abaut this nonsensed update
like alvays too late dear gm!
as long as they dont nerf cancel as well, i'll stay mage for ever :D for the sheer pleasure of cancelling your buffs before dying :x
Quote from: WindPhoenix on September 15, 2010, 12:30:49 AM
as long as they dont nerf cancel as well, i'll stay mage for ever :D for the sheer pleasure of cancelling your buffs before dying :x
thats the spirit :D
I rly dont find a reasson why this should be change since there will be a bit more balance in game and perhpas will force ppl to find new ways of game play ,
BUMP
lucif, stop flooding!
bumpzor!
;D