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SUGGESTIONS/IDEAS FOR THE UPCOMING SERVER| NO SPAM |

Started by Picksy, August 18, 2016, 07:29:21 PM

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Jardiro

Quote from: pmkaboo on September 22, 2016, 04:17:36 PM
isnt the whole balancing issue about mage parties being too strong? why would you want to buff them?
they werent that strong as u may think, there werent any archer/fighter party that could show its power.

Vexim

#649
A lot of skills are edited already (cuz its stacksub) + we have a lot of non-HB enchant routes.

Question is: Do we rly want to further edit classes?

If we add some skills to SE, other ppl will instanly "cry" about adding some skills to other classes and infinite loop of "i want this i want that" will start. I want to reduce changes to required minimum.

About Holy Pomanders: aka 4 skills for SE. Remember that it is Stacksub, imagine that SE/XX will be able to choose 4 new skills, which most likely will result in SE being OP  8)

/ What skill would you add to SE to make him more playable in mage party? Major Heal/Major Group Heal? SE is not and never will be a healer tho it will not make this char OP, BoE is just too strong, i cant think of a skill that will make this char more usefull for mages (+ being lore friendly and not OP), oh wait i know! Gloom! :D
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mruwqa

well fighters need epics :)    especialy  when u fight vs Fears with a lot of epics:)

archer with core and dyna ring wont hurt that much :)
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fajnynick

#651
Quote from: mruwqa on September 22, 2016, 04:23:58 PM
well fighters need epics :)    especialy  when u fight vs Fears with a lot of epics:)

archer with core and dyna ring wont hurt that much :)
Maybe we will able to duplicate some for us too?:D

Btw, I'd like to add Major Heal for SE, but that's all.
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Picksy

Quote from: mruwqa on September 22, 2016, 04:10:21 PM
dont understand how  pr/bd is better than sh/bd  :D   pr/bd is even more paper:D
Its a better option for fighters, than bd/sh is for mages. Its still better to do Bd/se for fighter party no doubt

Quote from: pmkaboo on September 22, 2016, 04:17:36 PM
isnt the whole balancing issue about mage parties being too strong? why would you want to buff them?
Buff on SE would not buff mages, since fighter pt will most probably have bd/se too !

I simply made some suggestions of skills that can be added without hurting too much the game. In my opinion, Major heal would be a good add-on.


Clonage

IMO regarding Epics levels i think AQ should stay low level.

The reason why Fighters are slower in progression is because AQ is higher level then normal, which means people will start to farm her later then normal.

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fajnynick

Quote from: Clonage on September 22, 2016, 04:55:00 PM
IMO regarding Epics levels i think AQ should stay low level.

The reason why Fighters are slower in progression is because AQ is higher level then normal, which means people will start to farm her later then normal.
First classes whith are going to fam it are mages anyway...
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NunoPitbull

I would vote simply to add major Heal OR increase Group heal/Greater heal power, and it would be already awsome on the SE. For both parties.

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Picksy

Quote from: NunoPitbull on September 22, 2016, 04:59:29 PM
I would vote simply to add major Heal OR increase Group heal/Greater heal power, and it would be already awsome on the SE. For both parties.
Greater Heal and Greater Group heal suck bcause of the buff it gives, takes 1 buff slot, thats why major heal would be good, or boost on the battle heals

=^TrackZero^=

Quote from: Clonage on September 22, 2016, 04:55:00 PM
IMO regarding Epics levels i think AQ should stay low level.

The reason why Fighters are slower in progression is because AQ is higher level then normal, which means people will start to farm her later then normal.
I like the idea...
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Vexim

Quote from: =^TrackZero^= on September 22, 2016, 05:11:06 PM
I like the idea...
when it comes to pvp, high lvl AQ > low lvl AQ - same chars that are pvping can also kill it ( no low lvl boxes) and no curse
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