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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => General => Topic started by: NunoPitbull on February 08, 2014, 01:25:51 PM

Title: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 01:25:51 PM
Let me start off with just this quote:

Quote from: emissary on February 08, 2014, 12:42:42 PM
well, for now it looks like "most ppl here are definitely wrong - everyone who complains that TU isnt working as it should", and "few ppl are definitely right - they see numbers and think it's all okay" . But, since Drake said he is open for suggestions to tattoos, I will give it a try whatever will be implemented. And to PuroSTHexo, I have been playing l2 for many, many years. Been playing EE class so many times, and been playing it on official server. TU was behaving differently.

Aw strange, not only me who played retal and says TU is weird here.

Moving on, what alternative do we get? If you make a "lethal" tatoo, it will apply to daggers too. Why just don't freacking beleive your eyes and tests, and boost(which is not really a boost, is putting TU back to normal like on retail) ?

Stop beleiving this people who come here randomly and say TU is good when they never in their life went to Pagans or played a healer class, or even dare to say EE or bishop aremainly to support and cant level alone. ROFL

With your TU currently applied you are ENFORCING people ate 74 to get some exp though other means(even if they are solo and wanna keep taht way) - It's ok, they can manage it by varka parties and HS when doing their quests, but no1 near they will get to 76. But more ridiculous even is that your making Pagans atm only VIABLE after TU +10. WHich You can't even get close to on lvl 76 to enchant it. You don't even think people only got 1 BoG and if it breakes on TU, you can't even go to Pagan's.

Pagans is empty. A dead area, when there should be pvp there when alot of healers are on the same rooom, so they can get the spot of first rooms etc. (ofc nukers/dds will coem for pvp, not EE/bp vs ee/bp lol) Thats the retail-like, and fun Pagans i've always played.

Want another proof Drake? On L2Frintezza I was assisting GM, and I showed the proofs(at the time I had many more, since its been over some years), and they changed Pagans to normal rates, and not OP ones, where people could level since 74/75 (at low rates, but manageble) and when 76 and enchanted it would increase the % also, but caped at a limit, so it wouldnt be OP, but alot easier since enchanted to +1. I don't recall correctly but "alot easier at +1" was something like 15%-20%. And you know what? IT DIDNT CHANGED A THING ON THE OUTCOME - meaning? The exp was nice, but not too nice, but bearable for the ones you want to have some time alone. Your ruining this for EE's/bps.

And now Drake, people will come here saying 90% of my post is wrong and blablabla. But I won't give a sh1t because I've played as EE in retail, and many people here I know did too. I've met 2 EEs so far in pagans, one fo them has +4 another +7 and landrates are almost similiar to mine aswell. Comon, 6% landrate with +1? LOL:D

Anyways, this isn't a QQ topic, is a "open-eyes" - Pagans is dead, it was never dead before. You want a dead area? Better use it for the Event place then instead of GoE. Its what its worth atm.

Please acept criticism, and don't go by formulas, they aren't right. And real retail people like the quote above will say it for sure.

So what you want', im really tired trying to give ee/bps a chance to level after 74's but your making it so impossible, its just not even worth to try even more :)
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 01:30:11 PM
To all people coming here to say "healers are suposed to be in party blablabla" please, refrain to reply. It just prooves you never played the class or even remotly know what Pagan is.

For the people saying we want TU OP, think again. We want it with retail like chances where Pagans isnt dead. We want it normal.

For the ones supporting this, please don't flame anyone. Just don't reply, they don't deserve it.
Title: Re: Drakes "alternative" TU FIX.
Post by: Sanguchesco on February 08, 2014, 01:46:34 PM
Agree with Nano here... Pagan temple was made for EE/BP.
Title: Re: Drakes "alternative" TU FIX.
Post by: j1kata on February 08, 2014, 01:50:38 PM
I agree with the pitbull aswell.
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 02:06:04 PM
Thanks guys. Someone with good sense here. If Drake just acknowledges and could "work" with us to get to some rate so we can solo, was so awsome. 15% seems pretty balanced duo to the spirit ores we get. ATM +1 enchant i'm getting same exp in 5-7mins as I would in 20sec in HS with a SPS lol. Just ridiculous :)
Title: Re: Drakes "alternative" TU FIX.
Post by: szczyz0r on February 08, 2014, 02:14:10 PM
I agree with nano. Lets change it!
Title: Re: Drakes "alternative" TU FIX.
Post by: MessyQ on February 08, 2014, 02:15:02 PM
I'm not even playing a healer and I agree TOTALLY with the statements made here, I played a healer level 1-99 on Official servers (I have fraps to prove it) and pagans is a heaven for BP/EE's.

This place is MEANT for them, it's the only reason it exists. Why remove their ability to hunt in the one place they are MEANT to farm in this chronicle? It amazes me.

I understand healers are designed for party play, but stop shitting on them.

Sincerely,

A very happy nuker.
Title: Re: Drakes "alternative" TU FIX.
Post by: siflar on February 08, 2014, 02:19:36 PM
I agree, take it back to retail rates..

20 TU's and no lethal is a joke.
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 02:36:16 PM
Quote from: MessyQ on February 08, 2014, 02:15:02 PM
I'm not even playing a healer and I agree TOTALLY with the statements made here, I played a healer level 1-99 on Official servers (I have fraps to prove it) and pagans is a heaven for BP/EE's.

This place is MEANT for them, it's the only reason it exists. Why remove their ability to hunt in the one place they are MEANT to farm in this chronicle? It amazes me.

I understand healers are designed for party play, but stop shitting on them.

Sincerely,

A very happy nuker.

Thanks so much for giving your opion although ur not a healer here :)
Title: Re: Drakes "alternative" TU FIX.
Post by: djvancho on February 08, 2014, 02:58:10 PM
Well u can farm in pagan atm too, just to remind u that with tatoo u regen mp faster than on retail ...

U want one carmian to lvl all the server in 1 day ...

First make your sets, its 1 mount server already srsly, then make pt at pt location a.k.a. is more sad that IT/FOG/MOS is empty that this "solo" pagan

best regards from very happy 77lvl mage with pt-bp/ee 79 lvl.
Title: Re: Drakes "alternative" TU FIX.
Post by: ChujoZord on February 08, 2014, 03:08:54 PM
100% true. Formula which is here right now is totally freaked up dunno from where it was taken. Looks like custom shit ...

BTW: Hello Nuno ^^ GM Spooky from Frintezza here ^^ So many assisting GMs from Frintezza playing here ^^ u are 4th already xD
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 03:52:04 PM
Quote from: djvancho on February 08, 2014, 02:58:10 PM
Well u can farm in pagan atm too, just to remind u that with tatoo u regen mp faster than on retail ...

U want one carmian to lvl all the server in 1 day ...

First make your sets, its 1 mount server already srsly, then make pt at pt location a.k.a. is more sad that IT/FOG/MOS is empty that this "solo" pagan

best regards from very happy 77lvl mage with pt-bp/ee 79 lvl.

Please I kindly asked if you have no idea what you talking about to don't reply :)

Im there with tatoo and still I use more then half mp for one mob, unless i get really lucky ;D Please don't reply if you don't know sh1t :)
Title: Re: Drakes "alternative" TU FIX.
Post by: igi on February 08, 2014, 04:22:18 PM
Quote from: NunoPitbull on February 08, 2014, 03:52:04 PM
Please I kindly asked if you have no idea what you talking about to don't reply :)

Im there with tatoo and still I use more then half mp for one mob, unless i get really lucky ;D Please don't reply if you don't know sh1t :)
lol dude everyone has a right to share his opinion... U cant ask ppl not to post here if they dont agree with u... Unless u want to create some image that everyone agrees with u thus making u right...

Drake gave u the actual formula how TU works and u said this is sh1t and not true means u can not be convinced all u want to achieve is TU to be changed to 80% chance so u can power lvl your CP with a healer....oh wait u said u play solo, why would you chose a healer class?? Who r u planing to heal?

p.s. If TU has 30% chance doesnt necessarily mean that every 3rd strike will be lethal..

To be honest I still havent tested TU in Pagans but I tested it on lower lvls and on my lvl and higher lvl mobs land rate on my lvl mobs was a lot better and on higher lvl mobs lethals were a lot rarer.

And stop talking shit about u playing on retail and rest of us r sheep here that dont have a clue... In L2 ure not supposed to xp on red mobs.. proving the fact that now on retail red mobs dont even give xp.. and if the mob is light red or yellow it gives u less xp than if its white..
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 04:43:33 PM
Quote from: igi on February 08, 2014, 04:22:18 PM
lol dude everyone has a right to share his opinion... U cant ask ppl not to post here if they dont agree with u... Unless u want to create some image that everyone agrees with u thus making u right...

Drake gave u the actual formula how TU works and u said this is sh1t and not true means u can not be convinced all u want to achieve is TU to be changed to 80% chance so u can power lvl your CP with a healer....oh wait u said u play solo, why would you chose a healer class?? Who r u planing to heal?

p.s. If TU has 30% chance doesnt necessarily mean that every 3rd strike will be lethal..

To be honest I still havent tested TU in Pagans but I tested it on lower lvls and on my lvl and higher lvl mobs land rate on my lvl mobs was a lot better and on higher lvl mobs lethals were a lot rarer.

And stop talking shit about u playing on retail and rest of us r sheep here that dont have a clue... In L2 ure not supposed to xp on red mobs.. proving the fact that now on retail red mobs dont even give xp.. and if the mob is light red or yellow it gives u less xp than if its white..

1) Same asnwer goes back to u.
Im not censoring opionions, im censoring every1 who talk without proofs and say what "they thik" and not what is real.

2) Strangly enough, Drakes formula goes agaisnt what every players here is pointing out, in acse u didn't read yet, and also goes agaisnt retail players testimonys. Strangly enough.

3) Mobs in pagan aren't red m8, not even close. Im lvl 76, and in case U didnt read yet, skill lvl seems to make the difference. Not lvl.

4) Please refrain for replying and spamming this thraed like you do on the others just to come with "thoughts" that everyone already figured out. The problem in hands is that TU is not lethaling correctly. The chance is nowhere near retail, and take the point of going to Pagans.

5) The way i play, solo or with party doesn't concerns you or any1, Paga is there for a reason, mainly first rooms, and thats comon sense.

Title: Re: Drakes "alternative" TU FIX.
Post by: Peorexo on February 08, 2014, 04:47:26 PM
I want to see outcome of this tu spam on forum, if they will change it cuz some1 qq long enough, then i will start doing same yay
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 04:53:51 PM
Quote from: Peorexo on February 08, 2014, 04:47:26 PM
I want to see outcome of this tu spam on forum, if they will change it cuz some1 qq long enough, then i will start doing same yay

Just because you are 12 years old and dont know what is QQ, and what is facts because of something broken, you shouldnt be allowed to post:)
Title: Re: Drakes "alternative" TU FIX.
Post by: Peorexo on February 08, 2014, 04:57:40 PM
Quote from: NunoPitbull on February 08, 2014, 04:53:51 PM
Just because you are 12 years old and dont know what is QQ, and what is facts because of something broken, you shouldnt be allowed to post:)
when i pmd gm's with facts about my class and what is not working, it ended faster than u think with simple words "its retail like", the same answer u got, so why u still open topics and qq ? =) U want ur "char" to works, same do i, but if they will only boost ur skills cuz u QQ, i will do the same.
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 05:06:24 PM
Quote from: Garro on February 08, 2014, 05:02:47 PM
It's not qq mode from 1 guy who cant play how he wants, or non skill that dunno how to use skills in pvp. We all have been playing in many servers, most of us on servers similiar to Global Lineage 2 like RPG, Dex or even global itself. Also there is tons of ppl that actually played in retails low rates, without any custom modifications and It's always been like that -> when EE or BP got enough lvl to go pagans, he went there with some of his pt members or even alone to exp himself. Sometimes it was even unfair that supports got faster lvls than nukers or archers but again it was nothing unusual. It's not about nerf or boost skills for PVP or Oly and for sure it wont hurt any of clan, since each of us got a lot of EE/BP in clan that are actually forced to wait for a good trains to get at least decent exp.

Revell i know that you are playing in fighter clan that actually doesnt give a shit about any pagan or even turn undead itself, propably your BP got already 79 without leaving Stakato nest or FoG but its not only about trains and it wont change anything in your gameplay since your own BP or EE will go there too if you aren't grouped for trains. Also you wont loose any Adena since you can get much more of it in trains than EE or BP in pagan, same about full drops.

Thanks for replying for me:)
Title: Re: Drakes "alternative" TU FIX.
Post by: Peorexo on February 08, 2014, 05:08:56 PM
Quote from: Garro on February 08, 2014, 05:02:47 PM
It's not qq mode from 1 guy who cant play how he wants, or non skill that dunno how to use skills in pvp. We all have been playing in many servers, most of us on servers similiar to Global Lineage 2 like RPG, Dex or even global itself. Also there is tons of ppl that actually played in retails low rates, without any custom modifications and It's always been like that -> when EE or BP got enough lvl to go pagans, he went there with some of his pt members or even alone to exp himself. Sometimes it was even unfair that supports got faster lvls than nukers or archers but again it was nothing unusual. It's not about nerf or boost skills for PVP or Oly and for sure it wont hurt any of clan, since each of us got a lot of EE/BP in clan that are actually forced to wait for a good trains to get at least decent exp.

Revell i know that you are playing in fighter clan that actually doesnt give a shit about any pagan or even turn undead itself, propably your BP got already 79 without leaving Stakato nest or FoG but its not only about trains and it wont change anything in your gameplay since your own BP or EE will go there too if you aren't grouped for trains. Also you wont loose any Adena since you can get much more of it in trains than EE or BP in pagan, same about full drops.
i totally understand u, but u got reply "works as retail" i got the same reply from drake, im just pointing that if one thing will get changed, u can expect much more topics open soon, doesnt matter what the facts are.
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 05:12:52 PM
Quote from: Peorexo on February 08, 2014, 05:08:56 PM
i totally understand u, but u got reply "works as retail" i got the same reply from drake, im just pointing that if one thing will get changed, u can expect much more topics open soon, doesnt matter what the facts are.

Your right about that, cause I reached the same conclusion. But with the bug you might have, u can live with it. People who solo with healers or want taht extra mile for exp/idependency since 73, cant have it untill 76 and on 76 u need to enchant it to +10 to make it minimal viable. You might understand it this way.
Title: Re: Drakes "alternative" TU FIX.
Post by: =drake= on February 08, 2014, 05:25:25 PM
Since L2 exists what counts for landing a skill is not the character level but the skill level.
This is the hard truth since L2 PRELUDE (before C1)
The character level is there just for two things: higher stats and unlock new skills

EDIT:
If skills landing was based by player level and not skill level:
-why ever level up Trick/Switch after level 1? The skill does same effect and base% from lv1 to lv10. What changes is purely the magic level of it.
-why level up Banish Seraph? The skill does same effect and base% since lv1
-why level up Curse Weakness over lv6? From level 6 to level 18 it have the same base% and effect (this same applies to 90% of curses, after the first 1-5 levels the effect is static and the % same, changes just the magic level)
-why ever level up Cancel? the skill does the same since level1 and have same base%.

this is just few examples, but much many other skills works in this same specific way (effect static, changing only the magic level)
TU is no different.
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 05:47:28 PM
Quote from: =drake= on February 08, 2014, 05:25:25 PM
Since L2 exists what counts for landing a skill is not the character level but the skill level.
This is the hard truth since L2 PRELUDE (before C1)
The character level is there just for two things: higher stats and unlock new skills

EDIT:
If skills landing was based by player level and not skill level:
-why ever level up Trick/Switch after level 1? The skill does same effect and base% from lv1 to lv10. What changes is purely the magic level of it.
-why level up Banish Seraph? The skill does same effect and base% since lv1
-why level up Curse Weakness over lv6? From level 6 to level 18 it have the same base% and effect (this same applies to 90% of curses, after the first 1-5 levels the effect is static and the % same, changes just the magic level)
-why ever level up Cancel? the skill does the same since level1 and have same base%.

this is just few examples, but much many other skills works in this same specific way (effect static, changing only the magic level)
TU is no different.

Drake, please get this, we ALL (who got the experience about it) know it. The only thing is, TU not working as it should, its not like we played IL on retail or any other servers. You either acept it or you don't. We jsut want a definitive answer. Read all the posts in thi thread and maybe you can understand what we feeling.
Title: Re: Drakes "alternative" TU FIX.
Post by: igi on February 08, 2014, 06:06:55 PM
Quote from: NunoPitbull on February 08, 2014, 04:43:33 PM
1) Same asnwer goes back to u.
Im not censoring opionions, im censoring every1 who talk without proofs and say what "they thik" and not what is real.

2) Strangly enough, Drakes formula goes agaisnt what every players here is pointing out, in acse u didn't read yet, and also goes agaisnt retail players testimonys. Strangly enough.

3) Mobs in pagan aren't red m8, not even close. Im lvl 76, and in case U didnt read yet, skill lvl seems to make the difference. Not lvl.

4) Please refrain for replying and spamming this thraed like you do on the others just to come with "thoughts" that everyone already figured out. The problem in hands is that TU is not lethaling correctly. The chance is nowhere near retail, and take the point of going to Pagans.

5) The way i play, solo or with party doesn't concerns you or any1, Paga is there for a reason, mainly first rooms, and thats comon sense.

And where is your proof?

I just tested TU again (I already did 1 post like this)
Im lvl 71 bp tested on 73 Cursed Guardian in BS
First 20 min I got very good land rate almost all the time I lethal with the 3rd try, some times on first try or second only 3-4 times it took me 5-6 tries
Second 20 min I got not so good land rate most of the time I needed 7-8 times to lethal max 9 but I still got some on 1-3 tries
Third 20 min first and last 2-3 mobs were pain in the ass it took me 8 times each.. to lethal them but all the other mobs in between were almost constant 3 tries per per mob...

Now I know u will say that this is bullsh1t so maybe I will make a video with this and post it (if it doesnt turn out to be a lot of work)
p.s. I tried recording this test with fraps but didnt know I have to crack it to record more than 30 sec videos... :/ Noob me... u would have had your video now.
Title: Re: Drakes "alternative" TU FIX.
Post by: j1kata on February 08, 2014, 06:18:44 PM
=drake= i think when bunch of ppl are sayin that it isnt working u should make a SMALL change/boost just to try it. With every response, ur basicly sayin "fu all i wont do sh1t".
And we all know where that leads...

PS:this place is full of fail trolls just ignore them.
Title: Re: Drakes "alternative" TU FIX.
Post by: zocha on February 08, 2014, 06:20:42 PM
Quote from: j1kata on February 08, 2014, 06:18:44 PM
=drake= i think when bunch of ppl are sayin that it isnt working u should make a SMALL change/boost just to try it. With every response, ur basicly sayin "fu all i wont do sh1t".
And we all know where that leads...

PS:this place is full of fail trolls just ignore them.
y ofc , next make ultimate mana  :D.
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 06:26:25 PM
Quote from: igi on February 08, 2014, 06:06:55 PM
And where is your proof?

I just tested TU again (I already did 1 post like this)
Im lvl 71 bp tested on 73 Cursed Guardian in BS
First 20 min I got very good land rate almost all the time I lethal with the 3rd try, some times on first try or second only 3-4 times it took me 5-6 tries
Second 20 min I got not so good land rate most of the time I needed 7-8 times to lethal max 9 but I still got some on 1-3 tries
Third 20 min first and last 2-3 mobs were pain in the ass it took me 8 times each.. to lethal them but all the other mobs in between were almost constant 3 tries per per mob...

Now I know u will say that this is bullsh1t so maybe I will make a video with this and post it (if it doesnt turn out to be a lot of work)
p.s. I tried recording this test with fraps but didnt know I have to crack it to record more than 30 sec videos... :/ Noob me... u would have had your video now.

Go pagans, try lethal a mob at 73 or 74. 0% chance. Thats the problems right there to start with. For some reason Pagan quest is avaiabel at lvl 73 :)
Title: Re: Drakes "alternative" TU FIX.
Post by: igi on February 08, 2014, 06:28:06 PM
Quote from: j1kata on February 08, 2014, 06:18:44 PM
=drake= i think when bunch of ppl are sayin that it isnt working u should make a SMALL change/boost just to try it. With every response, ur basicly sayin "fu all i wont do sh1t".
And we all know where that leads...

PS:this place is full of fail trolls just ignore them.
Fail trolls?
I just posted that I actually tested this shit and TU works on lvl 8 and it also worked on lvl 6 when I tested it... i dont see any tests from u or any video... stop flaming ppl and stop trying to make one clean topic with only QQers to show that u r the majority and u demand changes...
EE/BP/SE should find party and exp or just use fuking might of heaven... u gonna spend less mana and resources instead of trying to lethal lvl 80 mobs with lvl 74 skill....
Title: Re: Drakes "alternative" TU FIX.
Post by: igi on February 08, 2014, 06:29:43 PM
Quote from: NunoPitbull on February 08, 2014, 06:26:25 PM
Go pagans, try lethal a mob at 73 or 74. 0% chance. Thats the problems right there to start with. For some reason Pagan quest is avaiabel at lvl 73 :)
I said on previous posts.. I dunno bout Pagan yet, but TU works good on white mobs...
And Ive noticed that even if the mob is yellow only I have harder time lethaling it...
Title: Re: Drakes "alternative" TU FIX.
Post by: j1kata on February 08, 2014, 06:33:43 PM
Quote from: igi on February 08, 2014, 06:29:43 PM
I said on previous posts.. I dunno bout Pagan yet, but TU works good on white mobs...
And Ive noticed that even if the mob is yellow only I have harder time lethaling it...
Well my friend its been 20 dayz since server star and ur lvl 70=TU lvl 8, in couple of weeks lets hope u reach 74 and realize some stuff.
Title: Re: Drakes "alternative" TU FIX.
Post by: igi on February 08, 2014, 06:35:41 PM
Quote from: j1kata on February 08, 2014, 06:33:43 PM
Well my friend its been 20 dayz since server star and ur lvl 70=TU lvl 8, in couple of weeks lets hope u reach 74 and realize some stuff.
O rly? I dont think I will discover anything I dont already know.

But its funny how TU stops working on 74vl dont u think?
Title: Re: Drakes "alternative" TU FIX.
Post by: j1kata on February 08, 2014, 06:40:42 PM
Back on topic:
Quote from: j1kata on February 08, 2014, 06:18:44 PM
=drake= i think when bunch of ppl are sayin that it isnt working u should make a SMALL change/boost just to try it. With every response, ur basicly sayin "fu all i wont do sh1t".
And we all know where that leads...

PS:this place is full of fail trolls just ignore them.
Title: Re: Drakes "alternative" TU FIX.
Post by: wizkhalifa on February 08, 2014, 06:43:12 PM
Pagans suck and u must be blind to don't see it let ee bp se stay with that place just fix it stop to make everything hard as hell I really don't get what you really want people spend whole day for a lvl 3 to 5%. Every 20 minutes gotta be kidding
Title: Re: Drakes "alternative" TU FIX.
Post by: emissary on February 08, 2014, 06:52:35 PM
Quote from: igi on February 08, 2014, 06:28:06 PM
Fail trolls?
I just posted that I actually tested this shit and TU works on lvl 8 and it also worked on lvl 6 when I tested it... i dont see any tests from u or any video... stop flaming ppl and stop trying to make one clean topic with only QQers to show that u r the majority and u demand changes...
EE/BP/SE should find party and exp or just use fuking might of heaven... u gonna spend less mana and resources instead of trying to lethal lvl 80 mobs with lvl 74 skill....

SE doesn't have TU skill. Why do you post here at all? are you the same guy as this necropsy one who claimed he "half killed" most mobs with TU spell, but NEVER lethal them?
I am an experianced player who PLAYED EE class freaking long time. No offence to GM's/ Admins, we're playing here, we played elsewhere, and we KNOW how this skill should behave. The fact that you are Admins/GMs and you see only numbers, and from time to time you go with your dunno chars to make some tests will not count that much. You didn't give us a chance to test server on BETA, cuz you claimed everything is alright/tested/calculated and shit, while since beginning you have CHANGED a lot in this perfect server.

This skill ain't a damn pvp skill, it doesn't work on any other mob than undead, so please stop with this "i am right, i see numbers" thing, and start listening to actuall players. Isn't this whom you made this server for?
Title: Re: Drakes "alternative" TU FIX.
Post by: loXol on February 08, 2014, 06:56:45 PM
in pagan a final zone of interlude
where u could farm life stones, high mats and good spoils....
just in solo with self buffs and lethal each fourth skills with a support char....

tell me which char could solo efficiently after lvl74, in self buffs? ee, bishop and tank?

even in retail u could farm only one or two rift hero room efficiently with a duo/trio ee/bish/bd, and u need to skip a lots.
Title: Re: Drakes "alternative" TU FIX.
Post by: =drake= on February 08, 2014, 06:58:28 PM
Quote from: NunoPitbull on February 08, 2014, 06:26:25 PM
Go pagans, try lethal a mob at 73 or 74. 0% chance. Thats the problems right there to start with. For some reason Pagan quest is avaiabel at lvl 73 :)

Please provide:
a) skill level/enchant
b) monster name (best with ID, if available in client tooltip)

Quest is available at lv73 because would make no sense to preclude you from doing it with a party if you want.
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 07:05:17 PM
Dont know the ID. Its the first mobs when you enter pagans/antroom rooms.
Im with TU+1. Shouldnt had even enchanted it, waste of BoG anyway...I wounder those who tried to put +4 for a 6% chance increase and now can't even go there cause its impossible lol.

You have so many posts trying to open your Eyes Drake, I don't need to do anything more. Its your own judgment now.
Title: Re: Drakes "alternative" TU FIX.
Post by: igi on February 08, 2014, 07:07:34 PM
Quote from: emissary on February 08, 2014, 06:52:35 PM
SE doesn't have TU skill. Why do you post here at all?
I overlooked the fact that SE doesnt have TU or MoH cuz my point was that they r support chars and their place is in party. And I dont see any point in playing EE or BP if u r solo player except ofc u want to exploit TU in a high lvl zone cuz on some l2j server it worked for u with 80% chance

Because it is my right same as you.
Title: Re: Drakes "alternative" TU FIX.
Post by: VOoDOoT on February 08, 2014, 07:10:17 PM
Quote from: igi on February 08, 2014, 07:07:34 PM
I overlooked the fact that SE doesnt have TU or MoH cuz my point was that they r support chars and their place is in party. And I dont see any point in playing EE or BP if u r solo player except ofc u want to exploit TU in a high lvl zone cuz on some l2j server it worked for u with 80% chance

Because it is my right same as you.

oh double you en
Title: Re: Drakes "alternative" TU FIX.
Post by: sm0g on February 08, 2014, 07:11:03 PM
Quote from: NunoPitbull on February 08, 2014, 07:05:17 PM
Dont know the ID. Its the first mobs when you enter pagans/antroom rooms.
Im with TU+1. Shouldnt had even enchanted it, waste of BoG anyway...I wounder those who tried to put +4 for a 6% chance increase and now can't even go there cause its impossible lol.

You have so many posts trying to open your Eyes Drake, I don't need to do anything more. Its your own judgment now.
my clanmate have TU+5 ,still cant exp at pagan(78 evas saint).
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 07:12:13 PM
Quote from: igi on February 08, 2014, 07:07:34 PM
I overlooked the fact that SE doesnt have TU or MoH cuz my point was that they r support chars and their place is in party. And I dont see any point in playing EE or BP if u r solo player except ofc u want to exploit TU in a high lvl zone cuz on some l2j server it worked for u with 80% chance

Because it is my right same as you.

I asked you to stop posting crap, noone asking for 80%, im asking for at least 10-15% chance on +1 enchanted dipsh1t.

And people play them solo when they want to get more exp when the partie breaks or theres no people to go exp on the time they log. Got it dipsh1t?
Title: Re: Drakes "alternative" TU FIX.
Post by: wizkhalifa on February 08, 2014, 07:14:01 PM
Quote from: emissary on February 08, 2014, 06:52:35 PM

I am an experianced player who PLAYED EE class freaking long time. No offence to GM's/ Admins, we're playing here, we played elsewhere, and we KNOW how this skill should behave. The fact that you are Admins/GMs and you see only numbers, and from time to time you go with your dunno chars to make some tests will not count that much. You didn't give us a chance to test server on BETA, cuz you claimed everything is alright/tested/calculated and shit, while since beginning you have CHANGED a lot in this perfect server.


Bravo
Title: Re: Drakes "alternative" TU FIX.
Post by: VOoDOoT on February 08, 2014, 07:15:13 PM
Quote from: NunoPitbull on February 08, 2014, 07:12:13 PM
I asked you to stop posting crap, noone asking for 80%, im asking for at least 10-15% chance on +1 enchanted dipsh1t.

And people play them solo when they want to get more exp when the partie breaks or theres no people to go exp on the time they log. Got it dipsh1t?

wei iz yu fleimin?
Title: Re: Drakes "alternative" TU FIX.
Post by: emissary on February 08, 2014, 07:21:57 PM
Quote from: igi on February 08, 2014, 07:07:34 PM
I overlooked the fact that SE doesnt have TU or MoH cuz my point was that they r support chars and their place is in party. And I dont see any point in playing EE or BP if u r solo player except ofc u want to exploit TU in a high lvl zone cuz on some l2j server it worked for u with 80% chance

Because it is my right same as you.

official server isn't l2j. Celes on azure wasn't l2j. RPG CLUB wasn't either. Hopefuly I don't have to explaing to you what those servers were. Azure servers were one of the top privates ever made, and I believe an experianced player/gm/admin should acknowladge it. if not, still - been playing on official. I am wondering, why are you bitching here? Ofc supports place is in pt, but this particular one was designed to be able to exp alone as well.
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 07:22:12 PM
Drake really, what more you need to actually beleive in us? lol. Alot fo people here prooved you already whats going on, yet you still stick to ur own way....making pagans a dead place forever...whatever ;)
Title: Re: Drakes "alternative" TU FIX.
Post by: j1kata on February 08, 2014, 07:27:51 PM
As we speak here right next to me there was an EE with +7 TU and  the sight was pathetic.
Title: Re: Drakes "alternative" TU FIX.
Post by: vaiper on February 08, 2014, 07:32:26 PM
Quote from: j1kata on February 08, 2014, 07:27:51 PM
As we speak here right next to me there was an EE with +7 TU and  the sight was pathetic.

You need TU at least+10 to have a decent chance of lethal in lvl 80 mobs.
Title: Re: Drakes "alternative" TU FIX.
Post by: igi on February 08, 2014, 07:32:58 PM
A moment of silence for Pagans  :'(
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 07:33:37 PM
Quote from: vaiper on February 08, 2014, 07:32:26 PM
You need TU at least+10 to have a decent chance of lethal in lvl 80 mobs.

Make it +10 on lvl 76 xD
Title: Re: Drakes "alternative" TU FIX.
Post by: =drake= on February 08, 2014, 07:36:08 PM
Quote from: NunoPitbull on February 08, 2014, 07:33:37 PM
Make it +10 on lvl 76 xD

Still the mob is level 80, not 76.
Title: Re: Drakes "alternative" TU FIX.
Post by: VOoDOoT on February 08, 2014, 07:39:09 PM
time to reroll brothers! PM "Kabally InGame for Archer Tutorial
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 07:43:10 PM
Quote from: =drake= on February 08, 2014, 07:36:08 PM
Still the mob is level 80, not 76.

Still every1 tell u how TU should be working, but u stick to ur formulas. Must be fun have a area desgined for healers to be empty. Makes totally sense :)
Title: Re: Drakes "alternative" TU FIX.
Post by: loXol on February 08, 2014, 07:45:37 PM
pagan dead place?

just take a party with fighter(archer or train) with holy weapon buff and dance of light
or go with some sps spaming holy...
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 07:51:53 PM
Quote from: loXol on February 08, 2014, 07:45:37 PM
pagan dead place?

just take a party with fighter(archer or train) with holy weapon buff and dance of light
or go with some sps spaming holy...

You made my day.
Title: Re: Drakes "alternative" TU FIX.
Post by: NekFrus on February 08, 2014, 07:52:49 PM
cry topic ?
Title: Re: Drakes "alternative" TU FIX.
Post by: =drake= on February 08, 2014, 07:53:30 PM
Quote from: NunoPitbull on February 08, 2014, 07:43:10 PM
Still every1 tell u how TU should be working, but u stick to ur formulas. Must be fun have a area desgined for healers to be empty. Makes totally sense :)

Imagine IF i would boost Turn Undead (and consequently Banish Undead as they must stay aligned), what about the Shillien Elder?
They dont have such a skill, this would make the way of exping for BP/EE/(pal) so cheap and easygoing in Pagan compared to, for example, the poor Shillien Elder that doesnt have this cheap and easy option (with good drops)
Title: Re: Drakes "alternative" TU FIX.
Post by: mariyan on February 08, 2014, 07:56:18 PM
They can always recharge bp/ee/pal
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 07:56:52 PM
Quote from: =drake= on February 08, 2014, 07:53:30 PM
Imagine IF i would boost Turn Undead (and consequently Banish Undead as they must stay aligned), what about the Shillien Elder?
They dont have such a skill, this would make the way of exping for BP/EE/(pal) so cheap and easygoing in Pagan compared to, for example, the poor Shillien Elder that doesnt have this cheap and easy option (with good drops)

You make NO SENSE!!! SE doesnt even have might of heaven LOL, after level 40 SE needs ot be in party. Its normal rofl.
Title: Re: Drakes "alternative" TU FIX.
Post by: =drake= on February 08, 2014, 07:59:44 PM
Quote from: NunoPitbull on February 08, 2014, 07:56:52 PM
You make NO SENSE!!! SE doesnt even have might of heaven LOL, after level 40 SE needs ot be in party. Its normal rofl.

You just made a lot of sense instead: healer plays in party!
Thanks to have solved the issue! Go pagan temple with party like other healers!
Title: Re: Drakes "alternative" TU FIX.
Post by: igi on February 08, 2014, 08:02:18 PM
Quote from: NunoPitbull on February 08, 2014, 07:33:37 PM
Make it +10 on lvl 76 xD
It might be just it. Cuz Im telling u man TU works well on white mobs for me so far..
Trust me Im not here to flame or troll like J1kblabla thinks Im a bp myself and Im having troubles xping from 71+ cuz of lack of parties but depending on lethals for lvling is pretty unreal to me, especially with skill lvl lower than the mob ure trying to kill.. and even if u get 1/3 lethals its still waste of resources..
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 08:04:09 PM
Quote from: =drake= on February 08, 2014, 07:59:44 PM
You just made a lot of sense instead: healer plays in party!
Thanks to have solved the issue! Go pagan temple with party like other healers!

LOOOOOOOOOOOOOOOOL ok, now you rpooved yourself :)

So what, now you gonna remove elemntal heal from SR's and etc because other characters don't have it? Comon your smarter then that.
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 08:06:48 PM
Quote from: igi on February 08, 2014, 08:02:18 PM
It might be just it. Cuz Im telling u man TU works well on white mobs for me so far..
Trust me Im not here to flame or troll like J1kblabla thinks Im a bp myself and Im having troubles xping from 71+ cuz of lack of parties but depending on lethals for lvling is pretty unreal to me, especially with skill lvl lower than the mob ure trying to kill.. and even if u get 1/3 lethals its still waste of resources..

Go Pagans.
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 08:10:58 PM
Quote from: =drake= on February 08, 2014, 07:59:44 PM
You just made a lot of sense instead: healer plays in party!
Thanks to have solved the issue! Go pagan temple with party like other healers!

Also forgot to mentioned that I alrady showed a screenshot in pagans with a EE, and we took 35+ hits to take the mob down;)
Title: Re: Drakes "alternative" TU FIX.
Post by: j1kata on February 08, 2014, 08:29:55 PM
Quote from: igi on February 08, 2014, 08:02:18 PM
It might be just it. Cuz Im telling u man TU works well on white mobs for me so far..
Trust me Im not here to flame or troll like J1kblabla thinks Im a bp myself and Im having troubles xping from 71+ cuz of lack of parties but depending on lethals for lvling is pretty unreal to me, especially with skill lvl lower than the mob ure trying to kill.. and even if u get 1/3 lethals its still waste of resources..
Im so glad we are on a same page.
About the waste of resources Every time u cast TU its like ~3k adena(5x420a S.ores +3xbssc=350a).Lets say u cast TU 6-7 times or 37 times...do the math.....something is wrong here
Title: Re: Drakes "alternative" TU FIX.
Post by: loXol on February 08, 2014, 08:35:21 PM
Quote from: =drake= on February 08, 2014, 07:53:30 PM
Imagine IF i would boost Turn Undead (and consequently Banish Undead as they must stay aligned), what about the Shillien Elder?
They dont have such a skill, this would make the way of exping for BP/EE/(pal) so cheap and easygoing in Pagan compared to, for example, the poor Shillien Elder that doesnt have this cheap and easy option (with good drops)

u need to boost banish seraphin(sk/DA) and lethal from daggers too?
Title: Re: Drakes "alternative" TU FIX.
Post by: BrainDamage on February 08, 2014, 08:36:02 PM
Fak i will make a ss where i count and then i will show my stun shot when its failed. And after all that i will come to forum to cry bcs stun succes is low. U know l2 is this what it is bcs of ppl like u. Let me explain u. You are player and u are on this server to play not to cry on forum. There is no need to make 7-8 threads about same thing. I red first one, second one, and im reading this right now. I assume u did it same, and u saw GM opinion on TU skill. If u cant adept on that go and play other class. Its not about skill u know, maybe it is bugged, i rly dont care about that skill, but i rly cant look anymore on you or anyother QQers. Ppl like u are destroying every srv, and they dont undarstand that they dont have right to do so, its not your srv, neither mine, we are here to play the faking game. So pls stop ruining it.

P.S: There were bp/ee before pagans, and i rly dont know how they lvled, if pagans is only way to do so.

Btw i assume u will answer me and i must notice u that i rly dont care for answer, so dont bother answering.

Cheers,soz for bad eng and long post.
Title: Re: Drakes "alternative" TU FIX.
Post by: j1kata on February 08, 2014, 08:40:16 PM
Im not gona quote but his nick says it all.
Title: Re: Drakes "alternative" TU FIX.
Post by: BrainDamage on February 08, 2014, 08:41:30 PM
yep :D
Title: Re: Drakes "alternative" TU FIX.
Post by: Blizzer on February 08, 2014, 08:44:43 PM
Sure, make official TU. I'll finally go exp on some badass mobs with th, lethal every 4 blows will help a lot  ;D
Title: Re: Drakes "alternative" TU FIX.
Post by: sm0g on February 08, 2014, 08:46:37 PM
Quote from: =drake= on February 08, 2014, 07:59:44 PM
You just made a lot of sense instead: healer plays in party!
Thanks to have solved the issue! Go pagan temple with party like other healers!
jesus on horse :D, its nonsense. You are stating TU is official like while on every server i used to play(far closer to retail files than DN ever was(except leaked c4)) TU+1 made ee/bp-s available to farm SOLO! at pagan. Im not a healer,nor SE(SE is a recharger, not a healer.No major heals ,slowass casting ,no higher level res,no banish undead or wtf that undead nuke calls) but this TU drama starts to get out of control. State it, you wont change the landing rate/lethal rate and no1 will cry again.
Title: Re: Drakes "alternative" TU FIX.
Post by: =drake= on February 08, 2014, 10:57:12 PM
Quote from: loXol on February 08, 2014, 08:35:21 PM
u need to boost banish seraphin(sk/DA) and lethal from daggers too?
NOTE: this is not a choice given or a pool or whatever. Refrain to write "i choose option X".
Here the three possible options and all of three are fail:
a) If i remove the level difference check on lethals: all lethals land on any level. TH can lethal at lv1 toward lv80. And TU can be used at lv1 skill to kill lv80 mobs. TH would be really glad for this :)

b) If i boost TU without touch other skills, means the base% chances to some absurd numbers. Imagine if we put 20% lethal landing when is lv10+1 (lv76) toward lv80 mobs... this means the skill MUST have a 100% base % (do the math, read the formula in the other post). You can then apply the math of all the various levels what is the consequence of having 100% lethal land rate... (aka: 100% lethals, always, regardless what).
Conditionally Banish Seraph and Banish Undead have to be aligned to this skill, so also them would end up with 100% lethal rate.

c) If i drop the level of mobs in pagan so a totally untrained Turn Undead can land too (this means lower the monsters to 78 or even 76 or a ridiculous lv74) will consequently make them give also less exp/sp making the area not anymore interesting for level up and totally unfair to, for example, a player lv78 that invested his time in enchant the skill so that they could be useful in Pagan (where there drops are interesting so a duo/trio party with a BP/EE here is really good thanks to the additional holy skills that BP/EE have)

As you can see: is fail to touch any of those 3.
And regardless all: the skill is working correctly as is now... touching it will simply make it work not correctly
I know that many custom servers have it working differently and landing at any level (and then i dont see a reason to even level up this skill at all) but the reason is simple: the skill is not C4 but is C5 and everyone tried to adapt it as they could as no one ever had official files from Interlude but everyone was/is using C4 core with mods (even old DNET had it randomly adapted). (i dont even mention L2J here as is beyond my knowledge)
Title: Re: Drakes "alternative" TU FIX.
Post by: loXol on February 08, 2014, 11:14:07 PM
Quote from: =drake= on February 08, 2014, 10:57:12 PM
NOTE: this is not a choice given or a pool or whatever. Refrain to write "i choose option X".


was just a joke to show how this QQ topic was a non sense, not related directly to your answer ;)
if u follow my answer to this "TU flame", u will see im totally on your point of view....
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 08, 2014, 11:54:35 PM
Quote from: =drake= on February 08, 2014, 10:57:12 PM
NOTE: this is not a choice given or a pool or whatever. Refrain to write "i choose option X".
Here the three possible options and all of three are fail:
a) If i remove the level difference check on lethals: all lethals land on any level. TH can lethal at lv1 toward lv80. And TU can be used at lv1 skill to kill lv80 mobs. TH would be really glad for this :)

b) If i boost TU without touch other skills, means the base% chances to some absurd numbers. Imagine if we put 20% lethal landing when is lv10+1 (lv76) toward lv80 mobs... this means the skill MUST have a 100% base % (do the math, read the formula in the other post). You can then apply the math of all the various levels what is the consequence of having 100% lethal land rate... (aka: 100% lethals, always, regardless what).
Conditionally Banish Seraph and Banish Undead have to be aligned to this skill, so also them would end up with 100% lethal rate.

c) If i drop the level of mobs in pagan so a totally untrained Turn Undead can land too (this means lower the monsters to 78 or even 76 or a ridiculous lv74) will consequently make them give also less exp/sp making the area not anymore interesting for level up and totally unfair to, for example, a player lv78 that invested his time in enchant the skill so that they could be useful in Pagan (where there drops are interesting so a duo/trio party with a BP/EE here is really good thanks to the additional holy skills that BP/EE have)

As you can see: is fail to touch any of those 3.
And regardless all: the skill is working correctly as is now... touching it will simply make it work not correctly
I know that many custom servers have it working differently and landing at any level (and then i dont see a reason to even level up this skill at all) but the reason is simple: the skill is not C4 but is C5 and everyone tried to adapt it as they could as no one ever had official files from Interlude but everyone was/is using C4 core with mods (even old DNET had it randomly adapted). (i dont even mention L2J here as is beyond my knowledge)

C) seems more legit. And again, we're not giving u proofs from L2J, we giving you RETAIL, CORE L2 ok? :) Players who played there on IL, don't you just understand it simply? Also, "untrained" lethals should work in pagan, not 0% chance. Get my point? Noone will ever enchant or give it the work to try a +10+++ lethal for god sake. Pagans wasnt itended for it. On retail I didnt knew a single ee which I duo'ed with that had more then 3/4 on the lethal, and they jsut did it for the lulz. Just understand this please.
Title: Re: Drakes "alternative" TU FIX.
Post by: R0bs0nQQ on February 09, 2014, 03:49:35 AM
ok give tatoos with +10% chance to lethal land and everytging will be ok. Everyone who thinks that TU works ok is raterded. Oxo or loxol so funny nick btw.. :D stfu :) u are l2j kid and stop writing about what u dont have any idea. GMS use your brains and do something with pagan and TU PLS :D and stop saing u need + 13 TU :D pls :D tatoos is good idea.
Title: Re: Drakes "alternative" TU FIX.
Post by: igi on February 09, 2014, 03:53:42 AM
Quote from: R0bs0nQQ on February 09, 2014, 03:49:35 AM
ok give tatoos with +10% chance to lethal land and everytging will be ok. Everyone who thinks that TU works ok is raterded. Oxo or loxol so funny nick btw.. :D stfu :) u are l2j kid and stop writing about what u dont have any idea. GMS use your brains and do something with pagan and TU PLS :D and stop saing u need + 13 TU :D pls :D tatoos is good idea.

lulz
Title: Re: Drakes "alternative" TU FIX.
Post by: Clonage on February 09, 2014, 05:16:05 AM
I heard that Mobs in PI land more Lethals(from 100% to 1hp) then whole server in Pagans.
It's kinda hilarious if this is true... Mobs landing more lethals then players.. :D.
Can anyone confirm ? :)

Also i played alot in PI on Hellbound(doing trains as a Tank in Mage Pts) and i dont recall getting lethal'd to 1hp... I was getting lethal'd every now and then but only on CP. It might have happend but i don't recall it at all.. Dunno how it is on Interlude, but if this is true it's pretty lame for tanks...
Title: Re: Drakes "alternative" TU FIX.
Post by: emissary on February 09, 2014, 02:24:33 PM
Quote from: =drake= on February 08, 2014, 10:57:12 PM
NOTE: this is not a choice given or a pool or whatever. Refrain to write "i choose option X".
Here the three possible options and all of three are fail:
a) If i remove the level difference check on lethals: all lethals land on any level. TH can lethal at lv1 toward lv80. And TU can be used at lv1 skill to kill lv80 mobs. TH would be really glad for this :)

b) If i boost TU without touch other skills, means the base% chances to some absurd numbers. Imagine if we put 20% lethal landing when is lv10+1 (lv76) toward lv80 mobs... this means the skill MUST have a 100% base % (do the math, read the formula in the other post). You can then apply the math of all the various levels what is the consequence of having 100% lethal land rate... (aka: 100% lethals, always, regardless what).
Conditionally Banish Seraph and Banish Undead have to be aligned to this skill, so also them would end up with 100% lethal rate.

c) If i drop the level of mobs in pagan so a totally untrained Turn Undead can land too (this means lower the monsters to 78 or even 76 or a ridiculous lv74) will consequently make them give also less exp/sp making the area not anymore interesting for level up and totally unfair to, for example, a player lv78 that invested his time in enchant the skill so that they could be useful in Pagan (where there drops are interesting so a duo/trio party with a BP/EE here is really good thanks to the additional holy skills that BP/EE have)

As you can see: is fail to touch any of those 3.
And regardless all: the skill is working correctly as is now... touching it will simply make it work not correctly


maybe, as was mentioned earlier, this 10% chance tattoo would do the trick?
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 09, 2014, 02:50:55 PM
Quote from: emissary on February 09, 2014, 02:24:33 PM
maybe, as was mentioned earlier, this 10% chance tattoo would do the trick?

Wouldn't that boost up daggers?;)
Title: Re: Drakes "alternative" TU FIX.
Post by: j1kata on February 09, 2014, 02:54:02 PM
Quote from: emissary on February 09, 2014, 02:24:33 PM
maybe, as was mentioned earlier, this 10% chance tattoo would do the trick?
Ye +10% mby 15% might do the job
Example: +15% lethal////-50 % speed,-50 % mdef/Def so it wont be usable for anything else exept farm
Title: Re: Drakes "alternative" TU FIX.
Post by: NunoPitbull on February 09, 2014, 02:57:48 PM
Quote from: j1kata on February 09, 2014, 02:54:02 PM
Ye +10% mby 15% might do the job
Example: +15% lethal////-50 % speed,-50 % mdef/Def so it wont be usable for anything else exept farm

+15% + base lethal chance as it is on this server is too high. 10% or 7-8% maybe.
Title: Re: Drakes "alternative" TU FIX.
Post by: j1kata on February 09, 2014, 03:03:09 PM
Quote from: NunoPitbull on February 09, 2014, 02:57:48 PM
+15% + base lethal chance as it is on this server is too high. 10% or 7-8% maybe.
10% sounds good i'd give up all my stats for these 10 % right now
+10% /-whatever (exept mby cast/atack speed)
Title: Re: Drakes "alternative" TU FIX.
Post by: Painkiler on February 09, 2014, 03:10:10 PM
The only viable alternative for me is not touching lethals at all. If "lethal rate" of TU is implemented in way u said earlier there is nothing to touch. If it work not like u said, there is needed rework of this skill to these values.
Title: Re: Drakes "alternative" TU FIX.
Post by: j1kata on February 09, 2014, 03:15:21 PM
Quote from: Painkiler on February 09, 2014, 03:10:10 PM
The only viable alternative for me is not touching lethals at all. If "lethal rate" of TU is implemented in way u said earlier there is nothing to touch. If it work not like u said, there is needed rework of this skill to these values.
It can be tested b4 its implemented, but i dont think +10% /-evrything else gona be a disaster...
Title: Re: Drakes "alternative" TU FIX.
Post by: Painkiler on February 09, 2014, 03:22:01 PM
Quote from: j1kata on February 09, 2014, 03:15:21 PM
It can be tested b4 its implemented, but i dont think +10% /-evrything else gona be a disaster...
U mean base*1,1 or base+0,1 chance? First option won't change anything at all for u, second option will imbalance whole thing and should be never implemented here.
Title: Re: Drakes "alternative" TU FIX.
Post by: j1kata on February 09, 2014, 03:39:04 PM
Idk which option its just freakin frustrating when u spend 2k of mp on a single mob.
Title: Re: Drakes "alternative" TU FIX.
Post by: Painkiler on February 09, 2014, 03:40:53 PM
Quote from: j1kata on February 09, 2014, 03:39:04 PM
Idk which option its just freakin frustrating when u spend 2k of mp on a single mob.
You have formula, look on it and try to understand how it work, it's not that hard as you think - only a little brain usage is needed.
Title: Re: Drakes "alternative" TU FIX.
Post by: bsrealm on February 09, 2014, 11:32:01 PM
While I have Drake's attention, I would like to point out that:

Quotec) If i drop the level of mobs in pagan so a totally untrained Turn Undead can land too (this means lower the monsters to 78 or even 76 or a ridiculous lv74) will consequently make them give also less exp/sp making the area not anymore interesting for level up and totally unfair to, for example, a player lv78 that invested his time in enchant the skill so that they could be useful in Pagan (where there drops are interesting so a duo/trio party with a BP/EE here is really good thanks to the additional holy skills that BP/EE have)

It doesn't matter if something is made "unfair" to people who've already done something, because the ones who've already done stuff have so many things going for them. We've since changed so many spoil formulae, drop rates, golkonda respawns, all of which only makes it "unfair" for newer/lower level players who are trying to catch up, but you did it anyway because it was what you felt was best for server. So, no need to make that "unfairness" argument. You make a change if you feel its best for server (as you've been doing), and thats that.

Now, regarding TU. If Drake says he has legit IL files and this is how its implemented, I am cool with that. I play EE in a dagger party and we can't even fight high level chars because blow land rate (not even lethals) seems impossible based on level difference, but we don't complain.
Title: Re: Drakes "alternative" TU FIX.
Post by: vaiper on February 10, 2014, 12:16:22 AM
Quote from: bsrealm on February 09, 2014, 11:32:01 PM
It doesn't matter if something is made "unfair" to people who've already done something, because the ones who've already done stuff have so many things going for them. We've since changed so many spoil formulae, drop rates, golkonda respawns, all of which only makes it "unfair" for newer/lower level players who are trying to catch up

They increased spoil chance/ammount and now when a golkonda spawns everyone knows it, so solo ppl or ppl in small partys have a chance to get sub.

I dont know how this is worse for new players.
Title: Re: Drakes "alternative" TU FIX.
Post by: Teqi on February 10, 2014, 06:48:24 AM
http://www.youtube.com/watch?v=8bPhbjlUxgw

retail teon, just skip to 1:15 and I won't even say more

ps: no offense to any admin but u say work as it should (ohm "retail" like), what isn't customized here? I guess it's just badly implemented skill since the server is running an old outdated c4-extender.
Title: Re: Drakes "alternative" TU FIX.
Post by: igi on February 10, 2014, 03:50:10 PM
Quote from: teqi on February 10, 2014, 06:48:24 AM
http://www.youtube.com/watch?v=8bPhbjlUxgw

retail teon, just skip to 1:15 and I won't even say more

ps: no offense to any admin but u say work as it should (ohm "retail" like), what isn't customized here? I guess it's just badly implemented skill since the server is running an old outdated c4-extender.

Again.. a video with TU on white mobs... and ppl QQ here they want to kill 80vl mobs with 73vl char and post videos of killing 76-78vl mobs with 78vl char... and I bet that TU is also enchanted
Title: Re: Drakes "alternative" TU FIX.
Post by: vaiper on February 10, 2014, 04:28:27 PM
Quote from: igi on February 10, 2014, 03:50:10 PM
Again.. a video with TU on white mobs... and ppl QQ here they want to kill 80vl mobs with 73vl char and post videos of killing 76-78vl mobs with 78vl char... and I bet that TU is also enchanted

It is enchanted and its from a diferent chronicle.
Title: Re: Drakes "alternative" TU FIX.
Post by: R0bs0nQQ on February 10, 2014, 05:25:57 PM
Chronicle doesn't metter. TU in gracia final works same like in interlude. They have changed only +1 enchant = one shot mobs thats all. Again i have enchanted TU and commader rift with ee/bish in pt is harder than this rift on video.
Title: Re: Drakes "alternative" TU FIX.
Post by: j1kata on February 10, 2014, 05:57:20 PM
I got TU+4 already and it sux so bad u cant even imagine...even on white mobs...!
Title: Re: Drakes "alternative" TU FIX.
Post by: Teqi on February 10, 2014, 06:32:13 PM
Quote from: igi on February 10, 2014, 03:50:10 PM
Again.. a video with TU on white mobs... and ppl QQ here they want to kill 80vl mobs with 73vl char and post videos of killing 76-78vl mobs with 78vl char... and I bet that TU is also enchanted

It's a video from Teon retail, Interlude era, just for your interest (since you are trying to troll around)

and about supadupa overenchanted skills, luckily there was 1-2 frames in the video when he moved the mouse over the turn undead and JUST for the sceptic ppl who so smartass to know how it work, I cut it off to a screenshot.

http://i.imgur.com/RNolltQ.jpg

to ppl who try to guess it's not interlude, it's c5.. no, It's Interlude cause he has Celestial on the shortcut

ps, I also tried pagan and rifts with my lvl 78 ee tu+5, what happened? well wasted all my mana on 2-3 mobs, It's even failing on light and dark blue mobs :) but oh well I got my ppl to go exp in pt
Title: Re: Drakes "alternative" TU FIX.
Post by: igi on February 10, 2014, 09:32:59 PM
Quote from: teqi on February 10, 2014, 06:32:13 PM
It's a video from Teon retail, Interlude era, just for your interest (since you are trying to troll around)

and about supadupa overenchanted skills, luckily there was 1-2 frames in the video when he moved the mouse over the turn undead and JUST for the sceptic ppl who so smartass to know how it work, I cut it off to a screenshot.

http://i.imgur.com/RNolltQ.jpg

to ppl who try to guess it's not interlude, it's c5.. no, It's Interlude cause he has Celestial on the shortcut

ps, I also tried pagan and rifts with my lvl 78 ee tu+5, what happened? well wasted all my mana on 2-3 mobs, It's even failing on light and dark blue mobs :) but oh well I got my ppl to go exp in pt

So your proof that TU should work 100% is a 20 sec video where a guy got lucky 6 consecutive lethals and though about brag about it via YouTube.

But u know what.. I honestly dont care anymore... it still is a QQ topic about healers soloing...on 8vl difference mobs.....with lethals...

Its unbelievable how solo players come to mmorpg games and QQ they cant play bla bla and GMs should find..aahhh fuk it...im out.
Title: Re: Drakes "alternative" TU FIX.
Post by: emissary on February 10, 2014, 09:42:55 PM
Quote from: igi on February 10, 2014, 09:32:59 PM
So your proof that TU should work 100% is a 20 sec video where a guy got lucky 6 consecutive lethals and though about brag about it via YouTube.

But u know what.. I honestly dont care anymore... it still is a QQ topic about healers soloing...on 8vl difference mobs.....with lethals...

Its unbelievable how solo players come to mmorpg games and QQ they cant play bla bla and GMs should find..aahhh fuk it...im out.

finally! and it was not about 100%, it was about higher chance than it is here. And not through 8lvl difference but overall.
You spammed so much and learnt nothing.
Title: Re: Drakes "alternative" TU FIX.
Post by: Teqi on February 10, 2014, 09:43:21 PM
Quote from: igi on February 10, 2014, 09:32:59 PM
So your proof that TU should work 100% is a 20 sec video where a guy got lucky 6 consecutive lethals and though about brag about it via YouTube.

But u know what.. I honestly dont care anymore... it still is a QQ topic about healers soloing...on 8vl difference mobs.....with lethals...

Its unbelievable how solo players come to mmorpg games and QQ they cant play bla bla and GMs should find..aahhh fuk it...im out.

It simply prooves that on official interlude they didn't need that "MAGIC LVL ENCHANT" thing like here the gms trying to force us believe in.
In the video the guy lethaling with a normal lvl 10 turn undead, no enchantment on the skill at all. So here, it's badly implemented at all, that's all. It should not be 100%, neither like how gms are trying to say here: it works as it should.
Title: Re: Drakes "alternative" TU FIX.
Post by: SumX on February 10, 2014, 09:52:13 PM
Quote from: TheBlackPhoenix on February 10, 2014, 06:00:30 PM
i wonder why this topic isn't still in off-topic section

+1
Title: Re: Drakes "alternative" TU FIX.
Post by: =drake= on February 10, 2014, 10:44:07 PM
Quote from: teqi on February 10, 2014, 09:43:21 PM
It simply prooves that on official interlude they didn't need that "MAGIC LVL ENCHANT" thing like here the gms trying to force us believe in.

The magic level thing is totally official.
You cant believe it but even on L2J they copied correctly that part, see here:
http://base.l2j.ru/index.php?p=19&skid=1400 (magic level)
Title: Re: Drakes "alternative" TU FIX.
Post by: Oo on February 10, 2014, 10:54:06 PM
Quote from: =drake= on February 10, 2014, 10:44:07 PM
The magic level thing is totally official.
You cant believe it but even on L2J they copied correctly that part, see here:
http://base.l2j.ru/index.php?p=19&skid=1400 (magic level)
TU +13 and everyone can exp in pagan without any problems  ;D
Title: Re: Drakes "alternative" TU FIX.
Post by: R0bs0nQQ on February 10, 2014, 11:27:18 PM
OK gms will u do something with TU or not? If not, will u add some tatoos? answer asap pls. Simple questions.
Title: Re: Drakes "alternative" TU FIX.
Post by: igi on February 11, 2014, 02:05:19 AM
Quote from: R0bs0nQQ on February 10, 2014, 11:27:18 PM
OK gms will u do something with TU or not? If not, will u add some tatoos? answer asap pls. Simple questions.
no and no

kktnxbai
Title: Re: Drakes "alternative" TU FIX.
Post by: mardel on February 11, 2014, 11:27:25 AM
Quote from: teqi on February 10, 2014, 09:43:21 PM
It simply prooves that on official interlude they didn't need that "MAGIC LVL ENCHANT" thing like here the gms trying to force us believe in.
In the video the guy lethaling with a normal lvl 10 turn undead, no enchantment on the skill at all. So here, it's badly implemented at all, that's all. It should not be 100%, neither like how gms are trying to say here: it works as it should.
Have you any proof for that? I searched on the official forum and this pagan solo comes from 2008 when kamael chronicle was there.
And from kamael updates:

"Existing Hunting Grounds

The monster levels in the Temple of the Pagans, the Monastery of Silence, Primeval Island, and Forge of the Gods have been adjusted."

http://legacy.lineage2.com/news/kamael_05.html

Someone says you need to over enchant TU in later chronicles too for pagan.

All things you have to do search on official forum from 2007. 04. 12. to 2007. 12. 12. (Interlude era)  or ask them about this.

http://boards.lineage2.com/