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Archers vs Mages

Started by lNecropsy, January 13, 2014, 10:52:49 PM

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igi

Quote from: vaiper on January 14, 2014, 06:00:46 PM
Cancel on IL has short casting time.

It was changed on HB here.
Oh ok, maybe I was wrong about that one.

igi

Quote from: Scaryy on January 14, 2014, 06:05:08 PM
o rly  :)   gl beating anything with those full SHs parties w/o cancels :D:D
I really would like to see full sps CP on mass pvp/sieges and how they will perform...
Quote from: Scaryy on January 14, 2014, 06:05:08 PMa single resist lvl3 / elemental gives +30% resist to each atribute.    elemental + song/dance -60% dmg.
Keep in mind that u have 24 buff slots only so, unless u r doing 1vs1 pvp with a necro your buff setup will be very fuked up.

vaiper

Quote from: igi on January 14, 2014, 06:10:49 PM
I really would like to see full sps CP on mass pvp/sieges and how they will perform

3 full buffed archers with /assist on a sps = 3 seconds alive without UD.

lNecropsy

Quote from: Scaryy on January 14, 2014, 06:05:08 PM
resist lvl3 / elemental gives +30% resist to each atribute.    elemental + song/dance -60% dmg.

shh I tell too much as a mage player, but the retardness of some ppl is over 9000

Your retardness is over 9000.

NOBODY is gonna use all that resists when you have only 20+4 slots (and the last 2 slots are not that easy to have)

You are talking about possibilities that never gonna happen.
Normal buffs:  Elemental resist and Divine protection. No resist water/fire/wind buffs, or dance of resists.
Necro (psy)
RedKnights Clan

4gottensoul

Quote from: lNecropsy on January 14, 2014, 06:32:08 PM
Normal buffs:  Elemental resist and Divine protection. No resist water/fire/wind buffs, or dance of resists.
chkm8te