-mage has almost same p. def
- same archers
- almost no1 plays a dagger, me feel like orphan at the battlefield....
- me fullbuffed blows fullbuffed mage for 600- >1k, same archers... L.A.M.E talking about fact that both attack from distance
- lame that dagger makes SAME DMG or LESS as a Melee class
- lethal is kinda joke now- useless
(fadeaway: Lethal aint a joke to me, it lands pretty much and trust me it doesnt feel tight when ur on 4,5k p def and 15k hp and all goes away with 1 fcking blow ) - Ye I was chasing Funkeh like 2 min at pvp, and made 1 - o.n.e. lethal on him. I knoe its mage/tank but wtf hitting mage/tank for 400-900 is more than a lame joke.... Daggers should make rly more dmg to be able kill a mage. Mage has his own debuffs skills to safe his ass, but now needs to be fullbuffed and reach almost same p.def as dagger to be almost impossible to kill....
and my stats aren't pretty good beeing shitload buffed...
- Hate aura is a shiit now
- Low dmg
- Arrest landingrate is a bullshit coz most of ppl has resist
- agression is weak, doesn't work well, every1 can escape from that
- crit wounds is a joke
in fact almost of my skills are pretty USELESS, Is even useless to make UD coz I do shiit with my bow, and 90% of ppl went out of range and easily pwn me...
playing a dagger nowdays is a one big joke... it's just a fact, I wrote a facts of a normal dagger not some faken uber mutant...
and my stats are lame that typical mage has similar I think:
I'm using here Guard Stance, that's why 2.8k def, normally I don't use it often coz it takes TONS of mana same VS, and after couple blows I'm out of mana, and the funniest part is that even mage is so "hard" that I should have like 20k mana to kill one....
(http://img21.imageshack.us/img21/3311/statsli.jpg)
what can i say?
+1
but u should tnx god about your focus death skill. think about a th that doesnt have it----> even lesser landing
(nice p def )
Quote from: zthrx on September 23, 2009, 02:15:43 PM
-mage has almost same p. def
- same archers
- almost no1 plays a dagger, me feel like orphan at the battlefield....
- me fullbuffed blows fullbuffed mage for 600- >1k, same archers... L.A.M.E talking about fact that both attack from distance
- lame that dagger makes SAME DMG or LESS as a Melee class
- lethal is kinda joke now- useless
(fadeaway: Lethal aint a joke to me, it lands pretty much and trust me it doesnt feel tight when ur on 4,5k p def and 15k hp and all goes away with 1 fcking blow ) - Ye I was chasing Funkeh like 2 min at pvp, and made 1 - o.n.e. lethal on him. I knoe its mage/tank but wtf hitting mage/tank for 400-900 is more than a lame joke.... Daggers should make rly more dmg to be able kill a mage. Mage has his own debuffs skills to safe his ass, but now needs to be fullbuffed and reach almost same p.def as dagger to be almost impossible to kill....
and my stats aren't pretty good beeing shitload buffed...
- Hate aura is a shiit now
- Low dmg
- Arrest landingrate is a bullshit coz most of ppl has resist (SAME WITH SHACKLE :P)
- agression is weak, doesn't work well, every1 can escape from that
- crit wounds is a joke
in fact almost of my skills are pretty USELESS, Is even useless to make UD coz I do shiit with my bow, and 90% of ppl went out of range and easily pwn me...
playing a dagger nowdays is a one big joke... it's just a fact, I wrote a facts of a normal dagger not some faken uber mutant...
and my stats are lame that typical mage has similar I think:
I'm using here Guard Stance, that's why 2.8k def, normally I don't use it often coz it takes TONS of mana same VS, and after couple blows I'm out of mana, and the funniest part is that even mage is so "hard" that I should have like 20k mana to kill one....
Agree
It is? seems to be working pretty well to me
Few things... Funkeh is one of the most defensive mages on NM in my opinion + he plays on full def setup (most mages dont use CoV...)
Leave a pm or something with your dyes, because i'm curious wich ones you use :p.
My conclusion about dagger chars: Increase damage of blows, but decrease lethal rate by pretty much % aswell...
To primus... Could you please change ur avater and signature? it show's some nice, and when someone is at work and ur boss walks by and he see's it... it aint really cool you know... (thank god my boss could laugh about it)
they can also totally remove lethal, if just they increase output damage of blows
dyes same from over 4 years :>
+dex +con - str
conclusion
for me lethal can even doesn't exist (I never count on it, I preffer using my "skill" and blows). Just make skills usable and make fair Dmg, to be able kill a mage at least...
Well if there would be a voting topic with the option:
Remove lethals but increase the certain ammount of dmg by blows
i Would vote yes.
Zthrx check ur private inbox in few mins.
Yep removing lethals and boosting the damage from daggers would be a good update together with fixing icarus bows to have the same reuse delay as draco bows...
Yeh, I'm happy if full buff vs full buff I manage to hit my target for 1k+ xD while archer can kite and heal up with CP pots and mage simply spams heal, it even wouldnt be such a problem, but my mana isnt damn endless
lethal rate is ok in pvp and a tk talking about pdef is bullshit, it's all about shield and you know it, get 2.8 or 1k pdef, doesn't matter
Quote from: our4n0s on September 23, 2009, 03:28:31 PM
lethal rate is ok in pvp and a tk talking about pdef is bullshit, it's all about shield and you know it, get 2.8 or 1k pdef, doesn't matter
shield rly helps vs. mage ::)
as I said, remove lethal, increase dmg as it should be
Quote from: zthrx on September 23, 2009, 03:31:45 PM
shield rly helps vs. mage ::)
as I said, remove lethal, increase dmg as it should be
i said its not a matter of pdef but shield..... since when did you say mage is a matter of pdef? yes you didn't, so stop acting like you're smart while your answer to me was stupid
daggers make good damage since hellbound (compared to others)
Quote from: zthrx on September 23, 2009, 02:15:43 PM
- crit wounds is a joke
lol
and your stats are low cause either you'r setup or gear is newb
Quote from: wildpussy on September 23, 2009, 03:43:26 PM
daggers make good damage since hellbound (compared to others)lol
and your stats are low cause either you'r setup or gear is newb
maby I'm wrong with wound, didnt test it well. And my stats and gear? Ye I'm pretty newb, that's why I made this topic to help newbs like me to make it playable...
low stats? :D
just the p atk is low and we tested many times that p atk no matter at all on blow dmg
(i get higher p atk but not so much, and AS+10 is not newbie weapon)
ps: crit wound works. not very high landrate (not tested a lot , seems around 50-60% on same equip-lvl char) and difference is like
without = blow 1500
with blow= 1700-1800
Quote from: zthrx on September 23, 2009, 02:15:43 PM
-mage has almost same p. def
- same archers
- almost no1 plays a dagger, me feel like orphan at the battlefield....
- me fullbuffed blows fullbuffed mage for 600- >1k, same archers... L.A.M.E talking about fact that both attack from distance
- lame that dagger makes SAME DMG or LESS as a Melee class
- lethal is kinda joke now- useless
(fadeaway: Lethal aint a joke to me, it lands pretty much and trust me it doesnt feel tight when ur on 4,5k p def and 15k hp and all goes away with 1 fcking blow ) - Ye I was chasing Funkeh like 2 min at pvp, and made 1 - o.n.e. lethal on him. I knoe its mage/tank but wtf hitting mage/tank for 400-900 is more than a lame joke.... Daggers should make rly more dmg to be able kill a mage. Mage has his own debuffs skills to safe his ass, but now needs to be fullbuffed and reach almost same p.def as dagger to be almost impossible to kill....
and my stats aren't pretty good beeing shitload buffed...
- Hate aura is a shiit now
- Low dmg
- Arrest landingrate is a bullshit coz most of ppl has resist
- agression is weak, doesn't work well, every1 can escape from that
- crit wounds is a joke
in fact almost of my skills are pretty USELESS, Is even useless to make UD coz I do shiit with my bow, and 90% of ppl went out of range and easily pwn me...
playing a dagger nowdays is a one big joke... it's just a fact, I wrote a facts of a normal dagger not some faken uber mutant...
and my stats are lame that typical mage has similar I think:
I'm using here Guard Stance, that's why 2.8k def, normally I don't use it often coz it takes TONS of mana same VS, and after couple blows I'm out of mana, and the funniest part is that even mage is so "hard" that I should have like 20k mana to kill one....
(http://img21.imageshack.us/img21/3311/statsli.jpg)
dun have time to readt all that cry but some days ago 1 dagger hit me for almost 5k ... i was not on full buff but almost. And lethals - if i only let dagger use skills there is 80% chcnce that he will get lethal...
So mby you just don't know how to play in HB ;P donate for some bow and change char x]
Change your dyes abit and you would see differance. Dex in c4 (maybe IL too no sure) was determined for dagger land rates but not anymore...
(http://www.shrani.si/f/c/Yd/4mmvfxRn/pwtk.jpg)
dyn heavy +3, raid jewels +5, dyn necklase +4, stripped linen shirt +0 ^^
lvl 80, forgot change on temple knight stat, no valor, enchanted skills from c4 on +9,
no forgotten scrolls, no toggle, hero dagger, ...
Quote from: ICantSee on September 23, 2009, 04:23:00 PM
Change your dyes abit and you would see differance. Dex in c4 (maybe IL too no sure) was determined for dagger land rates but not anymore...
no1 in this community knows TK/PW better than me, so plz don't talk about changing stuff etc. We are talking about skills and unbalanced things... and that second post abowe. That cry is a opinion of a old dagger user, so if you aren't experienced with dagger class don't post in this topic... I prefer objective critics not shit like "once upon a time dagger crited mefor xxx, and I wasn't buffed)
Quote from: zthrx on September 23, 2009, 04:32:19 PM
no1 in this community knows TK/PW better than me, so plz don't talk about changing stuff etc. We are talking about skills and unbalanced things... and that second post abowe. That cry is a opinion of a old dagger user, so if you aren't experienced with dagger class don't post in this topic... I prefer objective critics not shit like "once upon a time dagger crited mefor xxx, and I wasn't buffed)
Well u cried about land rate of lethal and yet you -8/9 on Str....OOOOOOOOOOOOOOOk Mr no1-in-this-community-knows-TK/PW-better-than-me ;D
I'll leave you in peace with your QQ topic.
Quote from: ICantSee on September 23, 2009, 04:35:53 PM
Well u cried about land rate of lethal and yet you -8/9 on Str....OOOOOOOOOOOOOOOk Mr no1-in-this-community-knows-TK/PW-better-than-me ;D
I'll leave you in peace with your QQ topic.
I don't cry about it, since I don't need it. Never wanted it, and always voting to remove it and increase some other skills/stats
you failed with your post. -str is the best dyes for TK/PW ever, you just shown how low your knowledge about daggers is n/c
Quote from: wildpussy on September 23, 2009, 04:31:09 PM
(http://www.shrani.si/f/c/Yd/4mmvfxRn/pwtk.jpg)
dyn heavy +3, raid jewels +5, dyn necklase +4, stripped linen shirt +0 ^^
lvl 80, forgot change on temple knight stat, no valor, enchanted skills from c4 on +9,
no forgotten scrolls, no toggle, hero dagger, ...
than change to TK, we will see how uber it's gonna be. And don't tell me you are playing on PW stats as TK/PW (means you are probably full buffed and wont get higher stats :D) and showing your atk. speed on hero berserker ::) (if not you should have over 2k as pw/tk which is silly, coz it's not a mutant :))
mh.... with or wituout HS buff?
Quote from: zthrx on September 23, 2009, 04:38:08 PM
I don't cry about it, since I don't need it. Never wanted it, and always voting to remove it and increase some other skills/stats
you failed with your post. -str is the best dyes for TK/PW ever, you just shown how low your knowledge about daggers is n/c
Lets see, one of the objective of a dagger is to kill someone in the least time possible so ncsoft introduced a lethal system. Not only your nerfing your own chance in making that land you even choose to get rid of it completely (clever!).
If you like your setup keep it but dont complain about lethal land rate because you simply dont know how to increase your chance for it to land.
You've just shown how ignorant you are with other people's input and big headed cunt your are, nothing more, nothing less.
Quote from: ICantSee on September 23, 2009, 04:53:17 PM
Lets see, one of the objective of a dagger is to kill someone in the least time possible so ncsoft introduced a lethal system. Not only your nerfing your own chance in making that land you even choose to get rid of it completely (clever!).
If you like your setup keep it but dont complain about lethal land rate because you simply dont know how to increase your chance for it to land.
You've just shown how ignorant you are with other people's input and big headed cunt your are, nothing more, nothing less.
could ya delete or edit ur previous post's about dyes and lethal rate?, would be cool since not much people know about it and i would like to keep it that way haha :p. thanks
Quote from: ICantSee on September 23, 2009, 04:53:17 PM
Lets see, one of the objective of a dagger is to kill someone in the least time possible so ncsoft introduced a lethal system. Not only your nerfing your own chance in making that land you even choose to get rid of it completely (clever!).
If you like your setup keep it but dont complain about lethal land rate because you simply dont know how to increase your chance for it to land.
You've just shown how ignorant you are with other people's input and big headed cunt your are, nothing more, nothing less.
before open mouth learn something (maybe also respect)
we tested a lot, and after all WE ASKED DRAKE ABOUT HOW LETHAL WORK
IT
IS
NOT
AFFECTED
BY
ANYTHING
CHANGABLE
LIKE
BUFF
AND
OR STAT MODIFY
AND OR
SETUP
OK???
so don't insult other guys.
maybe u know how to play your char, but YOU are ignorant here
Quote from: ICantSee on September 23, 2009, 04:53:17 PM
Lets see, one of the objective of a dagger is to kill someone in the least time possible so ncsoft introduced a lethal system. Not only your nerfing your own chance in making that land you even choose to get rid of it completely (clever!).
If you like your setup keep it but dont complain about lethal land rate because you simply dont know how to increase your chance for it to land.
You've just shown how ignorant you are with other people's input and big headed cunt your are, nothing more, nothing less.
don't try to be a smartass, it's a custom server. I made this topic to your information, I could write just to Track about it and talk about possible changes. Instead I preferred see some opinions, including voting to delete lethal and increase dmg....
Oppps yes yes your right! OMG keep -8/9 on daggers please! I stfu now ;D
Quote from: ICantSee on September 23, 2009, 05:03:34 PM
Oppps yes yes your right! OMG keep -8/9 on daggers please! I stfu now ;D
yes plz
Quote from: zthrx on September 23, 2009, 05:02:45 PM
Instead I preferred see some opinions, including voting to delete lethal and increase dmg....
Dream on that wont happen.
once again
LETHAL HAS RANDOM EFFECT
and is tested and confirmed
Well if STR doesnt have any effect on lethal chance and landing chance of blows i dont see a reason not to have -8/9 STR...
Quote from: TomekAlmighty on September 23, 2009, 05:10:21 PM
Well if STR doesnt have any effect on lethal chance and landing chance of blows i dont see a reason not to have -8/9 STR...
that is playstyle
-9 str means also incredible low p atk
maybe he like to have also little better output on normal attack.
not every mage use a +5 +4 -9
but once again lethal is random effect
and is stupid
Like I said keep your setups.
And people wonder why a certain TH in nm oly lethals more often than others ::)
Must be luck!!
Quote from: ICantSee on September 23, 2009, 05:20:55 PM
Like I said keep your setups.
And people wonder why a certain TH in nm oly lethals more often than others ::)
Must be luck!!
leave them haha :P
Quote from: ICantSee on September 23, 2009, 05:20:55 PM
Like I said keep your setups.
And people wonder why a certain TH in nm oly lethals more often than others ::)
Must be luck!!
x)
i_death skill value edited?
Quote from: ICantSee on September 23, 2009, 05:20:55 PM
Like I said keep your setups.
And people wonder why a certain TH in nm oly lethals more often than others ::)
Must be luck!!
Yes in official lethal and critical blow is affected by str (thats why one of the oldest and best th on teon - squeez - use only dyes -5 con / +5 dex).
I dont know how it looks here but guys that says it is not affected by str should check this one more time.
Also now (gracia final part) there isnt such think like lethal blow. Now there is only half kill (it take down only cp).
Zthrx says true. Blow for 1k on full buff is just big lol ;)
Sry for my great english ;D
Quote from: zthrx on September 23, 2009, 02:15:43 PM
-mage has almost same p. def
- same archers
- almost no1 plays a dagger, me feel like orphan at the battlefield....
- me fullbuffed blows fullbuffed mage for 600- >1k, same archers... L.A.M.E talking about fact that both attack from distance
- lame that dagger makes SAME DMG or LESS as a Melee class
- lethal is kinda joke now- useless
(fadeaway: Lethal aint a joke to me, it lands pretty much and trust me it doesnt feel tight when ur on 4,5k p def and 15k hp and all goes away with 1 fcking blow ) - Ye I was chasing Funkeh like 2 min at pvp, and made 1 - o.n.e. lethal on him. I knoe its mage/tank but wtf hitting mage/tank for 400-900 is more than a lame joke.... Daggers should make rly more dmg to be able kill a mage. Mage has his own debuffs skills to safe his ass, but now needs to be fullbuffed and reach almost same p.def as dagger to be almost impossible to kill....
and my stats aren't pretty good beeing shitload buffed...
- Hate aura is a shiit now
- Low dmg
- Arrest landingrate is a bullshit coz most of ppl has resist
- agression is weak, doesn't work well, every1 can escape from that
- crit wounds is a joke
in fact almost of my skills are pretty USELESS, Is even useless to make UD coz I do shiit with my bow, and 90% of ppl went out of range and easily pwn me...
playing a dagger nowdays is a one big joke... it's just a fact, I wrote a facts of a normal dagger not some faken uber mutant...
and my stats are lame that typical mage has similar I think:
I'm using here Guard Stance, that's why 2.8k def, normally I don't use it often coz it takes TONS of mana same VS, and after couple blows I'm out of mana, and the funniest part is that even mage is so "hard" that I should have like 20k mana to kill one....
(http://img21.imageshack.us/img21/3311/statsli.jpg)
so sadly but true
Stop bitchin' dks, my TH was always nerfed as hell, every new update, its nerfed again.
fix curse fear, mass fear, mass poison i wanna use em !
its sad to have tons of skills and 1/2 not working
actually, my th rarely lands an instant kill.... playin the same setup as always (+5dex/+4con//-9str).... never tested if lethals or instants r affected by str.... but rlly is not that important.
i doubt some1 do smth about this.... every mages will start to cry if daggerist gets improved...
also increase crit rate of blows.
I play on TH/SWS from time to time. I never "own" and for sure iam not pro or even semi-pro daggerist but This figure gives me more joy than any other character I play. I dont give a fnck about archers and their "overpowered" and "ultrafast" bows. coz with my evasion (+some selfbuffs: def.arrow+windstorm, and almost instant UE) they cant hurt me. The same with mages and their o/p skills and landing rate like blizzard etc... even with all this shits on me iam faster than any mage char. So at the outset that it does not look like another QQ topic ;)... But for sure i cant understand why i have less than half of the mage amount of mana (not to mention the renewal) all skills are twice much more expensive in mana than mage skills and the dmg is the same (ofcourse i dont have self heal) and its look simple: When i use all songs i need (and dences are in party) without clarity iam off from mana. With Clarity is ok but still even with all amount of mana i have, iam able to kill one char (the same rate of gear). 1 vs 1 or even 1 vs 3 (with own bots) is really ok. The problem is when you trying join some mass PvP or Siege coz TH is usuless char.... Its not becosue skills are too much expensive but becouse of dmg(i mean all blows) We dont have the same landing rate as mage or archers ... So why not increase a litlle the demage of blows ???
lol...... Had a long post here but I accidentaly deleted it somehow :P
Anyway... I gotta agree with Zthrx here the dagger dmg is pathetic. The only time I even bother to defend myself vs a dagger is if theres an AW that has managed to sneak up behind me cause then they can do some dmg.
I think lethals are a dumb part of the game, so I sure hope they won't boost that.
But I don't see why daggers shouldn't be able to crit alot more on blows. I mean gladiators get skillcrits pretty often whilst daggers get them like once a day. And gladiators use way less mana and they can hit from a distance.
I tested a small wellbuffed "party" with me and Leo on th/pp and th/wlk +buffbots and when we focused our attacks on the same target the robe users go down pretty quick, but as a single dagger on 1 target you will only kill the weakest of robe users and even that will drain all your MP.
Quote from: kidicarus on September 24, 2009, 07:44:08 PM
lol...... Had a long post here but I accidentaly deleted it somehow :P
Anyway... I gotta agree with Zthrx here the dagger dmg is pathetic. The only time I even bother to defend myself vs a dagger is if theres an AW that has managed to sneak up behind me cause then they can do some dmg.
I think lethals are a dumb part of the game, so I sure hope they won't boost that.
But I don't see why daggers shouldn't be able to crit alot more on blows. I mean gladiators get skillcrits pretty often whilst daggers get them like once a day. And gladiators use way less mana and they can hit from a distance.
I tested a small wellbuffed "party" with me and Leo on th/pp and th/wlk +buffbots and when we focused our attacks on the same target the robe users go down pretty quick, but as a single dagger on 1 target you will only kill the weakest of robe users and even that will drain all your MP.
All about dyes, i won't say more :P
Quote from: FadeAway on September 24, 2009, 07:49:16 PM
All about dyes, i won't say more :P
So STR influenses crit rate here? Cause on my Dex setup im not getting any :P
Either way.... Im noob on daggers since I only play it every now and then, but even "pro" daggers hit me for shit dmg 400-800... And I feel a little sorry for them. Aaaaanyway im always up for a test if you care to proove me wrong fade ;)
What can i say playing 4 years PW/ES = Give back DMG of blows , make stronger pets , incarse critical blows rate , nerf lethals and its will be balanced.
ps - its not QQ i still can powned 80% ppl on this server ;D
Here you go :
Blows land rate: affected by? Damage on blows: affected by?
29.6.2009 г. 19:04:44 ~Drake αηємσηια by the i_death vulnerability
29.6.2009 г. 19:04:52 ~Drake αηємσηια by base is a 0 value so there is no alteration
29.6.2009 г. 19:05:15 ~Drake αηємσηια there are few skills that (undocumented on clientside) gives protection and some others that gives vulnerability
29.6.2009 г. 19:05:30 ~Drake αηємσηια so the 0 value (modifier) gets negative or positive (bonus/malus)
29.6.2009 г. 19:06:11 αηємσηια ~Drake said in simple way ?
29.6.2009 г. 19:06:47 ~Drake αηємσηια uhm
29.6.2009 г. 19:07:05 ~Drake αηємσηια simply is not based by a stat
29.6.2009 г. 19:07:18 ~Drake αηємσηια that is shown to player
29.6.2009 г. 19:07:37 ~Drake αηємσηια but from an hidden stat that is the "death" element
29.6.2009 г. 19:07:44 ~Drake αηємσηια like say "fire, water, wind..."
Ok, but as i understand we can modify i_death modifier by undocumented skills. So for example kiss of eva can be that skill? xd
ofc
maybe buff like death wisper increase it
focus death / chance etc
might mortal
and maybe zerk decrease it
or invigor increase it
fortitude, etc
who knows :D
but changing stats won't affect it
nor landing neither damage
hey u know what i'm reading here. BULLSHIT i can't beleive track rppes se/sk and has been raping daggers, it so sad, cuz if either of my fav chars were playable u know i'd be here on all my freetime between college and the girlfriend.... like wtf.... why does nightmare have to suck so much now? all i want is a good freaking mmo to play again. this shit is fail
I love YOU all
DAGGERS ARE FINE ...!!!!
Quote from: Ozukyz on October 10, 2009, 01:49:59 PM
DAGGERS ARE FINE ...!!!!
a fine dagger:
(http://www.kymuseum.org/ss1.jpg)
Quote from: WindPhoenix on October 10, 2009, 01:52:12 PM
a fine dagger:
(http://www.kymuseum.org/ss1.jpg)
well i would call it a battle-knife...
http://www.medieval-fightclub.com/prod443.htm <--stilleto ..asssasins dagger ;p makes deep wounds and not much blood
Quote from: Ungolianth on October 12, 2009, 10:03:13 AM
what a stupid guy ;p i still wonder where are they coming from ;p
I bet from Slovakia.
Nerf lethal...
Nerf switch/trick (ain't fun anymore)
Increase blow dmg
Quote from: FadeAway on October 14, 2009, 09:20:04 AM
Nerf lethal...
Nerf switch/trick (ain't fun anymore)
Increase blow dmg
w/o trick or switch theres no fun on daggerist.... its all about spamming trick and switch on healers... :x
Quote from: cristianvernal on October 14, 2009, 03:32:20 PM
w/o trick or switch theres no fun on daggerist.... its all about spamming trick and switch on healers... :x
And how is that working out for you? Personally I love it when daggers waste their mana trying to switch and trick me.
Quote from: kidicarus on October 14, 2009, 04:59:47 PM
And how is that working out for you? Personally I love it when daggers waste their mana trying to switch and trick me.
yes, its kinda like a waste of mana, if i had to give u a % it will be like 50/60% of landing chance...
Quote from: cristianvernal on October 15, 2009, 04:53:34 PM
yes, its kinda like a waste of mana, if i had to give u a % it will be like 50/60% of landing chance...
bah, for me it's lower chance
dunno if raid jwls affect it (should.....?)
let's make a test also for this? :D
Quote from: cristianvernal on October 15, 2009, 04:53:34 PM
yes, its kinda like a waste of mana, if i had to give u a % it will be like 50/60% of landing chance...
Doesn't matter if it lands, it has no effect on balance and group heal.
Quote from: wildpussy on September 23, 2009, 04:31:09 PM
(http://www.shrani.si/f/c/Yd/4mmvfxRn/pwtk.jpg)
dyn heavy +3, raid jewels +5, dyn necklase +4, stripped linen shirt +0 ^^
lvl 80, forgot change on temple knight stat, no valor, enchanted skills from c4 on +9,
no forgotten scrolls, no toggle, hero dagger, ...
kinda low stats still...but well, u r just pw/tk after all... or not full buff or dunno ...what was the point of that screen?
Quote from: Phate on November 06, 2009, 12:27:34 AM
kinda low stats still...but well, u r just pw/tk after all... or not full buff or dunno ...what was the point of that screen?
the point is that zthrx is big noob !!!!!!!
Quote from: wildpussy on November 06, 2009, 09:49:02 AM
the point is that zthrx is big noob !!!!!!!
ic.. im not opposing you in THAT :P