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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => General => Topic started by: unhandledexeption on April 08, 2014, 02:34:59 PM

Title: Why not quest for horn?
Post by: unhandledexeption on April 08, 2014, 02:34:59 PM
Hi

I'm camping golkondas since two months i was at about 100 golkies, yet i didn't get any horns, and i'm not alone with this, and this probably makes a lot of ppl leave (i'm also thinking about leaving the server, cuz this is really boring). About 15 times our party made the last hit, but of course nothing dropped to me. (and the funniest, that it seems i will make noblesse before i get a horn... as i already have a lvl 65 offsub)

But as everybody is subbed already in my clan except me, some ppl are coming to help with their offsubs and alt chars... and guess what happened at all times when they come to help... of course they got the horn.

However the whole golky system is a fail, but this is the biggest fail, that ppl can't come for help only, as there is a chance that they will get the horn. In old times there was a quest for it, so who wanted to help only, didn't take this quest, so they didn't get horn.
However it's also really bad, that ppl with offsubs have the same chance to get their second horn, as the ppl who never got a horn.
Title: Re: Why not quest for horn?
Post by: somasz on April 08, 2014, 02:39:54 PM
you can allways spoil/craft/seed/farm aa and buy normal horn from ppl
Title: Re: Why not quest for horn?
Post by: SizeMatters on April 08, 2014, 02:43:08 PM
Quote from: unhandledexeption on April 08, 2014, 02:34:59 PM
Hi

I'm camping golkondas since two months i was at about 100 golkies, yet i didn't get any horns, and i'm not alone with this, and this probably makes a lot of ppl leave (i'm also thinking about leaving the server, cuz this is really boring). About 15 times our party made the last hit, but of course nothing dropped to me.

But as everybody is subbed already in my clan except me, some ppl are coming to help with their offsubs and alt chars... and guess what happened at all times when they come to help... of course they got the horn.

However the whole golky system is a fail, but this is the biggest fail, that ppl can't come for help only, as there is a chance that they will get the horn. In old times there was a quest for it, so who wanted to help only, didn't take this quest, so they didn't get horn.
However it's also really bad, that ppl with offsubs have the same chance to get their second horn, as the ppl who never got a horn.

Improve your clan system, farm adena togother with clan and buy horn for clan members, horn is cheap now
Title: Re: Why not quest for horn?
Post by: unhandledexeption on April 08, 2014, 03:29:05 PM
I have already enough money for a horn, maybe for two... but that's not the point. The point is this current system is unfair, and flawed.
I don't want to pay for something that should be free. Others already buying S grade items from their money and i should spend my money on a fking horn? And after ~100 golkies no one can say that i didn't tried hard.
But this is not just about me, it's about the population of server too. If i would be a new player, and i wouldn't played on infinity, and know how good a high level masspvps and sieges are, then i would leave the server long time ago.

(BTW horn is everything but not cheap... 380kk? that's a price of an A armor set... and not much cheaper than a premium horn)
Title: Re: Why not quest for horn?
Post by: FredMadison on April 08, 2014, 04:04:57 PM
Totally agree. It's hard to get substack on a substack server. Yes, what an irony.

I'm talking about casual people, not active parties. Even on market there are very few horns around and on megaprices.

I play on a substack server because I want to be substack. Asap. Till now for many of us its a normal server, even 3 months later. And forget about substacking your boxes or retails, lal, what a joke.
Title: Re: Why not quest for horn?
Post by: ZeniT on April 08, 2014, 04:50:57 PM
Make quest for QQ guys like this:

Hunt down 6million elpys!
Title: Re: Why not quest for horn?
Post by: Stormix88 on April 08, 2014, 05:33:09 PM
I want static rates x10, coz im 4 or more years older then the times when we play on dragon interlude, and i dont have time for Exp on x3 rates.

i dont have time to make destro for trains for faster exp, when i want to exp my TH here, its like trying to make a whole in wall with a sponge Oo. Even full buffed.

i dont like the tatoo system when i need to switch tatoo for mana or for other shit. ( mana pots back )
i dont like this golky system, every golky should have a 50% rate for drop horn(like dragon) + 2x quest horn ( when u make ratail subclas able to stack sub its never ending story to make sub, coz now, nolifers stacking his retails classes, when u calculate it, we got  the worst chances to get horn then on any other dragon server, thats not keep people play here )
i dont like adena drop system, how the freak is that possible.... 40 lvl mobs drop around 20k-30k depends of place where are u, and mobs on 70+ lvl example on hs drop 10k ?
i dont like rulez about boxes, im solo player and i want to get my pp and bd on back.
i want community server ON

i dont see you pay me for game, and u talked so much about it?

i dont see you saying how many players play now on tarantula, 2 months ago it was around 2k. And now 1k ? i dont see anyother reason why u shouldnt tell us about online players.

if u want more players do something with this. im guessing everybody who left server have same problem as me.
basicaly most important are, rates and how much chance for stack sub we got and i think i got more chance for find a baium ring on ground then get horn.

cYa
Title: Re: Why not quest for horn?
Post by: Moska23 on April 08, 2014, 06:24:00 PM
Quote from: Stormix88 on April 08, 2014, 05:33:09 PM
I want static rates x10, coz im 4 or more years older then the times when we play on dragon interlude, and i dont have time for Exp on x3 rates.

i dont have time to make destro for trains for faster exp, when i want to exp my TH here, its like trying to make a whole in wall with a sponge Oo. Even full buffed.

i dont like the tatoo system when i need to switch tatoo for mana or for other shit. ( mana pots back )
i dont like this golky system, every golky should have a 50% rate for drop horn(like dragon) + 2x quest horn ( when u make ratail subclas able to stack sub its never ending story to make sub, coz now, nolifers stacking his retails classes, when u calculate it, we got  the worst chances to get horn then on any other dragon server, thats not keep people play here )
i dont like adena drop system, how the freak is that possible.... 40 lvl mobs drop around 20k-30k depends of place where are u, and mobs on 70+ lvl example on hs drop 10k ?
i dont like rulez about boxes, im solo player and i want to get my pp and bd on back.
i want community server ON

i dont see you pay me for game, and u talked so much about it?

i dont see you saying how many players play now on tarantula, 2 months ago it was around 2k. And now 1k ? i dont see anyother reason why u shouldnt tell us about online players.

if u want more players do something with this. im guessing everybody who left server have same problem as me.
basicaly most important are, rates and how much chance for stack sub we got and i think i got more chance for find a baium ring on ground then get horn.

cYa

Have you ever though, you might be on the wrong server? ;)
Title: Re: Why not quest for horn?
Post by: Stormix88 on April 08, 2014, 06:53:17 PM
Quote from: Moska23 on April 08, 2014, 06:24:00 PM
Have you ever though, you might be on the wrong server? ;)

Yep u right, i should play on other interlude server. With rates i prefer.

Thnx
Title: Re: Why not quest for horn?
Post by: ZeniT on April 08, 2014, 07:24:45 PM
Quote from: Stormix88 on April 08, 2014, 05:33:09 PM
I want static rates x10, coz im 4 or more years older then the times when we play on dragon interlude, and i dont have time for Exp on x3 rates.

i dont have time to make destro for trains for faster exp, when i want to exp my TH here, its like trying to make a whole in wall with a sponge Oo. Even full buffed.

i dont like the tatoo system when i need to switch tatoo for mana or for other shit. ( mana pots back )
i dont like this golky system, every golky should have a 50% rate for drop horn(like dragon) + 2x quest horn ( when u make ratail subclas able to stack sub its never ending story to make sub, coz now, nolifers stacking his retails classes, when u calculate it, we got  the worst chances to get horn then on any other dragon server, thats not keep people play here )
i dont like adena drop system, how the freak is that possible.... 40 lvl mobs drop around 20k-30k depends of place where are u, and mobs on 70+ lvl example on hs drop 10k ?
i dont like rulez about boxes, im solo player and i want to get my pp and bd on back.
i want community server ON

i dont see you pay me for game, and u talked so much about it?

i dont see you saying how many players play now on tarantula, 2 months ago it was around 2k. And now 1k ? i dont see anyother reason why u shouldnt tell us about online players.

if u want more players do something with this. im guessing everybody who left server have same problem as me.
basicaly most important are, rates and how much chance for stack sub we got and i think i got more chance for find a baium ring on ground then get horn.

cYa

ban him and never let back. thx
Title: Re: Why not quest for horn?
Post by: emissary on April 08, 2014, 07:34:18 PM
Quote from: ZeniT on April 08, 2014, 07:24:45 PM
ban him and never let back. thx

seriously, how old are you? whenever i read your post it makes me suicidal!
Title: Re: Why not quest for horn?
Post by: kostsuba on April 08, 2014, 08:02:21 PM
Quote from: emissary on April 08, 2014, 07:34:18 PM
seriously, how old are you? whenever i read your post it makes me suicidal!

for sure 12-13
Title: Re: Why not quest for horn?
Post by: Stormix88 on April 08, 2014, 08:02:30 PM
Quote from: ZeniT on April 08, 2014, 07:24:45 PM
ban him and never let back. thx

damn, cant write my opinion coz i will get ban ;(
Title: Re: Why not quest for horn?
Post by: remeron on April 08, 2014, 09:15:55 PM
I thought there was a quest for it, which only non-subbed can take. not?
Title: Re: Why not quest for horn?
Post by: unhandledexeption on April 08, 2014, 09:29:14 PM
On old DN there was a quest to take if you wanted quest horn. Here no quest needed, everyone can get it if don't have already one. So those can get it who just want to help, even the dualbox characters.
Title: Re: Why not quest for horn?
Post by: Csenky on April 08, 2014, 10:16:55 PM
Quote from: Stormix88 on April 08, 2014, 05:33:09 PM
I want static rates x10, coz im 4 or more years older then the times when we play on dragon interlude, and i dont have time for Exp on x3 rates.

i dont have time to make destro for trains for faster exp, when i want to exp my TH here, its like trying to make a whole in wall with a sponge Oo. Even full buffed.

i dont like the tatoo system when i need to switch tatoo for mana or for other shit. ( mana pots back )
i dont like this golky system, every golky should have a 50% rate for drop horn(like dragon) + 2x quest horn ( when u make ratail subclas able to stack sub its never ending story to make sub, coz now, nolifers stacking his retails classes, when u calculate it, we got  the worst chances to get horn then on any other dragon server, thats not keep people play here )
i dont like adena drop system, how the freak is that possible.... 40 lvl mobs drop around 20k-30k depends of place where are u, and mobs on 70+ lvl example on hs drop 10k ?
i dont like rulez about boxes, im solo player and i want to get my pp and bd on back.
i want community server ON

i dont see you pay me for game, and u talked so much about it?

i dont see you saying how many players play now on tarantula, 2 months ago it was around 2k. And now 1k ? i dont see anyother reason why u shouldnt tell us about online players.

if u want more players do something with this. im guessing everybody who left server have same problem as me.
basicaly most important are, rates and how much chance for stack sub we got and i think i got more chance for find a baium ring on ground then get horn.

cYa
Just one tiny question: Who said to you, that the server will be like you pictured it in this cryfest? The rates, the sub system, the box rules, everything was announced. And the rates are 5x on lv80 now, do you even know, what are you talking about? 3x? Really?
Yes, the dynamic system is a fail due to the adena drop, but... Anything else?
Title: Re: Why not quest for horn?
Post by: =drake= on April 09, 2014, 12:13:01 AM
The dynamic system could seem fail for the adena drop but you forget to consider that on high levels mats are more useful than adena.

You can have a char lv50 farming adena constantly (and if is a bot is just going to be banned) but if you invest your time at lv80, you MAY get same or (rare case) less adena but at same time you gain items with much higher value.

(plus the dynamic adena curve kills totally inflaction)


For the horn: true no more needed the quest because well: is not needed at all (it would have done the same checks as now directly the raidboss is doing).
So: you can approach quest golkies if you are not in subbed status.

I may offer those 3 conditions if we really want to change it:
a) we stay like now (quest golkie you can do if you are not in sub status)
b) we allow do golkies only if that char have ZERO subclasses (fully zero)
c) we stay like now BUT we give put in priority of get the horn to the ones that have ZERO subclasses

We poll it?
Title: Re: Why not quest for horn?
Post by: unhandledexeption on April 09, 2014, 12:16:06 AM
Even the standard mats drop better at low levels. See for example stone of purity or CBP, everyone farms these with low level chars.
Title: Re: Why not quest for horn?
Post by: =drake= on April 09, 2014, 12:17:58 AM
Quote from: unhandledexeption on April 09, 2014, 12:16:06 AM
Even the standard mats drop better at low levels. See for example stone of purity or CBP, everyone farms these with low level chars.

What about the rare ones? :)
Title: Re: Why not quest for horn?
Post by: unhandledexeption on April 09, 2014, 12:25:40 AM
Quote from: =drake= on April 09, 2014, 12:13:01 AM
For the horn: true no more needed the quest because well: is not needed at all (it would have done the same checks as now directly the raidboss is doing).
So: you can approach quest golkies if you are not in subbed status.

It's needed as i said, others can't help to ppl who need horn, as there is the chance that the helpers get the horn, and not the one that they are help to. With quest this could be avoided, as the helpers just don't take the quest, so they can't get the horn.
Which ridicolously unfair that ppl have the same chance to get their first horn for their main class, as other ppl to get the second/third/fourth horn for their subclasses.
Title: Re: Why not quest for horn?
Post by: =drake= on April 09, 2014, 12:26:39 AM
Quote from: unhandledexeption on April 09, 2014, 12:25:40 AM
Which ridicolously unfair that ppl have the same chance to get their first horn for their main class, as other ppl to get the second/third/fourth horn for their subclasses.

Read what i suggested....
Title: Re: Why not quest for horn?
Post by: unhandledexeption on April 09, 2014, 12:36:55 AM
Quote from: =drake= on April 09, 2014, 12:26:39 AM
Read what i suggested....

I just thought about the c), priority would be good. But before there was a nice suggestion about getting horn: Each time when a player participate on golky raid (hits it, and stay close when it dies), gets a "horn fragment". With for example 30 horn fragments they can get a full quest horn at an NPC, so who didn't have luck for 30 golkies, to get a drop horn, still can get it.

Priority AND this horn fragment system would make the system more fair.

(BTW isn't there is a handicap multiplier generated for characters at creation? It seems to me there are very lucky characters in game (gettin horn fast, getting a lot of high level full drops), and very unlucky characters, who get nothing but max D and C grade drops :DD )
Title: Re: Why not quest for horn?
Post by: =drake= on April 09, 2014, 12:57:09 AM
No, there is just the luck/unluck of life :D

Ok, i tweaked a bit already the AI of golkies and the priority goes toward totally unsubbed chars (already subbed chars have half the chances)
Title: Re: Why not quest for horn?
Post by: _okazaki_ on April 09, 2014, 01:16:13 AM
Quote from: =drake= on April 09, 2014, 12:13:01 AM
The dynamic system could seem fail for the adena drop but you forget to consider that on high levels mats are more useful than adena.

You can have a char lv50 farming adena constantly (and if is a bot is just going to be banned) but if you invest your time at lv80, you MAY get same or (rare case) less adena but at same time you gain items with much higher value.

(plus the dynamic adena curve kills totally inflaction)


For the horn: true no more needed the quest because well: is not needed at all (it would have done the same checks as now directly the raidboss is doing).
So: you can approach quest golkies if you are not in subbed status.

I may offer those 3 conditions if we really want to change it:
a) we stay like now (quest golkie you can do if you are not in sub status)
b) we allow do golkies only if that char have ZERO subclasses (fully zero)
c) we stay like now BUT we give put in priority of get the horn to the ones that have ZERO subclasses

We poll it?

Option C would be amazing!
Title: Re: Why not quest for horn?
Post by: Kimipl on April 09, 2014, 08:41:07 AM
Quote from: unhandledexeption on April 08, 2014, 02:34:59 PM
Hi

I'm camping golkondas since two months i was at about 100 golkies, yet i didn't get any horns, and i'm not alone with this, and this probably makes a lot of ppl leave (i'm also thinking about leaving the server, cuz this is really boring). About 15 times our party made the last hit, but of course nothing dropped to me. (and the funniest, that it seems i will make noblesse before i get a horn... as i already have a lvl 65 offsub)

But as everybody is subbed already in my clan except me, some ppl are coming to help with their offsubs and alt chars... and guess what happened at all times when they come to help... of course they got the horn.

However the whole golky system is a fail, but this is the biggest fail, that ppl can't come for help only, as there is a chance that they will get the horn. In old times there was a quest for it, so who wanted to help only, didn't take this quest, so they didn't get horn.
However it's also really bad, that ppl with offsubs have the same chance to get their second horn, as the ppl who never got a horn.
++++1000
Title: Re: Why not quest for horn?
Post by: Naiz on April 09, 2014, 08:58:29 AM
Quote from: =drake= on April 09, 2014, 12:13:01 AM
The dynamic system could seem fail for the adena drop but you forget to consider that on high levels mats are more useful than adena.

You can have a char lv50 farming adena constantly (and if is a bot is just going to be banned) but if you invest your time at lv80, you MAY get same or (rare case) less adena but at same time you gain items with much higher value.

(plus the dynamic adena curve kills totally inflaction)


For the horn: true no more needed the quest because well: is not needed at all (it would have done the same checks as now directly the raidboss is doing).
So: you can approach quest golkies if you are not in subbed status.

I may offer those 3 conditions if we really want to change it:
a) we stay like now (quest golkie you can do if you are not in sub status)
b) we allow do golkies only if that char have ZERO subclasses (fully zero)
c) we stay like now BUT we give put in priority of get the horn to the ones that have ZERO subclasses

We poll it?

The C option would be the best and fair for everyone.
Title: Re: Why not quest for horn?
Post by: OsirisDl on April 09, 2014, 12:33:57 PM
Option 3 would be the best one for all I guess
Title: Re: Why not quest for horn?
Post by: =drake= on April 09, 2014, 12:34:22 PM
C option is currently active since yesterday night :)

There are two ways to implement it (right now is method 1):

method1:
I test all chars regardless of being never subbed or not. I simply put different (lower) % chances if they are subbed already.
With this method subbed chars have still a chance (but lower than before) to get a horn even if in party there is 1 never subbed char

method2:
I first test all never subbed chars. If no horn is delivered on the first test, then i test all other chars (subbed).
With this method subbed chars will never get a horn IF there is in their party at least 1 player who never had horn.
Title: Re: Why not quest for horn?
Post by: silent_death on April 09, 2014, 12:49:50 PM
Quote from: =drake= on April 09, 2014, 12:34:22 PM
C option is currently active since yesterday night :)

There are two ways to implement it (right now is method 1):

method1:
I test all chars regardless of being never subbed or not. I simply put different (lower) % chances if they are subbed already.
With this method subbed chars have still a chance (but lower than before) to get a horn even if in party there is 1 never subbed char

method2:
I first test all never subbed chars. If no horn is delivered on the first test, then i test all other chars (subbed).
With this method subbed chars will never get a horn IF there is in their party at least 1 player who never had horn.

Method2 FTW!
Title: Re: Why not quest for horn?
Post by: Garn. on April 09, 2014, 01:19:07 PM
imho, just raise the number of quest horns for every golky.
if i'm correct, right now is 1-2 right?
just make it 4-5 and it will be fine
Title: Re: Why not quest for horn?
Post by: =drake= on April 09, 2014, 01:26:02 PM
Quote from: Garn. on April 09, 2014, 01:19:07 PM
imho, just raise the number of quest horns for every golky.
if i'm correct, right now is 1-2 right?
just make it 4-5 and it will be fine

They are not pinatas....
please lets keep the logic, the cow have 2 horns on his head so makes sense it drops max two horns :) (i dont want to know from where could come out the 3rd one :D)

We have 5 quest golkies + 1 TOI. Is plenty and much more than old servers.
I still dont see the problem as from graphs you can clearly see that the amount of spawns and respawn time is fully aligned with the players count. (in fact, they are 10% more as the graph is raising)
(If spawns was too few, the graph would go down as horns are consumed faster than obtained)

http://www.dragon-network.net/drop/iteminfo.php?name=q_sub_item&server_id=1&from_level=0

http://www.dragon-network.net/drop/iteminfo.php?name=sub_item&server_id=1&from_level=0

And there is always the GoE option: if you all go there and enjoy doing PVP (real, not PvDualbox) instead of stay AFK hoping to get a random horn from golkies you would be able to gain in 2 hours of PVP a horn as reward.
People should stop this attitude of avoiding pvp until have "all 100% +30 skillz0r lv99R2+ OEmega" before doing PVP....