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Tank "nerfs"

Started by R0gan, February 24, 2014, 03:52:17 PM

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Chicks

Quote from: Feariel on February 27, 2014, 12:36:03 AM
probably we won't see that, because there is no need to play tank in this conditions...
for example, I'm goiong to make rerol from PAL to SWS just because it is useless and unplayable char :-/

The problem is more that it's overall pretty retarded... ALL class will have ++ items.... Actually the only difference is that if theres no tanks now, there won't be any ++ armors to buy for tanks, while you'll see +6 robes sets on every normal mages...

Same goes for weapons... why the freak ++ a sword, when the only use you can see to a sword is basically to be part of a craft (duals), where ++ won't matter? Because why would you try to waste enchant on something that can hardly be sold? After all, only some glads (lol), SWS (lol again) and Tanks (who may as well be innexistant in the current state of the class) will use them (Destro would logically go for a blunt, just like the glad would if he want a 1h wep). Also, while blunts have more use and can be used bu tanks, they are a bad choices for dps tanks due to such a low crit rate, so yeah. Back to square 1. Enchant your wep at a loss, or play with low lvl items.

Now it's true that bows will be well enchanted, but would you pay so much for a side arm mainly used in situational pvp's only? Maybe, and even if you do, your enemy will probably have the same/more because well he has more cash. Cuz you know, he's useful in RB parties and get some loots that the tank can't access without A)Paying or B)Rerolling???
The last of his kind
Tk/Es 80 -> sorc 76
Quote from: Brownxtown
he pwns ppl, they see his pink poney and there like OMG GHEY PONEY and they dont hit it then the pony uses its pro pink powers and they die and the dead ppl go WTF PONY HAX

http://www.youtube.com/watch?v=76hYNCxHBUE

R0gan

as i said before.

if deflect arrow is the problem.

nerf deflect arrow based on weapon /set.

heavy + fighter weapon (blunt or sword 1 handed) = full deflect arrow
in all another cases (robe, light, duals, bow, etc)... 1/4 of deflect arrow.. no GOdmode on.. just 10% defense against bow.

u dont need to nerf atack speed, crit power, etc etc etc. make this big circus about it..
just nerf the REAL problem.

Chicks

Quote from: R0gan on February 27, 2014, 01:55:49 AM
as i said before.

if deflect arrow is the problem.

nerf deflect arrow based on weapon /set.

heavy + fighter weapon (blunt or sword 1 handed) = full deflect arrow
in all another cases (robe, light, duals, bow, etc)... 1/4 of deflect arrow.. no GOdmode on.. just 10% defense against bow.

u dont need to nerf atack speed, crit power, etc etc etc. make this big circus about it..
just nerf the REAL problem.

So a tank cannot use a bow as secondary weapon as opposed to... any other classes? Sorry, he can, under limitations, aka a nerf. The real problem is that if you make deflect arrow react to the weapon you use, you actually apply a limitation to the class itself, not to the problem, which is the archer/tank combo. Make it nerfed if you have a bow and have the bow mastery as a passive, maybe?  (But I think that's too complex?) Or, at least, make it a toggle with a 20-30 sec cd, so you can't just macro it. It's still a nerf, but a less big one (as you can decide if it's worth switching to bow and react accordingly, as opposed to be nerfed for 2 mins if the situation change unexpectedly and you now need a bow...)
The last of his kind
Tk/Es 80 -> sorc 76
Quote from: Brownxtown
he pwns ppl, they see his pink poney and there like OMG GHEY PONEY and they dont hit it then the pony uses its pro pink powers and they die and the dead ppl go WTF PONY HAX

http://www.youtube.com/watch?v=76hYNCxHBUE

=drake=

Quote from: Falatko on February 26, 2014, 10:19:42 PM
you should  do changes like:
Put Guard Stance working with all type of all armors to give p def - heavy 100% effect Light or robe 50%, it still takes a lot of mana to have it ON.
Remove deflect arrow nerf at all, archer still is very strong against any nuker/tank sub , because he just attack and can kite with bigger range. About daggers, there were not that many tank/dagger and they still can pwn whole party cause they go OOM so fast.
Majesty add 15% pdef as I know. Put it fully working with any Armor type , cause +15% in robe is not that big win anyway.

This is the problem, your ideas brings nothing to purely played tanks and they are just blurring out the line between tank=heavy and light/robe=others
If you wanna tank you must use heavy armor, not a robe/light set.

Dhart

Quote from: Torek [IF] on June 08, 2010, 12:34:09 PM
Dhart è un gladiatore (all rights reserved to Dhart)

=drake=

Quote from: Falatko on February 27, 2014, 03:51:06 AM
but what do u mean purely play tanks, here is stack sub and people put that sub to survive more in fights, i said just decrease effect and not put like u did - atk spd casting spd and stuff,it is no point to play tank at al.When u see people here, nobody playing tank and guys are going to reroll, what is pure tank if i can ask, what do u mean just pure tank? single DA PAL SK TK yes, but with stack sub, they are just used as defensive stances.

To enter in that definition is enough any "tank subclassed" character played in heavy armor.
So basically anything with class (or subclass) of tank and not played in robe/light.
PAL/WL, DA/WL, DA/TH few examples, but even DA/PP or PAL/PP (played in heavy) etc...

Tank skills must go toward that and not a mage/tank in robe with shield...
mage/tank in robe should yes get some benefit from shield proficiencies (and they do) but nearly "glass-cannonish" compared to a real heavy armorly played tank.

=drake=

Quote from: Falatko on February 27, 2014, 04:23:48 AM
but still is jus low bonus for them, mages with tank subclass does not get such a benefit as Heavy armor mastery class,
There is no point to nerf deflect arrow that it will be decreasing cast spd atk spd and so on, you have to see what classes u got on server and what people say, there are not anymore TAnk/nuker Tank/archer Tank/dds because is not worth at all to play it when elders/summoners dominate them in olympiad, out of town, sieges, rbs etc

We are doing internal tests on that purpose but dont forget that summon is "as is", beside enchanting the skill the summon gain zero benefits from equipment so is already "maxed out".

Clonage

How about a nerf onthe bow dmg reduction to the deflect arrow effect.
For example: mage weapons 10% nerf on effect, bows -15%, daggers -5% light -10% and robe -10% (as they have less p def and mostly have mage weapon)
It's just an idea/suggestion, i didnt think that much on numbers.
Just theory crafting.

RetardedCP/AbyssCP
Gaia: Misato / Ceres / Green
Nova: Envy
Ayrin: Ceres
Hellraiser: Envy
Shadow: Clonage / Hawt
Frintezza: Hawt
Discord: Mitchel#3748

BRANDEN

drake plz just listen to what players wants, and maybe make a poll to what changes the players of the server wants, a great server is built mainly on player's satisfaction and not balance.

igi

Quote from: BRANDEN on February 27, 2014, 12:49:21 PM
drake plz just listen to what players wants, and maybe make a poll to what changes the players of the server wants, a great server is built mainly on player's satisfaction and not balance.

LOL

zocha

Quote from: BRANDEN on February 27, 2014, 12:49:21 PM
drake plz just listen to what players wants, and maybe make a poll to what changes the players of the server wants, a great server is built mainly on player's satisfaction and not balance.
Yes drake listen players ... here u listen only cryers...
Dont change nothing... its to erly to jude
Fr3zer - TH/PP
http://www.youtube.com/watch?v=g_c5d6VrdZ8
http://www.youtube.com/watch?v=ESjqET27qf0

Clonage

Yeah, dont lissen to players. Tank so stronk and OP :'((
Delete Tank plisss.

RetardedCP/AbyssCP
Gaia: Misato / Ceres / Green
Nova: Envy
Ayrin: Ceres
Hellraiser: Envy
Shadow: Clonage / Hawt
Frintezza: Hawt
Discord: Mitchel#3748