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Active augments

Started by Oo, March 19, 2014, 11:34:36 PM

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Oo

As I remember in Interlude active skills (with max 10 lvl like wm, empower, focus ect) last 20 min.

Duration was reduced in Hellbound, so why the hell here also lasts 2 minutes?

Zenith/Infinity - Shillien Templar/Ghost Hunter (80/80)
Innova EU Core - Sigel Eva's Templar (99) // Wynn Spectral Master (99)

Garn.

Quote from: Oo on March 19, 2014, 11:34:36 PM
As I remember in Interlude active skills (with max 10 lvl like wm, empower, focus ect) last 20 min.

Duration was reduced in Hellbound, so why the hell here also lasts 2 minutes?
as far as i remember it was 2 mins already in IL
Garn3tt  GS/SS exDN 15x
First Hero GS on server :D

Oo

Quote from: Garn. on March 20, 2014, 12:27:01 AM
as far as i remember it was 2 mins already in IL

I forgot about one more thing: 2 mins duration with 5 min cooldown. I'm pretty sure that is Hellbound feature.

QuoteL2off based Augument system

http://forum.dragon-community.net/index.php/topic,278354.0.html

Zenith/Infinity - Shillien Templar/Ghost Hunter (80/80)
Innova EU Core - Sigel Eva's Templar (99) // Wynn Spectral Master (99)

Garn.

Quote from: Oo on March 20, 2014, 07:23:40 AM
I forgot about one more thing: 2 mins duration with 5 min cooldown. I'm pretty sure that is Hellbound feature.

http://forum.dragon-community.net/index.php/topic,278354.0.html
no it was like this already. active skills are supposed to be used for oly or for some fast pvp only
Garn3tt  GS/SS exDN 15x
First Hero GS on server :D

=^TrackZero^=

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