Every oly fight against char with root = I'm rooted. With 2x dryad tatoo lvl4, with mental shield lvl4, chant of spirit, lionheart, passive thoughtness +15. I'm rooted sometimes in 2 seconds of fight, often 3-4 times during one fight. So I'm asking, what is landrate of roots if this skill ignoring all I can do to protect against this ? Or mby I missed something ?
Mental Shield Lv. 4 - Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks + 50 %. Effect 4.
Chant of Spirit - Temporarily increases party members' resistance to buff cancel + ? % and debuff attack + 20 %.
Lionheart Lv. 3 - Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock + 80 % for 1 min.
Toughness Lv 115 Increases resistance to sleep, hold and poison attacks by 25. Enchant Power: Increases resistance.
+15 Power Increases resistance.
50+20+80+25 = 175% from skills + 80% from tatoos = 255% of protection.... So, how can I get root ? Explain it plz.
Quote from: EvilPL on February 05, 2011, 06:27:11 AMSo, how can I get root ? Explain it plz.
http://www.youtube.com/watch?v=F_6IjeprfEs :o
Quote from: trooperXkoki on February 05, 2011, 07:39:32 AM
http://www.youtube.com/watch?v=F_6IjeprfEs :o
+6387152871267587128570105287101852071582071
Sepultura kick asseeees
Quote from: Neozinhu on February 05, 2011, 07:47:27 AM
+6+3+8+7+1+5+2+8+7+1+2+6+7+5+8+7+1+2+8+5+7+0+1+0+5+2+8+7+1+0+1+8+5+2+0+7+1+5+8+2+0+7+1
Sepultura kick asseeees
lets say near +177
Quote from: EvilPL on February 05, 2011, 06:27:11 AM
Every oly fight against char with root = I'm rooted. With 2x dryad tatoo lvl4, with mental shield lvl4, chant of spirit, lionheart, passive thoughtness +15. I'm rooted sometimes in 2 seconds of fight, often 3-4 times during one fight. So I'm asking, what is landrate of roots if this skill ignoring all I can do to protect against this ? Or mby I missed something ?
Mental Shield Lv. 4 - Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks + 50 %. Effect 4.
Chant of Spirit - Temporarily increases party members' resistance to buff cancel + ? % and debuff attack + 20 %.
Lionheart Lv. 3 - Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock + 80 % for 1 min.
Toughness Lv 115 Increases resistance to sleep, hold and poison attacks by 25. Enchant Power: Increases resistance.
+15 Power Increases resistance.
50+20+80+25 = 175% from skills + 80% from tatoos = 255% of protection.... So, how can I get root ? Explain it plz.
Simply land rate of root is set on too high value. I've been telling since C4 to revise debuff land rates, because it's overpowered, but 0 (zero) GM can provide us any formula to count them or explain them :)
This is one formula what I used (and worked well) in the past:
Root/Hold - (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.)
Base Land Rate - highest one possible 0,80
Men modifier - Orcs have 27 MEN, it comes 1,31 value (check link for http://l2p.l2wh.com/mdef.html )
Learn Level - 2nd class type, so 74 (some people say that if skill is enchanted on +x, value should be calculated like 74+x; I doubt though)
Target Level - usually max, so 85
M.Atk - various (some necro could say something)
M.Def - Over the Body doesn't give additional M.Def, but still around 1,8k in case of orcs
Following the idea of that link, mental shield doesn't give any resist against root even though it is written there.
Let's do a quick calculation now :) I'm gonna believe that necro has more than 7,2k M.Atk on oly, so M.Atk/M.Def=4
Let's not involve resists for first time...
(0,8/1,31*1)*(74/85)*4=2,12 (means 212%, so perma root)
Now, let's add +200% resist, this way "1" will become "3" in the formula.
(0,8/1,31*3)*(74/85)*4=0,70 (70%)
If by any chance my M.Atk ratio predictment would be only 3 instead of 4, chance decreases to 0,463 (46%).
Oh and forgot to add that Queen Ant ring gives resistance to root :P
SEPULTURAS song title fits better in this topic, but i like more SOULFLY :)
Quote from: EvilPL on February 05, 2011, 06:27:11 AM
Every oly fight against char with root = I'm rooted. With 2x dryad tatoo lvl4, with mental shield lvl4, chant of spirit, lionheart, passive thoughtness +15. I'm rooted sometimes in 2 seconds of fight, often 3-4 times during one fight. So I'm asking, what is landrate of roots if this skill ignoring all I can do to protect against this ? Or mby I missed something ?
Mental Shield Lv. 4 - Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks + 50 %. Effect 4.
Chant of Spirit - Temporarily increases party members' resistance to buff cancel + ? % and debuff attack + 20 %.
Lionheart Lv. 3 - Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock + 80 % for 1 min.
Toughness Lv 115 Increases resistance to sleep, hold and poison attacks by 25. Enchant Power: Increases resistance.
+15 Power Increases resistance.
50+20+80+25 = 175% from skills + 80% from tatoos = 255% of protection.... So, how can I get root ? Explain it plz.
This is wierd i have tested myself root with 2x dryad root tattos and ive got rooted like 2/10, i will test again but we didnt change anything...
enchanted cubics FTW ;D
eyo evil moze chcesz pograc wc/tyreM ^^ nie am to jak counter skill na roota :P
Quote from: EvilPL on February 05, 2011, 06:27:11 AM
Every oly fight against char with root = I'm rooted. With 2x dryad tatoo lvl4, with mental shield lvl4, chant of spirit, lionheart, passive thoughtness +15. I'm rooted sometimes in 2 seconds of fight, often 3-4 times during one fight. So I'm asking, what is landrate of roots if this skill ignoring all I can do to protect against this ? Or mby I missed something ?
Mental Shield Lv. 4 - Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks + 50 %. Effect 4.
Chant of Spirit - Temporarily increases party members' resistance to buff cancel + ? % and debuff attack + 20 %.
Lionheart Lv. 3 - Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock + 80 % for 1 min.
Toughness Lv 115 Increases resistance to sleep, hold and poison attacks by 25. Enchant Power: Increases resistance.
+15 Power Increases resistance.
50+20+80+25 = 175% from skills + 80% from tatoos = 255% of protection.... So, how can I get root ? Explain it plz.
Btw which root are u talking about exactly?
Quote from: TrackZero on February 05, 2011, 04:12:43 PM
Btw which root are u talking about exactly?
Pp dryad root for sure, some from pw/tk but didn't notice which exactly yet.
omg ... stop it guys !!
Buffs are adding to your own resists ! Example: if your own ( w/o buffs ) is 15%, buffs added +80% are +80% of that 15% ! and is now 18.75% !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So, calculate now !!!!!!!!!
p.s.: you're all nubs in math !!!!!!!!!!!!
and btw : Evil, if you loose to 1 tk/sr - that doesn't means cubics root is owerpowered ! ( i was watching tht fights )
Cubic root was checked by GM and some top players and me ( isn't top player, don't start to flame :P ) ! Chance of landing on full buffs is about 20-25 % !!! Time of effect is from 1 sec to 1 min , and is random !
Good luck
As u can see above I was taking about pp's dryad root mostly.
(Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.)
(0,5/1,31x3,15)x(74/85)x(10000/2000)=0,52 = 52%
So, as you can see if debuffer have 50% skill succes rate * modifers he got something like 163% (with huge m atk) chance vs my 315% of prot (included 40% from QA and 20% wisdom) he have real 52% chance. So you can see on example it is still % vs %. Ofc 50% chance on skill with fast reuse is impossible, in this case 90% of server should be rooted on every pvp. This was next uselees spamm about mathematic.
Point is: my char have almost best possible protection against root and is perma rooted - this is not normal situation. It can mean 2 things - root is overpowered, or prot skills not works. I can agree if some har w/o prot is rooted, it is normal. But not with protection I listed above.
Quote from: Alex on February 06, 2011, 05:18:42 AM
Still if u guessed right about bugged skill it doesnt excuse ur super fail logic, that actually isnt that much about math.
Omg..... I will explain it to you like for kid:
(Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.)
In this mathematical exemplar we got position "resistance". Mine resistance is 315% so we are increasing men mod. x3,15.
Now it is clear, or you will still tell me how fail is my logic w/o any examples or proofs ?
Darkcore, GM noticed problem and told us here he will check it, now thanx our friend Alex we are only spamming about math and my failed logic ;)
So if you have only lionheart you increase your men modifier by x0.80? buheheheh
Quote from: Alex on February 06, 2011, 05:08:59 PM
So if you have only lionheart you increase your men modifier by x0.80? buheheheh
Exactly. Still got problem with understanding simple math formula ? My 11 years old kid is able to understand this formula so... I thought you too.
Quote from: EvilPL on February 06, 2011, 11:03:21 PM
Exactly. Still got problem with understanding simple math formula ? My 11 years old kid is able to understand this formula so... I thought you too.
no problem for me, just it looks a bit strange for me that in ur formula using lionheart decreases your resist xd
Ups, you're right... this time my mistake.....
Yday on siege i got root on BP's celestial atr my character - as I know it should'nt be succefull.
Pliz GM check this root from pp/se - something is really incorrect here ...
Some classes has't nuke or bow mastery, but has good protection against root. Because rooted can only wait for death. Other classes has skills like block ww (almost always works) and other slows, and root sometimes working. And it is fair. If my orc fighting against good ne/pp and sometimes got root/anhor it is ok, I shouldn't win every fight. But if I'm rooted 3-4 times every fight... sorry, it is not fun to fight against bugged skills. I'm interested it is fun for my opponent to win thanx bugged skills....
Btw, look at olympiad tabble - 1st 3 places - chars winning thanx root... N/C
As Track said root doesnt land so often . If u spam it like hell it will land simple as that. 1/2 of players can remove root and the rest have range. U want root nerfed just cause u cant do anything if someone spam it on you which will result to land at some time. Which again brings us to back the point you just wanna open frenzy zealot be full HP and spam f1. Pvp doesnt work like this neither does oly
disable oly
Quote from: lucifsg on February 08, 2011, 12:10:46 AM
As Track said root doesnt land so often . If u spam it like hell it will land simple as that. 1/2 of players can remove root and the rest have range. U want root nerfed just cause u cant do anything if someone spam it on you which will result to land at some time. Which again brings us to back the point you just wanna open frenzy zealot be full HP and spam f1. Pvp doesnt work like this neither does oly
How many times you have been spamm root today when it was landed in 1st 5 sec of fight ? Like few times before... And if you think destro is F1 char... hmmm.. seems you know nothing about playing on one of most difficult classes in this game. Yes, I don't like situation when I'm doing all I can do in this game to avoid some debuff and it not works. Even if should work. I've been play on other servers too and never before saw this rate of root like we have here. I don't like situation then your skill is overpowered and mine seems not work. Just for your info - you are on top because of 1 skill. Enjoy.
Quote from: EvilPL on February 08, 2011, 02:06:50 AM
How many times you have been spamm root today when it was landed in 1st 5 sec of fight ? Like few times before... And if you think destro is F1 char... hmmm.. seems you know nothing about playing on one of most difficult classes in this game. Yes, I don't like situation when I'm doing all I can do in this game to avoid some debuff and it not works. Even if should work. I've been play on other servers too and never before saw this rate of root like we have here. I don't like situation then your skill is overpowered and mine seems not work. Just for your info - you are on top because of 1 skill. Enjoy.
Keep ur thoughts for yourself mate. Im on top cause i work on this char way to long time. U shouldnt say all this when u hit 2.3 k each hit on full hp abusing the fact that u can have zealot + frenzy on full hp. Imo ur just butthurt cause u used to be on top on infinity. As for the landrate when smth has landrate 1/10 means it can land on 1st try or it can take u forever. Root has been like this for ages and ur the 1st complaining about it just cause you can't win a player in oly.
Quote from: lucifsg on February 08, 2011, 12:10:46 AM
As Track said root doesnt land so often . If u spam it like hell it will land simple as that. 1/2 of players can remove root and the rest have range. U want root nerfed just cause u cant do anything if someone spam it on you which will result to land at some time. Which again brings us to back the point you just wanna open frenzy zealot be full HP and spam f1. Pvp doesnt work like this neither does oly
So tell me how the hell I got ROOT when I was on BP's CELESTIAL ?!
I hit you 2,3k crit on full hp "because i work on this char way to long time". Ofc I cannot use frenzy zealot at full hp, and how I'm doing it in buff time is my experience "how to use easy F1 char like destro". You think if u got skill landrate something like 1/10, you have fast reuse and you can use skill 40 times/each fight it is fair ? Even if my stun +16 have same rate and same reuse like your root I need to catch you before - hard if I'm rooted prolly before, and 2nd - you will be stunned 2-3 sec not 30 sec like me with your root. If we are fighting 3 minutes at oly, something like 2,30 I'm rooted. So, don't be surpriced I told you wining thanx 1op skill.
And root was always, but never before was working like nowdays. I know it, coz we playing not only orc, but ne/pp and se/bd too, and root working good like never before.
disable oly :D
Quote from: EvilPL on February 08, 2011, 11:37:14 AM
I hit you 2,3k crit on full hp "because i work on this char way to long time". Ofc I cannot use frenzy zealot at full hp, and how I'm doing it in buff time is my experience "how to use easy F1 char like destro". You think if u got skill landrate something like 1/10, you have fast reuse and you can use skill 40 times/each fight it is fair ? Even if my stun +16 have same rate and same reuse like your root I need to catch you before - hard if I'm rooted prolly before, and 2nd - you will be stunned 2-3 sec not 30 sec like me with your root. If we are fighting 3 minutes at oly, something like 2,30 I'm rooted. So, don't be surpriced I told you wining thanx 1op skill.
And root was always, but never before was working like nowdays. I know it, coz we playing not only orc, but ne/pp and se/bd too, and root working good like never before.
Dude every debuff now lands better cause of the change of rb jewels to retail stats.before QA was giving 40% resist and baium 60% resist.NOW gives QA 20% resist and baium 30% resist and now the owner of this jewels has also with QA 20% more chances to land root and 30% with baium which simple mean if you both has rb jewels its like noone has any benefits from them which mean 0% root res.
Quote from: lucifsg on February 08, 2011, 12:10:46 AM
As Track said root doesnt land so often . If u spam it like hell it will land simple as that. 1/2 of players can remove root and the rest have range. U want root nerfed just cause u cant do anything if someone spam it on you which will result to land at some time. Which again brings us to back the point you just wanna open frenzy zealot be full HP and spam f1. Pvp doesnt work like this neither does oly
Track has also said that he doesn't have lag on siege, but after one siege "please donate, we need to improve our machines" :) - this is only for his reliability and once (sry dunno how many times) made test?
I don't understand why you wanna proove your skill perfection with examples like "other people can disable your root". It shouldn't change the subject of this topic that something might be a problem with root's land rate. If I could remove your root 100% and you could root me also with 100% chance, you shouldn't tell that your root is fine because I am able to remove it all the time. (If your root should have less chance).
Offending other ppl's playstyle or keep telling how much you work on your char is nonsense. You can enchant your root and increase your M.Atk, nothing else. You can be the biggest pro, but you can't do anything else besides those things.
Quote from: VforVanilla on February 08, 2011, 03:16:24 PM
Dude every debuff now lands better cause of the change of rb jewels to retail stats.before QA was giving 40% resist and baium 60% resist.NOW gives QA 20% resist and baium 30% resist and now the owner of this jewels has also with QA 20% more chances to land root and 30% with baium which simple mean if you both has rb jewels its like noone has any benefits from them which mean 0% root res.
Yeach, ofc - but you didn't notice rb jewels are only small part of my resist. What about rest ? Mby you find reason why it shouldn't protect ? And I'm awaiting explanation of root working over celestial, I'm sure you will find some. ^^^
Quote from: Tukan on February 08, 2011, 03:48:46 PM
Track has also said that he doesn't have lag on siege, but after one siege "please donate, we need to improve our machines" :) - this is only for his reliability and once (sry dunno how many times) made test?
I don't understand why you wanna proove your skill perfection with examples like "other people can disable your root". It shouldn't change the subject of this topic that something might be a problem with root's land rate. If I could remove your root 100% and you could root me also with 100% chance, you shouldn't tell that your root is fine because I am able to remove it all the time. (If your root should have less chance).
Offending other ppl's playstyle or keep telling how much you work on your char is nonsense. You can enchant your root and increase your M.Atk, nothing else. You can be the biggest pro, but you can't do anything else besides those things.
Read what i wrote above and you will undestand. Beleve me all debuffs has almost the same chance to land (and even more trance) but you know why you don't see them so often? Because same of them are useless vs this opponent and much has big reuse. And in the end if you can't beat someone reroll! like many did. Make for example dagger or ty/de and roots problem solved simply. As from c;estial every debuff can land over it. Only cancel doesn't work. As for resists how much to help if the other has aug empower +++ dynasty/ic weapons and you have jewels max +6/7? MAin land rate is matk and necro has enough of it.
Last edit. If you say yeah right normal pp can't take int dyes/Necromancy passive/Arcane power so nerf him then you need also a good nerf cause you also get benefitted for wc sub MUCH more.
Quote from: VforVanilla on February 08, 2011, 03:58:46 PM
Read what i wrote above and you will undestand. Beleve me all debuffs has almost the same chance to land (and even more trance) but you know why you don't see them so often? Because same of them are useless vs this opponent and much has big reuse. And in the end if you can't beat someone reroll! like many did. Make for example dagger or ty/de and roots problem solved simply. As from c;estial every debuff can land over it. Only cancel doesn't work. As for resists how much to help if the other has aug empower +++ dynasty/ic weapons and you have jewels max +6/7? MAin land rate is matk and necro has enough of it.
Last edit. If you say yeah right normal pp can't take int dyes/Necromancy passive/Arcane power so nerf him then you need also a good nerf cause you also get benefitted for wc sub MUCH more.
Read what you wrote? I wasn't even talking to you, cheers :D
Well, I read your post and better if I don't discuss with you, because you lack of knowledge in this matter.
Quote from: Tukan on February 08, 2011, 06:14:06 PM
Read what you wrote? I wasn't even talking to you, cheers :D
Well, I read your post and better if I don't discuss with you, because you lack of knowledge in this matter.
And may i know from what i said about pp root you disaggree please?
hint for free. all curses land on celestial shield except cancel skills
Quote from: lucifsg on February 08, 2011, 08:33:17 PM
hint for free. all curses land on celestial shield except cancel skills
<3 DN - in that case much more
Quote from: lucifsg on February 08, 2011, 08:33:17 PM
hint for free. all curses land on celestial shield except cancel skills
OMG boost cancel :D
Quote from: lucifsg on February 08, 2011, 08:33:17 PM
hint for free. all curses land on celestial shield except cancel skills
hint for free. Celestial prevents dmg only, debuffs/cancel/banes always worked ;D
Tyrant/Glad Barrier also
Now i remember smth called...mhm.................. oh yeah.... read description
lol I never ever get curse during celestial from BP or augmentation or reital skill.
wow, you people still crying about root ? :)
go try to make on yourself root not enchanted, then speak about high land rate !
because luci has his root +16 !!!!!!! doesn't it change alot the land rate ?
And i told you before, Evil. You don't have 315% resist ! Your calculations are totally wrong !!!!
Check second page on my post , try to understand it and calculate it right ...
Well something is changed for sure, cause now even my awesome shackle+10 lands like crazy and I remember how it (not)worked in past.
Quote from: WindWalk on February 09, 2011, 08:02:04 AM
lol I never ever get curse during celestial from BP or augmentation or reital skill.
Bcuz no one tries to debuff / cancel when u're in celestial
Its called...psychological effect ;D
Quote from: Neozinhu on February 09, 2011, 03:10:30 AM
hint for free. Celestial prevents dmg only, debuffs/cancel/banes always worked ;D
Tyrant/Glad Barrier also
Now i remember smth called...mhm.................. oh yeah.... read description
Celestial Shield Lv. 1 Active 64 Interlude -- Harness divine power to render your target temporarily invincible for 10 seconds.
Ofc, invincible means u can't get dmg but u can get debuff. You can't get any buff from party member, you can't use your skills, but you can get debuff from enemy XDXDXD Ofc man, ofc......
Quote from: EvilPL on February 08, 2011, 03:55:19 PM
..... And I'm awaiting explanation of root working over celestial, I'm sure you will find some. ^^^
Zeferot, so what his root is +16 ? Mine passive resist is +15. And ofc my calculations are totally wrong, but 15% +80% is 27% not 18,75 like you suggested.
Quote from: ZEFEROT on February 09, 2011, 11:16:57 AM
because luci has his root +16 !!!!!!! doesn't it change alot the land rate ?
Does it ALOT? If yes can you tell me how much? Some reliable mathmatic formula please (like your resist count :DD sry I couldn't resist it), because even 0 GMs were able to provide me when I asked in the past. Maybe you can enlighten me.
I was told once that I should add enchant rate to learn level as I wrote it in one of my post, but there is no proof for that yet. So I'd vote for adding enchant to base land rate like for example +16 enchanted root with base land rate 0,8 will be 0,96 in total. Therefore a +16 root will affect 0,16/0,8=0,2 (20%) the final result.
Quote from: Neozinhu on February 09, 2011, 03:10:30 AM
hint for free. Celestial prevents dmg only, debuffs/cancel/banes always worked ;D
Tyrant/Glad Barrier also
Now i remember smth called...mhm.................. oh yeah.... read description
I went and read description for you: Force Barrier:
Uses spiritual forces to create a temporary protective barrier that is impervious to normal strikes, skills,
buffs/debuffs. Requires a hand-to-hand combat weapon. Level 4 Focused Force charge required.
Failed?
Quote from: Tukan on February 05, 2011, 08:33:27 AM
Simply land rate of root is set on too high value. I've been telling since C4 to revise debuff land rates, because it's overpowered, but 0 (zero) GM can provide us any formula to count them or explain them :)
This is one formula what I used (and worked well) in the past:
Root/Hold - (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.)
Base Land Rate - highest one possible 0,80
Men modifier - Orcs have 27 MEN, it comes 1,31 value (check link for http://l2p.l2wh.com/mdef.html )
Learn Level - 2nd class type, so 74 (some people say that if skill is enchanted on +x, value should be calculated like 74+x; I doubt though)
Target Level - usually max, so 85
M.Atk - various (some necro could say something)
M.Def - Over the Body doesn't give additional M.Def, but still around 1,8k in case of orcs
Following the idea of that link, mental shield doesn't give any resist against root even though it is written there.
Let's do a quick calculation now :) I'm gonna believe that necro has more than 7,2k M.Atk on oly, so M.Atk/M.Def=4
Let's not involve resists for first time...
(0,8/1,31*1)*(74/85)*4=2,12 (means 212%, so perma root)
Now, let's add +200% resist, this way "1" will become "3" in the formula.
(0,8/1,31*3)*(74/85)*4=0,70 (70%)
If by any chance my M.Atk ratio predictment would be only 3 instead of 4, chance decreases to 0,463 (46%).
Oh and forgot to add that Queen Ant ring gives resistance to root :P
i know my arrest +12 chance never landing in oly.
If root and arrest got same base land rate, then something is wrong with root
Quote from: Tukan on February 09, 2011, 04:08:29 PM
I went and read description for you: Force Barrier:
Uses spiritual forces to create a temporary protective barrier that is impervious to normal strikes, skills, buffs/debuffs. Requires a hand-to-hand combat weapon. Level 4 Focused Force charge required.
Failed?
Kinda
Some months ago it wasn't preventing debuffs, my bad ;D
6 months out of server, i said what i knew, no idea about the fixes made ;D
Quote from: GekKey on February 09, 2011, 04:36:18 PM
i know my arrest +12 chance never landing in oly.
If root and arrest got same base land rate, then something is wrong with root
Since you quoted me, I dare to answer :)
There is one BIG difference between root and arrest. Root is magic while arrest is not. That's why the formula listed above should be changed according to that in my opinion. Unfortunately I can't tell you a correct one.
If I use common sense and follow the idea that arrest is not counted as magic, M.Atk/M.Def ratio becomes totally useless in a formula and/or needs to be replaced with a correct one, so you (=chars) lose a great benefit which was given in case of root.
Quote from: GekKey on February 09, 2011, 04:36:18 PM
i know my arrest +12 chance never landing in oly.
If root and arrest got same base land rate, then something is wrong with root
arrest work kinda good on oly ;D