Since it's being ignored. i'll give it another try.
Tribual (Paladin / Temple knight skill). In the discription it says: ... and greatly PROVOKES the enemy.
And that is NOT happening (which was in Hellbound).
(http://img214.imageshack.us/img214/5253/tribunal.jpg) (http://imageshack.us/photo/my-images/214/tribunal.jpg/)
Guard stance (a Toggle shillen knight, Temple knight skill). Mine is +16 and it SHOULD consume 7 MP. But HEY someone decided that its more fun letting the toggle consume 30MP extra! Which makes the skills useless cause your MP will be 0 within 1 minute (couldnt even imagine howfast on fighter chars). Isn't that just wonderfull people?
(http://img849.imageshack.us/img849/7036/guardstance.jpg) (http://imageshack.us/photo/my-images/849/guardstance.jpg/)
Basicly all Toggle skills consme more mana they should but i bealive something wrong in passivs recover mana donno if have somone notice each sec recovering w/o any pot for mana is no more then 8-9 per sec and for some classes who have focus minde . high mana gain fast recover mana is realy low coz ic of the skills give 4 mana per sec {noneechanted}... so my bealive is with the recovary mana not toggle cost or may be wrong any way up on ur post.
dont worry
drain health is magic skill and and u need atak speed to cast it :P
http://l2p.bravehost.com/seshillienknight.html#Gua
and may i ad sr's should be boosted a bit, they have huge handicap vs all other archers class since atk speed cap! Maybe lower range reduction a bit or a little mor p atk boost than only 100 or smthg!.... <----RapidFIre i meaned*
Anyway i'll be happy with those tk skills fixed also...
Quote from: Javardsnegger on January 30, 2012, 06:58:42 PM
and may i ad sr's should be boosted a bit, they have huge handicap vs all other archers class since atk speed cap! Maybe lower range reduction a bit or a little mor p atk boost than only 100 or smthg!
Anyway i'll be happy with those tk skills fixed also...
Fix all the skillz ! :D
I'm playing sk/sh. I agree that guard stance is freaked and it's sucking mana like crazy. same goes for passive mana recovery skills. All enchanted to power and with just one togles and 30 sec pvp my mana is close to nothing.
Any chance to get some charts on actual togles mana consumption and mana regen percentage? that's the only way to ballance some of passive skills and actualy have some mana with togleses on.
PS: it's not only Guard stance..all SK togles are eating mana like crazy with cost enchants enabled
remember that guard stance skill its made to be used from 1 class only (sk/tk) taht usually dont use so much skill so can manage his mana without any problem
remeber also that we have enched mana potion and regen pots
and OFC drain health magic skill with attack speed casting !!! XD
Quote from: Argriev on January 31, 2012, 12:13:59 PM
remember that guard stance skill its made to be used from 1 class only (sk/tk) taht usually dont use so much skill so can manage his mana without any problem
remeber also that we have enched mana potion and regen pots
and OFC drain health magic skill with attack speed casting !!! XD
Not sure what you mean....but have you used that skill? Have char with it? Emp can't manage guardstance consumption, even if you don't use any other skill and spam mana pots it will dry out your mana gauge in less than a min! And beside the fact that it's not suposed to be like that...!!
waiting for an answer.
Its not only about Guard Stance, judgment should be fixed aswell.
up
Quote from: ForgotPass on January 31, 2012, 03:35:14 PM
waiting for an answer.
Its not only about Guard Stance, judgment should be fixed aswell.
something about judgment to work like was 1 time in hb { provoke enamy for 15 sec w/o to can cancel ur target } will be a bit OP and hendicep vs alot classes like healers with the land rate as is working now all tanks will use on BP`s in pvp and with land on that skill will be so ussles bp
at last is mine thinking about this skill i think is enough reducing critical chance and critical power and in the moment when land provoke u but keeping provoking w/o to change target or able to heal ur self is kinde of to much ...
on silence u also cant heal, so keep runing when u got agro
Quote from: Unt0uchable on February 01, 2012, 06:02:12 PM
on silence u also cant heal, so keep runing when u got agro
the problem with this is u cant run :) is provoking u to attack ^^
in HB yes it putted agro on the target, but you WERE able to switch target but within a certain amount of seconds you got redirected to the person that used judgement on you. So OP? i dont think so.
Quote from: ForgotPass on February 02, 2012, 02:06:32 AM
in HB yes it putted agro on the target, but you WERE able to switch target but within a certain amount of seconds you got redirected to the person that used judgement on you. So OP? i dont think so.
nah u are wrong was not any sec`s wich alove u to run u swith target instantly u get beck ur oponen target bealive i know have test it and was asking why the skill not making agro in the moment when get change this change is not from gracia is was in HB
FIX*em plz!!
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Common Tracky. This should be fixed by now m8. Plz!