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Tattoos, 1 month later

Started by =drake=, March 05, 2014, 12:08:41 AM

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mlhungary8

Quote from: =drake= on March 06, 2014, 01:23:28 AM
Then the solution would be change the whole % sytem to a static value.
Example tattoos:
+500 matk, -100 castspeed
+100 critical rate, -500 patk

and so on...

That's not a good way.
You shouldn't make the same values for mages and fighters, since the m.atk and p.atk aren't working the same way.
I bought one m.atk tattoo just to try it out, but i never want to see it again :) If you really want people buy m.atk tattoos you should boost it imo coz atm it's just useless.
+10% m.atk will never lead to same DPS difference as +10% p.atk.
steps ins.

I've done wrong but these mistakes will always teach me
To keep my head straight, and find the best way.

Rufus

Quote from: =drake= on March 06, 2014, 01:23:28 AM
Then the solution would be change the whole % sytem to a stahymntic value.
Example tattoos:
+500 matk, -100 castspeed
+100 critical rate, -500 patk

and so on...

For sure the best option for low rate il substack would be to delate all the tatoos except the mana once.

(i dunno why U still forcing to keep tatoos alive on dn)
DN x15 - sorc/pp pw/tk sr/tk he/pp(BiA, MM, Excidium)
l2Dex x12 - g khav
l2Phx - tyr/ol (Enclave)
Frintezza x15 - pr/bd, aw/se (Enclave)
RPG Club x15 - domi (OOC)
Innova Core - yul archer (BiA)
Evoke x5 - soultaker (AcheroNN)
DN Tarantula x20 - aw/sk (ElpyKillers)
l2mid - soultaker
l2eu - soultaker

SizeMatters

Quote from: Rufus on March 06, 2014, 08:59:21 AM
For sure the best option for low rate il substack would be to delate all the tatoos except the mana once.

(i dunno why U still forcing to keep tatoos alive on dn)

+

Zeelgadees

Quote from: Rufus on March 06, 2014, 08:59:21 AM
For sure the best option for low rate il substack would be to delate all the tatoos except the mana once.

(i dunno why U still forcing to keep tatoos alive on dn)


Dragon 15x:
Zeelgadees sh/se+n, Sophia th/da+n, Allyn bd/pr+n, Ametyst
necro/ol+n(sold), Rubin tyr/he+n (sold), BigZ sws/sps+n (sold), xxx tyr/destro+n, xxx sorc/da+n, DrewingPL pp/glad, xDrewniakx bish/nec+n Infi x5: Zeel aw/se

Rufus

Quote from: Abaddon on March 06, 2014, 10:03:16 AM
DN potion system >>> current mana tattoo system :D

Mana tatoo system is a way more balanced than mana pots.
DN x15 - sorc/pp pw/tk sr/tk he/pp(BiA, MM, Excidium)
l2Dex x12 - g khav
l2Phx - tyr/ol (Enclave)
Frintezza x15 - pr/bd, aw/se (Enclave)
RPG Club x15 - domi (OOC)
Innova Core - yul archer (BiA)
Evoke x5 - soultaker (AcheroNN)
DN Tarantula x20 - aw/sk (ElpyKillers)
l2mid - soultaker
l2eu - soultaker

silent_death

Quote from: =drake= on March 06, 2014, 01:23:28 AM
Then the solution would be change the whole % sytem to a static value.
Example tattoos:
+500 matk, -100 castspeed
+100 critical rate, -500 patk

and so on...

That will probably be a better option, that way you can decide whether you want to increase your weakest(lowest stat), instead of only having the real option to increase the strongest one (because of the percentage system).

The only practical problem I see with that is adjusting the actual stats. Extensive testing would probably be required to ensure the overall DPS isn't increase too high or too low. This would be especially hard for fighters where crit rate and crit damage are such a big factor.

It would have been too useful if we had something like training dummies in game that record your damage over a minute or something and give you an average /per second.
Your friendly neighbourhood forum troll.

Rufus

Quote from: silent_death on March 06, 2014, 11:22:48 AM
That will probably be a better option, that way you can decide whether you want to increase your weakest(lowest stat), instead of only having the real option to increase the strongest one (because of the percentage system).

The only practical problem I see with that is adjusting the actual stats. Extensive testing would probably be required to ensure the overall DPS isn't increase too high or too low. This would be especially hard for fighters where crit rate and crit damage are such a big factor.

It would have been too useful if we had something like training dummies in game that record your damage over a minute or something and give you an average /per second.

Easier and better way is just simply remove all tatoos except mana ones.
It will bring more balance, and better gameplay.
Its stack sub, we already have big advantages assuming to normal l2.
DN x15 - sorc/pp pw/tk sr/tk he/pp(BiA, MM, Excidium)
l2Dex x12 - g khav
l2Phx - tyr/ol (Enclave)
Frintezza x15 - pr/bd, aw/se (Enclave)
RPG Club x15 - domi (OOC)
Innova Core - yul archer (BiA)
Evoke x5 - soultaker (AcheroNN)
DN Tarantula x20 - aw/sk (ElpyKillers)
l2mid - soultaker
l2eu - soultaker

somasz

Quote from: Rufus on March 06, 2014, 12:50:20 PM
Easier and better way is just simply remove all tatoos except mana ones.
It will bring more balance, and better gameplay.
Its stack sub, we already have big advantages assuming to normal l2.
+9000

silent_death

Quote from: Rufus on March 06, 2014, 12:50:20 PM
Easier and better way is just simply remove all tatoos except mana ones.
It will bring more balance, and better gameplay.
Its stack sub, we already have big advantages assuming to normal l2.

I'm somewhat indifferent, but I would rather see them balanced and working than not have them at all. I like the idea of having several for different situations (rabbit for run, something for burst dps, something for protection etc). It enables fast/skillful players to gain an edge over ones that like to click and spam F1. If it's too much work for Drake however, might as well remove them completely.

Whilst on the topic, Drake, is it possible to somehow make them highlighted when they are equipped on the skill bar, like for example soulshots? It would help a lot so you don't have to TAB to check what you have equipped all the time, especially in intense situations
Your friendly neighbourhood forum troll.

Dzadro

Quote from: silent_death on March 06, 2014, 01:25:07 PM
is it possible to somehow make them highlighted when they are equipped on the skill bar, like for example soulshots? It would help a lot so you don't have to TAB to check what you have equipped all the time, especially in intense situations
Nice idea

Rufus

Quote from: Rufus on March 06, 2014, 12:50:20 PM
Easier and better way is just simply remove all tatoos except mana ones.
It will bring more balance, and better gameplay.
Its stack sub, we already have big advantages assuming to normal l2.

Drake, could U say something about this plx ?
DN x15 - sorc/pp pw/tk sr/tk he/pp(BiA, MM, Excidium)
l2Dex x12 - g khav
l2Phx - tyr/ol (Enclave)
Frintezza x15 - pr/bd, aw/se (Enclave)
RPG Club x15 - domi (OOC)
Innova Core - yul archer (BiA)
Evoke x5 - soultaker (AcheroNN)
DN Tarantula x20 - aw/sk (ElpyKillers)
l2mid - soultaker
l2eu - soultaker

Rufus

DN x15 - sorc/pp pw/tk sr/tk he/pp(BiA, MM, Excidium)
l2Dex x12 - g khav
l2Phx - tyr/ol (Enclave)
Frintezza x15 - pr/bd, aw/se (Enclave)
RPG Club x15 - domi (OOC)
Innova Core - yul archer (BiA)
Evoke x5 - soultaker (AcheroNN)
DN Tarantula x20 - aw/sk (ElpyKillers)
l2mid - soultaker
l2eu - soultaker