Web Analytics
Nuke Augments - Page 3

News:


     

Main Menu

Nuke Augments

Started by jaroPC_x15, January 07, 2014, 04:59:21 PM

Previous topic - Next topic

unhandledexeption

Better just remove nuke augments :)
Disconnect HE/WK infinity 5x, BlackArmy (abandoned with the server...)
Farostlemez TK rpg-club federation (abandoned)

NekFrus

remove all auguments than... all are OP... celestial, wm, emp, pvp might,focus...

TheDeath

Quote from: jaroPC_x15 on January 08, 2014, 10:35:14 AM
I would like only to add, that augment nukes almost do not have surrenders, and for oly chars with that there everyone can make it, spending a lot of money and time.
Also it gives some possibibilities for some chars, which can win at outside of town, not only heal

So i req, to dont make so that huge reuse time..
I remember a sws/ee with active nukes pwning, alone, full parties :D (pleee's one for infinity players) Make their reuse like it is in h5 and it will be fine enough imo

=^TrackZero^=

Quote from: TheDeath on January 09, 2014, 08:39:41 PM
I remember a sws/ee with active nukes pwning, alone, full parties :D (pleee's one for infinity players) Make their reuse like it is in h5 and it will be fine enough imo
I think GM Deavon already wrote how it will be.
[url=https://discord.com/invite/uhaWxzH7NP] JOIN OUR DISCORD[/url]

TheDeath

Quote from: =^TrackZero^= on January 09, 2014, 08:46:31 PM
I think GM Deavon already wrote how it will be.
yeah close the topic if you dont want more suggestions :D