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Archive => Obsolete => Discussion => Topic started by: WscieklyWaz on December 29, 2009, 12:55:05 AM

Title: Dagger skills + attribute system
Post by: WscieklyWaz on December 29, 2009, 12:55:05 AM
Having dagger enchanted with same attribute as blows still doesnt give additional dmg from blow (150 p atk should give like 70%-80% more dmg from skill on target without ressist). Plz fix it. Actually daggers should be classes which get the biggest boost from attribute system and here this option still doesnt work.

Mages got boosted with attributes, archers got drasticly boosted with attributes, so  plz fix that matter with blow dmg and attributes.

(I make topic here cuz noone read "bug report sections").
Title: Re: Dagger skills + attribute system
Post by: disc on December 29, 2009, 03:58:46 PM
Yes the daggers are very weak now, they have rare lethals, no expose weakpoint, they can't kill rb-s alone with double vampiric, and they have 2 real enemy classes(what is bigger than 0)!

WTF is this? Racism? Make those poor daggers to kill 2 parties alone without buffs! dagger ftw :)
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on December 29, 2009, 05:52:14 PM
Quote from: disc on December 29, 2009, 03:58:46 PM
Yes the daggers are very weak now, they have rare lethals, no expose weakpoint, they can't kill rb-s alone with double vampiric, and they have 2 real enemy classes(what is bigger than 0)!

WTF is this? Racism? Make those poor daggers to kill 2 parties alone without buffs! dagger ftw :)

Cry more, u get used to that dagger makes low dmg with blow, maybe its complex that a guy with such a short blade can do so much. ;D
This is how it should be:
http://www.youtube.com/watch?v=YZfzwkv1hR8

1 backstab = mage down bb
(sometimes even light armor user :P http://www.youtube.com/watch?v=K1ClGdBsTNQ)

PS. daggers arent weak now, but in a wrong way. In mass pvp I dont even bother using blows cuz i make more dmg with melee attack and its much faster. They should bring back old p atk and make blow dmg bigger as it should be. Now dagger gameplay on dnet is nothing similar to the real dagger, its like archer but ur attack range isnt 900 but 40, just /nexttarget + /attack. Its now easy, but doesnt bring any fun. I dont think there is any1 who really like it.
Title: Re: Dagger skills + attribute system
Post by: Kondra on December 29, 2009, 06:30:31 PM
Quote from: WscieklyWaz on December 29, 2009, 05:52:14 PM
maybe its complex that a guy with such a short blade can do so much. ;D

Bwahahahah +1 xD
Title: Re: Dagger skills + attribute system
Post by: disc on December 29, 2009, 07:50:55 PM
Quote from: WscieklyWaz on December 29, 2009, 05:52:14 PM
Cry more, u get used to that dagger makes low dmg with blow, maybe its complex that a guy with such a short blade can do so much. ;D

Cry more? So you don't feel the irony in my post? BTW i don't care about how small is your blade ;)
Title: Re: Dagger skills + attribute system
Post by: reddragonjr on December 29, 2009, 11:24:42 PM
Quote from: WscieklyWaz on December 29, 2009, 05:52:14 PM
Cry more, u get used to that dagger makes low dmg with blow, maybe its complex that a guy with such a short blade can do so much. ;D
This is how it should be:
http://www.youtube.com/watch?v=YZfzwkv1hR8

1 backstab = mage down bb
(sometimes even light armor user :P http://www.youtube.com/watch?v=K1ClGdBsTNQ)

PS. daggers arent weak now, but in a wrong way. In mass pvp I dont even bother using blows cuz i make more dmg with melee attack and its much faster. They should bring back old p atk and make blow dmg bigger as it should be. Now dagger gameplay on dnet is nothing similar to the real dagger, its like archer but ur attack range isnt 900 but 40, just /nexttarget + /attack. Its now easy, but doesnt bring any fun. I dont think there is any1 who really like it.
+10
Title: Re: Dagger skills + attribute system
Post by: zthrx on December 30, 2009, 01:46:11 AM
thats why there is no reason to play with dagger here, still linemage. Cya maby in next chronicles
Title: Re: Dagger skills + attribute system
Post by: Dadghamor on December 30, 2009, 01:57:29 AM
Quote from: WscieklyWaz on December 29, 2009, 05:52:14 PM
Cry more, u get used to that dagger makes low dmg with blow, maybe its complex that a guy with such a short blade can do so much. ;D
This is how it should be:
http://www.youtube.com/watch?v=YZfzwkv1hR8

1 backstab = mage down bb
(sometimes even light armor user :P http://www.youtube.com/watch?v=K1ClGdBsTNQ)

PS. daggers arent weak now, but in a wrong way. In mass pvp I dont even bother using blows cuz i make more dmg with melee attack and its much faster. They should bring back old p atk and make blow dmg bigger as it should be. Now dagger gameplay on dnet is nothing similar to the real dagger, its like archer but ur attack range isnt 900 but 40, just /nexttarget + /attack. Its now easy, but doesnt bring any fun. I dont think there is any1 who really like it.
The only thing i see in that video is a s grade dagger killing 2-3 bas equipped people.
Title: Re: Dagger skills + attribute system
Post by: ataman on December 30, 2009, 03:41:41 AM
Quote from: WscieklyWaz on December 29, 2009, 05:52:14 PM
Cry more, u get used to that dagger makes low dmg with blow, maybe its complex that a guy with such a short blade can do so much. ;D
This is how it should be:
http://www.youtube.com/watch?v=YZfzwkv1hR8

1 backstab = mage down bb
(sometimes even light armor user :P http://www.youtube.com/watch?v=K1ClGdBsTNQ)

PS. daggers arent weak now, but in a wrong way. In mass pvp I dont even bother using blows cuz i make more dmg with melee attack and its much faster. They should bring back old p atk and make blow dmg bigger as it should be. Now dagger gameplay on dnet is nothing similar to the real dagger, its like archer but ur attack range isnt 900 but 40, just /nexttarget + /attack. Its now easy, but doesnt bring any fun. I dont think there is any1 who really like it.

+1000 !

GM should do something, cause whole network is now like archers vs mages arena, everyday is see same faces again and again, no new players, no new classes...
Boost daggers, glads, tyrants and kamael class with working atributes at skills !
Boost some forgotten chars like DA, TK, SE or Warlords... bring more fun into l2 :)
Title: Re: Dagger skills + attribute system
Post by: DaVinci on December 30, 2009, 09:50:51 AM
actually the p atk boost of dagger has been removed, you guys didn't noticed? or can be my bad ^^
Title: Re: Dagger skills + attribute system
Post by: thehunted on December 30, 2009, 10:56:12 AM
Actually the main problem if daggers on this server is the FACT that daggers can't obtain more stab power by getting a better +++ weapon, while all enemy's can obtain more p.defence by getting better armor. This limits the power of daggers...
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on December 30, 2009, 01:22:29 PM
Quote from: thehunted on December 30, 2009, 10:56:12 AM
Actually the main problem if daggers on this server is the FACT that daggers can't obtain more stab power by getting a better +++ weapon, while all enemy's can obtain more p.defence by getting better armor. This limits the power of daggers...

Not rly cuz they got dmg from good SA and attributes, on dnet dmg is like 2x less than it should be. Maybe fixing blows+attributes matter will solve the dmg. Anyway this community got used to blow dmg is +- 1k, which is total bulsh1t. I remebter one guy, he was a mage, on oly got 3,8k from backstab, and he told me im exploiter and wanted to post that on forum lol. He was so astonished about that 3,8k (which was ofc skill crit), while that is like low dmg backstab on robe and quite normal  on light armor @ offi sever.

Anyway lets wait and see how it will be when they manage to fix that blow+attribute dmg.
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on December 30, 2009, 01:36:28 PM
Quote from: Dadghamor on December 30, 2009, 01:57:29 AM
The only thing i see in that video is a s grade dagger killing 2-3 bas equipped people.
So look here: http://www.youtube.com/watch?v=kgnZ2Uso5Qs
Its mass pvp both sides are prolly fullbuffed, all s80 grade, average dmg 4k. skill crit 2x more. But ofc melee dmg is lower than on dnet...
Title: Re: Dagger skills + attribute system
Post by: Argriev on December 30, 2009, 02:30:34 PM
yesterday on pvp , fullbuffed , i'm a mage/tanker  d-net equipped i recived 6k damage by a dagger ...
Title: Re: Dagger skills + attribute system
Post by: zthrx on December 30, 2009, 02:35:33 PM
Quote from: Argriev on December 30, 2009, 02:30:34 PM
yesterday on pvp , fullbuffed , i'm a mage/tanker  d-net equipped i recived 6k damage by a dagger ...

(http://2.bp.blogspot.com/_1INH3fOI6pM/SWy6iyyspyI/AAAAAAAAAZM/Z_-dZmCyDNw/s400/o_rly_owl.jpg)


I wanna C4 daggers powa back. Now every fakin mage has so much def + faking heal that its impossible to kill +2 mages at siege/mass pvp making 1k blows.

good old times when playin a dagger was enjoyable
http://www.youtube.com/watch?v=W47fBDl20hE#t=04m15s
Title: Re: Dagger skills + attribute system
Post by: Mordagor on December 30, 2009, 04:22:59 PM
and more critical rate to the pala with Blunt :P
Title: Re: Dagger skills + attribute system
Post by: Dadghamor on December 30, 2009, 04:27:13 PM
Quote from: zthrx on December 30, 2009, 02:35:33 PM
(http://2.bp.blogspot.com/_1INH3fOI6pM/SWy6iyyspyI/AAAAAAAAAZM/Z_-dZmCyDNw/s400/o_rly_owl.jpg)


I wanna C4 daggers powa back. Now every fakin mage has so much def + faking heal that its impossible to kill +2 mages at siege/mass pvp making 1k blows.

good old times when playin a dagger was enjoyable
http://www.youtube.com/watch?v=W47fBDl20hE#t=04m15s
iS THIS ENJOYABLE??Moving from a enemy to another just hitting 2-3 times and moving to another?...lol
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on December 30, 2009, 05:26:17 PM
Quote from: Argriev on December 30, 2009, 02:30:34 PM
yesterday on pvp , fullbuffed , i'm a mage/tanker  d-net equipped i recived 6k damage by a dagger ...

not from blow for sure and probably our definition of full buff is different ;P

or

there are some other differences between dnet servers than just rates ;>

btw. this should be like normal backstab dmg on mage, and ur like "one time o got 6k hit from dagger..."
Title: Re: Dagger skills + attribute system
Post by: WujekDobraRada on December 30, 2009, 05:34:31 PM
Quote from: Argriev on December 30, 2009, 02:30:34 PM
yesterday on pvp , fullbuffed , i'm a mage/tanker  d-net equipped i recived 6k damage by a dagger ...
Dagger class? EQ? Buff?
Did you used that aegis-toggle skill? I doubt you did.
Did crit wound landed? How about expose weak point? ^^ Waiting for answer.
Title: Re: Dagger skills + attribute system
Post by: Sali on December 30, 2009, 06:46:23 PM
Quote from: zthrx on December 30, 2009, 02:35:33 PM
(http://2.bp.blogspot.com/_1INH3fOI6pM/SWy6iyyspyI/AAAAAAAAAZM/Z_-dZmCyDNw/s400/o_rly_owl.jpg)


I wanna C4 daggers powa back. Now every fakin mage has so much def + faking heal that its impossible to kill +2 mages at siege/mass pvp making 1k blows.

good old times when playin a dagger was enjoyable
http://www.youtube.com/watch?v=W47fBDl20hE#t=04m15s
o rly, how long u wasnt loged? so log mby then start to comment. Truly dont understand all those crying daggers, after geting biggest boost that DN ever saw, still not enough? But there is 1 thing that i must admit, bcos of atributes we have linemage again...
Title: Re: Dagger skills + attribute system
Post by: Blizzer on December 30, 2009, 08:53:51 PM
WscieklyWaz one advice for you. Instead of watching those fairy-tales from official servers and making more and more topics about daggers weaknesses and so on try to improve your skill as daggerist. I remember our fight at oly: my th/da (IC and TT set, no mirage, no exciting adventure, no UD/Venga/SoF) vs your th/pal (DNet set, maybe some boss jewels, AI, ToL,mirage, exciting adventure, UD/Venga/SoF used) and I won with 3k HP left. IMO it's something wrong with you, not with dagger chars.

And about damage: in equipment I mentioned above I was fighting with some sps/ee at oly (dnet robe set). No attributes at all, no expose weak point landed, just critical wound on and I was hitting him for 2k from blows. So what's wrong with dagger chars? In IL it was disaster, but since HB has been implemented daggerists shouldn't complain about damage.
Title: Re: Dagger skills + attribute system
Post by: zthrx on December 30, 2009, 09:05:58 PM
Quote from: Sali on December 30, 2009, 06:46:23 PM
o rly, how long u wasnt loged? so log mby then start to comment. Truly dont understand all those crying daggers, after geting biggest boost that DN ever saw, still not enough? But there is 1 thing that i must admit, bcos of atributes we have linemage again...

the biggest boost DN ever saw at improving daggers was at the beginning HB before "balancing" when I could kill glad/da etc W/O blows...
I was logged about week ago couple times and tested on fullbuffs  pvp. It was and it will be always Linemage archers "owning" on UD, mages with UD + heals + debufs haha, this is a joke, and daggers still hits "top EQ" mages for +-1k.   I wont mention those who hasn't top EQ coz of oly transformers/farmers.

There is  no reason for the new players to come, top clans have so many books and horns and enchanted EQ thx to oly farmers etc that w/o donations no1 can beeat old players. DN is old is getting more boring day by day. When I was in game and saw those offers wts horn from xxx plaers mixed with WTS xxxx BoGs... it's a joke. year by year this server is more unbalanced in 2 ways- 1: Old players/activ players doin long quests (how many ppl made HB quests already?) getting bonuses. 2: by every new unbalanced chronicles (tryin to make some changes, indeed mages are always boosted) at siege I see only casts and arrows over my head since loong time, no good melee pvps etc.  It's server only for nolifers already. in C4 you could reach the "top" lvl and be "some1" pwning nice. Now new players w/o top EQ can do a shiit...
PS: I have good gear, so I'm not a cryin baby hehe. Playin here since 4 years, but it's getting pointless more more, day by day
Title: Re: Dagger skills + attribute system
Post by: Sali on December 30, 2009, 09:24:01 PM
Quote from: zthrx on December 30, 2009, 09:05:58 PM
the biggest boost DN ever saw at improving daggers was at the beginning HB before "balancing" when I could kill glad/da etc W/O blows...
I was logged about week ago couple times and tested on fullbuffs  pvp. It was and it will be always Linemage archers "owning" on UD, mages with UD + heals + debufs haha, this is a joke, and daggers still hits "top EQ" mages for +-1k.   I wont mention those who hasn't top EQ coz of oly transformers/farmers.

There is  no reason for the new players to come, top clans have so many books and horns and enchanted EQ thx to oly farmers etc that w/o donations no1 can beeat old players. DN is old is getting more boring day by day. When I was in game and saw those offers wts horn from xxx plaers mixed with WTS xxxx BoGs... it's a joke. year by year this server is more unbalanced in 2 ways- 1: Old players/activ players doin long quests (how many ppl made HB quests already?) getting bonuses. 2: by every new unbalanced chronicles (tryin to make some changes, indeed mages are always boosted) at siege I see only casts and arrows over my head since loong time, no good melee pvps etc.  It's server only for nolifers already. in C4 you could reach the "top" lvl and be "some1" pwning nice. Now new players w/o top EQ can do a shiit...
PS: I have good gear, so I'm not a cryin baby hehe. Playin here since 4 years, but it's getting pointless more more, day by day
yes for new players there is no future here, but this topic is not about it. As a top equiped he/pp pw/es hitting me harder with backstab than ty/de at frenzy (dunno about zealot) so how they can QQ about more boosts for them. And no this server is not a Linemage always, not so far ago the archers was raping mages. Same was in late c4 and IL. Now mages get boost, daggers get boost, and tbh archers left with nothing. Sure there are still combos that hit hard but hey, does it mean every1 must reroll after every faking update just bcos his beloved char become unplayable?
Title: Re: Dagger skills + attribute system
Post by: zthrx on December 30, 2009, 09:39:44 PM
Quote from: Sali on December 30, 2009, 09:24:01 PM
yes for new players there is no future here, but this topic is not about it. As a top equiped he/pp pw/es hitting me harder with backstab than ty/de at frenzy (dunno about zealot) so how they can QQ about more boosts for them. And no this server is not a Linemage always, not so far ago the archers was raping mages. Same was in late c4 and IL. Now mages get boost, daggers get boost, and tbh archers left with nothing. Sure there are still combos that hit hard but hey, does it mean every1 must reroll after every faking update just bcos his beloved char become unplayable?

the only time when daggers were rule the server was during blow rate 100% = over 4 years ago
Title: Re: Dagger skills + attribute system
Post by: thehunted on December 31, 2009, 02:29:13 AM
Quote from: WscieklyWaz on December 30, 2009, 01:22:29 PM
Not rly cuz they got dmg from good SA and attributes, on dnet dmg is like 2x less than it should be. Maybe fixing blows+attributes matter will solve the dmg. Anyway this community got used to blow dmg is +- 1k, which is total bulsh1t. I remebter one guy, he was a mage, on oly got 3,8k from backstab, and he told me im exploiter and wanted to post that on forum lol. He was so astonished about that 3,8k (which was ofc skill crit), while that is like low dmg backstab on robe and quite normal  on light armor @ offi sever.

Anyway lets wait and see how it will be when they manage to fix that blow+attribute dmg.

....daggers on this server...
Title: Re: Dagger skills + attribute system
Post by: stanko on December 31, 2009, 02:49:55 AM
Quote from: zthrx on December 30, 2009, 02:35:33 PM
(http://2.bp.blogspot.com/_1INH3fOI6pM/SWy6iyyspyI/AAAAAAAAAZM/Z_-dZmCyDNw/s400/o_rly_owl.jpg)


I wanna C4 daggers powa back. Now every fakin mage has so much def + faking heal that its impossible to kill +2 mages at siege/mass pvp making 1k blows.

good old times when playin a dagger was enjoyable
http://www.youtube.com/watch?v=W47fBDl20hE#t=04m15s
enjoyable ? lol! Being op is enjoyable for everyone, don't u think that current op chars are enjoyable too? lol!
Title: Re: Dagger skills + attribute system
Post by: zthrx on December 31, 2009, 09:36:40 AM
Quote from: stanko on December 31, 2009, 02:49:55 AM
enjoyable ? lol! Being op is enjoyable for everyone, don't u think that current op chars are enjoyable too? lol!

I gets fun in this game (from over freaktrylion games) by playin a dagger which gives extra adrenaline coz of many tactics and skills combo for many players instead of other rest 90% chars F1 F1 F1 eventually debuf or heal.  Only kidos plays mages, big ego players plays archers and the rest of good skilled pll plays daggers ( i know on NM only a few uber skilled archers - most of them retired, like 2 skilled daggers and orks, and couple pwning mages who knows their chars best). You have to have balls to play melee, this server never seen good siege with nice tactics coz pvp on this server since couple years looks like that:
gogogo> rush rush> stop  at the enemy > move back> press F1 F1 F1 F1..... thats the 99%of sieges. A few daggers (coz of daggers are useless now in mass with this freaking funny Dmg) agains uber EQ of mages and archers with OP skills - like always anoying faking heals (u will be always out of mana for blows but mage always have a lil of fakin mana to heal...).
Less daggers, less balls no tactics coz rushing intro enemy with PT of daggers can change alot. IN 4 years I can count on my 1 hand actions like that where pt of daggers rushed into enemy w/o fear being owned. Ba I got 1 nice situation with Astri (hello :) we pwned over 1 party both rushing into and starting killin healers... the rest was easy.
Anyway there are a few skilled players on this server knows lot of tactics in pvp, lot of balls to improve skills at mass. Instead there are tons of kids perfectly using OP skills etc. that's sad.  
I wrote in some topic about my chars, but the only one gives me the fun in this game is dagger/tank. When I want to play a mage etc I play other games...
Title: Re: Dagger skills + attribute system
Post by: stanko on December 31, 2009, 11:12:04 AM
Quote from: zthrx on December 31, 2009, 09:36:40 AM
I gets fun in this game (from over freaktrylion games) by playin a dagger which gives extra adrenaline coz of many tactics and skills combo for many players instead of other rest 90% chars F1 F1 F1 eventually debuf or heal.  Only kidos plays mages, big ego players plays archers and the rest of good skilled pll plays daggers ( i know on NM only a few uber skilled archers - most of them retired, like 2 skilled daggers and orks, and couple pwning mages who knows their chars best). You have to have balls to play melee, this server never seen good siege with nice tactics coz pvp on this server since couple years looks like that:
gogogo> rush rush> stop  at the enemy > move back> press F1 F1 F1 F1..... thats the 99%of sieges. A few daggers (coz of daggers are useless now in mass with this freaking funny Dmg) agains uber EQ of mages and archers with OP skills - like always anoying faking heals (u will be always out of mana for blows but mage always have a lil of fakin mana to heal...).
Less daggers, less balls no tactics coz rushing intro enemy with PT of daggers can change alot. IN 4 years I can count on my 1 hand actions like that where pt of daggers rushed into enemy w/o fear being owned. Ba I got 1 nice situation with Astri (hello :) we pwned over 1 party both rushing into and starting killin healers... the rest was easy.
Anyway there are a few skilled players on this server knows lot of tactics in pvp, lot of balls to improve skills at mass. Instead there are tons of kids perfectly using OP skills etc. that's sad. 
I wrote in some topic about my chars, but the only one gives me the fun in this game is dagger/tank. When I want to play a mage etc I play other games...

If u as a TANK/dagger need balls to rush then there is a problem.
About dmg, daggers was boosted, have expose weak point, critical wound, exciting adventure/ghost walking/wind riding and plus u are a tank means u can rush with sof+anti magic, those skills are enough for 1 rush, so pls gimme a break.
Real pro dagger players never complain about their chars btw.
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on December 31, 2009, 11:13:55 AM
Quote from: Blizzer on December 30, 2009, 08:53:51 PM
WscieklyWaz one advice for you. Instead of watching those fairy-tales from official servers and making more and more topics about daggers weaknesses and so on try to improve your skill as daggerist. I remember our fight at oly: my th/da (IC and TT set, no mirage, no exciting adventure, no UD/Venga/SoF) vs your th/pal (DNet set, maybe some boss jewels, AI, ToL,mirage, exciting adventure, UD/Venga/SoF used) and I won with 3k HP left. IMO it's something wrong with you, not with dagger chars.

And about damage: in equipment I mentioned above I was fighting with some sps/ee at oly (dnet robe set). No attributes at all, no expose weak point landed, just critical wound on and I was hitting him for 2k from blows. So what's wrong with dagger chars? In IL it was disaster, but since HB has been implemented daggerists shouldn't complain about damage.

Its not topic about my dagger skills or who i can or cant kill, its about something that doesnt work at all and it should and about that dagger game play isnt dagger gameplay anymore.

It was my 1st month on oly here, not enchanted skills, rather testing. I played clean th somewhere else.

Try to make 2k from blow in mass pvp.





Title: Re: Dagger skills + attribute system
Post by: zthrx on December 31, 2009, 11:31:05 AM
Quote from: k0rina on December 31, 2009, 11:17:48 AM
omg stop  replying here u talk bullsh1t rly .. ye ofc daggers was good c4  ... when dagger/tank got  3k from an noob he/pp with +8 db ? when  p attack masterys was stucked and deflect arrow not work ?  tank was useless to make and since IL came  dmg lowered to  800-1000  . anyway i never had any problems , i dont know why u all ppl complain  built betetr ur char buy aq/baium for extra dmg  valakas mb for reuse get full buff and u will see dont fight on a grade armor and then say damnn dagger sucks .  in IL  u said same. now same..  keke     btw Merry x-mass  :)

the problem is I'm the first TK/pw hero on NM, most active from 2 on server with top EQ. 3 years played active, know this char the best (only Astri knows it as good as me on NM). I have tons of chars, but only dagger is the most fun char which gives a lot of advantages to play solo. So I'm speaking here as the one of the oldest players on NM, playing 1 char couple years actively. I had a time of pwn, but now whats goin on on server is just ridiculous...

so don't bother to give me advices I know everything about daggers every skills, advantages, combos and moves...

I do not speak what should be done with mages (maby in the case related with daggers) etc. I'm speaking here as the couple years (over 4) dagger user....
Title: Re: Dagger skills + attribute system
Post by: cofo on December 31, 2009, 01:18:24 PM
Quote from: hcd on December 31, 2009, 12:29:34 PM
(AW/TK)
nice XD
Title: Re: Dagger skills + attribute system
Post by: thehunted on December 31, 2009, 02:32:56 PM
Quote from: stanko on December 31, 2009, 11:12:04 AM
Real pro dagger players never complain about their chars btw.

Who in the world are you to decide this loel...?
Title: Re: Dagger skills + attribute system
Post by: violetpl on December 31, 2009, 02:42:17 PM
is DN not normal l2 server :P
Title: Re: Dagger skills + attribute system
Post by: stanko on December 31, 2009, 03:11:42 PM
Quote from: thehunted on December 31, 2009, 02:32:56 PM
Who in the world are you to decide this loel...?
Oh mr big ego hello,mr dagger experience or how to call u, as k0rina said he never had problem with dagger coz he knew how to setup and how to play if u cant do the same it's ur problem
Title: Re: Dagger skills + attribute system
Post by: loXol on December 31, 2009, 03:22:07 PM
to enjoy daggers in mass pvps:

-just fix "seal of blockade" (OL skill)  (2 lines codes i guess if it possible in "interlude hacked")
and bbye archers.....

-just fix "attributes system with skills"  (dunno if it fixable in "interlude hacked ")
and bbye archers......

-just fix "damage reduce by range for archers"  (dunno if it fixable in "interlude hacked")
and bbye archers.....

etc.....
so server need Gracia hacked version, not these "interlude 3 years old full drakerized"
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on December 31, 2009, 03:23:26 PM
STOP POSTING SHIT HERE FFS

thread is about attribute system which doesnt work with blows.
Title: Re: Dagger skills + attribute system
Post by: Sali on December 31, 2009, 04:54:21 PM
Quote from: zthrx on December 31, 2009, 11:31:05 AM
the problem is I'm the first TK/pw hero on NM, most active from 2 on server with top EQ. 3 years played active, know this char the best (only Astri knows it as good as me on NM). I have tons of chars, but only dagger is the most fun char which gives a lot of advantages to play solo. So I'm speaking here as the one of the oldest players on NM, playing 1 char couple years actively. I had a time of pwn, but now whats goin on on server is just ridiculous...

so don't bother to give me advices I know everything about daggers every skills, advantages, combos and moves...

I do not speak what should be done with mages (maby in the case related with daggers) etc. I'm speaking here as the couple years (over 4) dagger user....
wowowo hold on with this best pw/tk.... u got big  mouths for sure, but no skill to call urself best, keep that in mind.
Korina is right, daggers started to truly suck at hb, b4 they were totaly playable, and after boost its pure pleasure for a good daggers who can rape  every1, while low skilled fags coming to forum and cry.
Title: Re: Dagger skills + attribute system
Post by: Dadghamor on December 31, 2009, 06:57:23 PM
Quote from: Sali on December 31, 2009, 04:54:21 PM
wowowo hold on with this best pw/tk.... u got big  mouths for sure, but no skill to call urself best, keep that in mind.
Korina is right, daggers started to truly suck at hb, b4 they were totaly playable, and after boost its pure pleasure for a good daggers who can rape  every1, while low skilled fags coming to forum and cry.
The winner is......YOU!
Title: Re: Dagger skills + attribute system
Post by: thehunted on December 31, 2009, 07:42:48 PM
Quote from: stanko on December 31, 2009, 03:11:42 PM
Oh mr big ego hello,mr dagger experience or how to call u, as k0rina said he never had problem with dagger coz he knew how to setup and how to play if u cant do the same it's ur problem

Please stick to your pony mage and stop replying to a topic you know nothing about. The thing you and that archer scrub forget is that daggers aren't asking for "extra" power here. We just ask for the same update which was granted to any other class, which also includes your pony mage sub, with the introduction of the attribute system.

I don't even get why you bring up the issue of "daggers not having enough power". In my point of few you are just an arrogant QQ hater.. If you even bothered to read this topic througly you would recognize how ignorant you are. FACT IS, attribute system isn't working for stabs, this is a RANDOM bug like any other, which has to be fixed..
Title: Re: Dagger skills + attribute system
Post by: thehunted on December 31, 2009, 07:47:30 PM
Ah by the way, as any real dagger lover will agree with me; this update from Track was 'ok'. Sure daggers have more power then before, but like it is now, we do more damage with melee hits compared to stabs. A way of playing we did not make a dagger for.
Title: Re: Dagger skills + attribute system
Post by: Tiger on January 01, 2010, 01:07:42 PM
Give us back our +30% p.atack boost   cus now we lost lethals 20% resists and 20% form instant death  and we lost p.atack boost so technicly we are nerfed. Dager arent oe attribute system is oe if you can get 200% boost damage from it. And all p atack hateres yea sure you can use normal hits but dont forget about lethals gl with killing tank from normal hits ...or another dager on ue and exiting advanture and with that P.atack we can exp normaly as dagers !!
Title: Re: Dagger skills + attribute system
Post by: Alex on January 01, 2010, 03:19:18 PM
daggers lost 10% of patk coz of me, sorry dudez :(
Title: Re: Dagger skills + attribute system
Post by: IdarkI on January 01, 2010, 05:07:56 PM
Quote from: Alex on January 01, 2010, 03:19:18 PM
daggers lost 10% of patk coz of me, sorry dudez :(
:(
Title: Re: Dagger skills + attribute system
Post by: Wizjoner on January 01, 2010, 05:29:55 PM
Quote from: Alex on January 01, 2010, 03:19:18 PM
daggers lost 10% of patk coz of me, sorry dudez :(

LOL, only 10%?

Quote from: Tiger on January 01, 2010, 01:07:42 PM
Give us back our +30% p.atack boost   cus now we lost lethals 20% resists and 20% form instant death  and we lost p.atack boost so technicly we are nerfed. Dager arent oe attribute system is oe if you can get 200% boost damage from it. And all p atack hateres yea sure you can use normal hits but dont forget about lethals gl with killing tank from normal hits ...or another dager on ue and exiting advanture and with that P.atack we can exp normaly as dagers !!

lawl....
Title: Re: Dagger skills + attribute system
Post by: reddragonjr on January 01, 2010, 10:27:08 PM
pff i remember in c4 7-8k stab crit dmg from aw on archer that was dmg not the sh1t that is now.Give back power to blows, HB=dagger era, but not here in DN what a big joke.
Title: Re: Dagger skills + attribute system
Post by: Sali on January 01, 2010, 10:28:45 PM
Quote from: thehunted on December 31, 2009, 07:47:30 PM
Ah by the way, as any real dagger lover will agree with me; this update from Track was 'ok'. Sure daggers have more power then before, but like it is now, we do more damage with melee hits compared to stabs. A way of playing we did not make a dagger for.
so what for is dagger made? from always daggers was considered as a chars that need biggest skill and knowlage to play them well, after this came up IL with insane lethal rate and every faking newb with no grade dagger could win fight in few seconds. Anyway point is that, all kind of "balance" DN make it even more unbalanced, after all those boosts mages are now monsters, daggers get boost just b4 atribute system what was a failure considering atributes iteselfs should incres their dmg a lot, but now when they get boost just forget about atributes or remove boost.
Title: Re: Dagger skills + attribute system
Post by: zthrx on January 01, 2010, 11:15:36 PM
Quote from: Sali on December 31, 2009, 04:54:21 PM
wowowo hold on with this best pw/tk.... u got big  mouths for sure, but no skill to call urself best, keep that in mind.
Korina is right, daggers started to truly suck at hb, b4 they were totaly playable, and after boost its pure pleasure for a good daggers who can rape  every1, while low skilled fags coming to forum and cry.

said who? haha dude I'm the only tk/pw on server playing 1 char (actively) 4 years, the second is Astri who didnt play as much as I. I was always waitin for some skilled guy in same class but there in non till now. No1 knows better than me that char. If you show me other tk/pw except me and astri with top EQ, uber skills, balls to rush etc, who was hero min. 1 time I give you all my EQ (ups there is none, only me and Astri matching haha). I pwned 90% chars on this server, as I said I know every tactic, skill etc of this char. So after all those years and pwning time I can happily say I'm the best dagger in that class and NM wont see better (active) dagger/tank (except Astri :)) than me.
That would be all about my super time pwning on countless sieges, masses telling ppl what to do to play correctly ( hi Asgalus, the best tactic CL, the best amazing sieges owning >2x bigger enemy).

So if you don't like my point of view ( I think I know it better than you haha, coz don't rememba you as a active player since 4 years + you know a shiit about daggers) better start to write me some funny disagree note.

I don't like when some says freaking shiit coz I think I made alot nice shiit and "brave actions" during sieges,masses etc  so STFU plz jealous boy.
About hero, ye I wrote it for fun, the meaning of it is I was first, for a long time since ppl didnt start to transfer + none of them could ever pwn me out of town :/ cruel buffs

ty for attention my attention jealous whores (I modestly wont let some faglet to write a shiit about me coz I also modestly think I wrote nice history pages on NM server). U have some flamefood (sad normal and good players are not on this forum, those good ones do not post a shiit :/)

happy new year :))))
I had a foken nice party, hope you had the same :*
Title: Re: Dagger skills + attribute system
Post by: thehunted on January 02, 2010, 01:26:06 AM
Quote from: Sali on January 01, 2010, 10:28:45 PM
so what for is dagger made? from always daggers was considered as a chars that need biggest skill and knowlage to play them well, after this came up IL with insane lethal rate and every faking newb with no grade dagger could win fight in few seconds. Anyway point is that, all kind of "balance" DN make it even more unbalanced, after all those boosts mages are now monsters, daggers get boost just b4 atribute system what was a failure considering atributes iteselfs should incres their dmg a lot, but now when they get boost just forget about atributes or remove boost.

What a load of bullcrap.. The boost is based on how things were before the attribute system. Everyone has more power now due to the attribute system, so the same thing should be granted to daggers as well.

And what for daggers are made.. For murdering characters with powerfull STABS and all their other skills, not with spamming F1.
Title: Re: Dagger skills + attribute system
Post by: Sali on January 02, 2010, 04:32:31 AM
Quote from: zthrx on January 01, 2010, 11:15:36 PM
blabla blalalalbla
ye sure sure dude, x-mas hero be proud of urself, mr.photo attack lawl. Since there is only 1 good pw/tk (Astri) at NM sure u can be 2nd, still dosnt mean ur pro, just lack of players in this class let u reach this place. And ur far away from a rest of good daggers, the only thing that made u kill some1 was better items, but now when ppl have same stuff as urs i can see  lot of tears at  forum and no "pwnage" ig.
Quote from: thehunted on January 02, 2010, 01:26:06 AM
What a load of bullcrap.. The boost is based on how things were before the attribute system. Everyone has more power now due to the attribute system, so the same thing should be granted to daggers as well.

And what for daggers are made.. For murdering characters with powerfull STABS and all their other skills, not with spamming F1.
after all u are right, sure atributes affect all classes, but mostly daggers and mages after their spells/blows stuck with atributes while  archer cant stuck anything with chosen atribut. Not that archers need a boost, but other classes shouldnt have old boost from DN together with atributes from NCsoft. Also dont get me wrong, im not telling this shouldnt be fixed, but together with this old boosts should be removed.
About this F1 char, this is how archers are made, but hey this class is most item depended, u can dream about killing some1 with draco bow now... Still all that fairly tales about low skilled archers are funny, especialy from daggers who not so far ago were killing ppl in 1 lethal, is there any pro skill required to do that?
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on January 02, 2010, 10:01:53 AM
Quote from: Sali on January 02, 2010, 04:32:31 AM
after all u are right, sure atributes affect all classes, but mostly daggers and mages after their spells/blows stuck with atributes while  archer cant stuck anything with chosen atribut. Not that archers need a boost, but other classes shouldnt have old boost from DN together with atributes from NCsoft. Also dont get me wrong, im not telling this shouldnt be fixed, but together with this old boosts should be removed.
About this F1 char, this is how archers are made, but hey this class is most item depended, u can dream about killing some1 with draco bow now... Still all that fairly tales about low skilled archers are funny, especialy from daggers who not so far ago were killing ppl in 1 lethal, is there any pro skill required to do that?

Ur the last guy who should post anything about daggers here, u were the one who cried about big evastion LOL!

Daggers dont get boost from attributes cuz attribute system doesnt work as it should, this is what this thread is about.

Title: Re: Dagger skills + attribute system
Post by: Sali on January 02, 2010, 12:37:59 PM
Quote from: WscieklyWaz on January 02, 2010, 10:01:53 AM
Ur the last guy who should post anything about daggers here, u were the one who cried about big evastion LOL!

Daggers dont get boost from attributes cuz attribute system doesnt work as it should, this is what this thread is about.


next dumb who cant read and post shits after, i have never cried about evasion off daggers, nor requested any kind of nerf for it so ur post totaly lack a commonsense.
Read my posts once again and mby few times more to understand what i wrote there then start to replay.
Title: Re: Dagger skills + attribute system
Post by: Alex on January 02, 2010, 12:39:50 PM
Quote from: Sali on January 02, 2010, 04:32:31 AM
after all u are right, sure atributes affect all classes, but mostly daggers and mages after their spells/blows stuck with atributes while  archer cant stuck anything with chosen atribut. Not that archers need a boost, but other classes shouldnt have old boost from DN together with atributes from NCsoft. Also dont get me wrong, im not telling this shouldnt be fixed, but together with this old boosts should be removed.
About this F1 char, this is how archers are made, but hey this class is most item depended, u can dream about killing some1 with draco bow now... Still all that fairly tales about low skilled archers are funny, especialy from daggers who not so far ago were killing ppl in 1 lethal, is there any pro skill required to do that?

everybody get equal boost from attributes, just some classes like daggers and glads have to enchant skills to add that bonus to skill damage too
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on January 02, 2010, 02:41:58 PM
Quote from: Sali on January 02, 2010, 12:37:59 PM
next dumb who cant read and post shits after, i have never cried about evasion off daggers, nor requested any kind of nerf for it so ur post totaly lack a commonsense.
Read my posts once again and mby few times more to understand what i wrote there then start to replay.

Quote from: Sali on December 10, 2009, 01:10:59 AM
In past it wasnt a big deal cause no1 was using evasion and shield def buffs, daggers have huge evasion now so poor archers like me miss a lot anyway, and when u finally hit a target ur making lil bit silly dmg, cause its reduced by an off-hand dagger.

heh, nothing more to add, u pwn urself in every post.
Title: Re: Dagger skills + attribute system
Post by: Sali on January 02, 2010, 03:53:19 PM
Quote from: WscieklyWaz on January 02, 2010, 02:41:58 PM
heh, nothing more to add, u pwn urself in every post.
and? its a standing the facts not cry, but some ppl are to dumb to understand :)
Title: Re: Dagger skills + attribute system
Post by: Wizjoner on January 02, 2010, 06:59:43 PM
Quote from: Alex on January 02, 2010, 12:39:50 PM
everybody get equal boost from attributes, just some classes like daggers and glads have to enchant skills to add that bonus to skill damage too

nonsense, glad and tyr class can't enchant skills for better damage witch attributes
Title: Re: Dagger skills + attribute system
Post by: Alex on January 03, 2010, 01:36:38 AM
Quote from: Wizjoner on January 02, 2010, 06:59:43 PM
nonsense, glad and tyr class can't enchant skills for better damage witch attributes

u can enchant triple sonic slash and punch of doom

on wrаth server attribute skill enchant is 100% working and they hit really hard xD punch of doom isnt all that good coz it stuns you sometimes, but tyrant is not really dependent from skills as much as TH or glad
Title: Re: Dagger skills + attribute system
Post by: Wizjoner on January 03, 2010, 01:52:37 AM
Quote from: Alex on January 03, 2010, 01:36:38 AM
u can enchant triple sonic slash and punch of doom

on wrаth server attribute skill enchant is 100% working and they hit really hard xD punch of doom isnt all that good coz it stuns you sometimes, but tyrant is not really dependent from skills as much as TH or glad

again nonsense... I can't enchant triple sonic slash and other skill  from glad for attribute(only fatal strike), I can enchant  olny for power or cost.....

I can show u sceen if u want
Title: Re: Dagger skills + attribute system
Post by: thehunted on January 03, 2010, 10:59:45 AM
Quote from: Sali on January 02, 2010, 04:32:31 AMAlso dont get me wrong, im not telling this shouldnt be fixed, but together with this old boosts should be removed.

Why should it be removed? This boost is based on how things were before our attribute system was introduced in order to make things more balanced. After the introduction everyone got an almost equal amount of extra power, except for daggers. I don't get why you think attribute system will imbalance everything again.
Title: Re: Dagger skills + attribute system
Post by: Wizjoner on January 03, 2010, 11:57:31 AM
Quote from: thehunted on January 03, 2010, 10:59:45 AM
Why should it be removed? This boost is based on how things were before our attribute system was introduced in order to make things more balanced.   After the introduction everyone got an almost equal amount of extra power  ,  except for daggers . I don't get why you think attribute system will imbalance everything again.

 nice joke :)  
 he... :P

better damage from blows its ok, but remove c.power from melee attack.......
Title: Re: Dagger skills + attribute system
Post by: Alex on January 03, 2010, 09:29:36 PM
Quote from: Wizjoner on January 03, 2010, 01:52:37 AM
again nonsense... I can't enchant triple sonic slash and other skill  from glad for attribute(only fatal strike), I can enchant  olny for power or cost.....

I can show u sceen if u want


my bad, perhaps not on all servers its working xD
Title: Re: Dagger skills + attribute system
Post by: Wizjoner on January 03, 2010, 10:23:20 PM
Quote from: Alex on January 03, 2010, 09:29:36 PM
my bad, perhaps not on all servers its working xD

k
Title: Re: Dagger skills + attribute system
Post by: Sali on January 04, 2010, 01:07:34 AM
Quote from: thehunted on January 03, 2010, 10:59:45 AM
Why should it be removed? This boost is based on how things were before our attribute system was introduced in order to make things more balanced. After the introduction everyone got an almost equal amount of extra power, except for daggers. I don't get why you think attribute system will imbalance everything again.
ye daggers are balanced as hell, crushing ballz and geting low hits, at least from archers. imo balance is when all classes have similiar output dmg to input dmg....
Title: Re: Dagger skills + attribute system
Post by: thehunted on January 04, 2010, 01:28:03 PM
Quote from: Sali on January 04, 2010, 01:07:34 AM
ye daggers are balanced as hell, crushing ballz and geting low hits, at least from archers. imo balance is when all classes have similiar output dmg to input dmg....

Lol, go play tetris please. You do know what mmorpg means no?
Title: Re: Dagger skills + attribute system
Post by: Sali on January 04, 2010, 02:39:33 PM
Quote from: thehunted on January 04, 2010, 01:28:03 PM
Lol, go play tetris please. You do know what mmorpg means no?
well if u disagree that mean u dont know what mmorpg is or u have never played other server than DN Oo
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on January 04, 2010, 04:13:21 PM
Quote from: Sali on January 04, 2010, 01:07:34 AM
imo balance is when all classes have similiar output dmg to input dmg....

if all classes would have similar output in dmg how can it be balanced when one class has more or less hp, more or less pdef/mdef, more or less evasion, more or less attack range?
Thats why there are classes in L2 to make characters different, not the same. "A" class is good aginst the "B" class but weak aginst "C" class. Thats how it is in L2.

Anyway this is not topic about the sh1t u post. Go make u own topic, to cry how u get pwned by daggers.
Title: Re: Dagger skills + attribute system
Post by: Sali on January 04, 2010, 04:47:51 PM
Quote from: WscieklyWaz on January 04, 2010, 04:13:21 PM
if all classes would have similar output in dmg how can it be balanced when one class has more or less hp, more or less pdef/mdef, more or less evasion, more or less attack range?
Thats why there are classes in L2 to make characters different, not the same. "A" class is good aginst the "B" class but weak aginst "C" class. Thats how it is in L2.

Anyway this is not topic about the sh1t u post. Go make u own topic, to cry how u get pwned by daggers.
im not the 1 who making cry topics here. And point is that, if archer hit mage for 2k from crit but mage can crit back for 6-7k. , archer hit dagger for 1k dagger stab back for 3k, that the point of unbalance, and thats why asking for more power is just funny, and both u WsieklyWaz who cry now, and TheHounted who cried in past for daggers boost looks just funny, till u had nothing u were only crying now when u get a "helpfull hand" ur asking for whole arm.
Title: Re: Dagger skills + attribute system
Post by: Mordagor on January 04, 2010, 04:52:32 PM
ok i understand your point, i think,the pala/wld needs again AI full, for hit same like a archer o mage,that's reeally unbalanced,or i'm wrong?
Title: Re: Dagger skills + attribute system
Post by: Electr0n on January 04, 2010, 04:59:37 PM
If u think attribute sux for daggers then no put it and problem sovled...  ;)
Title: Re: Dagger skills + attribute system
Post by: thehunted on January 04, 2010, 07:05:42 PM
Quote from: Sali on January 04, 2010, 04:47:51 PM
im not the 1 who making cry topics here. And point is that, if archer hit mage for 2k from crit but mage can crit back for 6-7k. , archer hit dagger for 1k dagger stab back for 3k, that the point of unbalance, and thats why asking for more power is just funny, and both u WsieklyWaz who cry now, and TheHounted who cried in past for daggers boost looks just funny, till u had nothing u were only crying now when u get a "helpfull hand" ur asking for whole arm.

How about you try playing dagger before making a fool of yourself here?

- Stabs use an huge amount of mana.
- Stabs have 40 range.
- Stabs never hit for 3k on a fullbuffed archer (learn to buff).

So ye, in my opinion stabs SHOULD hit harder then melee hits from archer, since


- Archers barely use mana.
- Archers have like 1200+ range (a guess).
- Archers can hit for a lot more once they took out the sws.


ps. Also funny you compare the crit power of an archer and mage.. Just lol...
Title: Re: Dagger skills + attribute system
Post by: Sali on January 05, 2010, 01:19:23 AM
Quote from: thehunted on January 04, 2010, 07:05:42 PM
How about you try playing dagger before making a fool of yourself here?

- Stabs use an huge amount of mana.
- Stabs have 40 range.
- Stabs never hit for 3k on a fullbuffed archer (learn to buff).

So ye, in my opinion stabs SHOULD hit harder then melee hits from archer, since


- Archers barely use mana.
- Archers have like 1200+ range (a guess).
- Archers can hit for a lot more once they took out the sws.


ps. Also funny you compare the crit power of an archer and mage.. Just lol...
pw/sws, aw/se, th/wl, all kind of daggers and still it was always funny. I wont say im good dagger but also im not worst in it, so u dont have to wonder me with this smart comments. Tbh daggers never were weak, once they do big dmg, other time they are lethaling like crazy, and some time ago they get 2 boosts in time- boost to dmg and posibility to buy FS from donny, it was already to much and now u guys still asking about more dmg from blows, will u finally get my point?
Also i compared mage crit to archers since both they have kinda similiar crit rate what should have place at HB, so what is so funny here?
Also archers have less than 1200 range since archery got nerfed some time ago and dont give extra range, only archers will add some if im not wrong.
Also im not playing at dragon where ppl have +10 dyna sets so 3k stab from daggers its nothing special at nm.
Also, dunno if how u play dagger but if ur running out of mana during pvp that can only mean ur stabing like an idiot ( common tactice from past when daggers had insane lethal rate)
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on January 05, 2010, 01:30:56 AM
3k backstab @ fullbuff? Maybe if only one side is fullybuffed... (u prolly cry about one time when u get such hit cuz some1 overbuff u, defence buff went off, expose + wound landed, and the guy had skill crit...)

This is not asking for more blow dmg, this is reporting bug, attribuers should add blow dmg, its how they work with daggers. Maybe some1 in this community will be able to fix it. So stop cry and preaper to be owned.

PS.
Quote from: Electr0n on January 04, 2010, 04:59:37 PM
If u think attribute sux for daggers then no put it and problem sovled...  ;)
Maybe some1 like u enjoy that 40 range archer gameplay, but u are probably in minority.
Title: Re: Dagger skills + attribute system
Post by: Sali on January 05, 2010, 01:34:15 AM
Quote from: WscieklyWaz on January 05, 2010, 01:30:56 AM
3k backstab @ fullbuff? Maybe if only one side is fullybuffed... (u prolly cry about one time when u get such hit cuz some1 overbuff u, defence buff went off, expose + wound landed, and the guy had skill crit...)

This is not asking for more blow dmg, this is reporting bug, attribuers should add blow dmg, its how they work with daggers. Maybe some1 in this community will be able to fix it. So stop cry and preaper to be owned.
thx god never by u :)
And as i said in previous post, fix is fine and needed, just with it some nerf- or just removing old boost
and im just curious, do u have blows ++++ with atribute that ur crying so much about it?
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on January 05, 2010, 01:36:56 AM
Quote from: Sali on January 05, 2010, 01:34:15 AM
thx god never by u :)
And as i said in previous post, fix is fine and needed, just with it some nerf- or just removing old boost
and im just curious, do u have blows ++++ with atribute that ur crying so much about it?
With nerf? lolz. Archers are making almost 2x more than their previous dmg, he/pp or archer tank become one of the best classes @ oly, mages got some big boost too i dunno if their skills working with attributes but prolly not, so preaper for some further boost when its fixed. And u telling blow dmg stay as it is (+from attribute - from neft = 0 difference). Well thats pretty understandable opionion... if ur noob who cant kill dagger even now.

PS.Ofc i have, cuz power gives sh1t bonus anyway.
Title: Re: Dagger skills + attribute system
Post by: thehunted on January 05, 2010, 08:39:54 AM
Quote from: Sali on January 05, 2010, 01:19:23 AM
pw/sws, aw/se, th/wl, all kind of daggers and still it was always funny. I wont say im good dagger but also im not worst in it, so u dont have to wonder me with this smart comments. Tbh daggers never were weak, once they do big dmg, other time they are lethaling like crazy, and some time ago they get 2 boosts in time- boost to dmg and posibility to buy FS from donny, it was already to much and now u guys still asking about more dmg from blows, will u finally get my point?
Also i compared mage crit to archers since both they have kinda similiar crit rate what should have place at HB, so what is so funny here?
Also archers have less than 1200 range since archery got nerfed some time ago and dont give extra range, only archers will add some if im not wrong.
Also im not playing at dragon where ppl have +10 dyna sets so 3k stab from daggers its nothing special at nm.
Also, dunno if how u play dagger but if ur running out of mana during pvp that can only mean ur stabing like an idiot ( common tactice from past when daggers had insane lethal rate)

Normal stab damage on a fullbuffed enemy is around  500-1400 damage, depending on your enemy, their buffs and equipment. At least, if they know what they are doing.

What you said about FS is another bogus argument by the way, everyone is able to buy those afterall.
Title: Re: Dagger skills + attribute system
Post by: Sali on January 06, 2010, 02:45:27 AM
Quote from: thehunted on January 05, 2010, 08:39:54 AM
Normal stab damage on a fullbuffed enemy is around  500-1400 damage, depending on your enemy, their buffs and equipment. At least, if they know what they are doing.

What you said about FS is another bogus argument by the way, everyone is able to buy those afterall.
nobish daggers u have at DN then, and sure, ever1 can get fs but u cant disagree daggers fs are most powerfull considering dmg boost and overall fighting ability
Title: Re: Dagger skills + attribute system
Post by: thehunted on January 06, 2010, 10:39:32 AM
True, dagger FS are the best fighter type books around.

Besides i think that the damage stabs do in dragon 15x can't be explained by the setup of the dagger character but most likely that in dragon almost all have DN sets and actually do know how to buff.
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on January 06, 2010, 10:56:07 AM
Quote from: thehunted on January 06, 2010, 10:39:32 AM
True, dagger FS are the best fighter type books around.


W8 for shadow step and hide then xD
Title: Re: Dagger skills + attribute system
Post by: Wizjoner on January 06, 2010, 03:58:58 PM
Quote from: WscieklyWaz on January 06, 2010, 10:56:07 AM
W8 for shadow step and hide then xD

+ bb lethal :)
Title: Re: Dagger skills + attribute system
Post by: Sali on January 06, 2010, 07:53:13 PM
Quote from: thehunted on January 06, 2010, 10:39:32 AM
True, dagger FS are the best fighter type books around.

Besides i think that the damage stabs do in dragon 15x can't be explained by the setup of the dagger character but most likely that in dragon almost all have DN sets and actually do know how to buff.
ur saying like at NM every1 running in draco :d, and there is nothing special in buffing urself.... not as a archer
Title: Re: Dagger skills + attribute system
Post by: thehunted on January 07, 2010, 11:30:51 AM
So make test and show us results. And don't forget no debuff has a 100% succesrate.
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on January 07, 2010, 12:29:45 PM
Quote from: Wizjoner on January 06, 2010, 03:58:58 PM
+ bb lethal :)

who cares about lethal if u hit 6k backstabs
Title: Re: Dagger skills + attribute system
Post by: Alex on January 07, 2010, 01:38:31 PM
Quote from: thehunted on January 07, 2010, 11:30:51 AM
So make test and show us results. And don't forget no debuff has a 100% succesrate.

blizzard had for half a year xD
Title: Re: Dagger skills + attribute system
Post by: Dag on January 07, 2010, 01:54:51 PM
omg too many pages to read

point is? :D

ps: for what clanmates tested to make a weapon ---> earth attribute lvl 9 (+- patk 490) and make blows etc attribute earth,  it has no difference (i mean, make blows earth attribute based doesn't gives bonus)

and with AS+10 as th/pp with selfbuff + dyna+raids etc (oly) + vicious, focus etc etc, blows from back hit MAX 4000 (i said max) on robe user
i talk oly, so robe user, zerked and with just shield has what? 1000 - 1200 p def?
on a robe user (i didnt said dnet robe, i said robe so dark crystal or similar)
on dnet.... it's 3000-3500 if i m lucky

i can admit that NORMAL hit is too big (i like it :D but is a bit too much. just a little bit :D)
but BLOWS / STAB rlly suck
Title: Re: Dagger skills + attribute system
Post by: thehunted on January 07, 2010, 03:51:56 PM
To do a realistic test you should for example test the damage of a TH with max gear/buffs on a SPS/EE for example with max gear/buffs who has been debuffed with Critical Wound and Expose Weakpoint (since they hit quite often). You will see ordinary damage is around 700-1200 (and this is on a robe user).
Title: Re: Dagger skills + attribute system
Post by: Dag on January 07, 2010, 04:06:16 PM
Quote from: thehunted on January 07, 2010, 03:51:56 PM
To do a realistic test you should for example test the damage of a TH with max gear/buffs on a SPS/EE for example with max gear/buffs who has been debuffed with Critical Wound and Expose Weakpoint (since they hit quite often). You will see ordinary damage is around 700-1200 (and this is on a robe user).
That's why i pointed about th-pp on oly vs a robe user (not xx/sws :D)

becouse u know what def buff he can have


btw.... i'll try to catch  someone who wanna make test and i 'll post screen
against normal mage isn't a big problem (WTB CHANT OF PROTECTION BOOK)
against mage with dnet robe +6 could be good a SH?...... J4CK we need you
Title: Re: Dagger skills + attribute system
Post by: thehunted on January 07, 2010, 05:03:47 PM
+6 sets aren't common, make test which will show is the avarage damage of a maxed out dagger vs a maxed out mage (and we are not even talking about light or heavy users here.
Title: Re: Dagger skills + attribute system
Post by: Dag on January 07, 2010, 05:05:52 PM
Quote from: thehunted on January 07, 2010, 05:03:47 PM
+6 sets aren't common, make test which will show is the avarage damage of a maxed out dagger vs a maxed out mage (and we are not even talking about light or heavy users here.
:) on infy we have some
if i can catch a +6 set i can catch also a normal +3 for sure.

i hope to be able to di such thing today cos'im fukin busy (return work from holidays....i'm already tired !!!!!)
Title: Re: Dagger skills + attribute system
Post by: thehunted on January 14, 2010, 03:48:33 PM
Waiting for results ^^.
Title: Re: Dagger skills + attribute system
Post by: greg270 on January 14, 2010, 10:04:41 PM
most dagers take mage on 1-2 hits ^^ lol cry more
beter make atributes system weaker for all,


Atributes give patk hits strongers dagers hit with skill shouldnt afected be by atributes
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on January 14, 2010, 11:49:27 PM
Quote from: greg270 on January 14, 2010, 10:04:41 PM
most dagers take mage on 1-2 hits ^^ lol cry more
beter make atributes system weaker for all,


Atributes give patk hits strongers dagers hit with skill shouldnt afected be by atributes

learn english 1st then post some bullshit.
Title: Re: Dagger skills + attribute system
Post by: thehunted on January 15, 2010, 02:22:39 PM
Quote from: greg270 on January 14, 2010, 10:04:41 PM
most dagers take mage on 1-2 hits ^^ lol cry more
beter make atributes system weaker for all,


Atributes give patk hits strongers dagers hit with skill shouldnt afected be by atributes

Maybe if you hit mage in b grade loel.
Title: Re: Dagger skills + attribute system
Post by: WscieklyWaz on January 16, 2010, 02:02:38 PM
Still not fixed....