Hi, maybe its not first time but just want to ask why u DN team increased enchant rate? It wasnt on Infinity or Shadow so why u just did it here? Its like 40days server opened and it already starting to be starwars like hell. AM +7 in 40days and many more...
On Infinity i dont even remember single AM +7 (maybe there was) and i was playing there like two years. It was best server for me in like 9years playing lineage and i was so happy that tarantula will open and this making me rly sad :(
Anyway gl, best regards Lusiee
Anyway never seen so many ++ guns so early and i was playing nightmare infinity and shadow...
Quote from: Lusieee on February 28, 2014, 05:30:52 PM
Anyway never seen so many ++ guns so early and i was playing nightmare infinity and shadow...
I wonder who is this new account from.
Quote from: vaiper on February 28, 2014, 05:31:53 PM
I wonder who is this new account from.
Well didnt remember acc from old servers (dunno if it even work) so created new one...
Quote from: TheBlackPhoenix on February 28, 2014, 05:29:09 PM
Infinity had easier enchant rate ever.
Never got so many ++++ weapons on DN then infinity
Of course... if you never played on DN server other than infinity. But really, dragon was a real star wars server.
Quote from: Falatko on February 28, 2014, 05:37:40 PM
FC or Cruel 100%
Im not fc or cruel...U guys are so forum fighters :)
Quote from: Lusieee on February 28, 2014, 05:24:47 PM
Hi, maybe its not first time but just want to ask why u DN team increased enchant rate? It wasnt on Infinity or Shadow so why u just did it here? Its like 40days server opened and it already starting to be starwars like hell. AM +7 in 40days and many more...
On Infinity i dont even remember single AM +7 (maybe there was) and i was playing there like two years. It was best server for me in like 9years playing lineage and i was so happy that tarantula will open and this making me rly sad :(
Anyway gl, best regards Lusiee
AM+7 = Star wars? Propably the ones from 1977 because of worst special effects :D
We increased enchant rate on +4,5,6,7 but increased also chance for armor parts/jewelery too while decreasing pvp dmg reduction from 40% to 25% so everything is balanced. Please compare all settings, and then create topics like this. There is no way we can compare tarantula to any other server based on static rates, different pvp reduction, official enchanting system etc.
I personally doubt things in L2 can be more balanced that are here already. Fair for everyone
Quote from: ^Artur^ on February 28, 2014, 05:56:38 PM
AM+7 = Star wars? Propably the ones from 1977 because of worst special effects :D
We increased enchant rate on +4,5,6,7 but increased also chance for armor parts/jewelery too while decreasing pvp dmg reduction from 40% to 25% so everything is balanced. Please compare all settings, and then create topics like this. There is no way we can compare tarantula to any other server based on static rates, different pvp reduction, official enchanting system etc.
I personally doubt things in L2 can be more balanced that are here already. Fair for everyone
I still see no reason for the increase., Before the first "nerf" of enchanting people had HOM + what in 2 weeks? There were two +16 weapons by that time. And by that time as I suggested back then was the moment to fix it. Refund those who achieved it and lower it accordingly.
Besides, even increased, enchants are just massive RNG factor that brings luck over actual dedication when it comes to gear progress. That sole reason, is to why not.
There were some rumors about safe-enchants for A/B stuff but not for S that would give the game more options and ballance. But that did not happen and instead we have standard blesses enchants for all stuff equally, which is I would say, not the best chooice, and yes the rates simply are too high.
It was great with the -25% damage in pvp, but increasing enchant rate not really. Gm's smokin stuff i see...
The question is, Why dont u guys make your own AM+7? Stop crying ...
Quote from: ^Artur^ on February 28, 2014, 05:56:38 PM
AM+7 = Star wars? Propably the ones from 1977 because of worst special effects :D
We increased enchant rate on +4,5,6,7 but increased also chance for armor parts/jewelery too while decreasing pvp dmg reduction from 40% to 25% so everything is balanced. Please compare all settings, and then create topics like this. There is no way we can compare tarantula to any other server based on static rates, different pvp reduction, official enchanting system etc.
I personally doubt things in L2 can be more balanced that are here already. Fair for everyone
So you raised weapons enchants just to raise enchants of armor/jewels so it be balanced. But it was already balanced (especially with 33% rate for mage weapons) with normal enchant chances, so why you decided to change it in first place and then come up with further stupid thing like caps on oly for equipment...
I don't know, maybe because people like seeing overenchanted items everywhere? Eeee, no, not really - just look at the amount of rage topics.
So all those your "then enchant armors/jewels to counter overenchanted weapons" isn't explanation nor solution to our complaints and questions.
So my suspected answer to question asked by Luisee is, unfortunately, to see if you can make more profit from donations from enchants (because easy enchanting = maybe more people will be tempted to buy scrolls?).
I don't see any other explanation, because no one asked, voted, cried or nagged you to raise enchanting rates so drastically.
Oh BTW: drake posted full list of AM owners not so long ago - among like 10 of those is already one +7. I estimate that when there will be ~50 AM's on server, we will see first red one.
Regards
Quote from: Falatko on February 28, 2014, 06:30:41 PM
yeah zibo, wonder what is so bad on Official Enchant Rates that they changed them in custom
Wonder the same with raid spawns :)random window reducing is ok,but increasing the basic spawn time is...u know it well ;D
Quote from: LadyZENITH on February 28, 2014, 06:08:31 PM
I still see no reason for the increase., Before the first "nerf" of enchanting people had HOM + what in 2 weeks? There were two +16 weapons by that time. And by that time as I suggested back then was the moment to fix it. Refund those who achieved it and lower it accordingly.
Besides, even increased, enchants are just massive RNG factor that brings luck over actual dedication when it comes to gear progress. That sole reason, is to why not.
There were some rumors about safe-enchants for A/B stuff but not for S that would give the game more options and ballance. But that did not happen and instead we have standard blesses enchants for all stuff equally, which is I would say, not the best chooice, and yes the rates simply are too high.
We decreased only 1 step! We havent changed from 90% chance to 50% chance or anything like this. It was cosmetic change on one step. About homs +16 first of all they were all made with normal enchants because loosing homonokulus isnt so painfull as loosing arcana, right?
So i dont really expect people to do massive enchanting with normal enchants over top S grade weapons.
Anyway at the moment we have 37 EWS, while having 1698 enchant weapon C. So its obvious same thing with hom wont happen with arcana mace with many reasons. You guys really should check all data we prepared for you. Enchant rates compated to official server, market quantity of items, pvp reduction settings or test something in real situations. For now its just criticize things that working perfectly fine. Even if someone create AM +16 it would be just matter of luck and even if someone bet 48 black color in a row in casino roulette ( yes it happaned for real ), its just pure luck and nothing more. Its not wrong system.
And again you are saying that Blessed enchants are too high?
https://docs.google.com/spreadsheet/ccc?key=0Al15aDmbKPTTdEpNT2xCMGx1OTVDMUtTdFpBczlNVHc&usp=drive_web#gid=0
up to +6 is a little easier ( but +6 isnt overenchanted weapon right? ), check that after is harder so really guys i dont understand you.
I got a pros and a cons.
Enchanting a full set +6 has way lower success rate then +6 wep. You can't compare 1 item +6 vs 4-6 parts +6... just calculate the stats yourself, you really don't need me to tell you that. I have not calculated it, but a set with shield (talking armor set with 1 top 1 lower part) = 6 parts that needs to be +6, so it's a relatively low chance of getting all parts to +6 (around 5-10%? maybe less). Enchanting 1 armor piece? Fine, but 2 and you're already lower than the rate for a weapon (or extremely close).
And 1 part is not nearly as powerful at the same level as the weapon (due to scaling with buffs/weapon SA/Augmentation/Crits). Even the +6 armor set bonus does not balance for much in term of special effect. Sure it has more armor, but thats it. Lets not talk about jewels...
Even a tank with a shield + set +6 and all defensive buffs is not on par with the amount of offensive boost available for weapons/damage. But that's L2 and it has always been this way.
So no, it's not fair. But it's better then before, thats for sure. That also means that there is still work to do, even if there won't be anymore work to balance it.
Also, stop the QQ about star wars per say, it's lineage ffs... official is full of light sabers... Get a grip fags...
And before some smart ass tries to tell me i'm QQing in the first part of this post? I'm posting facts, not tears.
Quote from: ^Artur^ on February 28, 2014, 06:40:36 PM
We decreased only 1 step! We havent changed from 90% chance to 50% chance or anything like this. It was cosmetic change on one step. About homs +16 first of all they were all made with normal enchants because loosing homonokulus isnt so painfull as loosing arcana, right?
So i dont really expect people to do massive enchanting with normal enchants over top S grade weapons.
Anyway at the moment we have 37 EWS, while having 1698 enchant weapon C. So its obvious same thing with hom wont happen with arcana mace with many reasons. You guys really should check all data we prepared for you. Enchant rates compated to official server, market quantity of items, pvp reduction settings or test something in real situations. For now its just criticize things that working perfectly fine. Even if someone create AM +16 it would be just matter of luck and even if someone bet 48 black color in a row in casino roulette ( yes it happaned for real ), its just pure luck and nothing more. Its not wrong system.
And again you are saying that Blessed enchants are too high?
https://docs.google.com/spreadsheet/ccc?key=0Al15aDmbKPTTdEpNT2xCMGx1OTVDMUtTdFpBczlNVHc&usp=drive_web#gid=0
up to +6 is a little easier ( but +6 isnt overenchanted weapon right? ), check that after is harder so really guys i dont understand you.
No time bothering with this cryers.. in almost 10 years on this network I saw many retarded posts.Track should start cleaning this retarded topics... maybe forum + in game bans.
(http://i484.photobucket.com/albums/rr207/alexjolfreezer/randomsrandomseverywhereedu.png)
Quote from: reddragonjr on February 28, 2014, 06:43:57 PM
No time bothering with this cryers.. in almost 10 years on this network I saw many retarded posts.Track should start cleaning this retarded topics... maybe forum + in game bans.
(http://i484.photobucket.com/albums/rr207/alexjolfreezer/randomsrandomseverywhereedu.png)
your rec is back to 0. Rejoice!
Quote from: Chicks on February 28, 2014, 06:45:48 PM
your rec is back to 0. Rejoice!
You stabbed me bro :(
Quote from: reddragonjr on February 28, 2014, 06:47:19 PM
You stabbed me bro :(
I can probly smite you tomorrow if you want :)
Quote from: ^Artur^ on February 28, 2014, 06:40:36 PM
About homs +16 first of all they were all made with normal enchants because loosing homonokulus isnt so painfull as loosing arcana, right?
And most hom+++ started as a fighter weapon and then traded it for a mage weapon.
Quote from: Zibo on February 28, 2014, 06:22:52 PM
So you raised weapons enchants just to raise enchants of armor/jewels so it be balanced. But it was already balanced (especially with 33% rate for mage weapons) with normal enchant chances, so why you decided to change it in first place and then come up with further stupid thing like caps on oly for equipment...
I don't know, maybe because people like seeing overenchanted items everywhere? Eeee, no, not really - just look at the amount of rage topics.
So all those your "then enchant armors/jewels to counter overenchanted weapons" isn't explanation nor solution to our complaints and questions.
So my suspected answer to question asked by Luisee is, unfortunately, to see if you can make more profit from donations from enchants (because easy enchanting = maybe more people will be tempted to buy scrolls?).
I don't see any other explanation, because no one asked, voted, cried or nagged you to raise enchanting rates so drastically.
Oh BTW: drake posted full list of AM owners not so long ago - among like 10 of those is already one +7. I estimate that when there will be ~50 AM's on server, we will see first red one.
Regards
Guess you said it all. $$$$$$
Why not creat a poll asking if comunnity wants these enchants rate? Or retail ones?
Quote from: PunkeD on February 28, 2014, 06:54:59 PM
Why not creat a poll asking if comunnity wants these enchants rate? Or retail ones?
Too many ppl with multiple accounts.
i dont belive that is the problem, i bet the majoraty of ppl wants retail ones.
Quote from: PunkeD on February 28, 2014, 06:54:59 PM
Why not creat a poll asking if comunnity wants these enchants rate? Or retail ones?
For what? See the party xp poll. 60+% voted for raising party xp bonus to 175% (?), then drake lowered it to 100% aka (0% party bonus)
Quote from: Abaddon on February 28, 2014, 06:59:29 PM
did they make a poll about rates/nerfs/features? nope, so they wont do this for enchant rates
Admins have their own vision about this server and nothing will change their mind, this discussion is pointless
yes, if it goes to enchants i think discussion is pointless, because we tested it a lot in closed beta and spent lots of hours discussing in gm team. We believe that current settings are best possible and current settings are final.
Quote from: Falatko on February 28, 2014, 06:35:55 PM
but still q rbs for subclass should have lower respawn times
http://www.dragon-network.net/drop/iteminfo.php?name=q_sub_item&server_id=1&from_level=0
See the graph before and after the change (just change time-selection)
As you can see now what is obtained from golkies is evenly consumed, this means amount of horns is correctly balanced with the amount of players.
Before there was just a rampant growth of unused horns, means there was too many compared to actual players and server speed.
In case the spawns was really too few (like few players, you included, claims) the graph would instead go toward a reduction of amount (and as you can see, is not)
There is a point in enchanting, where it is not worth using bews, because the value of the enchants have been put already is way higher than the base item > using blessed is a waste. By this matter, bews has only one single usage: +4 on tallum*dle for pussies. Any real enchanter who is enchanting just for the sake of adrenaline/glowing effect shall use normal scrolls. Blessed scrolls are killing the point of enchanting IMHO. That's why I didn't get the cryfest when the donny arrived on the server with the bews.
The other fail point of this crying is that people have no idea how these balance changes will work in endgame. I wouldn't defend the staff for any customization, but until we really experience how the many changes will affect the endgame, I'd rather see the crybabies banned instantly, because this river they cried already will soak in too many players who wouldn't have a problem otherwise.
edit.:
Still on the enchant rate topic: When I played on official (it was Kamael chronicle, before HB), and got my first tallum*damascus, I've made it up to +9 with normal scrolls in 2 days. Here on Tarantula, my enchant table:
briga helmet 3>4 broke
briga shield 3>4 broke
delu 5>6 broke
delu 6>7 broke
delu 5>6 broke
bonebreaker 4>5 broke
My friend:
tallum*damascus 3>4 broke
So, dear "ZOMG STARWARZ SERVER!!44!!4 DRAKE STAHP" guys, try to come up with some real arguments please, or stay calm and be quiet.
And I'm lazy to search it up who wrote it, but 50 arcana maces will contain one +16? This MADE MY DAY LMAO!
Quote from: TheBlackPhoenix on February 28, 2014, 05:29:09 PM
Infinity had easier enchant rate ever.
Never got so many ++++ weapons on DN then infinity
LOL???? Idiot detected... Have u even play there???
Dragon was real Star wars. Almost all weapons +24 are from dragon.
Remember old donation since 9 years ago.
Weapon S +24 = 600Euro
On infinity i emeber only 2 red weapon S.
After merge with nightmare also be some red weapons.
Fact is this: There is too much overenchanted stuff everywhere already. Something is not right.
In Infi when the server was 2 years old, there were only 3 red weapons total. One useless random D dagger that i managed to buy for propaganda purposes, and one dual damacus and one SLS. That was it. Ad those weapons may have been GM made from the looong deep old times of Zenith server and possible corruption there. The deep blue ones (+12 and more) were equally rare if not even more. People that had +6 were similar rarity to people that have +12 now.
And that I can even mention like summer 2006 ish stuff, when SOM on market was 115KK and I daily sold from my dwarf enchants worth of 60KK, tons of EAB and EWB, yet.... tons were sold, and none had overenchated BOP like now people have. So how... really, if the admins say they moved it just one step I see like 6-8 steps. So either its wrong or people found some way how to enchant safer which is exploit. Simply put what I see in the game with the enchants does not look normal or healthy. Not for interlude of all things.
Quote from: LadyZENITH on March 01, 2014, 06:08:57 PM
Fact is this: There is too much overenchanted stuff everywhere already. Something is not right.
In Infi when the server was 2 years old, there were only 3 red weapons total. One useless random D dagger that i managed to buy for propaganda purposes, and one dual damacus and one SLS. That was it. Ad those weapons may have been GM made from the looong deep old times of Zenith server and possible corruption there. The deep blue ones (+12 and more) were equally rare if not even more. People that had +6 were similar rarity to people that have +12 now.
And that I can even mention like summer 2006 ish stuff, when SOM on market was 115KK and I daily sold from my dwarf enchants worth of 60KK, tons of EAB and EWB, yet.... tons were sold, and none had overenchated BOP like now people have. So how... really, if the admins say they moved it just one step I see like 6-8 steps. So either its wrong or people found some way how to enchant safer which is exploit. Simply put what I see in the game with the enchants does not look normal or healthy. Not for interlude of all things.
There are some extremely high differencies:
a) Infinity started in C2. Here we start in IL. This difference makes everything different as the rate of enchants but even equipment availability was EXTREMELY different and limited by the wait to next chronicle. This is like complaining that on official GoD, once they opened the server, people after less than a week had R grade weapons (and we are talking about 1x server)
b) we are dynamic server rate, people get scary of what they see in rate at lv80 but... you saw other levels? core part (40-64) is higher than Infinity.
b2) and the dynamic rates applies to SPOIL. In fact Tarantula have higher spoil than even Dragon had in 10 years. (I dont even count Infinity, it had 2x spoil fixed rate, NOTHING compared to Tarantula). Plus there is even the overflow system applied to spoli (see changelogs) that adds to quantities.
c) enchant rate is easier than official/dragon/infinity until +6. From +6 onward is a hella lot of a difference and gets much harder. What changes? Simple... easier to get to +6 (limit for olympiad, so everyone have a chance, but also a needed value to compensate the decent curve we have on armors) but at same time is harder to get higher (much harder, except if you wanna waste a shitload of weapons/money).
d) Tarantula have twice the concurrent people (people connected at same time) of Infinity and 4 times the amount of active players (we have stats over stats collected, the graphs you guys see are just 1% of the whole)
So, summing a+b+c+d there is obvious reasons why is more normal to see a +5/+7 weapon around on Tarantula. But when you see a +12? That means the guy REALLY put an effort and even if who get it acts smartass you have no idea of what he passed trough... The quantity of OE weapons is much less than 0.05% of active players... definitely is all correct and fine.
anyway +16 is 0.007 % .... so we have how many HOM+16 now on server ? u have to brake 14k hom before makeing +16
just curious how many oe hom we have now ? +12 +13 +14 +15 +16
i am almost sure if u do the math we should had at least 100.000 hom crafted/droped
if not your statistics do not have real base
hom is exchanged for fighter weapons and is enchanted by normal ewc - it's ~1,6% to make hom+16.
Quote from: Painkiler on March 01, 2014, 09:39:19 PM
hom is exchanged for fighter weapons and is enchanted by normal ewc - it's ~1,6% to make hom+16.
wrong, by doing it in FIGHTER weapon (easiest enchant) is 0.53% using BREAKABLE enchants and is 0.062% using BLESSED enchants.
https://docs.google.com/spreadsheet/ccc?key=0Al15aDmbKPTTdEpNT2xCMGx1OTVDMUtTdFpBczlNVHc&usp=drive_web#gid=0
Quote from: =drake= on March 01, 2014, 09:27:10 PM
There are some extremely high differencies:
a) Infinity started in C2. Here we start in IL. This difference makes everything different as the rate of enchants but even equipment availability was EXTREMELY different and limited by the wait to next chronicle. This is like complaining that on official GoD, once they opened the server, people after less than a week had R grade weapons (and we are talking about 1x server)
b) we are dynamic server rate, people get scary of what they see in rate at lv80 but... you saw other levels? core part (40-64) is higher than Infinity.
b2) and the dynamic rates applies to SPOIL. In fact Tarantula have higher spoil than even Dragon had in 10 years. (I dont even count Infinity, it had 2x spoil fixed rate, NOTHING compared to Tarantula). Plus there is even the overflow system applied to spoli (see changelogs) that adds to quantities.
c) enchant rate is easier than official/dragon/infinity until +6. From +6 onward is a hella lot of a difference and gets much harder. What changes? Simple... easier to get to +6 (limit for olympiad, so everyone have a chance, but also a needed value to compensate the decent curve we have on armors) but at same time is harder to get higher (much harder, except if you wanna waste a shitload of weapons/money).
d) Tarantula have twice the concurrent people (people connected at same time) of Infinity and 4 times the amount of active players (we have stats over stats collected, the graphs you guys see are just 1% of the whole)
So, summing a+b+c+d there is obvious reasons why is more normal to see a +5/+7 weapon around on Tarantula. But when you see a +12? That means the guy REALLY put an effort and even if who get it acts smartass you have no idea of what he passed trough... The quantity of OE weapons is much less than 0.05% of active players... definitely is all correct and fine.
About C point: Why increase the enchant rate to everyone have +6 /above stuff? When the normal was +3 +4 and everyone was happy! Above that was the lucky ones with +5/+6 stuff. Now to compete you have to make all +6 else your dead. And for those that dont wanna donate gotta farm x BEAA x BEWS (very easy to get...irony off.) to actually compete. Hope you get my point, this is what people complain.
Quote from: PunkeD on March 01, 2014, 09:48:47 PM
About C point: Why increase the enchant rate to everyone have +6 /above stuff? When the normal was +3 +4 and everyone was happy! Above that was the lucky ones with +5/+6 stuff. Now to compete you have to make all +6 else your dead. And for those that dont wanna donate gotta farm x BEAA x BEWS (very easy to get...irony off.) to actually compete. Hope you get my point, this is what people complain.
I repeat for the blind (or deaf) people: enchant of WEAPONS is slightly higher (and not by much) until +6, then it goes drastically lower.
Overall the impact it have is to manage to get a NEARLY a +1 (not fully) and it applies mostly on mage weapons.
Check fighter weapons:
https://docs.google.com/spreadsheet/ccc?key=0Al15aDmbKPTTdEpNT2xCMGx1OTVDMUtTdFpBczlNVHc&usp=drive_web#gid=0
66% official, 70% here (until +7). What a big incrase... is +4% and then becomes -6% than official... and goes down down down the hill.
And on mages? Is better (basically a +1 extra) until +4/+5... then it goes all down at exactly +6.
In comparison? Armors are a hella lot easier (see values) than official but by a HELL lot, not just "+4%" but we are talking by A LOT.
So your statement MAYBE could apply to official servers or even Dragon (and all other servers in the world) where people gets screwed up trying to make an armor +5 to compete against people who have a common +7/8 (or more) weapons.
Quote
Now to compete you have to make all +6 else your dead.
as by all exposed, this statment is definitely invalid.
Drake we understand your arguments, but I'm trying to tell you that 2 years on infi... i mean start to summer 2007 which was already full C4 aka except chests the same enchant system and none had weapons like we had here after 1 month.
And i say once again, that back then I spoiled tons of enchants and people always bought them yet nothing was ever this overenchanted.
On other servers with higher rates... kinda same. I never saw so fast process when it comes to overenchanting weapons as we have here. That is a fact, all arguments excluded, log in to the game and run trough giran and other popular locations and look what people have in their hands vs rates vs server lifetime and tell me it looks healty, no it does not. It is not gamebreaking issue but It annoys a lot of us.
Also the population you mean logged chars or universal IP? Cause back then we had 1400 on and battles of 300 vs 300 ppl on daily basis and now if 50 show for one side its a lot and we are supposed to have 2400 at evening. So i hope its not 700 shops 1000 boxes and 700 real guys. People are spread but it really does not feel like we have 4x more players as you claim.
Ok on shadow i lost the counts of the money/beaa i invested just to reach +5 on dc gloves, i realized that no point going +6 as i would see +0 all over again. I had first AM on server and i've puted like 7/8 BEWS to reach +4 , guess what? Stayed +3 (maybe i was cursed? who knows...)till i left server after "star wars" appeared. You see my point now? The ones that had more than that, was the ones you call lucky this is were i wanna arrive.
From now on, +6 is gonna be a vulgar thing. With retail enchant rates +6 would be the lucky ones. As far as i remenber there was only 1 guy that enchanted a Dark legion to +16 with normal scrools. Now check how many +12 +13 +14 are around.
Iam done answering since i see no matter what arguments people brings you guys seem so "mind closed", look at TU, Tanks nerfs, Pi lethal rates, elixers recipe in CH,etc.
With this im saying you're doing a bad job at all, but are things you customized that were much better before. And there's things you dont fix that are more important than few things you fixed.
Don't compare enchanted C grades to B/A/S, since we don't have shops with B/A/S grades.
Just for totally dispel what you guys are complaining about, here the list of all HOM (regardless if SA or not) in game that have high enchant:
M3rcy +16
Bonfire +16
EasyMike +14
iMosCraciuni +13
Yes, definitely too many... is two HOM +16 over 11540 active chars, is 0.017%
(and they was probably enchanted with a "little less worry" by using weapon upgrades. And we are talking about a C grade weapon so the money risk is nothing compared to B+ grades and the EWC scrolls are easy to get if you know where to hunt them)
Quote from: =drake= on March 01, 2014, 10:26:20 PM
Just for totally dispel what you guys are complaining about, here the list of all HOM (regardless if SA or not) in game that have high enchant:
M3rcy +16
Bonfire +16
EasyMike +14
iMosCraciuni +13
Yes, definitely too many... is two HOM +16 over 11540 active chars, is 0.017%
(and they was probably enchanted with a "little less worry" by using weapon upgrades. And we are talking about a C grade weapon so the money risk is nothing compared to B+ grades and the EWC scrolls are easy to get if you know where to hunt them)
im sure i make one of them
Quote from: PunkeD on March 01, 2014, 10:18:06 PM
Ok on shadow i lost the counts of the money/beaa i invested just to reach +5 on dc gloves
Bad comparison, as i know on shadow the rates was changed constantly and many times was reduced to the bone on purpose.
Quote
you guys seem so "mind closed", look at TU, Tanks nerfs, Pi lethal rates, elixers recipe in CH,etc.
Tank nerfs they basically mostly apply IF you dont play tank at all and you just wanna exploit the massive defence of a tank by not playing tank at all and probably just jack around in robe. We saw it in the past, i really dont dream to see it again.
And again, we cant follow "official" 1:1 as we are not official: we are a substack server, is 2 different games. Is like saying DOTA is Warcraft. Wrong game.
If you wanted fully official you got the wrong server type, avoid substack servers fully.
TU/BU/BS, all who stopped trolling and seriously try to correctly
adjust their skills level to their target figured out it works perfectly fine. (and stopped expecting some superhuman magical skill that without even investing any enchant could lethal raidbosses with 100% chances).
On official works the same and there are COUNTLESS amount of posts from official servers where lethals lands like here on WHITE mobs. RED mob and skill not leveled up? Dream it.
Pi lethal rates, as the level rule apply from you toward enemies, they apply also same in inverse (mobs included when they try lethal you).
Elixir we are discussing, i cant find evidences that should be in ALL clanhalls and definitely wasnt (i checked) when we was running IL in 2007.
Yes not all got S elixers recipe, but devasted castle one 100%.
Quote from: PunkeD on March 01, 2014, 11:08:37 PM
Yes not all got S elixers recipe, but devasted castle one 100%.
Once is confirmed, we will add it, simple as that :)
Quote from: =drake= on March 02, 2014, 01:18:26 AM
Once is confirmed, we will add it, simple as that :)
Angout Rainbow Springs Chateau 3,300 adena
Bandello Fortress of the Dead 3,300 adena
Biggerstaff Devastated Castle 3,300 adena
Chamberlain Bandit Stronghold 3,300 adena
Quigby Wild Beast Reserve 3,300 adena
thats from l2wiki, dunno if this castle was added together with elixirs, or some ch's updated in l8 chronicles, but after all in off this recipes are available from the siege'able clan halls
Quote from: Peorexo on March 02, 2014, 01:26:29 AM
Angout Rainbow Springs Chateau 3,300 adena
Bandello Fortress of the Dead 3,300 adena
Biggerstaff Devastated Castle 3,300 adena
Chamberlain Bandit Stronghold 3,300 adena
Quigby Wild Beast Reserve 3,300 adena
thats from l2wiki, dunno if this castle was added together with elixirs, or some ch's updated in l8 chronicles, but after all in off this recipes are available from the siege'able clan halls
Yes i saw that data but as far as i know is HB.
Do you have any reference of IL? Because i searched my backups of IL from 2007, and maybe there was a bug already there, but I found zero (thats why is not there)
IL is so old that you barely can find any info. But as far as i remenber devasted castle had 100% also on others servers i've been. I found this they say only siegeable CH's get the recipes S. http://boards.lineage2.com/showthread.php?t=190525
Quote from: =drake= on March 01, 2014, 10:38:39 PM
TU/BU/BS, all who stopped trolling and seriously try to correctly adjust their skills level to their target figured out it works perfectly fine. (and stopped expecting some superhuman magical skill that without even investing any enchant could lethal raidbosses with 100% chances).
On official works the same and there are COUNTLESS amount of posts from official servers where lethals lands like here on WHITE mobs. RED mob and skill not leveled up? Dream it.
http://boards.lineage2.com/showthread.php?t=194467
you're daaamn right....
...not.
Quote from: =drake= on March 01, 2014, 10:26:20 PM
Just for totally dispel what you guys are complaining about, here the list of all HOM (regardless if SA or not) in game that have high enchant:
M3rcy +16
Bonfire +16
EasyMike +14
iMosCraciuni +13
and what about S weapons +12 ?:P
Quote from: Cromatorus on March 02, 2014, 02:41:38 PM
and what about S weapons +12 ?:P
This week i will upgrade Monster Finder with full view for each item of who have highest quantity of it (top 100) and, for single items, who have highest enchant (top 100).
This way we reach a new level of transparency and no more ridiculous questions or affirmations!
Quote from: LadyZENITH on March 01, 2014, 06:08:57 PM
and one dual damacus
The orc? Wolverine....something?