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Archive => Infinite Nightmare 20x server => Obsolete => General => Topic started by: cthon on January 13, 2010, 01:08:02 AM

Title: great job
Post by: cthon on January 13, 2010, 01:08:02 AM
great job with FS this time :D working as it should... +1
Title: Re: great job
Post by: Triuferkkk on January 13, 2010, 02:34:45 AM
i dont like how counter mind works now, this 42 mp sux xD
rest seems fine
Title: Re: great job
Post by: Cenarius on January 13, 2010, 09:30:11 AM
overbuff  :-X
Title: Re: great job
Post by: flamingAwe on January 13, 2010, 10:31:02 AM
Quote from: cthon on January 13, 2010, 01:08:02 AM
great job with FS this time :D working as it should... +1

What FS got fixed?
AFAIK sws/bd skills moved to lower learn lvls, so mutants can learn them as should.. anything else?
Title: Re: great job
Post by: emek on January 13, 2010, 11:18:50 AM
no moar trains on dino by my necro :D
Title: Re: great job
Post by: Furesy on January 13, 2010, 11:24:37 AM
Quote from: flamingAwe on January 13, 2010, 10:31:02 AM
What FS got fixed?
AFAIK sws/bd skills moved to lower learn lvls, so mutants can learn them as should.. anything else?
FS Prot of Rune/Element/Alignment are now triggered by magic attacks and give correct bonusses.
FS Fighters and Archers will are now triggered when attacking someone instead of being always active. (Fighters will trigger rate is very low though)

Other FS like Counter Dash work as well.

PS: Something else, if you have a clanhall, check the Mercenaries you can buy there or something, you can summon them outside siege times as well now lol
Title: Re: great job
Post by: VforVanilla on January 13, 2010, 12:19:50 PM
Fighters/Archers will for sure don't work like it should but whatever  :D
Title: Re: great job
Post by: Weezer on January 13, 2010, 12:32:59 PM
+1 for the updates...

now who will make the QQ topic about buff slots?!?  :D
Title: Re: great job
Post by: zenice on January 13, 2010, 01:22:00 PM
Archer Will now gonna activate aswell live counter dash and counter rapid shot?  :-\
Title: Re: great job
Post by: Weezer on January 13, 2010, 01:33:03 PM
Quote from: zenice on January 13, 2010, 01:22:00 PM
Archer Will now gonna activate aswell live counter dash and counter rapid shot?  :-\

yes it works as it should.
Title: Re: great job
Post by: zenice on January 13, 2010, 01:46:49 PM
Quote from: Weezer on January 13, 2010, 01:33:03 PM
yes it works as it should.

I tryed them, archer will for 10 seconds and takes long time to activate, like rune fs, and counter dash and rapid shot activates all the time, so more 4 buff slots? I think its gonna be a bit hard to buff again. Why archer will and rune dont have 1 min like counter dash?
tbh i dont like this changes, i should choose when i want to use counter dash ou counter rapid shot, in rune and archers will i think at least they could take more time...
Title: Re: great job
Post by: Furesy on January 13, 2010, 01:48:10 PM
Quote from: zenice on January 13, 2010, 01:46:49 PM
I tryed them, archer will for 10 seconds and takes long time to activate, like rune fs, and counter dash and rapid shot activates all the time, so more 4 buff slots? I think its gonna be a bit hard to buff again. Why archer will and rune dont have 1 min like counter dash?
tbh i dont like this changes, i should choose when i want to use counter dash ou counter rapid shot, in rune and archers will i think at least they could take more time...
It's how the skills should work lol, there's no 'to choose' with those skills
Title: Re: great job
Post by: zenice on January 13, 2010, 01:52:07 PM
Quote from: Furesy on January 13, 2010, 01:48:10 PM
It's how the skills should work lol, there's no 'to choose' with those skills

I talk about counter dash and counter rapid shot, but if the game is this way i only can whinne about buff slot then.  :-\
Title: Re: great job
Post by: Dag on January 13, 2010, 01:52:31 PM
T_T i wanna FS on mutant !!!
i mean

just on MY mutant !!! T_T

GJ TRACK DRAKE &C.

tonight, test :D
Title: Re: great job
Post by: VforVanilla on January 13, 2010, 01:54:53 PM
Quote from: Furesy on January 13, 2010, 01:48:10 PM
It's how the skills should work lol, there's no 'to choose' with those skills

Fighters will in reality should be:patk +100,atk spd +10% in passive effect and should had a 3% chance to give for 10 second +20% critical.
Title: Re: great job
Post by: Furesy on January 13, 2010, 01:56:47 PM
Quote from: VforVanilla on January 13, 2010, 01:54:53 PM
Fighters will in reality should be:patk +100,atk spd +10% in passive effect and should had a 3% chance to give for 10 second +20% critical.
I'm not talking about bonus, just the trigger stuff x)
Title: Re: great job
Post by: zenice on January 13, 2010, 02:00:43 PM
The bonus that archer will its givin its just accuracy and range (dont tested yet).
In my case, sr/sws i have counter dash , counter rapid shot, archer will, protec rune. 4 more slots, and imagine if i had protec Alignment and elemental, i gonna have to get 5 free buff slots just for this...
Title: Re: great job
Post by: seboulba on January 13, 2010, 02:06:52 PM
Quote from: emek on January 13, 2010, 11:18:50 AM
no moar trains on dino by my necro :D

why ? :)
Title: Re: great job
Post by: Weezer on January 13, 2010, 02:23:53 PM
Quote from: zenice on January 13, 2010, 02:00:43 PM
The bonus that archer will its givin its just accuracy and range (dont tested yet).
In my case, sr/sws i have counter dash , counter rapid shot, archer will, protec rune. 4 more slots, and imagine if i had protec Alignment and elemental, i gonna have to get 5 free buff slots just for this...

Now it became more important what to buff in a pt, have a better organization to not overbuff the whole pt, or have an active BP/WC on pts to prevent this.

Things start to become interesting with this update u must admit.

Title: Re: great job
Post by: slimx on January 13, 2010, 02:47:24 PM
thx for fixing FS rune nd others but i think u nerfed other skills with it... ???
and btw rune and fighters will have very low chance to trigger ... so track pls take a look at all lvl 81 skills  :'(
Title: Re: great job
Post by: cthon on January 13, 2010, 03:14:28 PM
Quote from: VforVanilla on January 13, 2010, 12:19:50 PM
Fighters/Archers will for sure don't work like it should but whatever  :D

u are wrong.. they work as it should

Quote from: zenice on January 13, 2010, 02:00:43 PM
The bonus that archer will its givin its just accuracy and range (dont tested yet).
In my case, sr/sws i have counter dash , counter rapid shot, archer will, protec rune. 4 more slots, and imagine if i had protec Alignment and elemental, i gonna have to get 5 free buff slots just for this...

archers will gave before +450 p atk even u were buffed or not... no accuracy or range bonus... now it gives +200-250 p atk  passive bonus just cause u have it and when it triggers gives u +8 accuracy and range
Title: Re: great job
Post by: Oblique on January 13, 2010, 03:16:13 PM
I hope elemental attribute stones from mages weapons will be activated too.
Title: Re: great job
Post by: emek on January 13, 2010, 03:40:41 PM
Quote from: seboulba on January 13, 2010, 02:06:52 PM
why ? :)

Vampiric Mist is no longer a selfbuff :) u can use it once a few minutes on mobs :P
Title: Re: great job
Post by: zenice on January 13, 2010, 03:51:28 PM
Quote from: Weezer on January 13, 2010, 02:23:53 PM
Now it became more important what to buff in a pt, have a better organization to not overbuff the whole pt, or have an active BP/WC on pts to prevent this.

Things start to become interesting with this update u must admit.



True but 5 buffs slots + mana potions  :-\ if already i have to choose them well, imagine now.
Title: Re: great job
Post by: Weezer on January 13, 2010, 03:59:10 PM
Quote from: zenice on January 13, 2010, 03:51:28 PM
True but 5 buffs slots + mana potions  :-\ if already i have to choose them well, imagine now.

Buffs now will become more important than it was, before this change every idiot can understand what to buff, since u just need to count buffs that pt will give (WC, BD, SWS and PP) and buff slots from people.

Now with skills being activated during the pvp (or even pve) people will need to THINK about what buffs to give, not only use all buffs possible or the same fighter or mage macros.
Title: Re: great job
Post by: zenice on January 13, 2010, 04:17:43 PM
Quote from: Weezer on January 13, 2010, 03:59:10 PM
Buffs now will become more important than it was, before this change every idiot can understand what to buff, since u just need to count buffs that pt will give (WC, BD, SWS and PP) and buff slots from people.

Now with skills being activated during the pvp (or even pve) people will need to THINK about what buffs to give, not only use all buffs possible or the same fighter or mage macros.

Chant fire, chant combat, chant critical, chant fury, war chant, cop, cov, wind walk, improve condition, nobless - 10 here
dances: fire , fury, warrior, concentration - 4 here
songs: earth, warding, vitality, hunter, renewal, windstorm - 6 here
Self buffs: rapid shot, deflect arrow + i can use ue or ud but lets just count 2 self buffs
mana potions , counter rapid shot, couter dash, rune, aligment, elemental, archer will - 7 here

total: 29 , weezer teach me then cuz i dont know
Title: Re: great job
Post by: Triuferkkk on January 13, 2010, 04:23:05 PM
Quote from: zenice on January 13, 2010, 04:17:43 PM
Chant fire, chant combat, chant critical, chant fury, war chant, cop, cov, wind walk, improve condition, nobless - 10 here
dances: fire , fury, warrior, concentration - 4 here
songs: earth, warding, vitality, hunter, renewal, windstorm - 6 here
Self buffs: rapid shot, deflect arrow + i can use ue or ud but lets just count 2 self buffs
mana potions , counter rapid shot, couter dash, rune, aligment, elemental, archer will - 7 here

total: 29 , weezer teach me then cuz i dont know
if u r playing pr u have counter chance ... another slot
suggestion - give back so called bugged buff bar
Title: Re: great job
Post by: Weezer on January 13, 2010, 04:30:55 PM
Quote from: zenice on January 13, 2010, 04:17:43 PM
Chant fire, chant combat, chant critical, chant fury, war chant, cop, cov, wind walk, improve condition, nobless - 10 here
dances: fire , fury, warrior, concentration - 4 here
songs: earth, warding, vitality, hunter, renewal, windstorm - 6 here
Self buffs: rapid shot, deflect arrow + i can use ue or ud but lets just count 2 self buffs
mana potions , counter rapid shot, couter dash, rune, aligment, elemental, archer will - 7 here

total: 29 , weezer teach me then cuz i dont know

U forgot the pots (P. Attack and P. Def/M. Def). CHP can be used and will replace Haste or Chant of Fury ofc.

Think about what buffs can be more important on each situation (pvp/pve), think about what kind of enemies u will fight. That's all the tips i can give to u. The rest is all about to u.

People get lazy cause since a long time we always could play on full buffs always, now that we cant (or maybe can) some dont know what to do.
Title: Re: great job
Post by: zenice on January 13, 2010, 04:36:48 PM
Quote from: Weezer on January 13, 2010, 04:30:55 PM
U forgot the pots (P. Attack and P. Def/M. Def). CHP can be used and will replace Haste or Chant of Fury ofc.

Think about what buffs can be more important on each situation (pvp/pve), think about what kind of enemies u will fight. That's all the tips i can give to u. The rest is all about to u.

People get lazy cause since a long time we always could play on full buffs always, now that we cant (or maybe can) some dont know what to do.

;D ok i go remove song wind storm, vitality, nobless, concentration dance (fack you bp) renewal (fack u bp x2) and wind walk.

I guess i cant take more, cuz in siege we fighter vs mage / figther, help me  ;D
Title: Re: great job
Post by: Javardsnegger on January 13, 2010, 04:44:25 PM
He can't rly help you... his buff tacktics arn't that good since he kisses the floor all the time  ;D ;D ;D

:* Weez
Title: Re: great job
Post by: Weezer on January 13, 2010, 04:49:41 PM
Quote from: zenice on January 13, 2010, 04:36:48 PM
;D ok i go remove song wind storm, vitality, nobless, concentration dance (fack you bp) renewal (fack u bp x2) and wind walk.

I guess i cant take more, cuz in siege we fighter vs mage / figther, help me  ;D

29 buffs u said + 2 pots = u have 31

Almost all average fighters have Manuscript lvl 3, so u have 20 + 6 buff slots

5 buffs that u need to cut. not soo much if u consider that can play without WW since u can have Counter Dash (rate rly good of this skill) also Tattoos of Rabbit. So now u need to cut 4 buffs.

Concentration Dance can be used like we all used to play before, fighters use BUFF SHIELD and dance only for the BP (not freaking the BP), same goes got the Renewal (omg, not freaking the BP again). Ok now we got 2 buff slots...

See...  :P
Title: Re: great job
Post by: zenice on January 13, 2010, 04:53:26 PM
Quote from: Weezer on January 13, 2010, 04:49:41 PM
29 buffs u said + 2 pots = u have 31

Almost all average fighters have Manuscript lvl 3, so u have 20 + 6 buff slots

5 buffs that u need to cut. not soo much if u consider that can play without WW since u can have Counter Dash (rate rly good of this skill) also Tattoos of Rabbit. So now u need to cut 4 buffs.

Concentration Dance can be used like we all used to play before, fighters use BUFF SHIELD and dance only for the BP (not freaking the BP), same goes got the Renewal (omg, not freaking the BP again). Ok now we got 2 buff slots...

See...  :P
Im always learning, thats why you are pro and me noob. +1  ;D
Title: Re: great job
Post by: Weezer on January 13, 2010, 04:55:28 PM
Quote from: Javardsnegger on January 13, 2010, 04:44:25 PM
He can't rly help you... his buff tacktics arn't that good since he kisses the floor all the time  ;D ;D ;D

:* Weez

But i still kiss the floor less times than u.  :-*
Title: Re: great job
Post by: Javardsnegger on January 13, 2010, 04:56:18 PM
sad but true.... snif snif ...  :o
Title: Re: great job
Post by: emek on January 13, 2010, 05:43:51 PM
Quote from: Furesy on January 13, 2010, 11:24:37 AM
FS Prot of Rune/Element/Alignment are now triggered by magic attacks and give correct bonusses.
Only prot of rune seems to be fine. Aligment and elemental give shits when are activated. I hit yoshi with same dmg when he didnt have aligment and when he had it active. Same Pawciu with prot elemental.
Title: Re: great job
Post by: Furesy on January 13, 2010, 05:45:37 PM
Quote from: emek on January 13, 2010, 05:43:51 PM
Only prot of rune seems to be fine. Aligment and elemental give shits when are activated. I hit yoshi with same dmg when he didnt have aligment and when he had it active. Same Pawciu with prot elemental.
They give correct bonuses, the fact the bonuses of Alignment and Elemental aren't noticed that much is because they are based on attribute system, which is, bugged. lol
Title: Re: great job
Post by: Pawciu on January 13, 2010, 05:54:49 PM
ok.... lets start QQ

-rune protection, protection of alignment and protection od elemental dont work. Why? ok track did new update and "tried" to fix it but:
-now all protections are passive skills and work as trigger skill (good)
-time 10s, no 60s like before (good)
-when i got rune protection i dont see difference in damage (friend hit me from magical attack-work very well). 1k m.def more and get same damage like w/o rune - so dont work
-when i got protection of elemental/alignemnt i had all atribute +20 (elemental) or dark atribute +20 (alignemnt), but i get same damage like w/o thats alignemnt/elemental - so dont work
-all atributes in armor dont work
-blessing of eva resore full HP and MP, but random CP (sometimes 19 CP, sometimes 1500). I dont know how it shoud work correctly, but before update i got always 3500 CP/HP/MP
Title: Re: great job
Post by: figerr on January 13, 2010, 05:59:21 PM
i have on my sps/ee blessing of eva, frost armor  fs

could u tell me what fs i should take next? prot of rune?

thx for help
Title: Re: great job
Post by: Furesy on January 13, 2010, 06:05:05 PM
Quote from: Pawciu on January 13, 2010, 05:54:49 PM
-blessing of eva resore full HP and MP, but random CP (sometimes 19 CP, sometimes 1500). I dont know how it shoud work correctly, but before update i got always 3500 CP/HP/MP
Well I don't know how it is now, since my sws/ee is banned lol

But before, Blessing of Eva gave like +60% HP/CP/MP, which is usually close to 3k for each :)
Title: Re: great job
Post by: Neozinhu on January 13, 2010, 06:09:09 PM
hm....smart cubic still the "hold cubic" ? :D
Title: Re: great job
Post by: figerr on January 13, 2010, 06:53:28 PM
Quote from: figerr on January 13, 2010, 05:59:21 PM
i have on my sps/ee blessing of eva, frost armor  fs

could u tell me what fs i should take next? prot of rune?

thx for help
Title: Re: great job
Post by: Weezer on January 13, 2010, 07:16:55 PM
Quote from: Neozinhu on January 13, 2010, 06:09:09 PM
hm....smart cubic still the "hold cubic" ? :D

no... still the "retarded cubic"
Title: Re: great job
Post by: slimx on January 13, 2010, 07:32:29 PM
ok i made some lil tests also
1. Lord of Vampire skill was like vampiric rage only better -effect 5 (not stacking wich i think is normal) but now vr buff stacks with LOV and LOV last 30 sec (didnt tested yet if gives more drain but i dont think is normal)  :-\
2. Flame Icon last only 1 min now not 2 like before and got a decrease in atk speed /crit rate bonus,not to mention that soul of pheonix buff that u need to have in order to activate flame icon last only 1 min  ???
3. AI got nerfed in mdef bonus after new update  :'(  (and enchant on power not working again)
4. I can't learn fighters will ...dunno why(pls help :( )  :-X
pls rollback  :D
Title: Re: great job
Post by: Herza on January 13, 2010, 08:38:54 PM
About Blessing of Eva, it *SHOULD* restore fully HP/CP/MP, and reuse was longer (before update it was like over 3k CP), now after update, the cp is random, and reuse is much shorter.
Title: Re: great job
Post by: FckMeImFamous on January 13, 2010, 08:45:24 PM
Counter chance as a trigger EVERYFCKING TIME ??? LOL!!! Counter mind 37 mp... every time dies one Pope!.... another LOL...
As Zenice said.. i must put all these triggers in my ass.. not in buff bar..Bcoz they don't enter.... and Now pvping is fcking horrible.. trust me.. +1 for ruining buffs..... not +1 for fixing....

I get off here......

Peace..... -.-"
Title: Re: great job
Post by: seboulba on January 13, 2010, 10:40:56 PM
Quote from: Pawciu on January 13, 2010, 05:54:49 PM
ok.... lets start QQ

-rune protection, protection of alignment and protection od elemental dont work. Why? ok track did new update and "tried" to fix it but:
-now all protections are passive skills and work as trigger skill (good)
-time 10s, no 60s like before (good)
-when i got rune protection i dont see difference in damage (friend hit me from magical attack-work very well). 1k m.def more and get same damage like w/o rune - so dont work
-when i got protection of elemental/alignemnt i had all atribute +20 (elemental) or dark atribute +20 (alignemnt), but i get same damage like w/o thats alignemnt/elemental - so dont work
-all atributes in armor dont work
-blessing of eva resore full HP and MP, but random CP (sometimes 19 CP, sometimes 1500). I dont know how it shoud work correctly, but before update i got always 3500 CP/HP/MP

add Vampiric Mist(117 power) mine does less damage that my Vampiric claw enchanted (113 power) and the reuse time on self or buffed sux ..... spending 6-10 coins for those fs and got that rly .....
Title: Re: great job
Post by: ataman on January 13, 2010, 11:33:33 PM
I dunno who was editing the code from last uptade (?), but my advice is -> if you have totally no idea about it, do-not-touch-it. FS's in case of Paladin were working 200% better than now.

Flame icon was nerfed at very beggining by huge reuse + 1/2 of effect, ok. Now its nerfed AGAIN. 1 min. instead of 2, decrases a.speed (or gives nothing) crit rate + crit bonus... what the hell ? With + 80% of heal rate taken It should be a PURE DEBUFF now. N/C

About Spirit of Phenix - GG, about 13 min. of reuse, 1 min. duration (LOL, great idea) and guess what -> gives totally nothing. Try in 1 min. upstage it to lets say... second lvl.  N/C

AI was nerfed (or repaired, as you wish...) but now gives totally less % m.def (hi poor mages, hows your LOW DPS ?) and again enchanting for time/power/reuse (not rly tested at this one) gives nothing (w/o enchant its still less than 120 sec. of duration, and reuse is a bit incrasted...) N/C

IMO - 1 big  DOWNGRADE. I see only one great idea -> nerf more tank classes. Let mages and archers be happy to 1 hit them instead of 2-3.
Title: Re: great job
Post by: seboulba on January 13, 2010, 11:42:55 PM
Quote from: seboulba on January 13, 2010, 10:40:56 PM
add Vampiric Mist(117 power) mine does less damage that my Vampiric claw enchanted (113 power) and the reuse time on self or buffed sux ..... spending 6-10 coins for those fs and got that rly .....

BUMP
Title: Re: great job
Post by: WujekDobraRada on January 14, 2010, 12:20:14 AM
Great job Track, but i have to complain about Touch of shilien  :D It is canceling my buffs, while it shouldn't. I can send you some screenshots where my buffs are canceled after using TOS. Hope you will fix that cuz this way it's somehow... retard? :D
Title: Re: great job
Post by: seboulba on January 14, 2010, 12:40:20 AM
Quote from: seboulba on January 13, 2010, 10:40:56 PM
add Vampiric Mist(117 power) mine does less damage that my Vampiric claw enchanted (113 power) and the reuse time on self or buffed sux ..... spending 6-10 coins for those fs and got that rly .....

BUMP


Scatters a fog of death to inflict darkness damage on nearby enemies with 117 power added to magic power. Absorbs 40% as HP. For 30 seconds, decreases moving speed/P. Atk./Atk. Spd. by 50% and accuracy by 12.
Title: Re: great job
Post by: Sali on January 14, 2010, 02:07:14 AM
Quote from: Furesy on January 13, 2010, 01:48:10 PM
It's how the skills should work lol, there's no 'to choose' with those skills
ye but recalling to official ( or any other hb server) the buff bars are difrent ( similiar to our "bugged buff bar"). So this "no chose" skill were made together with some other imporant thing that was incresing buff slots.

Still its greate update but hurt fighters badly xD
Title: Re: great job
Post by: Tomoru on January 14, 2010, 03:48:46 AM
Greate job Drake, thz!!!!!! :)
Title: Re: great job
Post by: Shreed on January 14, 2010, 04:02:33 AM
i saw that i get more m.def around 20% and only 3-4 k m crit form voudas instead 6-7k without unholy resistance, meybe he was without full buff (iam sure he was) but it looks like nice m.def boost :P  we need yo get some offical info (post in annnouncements) about chnages
Title: Re: great job
Post by: BanThemAll on January 14, 2010, 04:46:59 AM
Quote from: Shreed on January 14, 2010, 04:02:33 AM
i saw that i get more m.def around 20% and only 3-4 k m crit form voudas instead 6-7k without unholy resistance, meybe he was without full buff (iam sure he was) but it looks like nice m.def boost :P  we need yo get some offical info (post in annnouncements) about chnages

every pvp u loose against temp is one QQ post of anything?

Maybe nerf clan buffs :S
Title: Re: great job
Post by: kidicarus on January 14, 2010, 05:42:24 AM
Quote from: VforVanilla on January 13, 2010, 01:54:53 PM
Fighters will in reality should be:patk +100,atk spd +10% in passive effect and should had a 3% chance to give for 10 second +20% critical.

Now it has those bonuses..... But only for 10 sec while activated, and im not 100% sure but i think it gives a little more then 100p.atk extra. Do you have any links or something where it says that it has passive effect aswell?
Title: Re: great job
Post by: VforVanilla on January 14, 2010, 08:34:36 AM
Quote from: kidicarus on January 14, 2010, 05:42:24 AM
Now it has those bonuses..... But only for 10 sec while activated, and im not 100% sure but i think it gives a little more then 100p.atk extra. Do you have any links or something where it says that it has passive effect aswell?

QuoteWhen a short-range weapon is used, attack power increases by 100 and Atk. Spd. increases by 10%. When attacking, the physical skill's power and the Critical rate are increased at a fixed rate.

From decrypted Gracia final skillname-e client file. And this is from Gracia - part 1 changes:

QuoteArcher's Will & Fighter's Will: The passive effect has been increased. When this effect procs, critical rate and skill power are increased.

Obiously in hb isn't the same like above but clearly has passive bonuses. Propably in hb there wasn't a trigger effect. Only the passive.
Title: Re: great job
Post by: Reporter on January 14, 2010, 10:04:09 AM
true is that: if you will nerf all things like you doing it, server wont live for long .. ppl are frustrated about all coins thay spend for things and you nerf them... all servers got skills working like on official and its good, only here you nerf and nerf and nerf.... its getting borning..
in my opinion you should not nerf things so mutch ... and you shuld get new players.. (but you think its good to nerf coes ppl will donate to get other things... bad idea...) Think about you doing with server... ruin it..
Regards from thinking players... PEACE!
Title: Re: great job
Post by: zippobg on January 14, 2010, 11:03:44 AM
Quote from: flamingAwe on January 13, 2010, 10:31:02 AM
What FS got fixed?
AFAIK sws/bd skills moved to lower learn lvls, so mutants can learn them as should.. anything else?

Awe is this tested? Mutants can learn FS ?
Title: Re: great job
Post by: flamingAwe on January 14, 2010, 11:20:29 AM
Quote from: zippobg on January 14, 2010, 11:03:44 AM
Awe is this tested? Mutants can learn FS ?

my wc/sws lernt on lvl 80 - on retail (normal mutant) few days ago
(will check on lvl 79 on bd mutant...)

and +1 to coders, at last some visible good update!


update: Dance of blade storm learnt on lvl 79 (if anyone can check on 75-78, post it pls)
Title: Re: great job
Post by: seboulba on January 14, 2010, 11:47:54 AM
"- Forgotten scrolls have been fixed propertly to match the official counterpart
- All autocast (counters, protections etc...) skills now works correctly and triggers when needed (like official)
- Clanhall mercenaries can be now used outside sieges (try them they worth)
- Siege golems are drastcily boosted now , headquarter flag have 2x HP then before, castle mercaneries for defence are now boosted in every way
- All newbie teleports have 10x lower price then before
- Mages lost +18% pvp boost they had before, glads got boost and daggers doing dmg now more from skills then from normal hits (as it should work) " mhh gg lol ....
Title: Re: great job
Post by: zenice on January 14, 2010, 01:08:23 PM
Quote from: seboulba on January 14, 2010, 11:47:54 AM
"- Forgotten scrolls have been fixed propertly to match the official counterpart
- All autocast (counters, protections etc...) skills now works correctly and triggers when needed (like official)
- Clanhall mercenaries can be now used outside sieges (try them they worth)
- Siege golems are drastcily boosted now , headquarter flag have 2x HP then before, castle mercaneries for defence are now boosted in every way
- All newbie teleports have 10x lower price then before
- Mages lost +18% pvp boost they had before, glads got boost and daggers doing dmg now more from skills then from normal hits (as it should work) " mhh gg lol ....

Anyone tryed to play with these new auto spawning FS and counter skills? I dont know but this is a bit unplayable cuz im always getting overbuffed, and yes i only use essential buffs... this way sucks...
Title: Re: great job
Post by: KmD on January 14, 2010, 09:41:12 PM
Lol you all suffer with this buff bar just because u have too many trigger-able passives (2 classes in one hi!)
Title: Re: great job
Post by: Weezer on January 14, 2010, 09:48:16 PM
Quote from: KmD on January 14, 2010, 09:41:12 PM
Lol you all suffer with this buff bar just because u have too many trigger-able passives (2 classes in one hi!)

Not cause of this in most of cases, all classes can learn the protections (3 of then) besides this the Archers Will or Fighter Will u have 4 slots that's only from ur char.

Add to this skills that activate from ur pt members, like Counter Dash, Counter Rapid Shot, u wont get this buffs if people dont choose to learn this skill cause they activated on a rly good rate.
Title: Re: great job
Post by: NIORI on January 14, 2010, 10:10:24 PM
Quote from: cthon on January 13, 2010, 01:08:02 AM
great job with FS this time :D working as it should... +1

becouse i havent any idea how they should work can u explain me how should they work and how they were work till the got fixed plx  :)




for all others that will make flame or spam . mi noob  ;D :D :P :-*
Title: Re: great job
Post by: zenice on January 14, 2010, 10:42:37 PM
Quote from: KmD on January 14, 2010, 09:41:12 PM
Lol you all suffer with this buff bar just because u have too many trigger-able passives (2 classes in one hi!)

My char its just sr/sws, and its not possible to pvp in fair way and fun way with this auto start skills, i just dont have slot for even ww buff. But i guess im the only one here.  :-\ or other people are happy with this.
TRACK at least put dances and songs in separeted bar!! plz?  :'(
Title: Re: great job
Post by: KmD on January 15, 2010, 12:33:36 PM
Quote from: zenice on January 14, 2010, 10:42:37 PM
My char its just sr/sws, and its not possible to pvp in fair way and fun way with this auto start skills, i just dont have slot for even ww buff. But i guess im the only one here.  :-\ or other people are happy with this.
TRACK at least put dances and songs in separeted bar!! plz?  :'(
Lol what? Dances and songs are mixed with buffs? xD
Title: Re: great job
Post by: zenice on January 15, 2010, 01:41:46 PM
Quote from: KmD on January 15, 2010, 12:33:36 PM
Lol what? Dances and songs are mixed with buffs? xD

Are you being ironic or you dont play at DN?  :-\
I saw pics in oficial servers and songs and dances are separeted, here they arent.
Track some time ago changed the bonus from Ancient books cuz lack of buff slot, in that time we make 1 step in front but now we make again 1 step back cuz with auto start counter skills and FS the buff bar its not playable for pvp.
Title: Re: great job
Post by: KmD on January 15, 2010, 02:17:31 PM
I dont play DN for a while already