Poll
Question:
What do you think about reversing dynamic rate depending of 7s victory
Option 1: Yes
votes: 66
Option 2: No
votes: 51
Lets see what do you think.
Basically idea is to revert dynamic exp depending which side wins on 7s.
For example , if dusk wins we invert dynamic curve (harder on lower lvls easier on higher lvls) and if dawn win it remains as it is now .
(Or vice verse doesnt really matter its just about idea).
Thank you and keep the topic as serious as possible.
EDIT: EXTRA INFOs
Basically the idea would be like this:
in case DUSK wins:
- the EXP/SP curve will change and become 10x (lv1) to 20x (lv80)
- the new curve will affects everyone (not just the winners)
- the usual drawbacks/bonuses of dusk
in case DAWN wins:
- the EXP/SP curve is the usual 30x (lv1) to 5x (lv80)
- the normal bonuses/drawbacks of dawn (as we know, everyone is usually for dawn winning)
This system makes more sense than a daily 2h exp boost (as few players asked in the topic) because not everyone have free time in exactly those 2 hours. So this system would boost the rates (in case of Dusk winning) for the whole week allowing everyone to take advantage of it.
Thats it.
Quote from: =^TrackZero^= on April 25, 2014, 06:38:15 PM
Lets see what do you think.
Basically idea is to revert dynamic exp depending which side wins on 7s.
For example , if dusk wins we invert dynamic curve (harder on lower lvls easier on higher lvls) and if dawn win it remains as it is now .
(Or vice verse doesnt really matter its just about idea).
Thank you and keep the topic as serious as possible.
dont even think of this, x30 on max lvl? :D
no.
Quote from: Peorexo on April 25, 2014, 06:42:31 PM
dont even think of this, x30 on max lvl? :D
Was a qustion not decission, discussion is open. However understand it depends on dusk or down, depending who wins.
Still lets see opinions and votes 1st.
why involve 7s in this?
With all do respect. Isn't it better just to make exp rate higher(as you can see most of ppl are complaining about them) instead of customizing server even more?
Quote from: Naiz on April 25, 2014, 07:08:55 PM
With all do respect. Isn't it better just to make exp rate higher(as you can see most of ppl are complaining about them) instead of customizing server even more?
We are not customizing anything, we just made a poll not the decission. So relax its just an opinion check.
Involve SP to this evil plan :D
Quote from: Garro on April 25, 2014, 07:37:25 PM
Just raise exp to at least x15, we need some help here since there is completly nothing to do except sieges, ppl are going to play LoL instead to do anything here because of rates like this. I'm not crying about it, got all already but its almost impossible to meet some opponent on farms spots nowadays.
Exactly, it looks like even epics literally BELONG to us, since we are just killing them when they spawn and there is no1 to fight with(which is boring, obviously). Last antharas is the best example, about 4pm CET anthy spawns and there wasn't even a single person from other clan EVEN TO CHECK what's going on.
Quote from: Blizzer on April 25, 2014, 07:23:22 PM
Involve SP to this evil plan :D
Sp scrolls FULLY exists already in game (check GoE , and mammon)
Make the winning side increase XP / SP rate.
"We are not customizing anything, we just made a poll not the decission. So relax its just an opinion check."
love it, everyday new poll, every single nonfactor can manage a poll, and making the server more custom sh1t.. is it open beta ? it's NOT.
Quote from: Denzo on April 25, 2014, 07:52:39 PM
"We are not customizing anything, we just made a poll not the decission. So relax its just an opinion check."
love it, everyday new poll, every single nonfactor can manage a poll, and making the server more custom sh1t.. is it open beta ? it's NOT.
And did we chang anything :( ...
It isn't obvious enough, does it include drop/adena/spoil/sp curves as well? I voted yes, but:
Honestly, I'm absolutely ok with the current setting of the server, but I see that you should do something to bring in more players.
I think it would be better to just increase the rate to 10x at 80. Basically I'm ok with 5x (77,00 > 78,00 is about 12-16h in catacomb atm), but there are so many cry topics, maybe a drastical exp increase could shut the half of them.
Also, spoil/drop seems to be way too low, ewa 30kk? And I haven't seen a single ews on the market since weeks? Kinda annoying. Not to mention, gate chant book goes for 160kk atm. :D
Also, 10 lunar = horn made retail sub and noblesse quest a pain for newcomers, but that's just my opinion.
i think, you will, anyway why would make a topic? like this: "http://forum.dragon-community.net/index.php/topic,283030.0.html" or just current topic.
Quote from: NBD on April 25, 2014, 07:48:24 PM
Make the winning side increase XP / SP rate.
actually this idea would be good, but with some realistic values like +50%bonus exp/sp for winning side and -50% for loosing
That would be cool. But imo it should not be connected directly with dusk or dawn, rather with just winning or loosing
Quote from: Peorexo on April 25, 2014, 08:10:29 PM
actually this idea would be good, but with some realistic values like +50%bonus exp/sp for winning side and -50% for loosing
That would be cool. But imo it should not be connected directly with dusk or dawn, rather with just winning or loosing
Indeed, if it's connected to any side, why would anyone even try to make the other side win?
Quote from: =^TrackZero^= on April 25, 2014, 07:46:23 PM
Sp scrolls FULLY exists already in game (check GoE , and mammon)
Plzzz. 100k sp or 40 marks ? JOKE?
Quote from: Csenky on April 25, 2014, 07:59:44 PM
I think it would be better to just increase the rate to 10x at 80. Basically I'm ok with 5x (77,00 > 78,00 is about 12-16h in catacomb atm)
12-16h just to make 1lvl? You're ok? :) lets say it - we're on custom server not retail like. More PVP - more rivalry, more fun and so more people. L2 was always great because of PVP system - that's the advantage over i.e. WoW.
Anyway dont wanna mention fighting sides without a war- every kill -4%, with war 1%. Is it worth it? Farm 20(+?) min to just die once? Kinda sux.
Voted yes as well - not so bad idea.
But if exp could be similiar (and/or static) to the old drgx15 it would be fantastic.
Lots of people, lots of pvp, lots of eveeeerything.
Quote from: 2nFear on April 25, 2014, 08:35:41 PM
12-16h just to make 1lvl? You're ok? :) lets say it - we're on custom server not retail like. More PVP - more rivalry, more fun and so more people. L2 was always great because of PVP system - that's the advantage over i.e. WoW.
Anyway dont wanna mention fighting sides without a war- every kill -4%, with war 1%. Is it worth it? Farm 20(+?) min to just die once? Kinda sux.
Voted yes as well - not so bad idea.
But if exp could be similiar (and/or static) to the old drgx15 it would be fantastic.
Lots of people, lots of pvp, lots of eveeeerything.
I wanna see just one response in this year from someone, who knows what is he talking about.
One death on lv78 currently -1,5% on Tarantula by default. That's what I lose if I die to mobs on lv78. 0,75% with CH ress, 0% with any healer class ress (or event hats, which were technically 'free').
12-16h for the most important lv isn't a tragedy, and I said it's cata. Wanna get better exp? Go stakato/fog/it/primeval.
And the other thing I just CAN'T UNDERSTAND: If someone want to play 100% PVP and never ever touch the freaking mobs, what the hell is he doing on a low-mid rate server? Go 5000x rate, or cod, or mortal kombat, or dota, whatever. Seriously. Explain, PLEASE. This is an MMORPG, no?
edit.: I wonder where these "zomg lowexp bb" guys are getting their gear. Well, nobody gonna miss you, botters.
Quote from: Csenky on April 25, 2014, 08:57:22 PM
I wanna see just one response in this year from someone, who knows what is he talking about.
One death on lv78 currently -1,5% on Tarantula by default. That's what I lose if I die to mobs on lv78. 0,75% with CH ress, 0% with any healer class ress (or event hats, which were technically 'free').
12-16h for the most important lv isn't a tragedy, and I said it's cata. Wanna get better exp? Go stakato/fog/it/primeval.
And the other thing I just CAN'T UNDERSTAND: If someone want to play 100% PVP and never ever touch the freaking mobs, what the hell is he doing on a low-mid rate server? Go 5000x rate, or cod, or mortal kombat, or dota, whatever. Seriously. Explain, PLEASE. This is an MMORPG, no?
edit.: I wonder where these "zomg lowexp bb" guys are getting their gear. Well, nobody gonna miss you, botters.
so according to your logic, if not 5x (or current rate for that matter), then it must be 5000x? either this or that?
so, go pm every single person who left due to low rates, and try to convince them with your empty words...
you still don't get it, it does not matter whether you are right or wrong, current rates aren't that bad,I agree, however, what matters is what majority thinks...
Track, 1st: fix sieges time, 2nd: start read PM's on forum and answer, 3rd: log sometimes into game, thx!
Quote from: Oo on April 25, 2014, 09:08:27 PM
Track, 1st: fix sieges time, 2nd: start read PM's on forum and answer, 3rd: log sometimes into game, thx!
1st there is still the poll about sieges
2nd i read all the pms and reply to all, if missed something obviously i missef it during the volume of same
3rd i do log ig
Quote from: =^TrackZero^= on April 25, 2014, 09:11:01 PM
1st there is still the poll about sieges
2nd i read all the pms and reply to all, if missed something obviously i missef it during the volume of same
3rd i do log ig
Rune siege 1:00-3:00 +1 GMT?
I don't like the idea.
Since no information about difference in exp rate depending on which side someone was signed, I assume you meant it is applied to all players. In such case I simply wouldn't farm for XP/SP when curve isn't reverted (because come on - it's x30 vs x3 or so).
But more important point is - it wouldn't be fair towards new players. Imagine new player is joining a server, sings to 7s and exp curve is reverted, so he gets much much less xp. Very slight chance he wouldn't give up on server in such case.
Too big L2J feature as for me.
(And obviously, XP rate on late levels is perfectly fine - me, as a total casual 1-3h daily, made 3 chars 78. Whiners gonna whine :) )
Quote from: Csenky on April 25, 2014, 08:57:22 PM
I wanna see just one response in this year from someone, who knows what is he talking about.
One death on lv78 currently -1,5% on Tarantula by default. That's what I lose if I die to mobs on lv78. 0,75% with CH ress, 0% with any healer class ress (or event hats, which were technically 'free').
Seems like you're the one who doesnt know what you're talking about or you dont understand what I wrote. Did I write anything about dead to mobs? I dont think so.
Quote from: Csenky on April 25, 2014, 08:57:22 PM
12-16h for the most important lv isn't a tragedy, and I said it's cata. Wanna get better exp? Go stakato/fog/it/primeval.
And the other thing I just CAN'T UNDERSTAND: If someone want to play 100% PVP and never ever touch the freaking mobs, what the hell is he doing on a low-mid rate server? Go 5000x rate, or cod, or mortal kombat, or dota, whatever. Seriously. Explain, PLEASE. This is an MMORPG, no?
I will just quote one other member of the community :
Quote from: remeron on April 25, 2014, 09:07:24 PM
so according to your logic, if not 5x (or current rate for that matter), then it must be 5000x? either this or that?
so, go pm every single person who left due to low rates, and try to convince them with your empty words...
you still don't get it, it does not matter whether you are right or wrong, current rates aren't that bad,I agree, however, what matters is what majority thinks...
+1..
And + sth from me - most of high rates pvp servers sux ;) I played on some of them but still for me dragon was the best server ever.
Quote from: Csenky on April 25, 2014, 08:57:22 PM
edit.: I wonder where these "zomg lowexp bb" guys are getting their gear. Well, nobody gonna miss you, botters.
Why do you call those guys 'botters'? lol man :o
Quote from: Zibo on April 25, 2014, 09:13:53 PM
I don't like the idea.
Since no information about difference in exp rate depending on which side someone was signed, I assume you meant it is applied to all players. In such case I simply wouldn't farm for XP/SP when curve isn't reverted (because come on - it's x30 vs x3 or so).
It's not a change. Track just asked about your opinion so he cant give specified information yet I guess.
Quote from: Zibo on April 25, 2014, 09:13:53 PM
But more important point is - it wouldn't be fair towards new players. Imagine new player is joining a server, sings to 7s and exp curve is reverted, so he gets much much less xp. Very slight chance he wouldn't give up on server in such case.
It's easy to farm at lower lvls since you need less exp and so on. And keeping in mind fact that with higher and higher lvl it's higher and higher exp rate it's not so bad and even kinda 'balancing' the time you spend for exping to the time you spend for anything else.
Quote from: Zibo on April 25, 2014, 09:13:53 PM
Too big L2J feature as for me.
(And obviously, XP rate on late levels is perfectly fine - me, as a total casual 1-3h daily, made 3 chars 78. Whiners gonna whine :) )
I was off for 5-6 years with dragon and L2 at all, but as I know it wasnt l2j backdays. Enlighten me and correct if I'm wrong please ;)
Quote from: 2nFear on April 25, 2014, 09:23:36 PM
I was off for 5-6 years with dragon and L2 at all, but as I know it wasnt l2j backdays. Enlighten me and correct if I'm wrong please ;)
L2J or L2.NET, I just meant big gameplay impact customization.
stable xp/sp x15, or x10 at start, x15 on the end. Even with current drop/spoil ratio.
We need Exp faster on higher lvl its obviously, to keep some kind of people on server.
I'm voting for x15 like old dragon was. x15 had best online from all dragon server.
We need people.
This is horrible idea. There should not have been any dynamics at all. Should have been somewhere between 5x-10x from the start. Dynamix exp adds nothing to the game, it actually hurts it as the further you go the harder it feels to exp, even more then the game already did by default.
Reverse dynamic exp will make the game too easy. Final levels would be fast, it would be a total "freak off" to everyone who played here till now. Personally, it would probably force me to quit.
Anyway, the game is not in the best shape but its mostly not due to admins decision or settings, its cause of how the community degenerated. Giant nolifer rush to the top, then they occupied it there, preventing any opposition to get there. That resulted in boredom = some quit. Some failed to sell stuff for real money = quit. Then SF leader stops to play = whole ally disappears, must have been super healthy ally. But people do not care, the CP's only turn to the current strongest group and asslick there, caring not about their old clan and ally and instead of being hunted down they are accepted. When that organization disbands, they will move again to different one. None gives a shit. And when you do not give a shit there is no fun.
There is nothing to play for, the idea of clans and alliances with some sort of pride which would hold long wars and keep the PVP's alive is pretty much gone. Now none wants to fight. Everyone just looks for the profit and then quits off boredom. Weak ones cause "im certain to die I want to farm more" strong ones cause no competition, or again " I flag or give war back only when I feel superior". People learned to abuse every single game mechanic, and all the stuff. The game suxx now, cause the people do. Its not the server settings.
Quote from: LadyZENITH on April 25, 2014, 11:42:46 PM
This is horrible idea. There should not have been any dynamics at all. Should have been somewhere between 5x-10x from the start. Dynamix exp adds nothing to the game, it actually hurts it as the further you go the harder it feels to exp, even more then the game already did by default.
Reverse dynamic exp will make the game too easy. Final levels would be fast, it would be a total "freak off" to everyone who played here till now. Personally, it would probably force me to quit.
Anyway, the game is not in the best shape but its mostly not due to admins decision or settings, its cause of how the community degenerated. Giant nolifer rush to the top, then they occupied it there, preventing any opposition to get there. That resulted in boredom = some quit. Some failed to sell stuff for real money = quit. Then SF leader stops to play = whole ally disappears, must have been super healthy ally. But people do not care, the CP's only turn to the current strongest group and asslick there, caring not about their old clan and ally and instead of being hunted down they are accepted. When that organization disbands, they will move again to different one. None gives a shit. And when you do not give a shit there is no fun.
There is nothing to play for, the idea of clans and alliances with some sort of pride which would hold long wars and keep the PVP's alive is pretty much gone. Now none wants to fight. Everyone just looks for the profit and then quits off boredom. Weak ones cause "im certain to die I want to farm more" strong ones cause no competition, or again " I flag or give war back only when I feel superior". People learned to abuse every single game mechanic, and all the stuff. The game suxx now, cause the people do. Its not the server settings.
People left, coz of the server settings. that setting wich was modifed to much, for example... dynamic :EXP SP DROP SPOIL RATE.
People left because they have no guts, honor, will, and want everything now and easy, like is very common in the current rotten society. Thats all there is to it.
The few remaining fly where the wind blows, quitting their decaying clans instead of working to make them strong, and just joining who is strong now with their CP's, the result is pretty bad and boring game, where politics and the drama almost do not exist except few empty meaningless flamers.
Quote from: LadyZENITH on April 25, 2014, 11:42:46 PM
This is horrible idea. There should not have been any dynamics at all. Should have been somewhere between 5x-10x from the start. Dynamix exp adds nothing to the game, it actually hurts it as the further you go the harder it feels to exp, even more then the game already did by default.
Reverse dynamic exp will make the game too easy. Final levels would be fast, it would be a total "freak off" to everyone who played here till now. Personally, it would probably force me to quit.
Anyway, the game is not in the best shape but its mostly not due to admins decision or settings, its cause of how the community degenerated. Giant nolifer rush to the top, then they occupied it there, preventing any opposition to get there. That resulted in boredom = some quit. Some failed to sell stuff for real money = quit. Then SF leader stops to play = whole ally disappears, must have been super healthy ally. But people do not care, the CP's only turn to the current strongest group and asslick there, caring not about their old clan and ally and instead of being hunted down they are accepted. When that organization disbands, they will move again to different one. None gives a shit. And when you do not give a shit there is no fun.
There is nothing to play for, the idea of clans and alliances with some sort of pride which would hold long wars and keep the PVP's alive is pretty much gone. Now none wants to fight. Everyone just looks for the profit and then quits off boredom. Weak ones cause "im certain to die I want to farm more" strong ones cause no competition, or again " I flag or give war back only when I feel superior". People learned to abuse every single game mechanic, and all the stuff. The game suxx now, cause the people do. Its not the server settings.
OMG WE ARE DOOMED!
Quote from: LadyZENITH on April 25, 2014, 11:58:19 PM
People left because they have no guts, honor, will, and want everything now and easy, like is very common in the current rotten society. Thats all there is to it.
The few remaining fly where the wind blows, quitting their decaying clans instead of working to make them strong, and just joining who is strong now with their CP's, the result is pretty bad and boring game, where politics and the drama almost do not exist except few empty meaningless flamers.
now..that's a troll
Quote from: LadyZENITH on April 25, 2014, 11:42:46 PM
This is horrible idea. There should not have been any dynamics at all. Should have been somewhere between 5x-10x from the start. Dynamix exp adds nothing to the game, it actually hurts it as the further you go the harder it feels to exp, even more then the game already did by default.
Reverse dynamic exp will make the game too easy. Final levels would be fast, it would be a total "freak off" to everyone who played here till now. Personally, it would probably force me to quit.
Anyway, the game is not in the best shape but its mostly not due to admins decision or settings, its cause of how the community degenerated. Giant nolifer rush to the top, then they occupied it there, preventing any opposition to get there. That resulted in boredom = some quit. Some failed to sell stuff for real money = quit. Then SF leader stops to play = whole ally disappears, must have been super healthy ally. But people do not care, the CP's only turn to the current strongest group and asslick there, caring not about their old clan and ally and instead of being hunted down they are accepted. When that organization disbands, they will move again to different one. None gives a shit. And when you do not give a shit there is no fun.
There is nothing to play for, the idea of clans and alliances with some sort of pride which would hold long wars and keep the PVP's alive is pretty much gone. Now none wants to fight. Everyone just looks for the profit and then quits off boredom. Weak ones cause "im certain to die I want to farm more" strong ones cause no competition, or again " I flag or give war back only when I feel superior". People learned to abuse every single game mechanic, and all the stuff. The game suxx now, cause the people do. Its not the server settings.
99% agree, but when the community is so degenerated anyways, it doesn't matter how they set up the server, so imo let the crybabies get their higher rates, and have fun hunting them. ^^
Quote from: Csenky on April 26, 2014, 12:08:57 AM
99% agree, but when the community is so degenerated anyways, it doesn't matter how they set up the server, so imo let the crybabies get their higher rates, and have fun hunting them. ^^
it would matter actually, higher rate would undoubtedly attract more non-degenerate and decent players ,and u were always opposed to that, got it now?, see how u are contradicting yourself?
Weren't you barking not so long ago that this dynamic exp is fine? xd
No.
In my opinion:
I like actual sistem...
Reverse exp = new players dont start to play
Exp x15 ???? = go to play Dragon x 15
Quote from: Sephrenyaa on April 26, 2014, 12:58:52 AM
No.
In my opinion:
I like actual sistem...
Reverse exp = new players dont start to play
Exp x15 ???? = go to play Dragon x 15
again, nice fukin logic u got there, take good care of it..see you...
Voting for no - it should remain like it is at this moment. I'd suggest to make some exp events in random hours, like it was on dragon - ie 2h of doubled exp/sp.
Other idea about most players complain is to consider of making some automatic events like capture the flag, dominion, king of the hill etc.. I've seen those on few other servers and it was always fun and good break from farming if you can sign, 'event' will move your ass to the destination point, and after event send you back where you signed :D those would bring more actions - fight even between ally/clan members if 'event' decides you are in different teams, uber pro gamers mixed with grey starting randoms in teams would make all happy joining. :P And make GoE prizes.
I am sure some of you might know how cool those events could be.
edit:
voting for yes for higher rates. :P
PUT IF freakING X10 AT LEAST BEFORE EVERYONE QUITS DUE TO EXP RATES THE ONLY REASON WHY 5K PPL LEFT ALREADY AND NEW PLAYERS QUIT AFTER 60LVL ffs
no we dont care aboyt drop/spoil rate its fine, just make finally normal xp rates before its totaly too late.
Quote from: lol on April 26, 2014, 01:04:41 AM
Voting for no - it should remain like it is at this moment. I'd suggest to make some exp events in random hours, like it was on dragon - ie 2h of doubled exp/sp.
Other idea about most players complain is to consider of making some automatic events like capture the flag, dominion, king of the hill etc.. I've seen those on few other servers and it was always fun and good break from farming if you can sign, 'event' will move your ass to the destination point, and after event send you back where you signed :D those would bring more actions - fight even between ally/clan members if 'event' decides you are in different teams, uber pro gamers mixed with grey starting randoms in teams would make all happy joining. :P And make GoE prizes.
I am sure some of you might know how cool those events could be.
all ctf/tvt events etc just remind me of sh1tty pvp servers lol. this is dragon network - not another sh1tty server with crappy events :o
Quote from: Sephrenyaa on April 26, 2014, 12:58:52 AM
No.
In my opinion:
I like actual sistem...
Reverse exp = new players dont start to play
Exp x15 ???? = go to play Dragon x 15
Why new players wouldnt start? Just give 1 logic argument ;)
dragon x15 isnt interlude anymore
Quote from: 2nFear on April 26, 2014, 01:07:54 AM
all ctf/tvt events etc just remind me of sh1tty pvp servers lol. this is dragon network - not another sh1tty server with crappy events :o
Your sentence reminds me why I hate L2 kids - seen everything been on every server made pr0 dmg, left. Im not saying it must be all the same or I leave. Its just an idea.
Other then that those events was everything those servers could offer to players, and players are playing there just for those. Dont tell they are shitty because you didnt liked it, they just brings other kind of fun.
Lastly I think someone should decide if this server is more about farm or pvp, obviusly for pvp rates are to low, exping weeks for few pvps makes no sense.
look how many low rate server still alive or how they are succesfully, there are no more low rate players in l2world. remember old 15x interlude times , tarantula should be like old 15x not with rates,tattos,pots etc.If you guys dont want lose anymore players. think about how server will be succesfull, and care about players advice,comments.
I also wondering why this server opened without beta test?
Quote from: remeron on April 26, 2014, 12:34:59 AM
it would matter actually, higher rate would undoubtedly attract more non-degenerate and decent players ,and u were always opposed to that, got it now?, see how u are contradicting yourself?
I still say the current rates are ok, and I still say that the kids crying for higher rates should go play LoL, but I have to admit, if for drake/Track, quantity>quality, then the rates shall go up.
All of you that are defending the current rates are just helping "Kill" the server.
To those referring to me and others as non-factors, I've been in game every single day since i first posted here on the forums. I am playing, and have donated a few times, even though I don't know that I will ever see 78. Been with Dragon Network since the first day it launched and will always be my roots, but I don't see this server going far the way that it is.
I may not like this option, but I voted yes because it'll BRING IN MORE PLAYERS.
& really people.. isn't that all that matters with a ten year old game?
Quote from: LadyZENITH on April 25, 2014, 11:42:46 PM
This is horrible idea. There should not have been any dynamics at all. Should have been somewhere between 5x-10x from the start. Dynamix exp adds nothing to the game, it actually hurts it as the further you go the harder it feels to exp, even more then the game already did by default.
Reverse dynamic exp will make the game too easy. Final levels would be fast, it would be a total "freak off" to everyone who played here till now. Personally, it would probably force me to quit.
Anyway, the game is not in the best shape but its mostly not due to admins decision or settings, its cause of how the community degenerated. Giant nolifer rush to the top, then they occupied it there, preventing any opposition to get there. That resulted in boredom = some quit. Some failed to sell stuff for real money = quit. Then SF leader stops to play = whole ally disappears, must have been super healthy ally. But people do not care, the CP's only turn to the current strongest group and asslick there, caring not about their old clan and ally and instead of being hunted down they are accepted. When that organization disbands, they will move again to different one. None gives a shit. And when you do not give a shit there is no fun.
There is nothing to play for, the idea of clans and alliances with some sort of pride which would hold long wars and keep the PVP's alive is pretty much gone. Now none wants to fight. Everyone just looks for the profit and then quits off boredom. Weak ones cause "im certain to die I want to farm more" strong ones cause no competition, or again " I flag or give war back only when I feel superior". People learned to abuse every single game mechanic, and all the stuff. The game suxx now, cause the people do. Its not the server settings.
Can you just leave? Or move somewhere without an internet connection?
When it logic going to kick in?
So u prefer to be top clan in an empty server or have to fight with someone that lvled a little easier than you?
My opinion is to add some items to Donny like rune exp 50%.really the little Donny is so poor!)I mean add items for more friendly game,no for more power
Quote from: Csenky on April 26, 2014, 02:03:13 AM
I still say the current rates are ok, and I still say that the kids crying for higher rates should go play LoL, but I have to admit, if for drake/Track, quantity>quality, then the rates shall go up.
"current" rates are inevitably intertwined with "current" situation of server.
if u are suggesting that current crowd is quality crowds(and u do suggest that), once again u have contradicted yourself(see your older reply where you acknowledge community is degenerated)...thus, your argument is hereby invalid...
If LadyZenith leave server because of rates it wouln't be loss at all. But when 500 new players will start and stay on server it will be quite nice hm?
Quote from: peggyna on April 26, 2014, 09:04:21 AM
My opinion is to add some items to Donny like rune exp 50%.really the little Donny is so poor!)I mean add items for more friendly game,no for more power
What's the point. Donate coins, buy items for coins from people.
Quote from: lol on April 26, 2014, 09:48:40 AM
What's the point. Donate coins, buy items for coins from people.
. The point is more friendly game for all.for newcomers and for all players.and i said not item for power.item like rune exp50%.ppls can't sell this.so donate ,get coins,and u can boost ur exp for maybe 5hrs.u can buy coins from players also.is not OP this service ppls is nice idea.
There is no point on invoving 7s on this.... u shoud put the end of the curve in x7-10 max at end of story.....
Quote from: askia on April 26, 2014, 10:35:06 AM
There is no point on invoving 7s on this.... u shoud put the end of the curve in x7-10 max at end of story.....
Can be and tattoo for +exp -sp. and +sp-exp :)
10-15exp rate.
It will be nice if exp rate increase ... Lot of my irl friends stop to play coz of lvl it was kinda hard for them to lvl up :)
I voted for "Yes" but my vote goes also to,dont mix 7 signs with that.
You doing it for the players,not cuz of knowledge of the game,dont act like u respect l2 stuff,cuz nobody care about any quest,all that people need/want is getting and going to pvp.
And its all being done and changed in function of this,remmeber l2 quests are pathetic and not like Aion game.
Everybody plays l2 for pvp,so lets not act like we doing it for knowledge of game and like my mother says.
"Put the balls under the table"
SS2,Holla.
Change it without 7signs.
Quote from: Kabally on April 26, 2014, 12:22:50 PM
Change it without 7signs.
Make x15 rate on the last levels.
SS2!
So after todays action on Baium i can say that this server is far from dead. FW/Fear and other clans from they're ally made a thing that they were supposed to do long time ago, ZERGED THE SHIT OUT OF US. I'm actually really happy about this, cuz it prolly will be an eye oppening point for many ppl. We did our job, RED ally finally did they're job too. Now it's up to gms to increse this retarded exp/sp rate and let other clans and newcommers able to make lvls, another side and do they're job on this server. Kabally is doing a great job with Syndicate, but it's not enough. Stop customizing staff and make normal x12-15 exp rates, so it won't be a pain in the ass to make a char you want and actually start playing and competing on this server(most ppl which left and keep leaving this server did it cuz of too low exp rate, you can't ingore that fact).
GG WP to RED ally and gz Baium. Hope you'll show up on other epics too. Keep it up guys and cu on the field.
EXTRA INFOs
Basically the idea would be like this:
in case DUSK wins:
- the EXP/SP curve will change and become 10x (lv1) to 20x (lv80)
- the new curve will affects everyone (not just the winners)
- the usual drawbacks/bonuses of dusk
in case DAWN wins:
- the EXP/SP curve is the usual 30x (lv1) to 5x (lv80)
- the normal bonuses/drawbacks of dawn (as we know, everyone is usually for dawn winning)
This system makes more sense than a daily 2h exp boost (as few players asked in the topic) because not everyone have free time in exactly those 2 hours. So this system would boost the rates (in case of Dusk winning) for the whole week allowing everyone to take advantage of it.
Thats it.
Quote from: Kabally on April 26, 2014, 12:22:50 PM
I voted for "Yes" but my vote goes also to,dont mix 7 signs with that.
You doing it for the players,not cuz of knowledge of the game,dont act like u respect l2 stuff,cuz nobody care about any quest,all that people need/want is getting and going to pvp.
And its all being done and changed in function of this,remmeber l2 quests are pathetic and not like Aion game.
Everybody plays l2 for pvp,so lets not act like we doing it for knowledge of game and like my mother says.
"Put the balls under the table"
SS2,Holla.
Change it without 7signs.
+1000.. ithing noone there play for quest..quest make the ppls to get borring..all play for make the char stronger for pvp,rb,sieges,and for fun.
i dont know if is good idea to make this with 7s.if dawn win will be really a dead week in server,cause all will w8 the next week for maybe dusk win.
Quote from: =^TrackZero^= on April 26, 2014, 01:15:00 PM
EXTRA INFOs
Basically the idea would be like this:
in case DUSK wins:
- the EXP/SP curve will change and become 10x (lv1) to 20x (lv80)
- the new curve will affects everyone (not just the winners)
- the usual drawbacks/bonuses of dusk
in case DAWN wins:
- the EXP/SP curve is the usual 30x (lv1) to 5x (lv80)
- the normal bonuses/drawbacks of dawn (as we know, everyone is usually for dawn winning)
This system makes more sense than a daily 2h exp boost (as few players asked in the topic) because not everyone have free time in exactly those 2 hours. So this system would boost the rates (in case of Dusk winning) for the whole week allowing everyone to take advantage of it.
Thats it.
In my opinion that will disvirtuate to much.... u should think on place x10 the end of the curve...
Make a poll with that:
1) exp raised with the dawn wins
2) exp saised with the dusk wins
3) new end of curve on x10
im 100% sure people will vote 3
Quote from: Naiz on April 25, 2014, 07:46:04 PM
Exactly, it looks like even epics literally BELONG to us, since we are just killing them when they spawn
lf confirm )
Other idea related to those 2 hours - what if anyone could get some kind of the buff or some shadow item that lasts for some time ie 2 hours once per day and use it whenewer hes playing?
Now with more details I like also Tracks idea :)
I would say dynamic exp rate from x30 (lvl1) drop to x10 (lvl80) is best option.
Quote from: Dramenos on April 26, 2014, 02:20:35 PM
I would say dynamic exp rate from x30 (lvl1) drop to x10 (lvl80) is best option.
eh, complainers everywhere, IL is already an really easy chronicle so if the only hard things was SUB and LVL, whats the problem with it? I made 80lv when we had x2,5 or x3 rates dunno how was on beggining, so its fckn possible lol.
Quote from: Peorexo on April 26, 2014, 02:21:42 PM
eh, complainers everywhere, IL is already an really easy chronicle so if the only hard things was SUB and LVL, whats the problem with it? I made 80lv when we had x2,5 or x3 rates dunno how was on beggining, so its fckn possible lol.
Yes, it is possible, but most ppl is bored when they hit 70lvl.
Quote from: Painkiler on April 26, 2014, 02:23:56 PM
Yes, it is possible, but most ppl is bored when they hit 70lvl.
so later they will complain that to get s gr is hard or epics.
Quote from: N!k on April 26, 2014, 02:08:20 PM
lf confirm )
Quote from: Naiz on April 26, 2014, 01:10:46 PM
So after todays action on Baium i can say that this server is far from dead. FW/Fear and other clans from they're ally made a thing that they were supposed to do long time ago, ZERGED THE SHIT OUT OF US. I'm actually really happy about this, cuz it prolly will be an eye oppening point for many ppl. We did our job, RED ally finally did they're job too. Now it's up to gms to increse this retarded exp/sp rate and let other clans and newcommers able to make lvls, another side and do they're job on this server. Kabally is doing a great job with Syndicate, but it's not enough. Stop customizing staff and make normal x12-15 exp rates, so it won't be a pain in the ass to make a char you want and actually start playing and competing on this server(most ppl which left and keep leaving this server did it cuz of too low exp rate, you can't ingore that fact).
GG WP to RED ally and gz Baium. Hope you'll show up on other epics too. Keep it up guys and cu on the field.
Quote from: Peorexo on April 26, 2014, 02:21:42 PM
eh, complainers everywhere, IL is already an really easy chronicle so if the only hard things was SUB and LVL, whats the problem with it? I made 80lv when we had x2,5 or x3 rates dunno how was on beggining, so its fckn possible lol.
Exp rate isn't a problem for me, but many player quit becous of it and this is a problem. Who care if we will get lvl 80 if it will be 100-200 ppl?
Quote from: N!k on April 26, 2014, 02:26:28 PM
so later they will complain that to get s gr is hard or epics.
Yeah, but it's easier to get s grades on 78+lvl than on 60lvls isn't it? I played on x15 with A set/weapon+s jewelry on main and didn't complain for s grades, but slow exp will scare a lot of ppl nowdays.
Quote from: Naiz on April 26, 2014, 01:10:46 PM
So after todays action on Baium i can say that this server is far from dead. FW/Fear and other clans from they're ally made a thing that they were supposed to do long time ago, ZERGED THE SHIT OUT OF US. I'm actually really happy about this, cuz it prolly will be an eye oppening point for many ppl. We did our job, RED ally finally did they're job too. Now it's up to gms to increse this retarded exp/sp rate and let other clans and newcommers able to make lvls, another side and do they're job on this server. Kabally is doing a great job with Syndicate, but it's not enough. Stop customizing staff and make normal x12-15 exp rates, so it won't be a pain in the ass to make a char you want and actually start playing and competing on this server(most ppl which left and keep leaving this server did it cuz of too low exp rate, you can't ingore that fact).
GG WP to RED ally and gz Baium. Hope you'll show up on other epics too. Keep it up guys and cu on the field.
Why u want involve 7s in this....
Just increase the sp/xp rate.
Game is already to much customised....
and if u want customise more, maybe u will change xp rate for race ?
DARK ELF get more exp at night, elfs at days..... im joking ofc
let me remind you:
Quote from: Denzo on April 25, 2014, 07:52:39 PM
"We are not customizing anything, we just made a poll not the decission. So relax its just an opinion check."
love it, everyday new poll, every single nonfactor can manage a poll, and making the server more custom sh1t.. is it open beta ? it's NOT.
Quote from: =^TrackZero^= on April 25, 2014, 07:55:04 PM
And did we chang anything :( ...
-not yet in that case, but definetly will increase after this post:
Quote from: =^TrackZero^= on April 26, 2014, 01:15:00 PM
EXTRA INFOs
Basically the idea would be like this:
in case DUSK wins:
- the EXP/SP curve will change and become 10x (lv1) to 20x (lv80)
- the new curve will affects everyone (not just the winners)
- the usual drawbacks/bonuses of dusk
in case DAWN wins:
- the EXP/SP curve is the usual 30x (lv1) to 5x (lv80)
- the normal bonuses/drawbacks of dawn (as we know, everyone is usually for dawn winning)
<3 ur dancing between posts, once u dont want to change anything next u want to mess up everything.
started as low rate server, and after 3month run, ppl still so weaks cannot make one" nobless char on the server becouse of lowrates? dont kidding, cant xp till 78 or even 79 during 3month? whats the point making such a 7signs mess? whos gonna sing to the other side? every kid is whinning for highrates, cus they came from mid/high rates.
if i am too bored for making one more nobles, then what if next project will be like this:
creating second char on acc, if first one earn noble status, rest of characters birth to be nobles, like diablo 3..
or making instant lvl80 like rest servers for casuals
mess up the seven signs like this ****? who hell would sing the opposite side? say one reason at least? except sieges, how long was gludio belong to npcs?....
Quote from: Dramenos on April 26, 2014, 02:29:39 PM
Exp rate isn't a problem for me, but many player quit becous of it and this is a problem. Who care if we will get lvl 80 if it will be 100-200 ppl?
+1 this says all. i have not problem for exp too. i am almost 79 lvl. but i am orc and i do trains..its easy for me.but i stoped play my archer cause of hard exp.dont want all make orcs and this is normal. admin give to all chars the power to exp and they dont get bored of it.i want also play at full ppls server. give us tatoo of exp or make up the exp rate generaly.noone will cry again and noone will have reason to leave.
Dont mind guys, server down again and the login down as well. our priority is xp curve.
"we dont have effort for test server"
Just make everyone lv 80 and let's have this over with. Everyone subbed (done), everyone 80 (in progress). Next step: easier S grades (Varka/Ketra/IT/FoG quest rate x90) and epics (Golkies drop or GoE rewards).
Oh, BTW: if there's game-changing poll on forum, please make an announcer in game, so people know about it and vote - polls with 10% community participation shouldn't be even taken into account. Such polls should also be e.g. in header of the forum highlighted with red info letters for fast access (just a tip, if you really care for our opinion).
Quote from: Naiz on April 26, 2014, 01:10:46 PM
So after todays action on Baium i can say that this server is far from dead. FW/Fear and other clans from they're ally made a thing that they were supposed to do long time ago, ZERGED THE SHIT OUT OF US. I'm actually really happy about this, cuz it prolly will be an eye oppening point for many ppl. We did our job, RED ally finally did they're job too. Now it's up to gms to increse this retarded exp/sp rate and let other clans and newcommers able to make lvls, another side and do they're job on this server. Kabally is doing a great job with Syndicate, but it's not enough. Stop customizing staff and make normal x12-15 exp rates, so it won't be a pain in the ass to make a char you want and actually start playing and competing on this server(most ppl which left and keep leaving this server did it cuz of too low exp rate, you can't ingore that fact).
GG WP to RED ally and gz Baium. Hope you'll show up on other epics too. Keep it up guys and cu on the field.
Again and again "the zerg card" xD. How many times i heard this. 3-4 pt is zerg on this server.
Quote from: NBD on April 25, 2014, 07:48:24 PM
Make the winning side increase XP / SP rate.
I Vote for this one option. Make the winning side increase xp/sp
Well maybe makes more sense if we are inscrit in 7s, if our side win, so increase the xp/sp
Quote from: ZeniT on April 26, 2014, 04:38:02 PM
Again and again "the zerg card" xD. How many times i heard this. 3-4 pt is zerg on this server.
We were 3 pts, they were atlast 2-3 more. It's not the point. They show that any1 can fight for epics. If you dont have good enough gear. You can create ally and outnuber any1 else, then farm up a bit and dissolve the ally to make server more interesting.
Quote from: =^TrackZero^= on April 25, 2014, 09:11:01 PM
1st there is still the poll about sieges
and how connected ur poll to
retarded bugged sieges time? cuz i dont see there nothing about it. or for u sieges at 1am is normal?
at topic: less custom sh1t less problems. make constant exp rates and all will be happy.
Quote from: Shadow21 on April 26, 2014, 04:54:20 PM
and how connected ur poll to retarded bugged sieges time? cuz i dont see there nothing about it. or for u sieges at 1am is normal?
at topic: less custom sh1t less problems. make constant exp rates and all will be happy.
With the last statement i dont understand then why you play on a substack server that is the apex of the customizations.
Quote from: =^TrackZero^= on April 26, 2014, 05:02:25 PM
With the last statement i dont understand then why you play on a substack server that is the apex of the customizations.
reason why i'm playing here is not custom features.
Another rate increase thread, I love it.
Looking forward to my friends joining me here if this happens.
Although the 7s idea is awkward, I'll take it instead of nothing!
Quote from: askia on April 26, 2014, 01:53:33 PM
In my opinion that will disvirtuate to much.... u should think on place x10 the end of the curve...
Make a poll with that:
1) exp raised with the dawn wins
2) exp saised with the dusk wins
3) new end of curve on x10
im 100% sure people will vote 3
i have no problem for exp too. i am almost 79 lvl. I do trains, its easy for me and I like doing trains.
but for classes like healers/mage they can't rly make trains so is not so easy for them. And ofc not all wanna play fighter classes so maybe just make to the exp rate at 10 x. At these rate I believe ppl wont cry bcz is a lot better then it is atm.
Quote from: OsirisDl on April 26, 2014, 07:07:11 PM
i have no problem for exp too. i am almost 79 lvl. I do trains, its easy for me and I like doing trains.
but for classes like healers/mage they can't rly make trains so is not so easy for them. And ofc not all wanna play fighter classes so maybe just make to the exp rate at 10 x. At these rate I believe ppl wont cry bcz is a lot better then it is atm.
Can't. Stop. Laughing.
Roflmao x'D
I never understood why people care about exp so much. Isn't getting the proper equip 10x harder then some exp? It would be easier to soloexp warlock to 80 then equip random other char to be able to cope with the best.
Increase exp and you will have lvl 80 karmian army (or as common, mages in DC with homo or low A + C jewels) thats not usable at all, even when it looks better. So one cry works, tomorrow they will cry for equip, higher spoil, everything. Why not just pick some highrate trash server for that.
Quote from: LadyZENITH on April 26, 2014, 07:25:20 PM
I never understood why people care about exp so much. Isn't getting the proper equip 10x harder then some exp? It would be easier to soloexp warlock to 80 then equip random other char to be able to cope with the best.
Increase exp and you will have lvl 80 karmian army (or as common, mages in DC with homo or low A + C jewels) thats not usable at all, even when it looks better. So one cry works, tomorrow they will cry for equip, higher spoil, everything. Why not just pick some highrate trash server for that.
You're mad and angry so much because you exped in harder way or what? Cause I don't really see your point. Noone ask here for higher spoil rate/etc. it's just topic with an idea to increase exp rate. And why do you care so much if they use karmian or even D grade armor on 80? That's their business what they use, not yours. But people don't want to grind ~2-4weeks to get lvled and that's all about in this topic.
players whos want to be 79-80 without effort, just go back to mid/high rates.
if u dont have enough time, maybe play stick on 2-4h per day, u will get it just later. Its not our problem whos love low rate.
right gear is cheap, S cry ~200k, low A wpn 100kk, A gr set any kind of 315-400kk. Sgr wpn cheap as hell..
should be xp scrolls/tatoos/gmshop in giran. No, its not ur server so bb and go back to ur midrate dreamlands
Quote from: 2nFear on April 26, 2014, 07:35:50 PM
You're mad and angry so much because you exped in harder way or what? Cause I don't really see your point. Noone ask here for higher spoil rate/etc. it's just topic with an idea to increase exp rate. And why do you care so much if they use karmian or even D grade armor on 80? That's their business what they use, not yours. But people don't want to grind ~2-4weeks to get lvled and that's all about in this topic.
No cause I'm aware of the snowball effect. I do not care how long did I exp cause it was fast and easy. Compared to equipping the shit and earning enough SP to actually take all skills and ecnaht some the exp was nothing.
So when that is hard to someone, he will never cope with what comes after. So after comes another wave of tears after which of admins keep listening they will get equip 10x easier and that actually is rage-quit point already.
And I give it average 2-3h a day. sometimes more sometimes I do not play at all, which is a lot lately. So if you cant commit that, find other game.
i dont know what i say.just i see the big clans is with full equip s + 80 lvl supports. ofc they farm rbs and get so much exp too.
i see small clans like i am join and all is 70 75 lvl and 2-3 char 76 77 + 2 - 3 chars 78. with a grade + some s weapons.these ppls cant kill rb or go to siege or go for pvp.all want to make a strong char first for join to all this.a half of ppls maybe got bored,cause their support is low lvl and cant kill easy.so exp is more hard for them.cause no pof no cov no dance maybe.all u are in big clans u see all easy.is not same with the ppls play in small clans this for sure. i thing server need little to up the exp rate...for all not pro players...server need all type of ppls pro and not pro..
sorry for my bad english.
really i dont understand the point of view of who isnt agree with raise the rate
1) people will be happy
2) it will bring more people
3) More people lvl 79/80 means more pvp (or u like pvping people lvl 70 with no substack)
4) More people = more donations = more server stability = more time u can play for FREE
Who cares if they are 80 playing 3h per day or 24, the only point is PVP and more players = more fun
Im not agree with track about isnt amount of people the important is the cuality, we cant all be pros there must be lows and lowhands too
Srry for my bad english
Quote from: askia on April 26, 2014, 08:32:55 PM
really i dont understand the point of view of who isnt agree with raise the rate
3) More people lvl 79/80 means more pvp (or u like pvping people lvl 70 with no substack)
The point is, that if ppl will get to lv79/80 in C grade, they will be raped just as hard as they are on lv70 in C grade, no difference. So as others said, there will start the drop/spoil rate cryfest, because "ppl are quitting because they have no time to get S grade".
Exping and gearing up are bound to eachother, both needed for pvp, whoever says the opposite, is blind.
The only problem with the rate is, that
ppl have no idea how to level up. I was in the same situation, I was stuck around lv68, C grade duals, luxury C grade armors/jools, failing hard while trying to autoattack mobs with glad. Then a friend showed me how to farm in AB, boom lv74 in 1 day.
Yep, I know it's easier to write 200 topics about how bad the exp rates are, but these whiners could've made 80/80 + 80/80 noblesse in the same time that they spent on forum crying.
I agree. Leveling= boring, especially when you did it 34342 times. However it's not bad if it takes a while, but not everyone can join to a powerxp train party in FOG, or catacombs, or stakato nest... And exping alone is boring and takes long time over level 70, as there are no really good solo, non-aoe exp spots over 70 (under solo xp place i mean 1x hp non grouped mobs, with no/little resists). I was leveling a hawkeye offsub, and it was easy until 70, then i outgrew fields of massacre, and there is no similar xp spot over level 70 (no, BS is good only for farming MSS, and pvp, the xp there is quite low).
But connecting it to 7s would cause this: times when the exp rate is high on high levels, people will play, but the other time they won't play, but wait for high xp period.
Quote from: Kabally on April 26, 2014, 10:37:19 AM
Quote from: askia on April 26, 2014, 10:35:06 AM
There is no point on invoving 7s on this.... u shoud put the end of the curve in x7-10 max at end of story.....
What if we change (now?) x25 to x10 ?
http://www.dragon-network.net/stats/tar/rates_high.htm
:-*
Quote from: =^TrackZero^= on April 26, 2014, 09:56:23 PM
What if we change (now?) x25 to x10 ?
:-*
Someone said you should announce ingame, if such an important poll is up. That would make sense I guess, you are about to double the exp rate, and how many ppl voted? :) However, if you meant this x25 to x10 as default dynamic limits from lv1 to lv80, then you either just make it live now (very few ppl will cry about, maybe LadyZenith and some ultra24/7farmer), or make a new poll, because it has nothing to do with this 7s thing. (But I guess you could drop this 7s idea anyways, such an extreme difference shouldn't be based on an event like 7s, specially when you are about to change the 7s due to the sieges.
Quote from: unhandledexeption on April 26, 2014, 09:42:55 PM
I agree. Leveling= boring, especially when you did it 34342 times. However it's not bad if it takes a while, but not everyone can join to a powerxp train party in FOG, or catacombs, or stakato nest... And exping alone is boring and takes long time over level 70, as there are no really good solo, non-aoe exp spots over 70 (under solo xp place i mean 1x hp non grouped mobs, with no/little resists). I was leveling a hawkeye offsub, and it was easy until 70, then i outgrew fields of massacre, and there is no similar xp spot over level 70 (no, BS is good only for farming MSS, and pvp, the xp there is quite low).
But connecting it to 7s would cause this: times when the exp rate is high on high levels, people will play, but the other time they won't play, but wait for high xp period.
Not good solo exp spot? I mean... my sps with 1 SE buffpet (before either were subbed) on Varka = easy lvl 79 in few weeks. Only 79 to 80 was slow. But then you get to 80 and you see hey, I need to farm 3x more to even get the SP for all the needed skills from by dnsub, etc, etc. Exp is easy.
Track - Stop trilling. In case its serious, that's it, GG.
Oh, another important thing.
Party exp is trash. I mean it, I don't even know how this is still a live setting, but 110% with 5+ members in a party feels like a punch in the face. Isn't it possible to bind it to the number of players in the party? 110% for duo, and 8-10% for every additional members in the pt? This still wouldn't be too much, but at least we wouldn't feel an intense feeling of dualbox the supports and kick them after buff. I'm pretty sure if party exp weren't so failed, ppl would've cried a lot less about exp rates.
http://forum.dragon-community.net/index.php/topic,283102.0.html