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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => General => Topic started by: Stormix88 on April 10, 2014, 12:55:04 AM

Title: About Subclass
Post by: Stormix88 on April 10, 2014, 12:55:04 AM
Hey,

GM close a Horn Topic, so i need to start another because i want to say something about possibility to get a DN Subclass.

Current we have got 6 Golky - 5 at starting location and 1 main in TOI.

it's fine for server wich exist 2 or more years, but for new server i think its not enought, after 2 months of trying to get Quest horn i can say few things about that.

So far Horn is a benefiction for skilled players who know how to play, new players can be really confused seeing 10 destros rushing golky when he's near 5% HP.
GM's need to realize that, not everybody playing 10 hours per day and have time to hunt that Horn ( anyway we dont even know the time of spawn ), i think more players play less then 2 hour per day, but to keep the server alive u need all of them.

There's many type of players, one like pvp,mass pvp others like to play for fun pve, and another like making Quests... ect.

You need to remember that, this is a sub-server and ppl came here to make sub-character, and you should give everybody chance to get it, in their own way, but in your rules.

My point is that, the horn policy is unefective for now, im saying that as a experienced Dragon player.

We got around 70 ppl in clan, and still nobody is subbed. We are not so skilled as FW, FC and many others, to farm enought Adena/Coins to get Horn.

Always more then 100 people trying to get that quest horn, do the math to see how luckly u need to be to get that...
We need other way to farm it.

I got one idea and i want to know your opinion, what do you think about that ( dont spam ).
Somebody somewhere on this forum sayed something about "Horn Fragment".

Now we got 5 Quest Horn and one Drop Horn, average every 36 Hours 6 ppl can get sub.
im thinking about adding one to be made.

I dont want to destroy your calculations about Horn rate per day or increase to much chance of getting Horn by players.

I'm thinking about new way to get it by increasing time of spawn Quest golky every from 1 to even 5 hour ( it doesnt matter coz people now dont wait for it, ppl just go there when they see the announcement on chat ).

And get us a chance to farm a "Hornfragment"
Every golky could drop one or more hornfragment wich could be picked by any players no matter about dmg ( or it could go to the party with highest dmg, it doesnt matter )

Just for example:
( I know TOI golky got diferent spawn, im doing it just to show how the system work )
6 Subs every 36 hours > we got average 28 subs per one week

Increasing spawn to 40 hours > we got average 25 sub per week.

28-25 = 3  >  so 3 subs dissapeard

Every golky drop few fragments of horn. to make horn for example u need 8 fragment.   25 / 3 = 8.3  > 3 missed horns are makeable by fragments.

You can add some other items needed to make horn, like Donator Coin   > 8 fragments + 1 dc = QuestHorn. ( fragments are tradeable ).

You are happy coz ppl buy coin for sub, and we are hapy coz we got new way to make Sub.

cYa
Title: Re: About Subclass
Post by: GestapoPolizei on April 10, 2014, 01:11:13 AM
make full pt and got 2 horns with quest golky...
I think u are player evilbunnies or blackarmy, who never started golky
1)go to cata on farm aa and spoil sop
2) go to garden of eva
3) buy donator coins
Title: Re: About Subclass
Post by: kramligz on April 10, 2014, 01:56:58 AM
Quote from: GestapoPolizei on April 10, 2014, 01:11:13 AM
make full pt and got 2 horns with quest golky...
I think u are player evilbunnies or blackarmy, who never started golky
1)go to cata on farm aa and spoil sop
2) go to garden of eva
3) buy donator coins

Lets give him applause. :P
Yeah! Please do Gesta suggestion. It really helps very much.
Title: Re: About Subclass
Post by: Peorexo on April 10, 2014, 09:28:14 AM
Topic creater is from one of the pussy clans who are waiting for the last hit, and camping golky for few hours long, wait for milion ppl to group there and then QQ i dont have q horn
My CP have all chars subbed, with alrdy few subbed retails, and we didnt have to complain about it as much as u do, becouse we didnt fck cry nor wait for ppl to group, once golky was up we was logging destro and starting immediately to finish before zerg comes.
Title: Re: About Subclass
Post by: Stormix88 on April 10, 2014, 09:42:35 AM
Quote from: Peorexo on April 10, 2014, 09:28:14 AM
Topic creater is from one of the pussy clans who are waiting for the last hit, and camping golky for few hours long, wait for milion ppl to group there and then QQ i dont have q horn
My CP have all chars subbed, with alrdy few subbed retails, and we didnt have to complain about it as much as u do, becouse we didnt fck cry nor wait for ppl to group, once golky was up we was logging destro and starting immediately to finish before zerg comes.


As i said,

Many players are skilled and know how get that what they want, unfortunetly we dont have destro online all the time, we got all classes in clan.
I think Horn couldnt be related with destros, it should be possible to get by any class, even TANK.
That's why i came with my suggestion.
Destros its not the solution.

"hornfragment" its a just a proposition, u can thigure some other way. I wanted to mark a problem and i did it.
People crying coz its hard to get one, so if you dont have problem to get Horn, GZ to you, many other got that problem.

i dont know the online right now, if its higher or lower than 2k. if its lower, we should to think about something to increase that, one way is by solving main problems, starting from this topic.
Title: Re: About Subclass
Post by: mlhungary8 on April 10, 2014, 10:07:41 AM
Let's say they make the fragment idea happen.

Q golky respawn time is 36-72h random as i heard. So avg. is 54h.
~3 of each quest golky/week -> 15 quest golky/week.

If each of them drops lets say 2 items, it's 30 items/week.

~100ppl at each golky, let's say 50 will have the chance to pick the item up. You chance getting one is ~4% (if noone uses any software and won't fuk you up by dropping items around you).
So you'll need 200 golkies to get 1 horn (counting by 8 items required). Hf
Title: Re: About Subclass
Post by: mardel on April 10, 2014, 10:43:06 AM
Quote from: GestapoPolizei on April 10, 2014, 01:11:13 AM
make full pt and got 2 horns with quest golky...
I think u are player evilbunnies or blackarmy, who never started golky
1)go to cata on farm aa and spoil sop
2) go to garden of eva
3) buy donator coins
We killed some golky before gms introduced the announcement thing on golkies.
That time we had 40+ active players later (1 month after server start) 2 cp left the clan many of them has horn and they started asslicking big clans. 2 weeks later they were clanless again and that was the last time when I saw them in game.
Few members left the server around 60-65 level.
Now we have 14-18 mostly active ppl. 9-10 member are already subbed few of them have horns on retailsub too.

Sorry about that we sticked together and we dont act like pussies those who want to be only on winner side or have big mouths only with zerg.

Btw thanks to FW for start to kill golkies in this hard times.
Title: Re: About Subclass
Post by: Stormix88 on April 10, 2014, 02:12:05 PM
Quote from: mlhungary8 on April 10, 2014, 10:07:41 AM
Let's say they make the fragment idea happen.

Q golky respawn time is 36-72h random as i heard. So avg. is 54h.
~3 of each quest golky/week -> 15 quest golky/week.

If each of them drops lets say 2 items, it's 30 items/week.

~100ppl at each golky, let's say 50 will have the chance to pick the item up. You chance getting one is ~4% (if noone uses any software and won't fuk you up by dropping items around you).
So you'll need 200 golkies to get 1 horn (counting by 8 items required). Hf


items could be able to trade, when hmmm ..lets say "event" with GolkyFragment appeard it could be hard to get any of those fragment coz everybody will keep them, to make their own horn. So at start it could drop little bit more fragments.

Fragments can be sold in market  Horn is worth around 500kk - one part could cost around 40kk or more/less on market (around 40kk coz horn could need a bit more coins to be create, like one or two ;] ), it make a chance for low lvl players to make a bit stronger by selling it, plus it make adena more fluence.

i See many positiv aspects in this "event", soon or later many players will make horn by this parts, it just need to be calculated well in chance.

Anybody think its a good plan, or in you opinion its just a waste of time. I know server need to get reall money to work, but try to understand newbie players ;)
Title: Re: About Subclass
Post by: YuftyGF on April 10, 2014, 02:44:10 PM
As long as horn is purchasable at donny manager while the server is new and this item is on high demand i don't expect to be any easier to get horn.The simple way:donate and get horn.BUT i remember in  Nightmare u could trade moonstones for horn at Mammon.This is a good idea t help ppl that likes farming than  chasing Golkos 24/7.By this way anyone can get Horn by simply farming ms or farming smhting else and buying ms.
My personal opinion is that it is indeed hard to get a horn if u r on a small CP and just playing 2-3 hrs per day.Still i think this proposition wont happen coz Horn is a high demand item->Horn @ Donny->more money for server....
Title: Re: About Subclass
Post by: mlhungary8 on April 10, 2014, 03:07:52 PM
If you really want to do something about horns, imo you should suggest a non-tradeable item which can be obtained by hunting golkies.
Not most damage related, those will fuk it up anyway. But something like item based on constant hit.
I have no idea if it's doable, but you could obtain item if you hit it 70% of the time while its being killed.

Or you could just simply apply a new kind of horn, it can only be used by people with zero subclass. Quest golkies can drop it with 20% chance.

Or you could just let people work harder for something unique^^
Title: Re: About Subclass
Post by: blblblblblbl on April 10, 2014, 04:15:13 PM
Quote from: GestapoPolizei on April 10, 2014, 01:11:13 AM
make full pt and got 2 horns with quest golky...
I think u are player evilbunnies or blackarmy, who never started golky
1)go to cata on farm aa and spoil sop
2) go to garden of eva
3) buy donator coins
Horn cost 40 DC at Donny.. so 40 DC = hmmm 800kk? You kinda need to farm 24/7 in cata/necro while Seal drop is hmm 1x? And who the f*** gonna donate 40 bucks or euros for horn? Server is "stacksub" so people expect, that they will get horn on easy way....

Garden, you serious think people w/o stacksub, noble with b/a grade have chance vs Heroes, people with S grade, etc,...?

Top clans with their destros ( in S grade, full buffs ) still hunting Golkondas dunno for what, so new people have no fu****** chance to get horn

Less and less people playing here, so Steps and company from top clans start caring for the server and not for your own asses!!

Title: Re: About Subclass
Post by: SexyPro on April 10, 2014, 04:17:08 PM
Quote from: mlhungary8 on April 10, 2014, 10:07:41 AM
Let's say they make the fragment idea happen.

Q golky respawn time is 36-72h random as i heard. So avg. is 54h.
~3 of each quest golky/week -> 15 quest golky/week.

If each of them drops lets say 2 items, it's 30 items/week.

~100ppl at each golky, let's say 50 will have the chance to pick the item up. You chance getting one is ~4% (if noone uses any software and won't fuk you up by dropping items around you).
So you'll need 200 golkies to get 1 horn (counting by 8 items required). Hf

or try to make it like Cloak's quest at gracia chronicle 1fragment per 1golky (even if u hit it once) then raise the amount of items that u need to get q horn
Title: Re: About Subclass
Post by: =drake= on April 10, 2014, 04:28:05 PM
Quote from: blblblblblbl on April 10, 2014, 04:15:13 PM
Garden, you serious think people w/o stacksub, noble with b/a grade have chance vs Heroes, people with S grade, etc,...?

Definitely yes as heroes are not going there at all.
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 04:31:20 PM
Quote from: =drake= on April 10, 2014, 04:28:05 PM
Definitely yes as heroes are not going there at all.

I just saw a hero killing quest golky...
Title: Re: About Subclass
Post by: =drake= on April 10, 2014, 04:34:57 PM
Quote from: remeron on April 10, 2014, 04:31:20 PM
I just saw a hero killing quest golky...

we was talking about GARDEN. (garden of eva, pvp area where you can gain horn too by just PVP)
Title: Re: About Subclass
Post by: YuftyGF on April 10, 2014, 04:38:08 PM
Quote from: Garro on April 10, 2014, 04:10:29 PM
First of all, you should know following things before u started this topic:
- If player got 1h per day to play, he should go to high rate server instead of low rate one
- If player got 1h per day to play, and he still wants awesome gameplay with that amount of free time in low rate server, He should simply manage this time to get everything he needs by getting stuff in other way than spending time in game. Thats mean if player is able to donate, then he donates for things he actually needs. If player cant donate he should spend his free time in game to collect adena/items for trade to get other items that he actually needs. Thats mean if u cant camp spawn or u cant kill to get what you want, in this case horn. You should go farm other items and then trade it for horn.
- If player got 1h per day to play, He shouldnt make retarded topics to get what he wants only because He isnt able to get it in his 1 fcking hour of his gameplay. Thats mean stop changing and creating brilliant ideas to get horn and start to play more often or at least more skilled in this game.
1st of all,u replied to a "retarded topic".
2nd i can and i will play as much as i can in whichever server i want
3rd the time i can spend in game isn't analogous to which things i would like to have the server i play
4rth you can't tell ppl what can and what can't do just because u can play more hours and u have more skills.I HAVE MY OPINION AND I WILL TELL IT,who do you think u are judging sm1's idea-opinion as retarded?
Title: Re: About Subclass
Post by: AceVentura on April 10, 2014, 04:44:09 PM
Quote from: Stormix88 on April 10, 2014, 12:55:04 AM
Hey,

GM close a Horn Topic, so i need to start another because i want to say something about possibility to get a DN Subclass.

Current we have got 6 Golky - 5 at starting location and 1 main in TOI.

it's fine for server wich exist 2 or more years, but for new server i think its not enought, after 2 months of trying to get Quest horn i can say few things about that.

So far Horn is a benefiction for skilled players who know how to play, new players can be really confused seeing 10 destros rushing golky when he's near 5% HP.
GM's need to realize that, not everybody playing 10 hours per day and have time to hunt that Horn ( anyway we dont even know the time of spawn ), i think more players play less then 2 hour per day, but to keep the server alive u need all of them.

There's many type of players, one like pvp,mass pvp others like to play for fun pve, and another like making Quests... ect.

You need to remember that, this is a sub-server and ppl came here to make sub-character, and you should give everybody chance to get it, in their own way, but in your rules.

My point is that, the horn policy is unefective for now, im saying that as a experienced Dragon player.

We got around 70 ppl in clan, and still nobody is subbed. We are not so skilled as FW, FC and many others, to farm enought Adena/Coins to get Horn.

Always more then 100 people trying to get that quest horn, do the math to see how luckly u need to be to get that...
We need other way to farm it.

I got one idea and i want to know your opinion, what do you think about that ( dont spam ).
Somebody somewhere on this forum sayed something about "Horn Fragment".

Now we got 5 Quest Horn and one Drop Horn, average every 36 Hours 6 ppl can get sub.
im thinking about adding one to be made.

I dont want to destroy your calculations about Horn rate per day or increase to much chance of getting Horn by players.

I'm thinking about new way to get it by increasing time of spawn Quest golky every from 1 to even 5 hour ( it doesnt matter coz people now dont wait for it, ppl just go there when they see the announcement on chat ).

And get us a chance to farm a "Hornfragment"
Every golky could drop one or more hornfragment wich could be picked by any players no matter about dmg ( or it could go to the party with highest dmg, it doesnt matter )

Just for example:
( I know TOI golky got diferent spawn, im doing it just to show how the system work )
6 Subs every 36 hours > we got average 28 subs per one week

Increasing spawn to 40 hours > we got average 25 sub per week.

28-25 = 3  >  so 3 subs dissapeard

Every golky drop few fragments of horn. to make horn for example u need 8 fragment.   25 / 3 = 8.3  > 3 missed horns are makeable by fragments.

You can add some other items needed to make horn, like Donator Coin   > 8 fragments + 1 dc = QuestHorn. ( fragments are tradeable ).

You are happy coz ppl buy coin for sub, and we are hapy coz we got new way to make Sub.

cYa
rly good suggestion, and srsly do u rly think u can get horn at goe with pvp? noone is even going there, the only ones who go r trying to farm marks on dualbox
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 04:44:42 PM
Quote from: =drake= on April 10, 2014, 04:34:57 PM
we was talking about GARDEN. (garden of eva, pvp area where you can gain horn too by just PVP)

k, sorry , but still....
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 05:01:45 PM
Quote from: Garro on April 10, 2014, 04:55:21 PM
I am a player that actually plays here, that's why I can say that idea is retarded or not.

brilliant.

go do your actual playing in game, not in forum then?
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 05:06:15 PM
Please, stop with the "dont like it dont play it" bullshit, let ppl express their opinions for god sake.
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 05:26:00 PM
Quote from: Garro on April 10, 2014, 05:10:53 PM
I'm at work and I have nothing else to do than reading forum. In my opinion you should play instead of refreshing forum and waiting for some brilliant changes.

I don't side any1 here, I have the ability to sub my char, though I wouldn't say no to an easier option, have u seen me demanding a change here?
Anyway, my point is u got some nerve talking like that, a man should speak his mind..If u are bothered, then dont read it...
Quote from: Garro on April 10, 2014, 04:55:21 PM


. Mostly because of ppl like you, servers are dying instead of growing. If 60% population of Tarantula already made it, thats not mean that there is something wrong with server and GMs needs to change it, but the problem is in you.

and, wtf does that mean? servers are dying becuz I dont reluctantly play in 'em? pls man, I hate it when ppl do that..
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 05:44:52 PM
Quote from: Garro on April 10, 2014, 05:38:14 PM
Yeah when people are starting to change everything because they cant get it, it's starting to ruin game itself. Also do you think that players or player that actually spend a lot of time to get everything he have atm, gonna be happy when others will get same things much more faster and easier mostly because they hadn't so much time to play?

The idea of that I can't get it but others already got it, so please change to make it easier for me, makes me sick. Thats how noob should be defined.

faster or slower it doesn't matter, its not my point, and never been. be my quest go dig my old posts..
what matters is what majority thinks, number of players is what defines a good server...
Title: Re: About Subclass
Post by: Csenky on April 10, 2014, 05:59:37 PM
Quote from: remeron on April 10, 2014, 05:44:52 PM
faster or slower it doesn't matter, its not my point, and never been. be my quest go dig my old posts..
what matters is what majority thinks, number of players is what defines a good server...
Nope. Number of players define a good server. But if the majority is retarded, the server cannot be good.

When the majority thinks, that playing 1-2h/day should give you everything that players with 8+ hours/day playtime can farm out, then the majority definitely have mental problems. Where do you run the same distance in 5 minutes, while your opponents are running the same distance in 1 hour?

Staying at the running example:
-Will you be kinda behind if you have less time? Of course, depends how intensive you run in that 5 minutes.
-You still could enjoy running? Of course.
-You do not enjoy running, only doing it to keep your shape? QUIT and FIND OTHER SPORT!
Title: Re: About Subclass
Post by: =^TrackZero^= on April 10, 2014, 06:01:21 PM
Just to sum up some facts:

-Golkonda amounts have never been easier in quantitative amount 5 of them with very short spawn ( + they drop 2 of them)
-1 horn at toi
-horn on market sold for 25-30dc (* x16kk lets say thats ~416kk!!)
-premium horn on donny? Why not? You support server and keep it alive and since you are casual player you sub fast!
-goe ? Go make some real pvp, invite your enemy practice pvping

So to sum up, there is plenty of ways to sub, in the past we had 3 on whole server and x3 players and WE NEVER HAD COMPLAINS like this. Organise and gather for pvp, you can even see EXACT time of spawning. Or farm those 416kk or donate or go pvp.

Really TOOOOOOOOOOOOOO MANY OPTIONS.


X5 quest golks
X1 toi golk
X1 golk goe optiom
X1 market!
X1 Donny
Title: Re: About Subclass
Post by: GestapoPolizei on April 10, 2014, 06:13:29 PM
Quote from: =^TrackZero^= on April 10, 2014, 06:01:21 PM
Just to sum up some facts:

-Golkonda amounts have never been easier in quantitative amount 5 of them with very short spawn ( + they drop 2 of them)
-1 horn at toi
-horn on market sold for 25-30dc (* x16kk lets say thats ~416kk!!)
-premium horn on donny? Why not? You support server and keep it alive and since you are casual player you sub fast!
-goe ? Go make some real pvp, invite your enemy practice pvping

So to sum up, there is plenty of ways to sub, in the past we had 3 on whole server and x3 players and WE NEVER HAD COMPLAINS like this. Organise and gather for pvp, you can even see EXACT time of spawning. Or farm those 416kk or donate or go pvp.

Really TOOOOOOOOOOOOOO MANY OPTIONS.


X5 quest golks
X1 toi golk
X1 golk goe optiom
X1 market!
X1 Donny
+1
Stop cry guys and play
Title: Re: About Subclass
Post by: Chicks on April 10, 2014, 06:50:51 PM
Quote from: =^TrackZero^= on April 10, 2014, 06:01:21 PM
Just to sum up some facts:

-Golkonda amounts have never been easier in quantitative amount 5 of them with very short spawn ( + they drop 2 of them)
-1 horn at toi
-horn on market sold for 25-30dc (* x16kk lets say thats ~416kk!!)
-premium horn on donny? Why not? You support server and keep it alive and since you are casual player you sub fast!
-goe ? Go make some real pvp, invite your enemy practice pvping

So to sum up, there is plenty of ways to sub, in the past we had 3 on whole server and x3 players and WE NEVER HAD COMPLAINS like this. Organise and gather for pvp, you can even see EXACT time of spawning. Or farm those 416kk or donate or go pvp.

Really TOOOOOOOOOOOOOO MANY OPTIONS.


X5 quest golks
X1 toi golk
X1 golk goe optiom
X1 market!
X1 Donny

In the past, those who where playing where younger, mostly without jobs. Now people work or are finishing school. Some even have familly, try to stay in shape ect. People now play out of nostalgia and for fun more than for grinding stuff like before. Thing is, a sub is a must in such a server, as you need it to be even remotely competitive. The past dynamic is not relevent in any way to how it is now due to the new demographic who play the game.

I am forced to go with donation or to make rerolls to grind/try to drop horn as a tk cannot, with any of these choices, get a horn if he's not extremely lucky. Not that I cry about it, but I felt like it's worth noting that to me, the whole logic of the server is flawed. It seems that low rates are nice when RP comes in, with bounding with new people and shit. Yet the dynamic of subbing is revolving around fighting people or rb (High dps mainly, with a party, or not) and grinding only (Spoilers and high dps again, with a party or not, but mostly not). And with the possibility to have 1 bot, there is no bounding anymore outside a clan. This all feel very counter productive to me.
Title: Re: About Subclass
Post by: =drake= on April 10, 2014, 06:53:15 PM
You forgot that the horn is given to the party and not to the last hitter dps player.
If you are purely support class and your party manages to land the last hit: you have same chances as the dps guy in your party.

With last changes now is even higher the chances to get the horn if you are never subclassed.
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 07:02:52 PM
Quote from: Csenky on April 10, 2014, 05:59:37 PM
Nope. Number of players define a good server. But if the majority is retarded, the server cannot be good.

When the majority thinks, that playing 1-2h/day should give you everything that players with 8+ hours/day playtime can farm out, then the majority definitely have mental problems. Where do you run the same distance in 5 minutes, while your opponents are running the same distance in 1 hour?

Staying at the running example:
-Will you be kinda behind if you have less time? Of course, depends how intensive you run in that 5 minutes.
-You still could enjoy running? Of course.
-You do not enjoy running, only doing it to keep your shape? QUIT and FIND OTHER SPORT!

thus spoke zarathustra
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 07:13:03 PM
Quote from: Chicks on April 10, 2014, 06:50:51 PM
In the past, those who where playing where younger, mostly without jobs. Now people work or are finishing school. Some even have familly, try to stay in shape ect. People now play out of nostalgia and for fun more than for grinding stuff like before. Thing is, a sub is a must in such a server, as you need it to be even remotely competitive. The past dynamic is not relevent in any way to how it is now due to the new demographic who play the game.

I am forced to go with donation or to make rerolls to grind/try to drop horn as a tk cannot, with any of these choices, get a horn if he's not extremely lucky. Not that I cry about it, but I felt like it's worth noting that to me, the whole logic of the server is flawed. It seems that low rates are nice when RP comes in, with bounding with new people and shit. Yet the dynamic of subbing is revolving around fighting people or rb (High dps mainly, with a party, or not) and grinding only (Spoilers and high dps again, with a party or not, but mostly not). And with the possibility to have 1 bot, there is no bounding anymore outside a clan. This all feel very counter productive to me.

this
Title: Re: About Subclass
Post by: YuftyGF on April 10, 2014, 07:53:12 PM
Quote from: Garro on April 10, 2014, 07:25:17 PM
So at the end, thats the only argument you got for changes u want? Seriously? Please I'm much older than few years ago and I can't spend so much time, like it was X years ago so make it easier for me?.

I guess most of you guys should know that we are all much more older than 7 years ago and still S.hitload of ppl already managed to get it in their way.
Are u still here ruining a good subject for discussion?Why?Tell me how many horns u already have used and how many u have traded.Are you a member of a clan?Is it a good clan?Tell me the average time u spend for l2 nd the average ppl in your pt.
I will tell you mine.I play here for 4 weeks.Average 2 hrs per day.I just joined a clan who have some subbed but the most are 60-70 lvl.I dont care bout Baium atm.Most of the ppl try to sub and then do noblesse.If i reach this far and have the same problems i have with Horn I WILL do a topic highlighting the issues ppl like me have.None cried,none begged but your sayings make us beggars and QQers.No1 can judge me from the way i participate on a game.
Oh last question:Have u donated already?Your clan had maybe?
Title: Re: About Subclass
Post by: loXol on April 10, 2014, 08:07:17 PM
we have some old guy from dragon or nightmare etc; u say they have now jobs, family etc so they cant farm like old memories; but they could donate because they have a jobs....

and the young guys could farm,

so i think its fair....
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 08:47:28 PM
Quote from: loXol on April 10, 2014, 08:07:17 PM
we have some old guy from dragon or nightmare etc; u say they have now jobs, family etc so they cant farm like old memories; but they could donate because they have a jobs....

and the young guys could farm,

so i think its fair....

so where did all these ppl go?
Title: Re: About Subclass
Post by: Csenky on April 10, 2014, 09:14:34 PM
Quote from: YuftyGF on April 10, 2014, 07:53:12 PM
Are u still here ruining a good subject for discussion?Why?Tell me how many horns u already have used and how many u have traded.Are you a member of a clan?Is it a good clan?Tell me the average time u spend for l2 nd the average ppl in your pt.
I will tell you mine.I play here for 4 weeks.Average 2 hrs per day.I just joined a clan who have some subbed but the most are 60-70 lvl.I dont care bout Baium atm.Most of the ppl try to sub and then do noblesse.If i reach this far and have the same problems i have with Horn I WILL do a topic highlighting the issues ppl like me have.None cried,none begged but your sayings make us beggars and QQers.No1 can judge me from the way i participate on a game.
Oh last question:Have u donated already?Your clan had maybe?
I basically agree with Garro, so here it is:
I'm in an rather small clan, we started well but the majority left us instead of helping the "slower" guys.
I have played like 6-8 hours a day until last week, now I work like 2-5 days a week, it's varying, so I have only 1-3 hours on those days.
I have used 1 horn which I got on quest golka, I'm trying to get one for my retail sub as well (been there like ~15 times with retail sub, no horn yet). I haven't donated yet, since I just found a job, but I will after my first payment, and I need moar party masks.

Asking to make the games easier is what the gaming communities define as 'crying'.
If the game is easier, the gap between casuals and farmers still will be there.

You guys are complaining so much about how you grew up and you are adults now, why don't you ACT LIKE IT then? You can't ask for the same thing for 2h/day while others are playing 8h for it. Just... Wtf, I'm out, you have no real points in you arguments.
Title: Re: About Subclass
Post by: YuftyGF on April 10, 2014, 09:24:26 PM
Quote from: Csenky on April 10, 2014, 09:14:34 PM
I basically agree with Garro, so here it is:
I'm in an rather small clan, we started well but the majority left us instead of helping the "slower" guys.
I have played like 6-8 hours a day until last week, now I work like 2-5 days a week, it's varying, so I have only 1-3 hours on those days.
I have used 1 horn which I got on quest golka, I'm trying to get one for my retail sub as well (been there like ~15 times with retail sub, no horn yet). I haven't donated yet, since I just found a job, but I will after my first payment, and I need moar party masks.

Asking to make the games easier is what the gaming communities define as 'crying'.
If the game is easier, the gap between casuals and farmers still will be there.

You guys are complaining so much about how you grew up and you are adults now, why don't you ACT LIKE IT then? You can't ask for the same thing for 2h/day while others are playing 8h for it. Just... Wtf, I'm out, you have no real points in you arguments.
Noone complained....we just issued some things we r having hard times.I myself i'm 61 lvl i didnt try any golka yet but understand the guy who started the topic.I will never donate.The ppl who will donate and reply to this topic saying those guys are crying are just irritating.When u donate and u have everything easy ingame why u opposite to those who wont donate and want to farm everything.Im not sking for anything im suggesting.No matter how much i play i can suggest....thats what grown ups do....
Title: Re: About Subclass
Post by: =^TrackZero^= on April 10, 2014, 09:26:29 PM
Quote from: remeron on April 10, 2014, 08:47:28 PM
so where did all these ppl go?
Dont get me wrong mate, but people left for some weird reasons. When i asked players why they left, here are the answers i recieved:

- Boring server ! ( Let me remind those people we opened server in end of January , and server is not x99999 rate , so its normal that people farm and that PvP cant be instant )

- Slow EXP ~ shit server ! ( Let me remind those players , we had full poster of rates BEFORE opening , so i guess after 10 years you could do some calculation how it goes and organise before who will do what [CP concept , which i don't personally like at all]. In addition let me remind those players 1 fact , we have rates x30 x15 x5 which is ~x17 in total average , it means even you exp slower in the end you exped EXTREMELY fast on the beginning so you kinda compensate totally everything (x17 mens!)

- No Items for moneh! Even it sound a bit funny , i got more then XX pms about this matter. Hey blabla exp for money , ++++ for money , etc... When those players were rejected answers were following: "No reason to join this shit server","My clan wont join then","QQ GL with this no life server we move to XYZ" etc...

- No walker working ! "Track sorry but we leave , its impossible to EXP here you ban all walkers and we cant use walkers normally NO LIFE SERVER we leave"

- BUGhz BUGhz and BUGZORS ! Okay we arent perfect, and we are trying to be as supportive as possible (which you can clearly see). But when asked : "Im sorry but can you please tell me which bugs?" Answer is usually: " BUGGGGGGSSSSSSSSSSSSSSSS and after that AFK" , or simply silence . (Drake can confirm this as well). In the end we give our best to fix them in very short notice and majority of them we fix within 24-72h, but some of them require more time in development process (see bug section how fast we support and process any of the requests). Unlike other big servers who just rent the files (which they don't even have access to, which makes me wonder about account security of their players , but thats another story) and basically ignore technical issues players have for weeks. And yet those servers have 80% less complains and spoiled topics on forum then us. In the end , since i suppose that our players want others to join here, how do you think what a new player will think about us when he sees the river of ridiculous complains some of you do here? Join? I dont think so, so +1 for great marketing. Thank you.


Overall, we have created true L2 server. Based on real gameplay and minimum donations as possible and yet enough to be able to pay the bills on long terms and provide you continues gameplay as we did for 10 years now. Unlike others (again) we didn't enable VIP PREMIUM system for %% exp and other benefits, RB jewels,SAFE enchants , Armors, Weapons not even Quests ... If im not wrong , majority of people were saying about DN "QQ DONATE NETWORK" , so without going into details we are far from that and you should appreciate that. In the end , if our priority was money we would never open IL chronicle.
Dont have time to farm? No problem, let farmers farm and you give them some adena or coins for the service or item you may need, im sure they will provide it for you.

Lately, i got feeling that some persons open accounts here on forum and throw trash to benefit something from it or by someones orders. In the end most of those nicks are unknown in game,unfamiliar in game or hidden, so it makes me wonder how can we listen someones "creative" opinion if we don't know his time played here as a consumer?

I hope , you will understand that best marketing for players is not XX sites, but in fact players voice, that im sure is not nice regarding Tara (even i don't understand why * see beginning of the post).


                      We must accept finite disappointment, but never lose infinite hope.
Title: Re: About Subclass
Post by: YuftyGF on April 10, 2014, 09:33:15 PM
Quote from: =^TrackZero^= link=topic=282728.msg2444211#msg2444211 date=1397157989
b]Lately, i got feeling that some persons open accounts here on forum and throw trash to benefit something from it or by someones orders. In the end most of those nicks are unknown in game,unfamiliar in game or hidden, so it makes me wonder how can we listen someones "creative" opinion even if we don't know his time played here as a consumer?[/b]

I hope , you will understand that best marketing for players is not XX sites, but in fact players voice, that im sure is not nice regarding Tara (even i don't understand why * see beginning of the post).


                      We must accept finite disappointment, but never lose infinite hope.
U mean that because none knows my name or im not in a famous clan i can't talk?
Title: Re: About Subclass
Post by: Csenky on April 10, 2014, 09:34:44 PM
Quote from: YuftyGF on April 10, 2014, 09:24:26 PM
Noone complained....we just issued some things we r having hard times.I myself i'm 61 lvl i didnt try any golka yet but understand the guy who started the topic.I will never donate.The ppl who will donate and reply to this topic saying those guys are crying are just irritating.When u donate and u have everything easy ingame why u opposite to those who wont donate and want to farm everything.Im not sking for anything im suggesting.No matter how much i play i can suggest....thats what grown ups do....
I have everything easy? Really? I broke 8 A grade recipes in a row in the first few weeks. That was really easy. And breaking dualS to +4, another pretty easy stuff. And when I said I'll donate, it means 5-10 coins for some random party mask. That will make my life even more easier!

And if you haven't realized, we, who want the server keep as it is now, we appretiate, what not, we encourage farmers! But asking over and over and over again on the forum to make sub easier is not what I call farming. Farm ingame, not on forum. Horn fragments? Lmao, that is implemented already. It's called Adena, go farm it.
Title: Re: About Subclass
Post by: =^TrackZero^= on April 10, 2014, 09:39:20 PM
Quote from: YuftyGF on April 10, 2014, 09:33:15 PM
U mean that because none knows my name or im not in a famous clan i can't talk?
You got it all wrong. For me it doesnt matter if you are in BIG , MEDIUM or SMALL clan or clanless.
But what matters is how much you have played here in order to publicly express OBJECTIVE opinion. You know, if i check you and see that you have played (speaking generally) 1h 1 minute and 33 seconds , how can you be objective?

(And yes i dont want to check IP every time someone post something, its more easier to know with who i talk to) God Bless the Signatures (which can be fake too :D)
Title: Re: About Subclass
Post by: YuftyGF on April 10, 2014, 09:40:37 PM
Quote from: Csenky on April 10, 2014, 09:34:44 PM
I have everything easy? Really? I broke 8 A grade recipes in a row in the first few weeks. That was really easy. And breaking dualS to +4, another pretty easy stuff. And when I said I'll donate, it means 5-10 coins for some random party mask. That will make my life even more easier!

And if you haven't realized, we, who want the server keep as it is now, we appretiate, what not, we encourage farmers! But asking over and over and over again on the forum to make sub easier is not what I call farming. Farm ingame, not on forum. Horn fragments? Lmao, that is implemented already. It's called Adena, go farm it.
I'm not aware of the Fargment way.But im aware of the Mammon way.If horn  was purchasable in Mammon how would your game be different?
How would this affect your ingame progress?So if someone has an opinion about changing smthing on this server,can't suggest it because you,Garro,X,Y person likes it the way it is.
Title: Re: About Subclass
Post by: Garn. on April 10, 2014, 09:43:18 PM
Quote from: =^TrackZero^= on April 10, 2014, 09:26:29 PM


Overall, we have created true L2 server.

mmmkay.
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 09:44:10 PM
Quote from: =^TrackZero^= on April 10, 2014, 09:26:29 PM
Dont get me wrong mate, but people left for some weird reasons. When i asked players why they left, here are the answers i recieved:



weird or not, it doesn't matter...they still left... this could have been a crowded server, now its not. end of story.

I am very aware that u created an awesome server, it would be a shame to see all those work be wasted. It's funny how some small tweaks could do wonders..

btw, u didn't need to trouble yourself with long explanations, but I appreciate your concern.

I'll still keep playing here, but with less eagerness..
Title: Re: About Subclass
Post by: =^TrackZero^= on April 10, 2014, 09:46:55 PM
Quote from: remeron on April 10, 2014, 09:44:10 PM
weird or not, it doesn't matter...they still left... this could have been a crowded server, now its not. end of story.

I am very aware that u created an awesome server, it would be a shame to see all those work be wasted. It's funny how some small tweaks could do wonders..

btw, u didn't need to trouble yourself with long explanations, but I appreciate your concern.

I'll still keep playing here, but with less eagerness..

And those small tweaks would be regarding horn? Right? If yes, may i ask you will it return those players who left for ridiculous reasons? I doubt, but will it hold remaining players? I guess yes, so it is worth of concerning.
However rest of my post was related to something else which i hope players will understand and help the server as it is their home as well.


Quote from: =^TrackZero^= on April 10, 2014, 09:26:29 PM
Dont get me wrong mate, but people left for some weird reasons. When i asked players why they left, here are the answers i recieved:

- Boring server ! ( Let me remind those people we opened server in end of January , and server is not x99999 rate , so its normal that people farm and that PvP cant be instant )

- Slow EXP ~ shit server ! ( Let me remind those players , we had full poster of rates BEFORE opening , so i guess after 10 years you could do some calculation how it goes and organise before who will do what [CP concept , which i don't personally like at all]. In addition let me remind those players 1 fact , we have rates x30 x15 x5 which is ~x17 in total average , it means even you exp slower in the end you exped EXTREMELY fast on the beginning so you kinda compensate totally everything (x17 mens!)

- No Items for moneh! Even it sound a bit funny , i got more then XX pms about this matter. Hey blabla exp for money , ++++ for money , etc... When those players were rejected answers were following: "No reason to join this shit server","My clan wont join then","QQ GL with this no life server we move to XYZ" etc...

- No walker working ! "Track sorry but we leave , its impossible to EXP here you ban all walkers and we cant use walkers normally NO LIFE SERVER we leave"

- BUGhz BUGhz and BUGZORS ! Okay we arent perfect, and we are trying to be as supportive as possible (which you can clearly see). But when asked : "Im sorry but can you please tell me which bugs?" Answer is usually: " BUGGGGGGSSSSSSSSSSSSSSSS and after that AFK" , or simply silence . (Drake can confirm this as well). In the end we give our best to fix them in very short notice and majority of them we fix within 24-72h, but some of them require more time in development process (see bug section how fast we support and process any of the requests). Unlike other big servers who just rent the files (which they don't even have access to, which makes me wonder about account security of their players , but thats another story) and basically ignore technical issues players have for weeks. And yet those servers have 80% less complains and spoiled topics on forum then us. In the end , since i suppose that our players want others to join here, how do you think what a new player will think about us when he sees the river of ridiculous complains some of you do here? Join? I dont think so, so +1 for great marketing. Thank you.


Overall, we have created true L2 server. Based on real gameplay and minimum donations as possible and yet enough to be able to pay the bills on long terms and provide you continues gameplay as we did for 10 years now. Unlike others (again) we didn't enable VIP PREMIUM system for %% exp and other benefits, RB jewels,SAFE enchants , Armors, Weapons not even Quests ... If im not wrong , majority of people were saying about DN "QQ DONATE NETWORK" , so without going into details we are far from that and you should appreciate that. In the end , if our priority was money we would never open IL chronicle.
Dont have time to farm? No problem, let farmers farm and you give them some adena or coins for the service or item you may need, im sure they will provide it for you.

Lately, i got feeling that some persons open accounts here on forum and throw trash to benefit something from it or by someones orders. In the end most of those nicks are unknown in game,unfamiliar in game or hidden, so it makes me wonder how can we listen someones "creative" opinion if we don't know his time played here as a consumer?

I hope , you will understand that best marketing for players is not XX sites, but in fact players voice, that im sure is not nice regarding Tara (even i don't understand why * see beginning of the post).


                      We must accept finite disappointment, but never lose infinite hope.


Title: Re: About Subclass
Post by: YuftyGF on April 10, 2014, 09:48:58 PM
Quote from: =^TrackZero^= on April 10, 2014, 09:39:20 PM
You got it all wrong. For me it doesnt matter if you are in BIG , MEDIUM or SMALL clan or clanless.
But what matters is how much you have played here in order to publicly express OBJECTIVE opinion. You know, if i check you and see that you have played (speaking generally) 1h 1 minute and 33 seconds , how can you be objective?

(And yes i dont want to check IP every time someone post something, its more easier to know with who i talk to) God Bless the Signatures (which can be fake too :D)
I can give you my acc....check hrs on Tarantula also check YEARS on Nightmare.Tell me the time limit i have to pass so my opinion can be OBJECTIVE.Why is this forum made for?For flamers and "attentionwhores" only?
How can my opinion NOT be objective when im playing L2 for 6-7 maybe more years?
Who can downgrade my opinion calling it retarded or whatever?
Track im not demanding anything neither im telling u do this or i will leave...just discussing
Title: Re: About Subclass
Post by: =^TrackZero^= on April 10, 2014, 09:52:10 PM
Quote from: YuftyGF on April 10, 2014, 09:48:58 PM
I can give you my acc....check hrs on Tarantula also check YEARS on Nightmare.Tell me the time limit i have to pass so my opinion can be OBJECTIVE.Why is this forum made for?For flamers and "attentionwhores" only?
How can my opinion NOT be objective when im playing L2 for 6-7 maybe more years?
Who can downgrade my opinion calling it retarded or whatever?
Track im not demanding anything neither im telling u do this or i will leave...just discussing
I didnt said i dont value your opinion, quite opposite. However majority of forum flamers are unknown to me.

However what i believe that should be much better for this server is to stop forum discussion, and move it in game action. Thats all.

Thank you
Title: Re: About Subclass
Post by: Stormix88 on April 10, 2014, 09:53:08 PM
Quote from: Csenky on April 10, 2014, 09:34:44 PM
Horn fragments? Lmao, that is implemented already. It's called Adena, go farm it.

I ment "hornfragments" as a other way to get subbed, not related with adena or other items wich u could use or spend for something else.

I ment about "hornfragment" as a other way to get horn, because right now i agree with u. I can buy horn by spending whole stuff i got and run in C grade, but i rather to spend my money for A grade and farm a Horn in diferent way, not related with my adena or other items.

GOE = TK or any other sup char can make a decent PVP ?
Quest Horn = Hard to find a Party with a Dagger or Tank Class. And chance to get it by your own are realy small.

"HornFragment" is in my opinion some kind of way for that class to get it.

Im missing old DN x15 :(
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 09:53:28 PM
Quote from: =^TrackZero^= on April 10, 2014, 09:46:55 PM
And those small tweaks would be regarding horn? Right? If yes, may i ask you will it return those players who left for ridiculous reasons? I doubt, but will it hold remaining players? I guess yes, so it is worth of concerning.
However rest of my post was related to something else which i hope players will understand and help the server as it is their home as well.

it wont return already left ones, maybe a very small portion... I specifically said "could have been a crowded server". is clear enough.
Title: Re: About Subclass
Post by: =^TrackZero^= on April 10, 2014, 09:56:37 PM
Quote from: remeron on April 10, 2014, 09:53:28 PM
it wont return already left ones, maybe a very small portion... I specifically said "could have been a crowded server". is clear enough.
And the reasons they left means they will jump from server to server no matter what we do and no matter how hard we try. Especially CP FAIL concept.
Title: Re: About Subclass
Post by: YuftyGF on April 10, 2014, 09:56:54 PM
Quote from: =^TrackZero^= on April 10, 2014, 09:52:10 PM
I didnt said i dont value your opinion, quite opposite. However majority of forum flamers are unknown to me.

However what i believe that should be much better for this server is to stop forum discussion, and move it in game action. Thats all.

Thank you
right...well last comment by me.
I guess we have to deal with the elite....those who control the power....the NEW L2 ORDER...the ILLUMINATI'S....(wtf is that pyramid Track?)
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 09:59:08 PM
Quote from: =^TrackZero^= on April 10, 2014, 09:26:29 PM
, since i suppose that our players want others to join here, how do you think what a new player will think about us when he sees the river of ridiculous complains some of you do here? Join? I dont think so, so +1 for great marketing. Thank you.



I share your concern, so, what about making such discussions invisible to new members? ,if applicable :)
Title: Re: About Subclass
Post by: Stormix88 on April 10, 2014, 10:00:42 PM
I think we can discuss all the problems of server, by sharing our experience.

And together make this server good for everyone, good mean that, the everyone will find something what they loved in L2 interlude.

cYa
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 10:00:54 PM
Quote from: YuftyGF on April 10, 2014, 09:56:54 PM
right...well last comment by me.
I guess we have to deal with the elite....those who control the power....the NEW L2 ORDER...the ILLUMINATI'S....(wtf is that pyramid Track?)

;D
Title: Re: About Subclass
Post by: Stormix88 on April 10, 2014, 10:06:02 PM
If u read my first post, you'll see that, i want to take a little bit from one way, and create another.

I just want to know if it's possible.
Title: Re: About Subclass
Post by: remeron on April 10, 2014, 10:08:12 PM
Quote from: =^TrackZero^= on April 10, 2014, 09:56:37 PM
And the reasons they left means they will jump from server to server no matter what we do and no matter how hard we try. Especially CP FAIL concept.

my cp is gone I am still here..I dont wanna go in details again on why they did.
to me, what y said is partly true...you can't please everyone, tricky part is to find a common ground...
Title: Re: About Subclass
Post by: Painkiler on April 10, 2014, 10:14:47 PM
Make a long and boooooring quest to obtain a quest horn. For example collect 50 quest items from every mob on every ToI floor.People will start this q from low lvls(~60) and will collect q items(droprate 30%?40%?). When u collect all of these items it will be exchangeable to 1 item that allow u to do quest "collect the golkonda soul shards" or similiar - box spawning from every q golky to collect 50 shards. Shards will be exchangeable to get "golkonda soul", then you have to kill PI mobs that will randomly(0,5%?) drop q item 'primeval strenght'. Golkonda soul and primeval strenght will be exchangeable to horn by donny(5 coins), GoE(50 marks) or Merchant of mammon(5kk AA).
Title: Re: About Subclass
Post by: Csenky on April 10, 2014, 10:58:23 PM
Quote from: YuftyGF on April 10, 2014, 09:40:37 PM
I'm not aware of the Fargment way.But im aware of the Mammon way.If horn  was purchasable in Mammon how would your game be different?
How would this affect your ingame progress?So if someone has an opinion about changing smthing on this server,can't suggest it because you,Garro,X,Y person likes it the way it is.
- Spoil rate cryfest. Spoil rate increased. (I don't even understand)
- EXP rate cryfest. EXP rage increased. Several times! (ridiculous)
- Sub at76 cryfest. Sub at76 available. (pissing off those who subbed not long before)
- Quest horn cryfest. Quest horn slightly modified (reasonable)
- Enchant cryfest about jedi weapons. Thanks god babies didn't win this one completely.

The horn modification isn't a big deal by itself, but it adds up with every other changes people were complaining about, and why should I think, you will stop here? What comes next?
Title: Re: About Subclass
Post by: YuftyGF on April 10, 2014, 11:05:13 PM
Quote from: Csenky on April 10, 2014, 10:58:23 PM
- Spoil rate cryfest. Spoil rate increased. (I don't even understand)
- EXP rate cryfest. EXP rage increased. Several times! (ridiculous)
- Sub at76 cryfest. Sub at76 available. (pissing off those who subbed not long before)
- Quest horn cryfest. Quest horn slightly modified (reasonable)
- Enchant cryfest about jedi weapons. Thanks god babies didn't win this one completely.

The horn modification isn't a big deal by itself, but it adds up with every other changes people were complaining about, and why should I think, you will stop here? What comes next?
Best cry quote ever...
Title: Re: About Subclass
Post by: Garn. on April 10, 2014, 11:07:31 PM
Quote from: YuftyGF on April 10, 2014, 09:56:54 PM
(wtf is that pyramid Track?)
i guess you're too young to recognize it

pink floyd, dark side of the moon album
Title: Re: About Subclass
Post by: Chicks on April 10, 2014, 11:21:51 PM
Quote from: Painkiler on April 10, 2014, 10:14:47 PM
Make a long and boooooring quest to obtain a quest horn. For example collect 50 quest items from every mob on every ToI floor.People will start this q from low lvls(~60) and will collect q items(droprate 30%?40%?). When u collect all of these items it will be exchangeable to 1 item that allow u to do quest "collect the golkonda soul shards" or similiar - box spawning from every q golky to collect 50 shards. Shards will be exchangeable to get "golkonda soul", then you have to kill PI mobs that will randomly(0,5%?) drop q item 'primeval strenght'. Golkonda soul and primeval strenght will be exchangeable to horn by donny(5 coins), GoE(50 marks) or Merchant of mammon(5kk AA).

irrelevant. People who can get this quest fast doesn't need the quest, as they can get a party for golky, can farm ect.

I don't like to bring it up as it's a cliché, but tank's can't. I don't get why anyone other than a tank/pp/bp/other less played class would need a quest for golky.

A long, boring quest? Walking. Talking to NPC. Get a NPC that you can't reach that easily by TP, yet that doesn't imply killing a 50000 mobs to reach. Make it like 3rd quest tablet hunting (it's an exemple), but 4 or more time worst. If you just want to kill stuff,go farm stuff by killing stuff and you'll be able to buy stuff. Those who cannot farm well with their main char are FUBAR with the current ways to get a horn. That way, you get nothing out of the quest outside the horn and it's thus dedicated to that purpose. This way, only those who REALLY can't get the horn in any other way will make it.

Personally, I made many chars, because I took the time to do it. Not everyone can do that and so are forced to let the char they love down because the server doesn't allow them an "easy" way to get it to evolve.

How many chars, who started as a tank (no sws and no bd), are now subbed? Just out of curiosity? Can we know how they subbed between quest horn and normal horn and premium horn? That would be relevant to the discussion (it could be nice to have that stat for all classes actually, to enrich the debate and possibly find a way to help the chars who cannot get an "easy" access to a horn).
Title: Re: About Subclass
Post by: YuftyGF on April 10, 2014, 11:23:25 PM
Quote from: Garn. on April 10, 2014, 11:07:31 PM
i guess you're too young to recognize it

pink floyd, dark side of the moon album
I know...i tried to light the atmosphere with a joke..even though i dont listen to rock that much i do recognize it
Title: Re: About Subclass
Post by: Painkiler on April 10, 2014, 11:34:56 PM
Quote from: Chicks on April 10, 2014, 11:21:51 PM
irrelevant. People who can get this quest fast doesn't need the quest, as they can get a party for golky, can farm ect.

I don't like to bring it up as it's a cliché, but tank's can't. I don't get why anyone other than a tank/pp/bp/other less played class would need a quest for golky.

A long, boring quest? Walking. Talking to NPC. Get a NPC that you can't reach that easily by TP, yet that doesn't imply killing a 50000 mobs to reach. Make it like 3rd quest tablet hunting (it's an exemple), but 4 or more time worst. If you just want to kill stuff,go farm stuff by killing stuff and you'll be able to buy stuff. Those who cannot farm well with their main char are FUBAR with the current ways to get a horn. That way, you get nothing out of the quest outside the horn and it's thus dedicated to that purpose. This way, only those who REALLY can't get the horn in any other way will make it.

Personally, I made many chars, because I took the time to do it. Not everyone can do that and so are forced to let the char they love down because the server doesn't allow them an "easy" way to get it to evolve.

How many chars, who started as a tank (no sws and no bd), are now subbed? Just out of curiosity? Can we know how they subbed between quest horn and normal horn and premium horn? That would be relevant to the discussion (it could be nice to have that stat for all classes actually, to enrich the debate and possibly find a way to help the chars who cannot get an "easy" access to a horn).
Main point of this quest is:
- U can do most of the part solo(even PI one)
- U can do it 1h per day without any problem
- U can do it from earlier levels, so u have to choose ur path earlier
- If u want easiest way, but u need luck/good party, u still can kill q golky/toi golky
- U can buy horn from market or from donny
- It will shut up guys that qq because they can't get horn playing 1h per day
- It's long, boring, and mostly useless, but this will be a "alternative way" that doesn't involve sh1tamount of people.
Title: Re: About Subclass
Post by: Chicks on April 10, 2014, 11:39:02 PM
Quote from: Painkiler on April 10, 2014, 11:34:56 PM
Main point of this quest is:
- U can do most of the part solo(even PI one)
- U can do it 1h per day without any problem
- U can do it from earlier levels, so u have to choose ur path earlier
- If u want easiest way, but u need luck/good party, u still can kill q golky/toi golky
- U can buy horn from market or from donny
- It will shut up guys that qq because they can't get horn playing 1h per day
- It's long, boring, and mostly useless, but this will be a "alternative way" that doesn't involve sh1tamount of people.

Yes, but some class cannot do it solo (BP for example, cannot kill all mobs. While they CAN find a party, it's not that easy). Also, Some class have a huge advantages over others (nukers/farmers, who can already get the horn by farming gold. With this quest, it may divert some farmer, damaging, potentially, the economy a little bit).

Also, I'd love to see non violent events giving horn. Egg hunting anyone?
Title: Re: About Subclass
Post by: =^TrackZero^= on April 10, 2014, 11:46:58 PM
Quote from: Chicks on April 10, 2014, 11:39:02 PM
Yes, but some class cannot do it solo (BP for example, cannot kill all mobs. While they CAN find a party, it's not that easy). Also, Some class have a huge advantages over others (nukers/farmers, who can already get the horn by farming gold. With this quest, it may divert some farmer, damaging, potentially, the economy a little bit).

Also, I'd love to see non violent events giving horn. Egg hunting anyone?
This can be sorted in 1 of upcoming events.... (quest one ofc)
Title: Re: About Subclass
Post by: ^Evacuate^ on April 10, 2014, 11:48:09 PM
Quote from: Chicks on April 10, 2014, 11:39:02 PM
Yes, but some class cannot do it solo (BP for example, cannot kill all mobs. While they CAN find a party, it's not that easy). Also, Some class have a huge advantages over others (nukers/farmers, who can already get the horn by farming gold. With this quest, it may divert some farmer, damaging, potentially, the economy a little bit).

Also, I'd love to see non violent events giving horn. Egg hunting anyone?
We will also do another event for non subbed chars,stay tuned.
Title: Re: About Subclass
Post by: Stormix88 on April 11, 2014, 07:21:48 AM
Quote from: Chicks on April 10, 2014, 11:21:51 PM
irrelevant. People who can get this quest fast doesn't need the quest, as they can get a party for golky, can farm ect.

I don't like to bring it up as it's a cliché, but tank's can't. I don't get why anyone other than a tank/pp/bp/other less played class would need a quest for golky.

A long, boring quest? Walking. Talking to NPC. Get a NPC that you can't reach that easily by TP, yet that doesn't imply killing a 50000 mobs to reach. Make it like 3rd quest tablet hunting (it's an exemple), but 4 or more time worst. If you just want to kill stuff,go farm stuff by killing stuff and you'll be able to buy stuff. Those who cannot farm well with their main char are FUBAR with the current ways to get a horn. That way, you get nothing out of the quest outside the horn and it's thus dedicated to that purpose. This way, only those who REALLY can't get the horn in any other way will make it.

Personally, I made many chars, because I took the time to do it. Not everyone can do that and so are forced to let the char they love down because the server doesn't allow them an "easy" way to get it to evolve.

How many chars, who started as a tank (no sws and no bd), are now subbed? Just out of curiosity? Can we know how they subbed between quest horn and normal horn and premium horn? That would be relevant to the discussion (it could be nice to have that stat for all classes actually, to enrich the debate and possibly find a way to help the chars who cannot get an "easy" access to a horn).

Some people like to do a Quest. Even if they are boring and long, it make some purpose of game.


"Main point of this quest is:
- U can do most of the part solo(even PI one)
- U can do it 1h per day without any problem
- U can do it from earlier levels, so u have to choose ur path earlier
- If u want easiest way, but u need luck/good party, u still can kill q golky/toi golky
- U can buy horn from market or from donny
- It will shut up guys that qq because they can't get horn playing 1h per day
- It's long, boring, and mostly useless, but this will be a "alternative way" that doesn't involve sh1tamount of people."

This Quest could involve some basic materials wich could be use to make Horn. But fragment could be earned only by hiting Golky.

btw. it wont destroy the economy. But its possible that the materials wich would be used to make it, their price would change a bit. But the economy of the server will be fine.
Title: Re: About Subclass
Post by: remeron on April 11, 2014, 08:25:14 AM
I don't think a quest for horn is even debatable. I don't think they will consider, there are already tons of quests for everything..
Title: Re: About Subclass
Post by: -MichU- on April 11, 2014, 09:31:28 AM
I dont understand why ppls cry for big clans killing quest golkys, the truth is if we wont come, golky will stay there for 5h and ppl araound will shout "someone kill golky pls..." 
Title: Re: About Subclass
Post by: Stormix88 on April 11, 2014, 09:45:37 AM
Quote from: -MichU- on April 11, 2014, 09:31:28 AM
I dont understand why ppls cry for big clans killing quest golkys, the truth is if we wont come, golky will stay there for 5h and ppl araound will shout "someone kill golky pls..."

You sure ?

i think they would organize and kill her by their own, maybe it would take a bit longer but finaly...
Title: Re: About Subclass
Post by: Chicks on April 11, 2014, 02:33:59 PM
Quote from: ^Evacuate^ on April 10, 2014, 11:48:09 PM
We will also do another event for non subbed chars,stay tuned.

is it pvp related... again?
Title: Re: About Subclass
Post by: Painkiler on April 11, 2014, 02:42:35 PM
You could add a something like a 'one armed bandit' that would have top prize tradeable horn, lower prize quest horn and rest adena/ a/b/c enchants etc. Of course make it to be a 'adena eating machine' that would reduce amount of adena from market.
Title: Re: About Subclass
Post by: =drake= on April 11, 2014, 04:08:50 PM
Quote from: Painkiler on April 11, 2014, 02:42:35 PM
You could add a something like a 'one armed bandit' that would have top prize tradeable horn, lower prize quest horn and rest adena/ a/b/c enchants etc. Of course make it to be a 'adena eating machine' that would reduce amount of adena from market.

we dont really have adena problem, or are we?
Title: Re: About Subclass
Post by: unhandledexeption on April 11, 2014, 04:18:42 PM
I have, i don't have enough adena :))
Title: Re: About Subclass
Post by: LadyZENITH on April 11, 2014, 04:38:47 PM
Quote from: Painkiler on April 10, 2014, 10:14:47 PM
Make a long and boooooring quest to obtain a quest horn. For example collect 50 quest items from every mob on every ToI floor.People will start this q from low lvls(~60) and will collect q items(droprate 30%?40%?). When u collect all of these items it will be exchangeable to 1 item that allow u to do quest "collect the golkonda soul shards" or similiar - box spawning from every q golky to collect 50 shards. Shards will be exchangeable to get "golkonda soul", then you have to kill PI mobs that will randomly(0,5%?) drop q item 'primeval strenght'. Golkonda soul and primeval strenght will be exchangeable to horn by donny(5 coins), GoE(50 marks) or Merchant of mammon(5kk AA).
Nope.

Getting horn and sub is easy. It has never been easier. Everyone I know had it in instant. Some donated, some managed to get golky, most simply earned enough cash by spoiling or farming recipes or cata's and then buying it. People that play 2-3 hours a day that play here 1 months are already DNsubbed. In the past on old infi for most it took 1 year to get DNsubbed, and there were ridiculous fights about it, and none complained. Just stop. We have a highrate here already, its called Dragon, with all the shit it comes with it.

This server is not hard. Never ever I had equip and sub and all the stuff so fast as I had it here. None tried to stop me thats the point, no hiunting no pvp for the bosses, there are just too many of them and now with the shortened spawns people still complain? For what?

Golky is not hard to kill. If you cant kill it and just go there to leech it, do not complain. Just don't. If you can kill it, there is a solid chance your party will lasthit anyway.
Title: Re: About Subclass
Post by: unhandledexeption on April 11, 2014, 05:04:45 PM
Quote from: LadyZENITH on April 11, 2014, 04:38:47 PM
Nope.

Getting horn and sub is easy. It has never been easier. Everyone I know had it in instant. Some donated, some managed to get golky, most simply earned enough cash by spoiling or farming recipes or cata's and then buying it. People that play 2-3 hours a day that play here 1 months are already DNsubbed. In the past on old infi for most it took 1 year to get DNsubbed, and there were ridiculous fights about it, and none complained. Just stop. We have a highrate here already, its called Dragon, with all the shit it comes with it.

This server is not hard. Never ever I had equip and sub and all the stuff so fast as I had it here. None tried to stop me thats the point, no hiunting no pvp for the bosses, there are just too many of them and now with the shortened spawns people still complain? For what?

Golky is not hard to kill. If you cant kill it and just go there to leech it, do not complain. Just don't. If you can kill it, there is a solid chance your party will lasthit anyway.

If it was easy for you that doesn't means that everyone's character have such luck. I'm killing golkies since 2 months(about 100 golkies), but nothing i got. Everybody in my party got it, even for the offsubs, but not me.
That's why i support the horn fragment suggestion. Because who have lucky char, will get the horns fast, but the unlucky chars at least can get something after camping golkies for months...
Actually on infinity it was easier to get horn as:
-it wasn't announced for whole server so about 2-3 parties were there, and not 10-20 parties...
-the market price of horns were much lower than it is here
-you could buy a horn at donny for ~20 coins(however on market it was much cheaper)? Here you can only buy premium horn for the ridicolous 40 eur price.
-on old servers 1 horn was needed for 1 char, as you could only have one dnsub. But here you can have 4, which means more horns are needed, and consumed.
-on old servers there was a quest needed for getting horn. Here no anything needed, so only those people can help, who already have a quest horn, but aren't subbed yet. Else, they have chance to get the horn.
Title: Re: About Subclass
Post by: LadyZENITH on April 11, 2014, 05:42:44 PM
Dunno what server you come from. But all your points are wrong.  On old infinity C4 times it was like this:

- Nope, no parties there, whole alliances fought for it. There was no way any random would take it ever. Even if you were in the winning alliance chance was really small.
- The marklet price was much higher, about 1,4KKK, pretty much unplayable. It did cost more then S weapons which were very rare back then.
- Dunno how much was horn at donny but none I knew back then donated for it or anything, now a lot of people do. Thats why coins are so cheap.
- Who would DNsub retails? Maybe after year.. maybe. Such a waste, you rather build the main and gather SP for ally the skills. Im, 80 and 40% and I still dont have enough SP for all skills.
- Nope, there was 1 horn for the party that killed it. Thats it. Most of the people took about year to DNsub. Even I had to wait like 2 months for it. So... yeah. You come from different universe, or from the trash lolipop server Dragon.
Title: Re: About Subclass
Post by: Chicks on April 11, 2014, 05:44:33 PM
Quote from: LadyZENITH on April 11, 2014, 04:38:47 PM
Nope.

Getting horn and sub is easy. It has never been easier. Everyone I know had it in instant. Some donated, some managed to get golky, most simply earned enough cash by spoiling or farming recipes or cata's and then buying it. People that play 2-3 hours a day that play here 1 months are already DNsubbed. In the past on old infi for most it took 1 year to get DNsubbed, and there were ridiculous fights about it, and none complained. Just stop. We have a highrate here already, its called Dragon, with all the shit it comes with it.

This server is not hard. Never ever I had equip and sub and all the stuff so fast as I had it here. None tried to stop me thats the point, no hiunting no pvp for the bosses, there are just too many of them and now with the shortened spawns people still complain? For what?

Golky is not hard to kill. If you cant kill it and just go there to leech it, do not complain. Just don't. If you can kill it, there is a solid chance your party will lasthit anyway.

Noone wants a leecher that does not improve the chances of getting the horn.

Also, people cried day and night on Dragon, way more than here. But only when the big rush came while the golky was monopolized by 1-2 clans/ally. That was around the time a summoner (ES) could solo RB with merrow, when we could summon kariks and when LOA was the place to go for xp and pvp. When Nightmare set was donation only and Maj was from L2 Letters droped from RB. If I recall, DCoins didnt even exist back then. In that time, the population was russian and americain/West EU mainly. People where in tear... Why the freak do you think they made more golkis? They made secondary golkis (Initially, only TOI existed, AFAIK) because there was a massive amount of people coming in (polish invasion) who cried they couldn't get it.

The point is, you may not remember that time, but there was a time where people cryed a LOT more about horns. It's actually normal considering this is a starting server. Currently, some classes are just not ment to be subbed on their own. Tanks are the first that comes to mind. Noone need tanks as they bring nothing with destroyers current dps/substain vs a golky. If we want to encourage diversity of classes, having different ways to get the horn, including one that is mainly non combat related (or defensive related?) could REALLY help a lot for some classes (BP, Tanks, PP, to name a few). It also helps people without clan who don't have much time to play. When you have 2h per day, you better hope it spawn when you're there and that you get there before it dies, otherwise you're fracked hard. Best way is to make summoners and place them as teleporting wards. Thing is, you need to level those chars... Aka something a dude with 2h per day can't necessarily do.

A game is supposed to be fun, but right now, fact is that some classes are just completely not fun to play because nothing makes it fun or even doable for them.

EDIT : about time needed to get horn : Personally, I had a good clan who shared their drops. If you made enough pvp/rb with them, they shared the drop in order to get what everyone needed. But it is true, the time needed to get a horn was WAY worst. About the price, it's important to understand that coins came ingame when adenas where already on the market (on dragon). Most people had many chars just to keep the 2kkk max adenas amount. When the new servers opened (infinity and NM), People expected the same price as from dragon. This is the main reason why coins where so dreadfully expensive for the newer servers I think. While it was harder back then, there where also more people so it didn't really matter if it was long and some people left for it. Here, it's afk shop server, where most of the population is not even ingame most of the time. We can't let people leaving for horn.
Title: Re: About Subclass
Post by: remeron on April 11, 2014, 06:06:40 PM
Quote from: LadyZENITH on April 11, 2014, 05:42:44 PM
Dunno what server you come from. But all your points are wrong.  On old infinity C4 times it was like this:

- Nope, no parties there, whole alliances fought for it. There was no way any random would take it ever. Even if you were in the winning alliance chance was really small.
- The marklet price was much higher, about 1,4KKK, pretty much unplayable. It did cost more then S weapons which were very rare back then.
- Dunno how much was horn at donny but none I knew back then donated for it or anything, now a lot of people do. Thats why coins are so cheap.
- Who would DNsub retails? Maybe after year.. maybe. Such a waste, you rather build the main and gather SP for ally the skills. Im, 80 and 40% and I still dont have enough SP for all skills.
- Nope, there was 1 horn for the party that killed it. Thats it. Most of the people took about year to DNsub. Even I had to wait like 2 months for it. So... yeah. You come from different universe, or from the trash lolipop server Dragon.

again, u didn't need to trouble  yourself explaining how it was back then, we know as well, ok we get it u are an old player....besides, earlier c4 and late c3 (when I started) was easy to get subbed..

things are different now, noone would wait a year (or couple months for that matter) to sub anymore, its been said many times, ppl play for the nostalgia of it. If they want an easier sub option, can u blame em? you are not the one to grant that anyway..
Title: Re: About Subclass
Post by: Csenky on April 11, 2014, 06:51:58 PM
Quote from: remeron on April 11, 2014, 06:06:40 PM
again, u didn't need to trouble  yourself explaining how it was back then, we know as well, ok we get it u are an old player....besides, earlier c4 and late c3 (when I started) was easy to get subbed..

things are different now, noone would wait a year (or couple months for that matter) to sub anymore, its been said many times, ppl play for the nostalgia of it. If they want an easier sub option, can u blame em? you are not the one to grant that anyway..
I don't understand, define 'nostalgia' please.
For me, nostalgia doesn't only mean the times when I had S gear, +9 DB and 4 boss joolz. My nostalgia includes the times when I went to FoD for farm vampires, I spent there 2 hours and I ended up with -10% due to constant pvp. When I was there on ~12 Baium until I finally got in and could stab him. When it took 3 days to finish 700mobs in WoA, because everyone fought for the spots. When we couldn't farm ketra quest for 30 minutes without running into enemies. And so on... *edit: and the horn, which was farmed by the big clans, and it was like 2kkk on Shadow. GL with that one. No quest golkies that time.
This is my nostalgia, not just the pewpew in fullgear. That will come too, but if I want it in an instance, I'll go highrate. But getting everything for free totally destroys the flavour of the game. So again, if you want nostalgia, take it with all it's drawbacks, if you want pewpew, go highrate.

You still have zero points in this argument, except that "we want it easier, period.". Wtf man, this attitude is the only reason why the server isn't nostalgic enough.
Title: Re: About Subclass
Post by: unhandledexeption on April 11, 2014, 06:53:26 PM
Quote from: LadyZENITH on April 11, 2014, 05:42:44 PM- Dunno how much was horn at donny but none I knew back then donated for it or anything, now a lot of people do. Thats why coins are so cheap.

Bullshit. I never donated anything, but you don't need to donate to see the prices at donny...
Then how could i farmed 100 coins while donating nothing? How the half server got DNET sets, and dnet icarus weapons? Here on tarantula the coins are cheap because of the price of the crystals and premium horns at donny, (the only valuable items at donny) are extreme high so you need to earn a lot of coins to buy something. On old servers, you could buy an ant queen at donny for ~15 coins, a horn for 20 and a baium for 30. Here? for 20 coins you can buy a crappy level 13 crystal. That's why the coin is so cheap in adena. BTW on infinity the coins were around 50kk, then after the adena exploit the prices explode.

Quote from: LadyZENITH on April 11, 2014, 05:42:44 PM-Who would DNsub retails? Maybe after year.. maybe. Such a waste, you rather build the main and gather SP for ally the skills. Im, 80 and 40% and I still dont have enough SP for all skills.

Nearly everyone... No need to learn useless skills/don't use premium horn, then you would have enough SP.

Quote from: LadyZENITH on April 11, 2014, 05:42:44 PM- Nope, there was 1 horn for the party that killed it. Thats it. Most of the people took about year to DNsub. Even I had to wait like 2 months for it. So... yeah. You come from different universe, or from the trash lolipop server Dragon.
First times yes there was one golky PLUS horn at donny for 20 coins (which is cheaper than the market price today at tarantula), then there were more golkies (TOI, Woa, Anghel waterfall, and somewhere around heine).
I joined to infinity at late C4, and i had 4 subbed chars(2 mains, 1 dualbox buffer+ a bot farmer char), because it was easy to sub, and the horn was cheap.

That that was long time ago, i could play more back then, just like others, and there were more new things in game. Now the most of the players know the game.
Title: Re: About Subclass
Post by: remeron on April 11, 2014, 07:14:51 PM
Quote from: Csenky on April 11, 2014, 06:51:58 PM
I don't understand, define 'nostalgia' please.
For me, nostalgia doesn't only mean the times when I had S gear, +9 DB and 4 boss joolz. My nostalgia includes the times when I went to FoD for farm vampires, I spent there 2 hours and I ended up with -10% due to constant pvp. When I was there on ~12 Baium until I finally got in and could stab him. When it took 3 days to finish 700mobs in WoA, because everyone fought for the spots. When we couldn't farm ketra quest for 30 minutes without running into enemies. And so on... *edit: and the horn, which was farmed by the big clans, and it was like 2kkk on Shadow. GL with that one. No quest golkies that time.
This is my nostalgia, not just the pewpew in fullgear. That will come too, but if I want it in an instance, I'll go highrate. But getting everything for free totally destroys the flavour of the game. So again, if you want nostalgia, take it with all it's drawbacks, if you want pewpew, go highrate.

You still have zero points in this argument, except that "we want it easier, period.". Wtf man, this attitude is the only reason why the server isn't nostalgic enough.

I think u can understand, u just dont wanna understand...you keep saying "u have zero point", you just don't see the points..you dont wanna see the points..you are good with words, twisting words and all..you damn well know there is no other highrate version of this server, and telling me to go highrate...thats just outrageous...

Let me tell you this much,

you can never step into same river twice, its not the same water anymore...

Therefore, Nostalgia doesn't mean going through all difficulties again, It can not inherently be that way...

You can only get a glimpse of what you enjoyed in the past.


EDIT: thought I was quoting the other guy, had to delete some..
Title: Re: About Subclass
Post by: Chicks on April 11, 2014, 07:15:07 PM
Quote from: Csenky on April 11, 2014, 06:51:58 PM
I don't understand, define 'nostalgia' please.
For me, nostalgia doesn't only mean the times when I had S gear, +9 DB and 4 boss joolz. My nostalgia includes the times when I went to FoD for farm vampires, I spent there 2 hours and I ended up with -10% due to constant pvp. When I was there on ~12 Baium until I finally got in and could stab him. When it took 3 days to finish 700mobs in WoA, because everyone fought for the spots. When we couldn't farm ketra quest for 30 minutes without running into enemies. And so on... *edit: and the horn, which was farmed by the big clans, and it was like 2kkk on Shadow. GL with that one. No quest golkies that time.
This is my nostalgia, not just the pewpew in fullgear. That will come too, but if I want it in an instance, I'll go highrate. But getting everything for free totally destroys the flavour of the game. So again, if you want nostalgia, take it with all it's drawbacks, if you want pewpew, go highrate.

You still have zero points in this argument, except that "we want it easier, period.". Wtf man, this attitude is the only reason why the server isn't nostalgic enough.

The server isn't nostalgic because we have allowed multibox and not enough players are actually playing.

I don't see why theres so much fighting against a super long and super boring quest. It removes nothing. Those who make the quest most likely can't afford the horn ingame anyway and are most likely only able to donate to get the horn otherwise (the other ways are just too unlikely to bother with).
Title: Re: About Subclass
Post by: Stormix88 on April 11, 2014, 07:21:15 PM
Please dont compare what is now and what was 5 years ago, we are older.

i spent less time on L2 then on the months eirlier, many thing made me that way, for example the sub ;)
Title: Re: About Subclass
Post by: Stormix88 on April 11, 2014, 07:22:53 PM
Quote from: Chicks on April 11, 2014, 07:15:07 PM

Those who make the quest most likely can't afford the horn ingame anyway .... (the other ways are just too unlikely to bother with).

so they shouldnt play on this server ?
Title: Re: About Subclass
Post by: Stormix88 on April 11, 2014, 07:25:01 PM
Chick is see, you got a problem with accepting other point of view...

sry for spam
Title: Re: About Subclass
Post by: Csenky on April 11, 2014, 07:36:36 PM
Quote from: remeron on April 11, 2014, 07:14:51 PM
Let me tell you this much,

you can never step into same river twice, its not the same water anymore...

Therefore, Nostalgia doesn't mean going through all difficulties again, It can not inherently be that way...

You can only get a glimpse of what you enjoyed in the past.


EDIT: thought I was quoting the other guy, had to delete some..
I'm not retarded, of course it's not the same, those servers didn't even start in IL. So it is different from the base. But facing difficulties in-game is a core feature of L2, this is why you lose exp (which is ridiculously reduced above 78 btw), this is why recipes are 60%, this is why this enchant system is in the game, this is why are there specific classes for making money etc etc...
I totally see your point, which is still: "Make the progress easier."
And you totally don't see what I'm talking about: L2 was never meant to be easy. There are plenty of games with easy gameplay/progress, even the current L2 official is one of them, and I miss this feature from them. How the player's patience and 'making money-skills' are tested. You gotta farm hard. You have no time? Be smart. Use the market on your advantage, buy cheap, sell overpriced. Finally, get what you need. There is even offline shop option, which makes you money while you work or whatever.
Title: Re: About Subclass
Post by: remeron on April 11, 2014, 07:55:15 PM
Quote from: Csenky on April 11, 2014, 07:36:36 PM
I'm not retarded, of course it's not the same, those servers didn't even start in IL. So it is different from the base. But facing difficulties in-game is a core feature of L2, this is why you lose exp (which is ridiculously reduced above 78 btw), this is why recipes are 60%, this is why this enchant system is in the game, this is why are there specific classes for making money etc etc...
I totally see your point, which is still: "Make the progress easier."
And you totally don't see what I'm talking about: L2 was never meant to be easy. There are plenty of games with easy gameplay/progress, even the current L2 official is one of them, and I miss this feature from them. How the player's patience and 'making money-skills' are tested. You gotta farm hard. You have no time? Be smart. Use the market on your advantage, buy cheap, sell overpriced. Finally, get what you need. There is even offline shop option, which makes you money while you work or whatever.

same bullshit, but in different words..you are trying too hard, please just don't..I swear there is no info here that I dont already know...

The game is not a challenge becuz we know the drill, we got through it, the feeling of adventure is lost for good. We have outgrown your so-called difficulties. So, making it difficult at this point makes the game feel burdensome to me...The lack of players in server proves me right.
Title: Re: About Subclass
Post by: =drake= on April 11, 2014, 08:04:58 PM
We will go by putting horn in mammon like we had in the past. Seems the best solution and many expected it to be there too.
Title: Re: About Subclass
Post by: Chicks on April 11, 2014, 08:27:25 PM
Quote from: Stormix88 on April 11, 2014, 07:25:01 PM
Chick is see, you got a problem with accepting other point of view...

sry for spam

English mofoker, can you read it?

Anyway what does the mammon horn imply? I don't remember it personally (I was subbed before that I guess, or it just slipped my mind)
Title: Re: About Subclass
Post by: Dzadro on April 11, 2014, 08:40:18 PM
I think it was 20lunargents+100kk aa, I may be wrong (surely will not happen here, since the current horn price equals ~35kk aa?) Seems bs/toi3 will be crowded and nobles will be more expensive soon.
Title: Re: About Subclass
Post by: Peorexo on April 11, 2014, 08:42:23 PM
Quote from: Dzadro on April 11, 2014, 08:40:18 PM
Old dragon was 20lunargents and 100kk aa? Seems bs/toi3 will be crowded and nobles will be more expensive soon.
that would be great overprice counting actual market prices, even only aa would overprice prem horn :P
Title: Re: About Subclass
Post by: Chicks on April 11, 2014, 08:47:52 PM
Quote from: Dzadro on April 11, 2014, 08:40:18 PM
Old dragon was 20lunargents and 100kk aa? Seems bs/toi3 will be crowded and nobles will be more expensive soon.

So it's just an other useless option?

sigh...

20 lunargents is like = 20 dc or so atm? + 800 kk adenas (optimistic evaluation here)? I guess that won't be what we'll have here.

Anyway just the 100kk AA get you like 2 horns.... if not 3 depending on the selling price of AA.

A long, slow quest would be better. Helping slow killers and supports to sub, while being disadvantageous or uninteresting for other classes.
Title: Re: About Subclass
Post by: Dzadro on April 11, 2014, 09:34:36 PM
I'm sure they will think of a reasonable option. I just wrote what was on old dragon x15 and we are playing completely different server. It will be probably sth that will require the same time of farm as it takes to farm this 350-400kk now
Title: Re: About Subclass
Post by: remeron on April 11, 2014, 09:43:22 PM
Quote from: Dzadro on April 11, 2014, 09:34:36 PM
I'm sure they will think of a reasonable option. I just wrote what was on old dragon x15 and we are playing completely different server. It will be probably sth that will require the same time of farm as it takes to farm this 350-400kk now

making it same would defeat the purpose, wouldn't u agree?

or is it bad for business?
Title: Re: About Subclass
Post by: Chicks on April 11, 2014, 09:56:47 PM
Quote from: Dzadro on April 11, 2014, 09:34:36 PM
I'm sure they will think of a reasonable option. I just wrote what was on old dragon x15 and we are playing completely different server. It will be probably sth that will require the same time of farm as it takes to farm this 350-400kk now

which means it's useless. It's only giving us something else to farm (possibly). If I want to farm to that horn, i'd full gear my lvl 50 ish dwarf and spoil DMP at Tanor, or sop/cl at enchanted valley (or tanor too), or wtvr is good to spoil at that current time.

Or I'd just grind AA till I die of exhaustion. Point is, I can already farm the horn in some way. I can farm as a spoiler or as a DPS (nuker/destro/archer), so why add more farming ways to get it? It's not like theres so many people that we can't farm anything... If I'd play a DPS class, I wouldn't even farm it, I'd just get a party for golky and get it from quest golky or drop.

We got enough way to get it out of grinding and farming. L2 is not only that.
Title: Re: About Subclass
Post by: LadyZENITH on April 12, 2014, 12:54:18 AM
Quote from: =drake= on April 11, 2014, 08:04:58 PM
We will go by putting horn in mammon like we had in the past. Seems the best solution and many expected it to be there too.

Careful there. It may be another AA sink, and the S crystal /ss prices may become even more ridiculous.

And once more stop listening to the whiners. You will lose your current community that way. How will people feel when everything they do gets xx times easier month later after they worked so hard to get it. Think about that before changing the game based on thread of couple whiners.
Title: Re: About Subclass
Post by: remeron on April 12, 2014, 01:02:12 AM
Quote from: LadyZENITH on April 12, 2014, 12:54:18 AM
Careful there.

We'd better listen to this expert witness.
Title: Re: About Subclass
Post by: =drake= on April 12, 2014, 05:15:50 AM
Quote from: Chicks on April 11, 2014, 08:47:52 PM
A long, slow quest would be better. Helping slow killers and supports to sub, while being disadvantageous or uninteresting for other classes.

A long, slow, interesting and full of paths and twists.
Wait... wrong game :D

LONG quest would just require long time to make it (for us). Lets say a month or two with testing and all? By that time you are all subbed.
Title: Re: About Subclass
Post by: Stormix88 on April 12, 2014, 10:50:23 AM
Quote from: =drake= on April 12, 2014, 05:15:50 AM
A long, slow, interesting and full of paths and twists.
Wait... wrong game :D

LONG quest would just require long time to make it (for us). Lets say a month or two with testing and all? By that time you are all subbed.


I dont think so, we will be all subbed.

Try to think outside your box. What about new players ?
It dont need to be a long Quest, like i said HornFragments are easy to implement them in game, it just need to be rated well to not make to big disadvantage betwen  Drop,Quest and premium horns.

T
Title: Re: About Subclass
Post by: =^TrackZero^= on April 12, 2014, 12:56:11 PM
Quote from: Stormix88 on April 12, 2014, 10:50:23 AM

I dont think so, we will be all subbed.

Try to think outside your box. What about new players ?
It dont need to be a long Quest, like i said HornFragments are easy to implement them in game, it just need to be rated well to not make to big disadvantage betwen  Drop,Quest and premium horns.

T
Horn at mammon will be fair enough thou.
Title: Re: About Subclass
Post by: exeQutor on April 12, 2014, 01:51:12 PM
Quote from: =^TrackZero^= on April 12, 2014, 12:56:11 PM
Horn at mammon will be fair enough thou.

+1 for this :)
Title: Re: About Subclass
Post by: Rufus on April 12, 2014, 02:30:07 PM
I was thinking that new option to obtain Horn supposed to be for classes that are useless in last hit pt. And putting horn in mammon makes only destros easier way to obtain it, lol.

Leave it as it is imho.

I have main 78 retail 76, i was on xx golkies and nothing, but omg its quite much more easy to get horn (not buy) like old times.

For what You need long term boring quest lmao...
I know very good quest for horn even with bonus.

Buy db rec, make spoiler, spoil mats, craft it, sell it, buy horn.
Superb i just invented golky q with bonus adena....

And if i dont gonna take q horn in nearly days i will do exatly this.

Amen.
Title: Re: About Subclass
Post by: unhandledexeption on April 12, 2014, 05:52:14 PM
Quote from: =^TrackZero^= on April 12, 2014, 12:56:11 PM
Horn at mammon will be fair enough thou.

Not fair. The fair would be the fragments suggestion, when those who killed hundreds of golkies, yet got nothing, would get a compensation, opposing to those who got the horn after just few golky raids...
We can buy the horn on markets too. If you put another possibility to get horn for ancient adena, which will be probably the same price as is on the market, that won't change anything.
Title: Re: About Subclass
Post by: blblblblblbl on April 12, 2014, 07:07:05 PM
Quote from: LadyZENITH on April 12, 2014, 12:54:18 AM
Careful there. It may be another AA sink, and the S crystal /ss prices may become even more ridiculous.

And once more stop listening to the whiners. You will lose your current community that way. How will people feel when everything they do gets xx times easier month later after they worked so hard to get it. Think about that before changing the game based on thread of couple whiners.
AA is already overpriced, cuz Seal drop is 1x.... They gonna loose community cuz horn will be easier to get? HELL NO!!!! Many people already left cuz is kinda hard to get horn, specially now when people from BIG clans have ty/de with s grade. Maybe you should think about that, every low rate IL server have 2k people and that is max, while H5 servers have 5k+ people....
Title: Re: About Subclass
Post by: Csenky on April 12, 2014, 07:27:36 PM
Quote from: blblblblblbl on April 12, 2014, 07:07:05 PM
AA is already overpriced, cuz Seal drop is 1x.... They gonna loose community cuz horn will be easier to get? HELL NO!!!! Many people already left cuz is kinda hard to get horn, specially now when people from BIG clans have ty/de with s grade. Maybe you should think about that, every low rate IL server have 2k people and that is max, while H5 servers have 5k+ people....
You kidding me, TY/DE has zero impact on quest horns, it cannot hit quest golka. Another clever random guy, who has no idea about what is he talking about, great!
Title: Re: About Subclass
Post by: blblblblblbl on April 12, 2014, 07:33:29 PM
Quote from: Csenky on April 12, 2014, 07:27:36 PM
You kidding me, TY/DE has zero impact on quest horns, it cannot hit quest golka. Another clever random guy, who has no idea about what is he talking about, great!
ye i'm sorry, freaked up.... but still is hard to get horn with all those destros
Title: Re: About Subclass
Post by: loXol on April 12, 2014, 11:58:33 PM
all i see is QQ topics

drake u wanna make mamon horn
let me guess, moonshard or lunargent?
u just will replace coins by moonshard or lunargent; and price of coins will be top high.....

just make "normal" horn in donny for fair price and u will have money to pay server to be online, and QQer will just stay QQer....
Title: Re: About Subclass
Post by: Stormix88 on April 14, 2014, 10:17:31 AM
Topic is ready to close,

i think everyone say the word.

Now i wait for answer from GM, if enything will change.

I need to know why yes or why nothing change.

cYa
Title: Re: About Subclass
Post by: Chicks on April 14, 2014, 06:41:34 PM
Quote from: =drake= on April 12, 2014, 05:15:50 AM
A long, slow, interesting and full of paths and twists.
Wait... wrong game :D

LONG quest would just require long time to make it (for us). Lets say a month or two with testing and all? By that time you are all subbed.

A) Not all will be subbed. Most, maybe, but not all.
B) What will be the cost of adding mammon horn ? To me, this is going to : Raise grinders income by : sinking AA and Sinking Shards/lunarg.

We. Do. Not. Need. More. Ways. To. Farm. A. Horn.
Title: Re: About Subclass
Post by: unhandledexeption on April 14, 2014, 06:44:12 PM
Horn fragments that can be only used to get quest horn. Wouldn't raise the grinders income, just would make the subclassing more fair...
Title: Re: About Subclass
Post by: remeron on April 14, 2014, 06:45:31 PM
just shorter Q golki spawn periods pls...its best for everyone, more action, more subbed ppl.....win/win
Title: Re: About Subclass
Post by: blblblblblbl on April 14, 2014, 07:15:01 PM
Quote from: =drake= on April 10, 2014, 04:28:05 PM
Definitely yes as heroes are not going there at all.
Was today in Goe ( this pvp area ) for first time and 100% last time, i as sps have no f***** chance there, full pts with heroes, YES heroes farming pvp there also, so -1 spot for me to get horn, also you need 300/600 of them, and you can buy horn...

Trying to buy Horn with adena, offered 450kk, always "your offer is to low", wtf, i won't offer more then this for a horn lol

So there's only 1 option left for me, hunting golkondas and hoping i'll be the lucky one or 2 options if there be some nice guy whos gonna sell me horn for 450kk but i doubt that
Title: Re: About Subclass
Post by: _NecroKINGS_ on April 14, 2014, 08:02:53 PM
Quote from: remeron on April 14, 2014, 06:45:31 PM
just shorter Q golki spawn periods pls...its best for everyone, more action, more subbed ppl.....win/win
Agree with you, and think about that, make takeable horn with other way like in mammon with lunargents.. remember old dragon..cause none can sub like this fresh server. ppl have to sub main char and support so its take too long time. player got enough money to buy horn, but server earning 2 horn in 1 day around..
Title: Re: About Subclass
Post by: unhandledexeption on April 15, 2014, 12:43:11 AM
perhaps you should do something with respawn times too... it's fkin annoying that since a week i see that quest golkyies spawn around 1:00 GMT+1, and probably in early morning. I watch them from 11:00 to 23:50 and never any golky spawn between these times since a week. Always at late night and early morning...
And very frequently two golkies spawn in 5 min.
Title: Re: About Subclass
Post by: Chicks on April 15, 2014, 06:47:15 PM
Quote from: unhandledexeption on April 15, 2014, 12:43:11 AM
perhaps you should do something with respawn times too... it's fkin annoying that since a week i see that quest golkyies spawn around 1:00 GMT+1, and probably in early morning. I watch them from 11:00 to 23:50 and never any golky spawn between these times since a week. Always at late night and early morning...
And very frequently two golkies spawn in 5 min.

I agree with that. It should be possible for people to get golky even with a small time frame.

Actually could it be possible to make a quest (long one, with some important grinding) to spawn a Q Golky? Similar to some other rb (hotspring yeti, Varka and Ketra RB) It could be a pvp spot too and so the spot/spawned golky could be contested.

Just an idea. This could allow for people with not a lot of time in their hand to camp the spawns to actually be able to bring a golky within their time frame.

It would have to be a long quest though (not too long, it's a quest horn after all and there is no guarantee of getting the horn for the one who did the quest), otherwise it could be overly used.
Title: Re: About Subclass
Post by: =drake= on April 15, 2014, 06:52:56 PM
There will be some new things related to subclass that will be announced in next 48h
Title: Re: About Subclass
Post by: remeron on April 15, 2014, 07:00:06 PM
pls, shortened spawn times also, I barely see golkies...
Title: Re: About Subclass
Post by: law on April 15, 2014, 09:05:20 PM
More changes? :/

Could at least make all people in party that do last hit on golkonda get the horn. And only one quest horn per time in that char, so if he has 1 he wont be earning another till use it.
That at least would increase ppl with horn and stop the cry babies a little.

Dont add on mammon :/
Title: Re: About Subclass
Post by: unhandledexeption on April 16, 2014, 12:57:47 PM
Quote from: law on April 15, 2014, 09:05:20 PMAnd only one quest horn per time in that char, so if he has 1 he wont be earning another till use it.

LOL that's how it works since the server started. you can have only one quest horn in inventory...
Title: Re: About Subclass
Post by: Stormix88 on April 17, 2014, 08:14:49 AM
Quote from: =drake= on April 15, 2014, 06:52:56 PM
There will be some new things related to subclass that will be announced in next 48h
Title: Re: About Subclass
Post by: remeron on April 17, 2014, 11:06:45 AM
waiting...
Title: Re: About Subclass
Post by: unhandledexeption on April 17, 2014, 12:08:40 PM
uhahahahaha i'm waiting for barakiel in noblesse quest, yet i still don't have horn(actually i don't see golky since a week as always respawn az very late night, and early morning, when i don't play). If someone told me this when the server started, i would laugh, now i laugh on that i will be noblesse before i get a horn :D
Title: Re: About Subclass
Post by: blblblblblbl on April 17, 2014, 12:40:42 PM
Actually there is many people which got noble before stacksub, including me, and i'm noble like 1month or so, and ye i did not saw golky for a week also :/ last time when i was on golky 2 boxes from our pt got it :/
Title: Re: About Subclass
Post by: unhandledexeption on April 17, 2014, 04:50:50 PM
It seems that quest golky is meant for ranged characters, as on EVERY golky since two weeks, the melee fighters get cancel(full cancel, all buffs removed) when golky is at low hp. Thank you drake...
Title: Re: About Subclass
Post by: remeron on April 17, 2014, 10:08:38 PM
Quote from: =drake= on April 15, 2014, 06:52:56 PM
There will be some new things related to subclass that will be announced in next 48h
Title: Re: About Subclass
Post by: =drake= on April 18, 2014, 11:05:01 AM
See changelog.
Now the upper hand is definitely for the highest damaging party and there are many new ways to obtain a horn (both quest and tradable)

Quote from: unhandledexeption on April 17, 2014, 04:50:50 PM
It seems that quest golky is meant for ranged characters, as on EVERY golky since two weeks, the melee fighters get cancel(full cancel, all buffs removed) when golky is at low hp. Thank you drake...

Golkonda have self area cancel since L2 exists (and quest golkondas are a 1:1 copy of normal golkonda skillset).
The chance to cast self-range cancel is around 0.2% for each hit received in melee (and is like that since always).
Title: Re: About Subclass
Post by: Painkiler on April 18, 2014, 11:06:34 AM
Quote from: =drake= on April 18, 2014, 11:05:01 AM
See changelog.
Now the upper hand is definitely for the highest damaging party and there are many new ways to obtain a horn (both quest and tradable)

Golkonda have self area cancel since L2 exists (and quest golkondas are a 1:1 copy of normal golkonda skillset).
The chance to cast self-range cancel is around 0.2% for each hit received in melee (and is like that since always).
Never had a single fullbuff cancel fighting ToI golky as Ty/De on dragon IL.
Title: Re: About Subclass
Post by: =drake= on April 18, 2014, 11:28:42 AM
Quote from: Painkiler on April 18, 2014, 11:06:34 AM
Never had a single fullbuff cancel fighting ToI golky as Ty/De on dragon IL.

I reference you H5 monsterfinder as it have better info for skills:
http://www.dragon-network.net/drop/npcinfo.php?id=25126&server_id=0&from_level=0
-> cancel magic <-

directly from server:
golkonda_longhorn level=79 npc_ai={[golkonda_longhorn];{[SelfRangeCancel_a]=@s_self_range_cancel_boss_a_7};{[SelfBuff_a]=@s_might_boss_a_7};{[PhysicalSpecial_a]=@s_stun_attack_boss_a_2a_7};{[SelfRangePhysicalSpecial_a]=@s_thunder_storm_boss_a_7}}

s_self_range_cancel_boss_a_7 = self area cancel

chances are Rand(50*15)<2 on every hit.
Means 1/375th. So means 0.26%
Title: Re: About Subclass
Post by: unhandledexeption on April 18, 2014, 02:59:11 PM
Quote from: Painkiler on April 18, 2014, 11:06:34 AM
Never had a single fullbuff cancel fighting ToI golky as Ty/De on dragon IL.

I've never seen such too on infinity. And it wasn't happenning on Tarantula, just since a month. Now every time below 10% hp golky cancels all of the buffs of the melee fighters.
Title: Re: About Subclass
Post by: Stormix88 on April 19, 2014, 07:31:09 PM
Great!!

i'm proud that, gm's listen us and change something with Horn ;)
Title: Re: About Subclass
Post by: Painkiler on April 19, 2014, 08:13:51 PM
Quote from: =drake= on April 18, 2014, 11:28:42 AM
I reference you H5 monsterfinder as it have better info for skills:
http://www.dragon-network.net/drop/npcinfo.php?id=25126&server_id=0&from_level=0
-> cancel magic <-

directly from server:
golkonda_longhorn level=79 npc_ai={[golkonda_longhorn];{[SelfRangeCancel_a]=@s_self_range_cancel_boss_a_7};{[SelfBuff_a]=@s_might_boss_a_7};{[PhysicalSpecial_a]=@s_stun_attack_boss_a_2a_7};{[SelfRangePhysicalSpecial_a]=@s_thunder_storm_boss_a_7}}

s_self_range_cancel_boss_a_7 = self area cancel

chances are Rand(50*15)<2 on every hit.
Means 1/375th. So means 0.26%
As far i know, golky was casting cancel on aoe melee range with certain % based on boss hits, not players hits. All players had their buffs erased when they was inside range of effect.
Title: Re: About Subclass
Post by: =drake= on April 20, 2014, 02:16:31 AM
Quote from: Painkiler on April 19, 2014, 08:13:51 PM
As far i know, golky was casting cancel on aoe melee range with certain % based on boss hits, not players hits. All players had their buffs erased when they was inside range of effect.

I can copypaste you the whole pseudo-assembly code that handles it.
If you have some hobby for L2 AI you can simply check raid_boss_type1 AI and see how it works. Is unchanged since C1 (and same code is still same even in H5)
Title: Re: About Subclass
Post by: Chicks on April 21, 2014, 05:33:39 PM
So. I guess I should've made noblesse sooner, now it's gonna cost a LOT.
Title: Re: About Subclass
Post by: Stormix88 on April 22, 2014, 10:26:14 AM
Quote from: Chicks on April 21, 2014, 05:33:39 PM
So. I guess I should've made noblesse sooner, now it's gonna cost a LOT.

nobless cost  One coin ;)   if u want to buy mss
Title: Re: About Subclass
Post by: Chicks on April 23, 2014, 11:33:11 PM
Quote from: Stormix88 on April 22, 2014, 10:26:14 AM
nobless cost  One coin ;)   if u want to buy mss

For now, maybe. But since moonstone just got a new utility, its price may very well rise a lot.