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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => General => Topic started by: last hunter on April 17, 2014, 08:58:24 PM

Title: Tatoo and Mana on archers
Post by: last hunter on April 17, 2014, 08:58:24 PM
Imo this tatoo system is bullsh1t... It will be no better and easier to play with w/o time limit tatoo?
Make a vote!

Second: Mana on archer! Is freaking crazy that archer need mana for hit... Normal hits take mana.. I think is stupid..
Title: Re: Tatoo and Mana on archers
Post by: Oo on April 17, 2014, 09:00:19 PM
Quote from: last hunter on April 17, 2014, 08:58:24 PM
Imo this tatoo system is bullsh1t... It will be no better and easier to play with w/o time limit tatoo?
Make a vote!

Second: Mana on archer! Is freaking crazy that archer need mana for hit... Normal hits take mana.. I think is stupid..

Welcome to L2  :o
Title: Re: Tatoo and Mana on archers
Post by: f3nix555 on April 18, 2014, 07:32:45 AM
Quote from: last hunter on April 17, 2014, 08:58:24 PM
Imo this tatoo system is bullsh1t... It will be no better and easier to play with w/o time limit tatoo?
Make a vote!

Second: Mana on archer! Is freaking crazy that archer need mana for hit... Normal hits take mana.. I think is stupid..
and bow range is a joker pff...
Title: Re: Tatoo and Mana on archers
Post by: HeroAW on April 18, 2014, 03:44:45 PM
Quote from: last hunter on April 17, 2014, 08:58:24 PM
Imo this tatoo system is bullsh1t... It will be no better and easier to play with w/o time limit tatoo?
Make a vote!

Second: Mana on archer! Is freaking crazy that archer need mana for hit... Normal hits take mana.. I think is stupid..
mage could use cast speed or other shit too, but he need MANA LIKE EVERY freakING CHAR IN THIS GAME L2P NERD
Title: Re: Tatoo and Mana on archers
Post by: Zibo on April 18, 2014, 07:03:31 PM
And also dwarves have no AoE 1000 range lethal stunning nukes! Wat is dat game???
Title: Re: Tatoo and Mana on archers
Post by: Calisa on April 18, 2014, 07:11:23 PM
Quote from: last hunter on April 17, 2014, 08:58:24 PM
Imo this tatoo system is bullsh1t... It will be no better and easier to play with w/o time limit tatoo?
Make a vote!

Second: Mana on archer! Is freaking crazy that archer need mana for hit... Normal hits take mana.. I think is stupid..
time to use ee/se in pt ?
Title: Re: Tatoo and Mana on archers
Post by: Ath on April 18, 2014, 09:23:11 PM
Quote from: v23 on April 18, 2014, 07:11:23 PM
time to use ee/se in pt ?
noooooo... its perfect time to QQ hard ! :D
Title: Re: Tatoo and Mana on archers
Post by: Ephroctius on April 18, 2014, 09:33:13 PM
I totally agree with your toughts. Tatoo system is a joke. It makes me nervous when I am using tatoos not to burn too much time on them, because its freaking frustrating to make them and its expencive too. Especially when you come to the point where you need empowered ones. In fact as a nuker I dont need just 1 tatoo, but i need at least 3. And how on earth should I constantly charge them, if noone is playing GoE? Plus, I dont want to be forced to farm forever, just to keep my tatoos alive, because there are also other rewards in I wannt to buy in GoE.

Please reconsider the meaning of time limit on tatoos . Thank you!  ;D
Title: Re: Tatoo and Mana on archers
Post by: Peorexo on April 18, 2014, 11:07:57 PM
Quote from: Ephroctius on April 18, 2014, 09:33:13 PM
I totally agree with your toughts. Tatoo system is a joke. It makes me nervous when I am using tatoos not to burn too much time on them, because its freaking frustrating to make them and its expencive too. Especially when you come to the point where you need empowered ones. In fact as a nuker I dont need just 1 tatoo, but i need at least 3. And how on earth should I constantly charge them, if noone is playing GoE? Plus, I dont want to be forced to farm forever, just to keep my tatoos alive, because there are also other rewards in I wannt to buy in GoE.

Please reconsider the meaning of time limit on tatoos . Thank you!  ;D
doubling the time on emp ones would be cool, yay.
Title: Re: Tatoo and Mana on archers
Post by: Blizzer on April 18, 2014, 11:15:14 PM
Removing crap mats to make them would be cool ...
Title: Re: Tatoo and Mana on archers
Post by: reddragonjr on April 18, 2014, 11:39:17 PM
Quote from: Blizzer on April 18, 2014, 11:15:14 PM
Removing crap mats to make them would be cool ...
Yep.
Title: Re: Tatoo and Mana on archers
Post by: Zibo on April 19, 2014, 01:55:59 AM
Quote from: Blizzer on April 18, 2014, 11:15:14 PM
Removing crap mats to make them would be cool ...

Please enlighten me what's so hard about crafting tattoos with crap mats.

When I read your posts people I feel you have played lately too many 2010+ MMO's which are continuously progressing in bringing gameplay difficulty to the full retard level. Now your want to make it happen here - too slow xp, too little Golkies, too long respawns, tattoos which don't give 800 mp per tick.
Title: Re: Tatoo and Mana on archers
Post by: Calisa on April 19, 2014, 02:26:07 AM
Quote from: Zibo on April 19, 2014, 01:55:59 AM
Please enlighten me what's so hard about crafting tattoos with crap mats.

When I read your posts people I feel you have played lately too many 2010+ MMO's which are continuously progressing in bringing gameplay difficulty to the full retard level. Now your want to make it happen here - too slow xp, too little Golkies, too long respawns, tattoos which don't give 800 mp per tick.

You made my night, thank you !
Title: Re: Tatoo and Mana on archers
Post by: Ephroctius on April 19, 2014, 01:15:43 PM
Quote from: Zibo on April 19, 2014, 01:55:59 AM
Please enlighten me what's so hard about crafting tattoos with crap mats.

When I read your posts people I feel you have played lately too many 2010+ MMO's which are continuously progressing in bringing gameplay difficulty to the full retard level. Now your want to make it happen here - too slow xp, too little Golkies, too long respawns, tattoos which don't give 800 mp per tick.

We werent asking for more mp per tick, nor some other stuff you are writing. We just want player-friendly mmo, that you can enjoy, without felling like an asian geek with diabetes type 2. (no offence to asian people :) )
Title: Re: Tatoo and Mana on archers
Post by: chlipus on April 22, 2014, 11:41:17 AM
Quote from: Peorexo on April 18, 2014, 11:07:57 PM
doubling the time on emp ones would be cool, yay.

+1
Title: Re: Tatoo and Mana on archers
Post by: Trp on April 22, 2014, 12:47:07 PM
I would rather see good old DN permanent tatoos leveled up via Soul crystals 11-12 even with lesser effect. Those shadow item tatoos just give great advantage to chatacters like destro which need to equip monk only to get up zealot/frenzy so empo monk will last weeks/months for them. Those who need tatoos equiped all time have to spend ridiculous ammount of money to lvl up new and new tatoos.
Title: Re: Tatoo and Mana on archers
Post by: Stormix88 on April 22, 2014, 03:07:40 PM
Quote from: Trp on April 22, 2014, 12:47:07 PM
I would rather see good old DN permanent tatoos leveled up via Soul crystals 11-12 even with lesser effect. Those shadow item tatoos just give great advantage to chatacters like destro which need to equip monk only to get up zealot/frenzy so empo monk will last weeks/months for them. Those who need tatoos equiped all time have to spend ridiculous ammount of money to lvl up new and new tatoos.


Server need to make money to work, so maybe:

Tatoo for coins but with much much longer time of existing, from 300minutes to 3600 minutes.

2 coins to buy and 1 coins to refill,  each uprage also one coin
Title: Re: Tatoo and Mana on archers
Post by: joeny on April 22, 2014, 03:23:02 PM
Quote from: Stormix88 on April 22, 2014, 03:07:40 PM

Server need to make money to work, so maybe:

Tatoo for coins but with much much longer time of existing, from 300minutes to 3600 minutes.

2 coins to buy and 1 coins to refill,  each uprage also one coin

Well i also prefer the shadow settings
mana herbs / hp herbs for mana / healing pots
just tattoo's without timing... What can be leveled by soul crystal.

Why donate for a thing like a tattoo? And that for a timed item? i miss shadow..

On shadow i played sws/sr so i supporting with songs but also needed mana for make dmg (shoot arrows) the good thing was u had that mana pots, because without i was not be able to play my char.

We choose to have stack sub, what most of time cost more mana then a single char. That's why shadow was perfect balanced (well maybe my char de/ty not but that's a other case:D), we just need mana pots here in my opinion. Put the mana / heal herbs back, and let us make mana pots (normall, enchanted mana pots etc) also pls give our old tattoo's back without timers etc.
Title: Re: Tatoo and Mana on archers
Post by: Painkiler on April 22, 2014, 03:24:55 PM
Quote from: joeny on April 22, 2014, 03:23:02 PM
Well i also prefer the shadow settings
mana herbs / hp herbs for mana / healing pots
just tattoo's without timing... What can be leveled by soul crystal.

Why donate for a thing like a tattoo? And that for a timed item? i miss shadow..

Here i stopped playing mage (sps) because mana is just focked, i think that's also why u almost only see fighter chars. Because playing a mage is rly focked because of the mana..
lol, okay. Look at Excidium, they r only fighters and shoot swords like a fireballs!
Title: Re: Tatoo and Mana on archers
Post by: Stormix88 on April 22, 2014, 03:34:18 PM
Herbs were good, also make the adena fluence.

Ofc only Mana and healing herbs, not a CHP pot or other boosters
Title: Re: Tatoo and Mana on archers
Post by: Kabally on April 22, 2014, 03:44:36 PM
Quote from: Stormix88 on April 22, 2014, 03:34:18 PM
Herbs were good, also make the adena fluence.

Ofc only Mana and healing herbs, not a CHP pot or other boosters

Ya at least manas would be nice...but they will not listen at,like thinking about it.
Title: Re: Tatoo and Mana on archers
Post by: HerrMayer on April 22, 2014, 04:45:36 PM
solution

mana potions
perma tatoo when empower lvl 4

:P
Title: Re: Tatoo and Mana on archers
Post by: Peorexo on April 22, 2014, 05:08:22 PM
Quote from: Abaddon on April 22, 2014, 04:47:28 PM
tattoos lvl 4 > emp tattoos (except mana ones)
speed is unmatched stats with 280cap, even though it may lower ur stats, sometimes u'd rather have to bonus speed :)
Title: Re: Tatoo and Mana on archers
Post by: reddragonjr on April 22, 2014, 05:43:21 PM
Quote from: Abaddon on April 22, 2014, 04:47:28 PM
tattoos lvl 4 > emp tattoos (except mana ones)
And except ol mahum one emp is 40% non emp is 20%
Title: Re: Tatoo and Mana on archers
Post by: Painkiler on April 22, 2014, 05:58:31 PM
Quote from: Abaddon on April 22, 2014, 05:46:39 PM
oh yea! and 2 stats -10% GG
since daggers doesn't need p atk, and atk spd is less important than crit dmg it's good. Same goes for archers, who want to have high burst damage.
Title: Re: Tatoo and Mana on archers
Post by: Peorexo on April 22, 2014, 05:59:06 PM
Quote from: Painkiler on April 22, 2014, 05:58:31 PM
since daggers doesn't need p atk, and atk spd is less important than crit dmg it's good. Same goes for archers, who want to have high burst damage.
well -10%pdef/mdef is not so cool
Title: Re: Tatoo and Mana on archers
Post by: Painkiler on April 22, 2014, 06:23:37 PM
Emp mahum isn't -10 p atk/atk spd +40% crit dmg?
Title: Re: Tatoo and Mana on archers
Post by: Peorexo on April 22, 2014, 06:46:53 PM
Quote from: Painkiler on April 22, 2014, 06:23:37 PM
Emp mahum isn't -10 p atk/atk spd +40% crit dmg?
-10 as/-10pdef/-10mdef
Title: Re: Tatoo and Mana on archers
Post by: joeny on April 23, 2014, 09:56:47 AM
Quote from: Painkiler on April 22, 2014, 05:58:31 PM
since daggers doesn't need p atk, and atk spd is less important than crit dmg it's good. Same goes for archers, who want to have high burst damage.

That depends on how u wanne play, i agree with u for the daggers (how ever there are also wl/th people they preffer attack speed + p atk, they dont play on dagger style with skills)
But for archers, on shadow i like to have high attack speed + crit rate. Crit damage i get from cat / bd, but yeah i am used to have low p atk on my chars.
Title: Re: Tatoo and Mana on archers
Post by: =^TrackZero^= on April 23, 2014, 11:11:42 AM
Quote from: last hunter on April 17, 2014, 08:58:24 PM
Imo this tatoo system is bullsh1t... It will be no better and easier to play with w/o time limit tatoo?
Make a vote!

Second: Mana on archer! Is freaking crazy that archer need mana for hit... Normal hits take mana.. I think is stupid..
Just because you have to THINK when to use which tattoo , doesn't make the system "sux", in fact quite opposite.

Mana on archers, yes and? Are you sure you have played this game before?
Title: Re: Tatoo and Mana on archers
Post by: Trp on April 23, 2014, 02:07:07 PM
Quote from: =^TrackZero^= on April 23, 2014, 11:11:42 AM
Just because you have to THINK when to use which tattoo , doesn't make the system "sux", in fact quite opposite.

Mana on archers, yes and? Are you sure you have played this game before?

Track i think many of us dont need to think about what tattoo to use, we know it. Problem is that we want tattoos on all time like on old DN and its quite annyoing to buy new ones and upgrade all time just to go back after few hour of farming and repeat process again.

Another problem in my eyes is empowered mahum tatoo. Time will show if im right or not, but i think that baium+QA+Empo Mahum tatoo will make daggers and archers rule server hard. Well equiped archer parties was dominating Infinity in time of Interlude even without empo mahum. :/
Title: Re: Tatoo and Mana on archers
Post by: mardel on April 23, 2014, 02:33:20 PM
Quote from: Trp on April 23, 2014, 02:07:07 PM
Track i think many of us dont need to think about what tattoo to use, we know it. Problem is that we want tattoos on all time like on old DN and its quite annyoing to buy new ones and upgrade all time just to go back after few hour of farming and repeat process again.

Another problem in my eyes is empowered mahum tatoo. Time will show if im right or not, but i think that baium+QA+Empo Mahum tatoo will make daggers and archers rule server hard. Well equiped archer parties was dominating Infinity in time of Interlude even without empo mahum. :/
+1
http://www.dragon-network.net/stats/tar/tattoos.php
Title: Re: Tatoo and Mana on archers
Post by: exeQutor on April 23, 2014, 02:44:27 PM
+1 for old tatto system
Title: Re: Tatoo and Mana on archers
Post by: ylim on April 24, 2014, 07:43:33 AM
as mage u dont need to think hard what tattoo to use 90% of time :D
Title: Re: Tatoo and Mana on archers
Post by: PunkeD on April 24, 2014, 04:19:55 PM
Quote from: exeQutor on April 23, 2014, 02:44:27 PM
+1 for old tatto system
I dont remenber witch ones was, but for sure was better than this ones