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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => General => Topic started by: =^TrackZero^= on July 04, 2014, 11:55:37 AM

Poll
Question: Do you want mana potions to be implemented back?
Option 1: Yes. votes: 124
Option 2: No. votes: 78
Title: Mana potions implementation
Post by: =^TrackZero^= on July 04, 2014, 11:55:37 AM
As in the topic. Lets hear the opinion of the crowd.

No spamming of the topic, insulting and other trollage.

If you do so, you will be warned,deleted and banned.

Thank you
Title: Re: Mana potions implementation
Post by: NBD on July 04, 2014, 11:56:58 AM
Defo yes!
Title: Re: Mana potions implementation
Post by: TFF on July 04, 2014, 12:01:54 PM
Yes for mana pots. Just mana pots no others
Title: Re: Mana potions implementation
Post by: Rufus on July 04, 2014, 12:21:55 PM
Mana pots sux itself.
Title: Re: Mana potions implementation
Post by: Kabally on July 04, 2014, 12:23:30 PM
WOW..never thought you ever would change ur mind.

My vote goes Yes.
Title: Re: Mana potions implementation
Post by: Nasar on July 04, 2014, 12:39:48 PM
Quote from: Kabally on July 04, 2014, 12:23:30 PM
WOW..never thought you ever would change ur mind.

My vote goes Yes.
OMG you dont need MAAAHHHUUUMMM taattoo ???
my vote NO !!
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 04, 2014, 12:51:57 PM
Except this poll, there are few other changes that will arrive in following days:

- Custom npc buffer for new players (all starting towns + gludin/gludio)
- SSD/BSSD in shop
- Chest reward system (if requirements are accomplished )
- Aggressive marketing (started , more to come)
- Features button on the homepage
- Autopickup

*Eventually , mana potions.


Once mentioned changes are active they will be announced and added into changelogs.



Back to the topic, please vote.

Thank you
Title: Re: Mana potions implementation
Post by: Kabally on July 04, 2014, 12:54:56 PM
Quote from: =^TrackZero^= on July 04, 2014, 12:51:57 PM
Except this poll, there are few other changes that will arrive in following days:

- Custom npc buffer for new players (all starting towns + gludin/gludio)
- SSD/BSSD in shop
- Chest reward system (if requirements are accomplished )
- Aggressive marketing (started , more to come)
- Features button on the homepage
- Autopickup

*Eventually , mana potions.


Once mentioned changes are active they will be announced and added into changelogs.



Back to the topic, please vote.

Thank you

legeNdary
Title: Re: Mana potions implementation
Post by: Rufus on July 04, 2014, 12:59:46 PM
Quote from: =^TrackZero^= on July 04, 2014, 12:51:57 PM
Except this poll, there are few other changes that will arrive in following days:

- Custom npc buffer for new players (all starting towns + gludin/gludio)
- SSD/BSSD in shop
- Chest reward system (if requirements are accomplished )
- Aggressive marketing (started , more to come)
- Features button on the homepage
- Autopickup

*Eventually , mana potions.


Once mentioned changes are active they will be announced and added into changelogs.



Back to the topic, please vote.

Thank you

now its better Track, really
Title: Re: Mana potions implementation
Post by: Nasar on July 04, 2014, 01:13:07 PM
omg you start this server whit TATTOS , soo dont touch this tatto system !!

kabbaly cry need mana pots = GM make this ??? WTF ?

you dont see votes only 20 = its 70% sindy members

when i need mana pots i can join DNx15 or ?

Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 04, 2014, 01:15:11 PM
Quote from: Nasar on July 04, 2014, 01:13:07 PM
omg you start this server whit TATTOS , soo dont touch this tatto system !!

kabbaly cry need mana pots = GM make this ??? WTF ?

you dont see votes only 20 = its 70% sindy members

when i need mana pots i can join DNx15 or ?
No1 will touch Tattoe system, just adding mana back. So you can choose whatever suits you more.


P.S. None requested this, we just want to offer more options for mana-eaters. Nothing else.
Title: Re: Mana potions implementation
Post by: Kabally on July 04, 2014, 01:20:04 PM
Quote from: Nasar on July 04, 2014, 01:13:07 PM
omg you start this server whit TATTOS , soo dont touch this tatto system !!

kabbaly cry need mana pots = GM make this ??? WTF ?

you dont see votes only 20 = its 70% sindy members

when i need mana pots i can join DNx15 or ?

I didnt ask anything you fuking idiot,im in my corner doing my thing as i always did,wtf you talking?

If you hate me cuz im better,dont create troubles and misunderstanding on this topic.

You think as 99% of people cuz i got a +10 bow,GM's take care of me like a special guy,no im not,in fact believe or not,im pretty normal guy here,and nobody from gms would do something to make me look Cristiano Ronaldo of lineage.

I didnt talk to any gm,so stfu.

PS:Im archer and i dont really care about mana,i just know it helps a lot new players,so i agree.
Title: Re: Mana potions implementation
Post by: zocha on July 04, 2014, 01:30:34 PM
No.
Next poll make with combat haste potions
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 04, 2014, 01:45:58 PM
Quote from: zocha on July 04, 2014, 01:30:34 PM
No.
Next poll make with combat haste potions
CHP will be never implemented (at least on Tarantula) , mana potions are the only option.

Title: Re: Mana potions implementation
Post by: xDuMKax on July 04, 2014, 02:04:17 PM
Quote from: Kabally on July 04, 2014, 01:20:04 PM
I didnt ask anything you fuking idiot,im in my corner doing my thing as i always did,wtf you talking?

If you hate me cuz im better,dont create troubles and misunderstanding on this topic.

You think as 99% of people cuz i got a +10 bow,GM's take care of me like a special guy,no im not,in fact believe or not,im pretty normal guy here,and nobody from gms would do something to make me look Cristiano Ronaldo of lineage.

I didnt talk to any gm,so stfu.

PS:Im archer and i dont really care about mana,i just know it helps a lot new players,so i agree.
hey easy
at list he is not spam sh1t like u do.
and stop flame urself,cunt,btw his bow in 9

Mana pots NO,big NO
when i create my char i think about mp problem so I chooise *MP reagen class*(i am EE/ES in archer pack),so what now?re-roll for get some other plus and after u again make *updait*?
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 04, 2014, 02:15:43 PM
Quote from: xDuMKax on July 04, 2014, 02:04:17 PM
hey easy
at list he is not spam sh1t like u do.
and stop flame urself,cunt,btw his bow in 9

Mana pots NO,big NO
when i create my char i think about mp problem so I chooise *MP reagen class*(i am EE/ES in archer pack),so what now?re-roll for get some other plus and after u again make *updait*?
You can still use tattoos,and you can still recharge yourself, you know...
Title: Re: Mana potions implementation
Post by: kuko on July 04, 2014, 02:19:00 PM
As BD/PR I probably should go to "YES" vote.
But Imo leave it as it is.
Title: Re: Mana potions implementation
Post by: Kabally on July 04, 2014, 02:32:35 PM
Well,far as i know 1 of our objectives right now is keep players we got,and incrise it even more,so my point is,those who vote yes or no,are already our players,those who say No,might dont like the idea and act like its the end of world.

Guys those potions are not like the ones you see in pvp videos,witch u can spam with instant mana,no..those potions takes 15 sec giving you mana,and then you can use next one,but far as i remember bishop still after some pvp instants getting 0 mp,so believe it or not,still not huge difference but would make new players be able to exp easly,and those potions also incrise market a lot,cuz everybody use it,so new way to make money,competitive witch is good.

Still my vote is yes,but im ok if decision is no,cuz as i said,noone want here emo quits.

PS:Also lot of bishops would do bishop da,witch would incrise pvp time more,and competitive
Title: Re: Mana potions implementation
Post by: Kabally on July 04, 2014, 02:53:21 PM
REMEMBER TO VOTE

We are already at 7th place

http://l2topzone.com/lineage2/server-list/premium.html
Title: Re: Mana potions implementation
Post by: undertaker22 on July 04, 2014, 02:54:25 PM
I really need a clan :{  and yes put mana in
Title: Re: Mana potions implementation
Post by: Badruk on July 04, 2014, 04:17:25 PM
"CHP will be never implemented (at least on Tarantula) , mana potions are the only option."
Never say never? :D ofc no for mana pots as Nasar said we start with tattoo system so lets keep it that way.
Title: Re: Mana potions implementation
Post by: Fiorella on July 04, 2014, 04:21:44 PM
As sws/sr I vote for mana pots, but just edit reuse time, to be fair in all class.
Title: Re: Mana potions implementation
Post by: kostsuba on July 04, 2014, 04:35:01 PM
finaly u do it.. if u add it,i will start play again :)
Title: Re: Mana potions implementation
Post by: remeron on July 04, 2014, 04:51:38 PM
what about that reduction of song/dance mana consumptions which u said u would consider?
well, anyway, with mana pots back that might not even be necessary...

Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 04, 2014, 04:52:29 PM
Quote from: Badruk on July 04, 2014, 04:17:25 PM
"CHP will be never implemented (at least on Tarantula) , mana potions are the only option."
Never say never? :D ofc no for mana pots as Nasar said we start with tattoo system so lets keep it that way.
CHP will be never implemented. Why?
Reasons are many, and some of them are:
- overpowered potion without any sense
- it especially looses the point on substack server
- impossible to balance with
- there no point nor need for it

On the other hand, mana potions are rather legit in some way, at least they dont make either of classes op comparing to others. Mana potions just make things easier to handle, fater to use, no brain to maintain.
Personally im against MP , but nowadays l2 community degenerated so much that making good , hard and things which requiers brain usage wont have much success.
MP is a compromiss and 1 of the reasons why new/old playera should play again, since in the end everyone is asking and spaming about numbers 24/7.
Title: Re: Mana potions implementation
Post by: Morel on July 04, 2014, 05:35:23 PM
As a mage i voted for NO !
If i can use mana tattoo during pvp, archers can use it as well, not just : mahuuuuum F1 > next target > F1 > next target.
And srsly about chp... 80% of damage dealers are archers, no idea why someone would like to boost them more.

Add Song of Wind Storm and Chant of Protection. FU archers <3
Title: Re: Mana potions implementation
Post by: OsirisDl on July 04, 2014, 05:37:30 PM
well this is off topic but a golky even for all would be sweet XD

Well question
If we bring mana pot back I have no problems, but will tattoos have more time on them?
Title: Re: Mana potions implementation
Post by: Rufus on July 04, 2014, 05:56:08 PM
Quote from: OsirisDl on July 04, 2014, 05:37:30 PM
but will tattoos have more time on them?

thats good question,
and imho tattoo lv 4 should last x2 or x3 longer, cuz i (and i bet not only me) forgot to take it off cuz i can't see on skillbar if i have it equipped or not
Title: Re: Mana potions implementation
Post by: PunkeD on July 04, 2014, 06:35:18 PM
As bishop i vote no. Imo you should keep mana pots or tattos. Both is nonsense
Title: Re: Mana potions implementation
Post by: lol on July 04, 2014, 07:04:16 PM
NO. Why?

First there was tatoo system, something new but not that bad, then you cut it as fack, and now you want to add mana potions?
I would prefer to improve tatoos with those ideas:

  • when mana bar is full auto disarm it
  • when tatoo is in use make some icon in buff bar with info its actually on, to not come every time to inventory and check if it is
  • figure some other methods to make them full again, I will not go to goe for pvp with support -_-

PS. What with reconsideration of mana with fighter || bd/sws subs , couse its facking annoying watching all having fun while you have to stay and regen mana ?? Like you know its substack, so IMO combos with bd/sws should have mana for both ie archering and dancing.
Title: Re: Mana potions implementation
Post by: pressman on July 04, 2014, 08:23:53 PM
Quote from: lol on July 04, 2014, 07:04:16 PM

I would prefer to improve tatoos with those ideas:

  • when mana bar is full auto disarm it
  • when tatoo is in use make some icon in buff bar with info its actually on, to not come every time to inventory and check if it is
  • figure some other methods to make them full again, I will not go to goe for pvp with support -_-

PS. What with reconsideration of mana with fighter || bd/sws subs , couse its facking annoying watching all having fun while you have to stay and regen mana ?? Like you know its substack, so IMO combos with bd/sws should have mana for both ie archering and dancing.

Im agree with this idea.

  • when mana bar is full auto disarm it or dont be consumed


  • IMO combos with bd/sws should have mana for both ie archering and dancing.

Im bd/pr and with a sws in the party i lost too much time recharging.


Regards
Title: Re: Mana potions implementation
Post by: nith on July 04, 2014, 08:27:03 PM
and this topic is proof how wrong you were starting server without beta first
Title: Re: Mana potions implementation
Post by: Garn. on July 04, 2014, 08:43:04 PM
soooooo, now that you lost more than half of the players, u wanna put mana potions....

cool story.
Title: Re: Mana potions implementation
Post by: lol on July 04, 2014, 09:29:17 PM
Quote from: Garn. on July 04, 2014, 08:43:04 PM
soooooo, now that you lost more than half of the players, u wanna put mana potions....

cool story.

This is it! People left becouse there is no mana pots, and thats explains a lot! Great share!
Title: Re: Mana potions implementation
Post by: Gardax on July 04, 2014, 09:41:06 PM
y0,

as BD/PR on the main char, I say YES for mana potions!
Title: Re: Mana potions implementation
Post by: somasz on July 04, 2014, 10:07:20 PM
delete mp cost for dance/songs instead of adding mana pots
Title: Re: Mana potions implementation
Post by: Damjan on July 04, 2014, 10:29:02 PM
Why you wanna destroy the best pvp sistem ? Pls, but pls, dont put mana pots. Mana issues  are part of the best pvp sistem, aren't they ? Ty Track for not implement mana pots.
Title: Re: Mana potions implementation
Post by: kostsuba on July 04, 2014, 10:57:33 PM
when server started was mage server.archers and mage..when solo mages and small clans with mages see that cant do nothing with mp all leaves.so add mp potions and hope they come back again.i was tyrant and when i added sub necro and went for books.i saw every 2 mobs needed to sit down for 1 min.. this day was i stopped too.

sorry for my bad english.
Title: Re: Mana potions implementation
Post by: kostsuba on July 04, 2014, 11:13:55 PM
before some years was many many no lifers and dont care about nothing.
the new guys now play other games and not l2. so l2 play again that guys was no lifers at old times.
but this time not have same time like before (work family and more) so many ppls stopped cause of hard.
Title: Re: Mana potions implementation
Post by: Tazumi on July 05, 2014, 01:08:50 AM
If its like mana drug potion [mana over period of time] than my vote is YES ... but if its instant mana pot [give full amount instantly] than my vote is NO
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 05, 2014, 07:23:02 AM
Quote from: Tazumi on July 05, 2014, 01:08:50 AM
If its like mana drug potion [mana over period of time] than my vote is YES ... but if its instant mana pot [give full amount instantly] than my vote is NO
Yrs it is MOT
Title: Re: Mana potions implementation
Post by: rybster on July 05, 2014, 07:33:41 AM
wich ones potions will You add? Mana drug? mana potion? enhanted mana potion?
for me the server its good now. dont need changes :)
Title: Re: Mana potions implementation
Post by: remeron on July 05, 2014, 09:51:34 AM
start a new server with mana pots and all, then merge it with tarantula :D
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 05, 2014, 09:54:53 AM
Quote from: remeron on July 05, 2014, 09:51:34 AM
start a new server with mana pots and all, then merge it with tarantula :D
Server is 5 months old, ANYONE can reach the top in no time and fight his opponents easily. Especially when you know that fact that we dont have armors/weapons at donation npc.
Title: Re: Mana potions implementation
Post by: ZeniT on July 05, 2014, 11:52:14 AM
its not trolling, just an advice

if you want more player u should remove some customization and shouldnt add more. Probably on DN are these changes natural, but you shouldnt forget that real l2off community doesnt accept any customization. Ofc you cant touch groundfeatures like sub system, but maybe remove GoE, NO mana pots etc could be better.
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 05, 2014, 11:58:18 AM
Quote from: ZeniT on July 05, 2014, 11:52:14 AM
its not trolling, just an advice

if you want more player u should remove some customization and shouldnt add more. Probably on DN are these changes natural, but you shouldnt forget that real l2off community doesnt accept any customization. Ofc you cant touch groundfeatures like sub system, but maybe remove GoE, NO mana pots etc could be better.
I do respect you as player and for your positive point of this post, but really? What customization we have except some core things we have for past 10 years?
GoE is custom ? yes and what is the problem there? Its not like GoE was by default omfg giga mega amazing and super fun....
We dont have mana pots for the moment , and community cares? No, quite inverse...
Tattoe system , it is active as we speak.
Seriously dude, we have MINIMUM of customs...
Title: Re: Mana potions implementation
Post by: mazahaka on July 05, 2014, 12:08:31 PM
tattoo system is maintained well! no need to add anything. I vote NO!
Title: Re: Mana potions implementation
Post by: ZeniT on July 05, 2014, 12:33:24 PM
Quote from: =^TrackZero^= on July 05, 2014, 11:58:18 AM
I do respect you as player and for your positive point of this post, but really? What customization we have except some core things we have for past 10 years?
GoE is custom ? yes and what is the problem there? Its not like GoE was by default omfg giga mega amazing and super fun....
We dont have mana pots for the moment , and community cares? No, quite inverse...
Tattoe system , it is active as we speak.
Seriously dude, we have MINIMUM of customs...

yes, exactly thats what i say, its minimum for you and for old DN community, but for very new players any customization is too much. Adding mana pots maybe bring back some old DN player, but scare a lot of potential new player.

DN is just a little part of whole L2 community, most of L2off players doesnt tolerate any changes, so if your goal is with mana pots to get new players, then this is a bad decision.
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 05, 2014, 12:40:49 PM
Quote from: ZeniT on July 05, 2014, 12:33:24 PM
yes, exactly thats what i say, its minimum for you and for old DN community, but for very new players any customization is too much. Adding mana pots maybe bring back some old DN player, but scare a lot of potential new player.

DN is just a little part of whole L2 community, most of L2off players doesnt tolerate any changes, so if your goal is with mana pots to get new players, then this is a bad decision.
But why we should follow l2off this much when there is f2p official server to play..
I think that offering a bit different gameplay then l2off but still keeping the base is a good thing.

Anyway, im opened to any suggestion (normal one) that could bring new/old playera, because as you can see afther the ridiculous downtime we are working constantly and hard to bring what you guys demand. Yet any suggestion is welcome.
Title: Re: Mana potions implementation
Post by: Teqi on July 05, 2014, 12:44:14 PM
I wouldn't mind starting on a server with mana pots (as a new player, it could be any not just DN, doesN't attracts me)
Even we had doubts about tattoo system back in time before start, but seemed It is acceptable
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 05, 2014, 12:51:53 PM
Quote from: teqi on July 05, 2014, 12:44:14 PM
I wouldn't mind starting on a server with mana pots (as a new player, it could be any not just DN, doesN't attracts me)
Even we had doubts about tattoo system back in time before start, but seemed It is acceptable
So you are back on playing?
Title: Re: Mana potions implementation
Post by: djvancho on July 05, 2014, 12:58:45 PM
drop of mana herbs is too good just need to kill mobs near your lvl - don't put mana pots only take buff slot and people will got overbuf
Title: Re: Mana potions implementation
Post by: Damjan on July 05, 2014, 01:44:34 PM
Track pls don't do that to us.. Dont implement mana pots :/ Cmon guys... more votes for NO !
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 05, 2014, 01:48:43 PM
Quote from: Damjan on July 05, 2014, 01:44:34 PM
Track pls don't do that to us.. Dont implement mana pots :/ Cmon guys... more votes for NO !
Well we havent decide anything yet, nor my intention is to piss off players. Actually quite opposite.
May i ask you, why mana potions are so much prblematic for you?
Title: Re: Mana potions implementation
Post by: Morel on July 05, 2014, 04:36:18 PM
Okey i will give you guys a hint :
Mana burst tattoo empower : 50 MP / 3sec - and you still can fight when your mana is recovering ! CAN YOU BELIVE THAT?!
or another one :
Elven Elder in party : 136 MP per recharge (tested on bd). 7 recarges in 10 sec = 952 MP / 10 sec !!!!!1111oneoneeleven and you can run around with mahuuuuum tattoo and keep presing F1 all the time ! THAT MUST BE SOME KIND OF MAGIC !

srsly everyone should play at last once on retail-like server, so you could learn how to manage your mana -.-
Title: Re: Mana potions implementation
Post by: StevenPT on July 05, 2014, 05:12:20 PM
I vote yes, i hate the mana tattos -.- i like the good old mana pots, bring them back please :)
Title: Re: Mana potions implementation
Post by: Kabally on July 06, 2014, 12:10:53 AM
I dont really belive this post becomes a flame post,why dont u guys shut the fuk up all of you lammes?

Its VOTATION AND OPINION GIVER NOTHING ELSE.

Its not supossed to flame or talk to other players,use chat u fuking morons.

Vote for yes or no,mana potions,leave ur opinion then STFU,forum warriors.
Title: Re: Mana potions implementation
Post by: ^Evacuate^ on July 06, 2014, 12:14:12 AM
keep this topic clean of flame wars/troll,thank you.
Title: Re: Mana potions implementation
Post by: StevenPT on July 06, 2014, 06:13:56 AM
Quote from: Kabally on July 06, 2014, 12:10:53 AM
I dont really belive this post becomes a flame post,why dont u guys shut the fuk up all of you lammes?

Its VOTATION AND OPINION GIVER NOTHING ELSE.

Its not supossed to flame or talk to other players,use chat u fuking morons.

Vote for yes or no,mana potions,leave ur opinion then STFU,forum warriors.

Your calling us morons, You sir, are flaming at us, remake your post and put: You guys can't flame, only i can.
Title: Re: Mana potions implementation
Post by: djvancho on July 06, 2014, 07:16:57 AM
Quote from: =^TrackZero^= on July 05, 2014, 01:48:43 PM
Well we havent decide anything yet, nor my intention is to piss off players. Actually quite opposite.
May i ask you, why mana potions are so much prblematic for you?
this mana pots will be great feature bot users
Title: Re: Mana potions implementation
Post by: Grensid on July 06, 2014, 09:27:27 AM
I have voted for No, because I thought that mana potions you wanted to implement are that spammable ones.
But now, as I understand that this implementation will be based on HoT effect.... I believe it won't be that bad.
I'm fine with not having mana pots. I played way a lot on retail servers and I never had problems with that. Mana pots are not needed here as you can play smartfully already from the beginning. Just you need to know-how. But if you'll implement reasonable mana pots, than I'm okay with that also.

To all the people who think that it's the end of the world. I assure you, it is not.
Don't you worry. Mana potions based on Heal over Time effect are not overpowered and they will change gameplay, but won't ruin it if they'll be smartly done. After all we're not talking about spammable stuff that makes you full mana in just one moment.

They will regenerate mana OVER TIME and I truly believe GMs will care to make reasonable amount of mana regenerated per tick. So the value of regenerated mana won't be too high. Track, am I right, ah?

If set to reasonable amount of regeneration, mana potion will reward smart players and noobs won't have much use of it. There was that server once, L2Fortuna (R.I.P.), many years ago. The mana potions there regenerated over time not too high and not too small amount of mana. The fouls who didn't know how to play ran out of mana even with such potions, so they required thinking. If we'd implement the same way as it was at ol' Fortuna server, than I'm really calm about results. Just prepare for noobs crying about mana pots "cuz I'm no god withoat full mana bar QQ". Track, you really need to know that you won't satisfy everyone.
Title: Re: Mana potions implementation
Post by: Kabally on July 06, 2014, 10:22:35 AM
This potion works like that,and its exactly that one.

https://www.youtube.com/watch?v=7Jwd7rzAjak

14:06 i spam 1 of those potion,as you can see my mana,doesnt move that much and no its not the end the world,as i said before,its good and makes pvp biggers cuz mages have more mana.
Title: Re: Mana potions implementation
Post by: Peorexo on July 06, 2014, 11:47:13 AM
Quote from: =^TrackZero^= on July 04, 2014, 11:55:37 AM
As in the topic. Lets hear the opinion of the crowd.

No spamming of the topic, insulting and other trollage.

If you do so, you will be warned,deleted and banned.

Thank you
Im not reading the whole topic, tho i will say NO.
For the time i spent here i can be sure that mana potions will be just easy mode for bots. As i told earlier with 24 max buff slots, u need to think what u need and with tattoos was the same way. U got mana regen or some combat stats (with penalties ofc). And class like dagger couldnt afford some additional slots so he was forced to use mana regen tattoo most of time (or pray for lucky 1-2crits on mahum tattoo). The system we have now is OK, i dunno why ppl dont understand the importance of additional buffs...

The only annoying thing for me was making this tattoo's over and over again. There should be some shortcut lv1-lv4 with like 10% increased cost, or easier way to refill by just spending mats not some marks.
Title: Re: Mana potions implementation
Post by: somasz on July 06, 2014, 11:51:06 AM
Quote from: Kabally on July 06, 2014, 10:22:35 AM
This potion works like that,and its exactly that one.

https://www.youtube.com/watch?v=7Jwd7rzAjak

14:06 i spam 1 of those potion,as you can see my mana,doesnt move that much and no its not the end the world,as i said before,its good and makes pvp biggers cuz mages have more mana.
for mana you need party, not boxed buffers and mana potions.
Title: Re: Mana potions implementation
Post by: Kabally on July 06, 2014, 11:52:53 AM
Quote from: somasz on July 06, 2014, 11:51:06 AM
for mana you need party, not boxed buffers and mana potions.

Dude its alright for me,just giving my point of view <3

Bring good crew into server
Title: Re: Mana potions implementation
Post by: OsirisDl on July 06, 2014, 01:21:40 PM
Well this is just a ideal and not sure if it was said yet

well instead of adding mana potions how about letting all mobs drops mana herbs like some do.
Title: Re: Mana potions implementation
Post by: tyrrande on July 09, 2014, 11:02:51 AM
Quote from: =^TrackZero^= on July 04, 2014, 12:51:57 PM
Except this poll, there are few other changes that will arrive in following days:

- Custom npc buffer for new players (all starting towns + gludin/gludio)
- SSD/BSSD in shop
- Chest reward system (if requirements are accomplished )
- Aggressive marketing (started , more to come)
- Features button on the homepage
- Autopickup

*Eventually , mana potions.


Once mentioned changes are active they will be announced and added into changelogs.



Back to the topic, please vote.

Thank you

Buddy shame u dont live somewhere close to Czech. U r kinda douche sometimes a bit also as an admin, but i never seen such a will for getting people back playing and really hard work (even the info about server when it were down) arround it. Just keep up this work. For now u got atleast 1 BIG HUG from me

With regards, Xabenne
Title: Re: Mana potions implementation
Post by: Kabally on July 09, 2014, 11:07:56 AM
Quote from: tyrrande on July 09, 2014, 11:02:51 AM
Buddy shame u dont live somewhere close to Czech. U r kinda douche sometimes a bit also as an admin, but i never seen such a will for getting people back playing and really hard work (even the info about server when it were down) arround it. Just keep up this work. For now u got atleast 1 BIG HUG from me

With regards, Xabenne
ma recruit,ma dog!
Title: Re: Mana potions implementation
Post by: HombreEspectro on July 12, 2014, 05:22:59 PM
So, will mp pots come to Tarantula?

Title: Re: Mana potions implementation
Post by: kostsuba on July 12, 2014, 11:20:48 PM
i hope yes.. just today i logged to check if added xD
Title: Re: Mana potions implementation
Post by: HombreEspectro on July 23, 2014, 01:08:08 AM
So? Any info about mana potions? Yes won long time ago
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 23, 2014, 01:16:39 AM
Quote from: HombreEspectro on July 23, 2014, 01:08:08 AM
So? Any info about mana potions? Yes won long time ago
I am still thinking about pros and cons....Its not an easy decission
Title: Re: Mana potions implementation
Post by: Dakken on July 23, 2014, 02:57:59 AM
Absolutely yeah for Enchanted Mana Pots!
Title: Re: Mana potions implementation
Post by: Ko3ePoK on July 23, 2014, 11:28:28 AM
+ for mana potions, many classes dont have mana problem anymore
- classes like SE/?? EE/?? are no more important in game
- more 3 rd party software users, who use it for auto use mana potions
Title: Re: Mana potions implementation
Post by: djvancho on July 23, 2014, 11:50:11 AM
mana potions will back bots in game
here are ee/se clases every CP need to think first what chars need to be good stacked

on dragon in oly cant use mana potions so here on oly must canot use mana tatoo too because mana burn skill
have 30 sec reuse and burn low mana tattoo for mana back mana 10 times more then mana burn burn
put normal reuse on skill mana burn or remove mana tatoos in oly

Title: Re: Mana potions implementation
Post by: yoal on July 23, 2014, 08:00:32 PM
Say Yes to MANA POTIONS

There are many places where casters cant go because the lack of mana , and many ppl ask themselves whats is going to happend with ee/se classes, those classes already have a caster subclas, and they dont have enough mana o they dont wanna waste time to recharge others... so TX FOR MANA POTS
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 23, 2014, 08:02:55 PM
Ill be quite honest. The only reason why i am even thinking about mana potions is to bring old/new players. But then again if that wont bring those players back or bring significant amount of new players, i dont really intend to piss of current players who are fine with the current system.

Those are my doubts.
Title: Re: Mana potions implementation
Post by: N!k on July 23, 2014, 08:04:32 PM
mana potions gona bring people to server? oO
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 23, 2014, 08:06:00 PM
Quote from: N!k on July 23, 2014, 08:04:32 PM
mana potions gona bring people to server? oO
By some master brains yes...
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 23, 2014, 08:11:34 PM
Quote from: HSN on July 23, 2014, 08:11:12 PM
when put gm shop with all epic jewels for bring ppls?
Never
Title: Re: Mana potions implementation
Post by: HSN on July 23, 2014, 08:18:40 PM
only mana tattos disolve or all tattos be dislove?
Title: Re: Mana potions implementation
Post by: yeshil25 on July 23, 2014, 08:39:20 PM
lol they are stupid? make 4lvl tatoo brust > mana potions... Go go make mana potions. And start farm ol mahum. Plx add too combat haste... Naabs style. And plx add too p.atack potion. İf you wanna make same dragon network. wtf event medal? event medal call people server? (: sux
Title: Re: Mana potions implementation
Post by: kaizer on July 24, 2014, 10:18:25 AM
Let me tell you something. I played on interlude server x15 stacksub with mana potions (300 on use, 10sec cd, 10k adena price) and all was perfect. In hard fights mana still wasnt enough, so u need to manage. There were still classes like bd/se and ee/sws, sps/ee and others.Im playing L2 for years. This is not an x1. Times of hardstyle play are gone. Noone wont and CANT spend huge amount of time on game, lets say to get home from work and recharge all evening. This is ridiculous. Do u ever think who still play L2 ? Not new generation. LoL,Dota etc in action. It is supposed to be fun, not boring. Am i right ?
And yes, mana pots was not allowed on oly.
Title: Re: Mana potions implementation
Post by: zalewrasta on July 24, 2014, 10:31:51 AM
Quote from: kaizer on July 24, 2014, 10:18:25 AM
Let me tell you something. I played on interlude server x15 stacksub with mana potions (300 on use, 10sec cd, 10k adena price) and all was perfect. In hard fights mana still wasnt enough, so u need to manage. There were still classes like bd/se and ee/sws, sps/ee and others.Im playing L2 for years. This is not an x1. Times of hardstyle play are gone. Noone wont and CANT spend huge amount of time on game, lets say to get home from work and recharge all evening. This is ridiculous. Do u ever think who still play L2 ? Not new generation. LoL,Dota etc in action. It is supposed to be fun, not boring. Am i right ?


Nope U aren't :) I have been playing Dragon since c4. In my opinion mana pots which give U instant 300mp is ridiculous. It's not funny, pvp server x123123124512. I'm back here (after 1y break) coz I wanna join hardstyle server without kids whoes gonna click f1 coz mana never runs out. I spend just few h per day(work,work,work...) by playing mage and I'll be honest. I dont need instant mana pots, just BD/SE :)   
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 24, 2014, 10:35:52 AM
Instant mana is not even a option. We was thinking about MoT, mana over time.
Title: Re: Mana potions implementation
Post by: kaizer on July 24, 2014, 10:49:54 AM
Quote from: zalewrasta on July 24, 2014, 10:31:51 AM

Nope U aren't :) I have been playing Dragon since c4. In my opinion mana pots which give U instant 300mp is ridiculous. It's not funny, pvp server x123123124512. I'm back here (after 1y break) coz I wanna join hardstyle server without kids whoes gonna click f1 coz mana never runs out. I spend just few h per day(work,work,work...) by playing mage and I'll be honest. I dont need instant mana pots, just BD/SE :)

You just make an aditional load on server with ur BD/SE.Half of the sever boxes. Its more pleasant to play with real ppl in party with you, and against you. I can give u a link to a movie by our clan on that server so u can see mana management in sieges/pvp fights. All this ppl are real players not boxes
https://www.youtube.com/watch?v=r812sqPRC3I (https://www.youtube.com/watch?v=r812sqPRC3I)
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 24, 2014, 11:00:26 AM
Well, as i said the only reason of implementing MP (MoT system) is hope of bringing new players. Im not a big fan of MP , but seems that nowadays players cant live wihout it.
Title: Re: Mana potions implementation
Post by: kaizer on July 24, 2014, 11:20:11 AM
Quote from: zalewrasta on July 24, 2014, 10:31:51 AM

Nope U aren't :) I have been playing Dragon since c4. In my opinion mana pots which give U instant 300mp is ridiculous. It's not funny, pvp server x123123124512. I'm back here (after 1y break) coz I wanna join hardstyle server without kids whoes gonna click f1 coz mana never runs out. I spend just few h per day(work,work,work...) by playing mage and I'll be honest. I dont need instant mana pots, just BD/SE :)

And btw if u are so hard style there is official reborn (few months from now if im right) of Korean L2 C1 prelude x1.
Title: Re: Mana potions implementation
Post by: zalewrasta on July 24, 2014, 11:28:58 AM
Quote from: kaizer on July 24, 2014, 11:20:11 AM
And btw if u are so hard style there is official reborn (few months from now if im right) of Korean L2 C1 prelude x1.


If wanna instant pots think about l2 tales or another sh1t :))
Title: Re: Mana potions implementation
Post by: kaizer on July 24, 2014, 11:34:54 AM
Quote from: =^TrackZero^= on July 24, 2014, 11:00:26 AM
Well, as i said the only reason of implementing MP (MoT system) is hope of bringing new players. Im not a big fan of MP , but seems that nowadays players cant live wihout it.

By limiting mana on stacksub server u forsing ppl to make boxes, because very low % of ppl will realy play se/be - its not fun. But with some mana back u are able to make classes like sps/sws, sph/bd, sps/ee, ol/wc(he is most dependant for mana, not fun to play game only to buff ppl and sit to regen mp for active player) for party and be full buffed without any boxes to be used to give u buff or mana. Still not npc buff for 1 hour but constant retail time like.
Title: Re: Mana potions implementation
Post by: kaizer on July 24, 2014, 11:38:11 AM
Quote from: zalewrasta on July 24, 2014, 11:28:58 AM

If wanna instant pots think about l2 tales or another sh1t :))

Well, we gave each other a hint to go somewhere okay  ;D, but we are just making a propositions here. Last word by admin.
Title: Re: Mana potions implementation
Post by: Peorexo on July 26, 2014, 11:33:58 AM
Quote from: kaizer on July 24, 2014, 11:34:54 AM
By limiting mana on stacksub server u forsing ppl to make boxes, because very low % of ppl will realy play se/be - its not fun. But with some mana back u are able to make classes like sps/sws, sph/bd, sps/ee, ol/wc(he is most dependant for mana, not fun to play game only to buff ppl and sit to regen mp for active player) for party and be full buffed without any boxes to be used to give u buff or mana. Still not npc buff for 1 hour but constant retail time like.
Thats why we shouldnt care of opinion ppl like you. This is mmo game and if u want to achieve something, find a party, find a clan, cooperate and go pro.
Playing supports is fun and is much more important than playing DD chars, lol. Trust me i playd with many parties and the strongest ones, were these where the most skilled players were playing supports.

You all guys just want mana potions to use some walkers and some other sh1ts cos you will no need of refill tattoo or use the high-skill technology to swap tattoo's during combat...

I still #believe that some day u will all learn and play this mmo, as u should play it.
Title: Re: Mana potions implementation
Post by: Grensid on July 26, 2014, 12:44:45 PM
Quote from: kaizer on July 24, 2014, 11:34:54 AM
By limiting mana on stacksub server u forsing ppl to make boxes, because very low % of ppl will realy play se/be - its not fun. But with some mana back u are able to make classes like sps/sws, sph/bd, sps/ee, ol/wc(he is most dependant for mana, not fun to play game only to buff ppl and sit to regen mp for active player) for party and be full buffed without any boxes to be used to give u buff or mana. Still not npc buff for 1 hour but constant retail time like.

The comment about shamans... It just burned my eyes.
Matey, I've played like 10-11 years at many different servers (officials included) and for 7-8 I used to be rather fine Doom Cryer. Cut the crap, right here, right now.
At early stages it's true that mana is hard to manage, but if you're seeing orcs as a buffbox only - 'cause they're running out of mana after a round of buffs. Than SOMETHING is wrong here. And no, it's not the shaman's fault. Possibly it's the mater of perspective and treating.

About WC itself. If you're, endgame, high level. Just use Arcane Wisdom. WC bests OL with this single one skill and be sure that after a buff round with Arcane Wisdom on, you still have plenty of mana to viciously kill some people. Here. Problem solved. Combine your Arcane Wisdom with mana regen from tatoos and herbs from mobs, you're unstoppable now. Achievement unlocked - Mana Safety.

If you're not finding fun playing supporter than surely you won't play it. But there are actual people who *loves* doing this job and they are finding fun in it. Even if it's not so rewarding nowadays.  Met already few people who just prefer to play with their boxes instead of a true living supporter. Well... Happens.

Also I find it funny that on stacksub server there's so low esteem to supporter classes when at hard'core retail-like servers you can't mix SWS/BD, PP, WC/OL with anything else to make it more viable, but people there don't complain and hey, they CAN even roll you off at PvP with ease.
Why all the drama? Why? :D
Title: Re: Mana potions implementation
Post by: 48Bit on July 27, 2014, 08:16:40 AM
I think there's no real need for mana potions. But. Something has to be done with tattoos. At least unequip on log out. Better mark it on bar, when equipped, ofc. That was suggested many times before, and still no progress on that matter.
Title: Re: Mana potions implementation
Post by: kaizer on July 29, 2014, 01:26:38 AM
Quote from: Grensid on July 26, 2014, 12:44:45 PM
The comment about shamans... It just burned my eyes.
Matey, I've played like 10-11 years at many different servers (officials included) and for 7-8 I used to be rather fine Doom Cryer. Cut the crap, right here, right now.
At early stages it's true that mana is hard to manage, but if you're seeing orcs as a buffbox only - 'cause they're running out of mana after a round of buffs. Than SOMETHING is wrong here. And no, it's not the shaman's fault. Possibly it's the mater of perspective and treating.

About WC itself. If you're, endgame, high level. Just use Arcane Wisdom. WC bests OL with this single one skill and be sure that after a buff round with Arcane Wisdom on, you still have plenty of mana to viciously kill some people. Here. Problem solved. Combine your Arcane Wisdom with mana regen from tatoos and herbs from mobs, you're unstoppable now. Achievement unlocked - Mana Safety.

If you're not finding fun playing supporter than surely you won't play it. But there are actual people who *loves* doing this job and they are finding fun in it. Even if it's not so rewarding nowadays.  Met already few people who just prefer to play with their boxes instead of a true living supporter. Well... Happens.

Also I find it funny that on stacksub server there's so low esteem to supporter classes when at hard'core retail-like servers you can't mix SWS/BD, PP, WC/OL with anything else to make it more viable, but people there don't complain and hey, they CAN even roll you off at PvP with ease.
Why all the drama? Why? :D

Im not sure we are talking about the same thing :D.
So tou are telling me that u are constantly playing ol/wc? Right here, right now ? Let me guess u have ol/wc in dual box while u play some tard 1button archer, and tells ppl that u are freaking WC pensionare. Like ALL freaking server do.
You saying low esteem to support classes, but ppl dont complain. So they do full pvp chars with buff in dualbox. How does it proove ur point ? I dont get it.
I want to recall to you that this is stacksub server. So if u are on retail like server, u cant do shit rather then buff ppl. I want to see how u manage to kill some damage dealer in mass pvp.
And here on stacksub, u can combine dd+buffer, so ur mana is not infinite. See the difference ? Pure DD and Pure buffer = 2 mana pools, and 1 DD/buffer with 1 mana pool.
While there is more disbalance in mage versus archers pvp considering modified skills, in addition to missing mana pots. Didnt you notice only fighter groups on server. Maybe someone dont like mages ( see old dragon too - combat potions etc ) :).
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on July 29, 2014, 08:22:20 AM
Quote from: kaizer on July 29, 2014, 01:26:38 AM
Im not sure we are talking about the same thing :D.
So tou are telling me that u are constantly playing ol/wc? Right here, right now ? Let me guess u have ol/wc in dual box while u play some tard 1button archer, and tells ppl that u are freaking WC pensionare. Like ALL freaking server do.
You saying low esteem to support classes, but ppl dont complain. So they do full pvp chars with buff in dualbox. How does it proove ur point ? I dont get it.
I want to recall to you that this is stacksub server. So if u are on retail like server, u cant do shit rather then buff ppl. I want to see how u manage to kill some damage dealer in mass pvp.
And here on stacksub, u can combine dd+buffer, so ur mana is not infinite. See the difference ? Pure DD and Pure buffer = 2 mana pools, and 1 DD/buffer with 1 mana pool.
While there is more disbalance in mage versus archers pvp considering modified skills, in addition to missing mana pots. Didnt you notice only fighter groups on server. Maybe someone dont like mages ( see old dragon too - combat potions etc ) :).
This is also an valid argument. Thats why im considering MP in order to give chance to other classes as well.
Title: Re: Mana potions implementation
Post by: djvancho on July 30, 2014, 12:40:16 AM
remove mana tatoos from oly or without tatoos
Title: Re: Mana potions implementation
Post by: Teh noob on July 30, 2014, 09:16:26 AM
from the pvp point of view there was a time full-o-tanx in nm, and the party which bishop doesnt know to save mana/how to enchant skillz failed most  of the time. implementin` mp pots will reduce the chance of fail, thus, imo , lower the needed level of skill to play support/healer. and we re back to parties of subbed tanks with tank bishops throwing sticks and stones .
Title: Re: Mana potions implementation
Post by: kaizer on July 30, 2014, 11:29:07 AM
Quote from: xLaserkillerx on July 30, 2014, 01:02:13 AM
How u manage to kill a DD in mass pvp with wc ol =)?With steal essence and tank him with soul guard,kill secured EZ ! =) btw +1 on what u said.
Im not saying about Oly like pvp, thats another dimension.
Situation. Retail like. Mass pvp. U need - 1.Buff ur ppl. 2.Heart of paagrio,CP heal. 3.Some debuffs. Thats all. U simply dont have mana to kill someone, especialy considering healers on other side. With 200mana steal essence i belive its not possible.
And thats the point. If u play a support class, the better profit would be to support ur party/ally with heals/debuffs, not to spend hilarious amount of mana on steal essence. There will be ppl to do better damage in a lower mana cost.
Title: Re: Mana potions implementation
Post by: kaizer on July 30, 2014, 11:40:08 AM
Quote from: Teh noob on July 30, 2014, 09:16:26 AM
from the pvp point of view there was a time full-o-tanx in nm, and the party which bishop doesnt know to save mana/how to enchant skillz failed most  of the time. implementin` mp pots will reduce the chance of fail, thus, imo , lower the needed level of skill to play support/healer. and we re back to parties of subbed tanks with tank bishops throwing sticks and stones .

On one side mana pots for that bishop, on other mana pots for mages who cant do damage w/o mana. Lets say there is dagger/tank against you, so you need all ur skills like arcanepower/arcaneagility which increase skills manacost while eating hp.
Well thats only my point of view.
Title: Re: Mana potions implementation
Post by: OsirisDl on July 30, 2014, 12:59:54 PM
Well I do have a question to track what mana potion are you thinking about implementing into the server? Reason I asking there are 3 types of mana
emp
mana Drug
mana potion

also If you do implement mana potions you will remove mana tattoos ? and give more time on other tattoos?

hope you answer and thanks if you answer
Title: Re: Mana potions implementation
Post by: Teh noob on July 31, 2014, 12:41:44 AM
Quote from: kaizer on July 30, 2014, 11:29:07 AM
Heart of paagrio

o rly :O
Title: Re: Mana potions implementation
Post by: spinehead on July 31, 2014, 01:08:42 AM
Depends... mana drugs? Instant MP pots SUCK
Title: Re: Mana potions implementation
Post by: kaizer on July 31, 2014, 08:49:53 AM
Quote from: Teh noob on July 31, 2014, 12:41:44 AM
o rly :O

Your arguments are very comprehensive :)
Title: Re: Mana potions implementation
Post by: UngO on July 31, 2014, 10:31:54 PM
Quote from: NBD on July 04, 2014, 11:56:58 AM
Defo yes!
piff paff? LOL
Title: Re: Mana potions implementation
Post by: kaizer on August 02, 2014, 07:50:22 AM
Quote from: xLaserkillerx on July 31, 2014, 08:25:00 PM
ofc,but with mana tatoo ol/wc shouldnt reach some problems with mana even if needs to buffs his party and debuff his enemies.The only mana problems is with mages, thats why to pvp as a mage,u need good support party and experienced pvp players.With mana pots mages will be like archers also ,dead spike deadspike deadspike.

Yea sure, i am agree. But if archers dont need a good support party and expirienced pvp players, why mages should have ? As all we know, i hope, ppl always choose the most comfortable and simple, thats human nature. "Progress".
Or you want to limit some ppl rights ? ;D
Title: Re: Mana potions implementation
Post by: HombreEspectro on August 05, 2014, 12:19:10 AM
up, still waiting for MP Pots
Title: Re: Mana potions implementation
Post by: KheopsDZ on August 05, 2014, 02:55:15 AM
Quote from: =^TrackZero^= on July 04, 2014, 11:55:37 AM
As in the topic. Lets hear the opinion of the crowd.

No spamming of the topic, insulting and other trollage.

If you do so, you will be warned,deleted and banned.

Thank you

Oh now you listen to people and want to implent mana ? 7 months later...better now than never as they say.
Title: Re: Mana potions implementation
Post by: Bubati on August 07, 2014, 10:12:57 AM
yes you have to add mana pots as you see the server is full of archers coz they can use thier tatoos on 100% while an archer can use monk/sniper/ogre tatos , the dagers mages must use mana tatos thats not fair when i equip my ghosts/monks i can use them not more than 1 minute and i have to switch for regen.  tnx
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on August 07, 2014, 10:15:43 AM
Quote from: Bubati on August 07, 2014, 10:12:57 AM
yes you have to add mana pots as you see the server is full of archers coz they can use thier tatoos on 100% while an archer can use monk/sniper/ogre tatos , the dagers mages must use mana tatos thats not fair when i equip my ghosts/monks i can use them not more than 1 minute and i have to switch for regen.  tnx
We will reconsider about mana potions again in end of August , so autumun and new l2 season can start with eventual changes.
Title: Re: Mana potions implementation
Post by: djvancho on August 07, 2014, 11:49:53 AM
adding mana pots means al start use walkers for mana pots and will be paradize for bot parties
Title: Re: Mana potions implementation
Post by: Hirotaka on August 07, 2014, 11:36:17 PM
Add Mana potions and another herbs ! plis
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on August 08, 2014, 08:40:41 AM
Quote from: djvancho on August 07, 2014, 11:49:53 AM
adding mana pots means al start use walkers for mana pots and will be paradize for bot parties
More or less i can find all the bots and  ban them. In addition i can make rules even more strict so all their farm items will be deleted as well. However i think that MP will make more combos playable...
Title: Re: Mana potions implementation
Post by: Rufus on August 08, 2014, 10:05:00 AM
Quote from: =^TrackZero^= on August 08, 2014, 08:40:41 AM
More or less i can find all the bots and  ban them. In addition i can make rules even more strict so all their farm items will be deleted as well. However i think that MP will make more combos playable...

Best option?
Delate all tattoo except mana ones, dont implement mana potions -> recipe for best balance.
Amen.
Title: Re: Mana potions implementation
Post by: Peorexo on August 08, 2014, 10:09:35 AM
Quote from: =^TrackZero^= on August 08, 2014, 08:40:41 AM
More or less i can find all the bots and  ban them. In addition i can make rules even more strict so all their farm items will be deleted as well. However i think that MP will make more combos playable...
All combos are playable, dont worry about random walkers who are just waiting for herb+mp pots to run their old path's for 24/7 moneymaking.
Excluding the fact that herbs could be another way of income available for players in different spots, i do think that mana pots are not needed on any char. Trust me track, with official buffslot limits, the real pvp players will not cry about pots as they value additional buffs more. I was playing with divine insp lv4 and i was lacking slots for few buffs usually and had to choose between :P if i would be forced to use mana potion with them i would be ultra pissed off. There is no hard thing to decide either you want DPS for longer amount of time, or for more damage in shorter period. Whats hard in switching tattoo's?

Quote from: Rufus on August 08, 2014, 10:05:00 AM
Best option?
Delate all tattoo except mana ones, dont implement mana potions -> recipe for best balance.
Amen.
Thats partially true, ppl are crying for mana pots to run bots, they dont give a sh1t about other tattoos.
Title: Re: Mana potions implementation
Post by: Nasar on August 08, 2014, 02:09:28 PM
Quote from: Peorexo on August 08, 2014, 10:09:35 AM
All combos are playable, dont worry about random walkers who are just waiting for herb+mp pots to run their old path's for 24/7 moneymaking.
Excluding the fact that herbs could be another way of income available for players in different spots, i do think that mana pots are not needed on any char. Trust me track, with official buffslot limits, the real pvp players will not cry about pots as they value additional buffs more. I was playing with divine insp lv4 and i was lacking slots for few buffs usually and had to choose between :P if i would be forced to use mana potion with them i would be ultra pissed off. There is no hard thing to decide either you want DPS for longer amount of time, or for more damage in shorter period. Whats hard in switching tattoo's?
Thats partially true, ppl are crying for mana pots to run bots, they dont give a sh1t about other tattoos.
+1
Title: Re: Mana potions implementation
Post by: Rufus on August 09, 2014, 05:59:58 PM
Quote from: Rufus on August 08, 2014, 10:05:00 AM
Best option?
Delate all tattoo except mana ones, dont implement mana potions -> recipe for best balance.
Amen.

Track, can i know Your statement about my opinion?
Title: Re: Mana potions implementation
Post by: SweetRevenge on August 10, 2014, 01:42:32 AM
I have been playing on the server for roughly a week now. I have been running a BH and a WC while my gf plays a Sws. We both have not come across a situation where we ran out of mana, I also trained a Bishop for a bit. While I agree Mana pots would help the more newer players to learn and play mage / healer classes more easily, the more experienced players will appreciate the authentic experience.

My experience is solely based on PVE, I don't believe that mana potions for pvp is a good idea. As many have mentioned before I would not want a mana potion taking up my buff slot. Most half decent players would know how to maintain mana in pvp / sieges. Hence I vote no for mana pots. Not due to the fear of bots or anything, just to enjoy the authentic experience.
Title: Re: Mana potions implementation
Post by: HombreEspectro on August 12, 2014, 12:26:32 AM
UP, wating mp pots :)
Title: Re: Mana potions implementation
Post by: dzag on August 16, 2014, 08:48:16 PM
Bump
Title: Re: Mana potions implementation
Post by: Tek1la on August 21, 2014, 10:59:56 PM
Quote from: SweetRevenge on August 10, 2014, 01:42:32 AM
I have been playing on the server for roughly a week now. I have been running a BH and a WC while my gf plays a Sws. We both have not come across a situation where we ran out of mana, I also trained a Bishop for a bit. While I agree Mana pots would help the more newer players to learn and play mage / healer classes more easily, the more experienced players will appreciate the authentic experience.

My experience is solely based on PVE, I don't believe that mana potions for pvp is a good idea. As many have mentioned before I would not want a mana potion taking up my buff slot. Most half decent players would know how to maintain mana in pvp / sieges. Hence I vote no for mana pots. Not due to the fear of bots or anything, just to enjoy the authentic experience.

tatoos authentic expirience? lololololololol
Title: Re: Mana potions implementation
Post by: =^TrackZero^= on August 21, 2014, 11:03:15 PM
Quote from: Tek1la on August 21, 2014, 10:59:56 PM
tatoos authentic expirience? lololololololol
In all do respect, and they are not? At least they are originally made by Drake, including substack system. Im sure brainless mana pressing is better, but indeed it brings zerg, which is popular nowadays.
Title: Re: Mana potions implementation
Post by: Tek1la on August 22, 2014, 08:31:00 PM
i dont support mana pots, but tatoos are not original experience nor the server because of substack. anyway, i think is balanced as it is. except for emp tatoos, that u can loose a vial that is 300kk or more because u forgot to unequip :). something should be done with that imo