Poll
Question:
Which option do you prefer
Option 1: All bosses with PvP zone needed (current)
votes: 29
Option 2: Alternative option for solo players (proposed; explained below)
votes: 46
Hi people of DN!
Little about me - I'm casual, we could say very casual player. I like to come to game whenever I feel like it, sometimes you don't see me ingame for a few days, so as you've guessed right I'm not very good "clan material". What material I am though, it's oly one. I basically go to servers mostly because of oly. Due to my activity, I never achieve the best equips nor I find enough people that could feed me enough, so in 5 year of playing L2, I've been hero how many times, twice? It doesn't matter, I don't care. I just like to play this kind of PvP where true skills appear (in my opinion :) )
Well you could imagine my disappointed when I saw this post (http://forum.dragon-community.net/index.php/topic,278370.msg2410869.html#msg2410869):
Quote from: =^TrackZero^=- All Epic raids (*excluding Orfen and Zaken) have _pvp zone implemented
I've seen this happening many times, many more times than I wanted to. On one side, this is a great thing for large clans to have some PvPs, but on the other, if it's notcompensated with alternative option, it completely cuts fun from solo players who for some reason don't want to or can't get into largest clans on the server.
My suggestion is following:
1) Red Pipette Knife - because of PvP zone at Baium's, chances for getting the knife for solo players ranges from -1% to 0%.
So instead of stabbing Baium, you could kill 500 mobs in FoG instead.2) Barakiel Staff - pretty much same situation as with RPK, just the chances are much lower (about -10% maybe).
Therefore, substitution for Barakiel Staff could be, let's say, 700 mobs from Monastery of Silence.These numbers and locations are just random thoughts and are subject to change, I just wanted to show you my point :] /One thing I'd like highlight though - if you're from large clan and you're afraid of too big competition on oly, there's one thing you should know - randoms never become heroes ;D If you don't have party to farm up and friends to help you out there, it's nearly impossible to become one. :)
That's it, please vote ;)
Yeah I also think High Five has it solved best, but I was afraid people would think its too easy :-[ But yeah, retail H5 option is very viable here! ;)
i can add a faster respawn of quest golkas 4 hours or something like that
and more quest mobs from begining on 1 st and 2 nd class quests
More people for oly is always a good thing, but pvp zones at epic raids also, so yeah, an alternative option which doesn't change the pvp zones would be good(Barakiel is not an epic raid though, so as far as I know it's not gonna be a pvp zone anyway), but make it hard enough to don't have everybody and their buffer bots with nobelesse after a week or two.
If i was a casual player I would know that I have no business in sub or noble. If you call yourself casual you simply do not have the time to put there to achieve that. And the same time you still can have a lot of fun with your main char and DNsub, you will also be a PVP capable, retail gives you nothing and even noble does not make you a killing machine. And the amouth of grind to get this on lower rates is trough the roof.
If someone can get that then he/she no longer is a casual player. Maybe neutral or such, but not casual. I'm for the default settings. No pvp zones. Let the karma and wars and drops fly. I see no benefit in pvp zones, only no karma risk. Especially no benefit for causal players. Cause PVP zone = you can kill them freely no fear of karma. Or did I miss something?
Quote from: djvancho on January 02, 2014, 03:45:48 PM
i can add a faster respawn of quest golkas 4 hours or something like that
and more quest mobs from begining on 1 st and 2 nd class quests
Sorry but both are boring options.
Back then on Dnet, when you were a subbed char it meant something. Subclassing was not a a simple thing for your 219389432 buffers and farmer chars like it is now. Subclass was because you played an active char and commited to that char.
Prepare your self to farm 6 lunars xD and 1 hellfire QQ
Quote from: LadyZENITH on January 02, 2014, 06:33:52 PM
Cause PVP zone = you can kill them freely no fear of karma. Or did I miss something?
Yea I'm a bit confused about that question aswell. Does pvp zone means kill=no karma or the old school way fagged - no flagged....you know...the regular pvp shiat? :o ???
Quote from: skitz1312 on January 02, 2014, 06:47:12 PM
Yea I'm a bit confused about that question aswell.
Same here but when I read topic like this I think about
(http://2.bp.blogspot.com/-3pV0OADkNXM/T96XYz_ilII/AAAAAAAABJI/aso0pETu5Ck/s1600/Care+Bears+Welcome+to+Care-A-Lot+Logo.jpg)
dunno why oO
I think the boss parts of the quest should be just removed :D These quest are long and boring, and annoying alone, without the bosses. With them it's even more worse.
Quote from: TheBlackPhoenix on January 02, 2014, 07:01:50 PM
i asked same thing on different topic and they said No karma.
No karma if I just pk something at raid spot, is so freaking stupid if u ask me. Leave it be as it was, the old fashioned way.If u hit u get flagged, if they hit back u get pvp point, otherwise u get pk point and karma. What's wrong with that system? Admins?
Yeah, if by "pvp zone" they mean "no karma, no exp loss (or lowered), no risk zone" then I do not want that. Only a true cowards would want that. It benefits none. Not the game, not pvp, not the newbies, none.
Quote from: LadyZENITH on January 02, 2014, 07:34:50 PM
Yeah, if by "pvp zone" they mean "no karma, no exp loss (or lowered), no risk zone" then I do not want that. Only a true cowards would want that. It benefits none. Not the game, not pvp, not the newbies, none.
+1
Couldn't agree more on that!
I hope admins will consider this. Just leave it as it was. No need for adding "pvp zones" like this ones. If u leave town u can shoot and be shot at. Exp loss, karma, pvp points, it's all part of the game,and I can say it's the best part of the game, which is the reason why I love L2.
Its the same being in siege zone
Quote from: LadyZENITH on January 02, 2014, 06:33:52 PM
If i was a casual player I would know that I have no business in sub or noble. (1) If you call yourself casual you simply do not have the time to put there to achieve that. And the same time you still can have a lot of fun with your main char and DNsub, you will also be a PVP capable, retail gives you nothing and even (2) noble does not make you a killing machine. And the amouth of grind to get this on lower rates is trough the roof.
If someone can get that then he/she no longer is a casual player. Maybe neutral or such, but not casual. I'm for the default settings. No pvp zones. Let the karma and wars and drops fly. I see no benefit in pvp zones, only no karma risk. Especially no benefit for causal players. Cause PVP zone = you can kill them freely no fear of karma. Or did I miss something?
(1) Very well. I'm very picky, so most of my servers were close to this "perfect economy", as I call it. Perfect system at it's most complete meaning stands for "everything being able for everyone at different period of time". Of course there's no such thing as server with 100% system, but closer they get, the better. In practice it means that while most of server runs around at top equip and first heroes appear, Im finishing my mediocre setup and start preparing for noblesse. And when server slowly starts to die, then in the glow of autumn sunrise I come with fresh noblesse and start doing what I've come for - the oly.
(2) Hihi, sorry I wasn't clear at first - I don't really care about being stronger at PvP or even take a hero - that's really none of my concern. The thing I care about and only is really playing the oly matches. You know, get my equip done after a long time and eventually finish up a noblesse... Saying "if you don't play often, you can't ever possibly do this and that" isn't good at any way for the server and it's community :(
Wow i thought pvp zone means that u can hit not that u cant get karma.... What is the point then if i dont get pvp scores or some drops from a pk :p since on IL thats the only way u can drop... (i really loved c4 time when u could drop something Even if u died from a mob, i remember skitz pking some1 back on infinity and the guy dropped his tallum gloves lol)
Quote from: igi on January 02, 2014, 10:37:55 PM
Wow i thought pvp zone means that u can hit not that u cant get karma.... What is the point then if i dont get pvp scores or some drops from a pk :p since on IL thats the only way u can drop... (i really loved c4 time when u could drop something Even if u died from a mob, i remember skitz pking some1 back on infinity and the guy dropped his tallum gloves lol)
Nice times, nice fun, which is the point of the game, ain't it?
Quote from: skitz1312 on January 03, 2014, 12:14:01 AM
Nice times, nice fun, which is the point of the game, ain't it?
This is why im coming back to l2 and IL, i dont want and i dont need the game to be made easy for me. If anyone is looking for shotcuts there r plenty of high rate servers out there
Quote from: igi on January 02, 2014, 10:37:55 PM
Wow i thought pvp zone means that u can hit not that u cant get karma.... What is the point then if i dont get pvp scores or some drops from a pk :p since on IL thats the only way u can drop... (i really loved c4 time when u could drop something Even if u died from a mob, i remember skitz pking some1 back on infinity and the guy dropped his tallum gloves lol)
That's Why I asked, because I though people have peace-zone there nowadays (sorry did not play L2 for 5+ years) so I was rooting for PVP zone, then I realized what they actually mean by PVP zone so I quickly switched to NO!
Quote from: User on January 02, 2014, 09:54:27 PM
(1) Very well. I'm very picky, so most of my servers were close to this "perfect economy", as I call it. Perfect system at it's most complete meaning stands for "everything being able for everyone at different period of time". Of course there's no such thing as server with 100% system, but closer they get, the better. In practice it means that while most of server runs around at top equip and first heroes appear, Im finishing my mediocre setup and start preparing for noblesse. And when server slowly starts to die, then in the glow of autumn sunrise I come with fresh noblesse and start doing what I've come for - the oly.
(2) Hihi, sorry I wasn't clear at first - I don't really care about being stronger at PvP or even take a hero - that's really none of my concern. The thing I care about and only is really playing the oly matches. You know, get my equip done after a long time and eventually finish up a noblesse... Saying "if you don't play often, you can't ever possibly do this and that" isn't good at any way for the server and it's community :(
I see. Well I did not understand you cause my goals are usually way different. Oly is like the last, cause its 1v1 equal start bonanza, aka something what normally does not happen in L2 and I do not look for it at all. In the end, heroes are usually (or at least I remember them that way) a proof of political power of the clan. Cause there are 3 major points you need.
- Top equipment (all the staffs with effects, epic-jewels, etc.)
- Some skill and perhaps assistance (spectating guy on TS telling you what buffs the enemy has, etc.)
- The clan/ally feeding. You do not have to be "fed" directly, but not having to fight some powerful people also helps.
Its like virtually impossible winning if you go all in alone with what you farmed, and it sounds like what you want to do. Being a hero is usually a statement saying "Im from very powerful clan, and I'm important/active/wealthy enough that I could do this." And that with all do respect, is not "casual friendly" thing.
I rly think that, now that we understand what a pvp zone means, we need to make a poll do we really want this kind of thing, or do we vote for the normal system of flag+pk(karma). This is a very serious question I think....
Quote from: skitz1312 on January 03, 2014, 01:13:41 AM
I rly think that, now that we understand what a pvp zone means, we need to make a poll do we really want this kind of thing, or do we vote for the normal system of flag+pk(karma). This is a very serious question I think....
+1
QuoteThat's Why I asked, because I though people have peace-zone there nowadays (sorry did not play L2 for 5+ years) so I was rooting for PVP zone, then I realized what they actually mean by PVP zone so I quickly switched to NO!
Yes, me too. I didn't even realize what pvp zone meant. Then I realized and I was like "damn I am one stupid motherfreaker". I mean... How did I not realize it earlier?
Anyways, a huge HELL NO for pvp zones.
In PvP zone you'll still get pvp points, as it is now on server.
If they add nobless/retial sub quest as it is in H5 u wont need to stay and camp baium, where some1 can kill you.
Now abt pvp zones.
Imagine Antharas/Valakas 'gate', some clans w/o wars will come and they can easy enter cave w/o being killed and then spoil your fight. With pvp zone you will have huge and funny fights before fighting bosses. Thats why im for PvP zones, but only with h5 nobl/ret quests or w/o pvp zone on baium and barakiel (I dont think there will be pvp zone).
Quote from: User on January 02, 2014, 02:29:16 PM
Hi people of DN!
Little about me - I'm casual, we could say very casual player. I like to come to game whenever I feel like it, sometimes you don't see me ingame for a few days, so as you've guessed right I'm not very good "clan material". What material I am though, it's oly one. I basically go to servers mostly because of oly. Due to my activity, I never achieve the best equips nor I find enough people that could feed me enough, so in 5 year of playing L2, I've been hero how many times, twice? It doesn't matter, I don't care. I just like to play this kind of PvP where true skills appear (in my opinion :) )
Well you could imagine my disappointed when I saw this post (http://forum.dragon-community.net/index.php/topic,278370.msg2410869.html#msg2410869):
I've seen this happening many times, many more times than I wanted to. On one side, this is a great thing for large clans to have some PvPs, but on the other, if it's notcompensated with alternative option, it completely cuts fun from solo players who for some reason don't want to or can't get into largest clans on the server.
Providing the needs of the community can boost the economy. Gm must be widely optimistic about this concern. As I observed from the past, the "Casual Players" as User term are the one who will staying longer on the server. Why? As I though, 8/10 who will play the server 24/7 are the one who get bored at the end of the day, complaining about the server and leave/quit. I don't expect a perfect system either. Every system has a failure but closer enough is good but others don't understand this concept. Like ours, We are not perfect human. By the way I will vote for the second option.
Regards,
Kramligz :D
Quote from: NitjSefni on January 03, 2014, 03:46:17 AM
If they add nobless/retial sub quest as it is in H5 u wont need to stay and camp baium, where some1 can kill you.
Now abt pvp zones.
Imagine Antharas/Valakas 'gate', some clans w/o wars will come and they can easy enter cave w/o being killed and then spoil your fight. With pvp zone you will have huge and funny fights before fighting bosses.
Who said that they cannot be killed if there is no pvp zone?! I'd pk your ass on the spot.
Just to solve ur problems:
Add rule: when u hit raid u get flagged. There u have pvp zone......... Simplest way if u ask me.
Oh and for ant queen put teleportation rule: every big char that comes in x range of aq gets ported to gludio town, just to give radomz some chance also.
Quote from: NitjSefni on January 03, 2014, 03:46:17 AM
In PvP zone you'll still get pvp points, as it is now on server.
If they add nobless/retial sub quest as it is in H5 u wont need to stay and camp baium, where some1 can kill you.
Now abt pvp zones.
Imagine Antharas/Valakas 'gate', some clans w/o wars will come and they can easy enter cave w/o being killed and then spoil your fight. With pvp zone you will have huge and funny fights before fighting bosses. Thats why im for PvP zones, but only with h5 nobl/ret quests or w/o pvp zone on baium and barakiel (I dont think there will be pvp zone).
You know what we did back then? We camped the gate to enter, once we enter and boss is awake pk everyone.Who cares after, they cant even re-enter...
Quote from: szmucik on January 03, 2014, 07:12:38 PM
Just to solve ur problems:
Add rule: when u hit raid u get flagged. There u have pvp zone......... Simplest way if u ask me.
Oh and for ant queen put teleportation rule: every big char that comes in x range of aq gets ported to gludio town, just to give radomz some chance also.
Sure, everyone will wait for that party to hit the RB and once they are flagged, the others will kill them. That party doing the RB has to fight with a RB on their asses... bad idea
Have the balls to PK when the RB is low hp and steal it.
BTW its not randomz that are killing AQ. Its good clans with low lvl sorc with good items. And those clans will make another party with high lvl chars to guard the newbie party obviously.
Quote from: GekKey on January 03, 2014, 07:42:01 PM
You know what we did back then? We camped the gate to enter, once we enter and boss is awake pk everyone.Who cares after, they cant even re-enter...
Sure, everyone will wait for that party to hit the RB and once they are flagged, the others will kill them. That party doing the RB has to fight with a RB on their asses... bad idea
Have the balls to PK when the RB is low hp and steal it.
BTW its not randomz that are killing AQ. Its good clans with low lvl sorc with good items. And those clans will make another party with high lvl chars to guard the newbie party obviously.
IMO's if it's pvp zone ur still gonna have the raid on ur ass if u hit it. U dont make dmg u get no drop.....Disadvantage of pvp zone, lets say for baium for example, some ppl just come to make the focken quest....cos they know they dont have chance to get baium anyway.
I proposed a fair sollution to all. But there must be some retards thats say (Sure, everyone will wait for that party to hit the RB and once they are flagged, the others will kill them). It's almost the same focken thing as a pvp area.
As for Aq lets say clan with 10 ppl wants aq, and clan with 50 ppl wants Aq. Thats why i say keep range for Aq not to get ported away.
Or better yet, there is a streak of water, before u enter the lair, take that as teleport limit.