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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => BUG REPORT => Topic started by: emissary on January 20, 2014, 08:14:33 PM

Title: Turn Undead and its land rate
Post by: emissary on January 20, 2014, 08:14:33 PM
hi there.

I would like to know what is the land rate for turn undead spell? cuz it's kinda not working as it should be. Been using it on many servers, on official servers and land rate wasn't 100% but it wasn't 10% either. Here, no matter what mob i am trying to lethal i am getting ripped off spirit ore, cuz this spell works one in a million times.
Tested with a friend, thanks for the answer and hopefully quick fix
Title: Re: Turn Undead and its land rate
Post by: =drake= on January 20, 2014, 08:29:03 PM
Level?
Because the skill gains 5% land rate every two levels (and then +1% every enchant)
Title: Re: Turn Undead and its land rate
Post by: reddragonjr on January 20, 2014, 08:39:29 PM
-buy-able shadow items D grade (needs reboot).
So after reboot we can buy them bcs I log and nothing at shop.
Title: Re: Turn Undead and its land rate
Post by: emissary on January 20, 2014, 09:18:31 PM
Quote from: =drake= on January 20, 2014, 08:29:03 PM
Level?
Because the skill gains 5% land rate every two levels (and then +1% every enchant)

right now i am lvl 60 and skill is lvl 3 :) thanks for info
Title: Re: Turn Undead and its land rate
Post by: emissary on January 21, 2014, 03:16:46 AM
still same land rate, I am now 64 and it lands like 5% of the time...
Title: Re: Turn Undead and its land rate
Post by: SizeMatters on January 21, 2014, 04:38:23 AM
i noticed lower land rate also, it's way too low and makes the skill totally useless
Title: Re: Turn Undead and its land rate
Post by: =drake= on January 21, 2014, 09:08:57 AM
Skill behave like this since 10 years.
Starts at 10% landrate, then every two levels goes up by +5%
At max level lands 30% then for more you need to enchant it "power"
Title: Re: Turn Undead and its land rate
Post by: emissary on January 21, 2014, 12:13:15 PM
okay thanks for replying back. Will check it as i lvl up and let you know how it goes :)
Title: Re: Turn Undead and its land rate
Post by: razveck on January 21, 2014, 02:36:50 PM
The land rate is also increased/decreased according to the level differnece between you and the mob, if I'm not mistaken. So try using it on green mobs and see if that helps
Title: Re: Turn Undead and its land rate
Post by: pmkaboo on January 21, 2014, 02:42:25 PM
Quote from: razveck on January 21, 2014, 02:36:50 PM
The land rate is also increased/decreased according to the level differnece between you and the mob, if I'm not mistaken. So try using it on green mobs and see if that helps
yes, but that applies to all spells, not just turn undead. basically you have to land the spell first, and then the % of turn undead come into play and you either instakill the mob or just fear him. if he isnt instakilled or feared then you arent landing the spell at all and should find lower lvl mobs.
Title: Re: Turn Undead and its land rate
Post by: somasz on January 23, 2014, 03:02:11 PM
We (players) were playing on MANY servers on various chronicles and healer 73 was lvling in pagan easily. If turn undead worked like now for 10 years here, it worked wrong.
Title: Re: Turn Undead and its land rate
Post by: Vendettacz on January 23, 2014, 03:28:58 PM
I think land rate should be 93.7% so Elders and bishops can powerlvl whole party in pagans. Everyone would be happy. Exp would be fast enough and there wouldnt be cry topics like this one.

Who is with me?!

edit: Also the last l2j server i played, Turn undead worked on normal mobs, so you should fix it here also!
Title: Re: Turn Undead and its land rate
Post by: alexis128alex on January 23, 2014, 03:35:14 PM
check anchor too, landing alot
Title: Re: Turn Undead and its land rate
Post by: Mohikan on January 23, 2014, 03:35:32 PM
Quote from: Vendettacz on January 23, 2014, 03:28:58 PM
I think land rate should be 93.7% so Elders and bishops can powerlvl whole party in pagans. Everyone would be happy. Exp would be fast enough and there wouldnt be cry topics like this one.

Who is with me?!

edit: Also the last l2j server i played, Turn undead worked on normal mobs, so you should fix it here also!

+1, Sounds good :)
Title: Re: Turn Undead and its land rate
Post by: WinKedz on January 23, 2014, 03:36:18 PM
in pagan i cant lethal any one mob :) lvl 73 ee
Title: Re: Turn Undead and its land rate
Post by: mardel on January 23, 2014, 03:45:19 PM
Quote from: Vendettacz on January 23, 2014, 03:28:58 PM
I think land rate should be 93.7% so Elders and bishops can powerlvl whole party in pagans. Everyone would be happy. Exp would be fast enough and there wouldnt be cry topics like this one.

Who is with me?!

edit: Also the last l2j server i played, Turn undead worked on normal mobs, so you should fix it here also!
Are you joking? L2j is too far from retail. Skills based on some speculation and few official ingame test but it writed from 0 in java and its not equal to the official server files just  try to simulate it.
Title: Re: Turn Undead and its land rate
Post by: Pebamama on January 23, 2014, 05:35:59 PM
Yep yep . Turn undead doesn't land at all .
Please fix this , it was always working on every IL retail i was playing ,so something went wrong here again.

When I say "always working" I mean that if you tried 2-3 times , it would eventually land on any mob. Here you can spend all your mana and still not get a lethal....
Title: Re: Turn Undead and its land rate
Post by: lNecropsy on January 23, 2014, 05:58:40 PM
Turn undead used to work really nice on Infinity
Title: Re: Turn Undead and its land rate
Post by: sm0g on January 23, 2014, 08:57:40 PM
I have to admit, this skill is fkd up.  :) Lets wait for the fix:)
Title: Re: Turn Undead and its land rate
Post by: WinKedz on January 23, 2014, 09:11:14 PM
i speak half day with Artur and he say is good and no fix.. he tell me i need 80 lvl or 76 and enchant chance +13 xDD i can only laught.. i have 74 lvl and i lost all mana for kill only 2 mobs.... 2 lethals .... in pagan i cant exp....
Title: Re: Turn Undead and its land rate
Post by: Pebamama on January 23, 2014, 09:52:33 PM
This needs to be fixed asap . I don't care whatever the admins and GMs say. The skill doesn't work as it should ... How can you people realise it?!
Title: Re: Turn Undead and its land rate
Post by: WinKedz on January 23, 2014, 09:54:41 PM
admins say here work good rpg club and other low rate servers is custom... for me tarantula is custom server... in all servers always i exp in 73 lvl in pagan
Title: Re: Turn Undead and its land rate
Post by: somasz on January 23, 2014, 10:01:44 PM
yes. all servers made exacly the same custom thing except this one
Title: Re: Turn Undead and its land rate
Post by: Pebamama on January 23, 2014, 10:30:45 PM
All "custom" IL servers that said "retail" are custom ... hajdkabf.. Idk anymore
Title: Re: Turn Undead and its land rate
Post by: thusard on January 23, 2014, 11:33:30 PM
be serious , turn undead is useless , fix it ....
Title: Re: Turn Undead and its land rate
Post by: WinKedz on January 24, 2014, 12:12:53 AM
Artur Drake TrackZero dont understand this... now bp and ee cant exp alone. Pagan is best place for exp ee bp in 73lvl+ here i can kill only 2 mobs and i off from mana.
Title: Re: Turn Undead and its land rate
Post by: figononos on January 24, 2014, 12:14:43 AM
EE and BP will never exp like this....Fix it!
Title: Re: Turn Undead and its land rate
Post by: thusard on January 24, 2014, 12:20:22 AM
ee not needed on pt becouse many herbs droped sometime,and cannot use lethal,2-3more days if he wont fix it i am out, its not posible to use full mana and just 1 mob dead in pagan
Title: Re: Turn Undead and its land rate
Post by: Artur on January 24, 2014, 12:23:47 AM
http://forum.dragon-community.net/index.php/topic,279655.0.html

referring exactly to:

8. Skill chance of landing is too low

A: Remember that you need to use skill on same ( similar ) level as your monster. For example Turn Undead skill's last level is 10 ( able to learn on lvl 74 ), and trying to use it on monsters lvl 80 have very low chance to succeed, because skill is from lvl 74 ( 6 levels of difference from mob ). If you enchant this skill +1 ( its magic level automatically change to 76, when enchanted +4 level is 77, +7 level 78, +10 level 79, +13 level 80 - now your chance is highest with this mobs ).
Also i would like to mark that we tested all skills in closed beta and chance for bugged landrate or dmg is very low

P.S I tested today skill, works perfectly! Just kill mobs on your level, enchant skill or maybe play with party. EE/Bishop isnt damage dealer and i think solo play isnt the best way for this char!
Title: Re: Turn Undead and its land rate
Post by: WinKedz on January 24, 2014, 12:23:53 AM
mana herbs no drop in pagan :)
Title: Re: Turn Undead and its land rate
Post by: thusard on January 24, 2014, 12:26:59 AM
i made test on white mobs , same lvl as me
11 try = 1 land

2nd test same white mobs = 14 try = 1 land

Title: Re: Turn Undead and its land rate
Post by: Artur on January 24, 2014, 12:35:01 AM
Quote from: thusard on January 24, 2014, 12:26:59 AM
i made test on white mobs , same lvl as me
11 try = 1 land

2nd test same white mobs = 14 try = 1 land

your level?
Title: Re: Turn Undead and its land rate
Post by: vaiper on January 24, 2014, 12:40:22 AM
Quote from: thusard on January 24, 2014, 12:26:59 AM
i made test on white mobs , same lvl as me
11 try = 1 land

2nd test same white mobs = 14 try = 1 land

i checked at lvl 70 mobs and land rate was about 20%

Its ok stop complaining
Title: Re: Turn Undead and its land rate
Post by: WinKedz on January 24, 2014, 12:45:02 AM
Quote from: ^Artur^ on January 24, 2014, 12:23:47 AM
http://forum.dragon-community.net/index.php/topic,279655.0.html

referring exactly to:

8. Skill chance of landing is too low

A: Remember that you need to use skill on same ( similar ) level as your monster. For example Turn Undead skill's last level is 10 ( able to learn on lvl 74 ), and trying to use it on monsters lvl 80 have very low chance to succeed, because skill is from lvl 74 ( 6 levels of difference from mob ). If you enchant this skill +1 ( its magic level automatically change to 76, when enchanted +4 level is 77, +7 level 78, +10 level 79, +13 level 80 - now your chance is highest with this mobs ).
Also i would like to mark that we tested all skills in closed beta and chance for bugged landrate or dmg is very low

P.S I tested today skill, works perfectly! Just kill mobs on your level, enchant skill or maybe play with party. EE/Bishop isnt damage dealer and i think solo play isnt the best way for this char!

Artur u never play ee/bp this char is best to solo exp after 73 lvl. All ppl exp in pagan after 73 lvl ee/bp and here cant this is my first server when i play 9 year in L2 where i cant exp in pagan
Title: Re: Turn Undead and its land rate
Post by: Zeelgadees on January 24, 2014, 12:50:34 AM
It doesnt work! Go check it with your 80 lvl and go to dragon valley. Totally bullshit! On Valky it was working perfectly, now it sucks balls, fix it!!!
Title: Re: Turn Undead and its land rate
Post by: WinKedz on January 24, 2014, 12:57:07 AM
here ee is so much nerfed... mana burn have fcking long reuse this is my best skill for oly and nerfed i ask why.
Turn undead dont work corectly land rate skill is to low. u need hard server where suport cant exp alone? here is to much custom server...no official configuration... in oficial i can exp in pagan when have 73 lvl here cant!!!!!
Title: Re: Turn Undead and its land rate
Post by: Pebamama on January 24, 2014, 12:57:56 AM
Why exactly is this server different from the many "retail" interludes i have played?
I thought files here were official too
Title: Re: Turn Undead and its land rate
Post by: thusard on January 24, 2014, 01:02:16 AM
i will stop talking about the turn undead problem , and w8 , if they wont fix it i'm out , all ppl qq about it and he keep hes idea.
Title: Re: Turn Undead and its land rate
Post by: vaiper on January 24, 2014, 01:03:15 AM
Quote from: thusard on January 24, 2014, 01:02:16 AM
i will stop talking about the turn undead problem , and w8 , if they wont fix it i'm out , all ppl qq about it and he keep hes idea.

You should leave now since its working as it should.


Quote from: WinKedz on January 24, 2014, 12:57:07 AM
here ee is so much nerfed... mana burn have fcking long reuse this is my best skill for oly and nerfed i ask why.
Turn undead dont work corectly land rate skill is to low. u need hard server where suport cant exp alone? here is to much custom server...no official configuration... in oficial i can exp in pagan when have 73 lvl here cant!!!!!

Mana burn was nerfed since in oly u could leave your enemy without mp in less than 10 seconds
Title: Re: Turn Undead and its land rate
Post by: Pebamama on January 24, 2014, 01:16:50 AM
Quote from: vaiper on January 24, 2014, 01:03:15 AM
You should leave now since its working as it should.

As it should? On paper the chance might look normal but compared to ALL THE IL RETAIL SERVERS , here the skill works differently .
I always remembered tha if you were 74 bp/ee on pagans you would get a ~30% land rate. Isn;t this retail? wtf?(I know its super custom but they said official files?!!?!?!?!?!?)
Title: Re: Turn Undead and its land rate
Post by: thusard on January 24, 2014, 01:22:05 AM
vaiper , if u lick gm's ass nothing will happen for u belive me , u wont get items/xp on game :)
Title: Re: Turn Undead and its land rate
Post by: vaiper on January 24, 2014, 01:25:24 AM
Quote from: thusard on January 24, 2014, 01:22:05 AM
vaiper , if u lick gm's ass nothing will happen for u belive me , u wont get items/xp on game :)

If u make 30 post crying about the same nothing will happen believe me

I am telling you how it works, and it works ok
Title: Re: Turn Undead and its land rate
Post by: Zeelgadees on January 24, 2014, 01:27:18 AM
Quote from: vaiper on January 24, 2014, 01:25:24 AM
If u make 30 post crying about the same nothing will happen believe me

I am telling you how it works, and it works ok

Dont make yourself dumber, its not working at all.
Title: Re: Turn Undead and its land rate
Post by: thusard on January 24, 2014, 01:29:31 AM
ignore him , he didnt test it at all, all player that test it sayd bullsh1t
Title: Re: Turn Undead and its land rate
Post by: Pebamama on January 24, 2014, 01:29:36 AM
Quote from: vaiper on January 24, 2014, 01:25:24 AM
If u make 30 post crying about the same nothing will happen believe me

I am telling you how it works, and it works ok
Just stop posting here . We (the most experienced people than you) are here to complain about something that to our experience ,compared to other servers, doesn't work the same.

Just stop beeing annoying , as stated before you will not gain anything . Shuus go away my little unimportant forum warrior.
Title: Re: Turn Undead and its land rate
Post by: thusard on January 24, 2014, 01:30:21 AM
he is a YES man , if gm say something he say only YES :D i have this guys
Title: Re: Turn Undead and its land rate
Post by: thusard on January 24, 2014, 01:33:36 AM
Quote from: vaiper on January 24, 2014, 01:25:24 AM
If u make 30 post crying about the same nothing will happen believe me

I am telling you how it works, and it works ok

just check in what date i joined this forum , almost the same with drake , and then u will know how much i know DN servers and normal rates of skils/enchants , i must ignore u becouse i never seen u before.gl
Title: Re: Turn Undead and its land rate
Post by: vaiper on January 24, 2014, 02:08:51 AM
Quote from: thusard on January 24, 2014, 01:33:36 AM
just check in what date i joined this forum , almost the same with drake , and then u will know how much i know DN servers and normal rates of skils/enchants , i must ignore u becouse i never seen u before.gl

My account is older than your, and you cant just say something is not working without a prove.
Title: Re: Turn Undead and its land rate
Post by: emissary on January 26, 2014, 06:06:25 PM
still not working properly. Drake, could we get any info when would it be possible to get a fix for this skill? you said 5% every 2 lvls, but still - it lands like 1 of 10 times on every lvl.
Title: Re: Turn Undead and its land rate
Post by: j1kata on January 26, 2014, 08:42:38 PM
Soon plenty of Healers gona reach ~73  and gona realise something is wrong.
Take measures plox.
Title: Re: Turn Undead and its land rate
Post by: Zeelgadees on January 26, 2014, 11:38:27 PM
Bump
Title: Re: Turn Undead and its land rate
Post by: emissary on January 27, 2014, 09:28:36 PM
if it is as it should work, according to tarantula staff, please modify it as you have modified lots of skills. I am loosing more adenas on s.ore than i am getting out of exp from mobs while using turn undead spell. You have got a lot of QQ topics about it, so maybe it's time to finally do sth instead of saying "everything is okay". Buff the spell, or make it work as it should from the players view, not your numbers in code, thanks.
Title: Re: Turn Undead and its land rate
Post by: flamingAwe on January 27, 2014, 09:31:58 PM
Enchant it, if want to use on high lvl mobs
Title: Re: Turn Undead and its land rate
Post by: j1kata on January 27, 2014, 09:46:11 PM
^Еvacuate^ locking/ignoring inconvenient topics aint gona solve anything....
Title: Re: Turn Undead and its land rate
Post by: Pebamama on January 27, 2014, 09:55:32 PM
Quote from: flamingAwe on January 27, 2014, 09:31:58 PM
Enchant it, if want to use on high lvl mobs
76 EE with +1 turn undead about 10-20% landrate on lvl 76 mobs in IT
Title: Re: Turn Undead and its land rate
Post by: ^Evacuate^ on January 27, 2014, 09:55:53 PM
Quote from: j1kata on January 27, 2014, 09:46:11 PM
^Еvacuate^ locking/ignoring inconvenient topics aint gona solve anything....
did i ignore you? i answered about it,now tell me why lots of ppls say that turn undead working?
Title: Re: Turn Undead and its land rate
Post by: Pebamama on January 27, 2014, 10:01:14 PM
Quote from: ^Evacuate^ on January 27, 2014, 09:55:53 PM
did i ignore you? i answered about it,now tell me why lots of ppls say that turn undead working?
LOTS? the 2 retards that always lick gm ballz?! they are not lots and i don't even know if they are real people.

Everyone says its wrong and only a few hit 73+ lvl , When everyone else reaches the level for pagans get ready for the ultimate QQ
Title: Re: Turn Undead and its land rate
Post by: j1kata on January 27, 2014, 10:08:29 PM
Quote from: ^Evacuate^ on January 27, 2014, 09:55:53 PM
did i ignore you? i answered about it,now tell me why lots of ppls say that turn undead working?
Ignoring the problem not meh.There are way more ppl hoping about a fix.
That includes pally/sk classes whos topics were also locked.(Banish Seraph)
Title: Re: Turn Undead and its land rate
Post by: NunoPitbull on January 28, 2014, 01:45:19 AM
Please fix TU(Turn Undead) landrate. Way too low, no balance between level/adena wasted/adena gained from mobs/exp from mobs.
Title: Re: Turn Undead and its land rate
Post by: Artur on January 28, 2014, 12:04:52 PM
ok i will say last time here. Turn undead working properly. I tested it in game.
On level 10 of this skill ( player level 74 ), you have 30% chances to succeed over monsters lvl 74 and below.
If you want to have same highest chance ( 30% ) on monster with higher lvl, you need to enchant skill. Every 3 points of enchant, your magic lvl of skill will increase. It starts with +1, so

Turn undead lvl 10 +1 = magic lvl 76 ( your chance on monsters lvl 76 is maximum, so 30% )
Turn undead lvl 10 +4 = magic lvl 77 ( your chance on monsters lvl 77 is maximum, so 30% )
Turn undead lvl 10 +7 = magic lvl 78 ( your chance on monsters lvl 78 is maximum, so 30% )
Turn undead lvl 10 +10 = magic lvl 79 ( your chance on monsters lvl 79 is maximum, so 30% )
Turn undead lvl 10 +13 = magic lvl 80 ( your chance on monsters lvl 80 is maximum, so 30% )

About chances to succeed on skill level lower than 10. It is lower by 5% every 2 lvls of skills.

Turn undead lvl 10 = magic lvl 74, chance to succeed on mobs lvl 74 and below = 30%
Turn undead lvl 9 = magic lvl 72, chance to succeed on mobs lvl 72 and below = 30%
Turn undead lvl 8 = magic lvl 70, chance to succeed on mobs lvl 70 and below = 25%
Turn undead lvl 7= magic lvl 68, chance to succeed on mobs lvl 68 and below = 25%
Turn undead lvl 6 = magic lvl 66, chance to succeed on mobs lvl 66 and below = 20%
Turn undead lvl 5 = magic lvl 64, chance to succeed on mobs lvl 64 and below = 20%
Turn undead lvl 4 = magic lvl 62, chance to succeed on mobs lvl 62 and below = 15%
Turn undead lvl 3 = magic lvl 60, chance to succeed on mobs lvl 60 and below = 15%
Turn undead lvl 2 = magic lvl 58, chance to succeed on mobs lvl 58 and below = 10%
Turn undead lvl 1 = magic lvl 56, chance to succeed on mobs lvl 56 and below = 10%

Is it clear? If no, i can make a video about it. If you still think that you CANT kill with this skill monsters on your level or below, please pm me in game ( Artur ) so we can make test together and i will show you that it works fine. I really dont want to see any more posts and pms about how bugged is this skill... This setting is here since begininig of Dragon-Network...
Title: Re: Turn Undead and its land rate
Post by: somasz on January 28, 2014, 12:12:02 PM
Quote from: ^Artur^ on January 28, 2014, 12:04:52 PM
ok i will say last time here. Turn undead working properly. I tested it in game.
On level 10 of this skill ( player level 74 ), you have 30% chances to succeed over monsters lvl 74 and below.
If you want to have same highest chance ( 30% ) on monster with higher lvl, you need to enchant skill. Every 3 points of enchant, your magic lvl of skill will increase. It starts with +1, so

Turn undead lvl 10 +1 = magic lvl 76 ( your chance on monsters lvl 76 is maximum, so 30% )
Turn undead lvl 10 +4 = magic lvl 77 ( your chance on monsters lvl 77 is maximum, so 30% )
Turn undead lvl 10 +7 = magic lvl 78 ( your chance on monsters lvl 78 is maximum, so 30% )
Turn undead lvl 10 +10 = magic lvl 79 ( your chance on monsters lvl 79 is maximum, so 30% )
Turn undead lvl 10 +13 = magic lvl 80 ( your chance on monsters lvl 80 is maximum, so 30% )

About chances to succeed on skill level lower than 10. It is lower by 5% every 2 lvls of skills.

Turn undead lvl 10 = magic lvl 74, chance to succeed on mobs lvl 74 and below = 30%
Turn undead lvl 9 = magic lvl 72, chance to succeed on mobs lvl 72 and below = 30%
Turn undead lvl 8 = magic lvl 70, chance to succeed on mobs lvl 70 and below = 25%
Turn undead lvl 7= magic lvl 68, chance to succeed on mobs lvl 68 and below = 25%
Turn undead lvl 6 = magic lvl 66, chance to succeed on mobs lvl 66 and below = 20%
Turn undead lvl 5 = magic lvl 64, chance to succeed on mobs lvl 64 and below = 20%
Turn undead lvl 4 = magic lvl 62, chance to succeed on mobs lvl 62 and below = 15%
Turn undead lvl 3 = magic lvl 60, chance to succeed on mobs lvl 60 and below = 15%
Turn undead lvl 2 = magic lvl 58, chance to succeed on mobs lvl 58 and below = 10%
Turn undead lvl 1 = magic lvl 56, chance to succeed on mobs lvl 56 and below = 10%

Is it clear? If no, i can make a video about it. If you still think that you CANT kill with this skill monsters on your level or below, please pm me in game ( Artur ) so we can make test together and i will show you that it works fine. I really dont want to see any more posts and pms about how bugged is this skill... This setting is here since begininig of Dragon-Network...
so turn undead here is custom thing?
Title: Re: Turn Undead and its land rate
Post by: Artur on January 28, 2014, 12:15:23 PM
no, its official, same as on INTERLUDE official server. Please dont compare it with GoD. We havent touched this skill, in closed beta, so its default.
Title: Re: Turn Undead and its land rate
Post by: Pebamama on January 28, 2014, 01:25:38 PM
Quote from: ^Artur^ on January 28, 2014, 12:15:23 PM
no, its official, same as on INTERLUDE official server. Please dont compare it with GoD. We havent touched this skill, in closed beta, so its default.
I think its time for you to test turn undead and in some other interlude server with "official" files like DN.

Title: Re: Turn Undead and its land rate
Post by: Artur on January 28, 2014, 01:41:37 PM
why should i test on some CUSTOM servers?
Ok you guys played some servers where it was working differently, but does it mean it was working proper there?
Title: Re: Turn Undead and its land rate
Post by: emissary on January 28, 2014, 02:22:48 PM
does it mean it wasn't working properly there? On azure servers it was working differently and this server was most retail-like of all. DN is custom-made in so many ways. Plus, on other IL servers you gain enough to compensate loss of s.ores, here - not so much. You didn't give us open beta, and you say everything works fine, but number of players says it's not so nice and tidy as you think. This skill is not for pvp, this skill doesn't do dmg to any other mob than undead, so please either customize it to how it looks like on other servers (if you say it works as it should), or fix it so we won't have to QQ about it for another weeks.

EE's and BP's are essential on this server, don't screw us up.
Title: Re: Turn Undead and its land rate
Post by: Artur on January 28, 2014, 02:35:04 PM
Never heard about Azure L2. Propably down for already 3 years and wiped 10 times? Yeah very pro server, they for sure had pure official settings...
We dont change everything just because some people think its incorrect. If you have bishop or EE its not solo dps char. It can kill mobs solo pretty good but cant kill mobs lvl 6 higher with turn undead, and on higher lvls maybe try making party? If you need money for spirit ores than maybe create spoiler or find clan with adena support. I dont think anyway that spirit ores are so much expensive that you spend all adena on it...
Title: Re: Turn Undead and its land rate
Post by: Xarion on January 28, 2014, 02:38:17 PM
Quote from: emissary on January 28, 2014, 02:22:48 PM
does it mean it wasn't working properly there? On azure servers it was working differently and this server was most retail-like of all. DN is custom-made in so many ways. Plus, on other IL servers you gain enough to compensate loss of s.ores, here - not so much. You didn't give us open beta, and you say everything works fine, but number of players says it's not so nice and tidy as you think. This skill is not for pvp, this skill doesn't do dmg to any other mob than undead, so please either customize it to how it looks like on other servers (if you say it works as it should), or fix it so we won't have to QQ about it for another weeks.

EE's and BP's are essential on this server, don't screw us up.

Hello,

With all do respect, L2 azure is Gracia Final right?

Thank you!
Title: Re: Turn Undead and its land rate
Post by: Zeelgadees on January 28, 2014, 03:49:09 PM
On Valky it was working, here its not working. End of topic for me, you can say what you wanna and I hope there will be new topic everyday with QQ about it.
Title: Re: Turn Undead and its land rate
Post by: emissary on January 28, 2014, 04:03:05 PM
Quote from: ^Artur^ on January 28, 2014, 02:35:04 PM
Never heard about Azure L2. Propably down for already 3 years and wiped 10 times? Yeah very pro server, they for sure had pure official settings...
We dont change everything just because some people think its incorrect. If you have bishop or EE its not solo dps char. It can kill mobs solo pretty good but cant kill mobs lvl 6 higher with turn undead, and on higher lvls maybe try making party? If you need money for spirit ores than maybe create spoiler or find clan with adena support. I dont think anyway that spirit ores are so much expensive that you spend all adena on it...

if you havent' heard about it, it means you never actually played GOOD private servers. And your sarcasm was just pathetic.


to ^Xarion^ i was reffering to Celes which was c5, and Drake said this skill hasn't changed in 10 years, so it doesn't matter. Moreover as Zeelgadees said, this skill worked differently on Valkyrie (yeah it was hellbound, but once again
Quote from: =drake= on January 21, 2014, 09:08:57 AM
Skill behave like this since 10 years.
.
Title: Re: Turn Undead and its land rate
Post by: BrainDamage on January 28, 2014, 04:25:40 PM
Gms just give them 10% more succes rate..and end this sh1t.... Im rly sympathetic, and from this quantity of tears i feel sad :D
Title: Re: Turn Undead and its land rate
Post by: Pebamama on January 28, 2014, 04:28:04 PM
Quote from: ^Artur^ on January 28, 2014, 02:35:04 PM
We dont change everything just because some people think its incorrect. If you have bishop or EE its not solo dps char. It can kill mobs solo pretty good but cant kill mobs lvl 6 higher with turn undead, and on higher lvls maybe try making party?
This game is supposed to be Lineage 2 Interlude . The way the skill was originally intended to work in official is not the same as here.

Every player knows how good the exp is with EE and BP after they reach 73 , but not on this server...
I talked to many people and its our first time seeing turn undead work like that.

If you don't want to see us every day spamming , just "customize" turn undead and make it like all the other "shit private" servers with official files . (LIKE THE OFFICIAL GAME).


Title: Re: Turn Undead and its land rate
Post by: mardel on January 28, 2014, 06:23:48 PM
Quote from: Pebamama on January 28, 2014, 04:28:04 PM
This game is supposed to be Lineage 2 Interlude . The way the skill was originally intended to work in official is not the same as here.

Every player knows how good the exp is with EE and BP after they reach 73 , but not on this server...
I talked to many people and its our first time seeing turn undead work like that.

If you don't want to see us every day spamming , just "customize" turn undead and make it like all the other "shit private" servers with official files . (LIKE THE OFFICIAL GAME).
Lets go back in time and check l2 official forum when interlude was there.

http://boards.lineage2.com/showthread.php?t=175747
Title: Re: Turn Undead and its land rate
Post by: Pebamama on January 28, 2014, 09:09:42 PM
Quote from: mardel on January 28, 2014, 06:23:48 PM
Lets go back in time and check l2 official forum when interlude was there.

http://boards.lineage2.com/showthread.php?t=175747
Nice one , as stated in the official forums :

"The success rate does seem related to the relative levels of the caster (or should I say spell?) and the mob.
I used it a lot at Imperial Tomb from about 72 on. Each time I levelled it seemed to hit better until it was about 50% or more at lvl 76. I then enchanted it to +1. The success rate seemed to increase to about 67% though I did not keep records. However, my spirit ore/% ration did increase so the success rate must be materially better. The success rate also seems to be impacted by the mdef of the mob. For example, the mobs at Pagan's are higher level than at the tomb yet my success rate is higher there...my theory is that they have lower mdef."

This is a bit flawed but we can take a few things from it.
For example if you try to go at 72 on IT (on Tarantula server )you will not land any lethals , probably 1 every 15++ tries if you are lucky. Also if you try pagans here you will not land any lethals too . Here you will only be able to land lethals when you reach level 80 and enchant the skill +13 and even then you will have a low chance , i know , sounds pretty retarded , but this is what is going on on tarantula....
Title: Re: Turn Undead and its land rate
Post by: NunoPitbull on January 28, 2014, 09:39:22 PM
Noone can call the GM here? The landrate is ridiculous stupid for who wants to lvl after 72 solo... or add higher undead mobs(lol idea) or just fix/custom the TU to its average values, to work even on higher lvl mobs.
Title: Re: Turn Undead and its land rate
Post by: Artur on January 28, 2014, 09:50:19 PM
Quote from: mardel on January 28, 2014, 06:23:48 PM
Lets go back in time and check l2 official forum when interlude was there.

http://boards.lineage2.com/showthread.php?t=175747

Thank you
This link prooved you that we were right from the begining and have set it correctly :)

few quote from this link

"I'm not sure if any buff or m.atk effects it either, but I do know when using on monsters of the same level range as your, you will get a lethal strike about of a 1/3 of the time (imo) whereas on higher level mobs (pink/red) you will hardly ever land a lethal strike, fear still works ok though."

Does not land on pinks and higher (though its fear part often lands even on mobs 10 lvls higher than you). Lands on yellows and lower, and WM seems to help a lot (I have it as a selfbuff).

I've been using it on yellow mobs -- most of the time it takes an average of 5 casts for it to land (sometimes it happens first or second shot, other times it happens on the eigth or ninth) with only Emp 1, and I usually have a moment each round where I go 15+ without it landing.
Title: Re: Turn Undead and its land rate
Post by: Pebamama on January 28, 2014, 11:04:10 PM
Quote from: ^Artur^ on January 28, 2014, 09:50:19 PM
Thank you
This link prooved you that we were right from the begining and have set it correctly :)

few quote from this link

"I'm not sure if any buff or m.atk effects it either, but I do know when using on monsters of the same level range as your, you will get a lethal strike about of a 1/3 of the time (imo) whereas on higher level mobs (pink/red) you will hardly ever land a lethal strike, fear still works ok though."

Does not land on pinks and higher (though its fear part often lands even on mobs 10 lvls higher than you). Lands on yellows and lower, and WM seems to help a lot (I have it as a selfbuff).

I've been using it on yellow mobs -- most of the time it takes an average of 5 casts for it to land (sometimes it happens first or second shot, other times it happens on the eigth or ninth) with only Emp 1, and I usually have a moment each round where I go 15+ without it landing.

Read all the posts .
To land a lethal on a yeallow you need your whole mana pool here . And even on a same level mobs or even lower leves you don't even get close to 20% landrate with max level turn undead . On same level mobs you don't even have a close to 25-30% landrate , its like 10%.

Don't tell me you didn't realise anything from the whole topic on the OFFICIAL FORUMS
Title: Re: Turn Undead and its land rate
Post by: Artur on January 28, 2014, 11:30:47 PM
Quote from: Pebamama on January 28, 2014, 11:04:10 PM
Read all the posts .
To land a lethal on a yeallow you need your whole mana pool here . And even on a same level mobs or even lower leves you don't even get close to 20% landrate with max level turn undead . On same level mobs you don't even have a close to 25-30% landrate , its like 10%.

Don't tell me you didn't realise anything from the whole topic on the OFFICIAL FORUMS

uhm i kinda tested it by myself on tarantula, and % of land works exactly as it should.

Want test in game? Pm Artur.
Title: Re: Turn Undead and its land rate
Post by: NunoPitbull on January 29, 2014, 02:24:46 AM
You tested it with normal equips, no modified stats, lvl 73 vs Pagan temple? And your fine is what? totally depleted mana ?:P
Title: Re: Turn Undead and its land rate
Post by: =^TrackZero^= on January 29, 2014, 03:05:31 AM
I will explain you tomorrow about this skill, tested tonight . To tiered now.

GN

P.S Skill works correct and ill explain you why
Title: Re: Turn Undead and its land rate
Post by: =drake= on January 29, 2014, 05:10:39 AM
Quote from: Pebamama on January 28, 2014, 09:09:42 PM
Also if you try pagans here you will not land any lethals too . Here you will only be able to land lethals when you reach level 80 and enchant the skill +13 and even then you will have a low chance , i know , sounds pretty retarded , but this is what is going on on tarantula....

Is enough to make it +1.
The skill at level 10 have MAGICAL level 74
The skill enchanted +1 have MAGICAL level 76
The skill raises by 1 MAGICAL level every +3 enchants (at +13 becomes level 80)

When you are using an offensive skill toward a target (any), nearly 90% of the time is NOT YOUR level that is compared against your target but is the MAGICAL level of the skill.

To land a lethal your skill MUST NOT be more than 5 levels inferior compared to your target level.
So, if your target monster/player is level 80, the skill MUST be at least level 75.

What means for Pagan Temple?
That you just have to enchant it to +1, it becomes level 76, and the skill lands in Pagan Temple too.
If you dont, lethals will not land BUT the fear effect will still do.
Conceptually the skill is simply not strong enough to damage the opponent as is too low level compared to him

Why does this mechanics makes sense?
Because else there would be no reason to level up skills. Banish Seraph for example (same mechanics) have same 50% lethal rate since lv1, what changes is the skill's magical level only!
Same for Turn Undead, at lv9 already reaches the 30% lethal rate so without this system would be barely useful to even take lv10.

Does it applies to all other lethals too?
YES. This rule applies also to all other possible lethals ingame.
For example: a TH can't lethal a lv80 opponent with a lv1 skill. At least a +1 enchant would be required for this purpose.
Higher enchanting, as it reduces the difference between the target level and the skill level, does also mitigate the penality (up to 0% penality when the skill have same or higher level than the target)

How do i know the magical level of a skill?
Is the level at which you can learn/upgrade it.
All skills learned before 3rd class becomes magical level 76 with +1 enchant. (and gains 1 extra magical level every +3 enchants)