Poll
Question:
How much reduction is fine for you?
Option 1: +20% Damage!!!
Option 2: 0%
Option 3: 15% reduction
Option 4: 25% reduction
Option 5: 33% reduction (as is now)
Option 6: 50% reduction (like was during Arena Beta first period)
Please notice that this poll is just for pure curiosity... (anyway the current damage reduction is running for pure testing and this week is helping me to decide wich % i should use. PvPs talks more than pure math...)
REMEMBER THAT DAMAGE REDUCTION AFFECTS ONLY PVP COMBAT! NOT PVE!
EDIT: Removed from the poll my comments near each rate. It could have looked as a way to "mind-control" your choice.
poll need addition +99% pvp dmg
Wind Strike 5k damage
Quote from: williams on April 17, 2008, 12:12:18 PM
poll need addition +99% pvp dmg
Wind Strike 5k damage
a nice x15 (1500%) damage (a rate accordly to each server) could even be better xD
keep it as it is now
and for all its no more C4 manny players have most fun since a long time
whit this well balanced server
Great job Drake+your staff keep goining like this
we trust in Drake and in arethel ofc
Quote from: drake on April 17, 2008, 12:20:36 PM
a nice x15 (1500%) damage (a rate accordly to each server) could even be better xD
Awesome... but maybe implement something like 'kill on sight' skill, who will target first wins :P
Question for those who voted for 25% and less, why the hell you want shorter pvp?
Before update to IL, many ppl cried because of oneshot PvP this way: "oh, when we were in B/C grade and PvPd for a long time in FG..."
Now these long times can come back, history repeats itself, only the equipment is a little more precious. And they still cry. Funny!
OK, I agree that an archer should not hit 50 in a mage.
Quote from: williams on April 17, 2008, 12:12:18 PM
poll need addition +99% pvp dmg
Wind Strike 5k damage
I dont remember to saw you crying when your HE made more crits than a tyrant on bison?
@
Drake : Sounds nice :P What about NM ;D
leave as it is now, we have so much fun during pvps now ;D i like situations when noobs forget they must use mp pots and runs out of mp in the middle of battle :D IL FTW! ;)
like offcial...ofc like with IL pots reuse. In offcial they can manage long fights without damage reduction why we cant? just get a fullbuff and we will pvp till bishop will be out of mana..
Now is ok :)
Fun Fun Fun
Quote from: Zany on April 17, 2008, 12:47:00 PM
like offcial...ofc like with IL pots reuse. In offcial they can manage long fights without damage reduction why we cant? just get a fullbuff and we will pvp till bishop will be out of mana..
But "like official" you miss the fact that official doesn't have some critical things:
a) mana potions, on official you can't regen mana by just click on F2
b) empowering potions (the ones that boosts stats), so on official you don't have those nice % bonus
c) tattoes, on official you don't have this bonus too
d) dances working like short buffs (retail have them at 1minute... you barely manage to have 2 dances active)
e) most critical... subclass stacking, this is nearly like power*2
Now is perfect dmg, dont change it !
Let them cry....8)
drake is right, here is almost power*2
put normal reuse of CP pots like IL, is that possible? i still dont get wh did u put it as c4 again.
My vote goes to 33%.
Quote from: Akon on April 17, 2008, 12:55:57 PM
drake is right, here is almost power*2
put normal reuse of CP pots like IL, is that possible? i still dont get wh did u put it as c4 again.
CP reuse is not C4 and not IL. i did an averange value between them.
Why you ask? simple... to compensate the fact that:
a) you get less damage
b) the weight limit of each char is doubled on DNET. On retail you barely can wear the armor, weapon and a bunch of potions! Ya, weight limit lvl1 for everyone is a custom addition!
for me now is all ok chars ale balance only stop nerfing chars if some nobbs cry he is sh1ty couse he/she cant kill in 1 hit all ppl nw is perfect:D
only repair bug etc and grand:D
As it is now it's fine :)
more balance between classes would make pvps more fun though (last nerf for daggers b4 IL wasn't very necessary i think :) )
Quote from: drake on April 17, 2008, 12:52:57 PM
But "like official" you miss the fact that official doesn't have some critical things:
a) mana potions, on official you can't regen mana by just click on F2
b) empowering potions (the ones that boosts stats), so on official you don't have those nice % bonus
c) tattoes, on official you don't have this bonus too
d) dances working like short buffs (retail have them at 1minute... you barely manage to have 2 dances active)
e) most critical... subclass stacking, this is nearly like power*2
so what about cancel custom pots?:) skills like mana burn will have sense... and more slots for buffs
Imo people that want longer pvps are noobs with no reflexes who want a chance to fight back before they are on the ground during clan wars/sieges , a decent player doesn't cry about short pvps because it's what it's all about , you gather a full party , get full buffs and gank your opponents before they can realise wtf is going on .
Quote from: drake on April 17, 2008, 01:03:21 PM
b) the weight limit of each char is doubled on DNET. On retail you barely can wear the armor, weapon and a bunch of potions! Ya, weight limit lvl1 for everyone is a custom addition!
Well yeah ... but we have stacking subs so we need this stuff.
Eg me - somethimes i need to tank a RB and aldow i play on mage stats i need the heavy set.
Orcs like WC/Destro need weap + acu + some robe to cast buffs quicker and eg. for CoV re use.
Also like You said we have custom pots that we have to carry and ppl on retail don't.
So this double weight limit is kind of a MUSS not a privilage imho .
I liked it the way it was before, face it you cry baby's l2 is a reflex,zerg ambush game not a skill game -.-
Quote from: PahaIhminen on April 17, 2008, 01:54:43 PM
I liked it the way it was before, face it you cry baby's l2 is a reflex,zerg ambush game not a skill game -.-
go play quake ;D
Quote from: drake on April 17, 2008, 01:03:21 PM
CP reuse is not C4 and not IL. i did an averange value between them.
Why you ask? simple... to compensate the fact that:
a) you get less damage
b) the weight limit of each char is doubled on DNET. On retail you barely can wear the armor, weapon and a bunch of potions! Ya, weight limit lvl1 for everyone is a custom addition!
oki boss! :)
edit:
Quote from: Calgar on April 17, 2008, 01:27:47 PM
Imo people that want longer pvps are noobs with no reflexes who want a chance to fight back before they are on the ground during clan wars/sieges , a decent player doesn't cry about short pvps because it's what it's all about , you gather a full party , get full buffs and gank your opponents before they can realise wtf is going on .
wow. mr. pro! :)
just one example. I was the first he/ty on 5x server, and yes, was overpower, all know. tell me what is the fun, when i one shotted in majority of pvps?
is this skills for u?
there is no fun on pvps like this. belive me, long pvps are much more fun, than half sec pvp. someday u will understand, after u play sometime u will see that "omfg i am foking overpowered( wanking urself)" is not as much cool, as a good and long pvp with u rly NEED to use skills.
Quote from: PahaIhminen on April 17, 2008, 01:54:43 PM
I liked it the way it was before, face it you cry baby's l2 is a reflex,zerg ambush game not a skill game -.-
U must from Forgotten / Dfiance ... ?
So hmm..
Implement custom tatoos and custom pots to increase players abilities.....only to then decrease all pvp damage by 33%? Yea.....THAT makes sense <.<
I don't care if you don't care what I think...my clan ask me to come back to this Network, but with all this custom -_- going on. It ain't even L2 in my eyes. I beleive everything Drake now does is uneccessary.
PS: Vote 0%.
Quote from: drake on April 17, 2008, 12:20:36 PM
a nice x15 (1500%) damage (a rate accordly to each server) could even be better xD
1 hit 1 death?? we are used to it.. you ain't scary with that threat
Now I usually hiy 333 with Hydro Blast -.-'''
PD: Nice work ;)
Quote from: Retro on April 17, 2008, 02:23:46 PM
U must from Forgotten / Dfiance ... ?
prolly kido from dragon/nightmare who donated for draco +xx and now cant kill any1 with one shot ;)
Quote from: PahaIhminen on April 17, 2008, 01:54:43 PM
I liked it the way it was before, face it you cry baby's l2 is a reflex,zerg ambush game not a skill game -.-
So u say u souldnt use SKILLZ *brain required not just F1,F2..*,u should use reflex and to zerg enemys? LoL ok..for example: You are killing mobs for exp,and i come INFRONT of you with some archer and b4 even i show up on ur screen i 1-2 shot u and u die.REFLEX THAT!! Is that the way we should "Fight"?!
P.S. +33% dmg reduction
Quote from: Calgar on April 17, 2008, 01:27:47 PM
Imo people that want longer pvps are noobs with no reflexes who want a chance to fight back before they are on the ground during clan wars/sieges , a decent player doesn't cry about short pvps because it's what it's all about , you gather a full party , get full buffs and gank your opponents before they can realise wtf is going on .
My opinion is the absolute opposite of this one.
"Reflexes" and "decent" players...go play Counterstrike, at least there you won't have to spend 30 mins building a party and finding pvp before you kill or get killed by F1 and then have to start all over again.
33% seems like a good number but I voted 50%
Quote from: Vai on April 17, 2008, 02:33:43 PM
So hmm..
Implement custom tatoos and custom pots to increase players abilities.....only to then decrease all pvp damage by 33%? Yea.....THAT makes sense <.<
I don't care if you don't care what I think...my clan ask me to come back to this Network, but with all this custom -_- going on. It ain't even L2 in my eyes. I beleive everything Drake now does is uneccessary.
PS: Vote 0%.
maybe it didn't sink in....the % reduction is for PvP, not PvE. Tattoos make perfect sense.
33% ;D ;D ;D
Quote from: Sly on April 17, 2008, 02:50:05 PM
maybe it didn't sink in....the % reduction is for PvP, not PvE. Tattoos make perfect sense.
I actually said in pvp <.<
you saying tatoos and pots help vs mobs? :) ppl need more help after stacking subs? xD
i vote like it is now (-33%), its much more interesting to see some short ranged combat instead of full buffed mages and archers killing everyting in their range 2-3 seconds, whats more interesting there was fights when dances actualy faded before the pvp ended, also debuffs are way more deadly now rather than just plain F1 attack button ...
I think -33 is good, its only pvp so dmg should be lower to make fights more excitnig then 5x f2 and after 5-10 sec end of pvp. So -33 is good sollution
Quote from: atiqua on April 17, 2008, 12:27:37 PM
Before update to IL, many ppl cried because of oneshot PvP this way: "oh, when we were in B/C grade and PvPd for a long time in FG..."
Now these long times can come back, history repeats itself, only the equipment is a little more precious. And they still cry. Funny!
OK, I agree that an archer should not hit 50 in a mage.
Longer PvP's are better, but the way it is now...... SH hits -> 600-800,
sps ->200-400,
he/wl (normal hit to mage) -> 300-400
necro -> 200 (^.^)
Glad (triple sonic critic) -> 3,5k+ XD
Get CP reloader and you are invincible, only char's that seems to be unaffected by this is glad and tyr.
Maybe it would be good to change the reduction like every 4-5 days by 5-10% so we will see the best option.
Btw. to everyone who voted -33%. If you dont play as a mage, then its ok for you, but mages hitting for 1k max (when opponents has bad jews and you're SH) its impossible to kill someone, becouse you run out of mana before even scratching his HP. And when you are really trying and it looks like you are gonna win, fighter gets crit for skill and puf, 3k dmg makes you "make a bed on the ground". Yesterday we had PvP - 8ppl with dances and cov vs 6 ppl and it took them almost 3 minutes to kill us (we didnt have bishop, only random SE heals).
I didnt like those oneshot-onekill PvP too, but this is insane. I made my char to have nice dmg, compared by my low cast. speed and now I hit like Sps.
it's good this way, but only when something will be done with healers :S now an bishop can just run away from an archer by healing itself
That s a good idea here? test the other options too, i like it now but np with testing half damage either
Quote from: Jeri on April 17, 2008, 03:39:39 PM
Btw. to everyone who voted -33%. If you dont play as a mage, then its ok for you, but mages hitting for 1k max (when opponents has bad jews and you're SH) its impossible to kill someone, becouse you run out of mana before even scratching his HP. And when you are really trying and it looks like you are gonna win, fighter gets crit for skill and puf, 3k dmg makes you "make a bed on the ground". Yesterday we had PvP - 8ppl with dances and cov vs 6 ppl and it took them almost 3 minutes to kill us (we didnt have bishop, only random SE heals).
I didnt like those oneshot-onekill PvP too, but this is insane. I made my char to have nice dmg, compared by my low cast. speed and now I hit like Sps.
Agree that mages do nothing now. but with 0% reduction fighter will hit you harder too...
Most insane stuff is stacking resists...you can have all resist+elemental protection+song and dagger don't need even buffs like haste, dw, focus to kill you. Coz you will hit him for 100dmg with spell. Do something with resists like it was on our c4. 1 ressit at once. Dagger unbuffed hit mage for 3k with backstab, bliding blow always turn you back to him.
Mage will hit him for 500 dmg on sef buff (sps/ee) vs sk/aw....n/c
Glads hit for 4,4k on oly (glad/pp) on dash with 100% resist to all debuffs.
Mages have no chance on 1 vs 1 with fighters mostly. Mage vs mage is like it was before mostly. Healers got erase, summoners more cast.
Fighter vs Fighter...depend of sub....theres no archer who win with dagger/tank for example....
There is few things to be fixed.
And yes..I voted for 33% coz it make pvp longer...slighty..theres just same stuff with resists...all elementals+protection is more than only greater shield for mages...and mages lsot lot of pdef with armor mastery
AAAAAAAAAAA
i almost forgot..
since some class call heal themselves...
should not heal be -33% also?
cuz its almost impossible to kill, especially on oly.
Quote from: Akon on April 17, 2008, 03:59:17 PM
AAAAAAAAAAA
i almost forgot..
since some class call heal themselves...
should not heal be -33% also?
cuz its almost impossible to kill, especially on oly.
And these classes can recharge themselfs too (elders), about bishop, he was almost always unkillable as logn as he had mana so no diference
Quote from: Andaron on April 17, 2008, 04:01:03 PM
And these classes can recharge themselfs too (elders), about bishop, he was almost always unkillable as logn as he had mana so no diference
is a thing to analise also. for sure.
create imortal class is not cool :P
ps: i think elders cant recharge themselves anymore.
Quote from: Itsme9x on April 17, 2008, 03:46:13 PM
it's good this way, but only when something will be done with healers :S now an bishop can just run away from an archer by healing itself
Maybe scam a better bow? ::)
Quote from: Andaron on April 17, 2008, 03:57:10 PM
Agree that mages do nothing now. but with 0% reduction fighter will hit you harder too...
Most insane stuff is stacking resists...you can have all resist+elemental protection+song and dagger don't need even buffs like haste, dw, focus to kill you. Coz you will hit him for 100dmg with spell.
So I guess all those mages hitting me around 1k-1.5k were all cheaters right?
Quote from: Andaron on April 17, 2008, 03:57:10 PMDagger unbuffed hit mage for 3k with backstab, bliding blow always turn you back to him.
ehmm... my blinding blow is bugged then, it gives me only some speed nothing more... or maybe you were thinking about bluff? If you want to have some shock resistance wear MJ instead of DC.
Quote from: Andaron on April 17, 2008, 03:57:10 PM....theres no archer who win with dagger/tank for example....
Sorry but if an archer would be able to kill easily a xx/tank with heavy armor, deflect arrow and sometimes shield fortress then who would be able to kill this archer? And you're wrong, I've seen archers killing tanks.
Keep the 33% dmg reduction or increase it even to 50 :)
to all those crying of mages: dont u fortet about skils like root, silence, sleep, cancel etc... ?? please... its not only about spaming f1, f2, f1...
now i like server more, I see class are more balanced (even thou my atak speed is reduced from 1800 to 1300), pvp longer (more fun) and voted to keep damage% as it is...
My vote 33% as now, about heals i think that when a char is on battle zone or purple the heals must be 33% less efective but in pve must remain the same..what about RB? u get 33%less heal? :S.
Quote from: ThreeNill on April 17, 2008, 02:44:49 PM
So u say u souldnt use SKILLZ *brain required not just F1,F2..*,u should use reflex and to zerg enemys? LoL ok..for example: You are killing mobs for exp,and i come INFRONT of you with some archer and b4 even i show up on ur screen i 1-2 shot u and u die.REFLEX THAT!! Is that the way we should "Fight"?!
P.S. +33% dmg reduction
Yes you douche this ain't freaking wow where every one jumps around like gypsy's on crack while pvp'ing.
So i'll say it again for all you morons that don't get it:
L2 WAS NEVER ABOUT SKILL NEVER EVER*2!
Only thing that ever mattered in l2 were buffs,items,zerg,surprise element and sometimes but only sometimes having a brain helps too (unfortunately maybe 10% of the people playing DN got one, and i have to say i'm proud that i am in the 1% that actually uses said brain)
Quote from: Andaron on April 17, 2008, 03:57:10 PM
Agree that mages do nothing now. but with 0% reduction fighter will hit you harder too...
Most insane stuff is stacking resists...you can have all resist+elemental protection+song and dagger don't need even buffs like haste, dw, focus to kill you. Coz you will hit him for 100dmg with spell. Do something with resists like it was on our c4. 1 ressit at once. Dagger unbuffed hit mage for 3k with backstab, bliding blow always turn you back to him.
Mage will hit him for 500 dmg on sef buff (sps/ee) vs sk/aw....n/c
Glads hit for 4,4k on oly (glad/pp) on dash with 100% resist to all debuffs.
Mages have no chance on 1 vs 1 with fighters mostly. Mage vs mage is like it was before mostly. Healers got erase, summoners more cast.
Fighter vs Fighter...depend of sub....theres no archer who win with dagger/tank for example....
There is few things to be fixed.
And yes..I voted for 33% coz it make pvp longer...slighty..theres just same stuff with resists...all elementals+protection is more than only greater shield for mages...and mages lsot lot of pdef with armor mastery
you need armor other than non grade if you are getting backstabbed for 3k.
And you forgot to add that mages/nukes don't miss, dagger skills do. This is what balances out the net increase in damage from a dagger.
daggers got a boost in IL, just like Gladis and the orcs. Sorry, but blame the creators of L2 if you don't like it or just reroll.
if u will decrease dmg in pvp, u should decrease heal in pvp ;) coz its will be easyer to heal urself like sorc have
Quote from: Noobiq on April 17, 2008, 06:58:03 PM
if u will decrease dmg in pvp, u should decrease heal in pvp ;) coz its will be easyer to heal urself like sorc have
Heal is already lowered I guess...
drake if u nerfed damage, nerf damage from daggers blows too .. :)
For now is the best... Keep it Drake... At last, bishops have something to "say" on PvP
Quote from: PahaIhminen on April 17, 2008, 04:42:03 PM
Yes you douche this ain't freaking wow where every one jumps around like gypsy's on crack while pvp'ing.
So i'll say it again for all you morons that don't get it:
L2 WAS NEVER ABOUT SKILL NEVER EVER*2!
Only thing that ever mattered in l2 were buffs,items,zerg,surprise element and sometimes but only sometimes having a brain helps too (unfortunately maybe 10% of the people playing DN got one, and i have to say i'm proud that i am in the 1% that actually uses said brain)
lolol arguing with urself. So u mean L2 is for farmers/bots with best items and 9 year old kids that just walk arround pressing F1/F2/F1? Since u dont use skills,then why u need brain,and how the freak are u using it when u dont have to?.For the surprice element-yes there must be one.But u shouldnt be killed by the surprice (in the case i described) just ur cp (and some hp if u are mage) should be taken,not to die even b4 u can see ur attacker.
If u still think L2 is not about skills then go play wow,it seems u know much about it.
imo the heals are just annoying... they will run out of mp eventually (or if you're lucky out of spirit ores lol). the mp pots can't keep up with a healing spam fest
i still can't decide if it should be 33% of 50%... maybe make it 40%? :D
I dont care if the pvp damage will be reduces, but reduce it TO ALL and EVERYONE THE SAME. All the servers around have normal pvp dmg and mages hit like it was in C4, but fighters hit harder (with critics on skills and so on). Here it's : -70% to mages, -50% to archers and TH strikes you down with one skill.
So the pvp damage reduction doesnt solve anything, only makes 3 classes run around and fight by style 1hit=1dead kkthnxstfuandgototown
Quote from: Sly on April 17, 2008, 06:24:29 PM
you need armor other than non grade if you are getting backstabbed for 3k.
And you forgot to add that mages/nukes don't miss, dagger skills do. This is what balances out the net increase in damage from a dagger.
daggers got a boost in IL, just like Gladis and the orcs. Sorry, but blame the creators of L2 if you don't like it or just reroll.
XD daggers miss. You forgot that dagger repeats skills a little bit faster and before mage even scratches his HP dagger will hit him for sure. And its no dream that dagger hits you for 3k.
And if you think its normal for SH give 600dmg then you didnt play lineage for too long.
50% for fighters , 30% for mages
magic attacks too weak ,and fighters do great dmg with skills
or at least increase debuff landing chanse
with stacking sub most combos have magic resistenses and buffs , dmg is shit and defuff landing is shit too
Quote from: Mirolsen on April 17, 2008, 07:04:42 PM
drake if u nerfed damage, nerf damage from daggers blows too .. :)
it's reduced like all dmg >.<
Quote from: Jeri on April 17, 2008, 07:39:06 PM
XD daggers miss. You forgot that dagger repeats skills a little bit faster and before mage even scratches his HP dagger will hit him for sure. And its no dream that dagger hits you for 3k.
And if you think its normal for SH give 600dmg then you didnt play lineage for too long.
lol, I was on the dnet longer than any other player you can find.
And you really believe dagger skills recharge faster than a mages nuke skill? What a joke..
You must be a member of the Flat Earth society.
Quote from: Sly on April 17, 2008, 08:44:53 PM
lol, I was on the dnet longer than any other player you can find.
Maybe one of the oldest but not the oldest nablet ^^ Still my sws used to pwn uz xD
Not trying to brag about it, I've just never found anyone that was here before "Sly"
Sly was the first 75 dagger on dragon, this i am sure of
and Sznikers was teh first fortune seeker and was first sweeping a/s grade mats recipes when they got implemented as spoilable/craftable =p
and i'm for 50% dmg reduction but only in pvp, as for pve i want to raise damage for 50% :))
-33% is perfect :)
when it will be 0%, guess for how many dmg daggers will hit mages... 10k ftw xD (or even more)
Quote from: Kondra on April 17, 2008, 11:26:45 PM
-33% is perfect :)
when it will be 0%, guess for how many dmg daggers will hit mages... 10k ftw xD (or even more)
that's how much they hit in retail >.<
drake said the damamge was reduced by 33% but i don't know where people got that crazy idea that physical skills aren't affected by that reduction...
and lol to who said that mages' nukes have a bigger re-use than daggers' blows...
yeah sly is old as hell. meh i thought barat was one of the 1st THs >.>
EDIT: (blah blah blah it doesn't matter. i hate sounding cokcy -.-')
for me evrythink is good too , dont change it :)
Quote from: Jeri on April 17, 2008, 07:37:11 PM
I dont care if the pvp damage will be reduces, but reduce it TO ALL and EVERYONE THE SAME. All the servers around have normal pvp dmg and mages hit like it was in C4, but fighters hit harder (with critics on skills and so on). Here it's : -70% to mages, -50% to archers and TH strikes you down with one skill.
So the pvp damage reduction doesnt solve anything, only makes 3 classes run around and fight by style 1hit=1dead kkthnxstfuandgototown
???
wrong, currently is both 33%... then just imagine then how much damage a dagger would deal if was 0% reduction x'D
Quote from: drake on April 18, 2008, 07:07:47 AM
???
wrong, currently is both 33%... then just imagine then how much damage a dagger would deal if was 0% reduction x'D
More than 12k 0o.
I think its right -33%,its not too much,but it gives the chance to make a nice pvp ;).
Quote from: drake on April 18, 2008, 07:07:47 AM
???
wrong, currently is both 33%... then just imagine then how much damage a dagger would deal if was 0% reduction x'D
dude i just said that :P
Quote from: tckr on April 17, 2008, 04:04:38 PM
Maybe scam a better bow? ::)
thats what i saw retard, and i didn't played for 2 weeks now so stfu
Dmg should be -50% if mp pots are power x2.That will be same like before with dmg/mp used but pvp time will be longer.
33% x2 mp is little bit better for mages(pls don't that to me :) )
if dmg is -33% do MP +33%
I dont understand wtf u sayin O_o
From where I got that idea of physical skills are not affected? Maybe becouse every mage goes down by one dagger blow?
And yeah, its perfect now. One TH goes against 6 mages (dances, emp, pp buff) and the result was -> TH like 2k HP and mages -> dead.
And when you think that TH hits for 10k+ would be "normal" without the pvp reduction, then you shouldnt run any server, becouse you are crazy.
From my experience from other servers, damage of TH was like it is here, same goes for archer critics and critics by skills, everything else here is f@cked up.
Quote from: Jeri on April 18, 2008, 03:18:59 PM
From where I got that idea of physical skills are not affected? Maybe becouse every mage goes down by one dagger blow?
And yeah, its perfect now. One TH goes against 6 mages (dances, emp, pp buff) and the result was -> TH like 2k HP and mages -> dead.
And when you think that TH hits for 10k+ would be "normal" without the pvp reduction, then you shouldnt run any server, becouse you are crazy.
From my experience from other servers, damage of TH was like it is here, same goes for archer critics and critics by skills, everything else here is f@cked up.
To make things clear ... you're trying to tell me that 6 mages (almost fullbuffed!) couldn't even slow/root/sleep one TH? yeah sure why not...
Quote from: drake on April 18, 2008, 07:07:47 AM
???
wrong, currently is both 33%... then just imagine then how much damage a dagger would deal if was 0% reduction x'D
NERF THEM!!!!
joking.... :P
Quote from: Jeri on April 18, 2008, 03:18:59 PM
From where I got that idea of physical skills are not affected? Maybe becouse every mage goes down by one dagger blow?
And yeah, its perfect now. One TH goes against 6 mages (dances, emp, pp buff) and the result was -> TH like 2k HP and mages -> dead.
And when you think that TH hits for 10k+ would be "normal" without the pvp reduction, then you shouldnt run any server, becouse you are crazy.
From my experience from other servers, damage of TH was like it is here, same goes for archer critics and critics by skills, everything else here is f@cked up.
Never said that is "normal" and, if you watched some of my posts, i already wrote that i'm reviewing the dagger power 'cause of this.
Is not easy to balance all, mostly because of the subclasses, give us time to test it (oh, and suggestions from
fair players using such classes are always welcome)
Anyway your example of 6 mages VS 1 dagger is just funny... (ShadowBane said already all i think)
Final note, i love when someone say "Here anything is Fvcked up"... i love it because
maybe is just 1 or 2 skills that isn't well balanced but anyway... "aLLiSfreakeDUpHereDude!MakEiTaSoFFiCiAL!" ... i prefer instead a nice post (even not well formatted, just a readable english in enough) that explains the problem and eventually some suggestions (with motivations).
We are all here to make the servers better and the community help can greatly improve it.
Quote from: drake on April 18, 2008, 04:17:55 PM
Never said that is "normal" and, if you watched some of my posts, i already wrote that i'm reviewing the dagger power 'cause of this.
Is not easy to balance all, mostly because of the subclasses, give us time to test it (oh, and suggestions from fair players using such classes are always welcome)
Anyway your example of 6 mages VS 1 dagger is just funny... (ShadowBane said already all i think)
Final note, i love when someone say "Here anything is Fvcked up"... i love it because maybe is just 1 or 2 skills that isn't well balanced but anyway... "aLLiSfreakeDUpHereDude!MakEiTaSoFFiCiAL!" ... i prefer instead a nice post (even not well formatted, just a readable english in enough) that explains the problem and eventually some suggestions (with motivations).
We are all here to make the servers better and the community help can greatly improve it.
First is I've only played TH a lot now, I only tested AW dmg once in coliseum, I know it hits way harder on normal blows dmg than TH, but I haven't played it that much (AW/SE)
But I'll speak about TH only now, in particulair TH/PP (my char).
I've played this on only PP buffs, and on PP buffs + Dances. I aswell have AQ + Baium.
Normal damage of the blows, isn't that huge for TH (I don't use Focus Power, since I simply think that skill blows).
The thing that makes the huge power of blows, is when I was on PP buffs only, running to a mage, doing a backstab and seeing "Over-Hit" and there, 5k damage on his ass.
Same goes for Lethal Blow (Not sure if it's also possible with Deadly blow) running to a mage, or even a Glad/DA, doing Lethal blow, seeing it say "Lethal Kill" and hitting for 4k - 6k and still only on PP buffs. Hitting the Glad/DA for 4k - 5k with PP buffs + Dances.
The thing is, the rate of this is pretty high, it happens pretty often, same goes for instant kill, the rate is much higher than it was on C4. I have had more Instant / Lethal kills / Over-Hit's in this 1 week Interlude than I had in entire C4 I think, and I have played TH/PP for ages.
Also I think Instant kill is working again on raids.
A side note, to Drake; I think the timer on drops isn't working/implemented anymore, since drops no longer dissapear.
Quote from: Furesy on April 18, 2008, 04:25:16 PM
Normal damage of the blows, isn't that huge for TH (I don't use Focus Power, since I simply think that skill blows).
The thing that makes the huge power of blows, is when I was on PP buffs only, running to a mage, doing a backstab and seeing "Over-Hit" and there, 5k damage on his ass.
Same goes for Lethal Blow (Not sure if it's also possible with Deadly blow) running to a mage, or even a Glad/DA, doing Lethal blow, seeing it say "Lethal Kill" and hitting for 4k - 6k and still only on PP buffs. Hitting the Glad/DA for 4k - 5k with PP buffs + Dances.
The thing is, the rate of this is pretty high, it happens pretty often, same goes for instant kill, the rate is much higher than it was on C4. I have had more Instant / Lethal kills / Over-Hit's in this 1 week Interlude than I had in entire C4 I think, and I have played TH/PP for ages.
Agree. Over-hits from blows are way to frequent, same goes for instant kills. Lower the chance for those effects and fights should be more balanced.
As for AW... the huge difference makes here 'focus death'. AW hits hard, thats true but only directly in the back, dmg from sides/front is not so big (not to mention hp/a.speed/vulnerability for any kind of debuffs). With shock resists (buffs/fortitude) I have to really jump around to hit in the back.
ps. Start wearing MJ (stun resist ftw!) :)
Quote from: ShadowBane on April 18, 2008, 05:14:48 PM
Agree. Over-hits from blows are way to frequent, same goes for instant kills. Lower the chance for those effects and fights should be more balanced.
As for AW... the huge difference makes here 'focus death'. AW hits hard, thats true but only directly in the back, dmg from sides/front is not so big (not to mention hp/a.speed). With shock resists (buffs/fortitude) I have to really jump around to hit in the back.
ps. Start wearing MJ (stun resist ftw!) :)
Blinding blow automatically turns target around no matter what
Quote from: williams on April 18, 2008, 05:25:22 PM
Blinding blow automatically turns target around no matter what
If it lands which is not so common, it has also pretty long reuse time.
lol... Everyone must own :)
in this topic i found three funny things
1) Hi, I'm archer/xx, please nerf nukers/xx because I can't own...
2) Hi, I'm nuker/xx, please nerf archers/xx because I can't own...
3) Hi, I'm xx/xx, please nerf bishops/xx because I'm too big f...ing p..ssy and I can't own
Please no more cry ppl... Just get buffs...
Still voting => -33%... GJ drake...
Quote from: kuko on April 18, 2008, 08:24:52 AM
Dmg should be -50% if mp pots are power x2.That will be same like before with dmg/mp used but pvp time will be longer.
33% x2 mp is little bit better for mages(pls don't that to me :) )
if dmg is -33% do MP +33%
Strange is when mana pot is now busted , why I use much more manapots then b4 ...
Quote from: reznYk on April 18, 2008, 07:16:19 PM
Strange is when mana pot is now busted , why I use much more manapots then b4 ...
cuz now u press 20 in 20 s
and b4 30 in 30s?
:>
Quote from: ShadowBane on April 18, 2008, 03:46:47 PM
To make things clear ... you're trying to tell me that 6 mages (almost fullbuffed!) couldn't even slow/root/sleep one TH? yeah sure why not...
He kinda came, one stab -> dead, bluff + backstab -> another dead, dash + another stab -> 3rd dead mage, still under dash + stab (failed), lethal -> 4th dead and the rest tried to run away, but.... bluff was reused + back stab -> only one remains.....
Quote from: Jeri on April 18, 2008, 08:04:01 PM
He kinda came, one stab -> dead, bluff + backstab -> another dead, dash + another stab -> 3rd dead mage, still under dash + stab (failed), lethal -> 4th dead and the rest tried to run away, but.... bluff was reused + back stab -> only one remains.....
are u a movie maker?
wow, what a nice history :)
Quote from: Jeri on April 18, 2008, 08:04:01 PM
He kinda came, one stab -> dead, bluff + backstab -> another dead, dash + another stab -> 3rd dead mage, still under dash + stab (failed), lethal -> 4th dead and the rest tried to run away, but.... bluff was reused + back stab -> only one remains.....
Let me guess when he was killing 1 mage, the others were fishing???
And after he kill everybody he flew away....
PS: Stop crying and give
GOOD sugestions to Drake, not sugestions to make your chars GOD.
Take advantage that Drake is active now.
Quote from: williams on April 18, 2008, 05:25:22 PM
Blinding blow automatically turns target around no matter what
yea, but who cares when it doesn't stun? every1 will turn off in the same time
(http://img166.imageshack.us/img166/2678/shot00011ad8.jpg)
(http://img150.imageshack.us/img150/6217/shot00013aw3.jpg)
on 50% Arena Damage Reduction.. no dances either lol
And retail can't be used as an excuse.... because on retail a AW cannot sub into an SK.. on retail a TH cannot sub into a Paladin...
I wouldn't say lethal attacks are a lot more common but I have noticed they are more frequent. 1 in 20 at the most.
i wont mantion the power of blows because i didnt do much pvps since IL , but i want ask u how u did 4k on glad/da i kinda dont belive it
and about lethal stricks its normal its how i saw it in most IL servers i visited when i took break from NM
its how it is in IL the rates of lethal sucess increased on all skills of TH
about the current dmg if its overpowerd fix some of gladiator too and all is fine
Quote from: williams on April 18, 2008, 10:15:56 PM
(http://img166.imageshack.us/img166/2678/shot00011ad8.jpg)
(http://img150.imageshack.us/img150/6217/shot00013aw3.jpg)
on 50% Arena Damage Reduction.. no dances either lol
And retail can't be used as an excuse.... because on retail a AW cannot sub into an SK.. on retail a TH cannot sub into a Paladin...
its normal stab not a crit one xD
Quote from: Sly on April 19, 2008, 04:46:24 AM
I wouldn't say lethal attacks are a lot more common but I have noticed they are more frequent. 1 in 20 at the most.
ya but hwat ive noticed ( if im not wrong lol ) backstab gives lower dmg but u can get crit stab more often than the others + straight cp
and about dmg, fully bufed with cov, dont have the screen tho, i did 9k on ne/pp lol
Quote from: drake on April 18, 2008, 04:17:55 PM
Never said that is "normal" and, if you watched some of my posts, i already wrote that i'm reviewing the dagger power 'cause of this.
Is not easy to balance all, mostly because of the subclasses, give us time to test it (oh, and suggestions from fair players using such classes are always welcome)
Anyway your example of 6 mages VS 1 dagger is just funny... (ShadowBane said already all i think)
Final note, i love when someone say "Here anything is Fvcked up"... i love it because maybe is just 1 or 2 skills that isn't well balanced but anyway... "aLLiSfreakeDUpHereDude!MakEiTaSoFFiCiAL!" ... i prefer instead a nice post (even not well formatted, just a readable english in enough) that explains the problem and eventually some suggestions (with motivations).
We are all here to make the servers better and the community help can greatly improve it.
just a little thought about the daggers too, if you take retail servers as example, a dagger is not meant to be a class with rly high m def, but on here, you can choose a pp/tank sub and you compensate for the lack of m def, which is fine but
for instance, a class like bd/se, that was strong due to its high m. def now lost its stacking m def masteries
and gets the same m. def (or even less, not 100% sure, and it depends on equip ofc) than th/pp, which is still ok but
my point is, if you rly want to balance things, how come a purely offensive class like a dagger (and it is obv it deals insane dmg), has the same m. def as a
support/defensive class like bd/se (i know they can nuke but...the class is good at surviving, and that's how it can win a pvp 1 on 1),
balance, imho, is not about having same stats, etc, but about making all classes as useful
i use bd/se as an example cos i play that char and i love it (even though i feel it can't do a lot atm, haven't rly tested 1 on 1 pvp though)
and i'm not crying, i'll keep using regardless of anything >.<
btw, fear landing rate on me seems about the same as erase landing rate.....is it normal? :s
Quote from: Jambas on April 18, 2008, 08:23:58 PM
Let me guess when he was killing 1 mage, the others were fishing???
The others weren't fishing, but others (mostly sps) hit him for 200 dmg <- kinda good, considering that we had full buff and AM's.
(http://img505.imageshack.us/img505/3985/shot00022uz5.th.jpg) (http://img505.imageshack.us/my.php?image=shot00022uz5.jpg)
This is my AW in a IL server without cross-subs.See my buffs and the "Instant Kill" effect on a mob at my level.Sry I dont have other pics but later when I was in Oly pwned GL with 2 blows-2x lethal strike (the only win 1v1 vs gladi tho :D)
P.S. I would love if we have same lvl "Titles" on the mobs ^^
Quote from: Jeri on April 18, 2008, 08:04:01 PM
He kinda came, one stab -> dead, bluff + backstab -> another dead, dash + another stab -> 3rd dead mage, still under dash + stab (failed), lethal -> 4th dead and the rest tried to run away, but.... bluff was reused + back stab -> only one remains.....
Please cut it out coz you're getting more and more ridiculous! Anyway... this topic became some kind of a crusade against daggers...
0% like it was.
anyway drake ll do what he wants so this poll is not a big deal.
Quote from: WeST3 on April 19, 2008, 12:05:13 PM
0% like it was.
anyway drake ll do what he wants so this poll is not a big deal.
Well after Xmen poll precedent, nothing can suprise me xD
33 % reduction for all is good...i vote for this
One more thing...
(http://img253.imageshack.us/img253/4010/img2sx1.jpg)
(http://img100.imageshack.us/img100/5921/img3xc2.jpg)
Hits on someone with dynasty set. Server went down so I couldn't catch backstab dmg.
(http://img253.imageshack.us/img253/4637/img1sp3.jpg)
From oly. I had all possible debuffs (slow/etc) I was trying to kill him with my eyes but somehow I couldnt. This one was for Jeri and his incredible story.
So yes, I always hit for 4k dmg and mages can't hit me even for 101 dmg :)
Quote from: ShadowBane on April 19, 2008, 01:17:50 PM
One more thing...
(http://img253.imageshack.us/img253/4010/img2sx1.jpg)
(http://img100.imageshack.us/img100/5921/img3xc2.jpg)
Hits on someone with dynasty set. Server went down so I couldn't catch backstab dmg.
heh, and what u r trying to proof? that u r lame as a dagger? move from coliseum sometimes rotfl
Quote from: Sly on April 17, 2008, 08:52:15 PM
Not trying to brag about it, I've just never found anyone that was here before "Sly"
Sly was the first 75 dagger on dragon, this i am sure of
good ol'sly, you won that race :)
guess what i could login Megumi (first 75 prophet on dragon? ;)) again in interlude, but she magically changed into a Dwarf ES xD and i could sub her to human classes o.O
weird weird :D
Quote from: Jeri on April 19, 2008, 10:32:38 AM
The others weren't fishing, but others (mostly sps) hit him for 200 dmg <- kinda good, considering that we had full buff and AM's.
If you had sps on the party, why didn't they cancel him and then the others slow, sleep,etc... him?
the problem here is that sps was used to make a 10k M.crit 1 every 4 shoots, and now they have to use more skill.
Ofc i can admit if a Dagger is doing a lethal strike 1 every 4 shoots he is overpowered and deserv a nerf.
But when you talk daggers you have to realise that this is a close range char, not 1200,900 or even 600 range char. And he is a close range char that misses the blows.
So if you let him get close specially on your back you are suposed to die. After all he is an assassin.
This was what Nscoft tried to make for daggers and thats why their backstab is so powerfull.
Quote from: Jambas on April 19, 2008, 03:27:15 PM
If you had sps on the party, why didn't they cancel him and then the others slow, sleep,etc... him?
the problem here is that sps was used to make a 10k M.crit 1 every 4 shoots, and now they have to use more skill.
Ofc i can admit if a Dagger is doing a lethal strike 1 every 4 shoots he is overpowered and deserv a nerf.
But when you talk daggers you have to realise that this is a close range char, not 1200,900 or even 600 range char. And he is a close range char that misses the blows.
So if you let him get close specially on your back you are suposed to die. After all he is an assassin.
This was what Nscoft tried to make for daggers and thats why their backstab is so powerfull.
+1 for u...its main point of daggers
Quote from: Jeri on April 17, 2008, 03:30:05 PM
Longer PvP's are better, but the way it is now...... SH hits -> 600-800,
sps ->200-400,
he/wl (normal hit to mage) -> 300-400
necro -> 200 (^.^)
Glad (triple sonic critic) -> 3,5k+ XD
Get CP reloader and you are invincible, only char's that seems to be unaffected by this is glad and tyr.
Maybe it would be good to change the reduction like every 4-5 days by 5-10% so we will see the best option.
its not our problem if u got noob equipment.i am sh i dont hit 600-800 depends on who i hit..necro dont hit me 200.sps dont hit me 200-400.dont make stupid posts
Quote from: Jambas on April 19, 2008, 03:27:15 PM
If you had sps on the party, why didn't they cancel him and then the others slow, sleep,etc... him?
the problem here is that sps was used to make a 10k M.crit 1 every 4 shoots, and now they have to use more skill.
Ofc i can admit if a Dagger is doing a lethal strike 1 every 4 shoots he is overpowered and deserv a nerf.
But when you talk daggers you have to realise that this is a close range char, not 1200,900 or even 600 range char. And he is a close range char that misses the blows.
So if you let him get close specially on your back you are suposed to die. After all he is an assassin.
This was what Nscoft tried to make for daggers and thats why their backstab is so powerfull.
thats exactly right..
I like this new 33% reduction, eventhough i can't personally kill anything anymore, the massPvP's are ownage :)
Ppl complain that we should have dmg like retail... well you don't think we might have a little better gear in average then on retail servers? And higher lvl's? And ofcourse subclass.
-33% is perfect imo.
leave as it is now . pvp time is better. now u can cast poizonz and stuff
Archers sux now without boss jewels, and without darkblue draco, so all vote->0%
Quote from: Toszi on April 20, 2008, 01:45:29 PM
Archers sux now without boss jewels, and without darkblue draco, so all vote->0%
We had a party of 4 fullbuffed archers and 1 bishop..... 3 of thoose had +3 or less Draco bows 1 had +7.
We owned pretty much any party that came to us at primeval isle, and stole every single T-rex from full partys of mages. Archers dont have to be fully geared up to own..... they just have to be properly buffed and they can pwn with BoP's :)
HE/WK Full pp buffs few dances + ghaste pot =
app 900 atk spd
3k patk
i hit t-rex for 3,3k with crit on snipe,normal dmg 700-750
Eq: tallum heavy ; carnage +0 -> no rb jew
I still think archers are pwnzors :P
+ archers have range advantage + terrain advantage and mages can suck balls, but sh1ty archer will always cry
Quote from: ShadowBane on April 19, 2008, 01:17:50 PM
From oly. I had all possible debuffs (slow/etc) I was trying to kill him with my eyes but somehow I couldnt. This one was for Jeri and his incredible story.
So yes, I always hit for 4k dmg and mages can't hit me even for 101 dmg :)
Its a pitty that I didnt screened siege. Had m. barrier + cov (no resists or anything) and Elce was hitting me for 300 dmg :). I was kinda fine until I took two critics from archer.
Quote from: ShadowBane on April 19, 2008, 01:17:50 PM
From oly. I had all possible debuffs (slow/etc) I was trying to kill him with my eyes but somehow I couldnt. This one was for Jeri and his incredible story.
So yes, I always hit for 4k dmg and mages can't hit me even for 101 dmg :)
And yes, if you find Tank, then your hits will be crappy, that kinda gives sence
Maybe u havn't realized one thing: mana potions... on official there's no enchanted mana potions.... so dagger cant use as much blows they use here...
Here they are more overpowered because of that.... daggers are supposed to do "normal hits" too, not only spam blows like they do here :)
Quote from: Jambas on April 19, 2008, 03:27:15 PM
If you had sps on the party, why didn't they cancel him and then the others slow, sleep,etc... him?
the problem here is that sps was used to make a 10k M.crit 1 every 4 shoots, and now they have to use more skill.
Ofc i can admit if a Dagger is doing a lethal strike 1 every 4 shoots he is overpowered and deserv a nerf.
But when you talk daggers you have to realise that this is a close range char, not 1200,900 or even 600 range char. And he is a close range char that misses the blows.
So if you let him get close specially on your back you are suposed to die. After all he is an assassin.
This was what Nscoft tried to make for daggers and thats why their backstab is so powerfull.
I dont care if I lose or win, but when they kill me and the best hit I gave was for 800 dmg by vortex, then I am upset. I made SH becouse its good fire support, only what I can do now is take tallum robe and heal.
Quote from: Jeri on April 21, 2008, 11:30:29 AM
I dont care if I lose or win, but when they kill me and the best hit I gave was for 800 dmg by vortex, then I am upset. I made SH becouse its good fire support, only what I can do now is take tallum robe and heal.
So it's 800 now? Not 100 anymore? I have no words for you Jeri.
Anyway... I'm done with this thread. Have a nice day.
Quote from: ShadowBane on April 21, 2008, 11:45:09 AM
So it's 800 now? Not 100 anymore? I have no words for you Jeri.
Anyway... I'm done with this thread. Have a nice day.
Learn to read pl0x.
this dmg reduction sux.
Quote from: Andaron on April 17, 2008, 03:57:10 PM
resist+elemental protection+song
resist aqua+elemental+dance of aqua guard:
hitted ps/sk for 108 dmg on TP (my sps had 2,1k matk)
Its not just dmg. reduction, but its better to make Glad ::) . One critic. with tripple sonic and mages can make the grass ;D
Edit: 6056 CP / 6027 HP without buffs, with tall*dle +4 and mid. grade augument :D
make it 50%. it would be so nice with the healing at 100%. we would all make a mage again.
Quote from: Asgalus on April 22, 2008, 06:15:13 AM
make it 50%. it would be so nice with the healing at 100%. we would all make a mage again.
I thought that u had one char from each class/race like almost old players, cumpz hoe and have a nice day at work :D
I voted for 50% reduction...
in some pvp's at dino island i got more than 3,5k crits from fighter, and more than 5k magic crits :/ (I'm he/wl, draco light...parry stance, on good buff) and I had more than 1,3k pdef and mdef...
maybe I just have to say: gz to players of FI clan and plague ally clans...
or to have 50% reduction...
stupid thing is, that if 70% of ppl want a dmg reduction they can split on all the options for it, so in the end +dmg can even win ~.~
I have 1 mage. an EE/SWS. the first one on the server.
I have 3-4 Hawkeye. And wont re roll to anything else.
it is just funny to see dmg reduction and healing at 100%.
Quote from: Dumbled0re on April 22, 2008, 10:27:25 AM
I thought that u had one char from each class/race like almost old players, cumpz hoe and have a nice day at work :D
I vote for Clean Dmg... i like play in clean game.... yes when some one kill u from one hit is bad.... but if u reduce his dmg... u reduce ur dmg also.... So if befor u can attack from back and kill him in 5-6 hits... now u need make 10-12 hits... so he got much time to get u in target and kill from 2 hits... so it not solve anythink.
I cant understand why do u like to die with one shot from a crit hit done by a mage or an archer...
longer pvp = longer fun
Drake could u make cp pots deley like it was at start, the retail one.. no reuse.
kkep up good work on servers and keep reduction as is now :)
ok like damage reduction.....?? men if there is damage reduction not only pvp will be harder...RB will need like 3 pt because no one has goood damage... also mobs will kill u ....damage reduction= bad idea...so plz read this and vote for 0% it will better for everyone!!
33%.........
The message does not meet the minimum word requirements (3 words).
drake come on 0% is just stupid... u've to take dmg from skills/magic, we dont wanna pvp of 1 sec.. not anymore, u gave us a new idea, dont take it back.. :/ it's more fun now..
Quote from: geo on April 23, 2008, 04:07:43 AM
ok like damage reduction.....?? men if there is damage reduction not only pvp will be harder...RB will need like 3 pt because no one has goood damage... also mobs will kill u ....damage reduction= bad idea...so plz read this and vote for 0% it will better for everyone!!
are ye blind or unable to read?
Quote from: drake on April 17, 2008, 11:44:02 AM
REMEMBER THAT DAMAGE REDUCTION AFFECTS ONLY PVP COMBAT! NOT PVE!
Ps. voted for 33% as it is now. Should work well along with reduced physical skills power
voted for 25%, 35% not bad too
33% dmg reduction for daggers = suck. if u reduce more that will be imba sad. cause orc like de/ty dont need much mana to use frienzy and keep hiting for 2k ( Same for archers) dagger/tank dagger/summon need a lot of mana to hit so if u reduce dmg more.. it will be pointless to play th in pvp. Or other way, reduce mana cost of blows and all that daggers skills ;)
its good how it is now, but i voted for 0% i like short pvps. xD
I found it funny when I see dmg of daggers "as is it now" hitting me for 1k dmg. Just to mention, my char was on 2200 p def on heavy armor. Indeed, lowering the damage will make things harder for some classes to kill healers sub types. But for that we have ingame archers/daggers/tyrants and the fresh new damage dealer GL.
Question: How much reduction is fine for you? +20% Damage!!! 37 (6%)
0% 139 (22.6%)
15% reduction 37 (6%)
25% reduction 68 (11%)
33% reduction (as is now) 237 (38.5%)
50% reduction (like was during Arena Beta first period) 98 (15.9%)
Remove Vote
Total Voters: 616
==============================
This means: 98x50+237x67+68x75+37x85+139x100+37x120=47364
47364/616=76.9
100-76.9=23.1% Is the average wanted reduction.
there is no option 22%
Quote from: zthrx on April 23, 2008, 09:24:13 AM
I bet mainly Mages keeps voting 33%... gj
Tested on Arena with a PR/X char: 3-4/5 hits criticals +5k dmg, with db+6 and draco set, no dyes, no tatoos, rb jewels. Sometimes that char miss, but less than HE/PP, his accuracy is a little bigger.
Tested on NM with a SK/PS, on tank status, IC hvy uns +3, 1 golem tatoo lvl 1, p def pot, buff for def, song for def, no earth chant: p def 2200, in fact a little more somewhere around 2250 but I forgot, and I got hits from AW for 1k dmg (he didnt hexed me).
Now think about robe users if they will survive more than 2-3 critical hits from daggers and archers.
.hmmmmm, need more tested for finsh . Sorry for mi bad inglis
leave 33%, as archer i didnt used skill, so i didnt know bug but still hitted hard
this reduction only for pvp
is this also for siege zone and olympiad?
how i can vote if my char is totaly freaked up????????????????? , masteries dont work and anny pasive skills dont work, im 78 and im miss Vs 60+ helllll yeahhhhhhhhhhhhhhhhhhhhhhhhhhhhh !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
FIX MY FAKING CHAR
STOP NERF START FIX
LineMageII again plz nooo !!!! :-[
....
Quote from: Krauserr on April 23, 2008, 11:14:44 AM
LineMageII again plz nooo !!!! :-[
....
ach camon fu... on infinity an archer could still onehit me, and my equip isnt that bad...
33% is the best....a mage have 33% more time to burn my mana.....ty...stupid reduction...gl with "DN"
did they nerf blow landing rate also?? because today my blows land twice rarer than yesterday... :( bad luck or nerf??
Dear Dake.
33% damage reduction is very bad for archers. They cant do any dmg to all chars. Tank vs. archer -archer no chance. Dagger vs. archer - again archer no chance. And at last mage vs. achers -archers should win (archer is a class here intended for defeating archers) but.... -archerr no change (sic!) Why? Answer is very simple. All mages who want to go olympiad are subbed for healers (sps/ee, sh/se...) During fight archer do damage but it is to low!!! Mages can simlpy heal themselves. Just 2-3 using of heal skill and they have full HP so archer can do nothing to defeat them. No mention archer skills like stun which doesn't wok. If we have luck to land stun it lasts only 1-2 sek.
If u dont improve this situation you will not see archers on olympiad (this char is only good against.... mobs:p)
Quote from: gregous on April 23, 2008, 11:54:22 AM
Dear Dake.
33% damage reduction is very bad for archers. They cant do any dmg to all chars. Tank vs. archer -archer no chance. Dagger vs. archer - again archer no chance. And at last mage vs. achers -archers should win (archer is a class here intended for defeating archers) but.... -archerr no change (sic!) Why? Answer is very simple. All mages who want to go olympiad are subbed for healers (sps/ee, sh/se...) During fight archer do damage but it is to low!!! Mages can simlpy heal themselves. Just 2-3 using of heal skill and they have full HP so archer can do nothing to defeat them. No mention archer skills like stun which doesn't wok. If we have luck to land stun it lasts only 1-2 sek.
If u dont improve this situation you will not see archers on olympiad (this char is only good against.... mobs:p)
hm considering that stun effect means nothing since rb jewelery gives rly high resistance i can sugest to simply nerf some stun resist passives given byt those jewelery. As ive tested stun is pointles to ppl with rb jewelery, and almost all who join oly has them
Quote from: Papay on April 23, 2008, 12:14:38 PM
hm considering that stun effect means nothing since rb jewelery gives rly high resistance i can sugest to simply nerf some stun resist passives given byt those jewelery. As ive tested stun is pointles to ppl with rb jewelery, and almost all who join oly has them
agree, there were already changes on official for this
Tanks are going to hit sh it with this reduction :(
Quote from: v4c4 on April 23, 2008, 01:49:07 PM
Tanks are going to hit sh it with this reduction :(
Actually it depends on the sub combo!
Quote from: Asgalus on April 22, 2008, 05:07:18 PM
I have 1 mage. an EE/SWS. the first one on the server.
I have 3-4 Hawkeye. And wont re roll to anything else.
it is just funny to see dmg reduction and healing at 100%.
Hmm 100% heal, i don't think so buddy, before IL i could heal myself 1400+ (orfen+zaken). Now I can't heal myself for more than 900 (SE). 800 heal max using blessed spiritshots, 600 heal using normal spiritshots. That says a lot. But battle heal seems to be normal.
Quote from: Rancid on April 23, 2008, 03:07:16 PM
Hmm 100% heal, i don't think so buddy, before IL i could heal myself 1400+ (orfen+zaken). Now I can't heal myself for more than 900 (SE). 800 heal max using blessed spiritshots, 600 heal using normal spiritshots. That says a lot. But battle heal seems to be normal.
You are using Greater Heal, that skill only heals a small amount instantly but the rest of the heal is added as a 15 sec buff that restores the remaining health over time, the new major heals and battle heal are not affected by that.
Quote from: Rancid on April 23, 2008, 03:07:16 PM
Hmm 100% heal, i don't think so buddy, before IL i could heal myself 1400+ (orfen+zaken). Now I can't heal myself for more than 900 (SE). 800 heal max using blessed spiritshots, 600 heal using normal spiritshots. That says a lot. But battle heal seems to be normal.
Hehe ppl always complain about smth but, when u try to improve something, normally u are foking another one:D. That's why i think drake have a hard work to do in here. He need to think about all classes when he modify some skill.
Ur right now SE are not so good healers but that's because of IL. When u make ur heal u will get a buff that gives u some hp regen for some seconds. Before IL u had all of that hp directly into ur hp bar.
hi
i haerd about ppl from DDDDDDDDDSSSSSSSSS
witch create more and more accounts here
vote on the wrong things to destroy serv....
its true
I told you Drake, that there is something wrong about dmg of skills ::). good you found it.
ok reduction damage :-* but plz give back critikal power/chance for th/aw/pw (pasive) :-[
Quote from: Oblique on April 23, 2008, 09:34:50 AM
Tested on NM with a SK/PS, on tank status, IC hvy uns +3, 1 golem tatoo lvl 1, p def pot, buff for def, song for def, no earth chant: p def 2200, in fact a little more somewhere around 2250 but I forgot, and I got hits from AW for 1k dmg (he didnt hexed me).
Now think about robe users if they will survive more than 2-3 critical hits from daggers and archers.
I bet you didn't have GS/SF toggled on. I get 1k dmg (pretty often less) on mage stats in DC/Ma set. properly buffed ofc.
Quote from: v4c4 on April 23, 2008, 01:49:07 PM
Tanks are going to hit sh it with this reduction :(
and since when tanks are to deal the dmg?
today i test damage
sk/aw Vs necro/pp (both bufed by pp)
600 damage from backstab wich must land Vs 1200 damage from normal spell
hell yeahhhhhh
i se only one resolution
rerol on mage
your jewel sux thats all
i was just testing some arena set up as an tyrold (ty/ol) to th pp or sr sws i heal 109 dmg with force rage he its normal hit with 240 and crit for 1,1 k with my around 2 k p def. 50 hp costs each force rage so in rusult i hited him for 59 conclusion he doesnt eve have to kite me to win pvp. Im not sure about his buffs for sure pp and i presume dances too couse he crited as hell hard ;/. But even i have dances i do not hit harder then on pp buff so any aditional buffs are useles for me. Mages for example sws/ee hited me for smth like 500 with around 1,2 k m def that i forced rage him for 150 normal and 300 crit. cast + heal uneable to kill that mofe. What im confused about is : If im tyrant and im on rly low hp with bizon and zealot and on self buff (pp buff +cov) i crit ppl for 200 per hand. as ive seen pvp movies tyrant should be deadly on 30 % hp but right now is a silly. Still i vote for nerf pvp's dmg, but im sure i wont play my char anymore couse dmg like i deal bring only smile to my face ;). Daggers ? hm dagger with my 2 k p def hits me for 1,2 k - no crit strike stabs are rly nice if i hit them 500-600 with force blaster and 90-130 with force rage. Conclusion : good i have second char to reroll :). im still supporting dmg reduction decision but im not sure about %.
Hmm reading all above we have one conclusion..
Problem is at daggers. They should be nerfed...
Quote from: Andaron on April 23, 2008, 05:16:45 PM
your jewel sux thats all
jes my boss jewwels set +3 sux
mu as sux
his hom +3 rox
Quote from: STFU2X GAME2X on April 23, 2008, 03:57:39 PM
ok reduction damage :-* but plz give back critikal power/chance for th/aw/pw (pasive) :-[
don't remember to have removed passives to AW or PW....
Quote from: drake on April 23, 2008, 06:49:15 PM
don't remember to have removed passives to AW or PW....
But u could give back pasive to TH :S
Drake, is the overall amount of heals also reduced (like same % as damage reduction?)
Since overall, classes subbed to healer/support classes, seem to have a huge advantage, especially when fighting a fellow mage class. Now with IL and all the possible defensive buffs against mage attacks and other stuff, people no longer hitting over 1k each hit, but more arround 400 - 600 dmg, while heals are (were?) arround 1.2k, or 1.5k with boss jewels.
This giving those heal subs a huge advantage, impossible to kill, unless they run out of mana (which happens fast ofcourse if you spam heal all the time, but still, people nuking you also lose that mana)
Just wondering?
Quote from: MarinTH on April 23, 2008, 06:50:56 PM
But u could give back pasive to TH :S
If I good understand TH had "bonus" power to be balanced in dagger classes (mean custom) and now they are set like retail server so no mutant from other dagger power (AW/PW)
Iam right ?
Quote from: Parabol on April 23, 2008, 04:33:22 PM
I bet you didn't have GS/SF toggled on. I get 1k dmg (pretty often less) on mage stats in DC/Ma set. properly buffed ofc.
You lost your bet. Why to have those skills enchanted if I don't keep them activated ?
Quote from: reznYk on April 23, 2008, 06:56:14 PM
If I good understand TH had "bonus" power to be balanced in dagger classes (mean custom) and now they are set like retail server so no mutant from other dagger power (AW/PW)
Iam right ?
Nop.
TH on Retail have Critcal chance lvl 3 and Critical power lvl 6 but Drake Nerf it on C4 because he thinks that
this balance daggers.
(http://www.lineage2.com/Knowledge/race_human_skill.html?my_class=human_treasure_hunter)
finally an other one who wakes up...
btw now they even start to use low lvl heal (normal battle heal) because it cost less mana and heal as much if not more then dmg that you get.
Quote from: Furesy on April 23, 2008, 06:53:17 PM
Drake, is the overall amount of heals also reduced (like same % as damage reduction?)
Since overall, classes subbed to healer/support classes, seem to have a huge advantage, especially when fighting a fellow mage class. Now with IL and all the possible defensive buffs against mage attacks and other stuff, people no longer hitting over 1k each hit, but more arround 400 - 600 dmg, while heals are (were?) arround 1.2k, or 1.5k with boss jewels.
This giving those heal subs a huge advantage, impossible to kill, unless they run out of mana (which happens fast ofcourse if you spam heal all the time, but still, people nuking you also lose that mana)
Just wondering?
Quote from: Oblique on April 23, 2008, 07:07:18 PM
You lost your bet. Why to have those skills enchanted if I don't keep them activated ?
then I've got no bloody idea how come dmg was so high if you were in heavy with gs/sf toggled on... I reduce the dmg/block stabs really well... especially when I manage not to show my back.
@Furesy
leet healers restore 2k hp :)
there is one more ennoying thing : 24 /7 dash on th no matter they got slow they can catch any mag or anyone else couse simply dash reuse is so fast they can use is all the time .... its pointless to slow criple or what ever that char couse he simply catch U anyway ..... and id like to mention about one thing since dmg is reduced by XX % id like to sacrifice x % less hp for skills that eats my hp. As im tyrant id like to reduce hp consumption for force rage. for example i hit tank for 100 or even less with force rage that cosumps smth like 50 hp. I ll kill my self faster then kill him with that skill;/ add blows since most tankas are dagger subbed and voila ;). Ive tryed to kite dager but simply cant even with rabit totem..... even cripled is unkittable ....
maybe update/remove/make new pool ? After today update many things has change....and mostly ppl for sure do not change their vote...
i believe that there must be no reduction att all
even this is nesesary at least dont nerf the skills on reuse and land rate
if there is gonna be reduction maybe 15% will be fine but no skill nerf .
i think that a good dmg reduction would be like 15-20% or very neer ( of course whit all def pasives as all the classes should have ).
and maybe implementing Kamael boss jewel bonus would help , maybe those resist/landing nerfed to half or something so the diference from wearing/not wearing them would be so big in those 2 aspects
Quote from: Parabol on April 23, 2008, 08:49:45 PM
@Furesy
leet healers restore 2k hp :)
And that is the problem of this dmg redution system.
Because if we nerf healing, everybody will die in RBs, if we don't and reduce much dmg a healer can heal himself till he is out of mana.
If we don't reduce dmg we return to one hit one death system :-\
Quote from: thehero on April 23, 2008, 10:19:46 PM
i believe that there must be no reduction att all
even this is nesesary at least dont nerf the skills on reuse and land rate
if there is gonna be reduction maybe 15% will be fine but no skill nerf .
again... where is the skill nerf?
Longer pvps FTW
I wrote in announcements section a nice explanation of nerfes and wich ones are active and why...
hope to not get again posts with "omg, you nerfed me!" even when isn't true
Damage reduction as its now is good, i think longer pvp= longer fun, but the reduction no affects when u r hiting a rb so no say it again -.-". Nerfs are stable.. i believe...for now, but sleep cast in IL is slow =( can u do anithing? emmm like cast that skill faster ? not like C4 thx ^^ ;D
Drake can you explain why new passive light armor ( give P.Def , Speed atack and cast speed ) don't work ???
Quote from: asad1991 on April 24, 2008, 07:44:50 AM
... can you explain why new passive light armor ( give P.Def , Speed atack and cast speed ) don't work ???
When you learn passive masteries, like armor/weapon, you must equip your char with the proper armor set/weapon. Otherwise your char learn it, but don't get the bonus. For example if you are going to learn robe mastery you need robe armor set to be equipped on your char. Next time when you learn skills keep the window alt+t open to see stats differences.
im at work atm so i have no conditions to make a proper test,so perhaps some1 alreeady made such test. According to Drake's post about active nerfs there is nothing about magic armor masteriesw that supost to give atk speed cast speed .... that means they supost to work on clases mag/warrior on warior stats. Has any1 tested it ? i mean dest for example th/pp has more atk speed then th/da ? It would be reasonable since tanks are powerfull in il mag warior combos supost to get some bonus too. Ty for answer
seriously i went on my th/wl and got myself buffs. i backstabed a prophet in karmian for 1k... i was using VS ofc..
should be a little higher then this imo.
Quote from: Naroo on April 24, 2008, 11:46:07 AM
seriously i went on my th/wl and got myself buffs. i backstabed a prophet in karmian for 1k... i was using VS ofc..
should be a little higher then this imo.
Yeah, a little ;D ;D
why not -100% domage :p
Quote from: Eleazar on April 23, 2008, 10:48:30 PM
and maybe implementing Kamael boss jewel bonus would help , maybe those resist/landing nerfed to half or something so the diference from wearing/not wearing them would be so big in those 2 aspects
No more Kamael equip pls, Dynasty sets are enough bothering I think.
i dont read this topic (all pages).
some one can tell me this reduction work on summons?
In 5 words...
MAKE IT AS OFFICIAL INTERLUDE.
Who cares about the 1 secs PvP... This is Lineage II who dosnt like fast PvP than dosnt like L2.
And let's fix some bug... like terrain or water.
Ex: the lake near Floran Village (in NM) is well bugged, you start losing breath before entering the water, cannot walk close to the lake... it's hard to fish there around.
Quote from: LeonidaSUX on April 26, 2008, 11:19:35 AM
In 5 words...
MAKE IT AS OFFICIAL INTERLUDE.
Who cares about the 1 secs PvP... This is Lineage II who dosnt like fast PvP than dosnt like L2.
And let's fix some bug... like terrain or water.
Ex: the lake near Floran Village (in NM) is well bugged, you start losing breath before entering the water, cannot walk close to the lake... it's hard to fish there around.
+1. Lineage is not about 1 hour fights, its about quick thinking and reflexes. With this pvp reduction, you cant even use any tactic, ambushing is nonsense, becouse they will spot you before you even scratch someone's HP.
And as I noticed, this reduction kinda stacks with resist spells and makes ugly effects -.-"
Quote from: Jeri on April 26, 2008, 11:38:05 AM
+1. Lineage is not about 1 hour fights, its about quick thinking and reflexes. With this pvp reduction, you cant even use any tactic, ambushing is nonsense, becouse they will spot you before you even scratch someone's HP.
And as I noticed, this reduction kinda stacks with resist spells and makes ugly effects -.-"
+2, my sws with song of m.def, song of el protection, with a grade jewels, sorc hit me woth prominance for 130 xD
dear Dreak ppl want 33% dmg reduction, You decied 15%, so what about glads now< should we start cry again about them, and You will do some nerf or maybe just leave this 33% that was good, kidos who complain should go play tetris, this is mmorpg not fps , so pls dont do what ppl dont want You, implement my books instead or give me drop list :P
Quote from: Jeri on April 26, 2008, 11:38:05 AM
+1. Lineage is not about 1 hour fights, its about quick thinking and reflexes. With this pvp reduction, you cant even use any tactic, ambushing is nonsense, becouse they will spot you before you even scratch someone's HP.
And as I noticed, this reduction kinda stacks with resist spells and makes ugly effects -.-"
Bulshit.
Read this. http://www.dragon-community.net/forum/index.php/topic,102681.0.html
And to this who are asking "Make it like official" - WE ARE NOT OFFICIAL. Read link above. Posted by Drake
And yes L2 is about reflex, and Yes L2 is ambushing, Yes L2 is about SKILLS, L2 is about who got more +++, L2 is about friends and good pt.
BUT there shouldn't be as it was in c4 - 2 hits and u gone. Is shouldn't be that when u make or someone make ambush it kill with their CP 100%
It should be that ambush, weapon +++ ect give u advantage BUT NOT 100% PVP/mass pvp win.
And with 33% reduction u got this. With 33% reduction using skils is necessary not only surrender+nuke or f1f1f1f1f1=Sonic Rage.
Want to practise reflex go play Counter Strike - head shot and bb
Quote from: Jeri on April 26, 2008, 11:38:05 AM
you cant even use any tactic, ambushing is nonsense, becouse they will spot you before you even scratch someone's HP. "
WTF - without dmg reduction u can't even use a tactic
Quote from: Jeri on April 26, 2008, 11:38:05 AM
+1. Lineage is not about 1 hour fights, its about quick thinking and reflexes. With this pvp reduction, you cant even use any tactic, ambushing is nonsense, becouse they will spot you before you even scratch someone's HP.
And as I noticed, this reduction kinda stacks with resist spells and makes ugly effects -.-"
LoL...?
This the best opportunity to use TACTICS, otherwise u go down....
It's one of the main reason for this reduction, gives more depth to the game...
not just F1F2F1F4=DEAD... ::)
And if u cant ambush someone its your fault...
what you do on siege attacks? u just CHAAAAAAAAARGEEEEEE... :D :D :D
Quote from: panhawran on April 28, 2008, 11:40:53 AM
WTF - without dmg reduction u can even use a tactic
/agree
when some one (donator) with some weapon +25 without dmg red. hit you , then you havent chance bcz no tactic f1f1f1 and you lose. its no intresting.
but what about XX resist (fire , elemental, ...) all resists dont stack so what dmg can be? . fire resist+elemental protection+song elem prot+m barier+song m.def+tato jew= 10dmg lol
now charters not balanset (some sorc/pp vs sps/ee i think sps/ee havent chanse bcz havent resist) bcz ncsoft dont think about subbed charters.
i think now glad/pp can own all mages class and he is one from stronger on dn
Quote from: Amenofus on April 28, 2008, 02:56:35 PM
now charters not balanset (some sorc/pp vs sps/ee i think sps/ee havent chanse bcz havent resist) bcz ncsoft dont think about subbed charters.
i think now glad/pp can own all mages class and he is one from stronger on dn
yes maybe 1 vs 1 when u know that u will fight with specific class. but in masive pvp there is no room for elemental resist wind fire water, dance of aqua, unholy resistans and devine protection if u use all u will be overbufed,
maybe if u are fighting with 7 sps than u can get MEGA resist from water but if u got diverse classes in oponent pt there is just no room
Drake , if you read this , plz add in L2 new heir skin, color , and face skin ::) ,if you can of course
Quote from: kounelos on April 28, 2008, 12:47:04 PM
LoL...?
This the best opportunity to use TACTICS, otherwise u go down....
It's one of the main reason for this reduction, gives more depth to the game...
not just F1F2F1F4=DEAD... ::)
And if u cant ambush someone its your fault...
what you do on siege attacks? u just CHAAAAAAAAARGEEEEEE... :D :D :D
Whats the point in using any terain advantage, when it just doesnt do any dmg? PvPs with 33% reduction were like:
hit others - others hit me - hit others - others hit me .... and so on..... Only mana could stop it -.-". And as I said, ambushing is futile, becouse before you do dmg, they spot you and its again : hit - hit back - hit - hit back......
Quote from: Golradyr on April 28, 2008, 09:30:51 AM
dear Dreak ppl want 33% dmg reduction, You decied 15%
Drake changed it so we can see other options as well.
0% coz we die of mag crit anyways so wtf lets equal chanses
Quote from: Jeri on April 28, 2008, 09:01:07 PM
Whats the point in using any terain advantage, when it just doesnt do any dmg? PvPs with 33% reduction were like:
hit others - others hit me - hit others - others hit me .... and so on..... Only mana could stop it -.-". And as I said, ambushing is futile, becouse before you do dmg, they spot you and its again : hit - hit back - hit - hit back......
Like I write before. bullshit.
If u ambush someone it is advantage to you, 2 or 3 hits advantage. If it was 2 hits in old time it is dead for pray. No chance to defense. No u got advantage but he/she can at least defence him/her self. He/She got less chances but he can pvp and if he good he can win.
From mags perspective: archer range 1100 after 3rd,
debufs: rang 600 (most)
what for to use this skills without dmg reduction?!
u can't even get to your target. Or what old time play? surrender+vortex+nuke, it is boring.
Quote from: panhawran on April 29, 2008, 12:06:19 PM
From mags perspective: archer range 1100 after 3rd,
1000 :P
Quote from: Jeri on April 28, 2008, 09:01:07 PM
Whats the point in using any terain advantage, when it just doesnt do any dmg? PvPs with 33% reduction were like:
hit others - others hit me - hit others - others hit me .... and so on..... Only mana could stop it -.-". And as I said, ambushing is futile, becouse before you do dmg, they spot you and its again : hit - hit back - hit - hit back......
ok u got a point...
but if u want complex terrain stratics this is definetly not your game....
maybe you should try WOW or even maybe Archlord :P
LII will always be a routine of F1+F2+F5+F1.....
Ambushing can work on LII in many ways..
And with the dmg reduction you can always have a chance to strike back...
Now if you are talking about +24 weaps dmg count its another story, a little bit more strange... :P :P
Quote from: panhawran on April 29, 2008, 12:06:19 PM
Like I write before. bullshit.
If u ambush someone it is advantage to you, 2 or 3 hits advantage. If it was 2 hits in old time it is dead for pray. No chance to defense. No u got advantage but he/she can at least defence him/her self. He/She got less chances but he can pvp and if he good he can win.
From mags perspective: archer range 1100 after 3rd,
debufs: rang 600 (most)
what for to use this skills without dmg reduction?!
u can't even get to your target. Or what old time play? surrender+vortex+nuke, it is boring.
And the way its now?
Sh vs Glad
Sh hits -> 600, 600, 600, 600. Glad is just walking, and when he gets to SH its -> 4k, 2k bb (doesnt even need sonic move XD)
Without PvP reduction, mages could atleast nuke from behind, now they are just mana pot eaters......
Debuffs were usually used on the begining of the fight, when one side was outnumbered -> they hid them selves among enemies, debuffed and .....
Quote from: Jeri on April 29, 2008, 10:08:21 PM
And the way its now?
Sh vs Glad
Sh hits -> 600, 600, 600, 600. Glad is just walking, and when he gets to SH its -> 4k, 2k bb (doesnt even need sonic move XD)
Without PvP reduction, mages could atleast nuke from behind, now they are just mana pot eaters......
Debuffs were usually used on the begining of the fight, when one side was outnumbered -> they hid them selves among enemies, debuffed and .....
here I must agree. OK mages with self heal have some chances, but not all mages have self heal.
I think (yes I play SH...always only SH ;) ) class which is the most fuked by this dmg reduction is SH....why ? others still have speed, evasion, tons on HP/CP, def, m def, self heal etc....and SH have only dmg....ofc silence, slow, power break (if You sub on bd...) rox... but this have low cast (not power break), low range, long reuse....wamp claws what help a lot survive SH on pvp (this how many HP You drain is depends by dmg what You made) now is not so good couse of dmg reduction. SH simply lost his biggest advantage - his dmg.
PS. every nerf sux, and make only more problems.
i think the problems its the damage reduction but taking care about chars example mage + AM +16 hit magical critical on Destro/Pal for 1.4k ( full buff) destro/pal hit u 6k 6k in a round....
Quote from: lasombra on April 29, 2008, 10:17:48 PM
here I must agree. OK mages with self heal have some chances, but not all mages have self heal.
I think (yes I play SH...always only SH ;) ) class which is the most fuked by this dmg reduction is SH....why ? others still have speed, evasion, tons on HP/CP, def, m def, self heal etc....and SH have only dmg....ofc silence, slow, power break (if You sub on bd...) rox... but this have low cast (not power break), low range, long reuse....wamp claws what help a lot survive SH on pvp (this how many HP You drain is depends by dmg what You made) now is not so good couse of dmg reduction. SH simply lost his biggest advantage - his dmg.
PS. every nerf sux, and make only more problems.
so we need magic critical rate like in official :>
Quote from: Golradyr on April 29, 2008, 02:42:33 PM
1000 :P
and with snipe?
3rd + snipe=1100? I'm not sure so i ask.
Quote from: Jeri on April 29, 2008, 10:08:21 PM
And the way its now?
Sh vs Glad
Sh hits -> 600, 600, 600, 600. Glad is just walking, and when he gets to SH its -> 4k, 2k bb (doesnt even need sonic move XD)
Without PvP reduction, mages could atleast nuke from behind, now they are just mana pot eaters......
Debuffs were usually used on the begining of the fight, when one side was outnumbered -> they hid them selves among enemies, debuffed and .....
And fighters didn't exist on sidges. Maybe this is theirs time.
P.S. I'm mag.
Dragon is finished... This new dragon is for "retail like" players.. Cheers
mages sucks now cancel removes 1-2 buffs most of the time, when you try to cast sleeeeeeeeeeeeep you can almost fall in to it, mages are finished :(
;D pr/bd now stronger for necro/over ::)
Why is that reduction.Can u make just normal interlude?Why hate tanks and misic?Why u cut basic skills and interlude client?For your own pleasure?U need to know one thing: 1-st you are very stupid man!Second: many ppl gone from servers after this update!and last your donation for servers will be very low!Lets see after 1-2 month with this reduction and other shits how the servers will be.O and make normal client this is no more c4 make crystals to lv10 in C chop and add darkstones you frackin noob! >:( :-\ :-[
Quote from: gnysko on May 01, 2008, 01:26:45 PM
Why is that reduction.Can u make just normal interlude?Why hate tanks and misic?Why u cut basic skills and interlude client?For your own pleasure?U need to know one thing: 1-st you are very stupid man!Second: many ppl gone from servers after this update!and last your donation for servers will be very low!Lets see after 1-2 month with this reduction and other shits how the servers will be.O and make normal client this is no more c4 make crystals to lv10 in C chop and add darkstones you frackin noob! >:( :-\ :-[
This reduction is to make PvP's longer, seeing that we have alot more power then the average retail player. When you on top of that put MP pots and tattoos, maybe even a bright young man like yourself can imagine that the PvP's go a bit faster here then on official.
And why would you think he hates tanks? You do realise that ppl will hit tanks for lower dmg aswell right? And if you are a tank then you would probably know that your job is to absorb dmg.... not making it. Hence making the update very beneficial for tanks.
Have u ever play with tank?In wich server sword/blunt mastery is only to lv 10!! and dex is 28? AAA?! http://www.lineage2.com/Knowledge/race_human.html look this and look your bsic stats! and then speak!
Plz drake , remove critical chance magic, I took 3 critics followed 5k -5k - 5k sps/ee.... thx for help
With this -~30% dmg you cant make enough dmg to kill someone - your mana ends, resoult owned by sps
2nd all healers a imba now you make a blow for 700 and he heals it with 1500 wtf ?! The last thik you can hope for is lethal witch is still not 100% working....
On the other tought oly isnt just the same without mana pots...you cant have 2 classes in 1 char and expect to have same things as original - 1 class. The solution is make a mana restore at the start of the oly duel.
Quote from: gnysko on May 01, 2008, 01:38:25 PM
Have u ever play with tank?In wich server sword/blunt mastery is only to lv 10!! and dex is 28? AAA?! http://www.lineage2.com/Knowledge/race_human.html look this and look your bsic stats! and then speak!
Yeah..... alot actually. If you look at my signature u will see a char called MetalFyx (pal/wl) one of the "tankiest" tanks you can imagine. And my main now is subbed tank... but thats really not used in the same way.
So please don't tell me how to play a char im certain i will kick your ass with at any given time. Ohh and btw,,,,, havent found any char that is unbeatable in 1 vs 1 against my tank... mb you are the one that needs to improve your tank skills? your probably one of thoose noobtanks who thinks he can do dmg.... and equipps his char with monk tattoos and tallum heavy set.... go on admit your wearing tallum heavy set!
And drake has modified some stats so taht they have fewer steps but equal effect... like armor masteries, mb its the same with blunt masteries. Maybe your the one that should think before you speak?
Quote from: gnysko on May 01, 2008, 01:38:25 PM
Have u ever play with tank?In wich server sword/blunt mastery is only to lv 10!! and dex is 28? AAA?! http://www.lineage2.com/Knowledge/race_human.html look this and look your bsic stats! and then speak!
jajajajaja
mb u use set with -2 DEX on it ? xD
Mostly - When you make any reduction, you have to reduce EVERYTHING to make things balanced. And when I say EVERYTHING, than I mean it. If you reduce dmg, then heals will be overpowered, same goes for resists, buffs and so on.....
Quote from: DDBT on May 01, 2008, 07:43:50 PM
The last thik you can hope for is lethal witch is still not 100% working....
It maybe isnt, but instakill lands as crazy :P
Best thing is damage reduction to 30 or so..and heal left untouched...<<
Quote from: QuilGion on May 05, 2008, 10:03:14 PM
Best thing is damage reduction to 30 or so..and heal left untouched...<<
yeah thats awesome... wtf drake :S?
Just stop with stupid comments and votes and make server normal.That is best solution.Otherwise i wana say to all dragon network staff : FACK YOU!!!! _)_
Quote from: gnysko on May 07, 2008, 01:44:31 PM
Just stop with stupid comments and votes and make server normal.That is best solution.Otherwise i wana say to all dragon network staff : FACK YOU!!!! _)_
+1. No pvp reduction and remove all the nerfs so it will be interlude. You made a server with stacking subs -> you made all chars stronger, thats why ppl came here. ppl who were bored of normal l2 and who were sick of 4subs.
100%
bla bla bla
Now archers dmg is rly suck! Is too low dmg now! I play sws/sr76 and on c4 i was kiling 2 nukers 2x1(on UD ;p) now i cant kill stupid necro/pp ...and must run when i cant kill him...RLy sucks!On c6 archers should have more dmg ...is DD! sh1t i dont belive ...not good...not good..... :-[ plz now incerase dmg to normal that what all warriors on c6 must have :-[
I wana say one true.The DN staff dont care for normal players like us.They make the things by own way.Why remove soulcristals from c shop,why they cut pasive skills!they make the game inposible for playing.This is stupid.Belive me friend if i catch one of them i will kill him with my own hands!realy kill him!i am crazy!!! >:( The best way things to be OK is only one.Normal Interlude with normal skills no bulshith.But no one listen... :)
Quote from: Schumik on May 08, 2008, 08:44:47 PM
Now archers dmg is rly suck! Is too low dmg now! I play sws/sr76 and on c4 i was kiling 2 nukers 2x1(on UD ;p) now i cant kill stupid necro/pp ...and must run when i cant kill him...RLy sucks!On c6 archers should have more dmg ...is DD! sh1t i dont belive ...not good...not good..... :-[ plz now incerase dmg to normal that what all warriors on c6 must have :-[
Drake now i can't kill all pt please give me more power that i will win sidges alone. DRAKE GIVE ME POWER. Now i have to learn how to use skills, D R A K E i want kill in with one shot. I want to kill rb with my carnage on self bufs GIVE ME MORE POWER. WEEEEE WEEEEE WEEEEEE
Quote from: gnysko on May 08, 2008, 11:24:55 PM
I wana say one true.The DN staff dont care for normal players like us.They make the things by own way.Why remove soulcristals from c shop,why they cut pasive skills!they make the game inposible for playing.This is stupid.Belive me friend if i catch one of them i will kill him with my own hands!realy kill him!i am crazy!!! >:( The best way things to be OK is only one.Normal Interlude with normal skills no bulshith.But no one listen... :)
Want Interlude go official.
Quote from: gnysko on May 08, 2008, 11:24:55 PM
!they make the game inposible for playing.This is stupid.Belive me friend if i catch one of them i will kill him with my own hands!realy kill him!i am crazy!!!
HAHAHAAAHAHAHHAHAHAAAAAAHAAHAHHAA LOL ROFL ETC ETC a big fat -1 for you.... but atleast you gave me a good laugh.
"realy kill him!i am crazy!!! " hahahaahahahahahahahhaahaha
PS the last 4 replys or so.... you complain that you cant kill other players. You do realise that the damage reduction goes for your enemy aswell right?.... morons
I think only on DN archers have that suck atack....IL?.........
I dont want +20%dmg from norma....I want only incerase coz now is -33%...I think 3/4 on this forum paly nukers and they happy now...but is not normal stats for IL
Quote from: Schumik on May 09, 2008, 01:53:30 PM
I dont want +20%dmg from norma....I want only incerase coz now is -33%...I think 3/4 on this forum paly nukers and they happy now...but is not normal stats for IL
Ofcourse its not >.<
The reduction were made to make PvP's longer. Its not only reduced for your class... its reduced for
ALLSince we have more power in our chars then most retail players have, DNet staff made this reduction to make the PvP's longer. Has nothing to do on wether your nuker or archer... just a way to make the PvP's longer. Got it?
Quote from: kidicarus on May 09, 2008, 02:21:33 PM
Ofcourse its not >.<
The reduction were made to make PvP's longer. Its not only reduced for your class... its reduced for ALL
Since we have more power in our chars then most retail players have, DNet staff made this reduction to make the PvP's longer. Has nothing to do on wether your nuker or archer... just a way to make the PvP's longer. Got it?
Thats what was funny about DN -> you have more power thanks to sub, sub is unique for DN and now DN reduces dmg -.-"
bullsh1t...longer...maby yes but now is suck dmg for nuker and nuker win pvp's....so when sr/sws have now problem with nuker so what with other chars who have less m def.... dont tell me about long pvp...ppl who play DD now jupm from windows and bridges!When some1 want make char for pvp on IL server he also make DD ...so when he make DD on DN he go on other serv i think...NOT GOOD!!!
Quote from: Schumik on May 09, 2008, 04:38:57 PM
bullsh1t...longer...maby yes but now is suck dmg for nuker and nuker win pvp's....so when sr/sws have now problem with nuker so what with other chars who have less m def.... dont tell me about long pvp...ppl who play DD now jupm from windows and bridges!When some1 want make char for pvp on IL server he also make DD ...so when he make DD on DN he go on other serv i think...NOT GOOD!!!
Nuker might win over you.... but i know archers who fear no nukers ;) HobbySurgeon's archers FTW!
so make archer and try pvp with nuker now...n/c
Quote from: Schumik on May 09, 2008, 08:20:42 PM
so make archer and try pvp with nuker now...n/c
Uhhm.... yeah? with buffs Archer > Nuker.
But maybe your one of thoose unbuffed archers running around... then ofcourse your gonna loose.
no...i always take buffs for pvp...and have problem with kick ass stupid nuker...so if u want longer pvp reduce m.atak too .
lol, reduce m. atk. XD. Maybe get buffs not "buffs." regeneration and kiss of eva wont help you, trust me.
yea reduce m.atak xD
Quote from: Schumik on May 10, 2008, 06:55:50 PM
yea reduce m.atak xD
Go buy jewels and stop cry. Magic dmg had the same reduction as physical dmg. I'm bp/pal and before the dmg reduction the only thing i made in pvp was rez ppl. Now i'm more usefull and less bored.
Moreover all ppl i known and who have taeto jewels and who take appropriate buff rarely take more than 1k dmg in normal hit by mage (i don't speak about lolilol am +24...).
Quote from: Schumik on May 10, 2008, 03:57:32 PM
no...i always take buffs for pvp...and have problem with kick ass stupid nuker...so if u want longer pvp reduce m.atak too .
Remembre man that this is DN. So there is no nuker there are nukes/somthing. I like to fight with archers thay so lame (i'm nuker/tank).With my deflect arrowe you hit me with funy dmg and after that u "wtf why i can't kill nuker!!!???". Remembre that next time if u fight nuker he can be a tank sub.
Quote from: kidicarus on May 09, 2008, 06:17:27 PM
Nuker might win over you.... but i know archers who fear no nukers ;) HobbySurgeon's archers FTW!
fear me plx :)
Quote from: Parabol on May 12, 2008, 09:03:20 AM
fear me plx :)
Your not a nuker ;) And you got chiitzor p.def :P
i vote for 0%
why????
when i fight Vs mage and he hit me1 times for 3 hits with m crit i dont care he hit me for 10k or 5k or 4k if i have only 4k hp
and what with me ??? normal crit 2k after reduced damage 1300 ???? nice joke when all mages can heal self. fastest i use all arrows until he die, same with orc + frenzy 10k or 6k or 5k damage.... i dont care
think about chars which dont have uber power and need skills to play cuz not all on serwer are des/pal or necro/ee
Quote from: Schumik on May 10, 2008, 06:55:50 PM
yea reduce m.atak xD
agree and M.crit, You nerf dagger/Tank ( now he is a tortoise, clear SPS can kill him ) Mag are too strong (like SPS/EE 10 hits and 7 crit.)
If you ppl want something a awesome experience in combat, put damage reduction to 50% and you will see how combats are suppose to be on the real lineage...
Its just awesome.
50% no thx
destro still will kill in one crit
mage strill will kill in few hits with this uber crit rate
rest people stop play or rerol on mage or destro
what with da/pp for egzample ???
he hit for mayyyybe 500 by crit
after updeate he will hit for 250...... Vs 2k+ cast speed and uber m crit rate ?????? no thx
what with people who dont play as mages or destro ????
In my opinion it's sick! We have 30% reducted dmg - ok can be, but why we have reducted a.speed too? Now if you play archer, you need to go on full buff if you want win any pvp. Any kind of mage can own you without any problems. For example: sps/ee self heal + pow + 1,3k p.def in robe...wtf, with my 700 a.speed and -1/3 to dmg I can only say "hallo" and die. Another example: xx/tank vs. archer/xx " You hit for 200 dmg!" - what is that? Defect arrows + 1,9k p.def + UD + 30% reducted dmg + (-300) to a.speed - how to fight with this? Pvp is longer enough with reduction dmg, so maybe better do something with a.speed? Only then server will be balanced. And now everyone go on their mages or de/xx. On my ty/de i have 15k p.atk on frenzy + rage + bison who care about 30% reduction dmg? 6k with crit or 4k with crit, no matter. You will have only mages and destro on this server if it stay like now.
Vote for -33%
i also voto for 0 % its imposibleto fight whit mage healer even if you are full buff and he is also full buff i still dont have the fire power to kill mage before he crit me (sps/ee for example whit full buff +malaria 4 crits 6 cast... and cast speed is 2400+) so atm its rly unbalance...
PS:ofc mages wont vote for that cose they wont be so overpower that way ....
PS2:how to killmage/tank whit archer just gimme hint...
hang Your self, and stop cry
ALWAYS the same shit, from 3 years, non stop.
Quote from: lasombra on May 16, 2008, 10:23:45 PM
hang Your self, and stop cry
ALWAYS the same shit, from 3 years, non stop.
dont talk just read previos post ... ppl dont need your "EXPERT" apinion
Quote from: Bloody_Mess on May 16, 2008, 06:29:14 PM
i also voto for 0 % its imposibleto fight whit mage healer even if you are full buff and he is also full buff i still dont have the fire power to kill mage before he crit me (sps/ee for example whit full buff +malaria 4 crits 6 cast... and cast speed is 2400+) so atm its rly unbalance...
PS:ofc mages wont vote for that cose they wont be so overpower that way ....
PS2:how to killmage/tank whit archer just gimme hint...
for PS2, go get someone to help you, archers have a clear disadvantage over tank/xx
also, you can also try to actually use ur archer the way it is supposed to be used => kite, use cp pots, quick healing, etc
+ you also need to learn to buff urself
btw, i ask you smth, how can a pp kill an archer on full buff???, a hint? no? does that mean archer should be nerfed???
hhhe moust of u dear archers are design to use just f1..extremley f2.. against any mage ...just use your RANGE>>>> thats all..thats to much 4 u... n/c cry cry cry..all that time^^
my wote is 50% reduction.. whay..to make 4 alll of us more fun .... cuz evry single bow naab wanna kill in 2 hits.. thats your wish right..forget that ;D
I vote for 0% coz now archer must take full bufs to kill unbuffed nuker... so archer now with buffs have big problem with kill buffed nuker ...IS NOT BALANCE! if u want balance reduce m.atak or incerase p atak (0%) Now ppl think about make nuker or destro...no live for archers on this serv?;p
vote 0%!!!
Quote from: Schumik on May 17, 2008, 01:11:24 PM
I vote for 0% coz now archer must take full bufs to kill unbuffed nuker... so archer now with buffs have big problem with kill buffed nuker ...IS NOT BALANCE! if u want balance reduce m.atak or incerase p atak (0%) Now ppl think about make nuker or destro...no live for archers on this serv?;p
vote 0%!!!
1+ (but you are not 100 % right mages got nerfed dmg during pvp too... they need to get nerfed c speed like fiters a speed and decr m crit rate ...thats if the dmg reduction will stay :P )
it will be a easyer to make things like they were on c4 :P
I must take full pp buffs,dance,pof,songs to kill nuker n/c...plz make stats like before on c4 coz pvp nuker vs archer is not balance ....gm u decrease p.atak and atak.speed;/ fighters want 0% like before
Quote from: Schumik on May 17, 2008, 01:39:50 PM
I must take full pp buffs,dance,pof,songs to kill nuker n/c...plz make stats like before on c4 coz pvp nuker vs archer is not balance ....gm u decrease p.atak and atak.speed;/ fighters want 0% like before
moar moar! cry moar :D
and boost my summon's stats! make it 1k pdef 1k mdef base stats :)
On off Archer has ~1.5k m.def, why?
Cuz mages have rly often m.crits (like here) and they would be too strong (like here...) if they would kill every1 on 1-2 m.crits (like here!) :)
is there even a damage reduction on i have Titan/Dominator on arena and i was getting hit 5k dmg by archer and 10k by mages (full buff with songs and pof dynasty heavy boss jewels)
Quote from: Bloody_Mess on May 17, 2008, 01:32:33 PM
they need to get nerfed c speed like fiters a speed and decr m crit rate
There is a difference between cast. and atk. speed since formulas for final speed are different.
500 atk speed on fighter = 1 hit/s (1000 atk speed on archer = 1hit/s)
and 500 cast. speed on mage = check SH with major arcana set without buffs @_@
m. crit chance is decreased allready.
Quote from: Jeri on May 19, 2008, 06:11:26 PM
m. crit chance is decreased allready.
hm... let me see you say there is reduction i dont see that ... all pvp vs mages i made ended whit m crit ...(even start whit 1 :P)
i see only one resolution
delete all fighters
lets all rerol on mage or des/pal
Quote from: Jeri on May 19, 2008, 06:11:26 PM
There is a difference between cast. and atk. speed since formulas for final speed are different.
500 atk speed on fighter = 1 hit/s (1000 atk speed on archer = 1hit/s)
and 500 cast. speed on mage = check SH with major arcana set without buffs @_@
m. crit chance is decreased allready.
So compare archer and mage without buff
Or you are so pr0 that You don't need them?
Quote from: PolSilv3r on May 20, 2008, 04:05:18 PM
So compare archer and mage without buff
Or you are so pr0 that You don't need them?
there is nothing to compare archer is different class that mage.
SR- fastest archer onm fullbuff = 1400 atk speed
SPS - on fullbuff = 2300-2400 casiting speed.
-----------------------------------------------------------------
SR on fullbuff crits into S robe 2000-3000 dmg
SPS on fullbuff crits into S jevelery 8000-10.000 dmg
you dont need to be genious to see who will prevail...
Quote from: Lioneros on May 20, 2008, 04:14:59 PM
SR- fastest archer onm fullbuff = 1400 atk speed
SPS - on fullbuff = 2300-2400 casiting speed.
-----------------------------------------------------------------
SR on fullbuff crits into S robe 2000-3000 dmg
SPS on fullbuff crits into S jevelery 8000-10.000 dmg
you dont need to be genious to see who will prevail...
im sr and after drake uber updeates i have fullbufed 900 atack speed
but gm's have in ass my problem and dont want fix my char and reset my skills
Quote from: Chmielu on May 20, 2008, 05:06:11 PM
im sr and after drake uber updeates i have fullbufed 900 atack speed
but gm's have in ass my problem and dont want fix my char and reset my skills
One Man Bug?
Quote from: ry4n on May 20, 2008, 04:12:33 PM
there is nothing to compare archer is different class that mage.
If he/she wrote about ither classes...
if and dark elf archer can hit a titan/dominator full buff 5k then your chars are weak if you can't kill a mage cuase orc 1700p.def mage what 700-800 usually
Quote from: Gustaf on May 20, 2008, 05:43:23 PM
if and dark elf archer can hit a titan/dominator full buff 5k then your chars are weak if you can't kill a mage cuase orc 1700p.def mage what 700-800 usually
Rly hard to understand but I hope I get what you mean...
Ok, so when I want to kill mage I need to have Full Buff by you?
im saying people keep bitching about damage reduction but if you play your char or sub him right you should have no problem ive seen tanks take down other classes easy becuase they know what they are doing :P mages may be strong but they have always been and they are still easy to kill ;D
omg ...now mage is hard to kill when i play archer...man make archer and try pvp with nuker and u will se what a drake make sh1t now on this sucks server...is not IL when archers sucks ... >:(
ALL FIGHTERS PLZ VOTE FOR 0%!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
and its faking bullshit "balanced" pff
-33% dmg now oooooooomggggggg
e.g
Archer > Mage
Tank > Archer
Here:
Mage>
Lineage 2:
Archer > Mage
Tank > Archer
DrakeAge 10 :
Elpy>Warrior
Mage>ALL
OMG PPL STOP TALKING BULSHIT THERE ARE STUCKING SUBCLASES
THERE IS NO ARCHER THERE IS NO MAGE !!!!!!
THERE IS ARCHER/PP OR SOMETHING ELSE
THERE IS MAGE/TANK OR SOMETHING ELSE
dont compare this to off server...
yes but mage/xx always will killing archer/xx coz now is faking dmg reduction on DN .mistic class now own warriors .
About the 700 p def of mages ur so retarded.. since there is shield, g shield, if ur not noob ull not use zerk on mass pvps, hero buff if ur clan is a serious one, Cov and Clan skills....
and Hell yeah archers are critin very well in FULL BUFFS AND GOOD GEAR that means Rb jewls but what if an archer die? is 1 or 2 bishops for all the pt( Without renewal and Pony buff as on mages one.. or just 1 of them ).... in the mage pt almost every1 got the ress skill and the delay is not more then 10 seconds .. so GTFO
ok you forget the moust important thing mages cryt more ofen then an archer whit 500 crit rate -full buff he/wk-ok
you say to dont compare mage cast speed whit fighter a speed let me see 2k+ cast speed hit twise fast then me (again full buff Oo)
you say archer crit rly hard whit full boss jewery set + OE bow not all chars have that equipt (im talking for infinity x5 not dragon x15 or nightmare or arena...)
so can drake read all those "cry" post and make smt ... cose a lot of ppl will leave that mage-network (its rly stupid to have serv full whit mages cose only they have chance against other mages ...)
PS:i hope some will make smt rly fast
PS:give us 0%dmg reduction + gsa+haste
dmg reduction is good....but there should be higher reduction for magickal attacks
Quote from: Deadman on May 22, 2008, 10:29:00 AM
dmg reduction is good....but there should be higher reduction for magickal attacks
put Your head in Your own ass.
Quote from: Baybe on April 17, 2008, 12:53:56 PM
Now is perfect dmg, dont change it !
Let them cry....8)
Let them die :P
make dmg reduction 0 % is the best thing...ppl dont want mage , destro server .Most ppl i saw make new char now on DN (mage or destro )
Drake make better c4 back...with 0% dmg red. ..haste+gsap... coz now is rly stupid...This is IL? shit not IL.Most ppl now want change server. Normal IL or c4 back.
Quote from: Schumik on May 22, 2008, 02:34:54 PM
make dmg reduction 0 % is the best thing...ppl dont want mage , destro server .Most ppl i saw make new char now on DN (mage or destro )
Drake make better c4 back...with 0% dmg red. ..haste+gsap... coz now is rly stupid...This is IL? shit not IL.Most ppl now want change server. Normal IL or c4 back.
You are not serious about +1 atk. speed buff being "normal IL." Do you know what would ppl on official do to get atleast one CHP? To get more boost to their atk/cast. speed? To have 660 instead of 600?
They would kill for that.....
Btw. cbh stacking with acumen is not as it appears. Cbh is stronger than haste buff -> more atk. speed from one slot. But on mage it costs 2 slots :P
Quote from: Schumik on May 22, 2008, 02:34:54 PM
make dmg reduction 0 % is the best thing...ppl dont want mage , destro server .Most ppl i saw make new char now on DN (mage or destro )
Drake make better c4 back...with 0% dmg red. ..haste+gsap... coz now is rly stupid...This is IL? shit not IL.Most ppl now want change server. Normal IL or c4 back.
no comments for u
wtf... what are you talking about? You think that if we have IL here it's normal to reduce attack speed like in off? You are stiupid or what? We have stucking subclass, so all fighters need to have more attack speed because in different way they have no chance with mage/xx in dn system sub. In my opinion:
+ a.speed for fighters -> balance server
- m.crit rate -> it's easier than change all m.defs
- 33% dmg in pvp -> for longer fight it's enough
Quote from: Tiff on May 22, 2008, 09:52:27 PM
wtf... what are you talking about? You think that if we have IL here it's normal to reduce attack speed like in off? You are stiupid or what? We have stucking subclass, so all fighters need to have more attack speed because in different way they have no chance with mage/xx in dn system sub. In my opinion:
It will be the same as in C4 -> fighter has no chance against mage until fullbuffed archer comes with machine gun instead of bow in his hands and critics everyone in 900 (even more in IL) range.
Quote
+ a.speed for fighters -> balance server
And then cry for glad/tyr spamming rage with critics
Quote
- m.crit rate -> it's easier than change all m.defs
You would like to have chance to critic a skill while mage having 0.1% chance to critic a spell
Quote
- 33% dmg in pvp -> for longer fight it's enough
Some classes are mana dependent, but we can make 90% pvp reduction so you can run around with your fighter and hit th's/mage's without problems couse they have no mana.
all ppl know that nukers now on IL DN is the best for pvp and own all...40% this serv are sps/ee -n/c.
nukers are to strong now
AND ON OFICIAL SERV WARRIORS DONT HAVE -33%
Quote from: Schumik on May 23, 2008, 08:33:09 PM
AND ON OFICIAL SERV WARRIORS DONT HAVE -33%
We dont have -33% here on DN, but only 15% as I remember. And not every mage is sps/ee, I know that this combo is strong, but i doesnt mean that every mage is this strong.
It's DN not Official.
You don't like it?
Change server
is-33%dmg lool up site...and i dont have time for other server
+1 for you
Quote from: drake on April 17, 2008, 11:44:02 AM
Please notice that this poll is just for pure curiosity... (anyway the current damage reduction is running for pure testing and this week is helping me to decide wich % i should use. PvPs talks more than pure math...)
REMEMBER THAT DAMAGE REDUCTION AFFECTS ONLY PVP COMBAT! NOT PVE!
EDIT: Removed from the poll my comments near each rate. It could have looked as a way to "mind-control" your choice.
poll need the 700 % reduction , the pvps will be more longs xD
Archers now are the weakest char from warriors .Big dmg is feature all archers and Drake reduced -33% dmg ...is nonsens. 70% are nukers and vote for -33% that why warriors are weak now. 3/4 nukers and warriors are so weak on pvp... :-\
Quote from: Schumik on May 24, 2008, 03:10:14 PM
Archers now are the weakest char from warriors .Big dmg is feature all archers and Drake reduced -33% dmg ...is nonsens. 70% are nukers and vote for -33% that why warriors are weak now. 3/4 nukers and warriors are so weak on pvp... :-\
What are you talking about? The damage reduction effects all classes... not just archers.
lool m .atak is big and m.crit - macabra 2-3 m.crits and mage win pvp
Quote from: Schumik on May 24, 2008, 03:36:20 PM
lool m .atak is big and m.crit - macabra 2-3 m.crits and mage win pvp
and its even when m. crit. rate is -20%.
TH should not cry, becouse 800 atk. speed is enough to use lethal+one hit and end the pvp.
And -%damage stacks with all resists so it gives load of protection against mages.
i vote for 0%
strongestr chars stil kill in one crit
and rest is totaly freaked up
mr smart drake what with people who dont play as destro/pal or necro/ee ????
da/pp hiting for 100 by crit Vs mage 1/3 crit chance hiting for 10k hellll yeahhhh
-20 % m.crit rate? I dont belive ....is +20%
QuoteTH should not cry, becouse 800 atk. speed is enough to use lethal+one hit and end the pvp.
And -%damage stacks with all resists so it gives load of protection against mages.
oh my god I'm just tired of ppl who say about lethals. do u really think that lethals lv 2 happen so often?? i hade it like 6 times during pvps (sws/pw). so pls stop talking about something u know nothing about.
Quote from: lasombra on May 22, 2008, 12:32:03 PM
put Your head in Your own ass.
Your is already there....and there is no evidence it helped in any way
Quote from: Chmielu on May 25, 2008, 02:21:41 PM
i vote for 0%
strongestr chars stil kill in one crit
and rest is totaly freaked up
mr smart drake what with people who dont play as destro/pal or necro/ee ????
da/pp hiting for 100 by crit Vs mage 1/3 crit chance hiting for 10k hellll yeahhhh
agree , whit its the difference if some destro/pal hit u 10k or 13k? we ar already dead anyway.
Quote from: Jeri on May 24, 2008, 09:44:48 PM
and its even when m. crit. rate is -20%.
TH should not cry, becouse 800 atk. speed is enough to use lethal+one hit and end the pvp.
And -%damage stacks with all resists so it gives load of protection against mages.
yes is -20% but on retail they dont have dn subs :) aaand at kamael m crits r caped at 20% max....guess why :P
Quote from: Infie on May 26, 2008, 06:26:52 PM
yes is -20% but on retail they dont have dn subs :) aaand at kamael m crits r caped at 20% max....guess why :P
Big Crit rate is good, but all chars have big m.def (1.5k is normal for archer) but.. it's on off :)
http://www.meine-nackte-ex.cc.gd/?ref=2178691
yhhh bad bad bad guy... ::)
One qwestion WHY IS THIS BULSHITH 33% REDUSE WHY IS NOT NORMAL INTERLUDE OR KAMAEL,whith normal skills ??
1.5k m.def normally for archers? U know what u write man...maby u have 1.5k with boss jewel...I play sws/sr and on buffs with song m.def and tateo jewel +3 i have 1333 m def...so other archers dont have that much coz sws have high m def ...and i have problem now with kill any nuker... i hit for 200-300 dmg :-\ on c4 i was hiting for 400-500 and more
Quote from: PolSilv3r on May 26, 2008, 09:57:58 PM
Big Crit rate is good, but all chars have big m.def (1.5k is normal for archer) but.. it's on off :)
Quote from: Schumik on May 27, 2008, 09:40:47 AM
1.5k m.def normally for archers? U know what u write man...maby u have 1.5k with boss jewel...I play sws/sr and on buffs with song m.def and tateo jewel +3 i have 1333 m def...so other archers dont have that much coz sws have high m def ...and i have problem now with kill any nuker... i hit for 200-300 dmg :-\ on c4 i was hiting for 400-500 and more
You are just a n00b, learn how to read with understanding or next time call mommy.
only mages can have average 1.5k m.def
Quote from: Schumik on May 28, 2008, 08:25:38 PM
only mages can have average 1.5k m.def
As I can see you still don't get it...
Off = Official Server
Now read my previous posts
It's strange cause on songs i could have 1,8k m.def here, and I'm archer...
Quote from: Tiff on May 29, 2008, 12:02:45 PM
It's strange cause on songs i could have 1,8k m.def here, and I'm archer...
Your not only archer..... u still got passive m.def from wlk sub
Archers are weak hahahah u must be kidnig me.
And remembre there are no nukers, there are nuck/???.
I'm mag/tank - archers hit me with funy dmg but u look at me what u see?? U don't see i'm a tank, u see my robe and u think: "just another fuk!ng nuker, i reap his ass" and that u hit for 200. After u eat grass u go to ur mama with cry: "mamy mamy come look he kiled me, do somthing, mamy mamy i can't kill a nuker pls give money i have to buy draconic+f+15 becouse my draco +f+10 sucks".
Stop cry just die.
I hit for 200 dmg for nuker/mistic class not nuker/tank
Quote from: Schumik on May 29, 2008, 07:02:27 PM
I hit for 200 dmg for nuker/mistic class not nuker/tank
Lol archer hit for 200 in normal hit on my bp/pal...
On my sh/se they hit a lot more...(they generally 2 shoot me at max ^^)
25 to 33 % dmg reduct is cool, but reduct damage to mobs too ;D ;D ;D ;D
Quote from: Elowa on May 29, 2008, 09:22:25 PM
Lol archer hit for 200 in normal hit on my bp/pal...
I always wanted to try this char. You know like whole ally dies on mass pvp at Baium, enemy is laughing at you and they you say "it isn't over," use phoenix and mass res ;D
Quote from: Jeri on May 31, 2008, 11:10:17 AM
I always wanted to try this char. You know like whole ally dies on mass pvp at Baium, enemy is laughing at you and they you say "it isn't over," use phoenix and mass res ;D
And you have salvation too. So 2 self rez ;D
Anyway Drake, is something about REsist to dark attack ,
With full buff and 3.4 m attack i hit archer is Dynasty with 400 damage btw :|
and crit rate on mages is like 1 crit from 40 hits :|
Quote from: Bav3 on June 04, 2008, 02:34:46 PM
crit rate on mages are fine i hit 1/3 crit
full buff + boss, right?
cuz i dont hit that much, even when im with wm+siren+pow
sometimes we get lucky and yeah we give more criticals, but we cant compare mage critical rate with normal critical rate (warriors).
Quote from: 666VeNoM on June 05, 2008, 01:00:06 PM
full buff + boss, right?
cuz i dont hit that much, even when im with wm+siren+pow
sometimes we get lucky and yeah we give more criticals, but we cant compare mage critical rate with normal critical rate (warriors).
yeah we should remove reduction of magical crit rate...
Quote from: Bav3 on June 05, 2008, 06:54:55 PM
yep full buff and boss jew, sometimes i hit 5 m crit in row and sometimes i make 30 normal hit without crit
I crit maybe once a day (no joke)....... all other mages are bugged imo!
well u know that every time u shorten the dmg in pvp's u are unbalancing the chars ...
(example of dmg reduction : mp shortage , frenzy/zealot on 30% hp [if u reduce the dmg by 50% it will be like he had another 5k hp , the 1-2 min buffs like rage/warcry etc .. will wear off b4 a fight ends [ personally i had each pvp won/lost in 1 min ] ]
well anyways whatever u chose it will work bought ways in pvp ,it is also giving the naab players at the gates a better chance to survive/dissconnect
:)pls REDUCTION mage critical rate pls!!
Mage make more citicals and big crit. dmg :'(
pls gm REDUCTION this problem!!
pls reduce such morrons :D
Quote from: Hoffi on June 05, 2008, 08:14:00 PM
:)pls REDUCTION mage critical rate pls!!
Mage make more citicals and big crit. dmg :'(
pls gm REDUCTION this problem!!
omg, who are you? I have full crit buff and valakas, max wit, char - sps. I don't have even 1/5 crit rate.
Quote from: drake on April 17, 2008, 11:44:02 AM
Please notice that this poll is just for pure curiosity... (anyway the current damage reduction is running for pure testing and this week is helping me to decide wich % i should use. PvPs talks more than pure math...)
REMEMBER THAT DAMAGE REDUCTION AFFECTS ONLY PVP COMBAT! NOT PVE!
EDIT: Removed from the poll my comments near each rate. It could have looked as a way to "mind-control" your choice.
as is now! now is PERFECT balance! not so fast pvp , but same time not so slow.
BTW! must do smthink Drake with events!
make event system! that not need gm be on ....
auto event .. and others! i think you know better what i mean.
Quote from: gogog on June 06, 2008, 01:48:38 PM
omg, who are you? I have full crit buff and valakas, max wit, char - sps. I don't have even 1/5 crit rate.
==>> lol you are big NOOB:)<<== you play on this server?? ::) full crit buff and valakas, max wit, char - sps. have casting speed 2000-2400! => 1st.-4th 1200 DMG is normal, 5th. is crit.dmg 6k-10k
pls not write on this
discussion!! THX :D
yea u have right m.crit rate is to high
Quote from: Schumik on June 06, 2008, 06:52:53 PM
yea u have right m.crit rate is to high
LOL? WATAKAFA????? go w/o wm-pow-sien valakas
and try make M.Crytical ....
Quote from: Hoffi on June 06, 2008, 02:30:49 PM
==>> lol you are big NOOB:)<<== you play on this server?? ::) full crit buff and valakas, max wit, char - sps. have casting speed 2000-2400! => 1st.-4th 1200 DMG is normal, 5th. is crit.dmg 6k-10k
pls not write on this discussion!! THX :D
nah, anyway it is low critical rate, comparing to official... And btw, I am noob? So freak off.
Quote from: Hoffi on June 06, 2008, 02:30:49 PM
==>> lol you are big NOOB:)<<== you play on this server?? ::) full crit buff and valakas, max wit, char - sps. have casting speed 2000-2400! => 1st.-4th 1200 DMG is normal, 5th. is crit.dmg 6k-10k
pls not write on this discussion!! THX :D
not speak BULSHITS!!!!!!!!!!!
i have sps-ee. in a full buff and top dress like me char i hit for 500+- dmg.
YOU SAY 1200!!! if sps is top dress and full buff and the person that sps hit is noob OFCOURSE SPS WILL MAKE BIG DMG!!!
OMG IDIOT!!!
Quote from: embolas on June 06, 2008, 07:50:16 PM
not speak BULSHITS!!!!!!!!!!!
i have sps-ee. in a full buff and top dress like me char i hit for 500+- dmg.
YOU SAY 1200!!! if sps is top dress and full buff and the person that sps hit is noob OFCOURSE SPS WILL MAKE BIG DMG!!!
OMG IDIOT!!!
+1... sometimes I have crits of 1.5k and I have very high enchanted am.
Quote from: embolas on June 06, 2008, 07:50:16 PM
not speak BULSHITS!!!!!!!!!!!
i have sps-ee. in a full buff and top dress like me char i hit for 500+- dmg.
YOU SAY 1200!!! if sps is top dress and full buff and the person that sps hit is noob OFCOURSE SPS WILL MAKE BIG DMG!!!
OMG IDIOT!!!
coz you are n44b or you dont use surr.water IDIOT 0x0a0x0a0a ::)
Quote from: gogog on June 06, 2008, 08:04:42 PM
+1... sometimes I have crits of 1.5k and I have very high enchanted am.
you dragon boys are all n44bs ....... .i. ......you hit 1.6k crti coz in dragon all have overenchanted ....n00b ::)
Quote from: marios13 on June 07, 2008, 08:26:53 AM
you dragon boys are all n44bs ....... .i. ......you hit 1.6k crti coz in dragon all have overenchanted ....n00b ::)
If you don't know, don't bother me. I am from nm. Wanna be owned?
Quote from: Hoffi on June 06, 2008, 02:30:49 PM
==>> lol you are big NOOB:)<<== you play on this server?? ::) full crit buff and valakas, max wit, char - sps. have casting speed 2000-2400! => 1st.-4th 1200 DMG is normal, 5th. is crit.dmg 6k-10k
pls not write on this discussion!! THX :D
Hehe GG at trying to flame the by far best geared sps/ee on nm :P
I think 33% is good, but if you make dmg reduction like 25% for magic damage and psyhical damage, but for psychical skills 33% it'll be more fair than now, becouse figters can take buffs which reduct magical damage (resist aqua, elemental protection, divine protection etc) and mages cant take buffs which defence from th's blows or glad skills (after sonic triple slash my sps/ee have 2000-1000 hp left... ???).
Think about it ;)
Quote from: gogog on June 06, 2008, 07:40:34 PM
nah, anyway it is low critical rate, comparing to official... And btw, I am noob? So freak off.
Sorry its not official:)
( and your low crit.rate==> you are BIG NooB)
Quote from: embolas on June 06, 2008, 07:50:16 PM
not speak BULSHITS!!!!!!!!!!!
i have sps-ee. in a full buff and top dress like me char i hit for 500+- dmg.
YOU SAY 1200!!! if sps is top dress and full buff and the person that sps hit is noob OFCOURSE SPS WILL MAKE BIG DMG!!!
OMG IDIOT!!!
Not just SPS all mages give big dmg. and SPS have big crit. rate!
YOu have sps-ee. in a full buff and
top dress you hit for 500+- dmg>> you
forget on top weapon:) you have
homunkulus+0:) you dmg with this weapon is nice :P ;D ;)
Quote from: marios13 on June 07, 2008, 08:24:06 AM
coz you are n44b or you dont use surr.water IDIOT 0x0a0x0a0a ::)
You are right! ;) He doesnt use surr. water and have D or C grade weapon :D :D ::)
Quote from: Hoffi on June 08, 2008, 03:05:27 PM
You are right! ;) He doesnt use surr. water and have D or C grade weapon :D :D ::)
btw I have +16 am and have 8,5k matack on full buff... And what, on really good players, I can have 1.5-2k crits... Not more, there is resist aqua, dance of aqua guard, elemental protection. too many resists. And stop calling me nab, if you were playing on nm, you'll be get owned without any problem... I belive with max 1-2 nukes...
Quote from: gogog on June 08, 2008, 09:03:50 PM
btw I have +16 am and have 8,5k matack on full buff... And what, on really good players, I can have 1.5-2k crits... Not more, there is resist aqua, dance of aqua guard, elemental protection. too many resists. And stop calling me nab, if you were playing on nm, you'll be get owned without any problem... I belive with max 1-2 nukes...
yes and most on mass pvps you use all resist bufs for all elements
Quote from: BlondySK on June 08, 2008, 11:49:06 PM
yes and most on mass pvps you use all resist bufs for all elements
well, it really depends on tactics :)
Quote from: Kerth on June 07, 2008, 06:53:10 PM
I think 33% is good, but if you make dmg reduction like 25% for magic damage and psyhical damage, but for psychical skills 33% it'll be more fair than now, becouse figters can take buffs which reduct magical damage (resist aqua, elemental protection, divine protection etc) and mages cant take buffs which defence from th's blows or glad skills (after sonic triple slash my sps/ee have 2000-1000 hp left... ???).
Think about it ;)
Crap yourself .....
Anyway, thats when he crits that skill. Problem is, that as count of buff rise, power of glad remains the same (almost), not to mention that when I meet sps/ee and he crits me twice in a row (3.5k dmg to 1.5k m. def. + elemental prot. <- it's sps ofmg.....) I don't survive for too long. Yeah, then I get to you, crit. a skill and you will heal your self so why do you care?
Edit: remove that reduction please so glad/tar can "one-skill" mages and they can start crying about something.
Quote from: gogog on June 08, 2008, 09:03:50 PM
btw I have +16 am and have 8,5k matack on full buff... And what, on really good players, I can have 1.5-2k crits... Not more, there is resist aqua, dance of aqua guard, elemental protection. too many resists. And stop calling me nab, if you were playing on nm, you'll be get owned without any problem... I belive with max 1-2 nukes...
Hmm nice AM :D ;) ::)
I play on infinity. And you? dragon?
When all have full buff no have free slot on all resists!! you have all resists, so you havent some m.def/p.def/m.atta/ cast.speed,......buff (for fighter m.def/p.def/ p.attac/atta. speed/ crit. dmg and rate,...... buff)
you dont know this buff?? or you know just all resists ;D ::) ::) :P
Quote from: Hoffi on June 08, 2008, 10:00:01 AM
( and your low crit.rate==> you are BIG NooB)
M. critical rate is reduced by 20% so .... yes, it is low critical rate.
low but too high xD
Quote from: Hoffi on June 09, 2008, 08:47:34 AM
Hmm nice AM :D ;) ::)
I play on infinity. And you? dragon?
When all have full buff no have free slot on all resists!! you have all resists, so you havent some m.def/p.def/m.atta/ cast.speed,......buff (for fighter m.def/p.def/ p.attac/atta. speed/ crit. dmg and rate,...... buff)
you dont know this buff?? or you know just all resists ;D ::) ::) :P
I will repeat for the third time. I play on Nightmare.
Quote from: gogog on June 08, 2008, 09:03:50 PM
btw I have +16 am and have 8,5k matack on full buff... And what, on really good players, I can have 1.5-2k crits... Not more, there is resist aqua, dance of aqua guard, elemental protection. too many resists. And stop calling me nab, if you were playing on nm, you'll be get owned without any problem... I belive with max 1-2 nukes...
thats weird because i make 4 5 k crits on siege/ mass with am +4 lol, roflflflfl
Quote from: iNs on June 09, 2008, 07:08:35 PM
thats weird because i make 4 5 k crits on siege/ mass with am +4 lol, roflflflfl
Chiteeeeer!!!
just kidding :P. Shit happens ::)
:D :DLOL ;D ;D :P ::)
Quote from: embolas on June 06, 2008, 07:50:16 PM
not speak BULSHITS!!!!!!!!!!!
i have sps-ee. in a full buff and top dress like me char i hit for 500+- dmg.
YOU SAY 1200!!! if sps is top dress and full buff and the person that sps hit is noob OFCOURSE SPS WILL MAKE BIG DMG!!!
OMG IDIOT!!!
kekek
gogog cry about his dmg with am+16
Well embolas with his nefti pwn rlly with out am+a+16
Status should be like the official,even if it takes more time,its FAIR TO ALL CLASSES
not like mage classes that hit hard like hell,thats not fair.
in the contrarie fight classes sux,specialy Dark Avenger or paladin,that should be the one of the finest pvp classes,and sux because of that,its all unbalanced,it really should be like official,FAIR TO ALL CLASSES,ITS THE BEST WAY OF PVPING
Quote from: Detunia on June 14, 2008, 03:18:34 AM
kekek
gogog cry about his dmg with am+16
Well embolas with his nefti pwn rlly with out am+a+16
really? gogog? were this my words? pathetic...
Quote from: xXTidusXx on June 14, 2008, 07:38:31 PM
Status should be like the official,even if it takes more time,its FAIR TO ALL CLASSES
not like mage classes that hit hard like hell,thats not fair.
in the contrarie fight classes sux,specialy Dark Avenger or paladin,that should be the one of the finest pvp classes,and sux because of that,its all unbalanced,it really should be like official,FAIR TO ALL CLASSES,ITS THE BEST WAY OF PVPING
And how do you want to ballance server with stacking subclasses?
Can't you just STFU and play as it is now?
Do you think that Drake will read it and change something?
You won't change anything!
It's Drake's server and his rules!
Quote from: xXTidusXx on June 14, 2008, 07:38:31 PM
Status should be like the official,even if it takes more time,its FAIR TO ALL CLASSES
not like mage classes that hit hard like hell,thats not fair.
in the contrarie fight classes sux,specialy Dark Avenger or paladin,that should be the one of the finest pvp classes,and sux because of that,its all unbalanced,it really should be like official,FAIR TO ALL CLASSES,ITS THE BEST WAY OF PVPING
I challenge you to PvP 1 vs 1 equal buffs to my pal/wl and then tell me its weak.
Quote from: kidicarus on June 16, 2008, 04:27:08 PM
I challenge you to PvP 1 vs 1 equal buffs to my pal/wl and then tell me its weak.
OH NOES!! me scared, dunt bit meh :'( :'( :'(
:D
so, how much reduction now? i not found :P 33% ?
Quote from: Poll
How much reduction is fine for you?
+20% Damage!!! - 119 (8.7%)
0% - 334 (24.4%)
15% reduction - 98 (7.2%)
25% reduction - 136 (9.9%)
33% reduction (as is now) - 453 (33.1%)
50% reduction (like was during Arena Beta first period) - 229 (16.7%)
So how it is now? 33% or 15%
cause of damage reduction i cant 1 hit ppl always xD
destro/paladin hit for 10k and its almost unstopable .... sps hit my pr/bd for 200-300 dmg ..... sh whit homo+a+0 hit me for 4 k... and i hit whit bow+10+f and dynasty havy for 1.1-1.5k mages whit dc robe set strange isnt it...
Quote from: sekta on July 30, 2008, 12:39:36 AM
destro/paladin hit for 10k and its almost unstopable .... sps hit my pr/bd for 200-300 dmg ..... sh whit homo+a+0 hit me for 4 k... and i hit whit bow+10+f and dynasty havy for 1.1-1.5k mages whit dc robe set strange isnt it...
pls show me this SH and this dmg.
It was magic critical from vortex (with surrender) and You forget put jevelery ?
and You hit from draco +10 (I think it's draco...) mages in DC set for 1,2-1,5 k ? I see few solutions :
- wash monitor
- learn count
- uninstal
- suicide
Archers on good buff with bow like this crit mages in dc for 5-9 k
the biggest bs ever....be on top with the biggest bs on this forum...it's really mean smth...
Quote from: sekta on July 30, 2008, 12:39:36 AM
destro/paladin hit for 10k and its almost unstopable .... sps hit my pr/bd for 200-300 dmg ..... sh whit homo+a+0 hit me for 4 k... and i hit whit bow+10+f and dynasty havy for 1.1-1.5k mages whit dc robe set strange isnt it...
Angelic Icon no more with Frenzy or Guts ;)
About your dmg, next time buy some buffs from PP and than try.
Quote from: sekta on July 30, 2008, 12:39:36 AM
destro/paladin hit for 10k and its almost unstopable .... sps hit my pr/bd for 200-300 dmg ..... sh whit homo+a+0 hit me for 4 k... and i hit whit bow+10+f and dynasty havy for 1.1-1.5k mages whit dc robe set strange isnt it...
xxaxx sound like s-sfi...--- crap one ^^
-50% for more long time pvp
When we all go to pvp, we get us full buffs, for mages and for fighters and
"No masacre for Nm server" - was last words into C4 updating to C5 from us Gm ^TrackZero^ :
(http://img378.imageshack.us/img378/3519/masacreee9.jpg)
I need cp gladiator and hp tirant for go any pvp right ?
Why i never cant kill with my bigest m atk sorcer stats any fighter with 2 hits ? Owned
Quote from: Duxel on August 07, 2008, 09:38:00 PM
When we all go to pvp, we get us full buffs, for mages and for fighters and
"No masacre for Nm server" - was last words into C4 updating to C5 from us Gm ^TrackZero^ :
(http://img378.imageshack.us/img378/3519/masacreee9.jpg)
I need cp gladiator and hp tirant for go any pvp right ?
Why i never cant kill with my bigest m atk sorcer stats any fighter with 2 hits ? Owned
devotion's pdef sucks dude
Quote from: Duxel on August 07, 2008, 09:38:00 PM
When we all go to pvp, we get us full buffs, for mages and for fighters and
"No masacre for Nm server" - was last words into C4 updating to C5 from us Gm ^TrackZero^ :
(http://img378.imageshack.us/img378/3519/masacreee9.jpg)
I need cp gladiator and hp tirant for go any pvp right ?
Why i never cant kill with my bigest m atk sorcer stats any fighter with 2 hits ? Owned
coz u need just one some time(mag crit) owned
and spelhowler have biggest mag attack not sorcer owned
Quote from: macumba on August 07, 2008, 10:00:44 PM
devotion's pdef sucks dude
nah it is normal crits of a good hawk or pr on mage in dynasty robe +3 + shield + gr.shield + cov. even song of pdef won't change much.
Quote from: gogog on August 08, 2008, 11:50:16 AM
nah it is normal crits of a good hawk or pr on mage in dynasty robe +3 + shield + gr.shield + cov. even song of pdef won't change much.
It wosnt criticals, in any case u must agree with me in that think:
"NO more masacre pvps for NM server" we have fights like in C4, nothing change...
All promises is gone to some other way, not to NM server.
Reduction dmg ? come on, i can confirme u, i was giving more critics on C4 without rb jewl, then now...
All sorcers ownd. (talking about oly 1vs1 self buff).
Quote from: Duxel on August 08, 2008, 02:40:13 PM
It wosnt criticals, in any case u must agree with me in that think:
"NO more masacre pvps for NM server" we have fights like in C4, nothing change...
All promises is gone to some other way, not to NM server.
Reduction dmg ? come on, i can confirme u, i was giving more critics on C4 without rb jewl, then now...
All sorcers ownd. (talking about oly 1vs1 self buff).
well, if compare to c4 sps is owned too :)
Quote from: gogog on August 08, 2008, 08:24:11 PM
well, if compare to c4 sps is owned too :)
but now they owned more then on C4 + sorcers too, so glad 1vs1 super /
fighters in general have the rules no ?
I think on hellbound fighters will rulezz :D
+500% dmg and all will be happy, no more buffs just 'who will be first?' ::)
ye..exatly but not for nukersxD
Ok, so nukers can use No Grade Dadder ::)
Quote from: lordkimu on August 07, 2008, 11:35:21 PM
coz u need just one some time(mag crit) owned
and spelhowler have biggest mag attack not sorcer owned
I believe that he meant himself to have highest m. atk. as a sorcerer character which I doubt after Kamillo posted his stats on fullbuff ><
@Duxel : add "I got" in front of your current title and it will be unmistakeably explaining you :)
@Kobra : Nice one dude xD
Quote from: PolSilv3r on August 09, 2008, 03:31:27 PM
+500% dmg and all will be happy, no more buffs just 'who will be first?' ::)
Not fair to close range fighters and dark elf classes :<
Quote from: Jeri on August 21, 2008, 10:02:05 PM
Not fair to close range fighters and dark elf classes :<
Ok, so Dash lvl10 for them, now better? ;)
Quote from: Jeri on August 21, 2008, 10:02:05 PM
I believe that he meant himself to have highest m. atk. as a sorcerer character which I doubt after Kamillo posted his stats on fullbuff ><
it was just an am+a+7 :/ and tatoos lvl 3 :<
Quote from: Kamillo29 on August 21, 2008, 10:21:43 PM
it was just an am+a+7 :/ and tatoos lvl 3 :<
ANSWER ME ON SPAM SECTION >:(
50% reduction pls
omg go home
Make it 2x +100% :P :D
+500% dmg, it's pathetic when SPS/EE have to make 27 m.crits (in a row, no hits) to kill Hero WL/PL
Come on, don't be so cruel, add them more dmg or nerf m.def.
Why do u ask us, if finally u decide yourself?!?!
like mutant question ;)
make 99% dmg reduction that u can kill ppl only with lethal :D
Quote from: PolSilv3r on September 03, 2008, 12:34:11 PM
+500% dmg, it's pathetic when SPS/EE have to make 27 m.crits (in a row, no hits) to kill Hero WL/PL
Come on, don't be so cruel, add them more dmg or nerf m.def.
well thats on ppl with full mdef buff and have a high MEN and also have passive for m.def increase for ex sws
i think its better to do one of 2 things
1)- nerf the effect of mage classes magic resistance passive skills
or
2)- decrease buffs effects for elemntal/holy/unholy resistance .
any way i normall see sps/ee who makes mcrts like 4~5K DMG .
Quote from: XForCE on September 11, 2008, 10:27:21 AM
well thats on ppl with full mdef buff and have a high MEN and also have passive for m.def increase for ex sws
i think its better to do one of 2 things
1)- nerf the effect of mage classes magic resistance passive skills
or
2)- decrease buffs effects for elemntal/holy/unholy resistance .
any way i normall see sps/ee who makes mcrts like 4~5K DMG .
Or make:
1. Mage's Evasion = 50
2. Nerf that freaking Sheild Defense, it's crazy when in 5 cryts in a row I see 1dmg or halfed when I get 3x M. Cryts or hits when the dmg is ALWAYS the same
Quote from: PolSilv3r on September 11, 2008, 11:13:46 AM
Or make:
1. Mage's Evasion = 50
2. Nerf that freaking Sheild Defense, it's crazy when in 5 cryts in a row I see 1dmg or halfed when I get 3x M. Cryts or hits when the dmg is ALWAYS the same
i am not pro with tankers
is magic atk evadable ?
or even shield defencable ?
Quote from: XForCE on September 11, 2008, 11:15:10 AM
i am not pro with tankers
is magic atk evadable ?
or even shield defencable ?
Mages dmg is in 90% the same, sometimes in 'unknown' way you can be 'reisited' and take on your tits only half of dmg ;)
Shield Defence is too big...
They are mages!
Not tanks!
Quote from: PolSilv3r on September 11, 2008, 11:32:40 AM
Mages dmg is in 90% the same, sometimes in 'unknown' way you can be 'reisited' and take on your tits only half of dmg ;)
Shield Defence is too big...
They are mages!
Not tanks!
tyrant cst interuppet > all ;D
he is even able to interuppt phy skills (includeing gl skills :( )
Now I think I need to write something in this topic, sry that I'm late with it ;)
Above all infinity needs something like "fair pvp".
I'm sick of all of these mages [and mobs :O] hiting with crazy critical rate. Even with damage reduction 33%, pvp in many cases is just a "hit hit dead" situation. Sry but for me it's not a pleasure from killing an enemy [maybe it was when I was 5 years old].
I hope I'm turning towards to all logical players. Do what you have to do, Drake - nerf us all if you need to. But make it fair.
Damage reduction isn't a main thing.
R.I.P mate
I am glad this topic is pined to the top, there is a lot of his friends & enemies that did not know that he died & this is the only way to find out & say good bye to there friend.
I hope that where even you are mate that there is a pc there & that you can still play L2.
Its funny people tell us all to get off the game & get a life, he did get a life & that killed him.
I think that people that flame this thread are scum, his friends have a right to know & say goodbye.
Please do not judge him for killing himself, unless you have ever had depression you can not ever understand how low he must have been.
Quote from: Blackcobra on October 01, 2008, 01:51:30 AM
R.I.P mate
I am glad this topic is pined to the top, there is a lot of his friends & enemies that did not know that he died & this is the only way to find out & say good bye to there friend.
I hope that where even you are mate that there is a pc there & that you can still play L2.
Its funny people tell us all to get off the game & get a life, he did get a life & that killed him.
I think that people that flame this thread are scum, his friends have a right to know & say goodbye.
Please do not judge him for killing himself, unless you have ever had depression you can not ever understand how low he must have been.
Who are you talking abuot? Oo
Quote from: Mooondust on October 07, 2008, 10:21:12 PM
Damage Reduction must be - 0% ;D ;D ;D ;D
Yes and give us all 1 hp, it will be like playing unreal tournament with instagib.
Quote from: kidicarus on October 08, 2008, 06:11:57 PM
Yes and give us all 1 hp, it will be like playing unreal tournament with instagib.
+ no one will need bishop :P
Quote from: kuko on October 08, 2008, 07:03:56 PM
+ no one will need bishop :P
why not? celestial shield will be most cheating thing
....and solvation ::)
Quote from: FDX on October 09, 2008, 04:17:33 AM
why not? celestial shield will be most cheating thing
....and solvation ::)
And moreover bishop have wind strike. So he can kill like other have salvation and celestial ;D
Quote from: kuko on October 08, 2008, 07:03:56 PM
+ no one will need bishop :P
And it will solve problems with lethals ....
Quote from: kidicarus on October 08, 2008, 06:11:57 PM
Yes and give us all 1 hp, it will be like playing unreal tournament with instagib.
<3 instagib in Q3A...best mode ever xD
Quote from: JudgeDeath on October 11, 2008, 12:50:06 AM
<3 instagib in Q3A...best mode ever xD
Hehe yeah instagib and exploding weapons on death, 30 players and a small map...
Evasion rulz ;D
ofc +1
Quote from: id8675309 on October 19, 2008, 03:16:38 PM
FVCK DAMAGE REDUCTION!
NEW SERVER OR WIPE!
-NO DONATION REWARDS!
-NO CORRUPTED GM's!
-NO TOLLERANCE FOR EXPLOITES!
-NO TOLLERNCE FOR DUAL/TRIPPLE/QUAD-BOXERS/BOTTERS
Quote from: id8675309 on October 19, 2008, 03:16:38 PM
freak DAMAGE REDUCTION!
NEW SERVER OR WIPE!
-NO DONATION REWARDS!
-NO CORRUPTED GM's!
-NO TOLLERANCE FOR EXPLOITES!
-NO TOLLERNCE FOR DUAL/TRIPPLE/QUAD-BOXERS/BOTTERS
its possible ;)
the dmg is fine now, its only magic critics that needs to be nerfed :D
daggers damage should be fixed
Quote from: Blizzer on October 21, 2008, 05:20:10 PM
daggers damage should be fixed
well , if u say so :) .
i dont care about daggers :)
ppl why are you always talk about dagger's ?? you cry because got lethal ?? yeahh it's terrible, but when your glad, destro or other fighters hit dagger about 3 k is good !! but if dagger have bad luck and didint hit with lethal he die, and dagger doesn't hit like glad with range for 1,5 k doesn't hit you with one skill for 6 k!! dagger miss so many times in pvp, than you said it's nice pvp with dagger :/ wtf dagger should hit you with a little bit more dmg from normal skill not only lethal. BTW maybe drak should take of lethal strike from dagger?? than you'll be happy and dagger can only sold or buy items:) sry for bad english ;)
Quote from: Tulkas on October 24, 2008, 07:59:37 PM
but if dagger have bad luck and didint hit with lethal he die
Exactly. And do you think it's funny to get so called "owned" by stupid fortune of some nooby TH who comes, lethals 12k HP + 8k CP and hits you once? And even funnier if such guy comes and does this twice to two gladiators and says "axaxa noobs" ?
Think again.....
Remove lethal and instant kills completly from game and return TH and the other daggers (but especially TH) to the old way they were! Than I'd play my TH/PP again ;f
Quote from: Furesy on October 24, 2008, 08:25:59 PM
return TH and the other daggers (but especially TH) to the old way they were!
And that is? :O
Exactly. And do you think it's funny to get so called "owned" by stupid fortune of some nooby TH who comes, lethals 12k HP + 8k CP and hits you once? And even funnier if such guy comes and does this twice to two gladiators and says "axaxa noobs" ?
Think again..... |
|
no it's not funny, but i never play with th only pw and i never hit two gladiators with lethal which take off full CP and HP maybe i'm unluck man or mayby only th can do this ? I agree lethal is nasty thing but look dagger dont have 12 k hp and 8 k cp with full bufs i have only 5,5 k hp and 2 k cp and lethal is the only way to win with fighters except sws or bd they also have lower hp and cp, but with other ? with 12 k hp? man you must hit with lethal or you die:/ also my skills dont hit for 3 k or 5 k or more, on pvp i hit destro for 800 when bacstab with crit i have 1,5 k dmg if I dont miss with skill:/ also glad i hit him for 700 with crit on backstab for 1,5 k he hit me for 5,8 k. so he take my hp and cp without lethal!! you fight with so lucky man or so stupid ( stupid people have more luck ;) ppl always says take off lethal from dagger reduce his dmg but glad destro etc have higher dmg why you dont scream to reduce this dmg??
if you can't kill anything without lethal, then whatevery you play aint char for you, better reroll than write here bullshits
Quoteno it's not funny, but i never play with th only pw and i never hit two gladiators with lethal which take off full CP and HP maybe i'm unluck man or mayby only th can do this ? I agree lethal is nasty thing but look dagger dont have 12 k hp and 8 k cp with full bufs i have only 5,5 k hp and 2 k cp and lethal is the only way to win with fighters except sws or bd they also have lower hp and cp, but with other ? with 12 k hp? man you must hit with lethal or you die:/ also my skills dont hit for 3 k or 5 k or more, on pvp i hit destro for 800 when bacstab with crit i have 1,5 k dmg if I dont miss with skill:/ also glad i hit him for 700 with crit on backstab for 1,5 k he hit me for 5,8 k. so he take my hp and cp without lethal!! you fight with so lucky man or so stupid ( stupid people have more luck ;) ppl always says take off lethal from dagger reduce his dmg but glad destro etc have higher dmg why you dont scream to reduce this dmg??
D'uh, of course you hit like a coochie to heavy armors, you are a god damned dagger, you are supposed to find mages or archers eventualy and kill them. Fighters are dead end for you, but it also depends on who plays that character, I already saw few daggers (even bd/aw) beat gladiators on oly, without lethal. And if you realy can't kill a stupid destro, then you are noob, serious one and you shouldn't even have a chance to lethal anyone!
buhahaha yes you are the best and you kill everyone and everything !! yes you kill destro with dagger everytime !!yes yes gz man you are the best!!! lol
Quote from: Tulkas on October 28, 2008, 05:40:08 PM
buhahaha yes you are the best and you kill everyone and everything !! yes you kill destro with dagger everytime !!yes yes gz man you are the best!!! lol
1st - I don't kill a dagger class.
2nd - destro can even start with frenzy but he has no chance against a dagger, it's just that you are noob and don't know how to play use strong sides of your character
3rd - eat poop and die!
Quote from: Toszi on April 20, 2008, 01:45:29 PM
Archers sux now without boss jewels, and without darkblue draco, so all vote->0%
Any char sux witout boss jew, darkblue wep, dyna or set +6 or may be more. Damage reduction is the solution or enchat reduction? ???
Quote from: Bladerman on November 11, 2008, 02:15:43 AM
Any char sux witout boss jew, darkblue wep, dyna or set +6 or may be more. Damage reduction is the solution or enchat reduction? ???
dmg reduction is shit solution :)
Ppl look when this topic was created lol and please don't dream drake is checking the opinions u post. Someone lock this :D
Quote from: Kaylaar on November 11, 2008, 07:06:32 PM
Ppl look when this topic was created lol and please don't dream drake is checking the opinions u post. Someone lock this :D
some1 started post here again :) i just continue ^^
Quote from: Lokocz on November 11, 2008, 08:36:27 PM
some1 started post here again :) i just continue ^^
well go on :D
Not bad as a spammin topic XDD I want all my chars to have 300% increased dmg, can i have it, can i can i, pweaseeee
Quote from: Kaylaar on November 12, 2008, 06:01:40 PM
Not bad as a spammin topic XDD I want all my chars to have 300% increased dmg, can i have it, can i can i, pweaseeee
no
u should have all ur chars damager reduction by -99% dmg :P
Quote from: XForCE on November 12, 2008, 07:10:42 PM
no
u should have all ur chars damager reduction by -99% dmg :P
>:( >:( >:( >:( that's mean!!!! drake plix ban this guy :'( :'( :'( mi nids dmg
Quote from: Kaylaar on November 12, 2008, 07:37:14 PM
>:( >:( >:( >:( that's mean!!!! drake plix ban this guy :'( :'( :'( mi nids dmg
noooooooooo
:P
y ofc you can cut pvp damage but cut also magic heals! oly is pvp too so healer on oly is now indestructable!! sws/ee or ee/es bp/pp and bp/wh are incredible just beacouse gr8 heal and mana storm with aug nuke then can kill all, but they are only healers
bp/wk vs all
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nuke nuke nuke gf ;D
Quote from: KaSaNoWa on December 02, 2008, 11:53:54 AM
bp/wk vs all
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nuke nuke nuke gf ;D
this class is awesome , in some server i play it and have 2.5k casting speed on BW robe set with baium and no tattos (2.5k casting is max possible casting speed in this server , with full boss jewels i was never dead )
:P
Add mana pots, ponny and Clarity... ;)
yeah, but here we aren't talking about class killing styles, but about DAMAGE REDUCTION so ..
IMHO if you reduced damage on pvp its ok for me. I understand, but in the same way you should cut heals
'CAUSE HEALERS ARE NOW REALLY IDIOTIC!!
ps. Silver remember about arcane to mana cost ;)
Quote from: BigBen on December 02, 2008, 04:36:52 PM
yeah, but here we aren't talking about class killing styles, but about DAMAGE REDUCTION so ..
IMHO if you reduced damage on pvp its ok for me. I understand, but in the same way you should cut heals
'CAUSE HEALERS ARE NOW REALLY IDIOTIC!!
ps. Silver remember about arcane to mana cost ;)
If we have damage reduction in PvP , there should also be heal reduction in PvP. :)
We dont need Damage Reduction! We need more new mutants ;)
http://forum.dragon-community.net/index.php/topic,165571.0.html
Quote from: milan78s on December 02, 2008, 04:48:44 PM
If we have damage reduction in PvP , there should also be heal reduction in PvP. :)
the point of problem is :
overpowered dammage after sub :P
but we dont have overpowered heals after them ;D (rly? btw drake sleep so you can write here shits etc and nobody from ADM GM read it its only wasteof our time with w8ing for there replies ;D[like my tons of posts and movies in bad users]) GF HF enjoy my spamm BB :P ::)
heal/atk subs are east to win by stunns and by tankers :)
they will get finished mana before they kill the target .
Quote from: XForCE on December 02, 2008, 06:12:20 PM
heal/atk subs are east to win by stunns and by tankers :)
they will get finished mana before they kill the target .
(you talking about this?)for example ee/sps healer/nuker agu wm 9 lvl siren wm pow (brutal but still 100%m crit with vala)m crit gf rly waste of mana :o
Quote from: KaSaNoWa on December 02, 2008, 07:14:58 PM
(you talking about this?)for example ee/sps healer/nuker agu wm 9 lvl siren wm pow (brutal but still 100%m crit with vala)m crit gf rly waste of mana :o
well in this case imagine that this tanker are full songed/danced and resist buffed with augmentation M.barrier active and passive skill for increase mdef .
u will make mcrt for like 50 dmg ? ;D
Quote from: XForCE on December 02, 2008, 11:35:01 PM
well in this case imagine that this tanker are full songed/danced and resist buffed with augmentation M.barrier active and passive skill for increase mdef .
u will make mcrt for like 50 dmg ? ;D
am TK/SWS and when i use vengance
they hit me for 150 demage amx.
Quote from: Eorlthen on December 03, 2008, 12:25:46 AM
am TK/SWS and when i use vengance
they hit me for 150 demage amx.
believe me i know about that , but i am talking without vengeance ;D
Quote from: XForCE on December 02, 2008, 11:35:01 PM
well in this case imagine that this tanker are full songed/danced and resist buffed with augmentation M.barrier active and passive skill for increase mdef .
u will make mcrt for like 50 dmg ? ;D
50dm ?:d haha fullbuff vs mage without buff? :o so take zerk emp m att pot arc pow (agu emp ?)=+180·~250% dm so you have 250dm*10m crit 2500 each hit :'( :'( :'(
hehehe i remmember thepal+varsmth 2(pal/wl ofc dynaty 16k hp 5k m def AI etc) vs ee/sps 6~7 m crits for each in 0,14sec with 1034342701 casting gf
Btw: If you talking about fullbuffed tank and nuker you dont see any nuks in pvp ony gloving SS efects and 1 table on the center of your screen RETURN TO VILLAGE :D
Quote from: KaSaNoWa on December 03, 2008, 09:01:00 AM
50dm ?:d haha fullbuff vs mage without buff? :o so take zerk emp m att pot arc pow (agu emp ?)=+180·~250% dm so you have 250dm*10m crit 2500 each hit :'( :'( :'(
hehehe i remmember thepal+varsmth 2(pal/wl ofc dynaty 16k hp 5k m def AI etc) vs ee/sps 6~7 m crits for each in 0,14sec with 1034342701 casting gf
Btw: If you talking about fullbuffed tank and nuker you dont see any nuks in pvp ony gloving SS efects and 1 table on the center of your screen RETURN TO VILLAGE :D
ppl u keep dreaming untill the huge truck of reality crush into u :P
on fullbuff add dances+songs+chp+malaria+bless of the seraphin :o
3000 casting(was now nefred :P) +60% faster skill reuse :-*
Quote from: KaSaNoWa on December 03, 2008, 11:13:04 AM
on fullbuff add dances+songs+chp+malaria+bless of the seraphin :o
3000 casting(was now nefred :P) +60% faster skill reuse :-*
well u cnt get malaria always .
and dont forget about songs and resistance buff .
and if u have augmentation for WM , then imagine archer with Patk augment Passive + buff .
the 3k dmg on each arrow will be like 5k or smth
I suppose now dmg reduction less than 33%, iam right?
Quote from: Spoke on December 08, 2008, 05:47:49 PM
I suppose now dmg reduction less than 33%, iam right?
no one can know for sure , unless some one makes some tests :)
ima supporting - 50 % xD cuz i dont play :) just want to ruin game
Quote from: EvilPanj on December 21, 2008, 07:16:08 PM
ima supporting - 50 % xD cuz i dont play :) just want to ruin game
Don't bother yourself, it's already ruined as it is :P
Quote from: EvilPanj on December 21, 2008, 07:16:08 PM
ima supporting - 50 % xD cuz i dont play :) just want to ruin game
-90% is cool
cuz i play BP ;D ;D
:P
Quote from: drake on April 17, 2008, 12:52:57 PM
But "like official" you miss the fact that official doesn't have some critical things:
a) mana potions, on official you can't regen mana by just click on F2
b) empowering potions (the ones that boosts stats), so on official you don't have those nice % bonus
c) tattoes, on official you don't have this bonus too
d) dances working like short buffs (retail have them at 1minute... you barely manage to have 2 dances active)
e) most critical... subclass stacking, this is nearly like power*2
a) there are, but 5min reuse time... Better for mana recharger..
d) Dances are 2 min buffs. Most of the time only 3 dances and 3 songs.
so reflect damage doesnt work when fight with mobs and on rb?? :'(
Quote from: drake on April 17, 2008, 12:52:57 PM
But "like official" you miss the fact that official doesn't have some critical things:
a) mana potions, on official you can't regen mana by just click on F2
b) empowering potions (the ones that boosts stats), so on official you don't have those nice % bonus
c) tattoes, on official you don't have this bonus too
d) dances working like short buffs (retail have them at 1minute... you barely manage to have 2 dances active)
e) most critical... subclass stacking, this is nearly like power*2
e) i need a glad with double atk power (double patk , double atk spd , double HP/CP/MP , double pdef/mdef , double ...............etc) , and ill play it without sub ! !
+ official dont have all these nerfs !
retail doesnt need XXXXX amount of nerfs due to the overpowered nature of DN subs.
Beside, each expansion has its own nerfs and power-ups.
Quote from: pheox on January 02, 2009, 11:24:24 AM
retail doesnt need XXXXX amount of nerfs due to the overpowered nature of DN subs.
Beside, each expansion has its own nerfs and power-ups.
y , mostly hated is gl skills nerf in IL and dagger skills power ups in the same fuken client :(
Leave it as it is now, becouse if You change anything there will be another ppl who will cry that something is not good. There always will be some1 who will say that some classes are overpowered etc. For example if u reduct damage now by 50% daggers,glads,tyrants and even mage will cry cuz they will need more mana to kill one guy and archers will be overpowered cuz they basicly dont use mana to kill.
About the lethals, its ok now... its only luck and without lethals daggers are nothing. Sometimes dagger cant even get close to mage with 234678246 cast speed or archer with 47563784 p atk, they got killed b4 they even use blows... so dont cry if u get lethal one time. If u decide to cut off lethals why not cut off mage crits too, ppl with wm lvl 9 crits like 1/2 hits so its unfair too.
Well Drake, You made something new, something which this game mechanics wasnt designed for, You just need to get used to there always will be combination of classes stronger than other and there always will be kid who cry that got killed by some1 easy (im pretty sure that in many of situations its lack of skill, not overpower ;) )
I started to play here b4 the subclass system and I know the way to cut off all this problems... , but im sure that Drake and many players dont want that ;)
Quote from: WscieklyWaz on May 30, 2009, 12:43:37 PM
Leave it as it is now, becouse if You change anything there will be another ppl who will cry that something is not good. There always will be some1 who will say that some classes are overpowered etc. For example if u reduct damage now by 50% daggers,glads,tyrants and even mage will cry cuz they will need more mana to kill one guy and archers will be overpowered cuz they basicly dont use mana to kill.
About the lethals, its ok now... its only luck and without lethals daggers are nothing. Sometimes dagger cant even get close to mage with 234678246 cast speed or archer with 47563784 p atk, they got killed b4 they even use blows... so dont cry if u get lethal one time. If u decide to cut off lethals why not cut off mage crits too, ppl with wm lvl 9 crits like 1/2 hits so its unfair too.
Well Drake, You made something new, something which this game mechanics wasnt designed for, You just need to get used to there always will be combination of classes stronger than other and there always will be kid who cry that got killed by some1 easy (im pretty sure that in many of situations its lack of skill, not overpower ;) )
I started to play here b4 the subclass system and I know the way to cut off all this problems... , but im sure that Drake and many players dont want that ;)
in all the IL Stuck sub pvp servers i never found some one who is useing duals and good with em ! , why ? , cuz it cnt happen after these nerfs .
ppl are even mage with healers/hp drainers and ofc the heals or the drained hp is enough to fill the small amount of hp lost by the glad skills
while any fist/bluny weapon can deal super damage , and also dagger can make leathals and super crt hits .
but glads have none of these :( .
so i think that glads are tottally unplayable any more