Yellow Track, just wanted to come and ask if there is still gonna be a new server this year. I mean, if you are opening a new server at all, you know that advertisement is needed and if you're thinking of opening it this year still, you should start with the advert as soon as possible, like now really, or else I fear people will just not give a "FORK" about the server !! This is not intended to be a hate post, I'm actually just trying to help and also want to have some info on DN future plans. Peace
+1, some new info would be really cool
Yes we will, we are also quite aware of advert thing and we are preparing that as well. However we are testing few features before we can go with an official statement.
8)
Quote from: =^TrackZero^= on August 18, 2016, 10:23:07 PM
Yes we will, we are also quite aware of advert thing and we are preparing that as well. However we are testing few features before we can go with an official statement.
wooohoooo! Nice news!
One question, are we getting a test realm to test these new features?
Quote from: =^TrackZero^= on August 18, 2016, 10:23:07 PM
Yes we will, we are also quite aware of advert thing and we are preparing that as well. However we are testing few features before we can go with an official statement.
And how its related to our Hellraiser server? You want open new and dont care about old one? What's the point to open anything new if u cant keep one alive over 5 months? Better care about Hellraiser server, its still up...
Quote from: Yoshimo on August 19, 2016, 04:06:38 PM
And how its related to our Hellraiser server? You want open new and dont care about old one? What's the point to open anything new if u cant keep one alive over 5 months? Better care about Hellraiser server, its still up...
in point.
Quote from: Yoshimo on August 19, 2016, 04:06:38 PM
And how its related to our Hellraiser server? You want open new and dont care about old one? What's the point to open anything new if u cant keep one alive over 5 months? Better care about Hellraiser server, its still up...
Gathering the community again seems a good reason.
Hellbound or interlude?
Quote from: =^TrackZero^= on August 18, 2016, 10:23:07 PM
Yes we will, we are also quite aware of advert thing and we are preparing that as well. However we are testing few features before we can go with an official statement.
If he asks how to balance archers ( http://forum.dragon-community.net/index.php/topic,292215.0.html ) i guess hellbound
Quote from: Yoshimo on August 19, 2016, 04:06:38 PM
And how its related to our Hellraiser server? You want open new and dont care about old one? What's the point to open anything new if u cant keep one alive over 5 months? Better care about Hellraiser server, its still up...
I don't want to be rude or anything, but sometimes you people look like plain retards. I mean ??? The current server is completly dead already for months, do you want them to keep it up just because a couple of guys want to play in it ? If you want, you can start donating like crazy to maybe, just maybe, be able to pay for the hosting LOL, not to mention the work that has to be put in to keep a server running. If after this, you still need more reasons, I should not even be wasting more time but I'll give you one more. The people that were on hellraiser before it died, are probably just waiting for a new DN server to come up. I know I am. DN has had a big ass community for a long time and opening a new server, specially with the balancing of classes this time around, is going to gather the whole community again. People will play, people will donate, DN get its share of money, which also motivates them to fix possible bugs or problems that the server might have.
Quote from: Picksy on August 19, 2016, 06:26:01 PM
I don't want to be rude or anything, but sometimes you people look like plain retards. I mean ??? The current server is completly dead already for months, do you want them to keep it up just because a couple of guys want to play in it ? If you want, you can start donating like crazy to maybe, just maybe, be able to pay for the hosting LOL, not to mention the work that has to be put in to keep a server running. If after this, you still need more reasons, I should not even be wasting more time but I'll give you one more. The people that were on hellraiser before it died, are probably just waiting for a new DN server to come up. I know I am. DN has had a big ass community for a long time and opening a new server, specially with the balancing of classes this time around, is going to gather the whole community again. People will play, people will donate, DN get its share of money, which also motivates them to fix possible bugs or problems that the server might have.
The current server is completly dead beacuse of ppl like u who didnt play. Most of DN community just spaming forum and barking about open new server just for farm 3 month then sell eq for real money and barking again how server is bad. Its happen with tarantula/titan/hellraiser and will happen again with new project. Thats why opening anything new is pointless and way better is focus on current server.
Quote from: Yoshimo on August 19, 2016, 06:38:43 PM
The current server is completly dead beacuse of ppl like u who didnt play. Most of DN community just spaming forum and barking about open new server just for farm 3 month then sell eq for real money and barking again how server is bad. Its happen with tarantula/titan/hellraiser and will happen again with new project. Thats why opening anything new is pointless and way better is focus on current server.
Because of people like me ? xD mate, not to brag or anything, but my CP was the reason why the server lasted for so long. The "Retarded CP" decided not to join any of the 2 power houses because if we had joined 1, that side would have crushed the server completly and people would just start to leave eventually. We created a 3rd side, to make the server last longer, etc etc. Really love the fact that you are talking without knowing shit, are you Jon Snow ? To be honest with you, I haven't ever made any money playing this game, when I leave the servers I play, I give my acc to friends or just randomly drop my items in giran or wtv. And I do prefer the servers that last 5 months, 5 hardcore months, than the ones that last for years. I do have a life and for me, L2 is suposed to be something for a couple of months, not for a couple of years.
EDIT : Oh and if you didn't notice, nowadays people actually know exactly how to play the game, everyone knows exactly what to do to lvl up faster, get equips faster, etc etc etc. Thats another reason why the servers don't last for that long anymore. Because before, people would last 5 freaking months getting to max level.
Quote from: Picksy on August 19, 2016, 07:02:40 PM
Because of people like me ? xD mate, not to brag or anything, but my CP was the reason why the server lasted for so long. The "Retarded CP" decided not to join any of the 2 power houses because if we had joined 1, that side would have crushed the server completly and people would just start to leave eventually. We created a 3rd side, to make the server last longer, etc etc. Really love the fact that you are talking without knowing shit, are you Jon Snow ? To be honest with you, I haven't ever made any money playing this game, when I leave the servers I play, I give my acc to friends or just randomly drop my items in giran or wtv. And I do prefer the servers that last 5 months, 5 hardcore months, than the ones that last for years. I do have a life and for me, L2 is suposed to be something for a couple of months, not for a couple of years
True.
Also Track, you should rather some nice closed beta people to really test and discuss the features. You should open a Discord channel and discuss it there with those people. Liek Pereoxo ou whatever the nick is (Ira) and Clonage and so on, they really get about balances and sh1t and have pretty enough decent L2 knowledge on stacksubs to HELP you balance the server out.
Quote from: Yoshimo on August 19, 2016, 06:38:43 PM
The current server is completly dead. Thats why opening anything new is pointless and way better is focus on current server.
Quote from: Picksy on August 19, 2016, 07:02:40 PM
Because of people like me ? xD mate, not to brag or anything, but my CP was the reason why the server lasted for so long. The "Retarded CP" decided not to join any of the 2 power houses because if we had joined 1, that side would have crushed the server completly and people would just start to leave eventually. We created a 3rd side, to make the server last longer, etc etc. Really love the fact that you are talking without knowing shit, are you Jon Snow ? To be honest with you, I haven't ever made any money playing this game, when I leave the servers I play, I give my acc to friends or just randomly drop my items in giran or wtv. And I do prefer the servers that last 5 months, 5 hardcore months, than the ones that last for years. I do have a life and for me, L2 is suposed to be something for a couple of months, not for a couple of years.
EDIT : Oh and if you didn't notice, nowadays people actually know exactly how to play the game, everyone knows exactly what to do to lvl up faster, get equips faster, etc etc etc. Thats another reason why the servers don't last for that long anymore. Because before, people would last 5 freaking months getting to max level.
Remaind me pls, u was a part of "retarded cp" whos letf after couple of weeks? Well, I wish u best couple of weeks again in new server. GL man
Quote from: Yoshimo on August 19, 2016, 07:13:44 PM
Remaind me pls, u was a part of "retarded cp" whos letf after couple of weeks? Well, I wish u best couple of weeks again in new server. GL man
weeks ? dude please, if you don't know what you are talking about, don't try to make up arguments. Our CP played for months. Its true that I left the servers earlier than them actually, but that was due to personal reasons that stopped me from playing, and the CP remained in the server for some time still. I do see your point, I just don't see the point of having that point. I'll explain:
(regarding DN past community)
-70% players want to come in, rush lvl, rush equips, get epics, pvp for some months;
-20% players want to come in, rush lvl, rush equips, get epics, pvp for 1 month, sell stuff for money;
-5% players want to come in, play casually, log in once in awhile;
-5% players want to come in, play hardcore, keep playing forever.
The truth is, most players usually only want to play for some months, because thats like a cicle, its like our drug, we are addicts, and we need our dose of l2 per year, but we know we can't push it because of our future, AHAH, if that makes sense :D
I understand that its a bit frustrating for you , if you are one of the players that actually want to keep playing in a server for years, but I'm afraid that DN staff see it the way that I do. Its better to please 90% of its community, but still providing some fun time for the other 10%, than to keep the 10% entertained when the other 90% don't even play anymore. That also comes to the point of the money they make/have to keep a server alive and running without problems/bugs. The more people playing, the more attention the server can have. I just want you to try to understand this
Edit: Needless to say the numbers are obviously not exact, just wanted to explain my point.
Quote from: NunoPitbull on August 19, 2016, 07:05:33 PM
True.
Also Track, you should rather some nice closed beta people to really test and discuss the features. You should open a Discord channel and discuss it there with those people. Liek Pereoxo ou whatever the nick is (Ira) and Clonage and so on, they really get about balances and sh1t and have pretty enough decent L2 knowledge on stacksubs to HELP you balance the server out.
Doesnt even know how to enter Bailor. KappaPride
I'm just another random kid that want's to play Substack on a decent server :D
Quote from: Picksy on August 19, 2016, 07:02:40 PM
Because of people like me ?
yes, after u quit 1more party came that could balance as well, the point is to keep on playing doing fun stuff not freaking rushing anything, people always comeback after sometime if they see some people :) I bet there were 3pts before you who said the same as u :)
Quote from: mruwqa on August 21, 2016, 03:29:21 AM
yes, after u quit 1more party came that could balance as well, the point is to keep on playing doing fun stuff not freaking rushing anything, people always comeback after sometime if they see some people :) I bet there were 3pts before you who said the same as u :)
I get your point, I know people will always leave and others come to take their place, I do understand that, but I also think that some people that come to servers like this, may sometimes like the "Climp" part of the game as much as the late game pvpish for epics full equiped part. With that in mind, we can assume that most of DN community is like that, because they eventually leave the server. Whatever reason it may be, it is not because the server didn't have much attention from gm's or whatever, People just may like the climp part of the game. Others might just not have time to play for so long, may only be able to play for a couple of months, I don't know. But the truth of the matter is that this is the history of DN servers.
You guys still wants to play here even if staff has zero respect to that community and they're deleting every single post that they doesnt want here?
Quote from: Garro on August 21, 2016, 02:31:44 PM
You guys still wants to play here even if staff has zero respect to that community and they're deleting every single post that they doesnt want here?
yes
Quote from: mruwqa on August 21, 2016, 03:29:21 AM
yes, after u quit 1more party came that could balance as well, the point is to keep on playing doing fun stuff not freaking rushing anything, people always comeback after sometime if they see some people :) I bet there were 3pts before you who said the same as u :)
I actually didn't want to leave. More then half of the CP left of boredom of no PvP. Shieeet dawg. What was i gonna do alone in HR? :( DE/TY +2 boxed mutant buffers killed alot of PvPs in HB.
Gotta get all dem equips stealthly m8!
I like you, you think positive.
PS: Stop with the chinese mofos ;D
Quote from: Garro on August 21, 2016, 02:31:44 PM
You guys still wants to play here even if staff has zero respect to that community and they're deleting every single post that they doesnt want here?
Man I don't understand why you still use this forum if you feel that way.......
Quote from: Garro on August 21, 2016, 02:31:44 PM
You guys still wants to play here even if staff has zero respect to that community and they're deleting every single post that they doesnt want here?
server would be way better if he even disabled forum, u come here to play game not to type in web
im happy to read this :D
i'll be there whenever i can.
Quote from: Clonage on August 21, 2016, 04:31:39 PM
I actually didn't want to leave. More then half of the CP left of boredom of no PvP. Shieeet dawg. What was i gonna do alone in HR? :( DE/TY +2 boxed mutant buffers killed alot of PvPs in HB.
Gotta get all dem equips stealthly m8!
I like you, you think positive.
PS: Stop with the chinese mofos ;D
as i recall there were shouts on hero chat every day looking for pvp, and as i recall as well you were not on the same side as the shouting heroes, so enemies were there, you just didn't come :)
They were playing in late night
Quote from: mruwqa on August 22, 2016, 12:02:27 PM
server would be way better if he even disabled forum, u come here to play game not to type in web
but but, how we could keep the flame going after situations like that
https://www.youtube.com/watch?v=sgg6eqaZHAI
Quote from: Jardiro on August 22, 2016, 03:21:53 PM
They were playing in late night
Basicly this. We are GMT+1. I was leaving school at 11PM, Diogo was arriving at 10++PM, Moah was also arriving at arround 10++PM.. and so on and so on. We had so many people arriving late because of work/studies. Awfull schedules to play.
I cant be in 2 places at the same time :(
Quote from: Peorexo on August 22, 2016, 04:09:07 PM
but but, how we could keep the flame going after situations like that
https://www.youtube.com/watch?v=sgg6eqaZHAI
True.
It sucks that you went there just to die, when we went there to collect reward <3
lel dem post-dead server flames and comebacks. ahah
Quote from: Morel on August 22, 2016, 05:37:24 PM
True.
It sucks that you went there just to die, when we went there to collect reward <3
its about sending a message
Quote from: Clonage on August 22, 2016, 06:20:55 PM
lel dem post-dead server flames and comebacks. ahah
soon posts from c4 dragon will appear, be patient 8)
Quote from: Peorexo on August 22, 2016, 04:09:07 PM
but but, how we could keep the flame going after situations like that
https://www.youtube.com/watch?v=sgg6eqaZHAI
I remember how i rage quitted and almost threw my pc through the window after this. Good times.
Bajacks wanted to recall ;/
Quote from: Peorexo on August 22, 2016, 04:09:07 PM
but but, how we could keep the flame going after situations like that
https://www.youtube.com/watch?v=sgg6eqaZHAI
in game, hunting more just to type that :)
Guys, I think we are kinda missing the point here. People play whenever they want, and if they don't find as many players at their primetime, its their problem, so they can even leave because of it, who cares. The point is that there weren't even that many players to begin with, its more like a community of DN and those that encounter the server by accident or whatever. So, by that logic, when a group of people stops playing, it is going to create a chain and more people will leave. Eventually, the server will die because there aren't going to be joining the server as many players as the players leaving. Yes, its true that if people don't rush lvls/equips, the server will laster longer but we just can't control what everyone does, can we ? What I said earlier remains true. Nowadays, players already know exactly what to do in every stage of the game. Not only that, the servers' rates aren't usually that low. And to add to that, its a stucksub server, which means that later in the game, when your farming for hardcore dinasty shit for example, its going to be way faster. Even epics are faster to kill, with less people. To be honest, the only thing that I see that DN staff can do to have more people on their servers is advertisement related. But then again, the change wouldn't be massive because lets face it, its a Stucksub server, and for us yes, its great fun, but most players aren't going to play it, they would rather play on a retail like server. And thats fine.
I just think that throwing shit out there just to put blame on someone is really not gonna fix any problem. If anything, its worse for the Server because if someone random comes check the activity on the forum before joining the server, they will see all that flame and think the server sucks right away, before giving it a try. Just something to think about
Quote from: Picksy on August 23, 2016, 04:45:31 AM
I just think that throwing shit out there just to put blame on someone is really not gonna fix any problem. If anything, its worse for the Server because if someone random comes check the activity on the forum before joining the server, they will see all that flame and think the server sucks right away, before giving it a try. Just something to think about
Flaming other players/clans brings ppl dont worry, blaming stuff not ^^
c1 - 2 weeks
c2 - 2 weeks
c3 - 1 month
c4 - 1 month
c5 - 1 month
there would be pvp everywhere :) becuase everybody will be on same lvl :)
i know i know, impossible to implement :D
We are testing things locally, once we are pleased with the result we will go official where all of you will be able to test and try new things.
We are reviewing all positive suggestions and ideas, what is reasonable to implement we will do it.
Just for the record, we are trying to delver you new/old/improved gameplay and features, and thats the only thing we care for. We are not going into the rat race with others, therefor if you would like to play here, please bear with us and stay positive.
Thanks in advance
P.S. No we wont forget loyal players from the previous year.
Great news
Quote from: =^TrackZero^= on August 23, 2016, 02:12:32 PM
We are testing things locally, once we are pleased with the result we will go official where all of you will be able to test and try new things.
We are reviewing all positive suggestions and ideas, what is reasonable to implement we will do it.
Just for the record, we are trying to delver you new/old/improved gameplay and features, and thats the only thing we care for. We are not going into the rat race with others, therefor if you would like to play here, please bear with us and stay positive.
Thanks in advance
P.S. No we wont forget loyal players from the previous year.
Some loyal players would like to know what are u going to do with Hellraiser server? I thought after summer ppl will come back to play again but now if u open new, no1 will join us so...just truly answer from you track, nth more.
Quote from: Yoshimo on August 23, 2016, 06:07:27 PM
Some loyal players would like to know what are u going to do with Hellraiser server? I thought after summer ppl will come back to play again but now if u open new, no1 will join us so...just truly answer from you track, nth more.
We will make it as test server with gm shop where you can test everything and give feedback. After we are close to new opening we will wipe everything and prepare for the new server. As i said earlier, we are preparing loyal packs for server supporters.
can you tell us which features you are reworking? we can make a little brainstorm here ::)
Sounds awesome! Really looking forward to this :D
Quote from: =^TrackZero^= on August 23, 2016, 07:07:19 PM
We will make it as test server with gm shop where you can test everything and give feedback. After we are close to new opening we will wipe everything and prepare for the new server. As i said earlier, we are preparing loyal packs for server supporters.
Just gimmie my valakas in that loyal pack and we gucci.
Gonna log and enchant my wiponz now atlast :D
Quote from: somasz on August 23, 2016, 07:30:06 PM
can you tell us which features you are reworking? we can make a little brainstorm here ::)
Fell free to do so even at this point.
Delete all servers and open only 1 new substack server it can be H5 10x rate without vitality system( like dragon ) and everybody will play there .Nobody will start to play in empty server with red wepons with enchnated at ss lagg skills and on failed server with bugged Baium respawn time.If you cant implement cashback system to stimulate people to fight for epicks and top spots just dont ban them if they want to sell their items for real money and will be ok .
You can wipe tarantula server too if you want, because last days was ok with all pvp zones near epicks and GoE was fun pvp before oly . Nikita offer was cool too with fixed respawn time on epicks for example at oly time .L2 is old game L2 players are most around 30 years old with work and childs and most of them have time to play after work .
1. Find good DDOS protection.
2. Make good vote system with good rewards for votes
3. Open beta test server
4. Listen players
5. Dont change anything after opening
6. Be sure everithing will be ok with hosts.
7. Dont put on Donny forgotten schrolls.Only exp runes for bonus exp for people witch dont have time but have money :).
8. Start advertize server 2 mounths before opening after beta test server players feetbacks.
9. I will be glad to play again L2 with my friends again in Dragon Network after more than half year brake ;). GL
Gameplay changes
1. No changes after launch! Everything that is announced at beginning has to stay (for consistency). Same with donny items
2.Cut resist arrow effects in half for more variety of classes
3.No self recharge at all
4. lower mana costs for song/dance drastically (stacking songs and dances take ALOT of mana and because of that it isn't working well with other subs than supports )
5.Mana pots only work in pve
6.Bison only works with fists
Not necessary but extra thoughts:
- Global GK to Epic bosses (zaken ship, anthy heart, valakas Klein)(also locations inside hellbound later on)
- Raid timer (announced ingame 1 hour before it spawns and every 10 mins after that)
- Bow on orc (de/wc) and pal/pp needs nerf (lower acc or attack with bow)
- Remove custom pots and tattoos? Not sure about this one. Seems 50/50 what people want.
My 2 cents
Quote from: Easley on August 23, 2016, 09:17:40 PM
Gameplay changes
1. No changes after launch! Everything that is announced at beginning has to stay (for consistency). Same with donny items
2.Cut resist arrow effects in half for more variety of classes
3.No self recharge at all
4. lower mana costs for song/dance drastically (stacking songs and dances take ALOT of mana and because of that it isn't working well with other subs than supports )
5.Mana pots only work in pve
6.Bison only works with fists
Not necessary but extra thoughts:
- Global GK to Epic bosses (zaken ship, anthy heart, valakas Klein)(also locations inside hellbound later on)
- Raid timer (announced ingame 1 hour before it spawns and every 10 mins after that)
- Bow on orc (de/wc) and pal/pp needs nerf (lower acc or attack with bow)
- Remove custom pots and tattoos? Not sure about this one. Seems 50/50 what people want.
My 2 cents
Just adding to points 2. This is pretty much how game works its not essentialy the deflect arrow which is pain to deal with, its the shield power on tanks / semi-tanks.
Quote from: djvancho on August 23, 2016, 08:55:39 PM
Delete all servers and open only 1 new substack server it can be H5 10x rate without vitality system( like dragon ) and everybody will play there .Nobody will start to play in empty server with red wepons with enchnated at ss lagg skills and on failed server with bugged Baium respawn time.If you cant implement cashback system to stimulate people to fight for epicks and top spots just dont ban them if they want to sell their items for real money and will be ok .
You can wipe tarantula server too if you want, because last days was ok with all pvp zones near epicks and GoE was fun pvp before oly . Nikita offer was cool too with fixed respawn time on epicks for example at oly time .L2 is old game L2 players are most around 30 years old with work and childs and most of them have time to play after work .
1. Find good DDOS protection.
2. Make good vote system with good rewards for votes
3. Open beta test server
4. Listen players
5. Dont change anything after opening
6. Be sure everithing will be ok with hosts.
7. Dont put on Donny forgotten schrolls.Only exp runes for bonus exp for people witch dont have time but have money :).
8. Start advertize server 2 mounths before opening after beta test server players feetbacks.
9. I will be glad to play again L2 with my friends again in Dragon Network after more than half year brake ;). GL
Thanks.
Please stick with the HB chronicle since we are buidling/builded very good features retail like which any h5 will ever have. H5 CANT have extra features like hb does. We will work on balance, where other classes like archers will be interesting to play with.
Regarding other points, yes we will reconsider them dont worry. However expect unpredictable things, f.e we have a good/stable hoster (they say best in the world) yet they can fail as well, we have/had good anti ddos service from a professional company + our work yet there can be lags/delays on the start, simply nowadays lame developers do that. We will try to predict as much as we can,but patience and understanding is always more then welcome.
Quote from: Easley on August 23, 2016, 09:17:40 PM
Gameplay changes
1. No changes after launch! Everything that is announced at beginning has to stay (for consistency). Same with donny items
2.Cut resist arrow effects in half for more variety of classes
3.No self recharge at all
4. lower mana costs for song/dance drastically (stacking songs and dances take ALOT of mana and because of that it isn't working well with other subs than supports )
5.Mana pots only work in pve
6.Bison only works with fists
Not necessary but extra thoughts:
- Global GK to Epic bosses (zaken ship, anthy heart, valakas Klein)(also locations inside hellbound later on)
- Raid timer (announced ingame 1 hour before it spawns and every 10 mins after that)
- Bow on orc (de/wc) and pal/pp needs nerf (lower acc or attack with bow)
- Remove custom pots and tattoos? Not sure about this one. Seems 50/50 what people want.
My 2 cents
1. +
2. shield mastery is the problem not deflect arrow, could be removed for some combos - nuker/tank, dagger/tank. Have some ways to do it but im not sure if they are possible.
3. +
4. song/dances imo might cost 0 mana, every bard combo have a lot of other things to do
5. or even out of combat, but this might scare away some ppl :/
6. +
Global GK - no, keep noble teleports important
Raid timers sure but 1h is way to early, ~ 15 min should be enough
Custom pots/tatoos - imo they are making balancing harder, but sadly its trademark :/
H5? hell no for instanced zaken/tezza
My things to add/change:
- keep high lvl qa/zaken/core/orfen
- replace zaken doors with something unexpoitable and closed 24/7, add custom npc porting inside, aviable for 5 min at 6 AM ig
- make open world epics (qa/core/orfen) unable to be healed
- alternative way to get red pippete knife
Quote from: somasz on August 23, 2016, 09:53:07 PM
1. +
2. shield mastery is the problem not deflect arrow, could be removed for some combos - nuker/tank, dagger/tank. Have some ways to do it but im not sure if they are possible.
3. +
4. song/dances imo might cost 0 mana, every bard combo have a lot of other things to do
5. or even out of combat, but this might scare away some ppl :/
6. +
Global GK - no, keep noble teleports important
Raid timers sure but 1h is way to early, ~ 15 min should be enough
Custom pots/tatoos - imo they are making balancing harder, but sadly its trademark :/
H5? hell no for instanced zaken/tezza
My things to add/change:
- keep high lvl qa/zaken/core/orfen
- replace zaken doors with something unexpoitable and closed 24/7, add custom npc porting inside, aviable for 5 min at 6 AM ig
- make open world epics (qa/core/orfen) unable to be healed
- alternative way to get red pippete knife
I did a post some time ago about point number 2.
http://forum.dragon-community.net/index.php/topic,292215.msg2502195.html#msg2502195
Self recharge removal is kinda of a meh ideia. It's more a PvE thing then PvP. If you're self recharging in a PvP situation it means you've already lost the mana battle. Obviously there's exceptions.
Alternative way to get Quest items such as Red Pipette Knife (http://l2j.ru/index.php?p=2&id=4673) and Staff of Goddess: Raind Song (http://l2j.ru/index.php?p=2&id=7593)(Barakiel) should be purchasable by farming something. Just like Moonstone shards for the Substack Horn. So there's no crying on forum.
Other thing i would like to suggest is to put 7signs mammons in Giran on reward week. We don't want new players to leave server because of #DuskArmy (https://www.youtube.com/watch?v=KdJQJb2Sul0) !
I know it is still going to take a while but I really wish server could open soon because I will not be able to play for some months next year, like starting from march or something.
Yes, I know, thats my problem, feelsbadman :'(
I DO NOT INTEND TO PRESSURE ANYONE, I WANT THE SERVER TO BE THE BEST IT CAN POSSIBLY BE AND RUSHING IT IS NOT GOING TO DELIVER THAT, JUST SHARING MY FRUSTRATIONS
So after reading this post basically I will stop any further donation since it will be lost and also stop crafting/ hunting/ Olympiad no benefit to keep playing if we know that there is not a intention to keep the server alive
Question for the ppl who want the wipe
Why do you think that the new server will be better ?
Why do you think that things will be different and the GM will not wipe the new server again after few months ?
Well I feel complete desmotivated to keep goin on here and wasting my time and donations on this community :-[
Quote from: Carlosytsejam on August 24, 2016, 05:12:46 AM
So after reading this post basically I will stop any further donation since it will be lost and also stop crafting/ hunting/ Olympiad no benefit to keep playing if we know that there is not a intention to keep the server alive
Question for the ppl who want the wipe
Why do you think that the new server will be better ?
Why do you think that things will be different and the GM will not wipe the new server again after few months ?
Well I feel complete desmotivated to keep goin on here and wasting my time and donations on this community :-[
Are you aware how many players we have on hellraiser?
We thank you for your support, and as i said earlier we will deliver loyality boxes on new server to our supporters, but i want to underline that hellraisers wasnt able to pay the bills for itself i think from april.
New server will be better considering the fact we will bring new features and that we will fix issues and mistakes from the past.
We never wipe and repon server in a month, Hellraiser lasted for a year and thats how much nowadays l2 server last (if not less).
This topic has different point and subject, please keep it like that. If you would like something else to ask feel free to pm.
Thank you
Quote from: Carlosytsejam on August 24, 2016, 05:12:46 AM
So after reading this post basically I will stop any further donation since it will be lost and also stop crafting/ hunting/ Olympiad no benefit to keep playing if we know that there is not a intention to keep the server alive
Question for the ppl who want the wipe
Why do you think that the new server will be better ?
Why do you think that things will be different and the GM will not wipe the new server again after few months ?
Well I feel complete desmotivated to keep goin on here and wasting my time and donations on this community :-[
Wipe is needed because many chars and items on this servers are made after exploits ,bugs,non stop botting and this will be most fair thing for all donators .everybody will start from 0 and will be more fun. Many people dont play because they have chars items max enchanted and dont have what to do on server .New player never will start to play on old server .
Just don't forget about mana burn. I don't want to be out of mana after 2 mana burns ever again.
PS. freak you Eon :D
Quote from: Naiz on August 24, 2016, 09:15:53 AM
Just don't forget about mana burn. I don't want to be out of mana after 2 mana burns ever again.
PS. freak you Eon :D
It was actually normal, if u played on other server it works the same everywhere (i mean EVERY NORMAL server not sama java jedi wars), on e-global i had reuse on bishop without epics like 0 sec (could just press button and it was chaining itself) for the power even greater than we had on HB. I could literally wipe out mana of pretty much everyone in the matter of 2-3 seconds.
Thats why deleting PVP mana pots will actually bring more competetive PVP, cuz fighters can do without mana and mages are RIP as fast as they run dry. Add to that disabling self recharge and we're good to go :)
Quote from: Naiz on August 24, 2016, 09:15:53 AM
Just don't forget about mana burn. I don't want to be out of mana after 2 mana burns ever again.
PS. freak you Eon :D
SE/SK lfp on new srv :)
Quote from: Naiz on August 24, 2016, 09:15:53 AM
Just don't forget about mana burn. I don't want to be out of mana after 2 mana burns ever again.
PS. freak you Eon :D
Well I kinda prefer some skills to be strong, so they are actually being used.
Debuffs to be affected by buffs which decrease their land rate (arcane protection, mental shield etc) and not by mdef (or at least not so much affected by mdef and/or epics), since at later stages of the game I feel like most of debuffs are pretty useless and when people watch fraps of your gameplay they flame how bad of a player you are for not pressing more than 1 skill, while that's actually most effective play xD
P.S. Unban me tardzero, i'm innocent :(
LF Close Range Combat CP
Quote from: Clonage on August 23, 2016, 10:46:47 PM
Alternative way to get Quest items such as Red Pipette Knife (http://l2j.ru/index.php?p=2&id=4673) and Staff of Goddess: Raind Song (http://l2j.ru/index.php?p=2&id=7593)(Barakiel) should be purchasable by farming something. Just like Moonstone shards for the Substack Horn. So there's no crying on forum.
wassnt there already a plan to make a box come out of the rb after it died, and you can get the questitem from opening the box. like on the baium quest.
Quote from: Tessellate on August 24, 2016, 02:49:36 PM
wassnt there already a plan to make a box come out of the rb after it died, and you can get the questitem from opening the box. like on the baium quest.
Hmmm I feel like that would be too easy ??? Everyone who wants the item would just have to wait for barakiel to be killed, and pick the box. I think that a farming option for that could be added for people to actually have to work for it, instead of just waiting for someone to kill the boss. Its the final stage for nobless quest after all.
By the way, regarding the NPC buffer situation. If servers dieing too fast is a problem, having NPC buffer just makes it worse doesn't it ? I think that if you take it out, it would actually help the server because we could start seeing the buffers selling buffs at GK like the old times ahah. Something that might also help the economy of the server shape up earlier, is if you take out the C grade shots from the misc. I think things like that made the early game too easy and actually made the economy of the server instable in the start
Its important to keep alive every possible pvp spot. Baium its obvious - ring >> pippete so any alternative way is ok. But barakiel? Shorter respawns and small window is ok, but not chest.
Quote from: somasz on August 24, 2016, 03:58:02 PM
Its important to keep alive every possible pvp spot. Baium its obvious - ring >> pippete so any alternative way is ok. But barakiel? Shorter respawns and small window is ok, but not chest.
Ye, thats actually a good point ! Shorter respawns with smal window should be enough, having another option would just make it too easy and stop potential pvps there.
I'm probably spamming too much, but I also wanted to add that maybe take the C/B grade sets out of the gm shop (alt b). Maybe keep the normal C grade equips in luxury shop and for the karmian gloves and plated leather, people should just have to craft. This would help the economy and would make the dwarf mains actually feel important in the start of the server. I don't know, just throwing ideas out there
From my point of view and after long experience, most of the players will not willingly participate in pvp unless they have top gear. Said that, i think we should find a balance between "no life" and casual player regarding equipping themselves.
Quote from: =^TrackZero^= on August 24, 2016, 04:13:48 PM
From my point of view and after long experience, most of the players will not willingly participate in pvp unless they have top gear. Said that, i think we should find a balance between "no life" and casual player regarding equipping themselves.
Hmm then maybe a farming option is better than the chest thing because to be honest, having nobless is suposed to be at least a little hard. This way players that aren't capable of pvping for barakiel, can just take their time farming to get it.
Quote from: =^TrackZero^= on August 24, 2016, 04:13:48 PM
From my point of view and after long experience, most of the players will not willingly participate in pvp unless they have top gear. Said that, i think we should find a balance between "no life" and casual player regarding equipping themselves.
about gearing up, boosted quest for s weapon recipes wasted A LOT of fog/it pvps in early/mid stage
Quote from: Tessellate on August 24, 2016, 02:49:36 PM
wassnt there already a plan to make a box come out of the rb after it died, and you can get the questitem from opening the box. like on the baium quest.
When i was still playing there was the ideia of barakiel spawning a box with the staff in it. I don't know how it is atm. And tbh i don't know how complex it is to make that happen.
Quote from: Picksy on August 24, 2016, 03:38:52 PM
By the way, regarding the NPC buffer situation. If servers dieing too fast is a problem, having NPC buffer just makes it worse doesn't it ?
Yes and no.
No:
As i see it alot of people from substack servers are able to effectively solo farm because of how the DN system works. You get your main DDer, Dual box 2 character that are full support(ex: ee/sws & BD/SE) and do whatever the freak you want.
Of course an organized group/clan will get gear faster. But having less and less people looking for group/clans will start to tear down the MMO aspect of the game. Specially in a game where grouping needs 9 people. I dont think there's any other game out there were party setups require more then 6/7 people.
The only solution i see to this problem since it's substack, is only to allow 2 Boxes(Main+buffer) per PC because theoretically it is still 4 boxes compared to a "retail" server.
Yes:
If Boxing is actually reduced to 2, supports become alot more important. Right now the npc buffer bitch slaps on PPs and SEs. You do not need them for leveling.
Tweak #1: Removing the NPC buffer would make people actually invite supports for farm. Because you cant have everything Boxed.
or
Tweak #2: Instead of removing the NPC buffer, removing important buffs or lowering the actual level of these important buffs, such as Empower Zerk and Clarity, would make these classes more important for mid to high level farming.
This way if people want to create a boxed buffer they actually have to think what do they prioritize.
Mage example: more DPS(dances), more stable farming(EE) or something in between (SE).
IMO only basic pp buffs should be on the npc buffer. Acumen, btb 5, bts 5, haste, focus, DW, shield and m.barrier.
The most
frustrating thing that was happening to me as a support player in previous servers, where they had this type of npc buffer(pp+ee+se) and i didnt have a CP to play with, people that play Solo DDers will just go solo leveling because there's no need of actual support players.
Quote from: somasz on August 24, 2016, 03:58:02 PM
Its important to keep alive every possible pvp spot. Baium its obvious - ring >> pippete so any alternative way is ok. But barakiel? Shorter respawns and small window is ok, but not chest.
Even with lower respawn timer people were crying because clans would just come and kill it. New players/Solo would never be able to get it unless someone invited them just because they felt generous. Happened alot to us. Countless times.
clan hall buffs.
enough for low lvl pve or some random antharas quest etc
Quote from: Jardiro on August 24, 2016, 11:50:31 AM
Where can i sign in?
You are already the main member of this party , find few more to complete the CP and we are ready to go!
Monastery Of Silence in my opinion is one of the spots that can be considered as the area of "custom" farm zone of something (items to get Staff of Kylar to become Noblesse) , FOG Ketra Varka IT Stakato Nest are already filled with important Quests and i cant remember easier zone.
Quote from: somasz on August 24, 2016, 05:02:21 PM
isnt getting "staff of kylar" illegal and will lead to jail because of ?
But the idea of MoS has something in it to be considered in the future.
OFF Topic : ..... LF Close Range Combat CP ..... Send Personal Message .....
Quote from: Easley on August 23, 2016, 09:17:40 PM
1. No changes after launch! Everything that is announced at beginning has to stay (for consistency).True, ask expiranced players who played here/had CP for feedback about balance on beta (dont listen to forum warriors [; ) Same with donny items Not rly, time to time spellbooks events were not bad. Even adding highter grade EQ after some time (when even casual players were able to craft it) is not bad idea, so "new" players can catch up faster
2.Cut resist arrow effects in half for more variety of classes Meh, it should be tested on beta, after all there were archers party on last server
3.No self recharge at all Can be
4. lower mana costs for song/dance drastically (stacking songs and dances take ALOT of mana and because of that it isn't working well with other subs than supports ) Yes
5.Mana pots only work in pve Yes
However i fell like it can lead to mana burn fiesta. So there wont be any fight with DMG, just party ud/pranah etc >> mana burn spaming >> 20 sec >> who had more mana burners won fight -.-
Not necessary but extra thoughts:
- Global GK to Epic bosses (zaken ship, anthy heart, valakas Klein)(also locations inside hellbound later on) Nope, nobless tps are ok
- Remove custom pots and tattoos? Nope
Quote from: somasz on August 23, 2016, 09:53:07 PM
My things to add/change:
- keep high lvl qa/zaken/core/orfen
- make open world epics (qa/core/orfen) unable to be healed
- alternative way to get red pippete knife
3 x YES
Barakiel / Cabario / TOI bosses are OK right now 6h+/-1h
NPC buffer is OK right now (regular buffs , without clarity/wm, without resists and ofc no s/d)
Imo decrease olimipiads time from 4h to 2h per day. As far as i remember it was 6pm-10pm so basicly prime time. In last two weeks people had to choose if they want to camp oly or go somewhere with party. Ergo less mass pvp ;<<
I want our TOP NUMERO UNO Mystogan to run around with us, instead of killing everyone on arena ;<
I think that the mana pots for pve is already enough adding the nerfs to the tank subs . In my opinion self recharge can be the same. We are obviously only talking about it, not really testing it ingame so those kinds of changes should be done on a closed beta environment to really see if after the nerfs to the tank subs and the "no mana pots in pvp" are enough to balance it out, or if mage parties still need the "no self-recharge" thing
Quote from: Morel on August 24, 2016, 06:46:18 PM
- Remove custom pots and tattoos? Nope
Care to elaborate why not?
/*offtopic
Quoteisnt getting "staff of kylar" illegal and will lead to jail because of ?
It depends in which country you are living :D
*/
Most important thing is what kind of server will it be? Low, mid or high rate? I guess it will be similar to Hellraiser?
On Hellraiser there was HUGE gap between some of the so called 'mile stones' of character progress, while leveling and gearing up with a grade/s grade was quite nice and not tiring at all, due to increased rates of stakato/fog/ketra,varka quests (i rly liked it, maybe only quests for s weapons recipes were little too fast), dropping orichalcums for dyna (recipes and parts were kinda okey) was pain in the ass, as far as i know it was changed later on, but still, id like to see some smoth transition between those stages. (sure dyna sets are top ones and should be considerably harder to obtain than s grade, but i dont want to see situation where i have enough recipes/parts for 4 sets and not enough orichalcums to craft 1 :P).
- Big YES for mana pots out of pvp, but how will it exactly work?
My first thought: Character that is FLAGGED cannot use mana pots, no matter if it is in combat or noncombat mode and character that is NOT Flagged can use pots in both combat and noncombat mode.
In this case mana pots would be only PVE thing.
BUT what about sieges or PVP zones where characters are NOT Flagged? Will they be able to use pots? So there could be some problems in implementing this idea.
Second one (simple one): Characters that are in combat mode cannot use pots. Plain and simple, you wont be able to use mana pots while fighting other players or mobs. BUT there are still some problems:
Heals and Recharges (+ some other skills) dont make chars enter combat mode, so even during pvp while bishops or elders are not attacked by others (+ are not attacking) will be able to use pots and still heal/recharge party members.
Even such a simple thing like this can create some problems that need to be taken care of.
- Adjusting/nerfing some skills is obvious, Deflect Arrow and Shield Mastery + some shield toggles are top priority.
- I hope You will add aditional (elemental) enchant routes for some skills (glads,tyrs,daggers etc) like it was on Hellraiser.
- Custom pots and tattoos. I dont like them at all, but they are some kind of feature on DN servers so i wont make big drama about them.
- Raidbosses (both epics and normal ones) random window reduced to +/- 1h + pvp zones (working ones...)
- Vote rewards. It MUST be implemeted from start, also it MUST be worth to vote. There was post about it somewhere with nice ideas like buffs or something like that.
- Oly period. IMO it should be 2 weeks + oly should start some weeks (2?3?4?) after server opening. Adding some aditional rewards abtainable for NGPs would be nice aswell.
- Remove additional mana consumption while dancing/singing, its stacksub after all and some stacks have to spend mana for many other things + make dancing available with all weapons.
Quote
My things to add/change:
- keep high lvl qa/zaken/core/orfen
- make open world epics (qa/core/orfen) unable to be healed
- alternative way to get red pippete knife
+3
Well thats it for now.
Quote from: Vexim on August 24, 2016, 07:10:43 PM
...
Second one (simple one): Characters that are in combat mode cannot use pots. Plain and simple, you wont be able to use mana pots while fighting other players or mobs. BUT there are still some problems:
Heals and Recharges (+ some other skills) dont make chars enter combat mode, so even during pvp while bishops or elders are not attacked by others (+ are not attacking) will be able to use pots and still heal/recharge party members.
Even such a simple thing like this can create some problems that need to be taken care of.
This is actually good to increase players skill lvl on mass pvp.
Eg. you are elder and have to decide, stay back and recharge teammates with mana pots on or be agressive and mana burn ppl. In other hand, you see elder behind enemy lines - poke him to add some mana problems.
Kinda interesting for me 8)
ye, and also enforces the "oh shit, we're out of mana", start running until you're out of combat to get mana back
And what is wrong with that? Most important pvps are to defend/get control of some part of map - epics/sieges/rbs/exp zones
Quote from: Morel on August 24, 2016, 06:46:18 PM
Imo decrease olimipiads time from 4h to 2h per day.
It was 6h (from 18 to 24) pain in the assssss ^^
BTW, after ANY change, no matter if it is skills or gameplay stuff, make a detailed changelog about it. (not :UD/VG effect nerfed with robe, but: UD/VG effect nerfed to 30% with robe, that 'small' % and other similar things are VERY important.
Its not wrong, I just wouldn't do it, I find it to be a pussy move cause if you're all out of mana, you should face the fact that you lost the pvp, not try to cheese your way through it. This is just my opinion, which to you might not be of any value ^^
The best server I have ever played was arena 200x with AIO, but sucessfully destroyed by corupted GM's and their shit friends. If someone know server like arena pls give me info.
I think if you want more fun you need NPC buffer with dances and songs, some ppl do not want to look for any online buffer or taking for farm xxx boxes couse its stupid. Same with 1-3 profession and nobles, ppl do not want to camp whole week for Bosses to make this quests.
Quote from: Bufek on August 24, 2016, 09:01:27 PM
The best server I have ever played was arena 200x with AIO, but sucessfully destroyed by corupted GM's and their shit friends. If someone know server like arena pls give me info.
I think if you want more fun you need NPC buffer with dances and songs, some ppl do not want to look for any online buffer or taking for farm xxx boxes couse its stupid. Same with 1-3 profession and nobles, ppl do not want to camp whole week for Bosses to make this quests.
party, with active supports
mmo, multi
playerl2 is not for solo play
Quote from: Morel on August 24, 2016, 06:46:18 PM
Barakiel / Cabario / TOI bosses are OK right now 6h+/-1h
NPC buffer is OK right now (regular buffs , without clarity/wm, without resists and ofc no s/d)
Imo decrease olimipiads time from 4h to 2h per day. As far as i remember it was 6pm-10pm so basicly prime time. In last two weeks people had to choose if they want to camp oly or go somewhere with party. Ergo less mass pvp ;<<
I want our TOP NUMERO UNO Mystogan to run around with us, instead of killing everyone on arena ;<
If only i could touch or talk with this legend... Love & Kisses Mystus Kocie.
Do not change smth w/o checking it , i dont want to see classes like pal/pp getting freaked up bcoz of deflect arrow / shield masteries being changed in a stupid way.
I totally agree that smth needs to be done with the unexplored benefits from Tank Sub ( Shield power is over 9000 ). You cant make it that simple : "Deflect 50% + Shield Toggles Masteries 50% and let the magic begin".
Classes like Mage/Tank // Dagger/Tank etc should be punished in some way, For example Robe/Light masteries users should get lower benefit from using deflect arrow or shield masteries toggles or both.
BUT Heavy users like Wl/Pal , Pal/PP should get 100% of the value , let them be the true "monsters" their dmg out put will never be the scariest one . The only problem is Glad/Pal Both uses heavy masteries but even tough Glad is a complete beast i would let him benefit in 100% from Deflect.
MY main idea is to not nerf the true tank combos with decreasing Shields/Deflects in general. I hope i have clearly depicted my statement :D
Quote from: Neliel on August 24, 2016, 10:05:24 PM
words
tbh deflect arrow on glady is not a big deal cuz he is not using shield (well, while being in 'dmg mode' at least), anyway imo deflect arrow should be nerfed globally to 50%, further nerfing of tanks should be made by adjusting shield stuff.
Quote from: Vexim on August 24, 2016, 10:11:51 PM
tbh deflect arrow on glady is not a big deal cuz he is not using shield (well, while being in 'dmg mode' at least), anyway imo deflect arrow should be nerfed globally to 50%, further nerfing of tanks should be made by adjusting shield stuff.
Thats what I meant "DA is not a problem"
I believe that the reason of the dominance is Shield in general.
In my opinion Classes like PAL/PP should get full benefit from DA and Shield Masteries/ Toggles. GLAD/PAL , WL/PAL does not use shield (in 90% of cases) , they are both heavy users from the beginning and i believe they should get 100% benefit from DA ( SWS/TK and more )
While Classes like SPS/TK , TH/PAL should have Shield Mastery / Toggles SMARTLY touched.
And All of You MUST NOT forget that SWS/BD also have Shield Mastery and DA on lower lvls , support classes will be punished for the TANK power, thats why I am voting for normal DA lv 2 and lv 4 and SMARTLY changed Shield Masteries/Toggles to not kill the only defense of SWS BD against Archers.
Im open for ur ideas.
DA = Deflect Arrow
Quote from: =^TrackZero^= on August 18, 2016, 10:23:07 PM
Yes we will, we are also quite aware of advert thing and we are preparing that as well. However we are testing few features before we can go with an official statement.
:)
This ist book of wishes?Ok then make my char bd/se more playable reuse drain and more skills too enchant thats all thank you☺
Quote from: pretty3 on August 25, 2016, 03:23:38 PM
This ist book of wishes?Ok then make my char bd/se more playable reuse drain and more skills too enchant thats all thank you☺
what is wrong with bd/se?
Quote from: somasz on August 25, 2016, 03:28:07 PM
what is wrong with bd/se?
NO Vortex Slug No SoF and No Bow Mastery. Next question...
Quote from: Neliel on August 25, 2016, 03:31:49 PM
NO Vortex Slug No SoF and No Bow Mastery. Next question...
Ofc... Is a bot ! ;D ;D ;D
Why Ppl expect a buffer to do as much as damage as a nuker?
Wrong game concept
about advertising:
if you want numbers you should try to draw attention of russian l2 community. lets be honest, nowadays they usually make more than half of the server population and fill up the servers.
If someone is wondering why its so silent here, its not because we lost interest but everything importand have been told. I am just wondering how far have things gone 8)
Yup. Waiting for changes and gm shop/helpers.
Quote from: somasz on August 26, 2016, 11:15:42 PM
If someone is wondering why its so silent here, its not because we lost interest but everything importand have been told. I am just wondering how far have things gone 8)
We are on it
Quote from: somasz on August 26, 2016, 11:15:42 PM
If someone is wondering why its so silent here, its not because we lost interest but everything important has been told.
on point :D the interest is only increasing now, oh how I love this game´
Edit: And DN too of course 8)
Bring back shadow and the BS spawn pvp :( :(
Quote from: Picksy on August 27, 2016, 01:45:46 AM
Bring back shadow and the BS spawn pvp :( :(
https://www.youtube.com/watch?v=cnfi_LWmrp0 (https://www.youtube.com/watch?v=cnfi_LWmrp0)
Quote from: Morel on August 27, 2016, 02:32:06 AM
https://www.youtube.com/watch?v=cnfi_LWmrp0 (https://www.youtube.com/watch?v=cnfi_LWmrp0)
https://www.youtube.com/watch?v=e234zmngJrE 9:00 bs godlike fights :D
Keen to join, once up,
I personally would prefer some sort of buffer system for around 1 hours buff/dances/songs.
as these days no one wants to play these supports.& would allow for fast xp ready for the pvp's
------------
TVT system would be great, dont know if can be implemented.
other than that i think the stack sub system is great and is the main reason why people will join.
Undy
Quote from: undertaker22 on August 27, 2016, 07:28:45 AM
[...]as these days no one wants to play these supports [...]
I want.
Support is love. Support is life.
Unless you are someones private bd/se durning bs pve 😛
My friends i have an idea , but i need your advices if there is anything to talk about.
What about increasing the amount of exp gained from killing LOWER (75> ? discuss) lvl Bosses ? (in my defense i couldnt find any note of boss exp on official DN features ).
What stands behind this idea ? In my opinion this will change the possibilities of lvling route.
The craziest (most retarded) CPs MAY have a golden opportunity to face each other at the lowest stages of gameplay and get a nice benefits from it ( i would add a small adena packs to each low level boss (50> ?) to not get behind in market aspect while being already a bit lvled up)
AND Imagine 2nd day of server and many the most loved and entertaining FLAME topics , how u did got rekt on 30 lvls . Videos of "mass" pvp FROm the beginning. I will add smth more about it as soon as i get home xD
You could implement it on Beta Phase with for exmaple x25 rate (with lvl manager who can lvl up lvl by 20/10/5/1 to check many things on different lvls) and on such low lvl bosses u wont have stack subs or full buffs ;)
It could also boost lvling up ur boxes.
DISCUSS
Quote from: undertaker22 on August 27, 2016, 07:28:45 AM
as these days no one wants to play these supports.& would allow for fast xp ready for the pvp's
Thats probably the biggest bullshit i have ever heard. The biggest reason for winning PvP/MassPvP is MOSTLY becaouse some side/party have godlike players on supports, its the f*cking supports who keeps their parties strong.
What do you imagine game will be looking like, bunch of solo randoms with 1h buffs going on pvp? That will not happen cuz they will cry on forum that cancel works and you have to go back to town every 30 seconds of pvp. Ah and sorry but support classes are like 1/3 of the total classes in this game and you want to make them useless instantly, great idea m8.
Quote from: undertaker22 on August 27, 2016, 11:17:40 AM
pussy
Mature.
Even on servers with full npc buffer top cps are rolling with full support.
Quote from: somasz on August 27, 2016, 11:57:14 AM
Mature.
Even on servers with full npc buffer top cps are rolling with full support.
LIAR!
4BPs + 5 DDs ! all the way!
Quote from: undertaker22 on August 27, 2016, 07:28:45 AM
Keen to join, once up,
I personally would prefer some sort of buffer system for around 1 hours buff/dances/songs.
as these days no one wants to play these supports.& would allow for fast xp ready for the pvp's
------------
TVT system would be great, dont know if can be implemented.
other than that i think the stack sub system is great and is the main reason why people will join.
Undy
No npc buffer = manly Kappa :D
Quote from: undertaker22 on August 27, 2016, 07:28:45 AM
as these days no one wants to play these supports.& would allow for fast xp ready for the pvp's
I'd actually say that there's more ppl willing to play support classes than ever before, since ppl finally recognized the value of a skilled support.
Can't recharge yourself - working
Can recharge another charger (se/ee) - not working
Quote from: undertaker22 on August 27, 2016, 07:28:45 AM
Keen to join, once up,
I personally would prefer some sort of buffer system for around 1 hours buff/dances/songs.
as these days no one wants to play these supports.& would allow for fast xp ready for the pvp's
------------
TVT system would be great, dont know if can be implemented.
other than that i think the stack sub system is great and is the main reason why people will join.
Undy
If you dont trust Peorexo , you werent playing on last Hellraiser . One word to back up his thesis "Mystogan" and i do not have to make it easier for you. ( I hope you were playing on HR in the past )
/Beta changes :
Songs/Dances cost decreased by way more than 10% on every class not only fighters ( PLEASE ! )
Quote from: Neliel on August 27, 2016, 03:27:25 PM
/Beta changes :
Songs/Dances cost decreased by way more than 10% on every class not only fighters ( PLEASE ! )
Its free bonus, with +30 skills u dont use that much mana anymore, add augment clarity + buff clarity and its like free :D
I like this change but i wouldnt like to see it going way too far, becouse that will be 2strong at one point in the end game. (Seeing 1-2 recharges for full resong/redance for example).
Reduce Shield Mastery/Guard Stance (+Shield Fortress, not sure here) to 50% of original effect on robes and to 75% on lights.
Right now its nearly -50% dmg when archers attack lands on shield (~90% chance on nuker/tank).
Lets see how it will change things.
Quote from: Vexim on August 27, 2016, 05:06:40 PM
Reduce Shield Mastery/Guard Stance (+Shield Fortress, not sure here) to 50% of original effect on robes and to 75% on lights.
Right now its nearly -50% dmg when archers attack lands on shield (~90% chance on nuker/tank).
Lets see how it will change things.
If you ask me, fighters are in fine shape right now, but if there is so much pushing to change something better add Gracia enchant routes on real target and problem solved.
p.s. You are warned that fighters are fine even now, if you start buffing them expect more crying than it was about how mages were op 8)
Quote from: Peorexo on August 27, 2016, 04:03:46 PM
Its free bonus, with +30 skills u dont use that much mana anymore, add augment clarity + buff clarity and its like free :D
I like this change but i wouldnt like to see it going way too far, becouse that will be 2strong at one point in the end game. (Seeing 1-2 recharges for full resong/redance for example).
I am still voting for more % or decrease the "penalty" of every next song/dance buffed.
It may affect a bit olympiad matches , but still with good % it wont be that game changing , in open world u will still need recharges to do the resong/dance. 10% for me too low coz me noob favela.
There are more important things to argue about than this one so go and say YES dear stacksub friends.
Shield Mastery/Toggles if El Muchacho Track wants to make his Archers more powerfull has to be decreased in their effect for X %. I m not talking on my behalf , if community wants changes to the tank combos i think it is the only way to make it "fair".
Real Target -30% P def / -30% M def if im not mistaken ? @stanko I'd rather see the H5 enchant route +30 = - 10 % ( Trickster OP ! )
get exp/sp button should give more xp :x
Quote from: somasz on August 27, 2016, 09:28:51 PM
get exp/sp button should give more xp :x
better to make +1 lvl, or at least put a dlvl npc
.delevel
hf.
When will be opened beta test server ?
Quote from: djvancho on August 28, 2016, 12:09:28 AM
When will be opened beta test server ?
beta is already on, gm shop will be added to autospawn replacing donny
as my limited time due to holidays, it was just summoned
tomorrow sometime
From where i can download patch for beta ?
Quote from: djvancho on August 28, 2016, 12:57:55 AM
From where i can download patch for beta ?
Just login on old hellraiser, it's the same server/chars. There's a npc where you can level up new chars for testing.
For proper tests we need:
-wipe - what is a point of no enchants where ppl have dynasty/icarus+++ from live
-faster lvling up - 2% per click on 79+, come on...
-scheme buffer with all buffs
-elemental stones and gc - they are not deluxe thing like overenchanted weapons
Purpose of this beta is to check as many combos as possible and decide what is overpowered. Next step is balancing stuff. Its hard when lvling takes so long.
Another thing, you are trying to boost archers / nerf nuker/tanks. I already wrote it on hellraiser beta - we can try removing shield mastery lvl 3,4 from game, and edit knighthood by adding suitable bonus from high lvl shield mastery. Not full, diference between lvl 2 and 4. This will make robe users bit weaker vs archers, meanwhile heavy users will remain practically untouched.
Ofc just for tests.
Just make a new char...there is a gm shop for everything
Items are fine but there is huge diference between clean weapon and with 150 atribute, same with armors. Dont get me wrong im not trying to be ofensive here or something, just want it to be as equal as possible.
Quote from: =^TrackZero^= on August 28, 2016, 02:19:02 PM
Just make a new char...there is a gm shop for everything
ic shield, tateo jews, draco,ma, ic sets, a grade shields, bogs, atributes stones are missing :P
I suggest Pows,pof not going through cov, magnus, vop
Quote from: Jardiro on August 28, 2016, 11:12:50 PM
I suggest Pows,pof not going through cov, magnus, vop
that should be done year ago
Quote from: Jardiro on August 28, 2016, 11:12:50 PM
I suggest Pows,pof not going through cov, magnus, vop
Or make it like holy weapon. Just for party members.
Quote from: Clonage on August 29, 2016, 08:07:57 AM
Or make it like holy weapon. Just for party members.
no thanks, dont nerf my char :D:D:d
ontopic, yes since people at dn are kinda bad and like to F1, boost archers so I can erase them anyway, also keep old buffer in game, mana pots not sure, just dont make it @tatoo place, its too hard for dn players to switch tatos midfight xD
i suggest adding gcms to gm shop
real target h5 like or gracia?
Lethal blow damage:
Frontal: 544 554
Side: 550 560
Rear: 582 596
Lethal blow damage with focus death:
Frontal: 477 494
Side: 537 548
Rear: 746 752
Lethal blow damage with focus power:
Frontal: 497 472
Side: 613 593
Rear: 679 702 683
Focus death = rear 90% more = 585 + (585 * 0.9) = ~~1111 while now its ~~750
its also 30% less frontal which is ~~550 - (550 * 0.3) = 385 while it was still about 500
its doesnt affect side damage so lets say its fine
Focus power = rear 60% more = 585 + (585 * 0.6) = ~~936 while now its ~~700
its also 30% more side damage which is ~~600 + (600 * 0.3) = 780 while it is like 600
30% less on frontal damage so it should be same value like focus death (and it is)
but
Its -10% on frontal damage instead of -30%
Focus death is like 30% rear damage and focus power is like 20% or so
Is focus attack nerfed with dagger? focus power + focus attack combo is stronger than focus death.
Quote from: Jardiro on August 29, 2016, 10:58:24 AM
i suggest adding gcms to gm shop
real target h5 like or gracia?
Lethal blow damage:
Frontal: 544 554
Side: 550 560
Rear: 582 596
Lethal blow damage with focus death:
Frontal: 477 494
Side: 537 548
Rear: 746 752
Lethal blow damage with focus power:
Frontal: 497 472
Side: 613 593
Rear: 679 702 683
Focus death = rear 90% more = 585 + (585 * 0.9) = ~~1111 while now its ~~750
its also 30% less frontal which is ~~550 - (550 * 0.3) = 385 while it was still about 500
its doesnt affect side damage so lets say its fine
Focus power = rear 60% more = 585 + (585 * 0.6) = ~~936 while now its ~~700
its also 30% more side damage which is ~~600 + (600 * 0.3) = 780 while it is like 600
30% less on frontal damage so it should be same value like focus death (and it is)
but
Its -10% on frontal damage instead of -30%
Focus death is like 30% rear damage and focus power is like 20% or so
and its nerfed like this since tarantula yet people are crying im edited :D
Quote from: Jardiro on August 29, 2016, 10:58:24 AM
real target h5 like or gracia?
-30% mdef with 100% land rate, lets the "nuker OP" flame begin
Quote from: mruwqa on August 29, 2016, 02:36:08 PM
and its nerfed like this since tarantula yet people are crying im edited :D
/some1 who told you that had to be more high than you\
Quote from: Vexim on August 29, 2016, 02:46:57 PM
-30% mdef with 100% land rate, lets the "nuker OP" flame begin
-53% mdef while ppl were getting 16k crits it will delete their char right after slug, maybe they will survive vortex.
srsly remove it
ps add bracelets also plese
Quote from: Jardiro on August 29, 2016, 02:53:55 PM
/some1 who told you that had to be more high than you\
-53% mdef while ppl were getting 16k crits it will delete their char right after slug, maybe they will survive vortex.
srsly remove it
im telling it myself ive always been hero dagger and always checking such things, daggers are cut A LOT but its good they were fine on hellraiser keep it that way
Quote from: mruwqa on August 29, 2016, 03:16:12 PM
im telling it myself ive always been hero dagger and always checking such things, daggers are cut A LOT but its good they were fine on hellraiser keep it that way
Removing benefit of reaching back of opponents as dagger is fine , ok
Quote from: Jardiro on August 29, 2016, 03:25:34 PM
Removing benefit of reaching back of opponents as dagger is fine , ok
if they wont nerf it they would nerf another 10combos for n oreason
Quote from: mruwqa on August 29, 2016, 03:16:12 PM
im telling it myself ive always been hero dagger and always checking such things, daggers are cut A LOT but its good they were fine on hellraiser keep it that way
you made my day :)
totally agree
Add some serious packet filter instead of this lazy job, cp pots/armor sets macros aren't working because it is happening too fast :)
Quote from: mruwqa on August 29, 2016, 04:05:40 PM
if they wont nerf it they would nerf another 10combos for n oreason
what for example?
wipe Hellraiser after that add GCMs a atribute stones and enchants on nps
Quote from: Jardiro on August 29, 2016, 10:58:24 AM
i suggest adding gcms to gm shop
real target h5 like or gracia?
Lethal blow damage:
Frontal: 544 554
Side: 550 560
Rear: 582 596
Lethal blow damage with focus death:
Frontal: 477 494
Side: 537 548
Rear: 746 752
Lethal blow damage with focus power:
Frontal: 497 472
Side: 613 593
Rear: 679 702 683
Focus death = rear 90% more = 585 + (585 * 0.9) = ~~1111 while now its ~~750
its also 30% less frontal which is ~~550 - (550 * 0.3) = 385 while it was still about 500
its doesnt affect side damage so lets say its fine
Focus power = rear 60% more = 585 + (585 * 0.6) = ~~936 while now its ~~700
its also 30% more side damage which is ~~600 + (600 * 0.3) = 780 while it is like 600
30% less on frontal damage so it should be same value like focus death (and it is)
but
Its -10% on frontal damage instead of -30%
Focus death is like 30% rear damage and focus power is like 20% or so
Is focus attack nerfed with dagger? focus power + focus attack combo is stronger than focus death.
<Dragon Network> xDDD
///Real Target enchant route is simply bullet to the foot. The most stupid way to "boost" archers in the history of dn's retardness. And you added the new enchant route while STILL there arent any books in helper npc :), at least add GCs.
Real Target 30% M Def + Death Mark 23% M Def , SLH/Trick -> Enjoy your balancing Archers :)
that's why beta is going on? to test changes and suggestions..?
im not changing anything from my point of view.
Quote from: somasz on August 28, 2016, 02:04:28 PM
Another thing, you are trying to boost archers / nerf nuker/tanks. I already wrote it on hellraiser beta - we can try removing shield mastery lvl 3,4 from game, and edit knighthood by adding suitable bonus from high lvl shield mastery. Not full, diference between lvl 2 and 4. This will make robe users bit weaker vs archers, meanwhile heavy users will remain practically untouched.
Ofc just for tests.
Tbh, i would revert all skills changes and start from scrath.
You should make a single topic with all skills changes thatve been made, right now all that stuff is scattered across 4 topics and several posts, whats worse some skills have different descriptions in 2 different topics. Over time some skills were changed more than 1 time. This is real pain in the ass to find out how some skills are working right now :/
Quote from: Vexim on August 29, 2016, 08:33:02 PM
Tbh, i would revert all skills changes and start from scrath.
You should make a single topic with all skills changes thatve been made, right now all that stuff is scattered across 4 topics and several posts, whats worse some skills have different descriptions in 2 different topics. Over time some skills were changed more than 1 time. This is real pain in the ass to find out how some skills are working right now :/
Focus Death / Focus Power looking for official changelog about them :).
Quote from: Vexim on August 29, 2016, 08:33:02 PM
Tbh, i would revert all skills changes and start from scrath.
You should make a single topic with all skills changes thatve been made, right now all that stuff is scattered across 4 topics and several posts, whats worse some skills have different descriptions in 2 different topics. Over time some skills were changed more than 1 time. This is real pain in the ass to find out how some skills are working right now :/
Ultracompare will give us needed result. Once compiled we will post the output results.
Ty for nps can you make on helper to give more exp/sp too many clicking to enchant skills and anchants too pls. and if you can put 1 helper nps near every enchant skills npc .
Quote from: Neliel on August 29, 2016, 08:18:17 PM
<Dragon Network> xDDD
///Real Target enchant route is simply bullet to the foot. The most stupid way to "boost" archers in the history of dn's retardness. And you added the new enchant route while STILL there arent any books in helper npc :), at least add GCs.
Real Target 30% M Def + Death Mark 23% M Def , SLH/Trick -> Enjoy your balancing Archers :)
well if u tried to use death mark on real conditions you would know that skill isn't even landing so go figure...
also with the sof chain nerf mages are going to have 15 sec pt ud while fighters can add up prahnah on top of that...
again pretty clueless players asking for nerfs/buffs will result in lots of tears later when some combo that they didn't try (or tried with some crappy setup) comes and kill them all the time... not to mention lack of knowledge of party play and test of classes in real party vs party scenarios...
Quote from: stanko on August 30, 2016, 12:52:41 AM
well if u tried to use death mark on real conditions you would know that skill isn't even landing so go figure...
also with the sof chain nerf mages are going to have 15 sec pt ud while fighters can add up prahnah on top of that...
again pretty clueless players asking for nerfs/buffs will result in lots of tears later when some combo that they didn't try (or tried with some crappy setup) comes and kill them all the time... not to mention lack of knowledge of party play and test of classes in real party vs party scenarios...
I can fully agree with this.
Quote from: Neliel on August 29, 2016, 08:18:17 PM
Real Target 30% M Def + Death Mark 23% M Def , SLH/Trick -> Enjoy your balancing Archers :)
Real Target +30 = -10% mdef or p def.
Quote from: stanko on August 30, 2016, 12:52:41 AM
also with the sof chain nerf mages are going to have 15 sec pt ud while fighters can add up prahnah on top of that...
again pretty clueless players asking for nerfs/buffs will result in lots of tears later when some combo that they didn't try (or tried with some crappy setup) comes and kill them all the time... not to mention lack of knowledge of party play and test of classes in real party vs party scenarios...
^This.
I gave up on "balancing" at this point. I've noticed that even on a mage w/o sub the shield defense power/rate is rediculous. Over 95% of shots hit the fvcking shield, only with Improved Shield Defence (http://l2j.ru/index.php?p=19&skid=1503) buff. Haven't tested without it tho...
Archers are the worst 1v1/small skirmish characters in HB, there's no possible balancing for it, period.
On the other hand playing archers in a organized group will still wreck faces with Real Target + Violent temper.
And please stop playing HE/WarlocK.... That's so C4...
Quote from: Neliel on August 27, 2016, 08:29:39 PM
I'd rather see the H5 enchant route +30 = - 10 % ( Trickster OP ! )
Magic ?
If you really want to boost archers the way posted by somasz is the only viable.
gfinal -30% mdef/pdef and it would be fine, about deathmark yes its has long cd and doesnt land as good as on later chronicles but it would be fine with gfinal real target :)
btw, Hobbit rampage https://www.twitch.tv/mruwqascary/v/86388122 1h 10min
Quote from: mruwqa on August 30, 2016, 10:18:45 AM
gfinal -30% mdef/pdef and it would be fine, about deathmark yes its has long cd and doesnt land as good as on later chronicles but it would be fine with gfinal real target :)
btw, Hobbit rampage https://www.twitch.tv/mruwqascary/v/86388122 1h 10min
yea and if any mage pt gonna make trick/slh they gonna be so useless for 99% of time and when they make finally skills +30 then wow, (already including the death mark lands like shit) you have -30% mdef for 1-3seconds (random real target duration sometimes is full crap) and have one pocket useless char without anything except prahnah for ur pt, its already better to take necro he is less useless.
And Real Target for pdef (if it takes -30%) is pretty powerfull tool for not braindamage archer parties once they hit late game, even though they ARE FINE AS THEY WERE (sorry 700 atk speed bajak archers, ur not gonna do anything that way), this change boost them a lot.
Quote from: Peorexo on August 30, 2016, 10:24:42 AM
yea and if any mage pt gonna make trick/slh they gonna be so useless for 99% of time and when they make finally skills +30 then wow, (already including the death mark lands like shit) you have -30% mdef for 1-3seconds (random real target duration sometimes is full crap) and have one pocket useless char without anything except prahnah for ur pt, its already better to take necro he is less useless.
And Real Target for pdef (if it takes -30%) is pretty powerfull tool for not braindamage archer parties once they hit late game, even though they ARE FINE AS THEY WERE (sorry 700 atk speed bajak archers, ur not gonna do anything that way), this change boost them a lot.
??? not sure what u said, that -30% mdef for 1-3seconds is useless but for fighters it would be too strong? trickster is archer why would u pick archer for mage party :) but it would be nice to have it if u wanted it, also steal, lshock, 100% dtarget every 1s from 600range hello.
and yes archers are fine, but people are bad so u gotta boost it since its server for casual players not top L2 cps :) didnt u learn it already :D
Quote from: mruwqa on August 30, 2016, 10:51:46 AM
??? not sure what u said, that -30% mdef for 1-3seconds is useless but for fighters it would be too strong? trickster is archer why would u pick archer for mage party :) but it would be nice to have it if u wanted it, also steal, lshock, 100% dtarget every 1s from 600range hello.
and yes archers are fine, but people are bad so u gotta boost it since its server for casual players not top L2 cps :) didnt u learn it already :D
Well i wanted to point in to the post earlier that someone thinking real target -mdef gonna boost mages in any kind, no idea why i pointed on your post tho. Difference why for fighters its good, cuz tricksters are naturally archers, and ppl trying to use them in mages gonna get rekt realising SLH is not like on H5 :D
Quote from: Peorexo on August 30, 2016, 10:54:09 AM
Well i wanted to point in to the post earlier that someone thinking real target -mdef gonna boost mages in any kind, no idea why i pointed on your post tho. Difference why for fighters its good, cuz tricksters are naturally archers, and ppl trying to use them in mages gonna get rekt realising SLH is not like on H5 :D
slh>zerk eot :)
So Real Target is GF or H5 like right now? cuz i got a little confused :D
//
Anyway, if it is -30% pdef/mdef at +30, im sure we will see cry topics about mages dealing 20k+ dmg with slug-crit when death mark + real target is on^^, not saying its OP or slh/trick is viable choice in HB mages pt, but such topics will appear just bcs it is DN - lets be honest, some players are so stuck in the past (c4-interlude) that they have no idea how things are working on higher chronicles. It happend on Hellraiser before and will, most likely, happen again. (that cries when 150 nuker crits someone with 0 ressits with slug, epic)
//
IMHO skill changes should be reduced to required minimum ( it is stacksub so some skills should be obviously changed) but please dont fall into paranoia and change every possible thing ( even if it is very small change), it will create only more chaos.
Btw, if some skill changes are somehow "forced" by players that know shit about the game, it is so freaking wrong :/
Quote from: Vexim on August 30, 2016, 11:07:50 AM
So Real Target is GF or H5 like right now? cuz i got a little confused :D
//
Anyway, if it is -30% pdef/mdef at +30, im sure we will see cry topics about mages dealing 20k+ dmg with slug-crit when death mark + real target is on^^, not saying its OP or slh/trick is viable choice in HB mages pt, but such topics will appear just bcs it is DN - lets be honest, some players are so stuck in the past (c4-interlude) that they have no idea how things are working on higher chronicles. It happend on Hellraiser before and will, most likely, happen again. (that cries when 150 nuker crits someone with 0 ressits with slug, epic)
//
IMHO skill changes should be reduced to required minimum ( it is stacksub so some skills should be obviously changed) but please dont fall into paranoia and change every possible thing ( even if it is very small change), it will create only more chaos.
Btw, if some skill changes are somehow "forced" by players that know shit about the game, it is so freaking wrong :/
IMHO real target seems like reasonable change, why give archers something for free? like pure nerfs into mages, give them something to work for to get more damage. The -mdef route sounds crazy but im getting the feeling that any party trying to use it will fail miserably, its still beta time to log, test, and cry later :D
This seem to be a good mature creative topic, thats really good ans we are thankful for that.
However, keep in mind that a lot of things are suggested but only what announced is changed. So everything what is changed and active is in announced on this forum.
In the following days we will post all the changes ever made.
Cancel land rating should be decreased
This is the de-buff with more chance of success
Quote from: Carlosytsejam on August 30, 2016, 02:00:08 PM
Cancel land rating should be decreased
This is the de-buff with more chance of success
Cancel is not a debuff-type, its buff-disarming attack.
cancel was totally reworked cause official formula was crap. many ppl reported its not working how it should
some guy was canceling me every 4 seconds or so wtf :D
Quote from: Jardiro on August 30, 2016, 08:06:11 PM
some guy was canceling me every 4 seconds or so wtf :D
its the same as was on live so xD
Cancel is fine, arguing more is pointless.
Thanks
When you move skill on shortcut bar, instead of switching positions it duplicates
few questions: new server gonna be hellbound again or you will move it to gracia final ?
is it able to implement few thinks from gracia or even H5 ? like:
canceling buffs by alt+click etc ?
enchanting song of windstorm and so on...
hellbound with new features, not yet sure about gracia-hi5 chronicles
maybe Track will share some infos about it
alt click no
skillenchant routes -> possible all kind of
Can you make helper nps to give more exp and sp on click?
clicking too fast gives dc :F
How about checking out soulhounds (as nukers)? Basically what happened from hellbound to H5 was that they got a buff to the reuse and cast speed (reuse getting lowered by 0,8 and a buff cast speed with ~30%) and the main nuke got some cool time reduction. I think if those 2 skill changes were available it would be something to consider using, now it's not. Not as mage build anyways
Quote from: Easley on August 31, 2016, 09:54:33 AM
How about checking out soulhounds (as nukers)? Basically what happened from hellbound to H5 was that they got a buff to the reuse and cast speed (reuse getting lowered by 0,8 and a buff cast speed with ~30%) and the main nuke got some cool time reduction. I think if those 2 skill changes were available it would be something to consider using, now it's not. Not as mage build anyways
dont touch slh he is fine @ any form :) enchant sop enjoy your 100% dtarget every 2s :)
there was one female slh with
no sub yday raping most of people @beta :)
Quote from: mruwqa on August 31, 2016, 09:57:01 AM
dont touch slh he is fine @ any form :) enchant sop enjoy your 100% dtarget every 2s :)
this pls.
dont TOUCH anything from hellraiser besides archer since people are ugly and bad and they want to F1 as archers, and no matter how hard u buff ARCHER they still gonna SUCK in your hands since its HELLBOUND and u need DEBUFFFS to deal DAMAGE on ANY CHAR, ESPECIALY ARCHER.
holyfk this server was PERFECT u could pick ANY CHAR and be USEFUL. ive never seen more balanced stacksub server, people read some L2 forums or watch some frapses to learn game instead of typing there clueless stuff, like serious im repeating myself for 10years but its getting boring.
Quote from: mruwqa on August 31, 2016, 10:03:00 AM
dont TOUCH anything from hellraiser besides archer since people are ugly and bad and they want to F1 as archers, and no matter how hard u buff ARCHER they still gonna SUCK in your hands since its HELLBOUND and u need DEBUFFFS to deal DAMAGE on ANY CHAR, ESPECIALY ARCHER.
holyfk this server was PERFECT u could pick ANY CHAR and be USEFUL. ive never seen more balanced stacksub server, people read some L2 forums or watch some frapses to learn game instead of typing there clueless stuff, like serious im repeating myself for 10years but its getting boring.
Chill out man, did you forget your daily dose of weed? :D
ppl will always cry that something is over/underpowered, especially on DN and there is nothing we can do about it.
Quote from: mruwqa on August 31, 2016, 09:57:01 AM
dont touch slh he is fine @ any form :) enchant sop enjoy your 100% dtarget every 2s :)
there was one female slh with no sub yday raping most of people @beta :)
Yeah I've been doing tests on maxed skills and whatnot, the reason I feel that the passive should be changed is because alot of the enchant routes doesn't exist for SLH nukes except 2-3 of them, which leaves important skills with a skill-lvl of 74, so in the end you can't even use them without failing the attacks.. I don't want it to be a f1 char but it has to be adjusted a bit imo!
Also I agree on that archers never sucked, it was tank subs that were slightly overwhelming (even when you had all needed tools to take them out)
Quote from: ^Alannah^ on August 30, 2016, 11:48:46 PM
hellbound with new features, not yet sure about gracia-hi5 chronicles
maybe Track will share some infos about it
alt click no
skillenchant routes -> possible all kind of
I know it would be full custom, but what about giving some love to good old trick/switch skills of dagger classes, like giving them enchant routes for like chance or something. I also know that these have been boosted to be higher lvl skills when learned at max level (boosted from 74 to 80+ as I recall?), but these skills are truly useless in late game and the only useful detarget comes from TH's mirage...give this skill at least 20-30%~ land rate when max enchanted so there is some sense in using it and not only for draining your mana...
In 1v1 scenario this class has to either pray on lethal or some lucky bluff to unleash good backstab to its opponent... (in mass pvps daggers are fine tho, with help of agro from other classes they can still cause chaos with backstabs)
What will happen with bison totem and ty/de combo? I'm fine if it stays like it was, since few of these orcs could kill open world epics fast enough so it doesn't get healed, if you would have to kill these using some weaker combos, or regular parties it would be never ending healing fiesta and drops would actually go not to those who won pvps for the boss but to those who could stay online longer and heal the bosses long enough... need some feedback from community about ty/de combo...
Once again, this lazy packet filter kills some of the game features (macros for cp pots, armor changing etc), seriously, work it out.
Check kamael debuffs formulas, give us how they work, since as I've experienced so far none of their debuffs are landing so good, and they have some pretty funny skills which are just collecting dust (same as traps from trickster).
Maybe a bit more boost for classic archers - give decrease penalty enchant route on each of their signature buffs, so some of these can actually be used:
- he: snipe, hawkeye
- sr: rapid fire
- pr: dead eye
Harder to implement:
- daily/weekly quests for clan/solo (kill x mobs in some of end game areas to obtain y item, some consumables that are always needed for example enchant scrolls etc)
- bounty system: Every clan leader sets few hunters of that clan. At random times a notification is given to a random hunter about location of a random member of a clan that he has war with. Hunter has a certain time window to find him and gank him to gain some boosted amount of clan points/global humiliation message... etc (I know this sh1t is hard to code and takes a lot of time but with ideas from other ppl here I guess this could be really amazing feature :D)
(These things are really optional and should be made to attract those people who are getting bored fast and start writing on forum that nothing is happening and then leave server after that, even without this there is always action for people who want to play so don't get me wrong)
Real target might be a bit too strong now but anyway you have to get a bit closer to cast it and it's really short lasting debuff... other than that classes are balanced when in normal conditions and full party setup, just please don't say that archers are weak using pr/sk with 500 atk speed, interlude is dead, get over it ;)
That's it for now, give us feedback about how much are you willing to invest time into coding some new sh1t and we'll drop you more ideas :P
Make some pvp zone like Gargen of Eve in tarantula server before or after olympiad
Quote from: djvancho on August 31, 2016, 01:35:08 PM
Make some pvp zone like Gargen of Eve in tarantula server before or after olympiad
hellbound
i have 1SUGGESTIONS i think 3rd should be with quest not full quest maybe just for halisha marks
Will gladi/tyrant/zerker have elemental route enchant like on last hellraiser?
Quote from: ^Alannah^
Truncate on lin2world done aka wiped, so now tests can be done with equal condition
ADD IC SHIELD
Quote from: Lamb on August 31, 2016, 05:52:57 PM
Will gladi/tyrant/zerker have elemental route enchant like on last hellraiser?
hope so
if possible, also add top s bracelet (mithril one) to the gm shop
mby im wrong, but server is missing kamael's pride enchant route (mby it was added after hb and im noob with testing)
also, few skills for soulhound/db are missing after sub
Early game economy is inexistent. Dwarfs are useless until people reach lvl 65's to make A grades. This was noticeable on Old HR. It was a huge turn off to people who were doing dwarfs for money at the beginning. Suggestion: Don't make shots/spiritshot purchasable in alt+b. It will help build a bit of economy in the early levels.
Removing SA crystals from Donny will also slow progression a bit. Rifting was useless, as was T-Rex’s. This will create more PvP in ember, PI and epics become super important. There’s always the full PvE way for lvling up crystals by Rifting. T-Rex, Anakazel and Ember rates of leveling up crystals can be boosted. (Not sure if they are already). There’s plenty of other usefull options to donate for. Specially Level 81+ skills.
Spawn 7signs Mammons in Giran on the reward week. #DuskArmy. When my CP went dusk we fvcked up new players. We didn’t realize the collateral damage we created until it was too late.
Create an alternative way to get Quest items such as Red Pipette Knife and Staff of Goddess: Raind Song(Barakiel) should be purchasable by farming something. Just like Moonstone shards for Substack Horn. There was a lot of crying on the forums because of these 2 quest items.
on every relog on hellraiser you got 3 reward coins fix this bug pls some people have enchanted wepons or add ews or brews eas beas on helper nps
people have problem with forum registration
Is there any chance to remove 1hp lethals?
or
to add 25% slow to bleed?
Quote from: Jardiro on August 31, 2016, 11:10:36 PM
Is there any chance to remove 1hp lethals?
how blizzer will kill things then?
Ok I just tested the kamael classes and damn...... its too op man imo. The same way you nerfed the mage/tanks with that SoF debuff, where you can't receive the buff again for 30 secs, the same should happen with prahnah.
Imagine a fighter party with 3 tricksters as damage dealers. "Real Target" now increases the crossbow dmg, more than it increases the bow dmg. The point of having a trickster in your party, is to support and enable your other archers to do the massive damage, and not to be the damage dealer yourself. This way, since Real Target now lets tricksters do massive damage (when they should only be helping other archers do that damage), we will start seeing fighter parties with 3 tricksters as damage dealers and no other type of archer. This will allow the party to have 3 prahnah's, which is massive. Imagine if the party has two tanks (1 bp/pala and 1 bd/sk). The pvp would just be : Prahnah -> SoF -> Prahnah -> SoF -> Prahnah.
In my opinion, Real Target should be giving maybe 25~30% dmg boost on both bows AND crossbows, instead of giving 40% for crossbows and 24% for normal bows. This will also balance the damage tricksters give to tanks because if deflect arrow gives 10~12% crossbow resistance (not sure how much is it exactly), and if real target takes away 40% crossbow resist, deflect arrow becomes pretty useless and tanks get eaten alive.
Also, I think that prahnah should have a debuff like the SoF one, where you can't receive the same skill for some seconds after it runs out.
Needless to say that with a proper party setup, tricksters can reach 2k+ atk speed, which when added to Real Target's crossbow resistance debuff well...they eat tanks for breakfast.
Please, read this with an open mind as these are just some suggestions/ideas to try and balance the recent changes out in order to allow every type of setup to exist, instead of limiting archers to 3 tricksters in 1 party, as it probably will be.
Quote from: Picksy on August 31, 2016, 07:59:53 PM
Early game economy is inexistent. Dwarfs are useless until people reach lvl 65's to make A grades. This was noticeable on Old HR. It was a huge turn off to people who were doing dwarfs for money at the beginning. Suggestion: Don't make shots/spiritshot purchasable in alt+b. It will help build a bit of economy in the early levels.
Removing SA crystals from Donny will also slow progression a bit. Rifting was useless, as was T-Rex’s. This will create more PvP in ember, PI and epics become super important. There’s always the full PvE way for lvling up crystals by Rifting. T-Rex, Anakazel and Ember rates of leveling up crystals can be boosted. (Not sure if they are already). There’s plenty of other usefull options to donate for. Specially Level 81+ skills.
Hmm you're talking about slowing down progress while most casual gamers want to speed it up as much as possible (by buying early game items and consumables from shop & donating to get their soul crystals for example). I thought the balance was good on last Live server tbh but it might not be such a bad idea to remove shots from shop... dwarves will be needed nonetheless for mats and A grades though :)
Quote from: Picksy on September 01, 2016, 05:30:00 AM
Ok I just tested the kamael classes and damn...... its too op man imo. The same way you nerfed the mage/tanks with that SoF debuff, where you can't receive the buff again for 30 secs, the same should happen with prahnah.
Wouldn't say it's to OP, endgame trickster/zerk or even trickster/slh are strong though for sure but it takes alot of time and enchanting of skills to get them there. Might be worth changing formula of real target to make it more evenly distrubuted between bow and crossbow resistance though since kamaels got plenty more atk.spd in most cases. Prahnah not able to stack wouldn't be such a bad idea either I guess
ALSO; change SLH nukes to higher skill lvl please! Soul strike and curse of Divinity are important nukes but can't be enchanted (leaving them at magic lvl 74..) So basically you'll fail them most of the time at lvl 85
gz guys took you 12months on hb to realize kamaels are good if u have half of brain at least :)
but yet they are fine. out of prannah trickster has 6k hp full buffed u know? 1stab. WELL even with prannah. 1stun/stab dead. There is counter for everything on this chornicle its perfectly balance stop crying and trying to boost char u wanna play and just have fun and use your half-brains
'exi top archers' had trickster/judi lvl80 (UPDATE: if wasnt even 80, 78vs 85 mages HAHA)expected it to work :D qqed quited, hope this time someone will have a bit more brain :)
Quote from: mruwqa on September 01, 2016, 10:07:23 AM
gz guys took you 12months on hb to realize kamaels are good if u have half of brain at least :)
but yet they are fine. out of prannah trickster has 6k hp full buffed u know? 1stab. WELL even with prannah. 1stun/stab dead. There is counter for everything on this chornicle its perfectly balance stop crying and trying to boost char u wanna play and just have fun and use your half-brains
'exi top archers' had trickster/judi lvl80 (UPDATE: if wasnt even 80, 78vs 85 mages HAHA)expected it to work :D qqed quited, hope this time someone will have a bit more brain :)
The reason they're doing balancing is coz of substack, nothing else. I was playing sps/tk that was anti everything all the time last Live server, ofcourse I find it reasonable to decrease the power of tank sub coz it wasn't "
perfectly balanced" as you claim it was. You're the only one flaming and calling everyone retaded in this topic, try bringing some decent ideas to the table instead.
Quote from: Picksy on September 01, 2016, 05:30:00 AM
Imagine a fighter party with 3 tricksters as damage dealers. "Real Target" now increases the crossbow dmg, more than it increases the bow dmg. The point of having a trickster in your party, is to support and enable your other archers to do the massive damage, and not to be the damage dealer yourself. This way, since Real Target now lets tricksters do massive damage (when they should only be helping other archers do that damage), we will start seeing fighter parties with 3 tricksters as damage dealers and no other type of archer. This will allow the party to have 3 prahnah's, which is massive. Imagine if the party has two tanks (1 bp/pala and 1 bd/sk). The pvp would just be : Prahnah -> SoF -> Prahnah -> SoF -> Prahnah.
Trickster has effectively 60% of archer patk tops, deflect arrow reduce lest for xbow and real target gives more bonus for xbow, its this way so Trickster can deal more damage to Tank classes, while normal archers shred all the rest. Enchant on real target CHANGE NOTHING, its the same way as before, as it reduces pdef so the damage is effectively the same but higher for all. The way everyone is realising that kamaels are good makes me laugh right now. About stacking sof with prahnah, its the same and u can cry about every other kind of skill, sublime, foi etc. It is only magic defense bonus so its easily counterable even by mage party, well if it gonna be changed the same way i dont really mind, but then will be more criers to add foi once per 30min, sublimes once per 5min etc etc. Sof is available for every party setup and it is not only raising highly both pdef and mdef but it transfers 80% of every pt mate dmg to the caster, which is also the very important effect.
Also remember, triple prahnah party means not so many tanks to grab agro from other fighters which prahnah not gonna save you from.
Quote from: Picksy on September 01, 2016, 05:30:00 AM
In my opinion, Real Target should be giving maybe 25~30% dmg boost on both bows AND crossbows, instead of giving 40% for crossbows and 24% for normal bows. This will also balance the damage tricksters give to tanks because if deflect arrow gives 10~12% crossbow resistance (not sure how much is it exactly), and if real target takes away 40% crossbow resist, deflect arrow becomes pretty useless and tanks get eaten alive.
Oh yeah, so archers can oneshot non tanks for 10k dmg, kamaels hit shit non-tanks, and let normal archers hit tanks even more so the natural pros of kamaels get cut, seems legit XD. (I agree about slightly reducing bow effect in deflect arrow maybe but big NO for increasing crossbow one, or reducing in RT...)
Quote from: Picksy on September 01, 2016, 05:30:00 AM
Needless to say that with a proper party setup, tricksters can reach 2k+ atk speed, which when added to Real Target's crossbow resistance debuff well...they eat tanks for breakfast.
So should i post screenshot with 2.5k akt speed hawkeye as well or its impossible and i cheated? Trickster have approx the same atk speed as ANY OTHER ARCHER, their cooldown for xbow is just shorter so they hit faster. Its compensate for low patk so they can compete in DPS, when they cant get close to burst.
The only real thing that changed is 30% less pdef for every class (since it can land on everyone and every p.atk damage dealer will hit higher), and already trickster 2stronk oh well. How to be support ? Its like nerf EE cuz wind shackle+30 wind vulnerability makes SH op XD
PS: Normal archer gets +20patk in bow for every enchant post 3, while kamaels get 12. That makes archers effectively stronger with each enchant, thats why on old beta ic+16 vs xbow+16, archer were more powerfull, on long run it makes a difference which u might not see now with +0 items.
Quote from: Easley on September 01, 2016, 10:49:42 AM
The reason they're doing balancing is coz of substack, nothing else. I was playing sps/tk that was anti everything all the time last Live server, ofcourse I find it reasonable to decrease the power of tank sub coz it wasn't "perfectly balanced" as you claim it was. You're the only one flaming and calling everyone retaded in this topic, try bringing some decent ideas to the table instead.
if u think so, I didnt find u any godlike unless 90% of hb gangs where u run FULL FULL BUFFED mage/tank vs some thrash people exping, I did 1v9's too, you had hard times vs daggers or zerk :) not to mention there was NOT A SINGLE trickster @hellraiser who is required for peoper archer dps in hb+ chronicles :D
2k atk speed trickster cool, SR could get arround 3k and has same range as trickster (LOW AS freak) prannah stack? in higher chronicles u are enchanting pranah to 1minute instead of 30sec and mage pts are doing fine here. good luck farming with that 3trickster and bd/sk(what? 10years on stacksubs ive never seen one) pt :D
haha I really do hope to see people with dragon skillcap to play those kamaels :D fun times will come hahaha
ontop: disable those malarias/flus from buffer, thats not how u test stuff :D
Can you open Hellbound? :P
Quote from: mruwqa on September 01, 2016, 11:00:08 AM
if u think so, I didnt find u any godlike unless 90% of hb gangs where u run FULL FULL BUFFED mage/tank vs some thrash people exping, I did 1v9's too, you had hard times vs daggers or zerk :) not to mention there was NOT A SINGLE trickster @hellraiser who is required for peoper archer dps in hb+ chronicles :D
2k atk speed trickster cool, SR could get arround 3k and has same range as trickster (LOW AS freak) prannah stack? in higher chronicles u are enchanting pranah to 1minute instead of 30sec and mage pts are doing fine here. good luck farming with that 3trickster and bd/sk(what? 10years on stacksubs ive never seen one) pt :D
haha I really do hope to see people with dragon skillcap to play those kamaels :D fun times will come hahaha
ontop: disable those malarias/flus from buffer, thats not how u test stuff :D
You are talking way too much how other people suck while we still see your gameplay live from the stream (those mouse clicks all around skill bar make me sad)
Also what Revell said, keep in mind that on +0 weapons regular archers are pretty inferior to tricksters which will not be the case on live (+0 weapons)
Quote from: stanko on September 01, 2016, 02:00:07 PM
You are talking way too much how other people suck while we still see your gameplay live from the stream (those mouse clicks all around skill bar make me sad)
Also what Revell said, keep in mind that on +0 weapons regular archers are pretty inferior to tricksters which will not be the case on live (+0 weapons)
Thats mostly how Scary is doing, usually flaming ppl how bad they are, then he is joining them, asking for items, casually playing with them, and then again flaming how bad they were :D Most of us just get used to this and when he will once again ask us to take him we will propably do it.
IMO(DONT FLAME) archers were fine on last HR. The problem wasn't archers itself. It was party setups, Shield def rate on mage/non-tank and full shield defense power on mage/tanks (aside from all the nerfs they received from interlude to HB due to buffs/dance/song).
The formula for Shield Defense Rate is pretty easy to get up to 80~90+% def rate only on buffs. Even human mage tanks are getting hit good'ish on their backs from Archers w/o aegis. Mage tanks are supposed to be good vs archers anyways. Their def rate is 100% with buffs and passives. Shield power seems a bit high on tank/robes.(imo)
For other mages/non-tanks, the def rate is still up there. The shield power is fine.
I dont really know if trickster buff was the right move... I don't mind the buff but i think it's not optimal. It helps archer party do more damage(only late game) and the buff feels as a late game bandage for archers "lack" of damage instead of a stable overall tweak.
Videos were shot to test SHIELD RATES ONLY...
Mage / unsubed - https://www.youtube.com/watch?v=BmzfLxeFftY
Mage/tank - https://www.youtube.com/watch?v=9iF-DpC2VKI
Tbh i don't care if any of this isn't touched.
FYI i'm not saying that non of this isn't counterable, but it's pretty solid.
Quote from: Garro on September 01, 2016, 04:55:59 PM
Thats mostly how Scary is doing, usually flaming ppl how bad they are, then he is joining them, asking for items, casually playing with them, and then again flaming how bad they were :D Most of us just get used to this and when he will once again ask us to take him we will propably do it.
im not ASKING for items, im WORKING for them. You cant deny it :) I never ASK for items ive been waiting 3servers for AQ in exi and I dont give a fk about that lol
Quote from: stanko on September 01, 2016, 02:00:07 PM
You are talking way too much how other people suck while we still see your gameplay live from the stream (those mouse clicks all around skill bar make me sad)
You know yourself you could mouse click everything and still win most of things here :_) You are one of few who have any clue about game here :) if u played with me u knew my stance and understand my movements haha :D
and ye, enchanted bows ( which aint hard to make ) gives much more for regular archers than crossbows thats 100% on point :)
Quote from: Clonage on September 01, 2016, 06:19:54 PM
IMO(DONT FLAME) archers were fine on last HR.
I dont really know if trickster buff was the right move... It helps archer party do more damage(only late game) and the buff feels as a late game bandage for archers "lack" of damage instead of a stable overall tweak.
So? Pick one. Shield works that way in every l2 server since forever, once u get ur opponent in front of you, u are going to shield 99% of attacks, anyone finding this mechanics right now is not exactly bringing anything new. Even considering the dmg on shield, the damage is pretty fine, becouse if u are not going to shield def the hits, u are pretty much screwed.
I'd leave the enchant route for sure, maybe any potential numbers are just to be tweaked. Atleast now there is something to work for, since archers are so f*cking easy.
Quote from: Peorexo on September 01, 2016, 06:31:03 PM
So? Pick one. Shield works that way in every l2 server since forever, once u get ur opponent in front of you, u are going to shield 99% of attacks, anyone finding this mechanics right now is not exactly bringing anything new. Even considering the dmg on shield, the damage is pretty fine, becouse if u are not going to shield def the hits, u are pretty much screwed.
I'd leave the enchant route for sure, maybe any potential numbers are just to be tweaked. Atleast now there is something to work for, since archers are so f*cking easy.
Looks like you've read/quoted me before my edit.
I said i don't mind the current buff.
Quote from: Clonage on September 01, 2016, 06:19:54 PM
IMO(DONT FLAME) archers were fine on last HR. The problem wasn't archers itself. It was party setups, Shield def rate on mage/non-tank and full shield defense power on mage/tanks (aside from all the nerfs they received from interlude to HB due to buffs/dance/song).
The formula for Shield Defense Rate is pretty easy to get up to 80~90+% def rate only on buffs. Even human mage tanks are getting hit good'ish on their backs from Archers w/o aegis. Mage tanks are supposed to be good vs archers anyways. Their def rate is 100% with buffs and passives. Shield power seems a bit high on tank/robes.(imo)
For other mages/non-tanks, the def rate is still up there. The shield power is fine.
I dont really know if trickster buff was the right move... I don't mind the buff but i think it's not optimal. It helps archer party do more damage(only late game) and the buff feels as a late game bandage for archers "lack" of damage instead of a stable overall tweak.
Videos were shot to test SHIELD RATES ONLY...
Mage / unsubed - https://www.youtube.com/watch?v=BmzfLxeFftY
Mage/tank - https://www.youtube.com/watch?v=9iF-DpC2VKI
Tbh i don't care if any of this isn't touched.
FYI i'm not saying that non of this isn't counterable, but it's pretty solid.
99% shield defence in front
0% shield defenece from side/rear
Quote from: Vargine on September 01, 2016, 08:56:12 PM
99% shield defence in front
0% shield defenece from side/rear
Sigh... Not sure if you're trolling or ?
Quote from: Clonage on September 01, 2016, 06:19:54 PM
FYI i'm not saying that non of this isn't counterable, but it's pretty solid.
There you go.
Quote from: Clonage on September 01, 2016, 06:19:54 PM
Videos were shot to test SHIELD RATES ONLY...
Mage / unsubed - https://www.youtube.com/watch?v=BmzfLxeFftY
Mage/tank - https://www.youtube.com/watch?v=9iF-DpC2VKI
:D
ps. May you focus on giving us changelog coz idk if some skills are changed on purpose or just bugged
How about destro/tyrant sub? Does totems/fist fury will work on other weapon than fist. What a new point about „green†when u dont give to destro benefits from making tyrant sub? Bizon dont work on 2hand, fist fury too. Currently position of these character is nothing in game and you should delete ORC’s. ORCs look like in a retail server. I know its substack blablabla… but for example u should remove UDs /shieldblock from robe/light users to 0 effect and that will be fair to destro/tyr. Yes u will reduce effect UD/shieldblock for robe/ligh for X% so u can make it too with totems/fist fury for other weapons. Now some1 said if that is stupid or smt. Just look fairly about that reason and if u think I’m wrong tell me but remember that is substack server not retail and ppl want to play some mixed char. I know if everything can be balance and everyone will be happy if we took a compromise and solve that problem together. Now u go on easy and remove bison from all weapon. Maybe is other think to fix that „solo rb killer†that everyone said. For example u can make reflect from bosses to 2hand blunt or smt like that, or reduce effect Totems/fist fury on other weapon to x% like u do with UD on robe/light users and other think. There are many option but u go on easy way to make useless that char on substack server.
OK. Now u can blame me because from tyr u got celestial and some other skills. Yes right, but when ppl see de/tyr on fr+zealot+celestial they run away and waiting to finish my skills and then they can easy kill me on 3-5 (1 mcrit) shot because i must have 30%HP (4,5k CP 4,5kHP +-) to do DMG.
Now some1 tell me u can go on full HP. Yes but when come to target I do nothing because my DMG w/o skills are ‘amazing’ and I die like a chicken.
Another think its reus skills:
Full buff + Cursed Dagger+rsk.haste + tall hvy set (no tateo/dyes/epic) = 1221 a.speed
Rage reus : 40 sec
Zealot reus: 120 sec --- > still have 1221 a speed
Frenzy reus: 80 sec
Full buff + fist+haste + fist fury+ totem puma + tall hvy (no tateo/dyes/epic) = 1338 a.speed
Rage reus : 54 sec
Zealot reus: 185 sec --- > a.speed increse to 1740
Frenzy reus: 110 sec
What u think about it? That same problem was on old HellRaiser and what u will do with it? I thought the reus skills depends on a.speed o.0
Another think rage+ frenzy on FIST:
Full buff (forgot about ‘cat’ buff)
Demon Splinter +Bizon = 2171 p.atack---- > 3738 p.atack
DS+Bear = 1856 ------ >3171
DS+ Ogr = 1582 ----- >2678
DS+Rabit =1172 ---->1939
DS+ Wolf = 1582 ----- > 2678
That sad when skills from destro working on tyrant but skills from tyrant dont work on destro.
Quote from: RusalPL on September 01, 2016, 11:37:21 PM
How about destro/tyrant sub? Does totems/fist fury will work on other weapon than fist. What a new point about „green†when u dont give to destro benefits from making tyrant sub? Bizon dont work on 2hand, fist fury too. Currently position of these character is nothing in game and you should delete ORC’s. ORCs look like in a retail server. I know its substack blablabla… but for example u should remove UDs /shieldblock from robe/light users to 0 effect and that will be fair to destro/tyr. Yes u will reduce effect UD/shieldblock for robe/ligh for X% so u can make it too with totems/fist fury for other weapons. Now some1 said if that is stupid or smt. Just look fairly about that reason and if u think I’m wrong tell me but remember that is substack server not retail and ppl want to play some mixed char. I know if everything can be balance and everyone will be happy if we took a compromise and solve that problem together. Now u go on easy and remove bison from all weapon. Maybe is other think to fix that „solo rb killer†that everyone said. For example u can make reflect from bosses to 2hand blunt or smt like that, or reduce effect Totems/fist fury on other weapon to x% like u do with UD on robe/light users and other think. There are many option but u go on easy way to make useless that char on substack server.
OK. Now u can blame me because from tyr u got celestial and some other skills. Yes right, but when ppl see de/tyr on fr+zealot+celestial they run away and waiting to finish my skills and then they can easy kill me on 3-5 (1 mcrit) shot because i must have 30%HP (4,5k CP 4,5kHP +-) to do DMG.
Now some1 tell me u can go on full HP. Yes but when come to target I do nothing because my DMG w/o skills are ‘amazing’ and I die like a chicken.
Another think its reus skills:
Full buff + Cursed Dagger+rsk.haste + tall hvy set (no tateo/dyes/epic) = 1221 a.speed
Rage reus : 40 sec
Zealot reus: 120 sec --- > still have 1221 a speed
Frenzy reus: 80 sec
Full buff + fist+haste + fist fury+ totem puma + tall hvy (no tateo/dyes/epic) = 1338 a.speed
Rage reus : 54 sec
Zealot reus: 185 sec --- > a.speed increse to 1740
Frenzy reus: 110 sec
What u think about it? That same problem was on old HellRaiser and what u will do with it? I thought the reus skills depends on a.speed o.0
Another think rage+ frenzy on FIST:
Full buff (forgot about ‘cat’ buff)
Demon Splinter +Bizon = 2171 p.atack---- > 3738 p.atack
DS+Bear = 1856 ------ >3171
DS+ Ogr = 1582 ----- >2678
DS+Rabit =1172 ---->1939
DS+ Wolf = 1582 ----- > 2678
That sad when skills from destro working on tyrant but skills from tyrant dont work on destro.
tl;dr
mama they nerfed my one man army <---
Quote from: RusalPL on September 01, 2016, 11:37:21 PM
How about destro/tyrant sub? Does totems/fist fury will work on other weapon than fist. What a new point about „green†when u dont give to destro benefits from making tyrant sub? Bizon dont work on 2hand, fist fury too. Currently position of these character is nothing in game and you should delete ORC’s. ORCs look like in a retail server. I know its substack blablabla… but for example u should remove UDs /shieldblock from robe/light users to 0 effect and that will be fair to destro/tyr. Yes u will reduce effect UD/shieldblock for robe/ligh for X% so u can make it too with totems/fist fury for other weapons. Now some1 said if that is stupid or smt. Just look fairly about that reason and if u think I’m wrong tell me but remember that is substack server not retail and ppl want to play some mixed char. I know if everything can be balance and everyone will be happy if we took a compromise and solve that problem together. Now u go on easy and remove bison from all weapon. Maybe is other think to fix that „solo rb killer†that everyone said. For example u can make reflect from bosses to 2hand blunt or smt like that, or reduce effect Totems/fist fury on other weapon to x% like u do with UD on robe/light users and other think. There are many option but u go on easy way to make useless that char on substack server.
OK. Now u can blame me because from tyr u got celestial and some other skills. Yes right, but when ppl see de/tyr on fr+zealot+celestial they run away and waiting to finish my skills and then they can easy kill me on 3-5 (1 mcrit) shot because i must have 30%HP (4,5k CP 4,5kHP +-) to do DMG.
Now some1 tell me u can go on full HP. Yes but when come to target I do nothing because my DMG w/o skills are ‘amazing’ and I die like a chicken.
Another think its reus skills:
Full buff + Cursed Dagger+rsk.haste + tall hvy set (no tateo/dyes/epic) = 1221 a.speed
Rage reus : 40 sec
Zealot reus: 120 sec --- > still have 1221 a speed
Frenzy reus: 80 sec
Full buff + fist+haste + fist fury+ totem puma + tall hvy (no tateo/dyes/epic) = 1338 a.speed
Rage reus : 54 sec
Zealot reus: 185 sec --- > a.speed increse to 1740
Frenzy reus: 110 sec
What u think about it? That same problem was on old HellRaiser and what u will do with it? I thought the reus skills depends on a.speed o.0
Another think rage+ frenzy on FIST:
Full buff (forgot about ‘cat’ buff)
Demon Splinter +Bizon = 2171 p.atack---- > 3738 p.atack
DS+Bear = 1856 ------ >3171
DS+ Ogr = 1582 ----- >2678
DS+Rabit =1172 ---->1939
DS+ Wolf = 1582 ----- > 2678
That sad when skills from destro working on tyrant but skills from tyrant dont work on destro.
Look at the bright side. Now you can play Destro/wc and box 1 less character and still be good at Olys! :)
No, but srsly Destros were farming everything Solo. Time to enjoy playing as Tyrant/destro instead of Destro/Ty :D
Im pretty sure they can still Solo stuff because destros are destros...
Quote from: Clonage on September 02, 2016, 12:32:32 AM
Look at the bright side. Now you can play Destro/wc and box 1 less character and still be good at Olys! :)
No, but srsly Destros were farming everything Solo. Time to enjoy playing as Tyrant/destro instead of Destro/Ty :D
Im pretty sure they can still Solo stuff because destros are destros...
ofc they can, they are not weaker by any means, just require more investment to be as effective, not kindergarden level of player.
Quote from: Peorexo on September 02, 2016, 12:54:21 AM
ofc they can, they are not weaker by any means, just require more investment to be as effective, not kindergarden level of player.
agree :)
For me, its clear that there are really not that many people willing to talk and discuss a subject without insulting or mocking one another. For that reason, I'm out of this discussion, and I will not give more opinions about the server/balancing issues. Once it goes live, if I like the features / buffs / nerfs, I'll play, if I don't like them, I won't. Once again, thanks for your maturity DN community :)
Quote from: Picksy on September 02, 2016, 02:32:22 AM
For me, its clear that there are really not that many people willing to talk and discuss a subject without insulting or mocking one another. For that reason, I'm out of this discussion, and I will not give more opinions about the server/balancing issues. Once it goes live, if I like the features / buffs / nerfs, I'll play, if I don't like them, I won't. Once again, thanks for your maturity DN community :)
Please stay with us, im tryng to delete,remove,ban all those kind of people but simply i cant do as fast as its needed. Just IGNORE them, and stick to the pople with good intentions and mature level of communication.
Thanks for understanding
it would be 10x more fun server with pvp for pve if u deletled de/ty pve power :) pvp wise its great char I love them if somebody has ballz to let them go for pvps instead of other fighters :D
ty -de/ol's de/wc's fun stuff :)
tl;dl deletle ty/de sub, add +30% pve damage for all mele dds :D!
Quote from: =^TrackZero^= on September 02, 2016, 06:31:01 AM
Please stay with us, im tryng to delete,remove,ban all those kind of people but simply i cant do as fast as its needed. Just IGNORE them, and stick to the pople with good intentions and mature level of communication.
Thanks for understanding
Oh don't get me wrong, I'm still here, it just gets frustrating to keep trying to give suggestions when 90% of people here just goes in for the flame. I know that is isn't your fault don't worry. People will always be like this everywhere we go and you just can't be banning 90% of your community, obviously. I just hope that in the end, after all the flame, the server ends up in a good balanced state.
Delete sub de/tyr its not solution to that problem. Problem is if destro dont get any benefits from making tyr. If we can balance effect totems/fist fury to all kind of weapon we can have some new result to make new style on de/tyr to PVP/PVE and that chars can be perceived like complicated char.
Reduce bizon effet on 2hand blunt to 30%, sword 50%, pole 70%. We know if on blunt we have 5 more crit power and we have to chose betwen higher crit or bigger chance to crit.
Make working Puma on anothet effect will be same think.
If we power up Ogre we can have "slow cow" but we can have nice stuner and our position in pvp will be to agresive for bp/sup to stop them work properly.
Same think with Rabit in PVP mode.
When we balance that we have to think if we have to use 2hand sword/blunt or 1hand blunt or mby fist+crt.stun to stun in pvp. And what party setup we will have and what strategy we will use. There are many different option and that shows if every kind of weapon is needed on server not only DHA like last HR.
I know everyone used that de/tyr to only pve but with some good balanced that char can be good in pvp too. Just it need a good balance to rest char/setup on server.
Quote from: mruwqa on September 02, 2016, 10:23:41 AM
it would be 10x more fun server with pvp for pve if u deletled de/ty pve power :) pvp wise its great char I love them if somebody has ballz to let them go for pvps instead of other fighters :D
Mby u are right but how destro have chance with mage/tank when every 3rd hit was m.crit and have 3 UDs. Sad story. But if u main with de/tyr not only making it for farm (like everyone) that shows how that char is perceive on server and why you want to nerf it.
Quote from: RusalPL on September 02, 2016, 12:13:08 PM
Delete sub de/tyr its not solution to that problem. Problem is if destro dont get any benefits from making tyr. If we can balance effect totems/fist fury to all kind of weapon we can have some new result to make new style on de/tyr to PVP/PVE and that chars can be perceived like complicated char.
Reduce bizon effet on 2hand blunt to 30%, sword 50%, pole 70%. We know if on blunt we have 5 more crit power and we have to chose betwen higher crit or bigger chance to crit.
Make working Puma on anothet effect will be same think.
If we power up Ogre we can have "slow cow" but we can have nice stuner and our position in pvp will be to agresive for bp/sup to stop them work properly.
Same think with Rabit in PVP mode.
When we balance that we have to think if we have to use 2hand sword/blunt or 1hand blunt or mby fist+crt.stun to stun in pvp. And what party setup we will have and what strategy we will use. There are many different option and that shows if every kind of weapon is needed on server not only DHA like last HR.
I know everyone used that de/tyr to only pve but with some good balanced that char can be good in pvp too. Just it need a good balance to rest char/setup on server.
Mby u are right but how destro have chance with mage/tank when every 3rd hit was m.crit and have 3 UDs. Sad story. But if u main with de/tyr not only making it for farm (like everyone) that shows how that char is perceive on server and why you want to nerf it.
3 uds? right and then 15min he is rip and u have zealot 99% uptime, this freaking guys who think tanks are only to put 3 uds and afk in town, fully defensive setup mage/tank without any ud was getting 2shotted by dha orc with 0 enchants, he could even be 78lv vs 85 it doesnt matter.
You get riposte stance, rabbit, ogre, boost attack speed passive, celestial, range pvp skills (oh sorry forgot f1 players dont use them), and as a matter of fact you can use fists with bison frenzy/guts rage etc. This class fully compliments each other. Sorry i cant see any reasoning for bringing that back at all, orcs are really powerfull and if you cant see it, then you never was a good orc.
And yes tyr/des will be still the best sub out there even without bison. Speed is just to good to not grab it.
3rd hit mcrit... Yes for SPS with valakas and prophecy of water, sorc/sh's were not even close to that kind of mcrits and SPS dmg is shitlow. AND if they use prophecy of water they have 0 pdef from that and -20% movement speed.
whoa 19 pages was a lot to read.
I want to say that i upvote Picksy for everything he said (listen to him, he is a wise man).
As an archer lover, i found immense joy of playing SR/SWS on last HB even while everyone was crying that archers suck (and it was like 90% mages on server). And i love this 3k atack speed on my SR just LOVE IT pew pew pew :D
Ye freaking mages/tanks were like wtf, you hit them and nothing they hit you (bam 16k :D) (unless u have a ++ bow aq+baium ofc).
I would like to say WITH ALL MY HANDS FINGERS ETC remove this bullshit 1 main + 2 box accounts. I know we are all grown and have things to do but this mega multy boxing is just killing everything... All the time i was seeing people with 6 classes just farming and needing nothing or no one. It's a MMORPG and it doesn't feel like it anymore..
I can say many things, but most of you already said them. I hope we can enjoy this HB more then the last one. And guys take it easy don't think getting something before the other makes you a god.
Peace
P.S. Scary is just not that scary, he is like a whore who goes where there is best interest for him and his delusional mind :D (no offense brah) But he do knows how to PvP 1v9 :D
Bison was working with 2hands on Hellraiser, so i guess it was changed later on when i stoped playing. (funny thing i cannot find any changelog on forum about this :D)
As far as i remember epics(and other rbs) had some reflect dmg effect and ressists to 2hands , am i right? If i am, id consider removing these since de/tyr wont be that powerful anymore. (no more 500crit with blunt aka x2 dmg on crit).
Tbh, i dont think that making puma,bear and hawk totem working with all weapons is a bad idea even with full effect (wolf/rabbit/ogre are working atm).
I dont rly care about it that much tho.
2 more questions to admins:
1. What about that 'newbie packs'? Will they be available from the beginning ?
2.
Quote
Changelog 2016.04.30
Raid Bosses: Lv70+ have a chance now to drop random 5-10 icarus weapon parts. They also got enchant drop rates slightly boosted.
Epic Raids: they drop now 5-10 enchants S grade (random eas,ews,beas,bews)
Antharas,Valakas,Frintezza (scarlet van halisha): Drops 1 random icarus recipe for 100%, also drops 5-10 random icarus weapon parts.
QA,Zaken,Core,Orfen,Baium: have a chance now to drop a random icarus weapon recipe, also drops 5-10 random icarus weapon parts.
note: Core has a bit higher chance to drop icarus weapon recipe.
Remove it. Please. (or limit it to anthy/valdy)
Quote from: RusalPL on September 02, 2016, 12:13:08 PM
Mby u are right but how destro have chance with mage/tank when every 3rd hit was m.crit and have 3 UDs. Sad story. But if u main with de/tyr not only making it for farm (like everyone) that shows how that char is perceive on server and why you want to nerf it.
IF actually played with people maybe your supports could provide you with high cooldown skills for defense purpose and you wouldnt be crying about it.
Quote from: Vexim on September 02, 2016, 01:15:02 PM
Bison was working with 2hands on Hellraiser, so i guess it was changed later on when i stoped playing. (funny thing i cannot find any changelog on forum about this :D)
They changed it on Beta.
Quote from: Peorexo on September 02, 2016, 12:21:58 PM
3 uds? right and then 15min he is rip and u have zealot 99% uptime, this freaking guys who think tanks are only to put 3 uds and afk in town, fully defensive setup mage/tank without any ud was getting 2shotted by dha orc with 0 enchants, he could even be 78lv vs 85 it doesnt matter.
You get riposte stance, rabbit, ogre, boost attack speed passive, celestial, range pvp skills (oh sorry forgot f1 players dont use them), and as a matter of fact you can use fists with bison frenzy/guts rage etc. This class fully compliments each other. Sorry i cant see any reasoning for bringing that back at all, orcs are really powerfull and if you cant see it, then you never was a good orc.
And yes tyr/des will be still the best sub out there even without bison. Speed is just to good to not grab it.
3rd hit mcrit... Yes for SPS with valakas and prophecy of water, sorc/sh's were not even close to that kind of mcrits and SPS dmg is shitlow. AND if they use prophecy of water they have 0 pdef from that and -20% movement speed.
Hmm 2 shot with clean DHA. Not sure. Nvm but mage/tank had still more chance to win that pvp vs de/tyr. U can be agry but u have to admit me right about that m.crit. Watched all ur video and srly that crit chance are incredible and thats why on server was most sh.
Quote from: Vexim on September 02, 2016, 01:15:02 PM
Bison was working with 2hands on Hellraiser, so i guess it was changed later on when i stoped playing. (funny thing i cannot find any changelog on forum about this :D)
As far as i remember epics(and other rbs) had some reflect dmg effect and ressists to 2hands , am i right? If i am, id consider removing these since de/tyr wont be that powerful anymore. (no more 500crit with blunt aka x2 dmg on crit).
Tbh, i dont think that making puma,bear and hawk totem working with all weapons is a bad idea even with full effect (wolf/rabbit/ogre are working atm).
That why I ask about rest totem/fist fury to make them some balance. We have beta so we can test smt and how it work how is strong/weak etc. I dont want if that have to work 100% effect on all weapon, just x% for every kind of weapon in another totem/fist fury. Just some change or smt to have some option to use totem+weapon to make that char no monotonous.
And how about that reus skil with higher a.speed on fist?
Quote from: RusalPL on September 02, 2016, 03:28:53 PM
Hmm 2 shot with clean DHA. Not sure. Nvm but mage/tank had still more chance to win that pvp vs de/tyr. U can be agry but u have to admit me right about that m.crit. Watched all ur video and srly that crit chance are incredible and thats why on server was most sh.
That why I ask about rest totem/fist fury to make them some balance. We have beta so we can test smt and how it work how is strong/weak etc. I dont want if that have to work 100% effect on all weapon, just x% for every kind of weapon in another totem/fist fury. Just some change or smt to have some option to use totem+weapon to make that char no monotonous.
And how about that reus skil with higher a.speed on fist?
??? :'(
Quote from: RusalPL on September 02, 2016, 03:28:53 PM
Hmm 2 shot with clean DHA. Not sure. Nvm but mage/tank had still more chance to win that pvp vs de/tyr. U can be agry but u have to admit me right about that m.crit. Watched all ur video and srly that crit chance are incredible and thats why on server was most sh.
That why I ask about rest totem/fist fury to make them some balance. We have beta so we can test smt and how it work how is strong/weak etc. I dont want if that have to work 100% effect on all weapon, just x% for every kind of weapon in another totem/fist fury. Just some change or smt to have some option to use totem+weapon to make that char no monotonous.
And how about that reus skil with higher a.speed on fist?
(https://static-cdn.jtvnw.net/emoticons/v1/360/1.0)(https://static-cdn.jtvnw.net/emoticons/v1/360/1.0)(https://static-cdn.jtvnw.net/emoticons/v1/360/1.0)(https://static-cdn.jtvnw.net/emoticons/v1/360/1.0)(https://static-cdn.jtvnw.net/emoticons/v1/360/1.0)
What are u even about Rusal? that TY/DE is bad in pvp or what? he is fine +
he is server killed with people using him and 3boxes to farm hb instead of going to pve with clan/friends and pvping for spots, better to get ty/de 1shot chimeras and /wars off untill im done.
Quote from: Chuen1 on September 02, 2016, 01:07:44 PM
I would like to say WITH ALL MY HANDS FINGERS ETC remove this bullshit 1 main + 2 box accounts. know we are all grown and have things to do but this mega multy boxing is just killing everything... All the time i was seeing people with 6 classes just farming and needing nothing or no one. It's a MMORPG and it doesn't feel like it anymore..
I can say many things, but most of you already said them. I hope we can enjoy this HB more then the last one. And guys take it easy don't think getting something before the other makes you a god.
Peace
P.S. Scary is just not that scary, he is like a whore who goes where there is best interest for him and his delusional mind :D (no offense brah) But he do knows how to PvP 1v9 :D
I would argue with my best interest or ingame fun interests :)
so only thing to fix so far is a little bit Deflekt/Arrow - Shield Pdef and deletling ty/de? :) good news server will be on soon!!@
Quote from: RusalPL on September 02, 2016, 03:28:53 PM
Hmm 2 shot with clean DHA. Not sure. Nvm but mage/tank had still more chance to win that pvp vs de/tyr. U can be agry but u have to admit me right about that m.crit. Watched all ur video and srly that crit chance are incredible and thats why on server was most sh.
That why I ask about rest totem/fist fury to make them some balance. We have beta so we can test smt and how it work how is strong/weak etc. I dont want if that have to work 100% effect on all weapon, just x% for every kind of weapon in another totem/fist fury. Just some change or smt to have some option to use totem+weapon to make that char no monotonous.
And how about that reus skil with higher a.speed on fist?
Cant you understand that destro as a clean class outdamage and outperforms pretty much every other damage dealer in the game when it comes to PvE? Nothing gonna be more balanced than making destro impossible to sub to anything else.
Sorry but if you think without bison this char is shit and needs balancing then you dont even know potential of this class. PvE wise nothing changes.
and remember that ty/de are were real pvp ninjas
https://www.youtube.com/watch?v=KEvWu0LwRss
Quote from: somasz on September 02, 2016, 05:43:33 PM
and remember that ty/de are were real pvp ninjas
https://www.youtube.com/watch?v=KEvWu0LwRss
this one is better :P
https://www.youtube.com/watch?v=DGaKK54xciI
Quote from: Vexim on September 02, 2016, 05:47:44 PM
this one is better :P
https://www.youtube.com/watch?v=DGaKK54xciI
hey lets give destro huge speed, max crit rate, blunt and short cooldown celestial, what can go wrong right? :D
Quote from: Peorexo on September 02, 2016, 05:05:48 PM
Cant you understand that destro as a clean class outdamage and outperforms pretty much every other damage dealer in the game when it comes to PvE? Nothing gonna be more balanced than making destro impossible to sub to anything else.
Sorry but if you think without bison this char is shit and needs balancing then you dont even know potential of this class. PvE wise nothing changes.
I know if that destro is strong and super op vs PVE.
I dont ask for make 100% working all totems. Just trying to show you that other totem than bizon can make more complicated char and other option in pvp, no only going like "meat" and looking to 1 shot.
Giving working totems/fist fury on other weapon than 2hand can make some crazy 'mutants' in game.
That will be funny to see dagger/tyr with working Rabit on dagger. Fastest guy on server with celestial. no1 can escape him. ;D
There are many option where tyr totems can make some strong char.
Its only my suggestion. I gave only a point. Let Track and Staff decide about it. I dont want to argue more about that de/tyr sub. I know if everyone is againts making working totems on other weapon than fist but balanced working totems can show some crazy/strong/funny char. Thats all.
Quote from: Peorexo on September 02, 2016, 06:16:37 PM
hey lets give destro huge speed, max crit rate, blunt and short cooldown celestial, what can go wrong right? :D
its not a problem, invisibility is 8)
Thank you all for for kind suggestions, however this is not strong char on demand kind of topic. More or less Hellraiser was balanced server, but we will try to make it more attractive (but still reasonably balanced) to play with some other combos as well.
Please do not quote nor reply to this message unless you have new logical proposal related to the subject of this topic. We already have an issue to follow everything.
Thanks!
Quote from: =^TrackZero^= on September 02, 2016, 06:44:20 PM
Thank you all for for kind suggestions, however this is not strong char on demand kind of topic. More or less Hellraiser was balanced server, but we will try to make it more attractive (but still reasonably balanced) to play with some other combos as well.
Please do not quote nor reply to this message unless you have new logical proposal related to the subject of this topic. We already have an issue to follow everything.
Thanks!
Amen.
Fix Focus Death/Power :]
Invisibility on De/Tyr is special DN's feature.
Quote from: Neliel on September 02, 2016, 09:28:09 PM
Fix Focus Death/Power :]
? could u elaborate? I played dagger on previous beta and now, and it works same way like on off from what i recall.
Regarding the icarus drops on epics, I actually think that it is not that great of an idea.
People will do epics, even before having dinasty, and its not really wise to implement a feature that allows players to have an icarus weapon before having acess to dinasty (it actually takes a while to lvl up Hellbound, not to mention that it will be closed before gms open it weeks after the start).
If it is possible to do that later in the server, when players start to have dinasty items, then it could work, but if its implemented since the start of the server, I don't agree.
Quote from: Peorexo on September 02, 2016, 09:33:35 PM
? could u elaborate? I played dagger on previous beta and now, and it works same way like on off from what i recall.
Waiting for official changelog to see if it was implemented on purpose , but focus death and power are not working correctly. As soon as i get an answer that it was done on purpose and it will stay as it is right now i will make my mind if there is a chance for me to give HR a second try.
Picksy is 100% right , the way the discussion is going on makes me ill and definitely changes the way that i look at new HR.( I simply stopped reading the forum and lost interest in beta , but maybe i am just too soft :D , my friend simply made me to keep on trying lel )
Quote from: Picksy on September 02, 2016, 09:39:29 PM
Regarding the icarus drops on epics, I actually think that it is not that great of an idea.
People will do epics, even before having dinasty, and its not really wise to implement a feature that allows players to have an icarus weapon before having acess to dinasty (it actually takes a while to lvl up Hellbound, not to mention that it will be closed before gms open it weeks after the start).
If it is possible to do that later in the server, when players start to have dinasty items, then it could work, but if its implemented since the start of the server, I don't agree.
Honestly I think it'll be implemented way later, similar to how it was last time on hellraiser :) same with the farming for the quest items for icarus on hellbound
Quote from: Neliel on September 02, 2016, 09:40:14 PM
Waiting for official changelog to see if it was implemented on purpose , but focus death and power are not working correctly. As soon as i get an answer that it was done on purpose and it will stay as it is right now i will make my mind if there is a chance for me to give HR a second try.
I doubt changes were made about those skills.
I was killing some mages(all types) with 1/2 Stabs. I was playing TH/WL tho.
Quote from: Clonage on September 02, 2016, 09:58:50 PM
I doubt changes were made about those skills.
I was killing some mages(all types) with 1/2 Stabs. I was playing TH/WL tho.
And i am 100% sure changes were made , even few days ago few skills were changed, and i still cant find an official changelog, it is all what i want. 2 different days 2 different numbers on same conditions.
Real target +30 = ~~27% -pdef + resist crossbows -40%, resist bows -24% (few days ago it was 23%)
Stun shot +30 = ~~27% -pdef
Temper = 23% -pdef
Block shield = -shield ~~about -150pdef if lands 10% -pdef
Lets say archers are fine already and can easily be competetive with mages, furthermore there will be period of total domination when hellbound will open, archers get 150 atr against dc robes and just wipe everything on their way. Counter dash - Melee wont catch them since bishops wont keep up with to heal DDs coz first target getting close to proper party is dead in no time (party ud for party ud, even if zerk stun someone after party ud goes off, they can kill him and keep kiting.)
At mass pvps mages and archers were even i guess but nuker can oneshot some random guy who played first time on hellbound chronicle for 20k when archers need more teamplay.
I think we wont see first scenario to happen often coz ppl are not companionate + are not using half of skills or dont know about them.
-mid-late game archers are "pretty" strong right now
-nukers are strong right now,
-melee seems strong against notskilled players
(archers vs melee should be ez archers win, archers vs nukers in favor of archers i would say)
Daggers ;3 - nerfed focus power/focus death, situation where u cant catch anyone without wr/ea/gw + dash/bb,
You need to get on some1s back to get bonus dmg (focus death) while u wanna try fight against semitanks with fortitude(almost 0%stun landrate) you should get benefit of it when finally it lands for 1-3 seconds, also u need to me in middle of fight u are in range of every elder,nuker u can get easily killed, debuffed,mana burned.
ps nukers were always op in end game
ps2 make debuffs h5 like
ps3 fix focus death coz testing this drives me crazy
ps4
Quote from: Clonage on September 02, 2016, 09:58:50 PM
I doubt changes were made about those skills.
I was killing some mages(all types) with 1/2 Stabs. I was playing TH/WL tho.
is this freaking joke?
or maybe some god may enlighten me with formula of focus death coz on every other server ive played (nonstack) focus death's 90% is freaking 90%.
I meant they werent changed on Beta... Not overall.
Quote from: Clonage on September 02, 2016, 10:47:11 PM
I meant they werent changed on Beta... Not overall.
Sry i got mad coz after 3 tests few minutes ago we had 3 diffrent results
Quote from: Jardiro on September 02, 2016, 10:52:46 PM
Sry i got mad coz after 3 tests few minutes ago we had 3 diffrent results
its half for blows, if u hit 1k normals its 1.45k with f.death and should be 2.9k on crit.
Quote from: Peorexo on September 02, 2016, 11:00:08 PM
its half for blows, if u hit 1k normals its 1.45k with f.death and should be 2.9k on crit.
yeah, it should be...
Quote from: Jardiro on September 02, 2016, 11:03:10 PM
yeah, it should be...
using it on a target with shield? If it's a tank with 360 degree shield def it can change the results too, best way to test it is without shield at all
Quote from: Jardiro on September 02, 2016, 10:37:25 PM
Real target +30 = ~~27% -pdef + resist crossbows -40%, resist bows -24% (few days ago it was 23%)
Stun shot +30 = ~~27% -pdef
Temper = 23% -pdef
Block shield = -shield ~~about -150pdef if lands 10% -pdef
Lets say archers are fine already and can easily be competetive with mages, furthermore there will be period of total domination when hellbound will open, archers get 150 atr against dc robes and just wipe everything on their way. Counter dash - Melee wont catch them since bishops wont keep up with to heal DDs coz first target getting close to proper party is dead in no time (party ud for party ud, even if zerk stun someone after party ud goes off, they can kill him and keep kiting.)
At mass pvps mages and archers were even i guess but nuker can oneshot some random guy who played first time on hellbound chronicle for 20k when archers need more teamplay.
I think we wont see first scenario to happen often coz ppl are not companionate + are not using half of skills or dont know about them.
-mid-late game archers are "pretty" strong right now
-nukers are strong right now,
-melee seems strong against notskilled players
(archers vs melee should be ez archers win, archers vs nukers in favor of archers i would say)
Daggers ;3 - nerfed focus power/focus death, situation where u cant catch anyone without wr/ea/gw + dash/bb,
You need to get on some1s back to get bonus dmg (focus death) while u wanna try fight against semitanks with fortitude(almost 0%stun landrate) you should get benefit of it when finally it lands for 1-3 seconds, also u need to me in middle of fight u are in range of every elder,nuker u can get easily killed, debuffed,mana burned.
ps nukers were always op in end game
ps2 make debuffs h5 like
ps3 fix focus death coz testing this drives me crazy
ps4 is this freaking joke?
or maybe some god may enlighten me with formula of focus death coz on every other server ive played (nonstack) focus death's 90% is freaking 90%.
1st Nukers are strong from the beginning to the end of L2 , Archers need a bit more time but finally in current conditions will outscale any opponent. Right now htting DAs PALs for 2,5k and still growing (2 more debuffs need to be implemented 2lazy :,( )
My friend Jardiro our sneaky plan to make 2 man army was crushed in his early stages :,( RIP in Peace dear Jester <3 What now !?
Quote from: Easley on September 02, 2016, 09:43:13 PM
Honestly I think it'll be implemented way later, similar to how it was last time on hellraiser :) same with the farming for the quest items for icarus on hellbound
Exactly.
https://www.youtube.com/watch?v=t9LDI697Sm8
that was with 30% focus death
https://postimg.org/image/n3a6nfymz/
thats with 15% focus power
u dont want to boost daggers dmg anymore :) + there are a lot of at least cp lethals :)
btw all meles are good not just daggers :) stacked glad on some mass pvp could hit really hard with elemental aoes :) also stuff like zerk/slh or those destros/wc-ols(I hope) are good in most scenarios :) but mele pt need LATEEE GAME :)
ontop: https://youtu.be/zbsQ8TPEP0o?t=13m1s 13min Neliel 1v9ing Exicidium pt :D on his dagger with broken focus death :D
Hi there,
As far as I know previous server was Gracia Final files downgraded to Hellbound. Now that downgraded files are updating with some GF features like skill enchant. My question is: Why don't we test clean GF files, in my opinion it is the best balanced chronicle. Just delete for some time Vesper stuff.
What do you think?
Quote from: Gardax on September 03, 2016, 11:24:23 AM
Hi there,
As far as I know previous server was Gracia Final files downgraded to Hellbound. Now that downgraded files are updating with some GF features like skill enchant. My question is: Why don't we test clean GF files, in my opinion it is the best balanced chronicle. Just delete for some time Vesper stuff.
What do you think?
hb pls :P
Quote from: Peorexo on September 02, 2016, 11:00:08 PM
its half for blows, if u hit 1k normals its 1.45k with f.death and should be 2.9k on crit.
after even more research we found thys
fd +34% from back -10% front
fp +26% from back -10% front
rpgclub^
tbh lets say its ok and lets forget about close combat problems coz most likely they wont exist here.
Quote from: Jardiro on September 03, 2016, 01:27:32 PM
fd +34% from back -10% front
fp +26% from back -10% front
after even more research we found thys
from what i did right now including %random of dagger blows
FP: +32~% from back
FD: +42~% from back
+15 on both
Dagger random is 5 or 10% min/max from skills and physical attacks
And the numbers i've got from tests are pretty accurate to what is retail like
Didn't read whole topic so my suggests:
-as long as it is substuck server, cancel/mage/warrior banes should be weaker
-nerf all tank/mages clases, same as dagger/tank
Add from begining:
-Npc buffer
-Auto TvT events
Quote from: fajnynick on September 03, 2016, 01:39:39 PM
Didn't read whole topic so my suggests:
-nerf all tank/mages clases, same as dagger/tank
rly?
ps delete 1hp lethals
Quote from: fajnynick on September 03, 2016, 01:39:39 PM
Didn't read whole topic so my suggests:
-as long as it is substuck server, cancel/mage/warrior banes should be weaker
-Cancel changed from start.
-Mage/Warrior Banes: I'm not sure but i think they dont remove improved buffs.
Quote from: mruwqa on September 03, 2016, 10:16:32 AM
https://www.youtube.com/watch?v=t9LDI697Sm8
Holy shit i didnt remember Tara had off hand parries <3
tbh i would prefer to see tank daggers in light with off-hand as shields in this server :x
Quote from: Clonage on September 03, 2016, 04:14:31 PM
-Cancel changed from start.
-Mage/Warrior Banes: I'm not sure but i think they dont remove improved buffs.
Mage/Warrior bane should be dependent of defender CON/MEN stats.
Quote from: fajnynick on September 03, 2016, 09:26:40 PM
Mage/Warrior bane should be dependent of defender CON/MEN stats.
I'd rather just see this skills have some kind of static reuse than this shit.
Quote from: fajnynick on September 03, 2016, 09:26:40 PM
Mage/Warrior bane should be dependent of defender CON/MEN stats.
????
(https://static-cdn.jtvnw.net/emoticons/v1/360/1.0)(https://static-cdn.jtvnw.net/emoticons/v1/360/1.0)(https://static-cdn.jtvnw.net/emoticons/v1/360/1.0)
You cant remove Improved movement with Warrior Bane. And probably either Blood Awakening ... Havent tested it tho.
And btw that's 1 click on a pot...
Mana gain cannot be casted on elder classes, they can recharge each other now so i think it should be possible.
Today we wasted time and testwed few things, speccialy with a/s/dynasty EQ + skills max +15~.
We didn't tested with icarus weapons, bcs at old serwer they were disable for long time.
Ofc giving feedback here is pointsless, as long as community is so shitty, but let's give a try:
-Cancel 7 sec re-use and remove 1-5 buffs. I would give it longer re-use, like 14 or even 20 sec.
-Steal diviniy - 20 sec re-use, steal 3 - 6 buffs - for me is ok
-Banes - 0 sec reu-se 100% land rate - I would give it about 14 sec static re-use or solve it similar to other subclass serwers: about 15% land rate based on con/men stats
-Archer dmg is medium as long as enemy is mage in a grade set. Otherwise, damage is just sad... Need buff
-Kamael trickter dmg is good, but even with his debuffs other archers has low dmg
-Mages/tanks are still bad ass, specially against archers
-Daggers/tanks are still bad ass, they run like crazy even with heavy sets
-Mana burn deletes about 200 mana against mages, and few percent more against fighters. It is balanced.
In our opinion serwer will be same like old one... Mages>Daggers>...>Archers
Fix idea? Buff archers, nerf xx/tank offensive skills (speccialy for daggers/mages (light/robe users)).
Or maybe delete from game deflect arrow or song of windstorm?
Quote from: fajnynick on September 04, 2016, 04:53:28 PM
Today we wasted time and testwed few things, speccialy with a/s/dynasty EQ + skills max +15~.
We didn't tested with icarus weapons, bcs at old serwer they were disable for long time.
Ofc giving feedback here is pointsless, as long as community is so shitty, but let's give a try:
-Cancel 7 sec re-use and remove 1-5 buffs. I would give it longer re-use, like 14 or even 20 sec.
-Steal diviniy - 20 sec re-use, steal 3 - 6 buffs - for me is ok
-Banes - 0 sec reu-se 100% land rate - I would give it about 14 sec static re-use or solve it similar to other subclass serwers: about 15% land rate based on con/men stats
-Archer dmg is medium as long as enemy is mage in a grade set. Otherwise, damage is just sad... Need buff
-Kamael trickter dmg is good, but even with his debuffs other archers has low dmg
-Mages/tanks are still bad ass, specially against archers
-Daggers/tanks are still bad ass, they run like crazy even with heavy sets
-Mana burn deletes about 200 mana against mages, and few percent more against fighters. It is balanced.
In our opinion serwer will be same like old one... Mages>Daggers>...>Archers
Fix idea? Buff archers, nerf xx/tank offensive skills (speccialy for daggers/mages (light/robe users)).
Or maybe delete from game deflect arrow or song of windstorm?
What setup would you make as archer party that you think so?
"skills max +15" - XD, i think u didnt reach +15 skills fast
Cancel is fine as it is main weapon for long pvps, you can always rebuff lost buffs
Kamaels dmg is high and they got a lot of utility against mages,
"Daggers/tanks are still bad ass, they run like crazy even with heavy sets" what does it mean?
Mages need a lot more work to reach end game comparing to archers,
On Hellraiser even Excidium's archer party won few times against top Fear's party (with no knowledge about chronicle at all, it was when archers had a lot advantage over mages)
i dont expect much from you as i saw your clan gameplay or maybe i should say i didnt coz u were nonfactor.
After all i still think if real target gf enchant route was a good idea)
"Or maybe delete from game deflect arrow or song of windstorm?" Buffs to counter fighters were made for SOME REASON
#FREENELIEL
Quote from: fajnynick on September 04, 2016, 04:53:28 PM
Today we wasted time and testwed few things, speccialy with a/s/dynasty EQ + skills max +15~.
We didn't tested with icarus weapons, bcs at old serwer they were disable for long time.
Ofc giving feedback here is pointsless, as long as community is so shitty, but let's give a try:
-Cancel 7 sec re-use and remove 1-5 buffs. I would give it longer re-use, like 14 or even 20 sec.
-Steal diviniy - 20 sec re-use, steal 3 - 6 buffs - for me is ok
-Banes - 0 sec reu-se 100% land rate - I would give it about 14 sec static re-use or solve it similar to other subclass serwers: about 15% land rate based on con/men stats
-Archer dmg is medium as long as enemy is mage in a grade set. Otherwise, damage is just sad... Need buff
-Kamael trickter dmg is good, but even with his debuffs other archers has low dmg
-Mages/tanks are still bad ass, specially against archers
-Daggers/tanks are still bad ass, they run like crazy even with heavy sets
-Mana burn deletes about 200 mana against mages, and few percent more against fighters. It is balanced.
In our opinion serwer will be same like old one... Mages>Daggers>...>Archers
Fix idea? Buff archers, nerf xx/tank offensive skills (speccialy for daggers/mages (light/robe users)).
Or maybe delete from game deflect arrow or song of windstorm?
If i remember how u tested Rush Impact i can say most of what u said is total bullshit. With 2 archers (duo with friend) we wiped like 6-7 players who were in one pt (about 3 mage/tanks, 2 dagger/tanks and one summoner/mage). And you say archer deal no damage XD poor excuse of a tester.
tl;dr
If you think archer hit bad, then you are bad.
Cancel/StealDivinity its fine
Banes -> i dont care, could be used smth like 3-5s static cooldown
Mana burn hitting fighters more than mages? This is total bullsh1t, i guess u made 0 actual tests and want to bark on forum.
Right now on beta my archer has most pvp and most of them are againts mage/tanks and dagger/tanks. I really DO feel sorry for ur incompetence.
PS: If you compare SUBBED trickster damage to some bullsh1t archer class like SR or HE/WK then no surprise he will hit harder, both SLH and ZERK subs are giving him way more STR and PATK than pure trickster, if you want to compare this class dmg, compare it to reasonably similar archer/DD combo.
Mobs are still dropping invisible items? I got msg "you have obtained ." and with empty inventory have 0.94% weight limit
As I told, band of "pro" players (shits) need to negate everything.
Band of tards, nothing else, go dump some items that is your "skill".
Archer PT won some pvp? With background of 2-3 PTs? Or they win PvP while they had s grade and enemy had b/a grade? Atri system at HB is totally bull shit, that mean you can kill mage per 2-3 crits. After mage can use dynasty with atri, GG archers.
I'm done in this topic. Go find new ways to cheat and "win" game, pussies ;)
Please, someone make archer pvp video, because i really believe they are fine...
Thank you
Quote from: fajnynick on September 04, 2016, 08:17:29 PM
As I told, band of "pro" players (shits) need to negate everything.
Band of tards, nothing else, go dump some items that is your "skill".
Archer PT won some pvp? With background of 2-3 PTs? Or they win PvP while they had s grade and enemy had b/a grade? Atri system at HB is totally bull shit, that mean you can kill mage per 2-3 crits. After mage can use dynasty with atri, GG archers.
I'm done in this topic. Go find new ways to cheat and "win" game, pussies ;)
eh truth hurts more than slug with 100% breakpoint
Quote from: =^TrackZero^= on September 04, 2016, 08:23:55 PM
Please, someone make archer pvp video, because i really believe they are fine...
Thank you
With new real target they are more than fine, problem is a lot of players have no idea about HB and higher chronicles, they have no idea how to make a proper archer pt, some chars that used to be good on IL are crap on HB, they are so stuck in the past that they think playing archer is all about pressing F1.
Quote from: Vexim on September 04, 2016, 08:32:06 PM
With new real target they are more than fine, problem is a lot of players have no idea about HB and higher chronicles, they have no idea how to make a proper archer pt, some chars that used to be good on IL are crap on HB, they are so stuck in the past that they think playing archer is all about pressing F1.
Yeah u have this Sanex kind of guys, who was crying Rush impact should have 30s reuse, 300 mana cost and bla bla bla -99% land rate. And when they bought/made/got doombringer they started crying rush impact is shit and not landing (obviously since aimed againts players not boxes like his pt).
PS: Sanex u're free to come with ur mage in dynasty and i will show u 'no damage' from not even finished archer.
Quote from: somasz on September 04, 2016, 07:17:32 PM
Mobs are still dropping invisible items? I got msg "you have obtained ." and with empty inventory have 0.94% weight limit
pm me char name and i check
where was it dropped and if you know mob name
Quote from: ^Alannah^ on September 04, 2016, 08:42:02 PM
pm me char name and i check
where was it dropped and if you know mob name
done
Quote from: fajnynick on September 04, 2016, 04:53:28 PM
Today we wasted time and testwed few things, speccialy with a/s/dynasty EQ + skills max +15~.
We didn't tested with icarus weapons, bcs at old serwer they were disable for long time.
Ofc giving feedback here is pointsless, as long as community is so shitty, but let's give a try:
-Cancel 7 sec re-use and remove 1-5 buffs. I would give it longer re-use, like 14 or even 20 sec.
-Steal diviniy - 20 sec re-use, steal 3 - 6 buffs - for me is ok
-Banes - 0 sec reu-se 100% land rate - I would give it about 14 sec static re-use or solve it similar to other subclass serwers: about 15% land rate based on con/men stats
-Archer dmg is medium as long as enemy is mage in a grade set. Otherwise, damage is just sad... Need buff
-Kamael trickter dmg is good, but even with his debuffs other archers has low dmg
-Mages/tanks are still bad ass, specially against archers
-Daggers/tanks are still bad ass, they run like crazy even with heavy sets
-Mana burn deletes about 200 mana against mages, and few percent more against fighters. It is balanced.
In our opinion serwer will be same like old one... Mages>Daggers>...>Archers
Fix idea? Buff archers, nerf xx/tank offensive skills (speccialy for daggers/mages (light/robe users)).
Or maybe delete from game deflect arrow or song of windstorm?
And this is why you started playing only after real players left xD
Not to mention that you were hiding on secret locations for underground pvp with friends from FF to isolate from fear :D
And biggest lol about your point of view on banes, they were always like that and nobody ever complained since overlords mostly know how to play ;]
Please, dont argue. If someone would post a video i asked earlier it would help instead.
Ty
Everyone only about Archer.
That Th backstabe http://imgur.com/a/VnCu7
http://imgur.com/a/Dpa0t <--- Trickster
Quote from: =^TrackZero^= on September 04, 2016, 09:00:07 PM
Please, dont argue. If someone would post a video i asked earlier it would help instead.
Ty
How can we not argue if we see smth like this:
Quote from: RusalPL on September 04, 2016, 09:27:35 PM
Everyone only about Archer.
That Th backstabe http://imgur.com/a/VnCu7
http://imgur.com/a/Dpa0t <--- Trickster
All the crying here is pointless untill people actually give consistent facts. The usual posts saying "OMG nerf this cause i got hit 10k!" or "My damage sucks hard please boost!" mean absolutely nothing.
Things that actually matter and u should point in every post u think about doing:
Attacker/Punching Bag
Dyes in both chars
Equips in both chars
Skills enchanted in both chars
Epics or not in both chars (and which of them were being used)
Attribute defense and attack in both chars
ONLY after this you can say why u think something is under or overpowered!!
------
!! Stuck in interlude or solo players can ignore this part!!
Another really important thing about every single character is with what they can influence the party, because not every char combo is suposed to deal tons of damage ! This is Lineage my friends..
Quote from: RusalPL on September 04, 2016, 09:27:35 PM
Everyone only about Archer.
That Th backstabe http://imgur.com/a/VnCu7
sorry :)
Quote from: RusalPL on September 04, 2016, 09:27:35 PM
Everyone only about Archer.
That Th backstabe http://imgur.com/a/VnCu7
http://imgur.com/a/Dpa0t <--- Trickster
Pictures that shows damage MUST include buffbar and invetory opened.
Quote from: RusalPL on September 04, 2016, 09:27:35 PM
Everyone only about Archer.
That Th backstabe http://imgur.com/a/VnCu7
http://imgur.com/a/Dpa0t <--- Trickster
Jajajajajajaja poor
Song of Champion / Song of Windstorm - should be enchantable
Mage critical dmg multiplier should be decreased from x4 to x3
Tank's shield defence power should be decreased by 30-50%
SE should have Major Heal skill
Hero debuffs should last 10-15sec
Full Lethal (1hp) should be removed - Helf kill chance should be boosted /// or at last chance should be decreased
Let the flame/suggestions/opinions begun
Quote from: Vargine on September 04, 2016, 11:29:37 PM
Hero debuffs should last 10-15sec
Make them cleansable.
Since we all know that balance wont be achieved may i suggest we focus on all the other areas?
1: giving an actual vote reward instead of the previous ones that were literaly 0.
2: make an interesting olympiad where only+0 enchants-augments allowed so that everyone joins and f**ks up the transfer.(yea i know you are all transfer heroes and you would hate that)
3:reduce raids spawn time, come on dont tell me that you dont enjoy the pvp madness with an rb charging you on your back.
4: Bring back the mutants everybody enjoyed them but max level 80-no fs and skills not stacking made their population 0 i suggest remove only 1 of the above conditions so they dont become overpowered but playable
5:less farming more pvp.Make this time an easier server if not a pvp.dont make farm server like last time.I remember track saying one time <people just dont want to make pvp> yes ofc i dont want to make pvp in hellbound when i dont have attribute stones for armor-weapon- and forgotten scrolls that make huge diference and it takes me ages to get them so im busy farming instead of pvp,this isnt interlude where a grade guys have smaller diference than s grade guys and charge them all time.this could be done by higher rates or easy to get high equipment so we can farm hellbound island faster or cheap donate or since its hellbound make easy hellbound island quests-stones or at least give decent buffs.
6:If you see you made a mistake and you can fix it.......surprise........ surprise...... fix it! dont keep things wrong just for the sake of <<changes are not made after opening>> you saw it didnt work last time right? you were saying im not gona fix mages 1 shooting all cause they will quit so instead of that everybody else quit...........
Quote from: geo1213 on September 05, 2016, 01:05:12 AM
2: make an interesting olympiad where only+0 enchants-augments allowed so that everyone joins and f**ks up the transfer.(yea i know you are all transfer heroes and you would hate that)
And glady wont have his 'SA' in weapon cuz of that 'balance'. Wanna make limits on oly? Make it +6.
If i am not mistaken there was some limit on HR anyway (overenchanted items were downscaled). Is it only my imagination or not? :D
/btw, 'mages one shooting all' is not a BUG, this is how it works when nuker slug-crits a target with low ressists/mdef.
I think some skills might need to be changed to static reuse, for example now you see daggers/tanks with sof, TOL, anti magic and all UD's reused every fight since they're based on atk.spd (along with renewal and champion on dagger it's hardly any downtime). I'll check the actual time on their cooldowns when I get home but it's something that's pretty obvious now since everyone is doing dagger/tanks in current beta.
As Track wanted. Only DMG with Backstabe
1. TH +30 backstabe fire +150 fire damage att
80 fire resist ==== >http://imgur.com/a/zFqDU
140 fire resist ====> http://imgur.com/a/2GPql
Only 1 part draco 7lvl att
2. WR+0 skill +0 att
with CW ===> http://imgur.com/a/l7gaF
w/o CW ===> http://imgur.com/a/U10uf
Quote from: RusalPL on September 05, 2016, 10:18:53 AM
As Track wanted. Only DMG with Backstabe
1. TH +30 backstabe fire +150 fire damage att
80 fire resist ==== >http://imgur.com/a/zFqDU
140 fire resist ====> http://imgur.com/a/2GPql
Only 1 part draco 7lvl att
2. WR+0 skill +0 att
with CW ===> http://imgur.com/a/l7gaF
w/o CW ===> http://imgur.com/a/U10uf
I just want to say that this dmg is terribly low considering your pdef xD
Quote from: RusalPL on September 05, 2016, 10:18:53 AM
As Track wanted. Only DMG with Backstabe
1. TH +30 backstabe fire +150 fire damage att
80 fire resist ==== >http://imgur.com/a/zFqDU
140 fire resist ====> http://imgur.com/a/2GPql
Only 1 part draco 7lvl att
2. WR+0 skill +0 att
with CW ===> http://imgur.com/a/l7gaF
w/o CW ===> http://imgur.com/a/U10uf
Nice test
Full dynasty + IC dagger + full boss set + attribute
vs
Draco set + no att + sux buffed
seems legit
Quote from: Easley on September 05, 2016, 08:20:06 AM
I think some skills might need to be changed to static reuse, for example now you see daggers/tanks with sof, TOL, anti magic and all UD's reused every fight since they're based on atk.spd (along with renewal and champion on dagger it's hardly any downtime). I'll check the actual time on their cooldowns when I get home but it's something that's pretty obvious now since everyone is doing dagger/tanks in current beta.
little tip: with additional dance/song buff bar you have a lot of buff slots, there is place to take haste/champion/fury dance even in mage party, you can also use it with dagger to make cds shorter, difference between mages/fighter is very small under those conditions #confirmed
Quote from: RusalPL on September 05, 2016, 10:18:53 AM
As Track wanted. Only DMG with Backstabe
1. TH +30 backstabe fire +150 fire damage att
80 fire resist ==== >http://imgur.com/a/zFqDU
140 fire resist ====> http://imgur.com/a/2GPql
Only 1 part draco 7lvl att
2. WR+0 skill +0 att
with CW ===> http://imgur.com/a/l7gaF
w/o CW ===> http://imgur.com/a/U10uf
And my posts get deleted while 'testers' make such shit xD Add mruwqa's screens when hitting A grade sets and fix daggers lol
Quote from: Vargine on September 05, 2016, 10:33:02 AM
Nice test
Full dynasty + IC dagger + full boss set + attribute
vs
Draco set + no att + sux buffed
seems legit
Sux buff. U will allways stay on top PVP scheme buff when u go farm :) 50+% PVPs are when we farming.
Draco+no att. Yes i dont want to make all day att my set when oponent have 1 type ATT in weapon. Dont need another to test.
U only want to test ur char on end game, never on early and mid thats why u can only blame, will be nice when u can make ur suggestion not only blaming ppl. Go make test smt and make positive post showing smt interesting. I hope ur char will be sux in game when u test only everythink on full epic full made char. I think (in 99%) u will never have that char on HR but take fun on beta and blaming ppl on forum.
Just wanted to show difference betwen skils+30 full att and skils+0 no att on 2 daggers.
Quote from: RusalPL on September 05, 2016, 11:10:27 AM
Sux buff. U will allways stay on top PVP scheme buff when u go farm :) 50+% PVPs are when we farming.
Draco+no att. Yes i dont want to make all day att my set when oponent have 1 type ATT in weapon. Dont need another to test.
U only want to test ur char on end game, never on early and mid thats why u can only blame, will be nice when u can make ur suggestion not only blaming ppl. Go make test smt and make positive post showing smt interesting. I hope ur char will be sux in game when u test only everythink on full epic full made char. I think (in 99%) u will never have that char on HR but take fun on beta and blaming ppl on forum.
Just wanted to show difference betwen skils+30 full att and skils+0 no att on 2 daggers.
Same story like the last time, don't get too excited when people show up with +30 skills after few weeks :)
Quote from: RusalPL on September 05, 2016, 11:10:27 AM
Sux buff. U will allways stay on top PVP scheme buff when u go farm :) 50+% PVPs are when we farming.
Draco+no att. Yes i dont want to make all day att my set when oponent have 1 type ATT in weapon. Dont need another to test.
U only want to test ur char on end game, never on early and mid thats why u can only blame, will be nice when u can make ur suggestion not only blaming ppl. Go make test smt and make positive post showing smt interesting. I hope ur char will be sux in game when u test only everythink on full epic full made char. I think (in 99%) u will never have that char on HR but take fun on beta and blaming ppl on forum.
Just wanted to show difference betwen skils+30 full att and skils+0 no att on 2 daggers.
uuu sad story ;C
some1 got hurt
poor little kid better get back to school
Quote from: Vargine on September 05, 2016, 11:25:03 AM
uuu sad story ;C
some1 got hurt
poor little kid better get back to school
Surely you can not be reconciled with the truth and u have 0 arguments againts my post thats why u blaming :)
Start learning on mistakes when QQ.
Im not going to make any tests, posts any screens etc. Im not even going to play at new server, but as I see 70% of this topic called "SUGESTIONS/IDEAS" are flames and blames on each other like "U suk coz u ragequitted server after 1 month" // "No u suk coz u played here till the end on empty server". Really grow up and go spend some time on testing besides writting bullshits at forum.
Peace.
Quote from: Easley on September 05, 2016, 08:20:06 AM
I think some skills might need to be changed to static reuse, for example now you see daggers/tanks with sof, TOL, anti magic and all UD's reused every fight since they're based on atk.spd (along with renewal and champion on dagger it's hardly any downtime). I'll check the actual time on their cooldowns when I get home but it's something that's pretty obvious now since everyone is doing dagger/tanks in current beta.
we playd on chp's ren,champ and antimagic was like 25-30min? ud/vege static 15min sof, no idea somewhere around 10min. It is not every fight if you are not waiting like excidiums for hero skills reuse in town before moving out.
imo there is no point of focusing on dagger/tank classes
we need to find out how to bring ballance into live server which will be populated by 70% mages 20% archers and 10% daggers/glads...
so some sh1t worthless and brainless tests like rusal did was/is just a waste of time and has no purpose for the goal which we want to achive
Quote from: Vargine on September 04, 2016, 11:29:37 PM
Song of Champion / Song of Windstorm - should be enchantable
Mage critical dmg multiplier should be decreased from x4 to x3
Tank's shield defence power should be decreased by 30-50%
SE should have Major Heal skill
Hero debuffs should last 10-15sec
Full Lethal (1hp) should be removed - Helf kill chance should be boosted /// or at last chance should be decreased
IMO this changes might bring a positive change to the server
Quote from: MIkel on September 05, 2016, 11:52:48 AM
Im not going to make any tests, posts any screens etc. Im not even going to play at new server, but as I see 70% of this topic called "SUGESTIONS/IDEAS" are flames and blames on each other like "U suk coz u ragequitted server after 1 month" // "No u suk coz u played here till the end on empty server". Really grow up and go spend some time on testing besides writting bullshits at forum.
Peace.
Just gotta filter all the barking and you'll see some useful suggestions :D The stuf that has been added so far seems very promising imo, sad to see you're not going to play on live version though :/
Quote from: Vargine on September 04, 2016, 11:29:37 PM
Song of Champion / Song of Windstorm - should be enchantable <- If possible it would be nice
Mage critical dmg multiplier should be decreased from x4 to x3 <- Reasonable
Tank's shield defence power should be decreased by 30-50% <- Needed
SE should have Major Heal skill <- SE's will be more used as a recharger now imo but definietly wouldn't hurt them to have a decent heal.
Hero debuffs should last 10-15sec <- also reasonable, or atleast make them cleansable
Let the flame/suggestions/opinions begun
All together, very good suggestions imo!
Next things:
-Hero skills <=cleansable or 10 sec instead of 30.
-Atribute system, maybe use this post freya?
(http://www.lineage2universe.com/images/attribute-system/attribute-system-breakpoints-difference2.png)
What rates will be?
Quote from: fajnynick on September 05, 2016, 01:17:49 PM
Next things:
-Hero skills <=cleansable or 10 sec instead of 30.
-Atribute system, maybe use this post freya?
(http://www.lineage2universe.com/images/attribute-system/attribute-system-breakpoints-difference2.png)
What rates will be?
Maybe just put another h5 server, cuz why not
I remember when even you told, that this atribute system was fc4ked up so hard...
In my opinion, besides making nerfs/boosts in chars, you could also use some nice places for events like GoE was before. There are alot of nice places to use like Underground Arena at Fantasy Island and it can(?) be used for TvT/1v1 events, instead of porting to Coliseum. Just my suggestion that could make this server somehow more interesting.
Quote from: fajnynick on September 05, 2016, 01:25:49 PM
I remember when even you told, that this atribute system was fc4ked up so hard...
This is when u have 300 atr to use, with 60 atr each part and 150 only in weapon, there is always a room for progress and optimising pt setups, as much as i dont like atr system at all, it is better to have something to work for, Interlude servers (even low rates) are end-game in 1 week, and this is the thing i dislike even more.
IMO leave hero debuffs as it is, you worked for hero and u should get advantage of it(yes even if u get feed).
In my opinion, cleanseable hero debuffs sounds nice. Specially since heros already have the party buffs / hero ud for that advantage you speak of. Also if bishops get hero silenced/fear, who's gonna cleanse ? :D
That idea sounds sweet.
with multiple heroes in every top party hero skills really could be "adjusted" 8)
Quote from: somasz on September 05, 2016, 04:02:56 PM
with multiple heroes in every top party hero skills really could be "adjusted" 8)
Excidium style for "the only victory" :)
Quote from: Jardiro on September 05, 2016, 03:34:16 PM
IMO leave hero debuffs as it is, you worked for hero and u should get advantage of it(yes even if u get feed).
Yea and then we were here again "excidium not gonna participate any events if hero debuffs not allowed" garro kind of replies?
+1 for cleanseable hero skills
Quote from: Peorexo on September 05, 2016, 04:19:19 PM
Yea and then we were here again "excidium not gonna participate any events if hero debuffs not allowed" garro kind of replies?
?
//www.twitch.tv/mruwqascary
.stream on mruwqascary
Quote from: Vexim on September 05, 2016, 04:21:26 PM
+1 for cleanseable hero skills
How about 1 cleansable and the other not :)
Quote from: Jardiro on September 05, 2016, 04:32:33 PM
?
http://forum.dragon-community.net/index.php/topic,290182.msg2488579.html#msg2488579
Ring a bell?
On interlude i played lately hero skills were cleansable and they still were powerfull.
i dont really know what it has to cleansing hero debuffs.
for me its sure thing to not allow hero debuffs in event like this
Quote from: RusalPL on September 05, 2016, 10:18:53 AM
As Track wanted. Only DMG with Backstabe
1. TH +30 backstabe fire +150 fire damage att
80 fire resist ==== >http://imgur.com/a/zFqDU
140 fire resist ====> http://imgur.com/a/2GPql
Only 1 part draco 7lvl att
2. WR+0 skill +0 att
with CW ===> http://imgur.com/a/l7gaF
w/o CW ===> http://imgur.com/a/U10uf
Ok as I've promised to my friend rusal:
(http://i.imgur.com/PtII7N9.png)
PS: Inventory opened, buffs shown XD
If u will make hero skills cleansable then what next excuse will you say when u will loose against us? You should keep something to cry about in the future.
Quote from: Garro on September 05, 2016, 07:13:49 PM
If u will make hero skills cleansable then what next excuse will you say when u will loose against us? You should keep something to cry about in the future.
So this year you are actually planning to win atleast once againts us ?
Quote from: Peorexo on September 05, 2016, 07:37:46 PM
So this year you are actually planning to win atleast once againts us ?
It depends how many dupers u gonna have this time ::)
Jeez stop trying to get results from end game daggers.... Theres no better char than an end game dagger in every chronicle untill high five.
Critical Damage multiplier from:
SA crit dmg (Icarus adds almost 1k and its not STATIC)
Crit dmg Passive something like 10%? (Abyss Walker has plus 5% than other daggers)
AQ 15%
Baium 15%
Focus Death (90%) /Power (60%?) from behind
Skills++ (At least 10% more if u enchant crit power and some other bullsh1t i dont remember)
Death Whisper 35%
Cov 20%
Cat buff 25%
Fire dance 35%
This is what makes and end game dagger so overpowered because for sure they will and MUST oneshot robe+light users!
If you think they dont, check some official videos from Cadmus GF for example where u see full stacked mages (worth smth like 5k euros) getting droped by 1 end game dagger back stab
And tests with dynasty+icarus are completly stupid since u must wait months till u get it.
You're getting off-topic again guys. Quick reminder :
Quote from: =^TrackZero^= on September 02, 2016, 06:44:20 PM
Thank you all for for kind suggestions, however this is not strong char on demand kind of topic. More or less Hellraiser was balanced server, but we will try to make it more attractive (but still reasonably balanced) to play with some other combos as well.
Please do not quote nor reply to this message unless you have new logical proposal related to the subject of this topic. We already have an issue to follow everything.
Thanks!
PS: Sorry for quoting 8)
Since i have already left Dragons Jail ( Thx guys i appreciate the second chance LOL ) i will make some points connected with ACTUAL new server (and a bit of punches to the head coz u all suck Kappa)
1. Archers are MORE than fine with this new enchant route on Real Target ( as Trick/Db i have reached to 2,5k to mage/tank classes / around 3-7k to not tank classes , and more than 1k to dagger/tank in heavy armors which is considerably high amount, and i wont mention how much i did to Rusal coz its pointless dear Eon :) ) I was using only Hex/Vtemper + Real Target , right now when Trickster reaches his 1 skill to +30 it automatically boost his damage by 99 % but the bitch aint one. And class like this has TRUST ME so much ultility to fight with mage or any other fighter or mage (Sword Shield Prahnah , Soul Barrier Ultimate Escape and more like Warp Disarm if any1 gets near it and bla bla bla. There are more players with such class on Beta and they will AGREE with me if they have some of honor and brain :D. And remember that there are few archers which will deal higher dmg compared to Trick to non Tank Chars.
2. There is only 1 problem , that everyone is playing right now th/pal or other pretty good dagger combos , while on live there wont be more than max 2 parties where u can find few i repeat FEW "competetive" daggers. I heard that on the last beta it looked exactly the same , many of players made daggers and then in name of Jesus there were maybe 3 characters on live HR who you would be "scared of" , the rest were a total joke , w/o fully enchanted skills less than 1 % of this community is able to fight as dagger with a succes. EVERY1 WILL AGREE. And i dont consider this as a problem , but it makes a problem for community , every time u log in you see people barking about lethals , face stabs lethaling to 1 hp etc , when in proper conditions 99% of this players will not get near their target :D BELIEVE ME. For the time of Beta u could remove lethals to 1 hp maybe ppl will actually consider making their real chars :)
3. Hero skills are fine for me and imo they should be untouched , but i will not fight for it .They can be cleanseable or not. NOt that improtant thing , maybe for forum warriors for their next argument in this pointless discussion. Both arguments have their background , if you became a hero it means u were fighting from the beginning for ur status , or u got fed xD. Making them cleanseable will not be a problem bcoz it will still take some time to cleanse it from important targets firstly. In 3v3 / 5v5 9v9 events in my not honest opinion i would not allow to use it, maybe then more ppl will participate in it. (and make 2v2 coz me and my friend need free rewards PLZ ! )
4. You could add a pvp zone in every Epic Boss OFC , think about 14th Floor Vortex and the mass of ppl who need to touch foot of baium , not letting the real kung fu fighters fight with clean head. Its about waking up Baium while the 2-3 i HOPE 10 sides are fighting on 14th 13 and 10th floor :D. It s about your community , they will leave after crying that any side pk them before entering. There is nothing wrong in letting them make the quest by touching Baium or any other way , but once u will fail bcoz of the randoms (like me :DDD) the bloodlust in next Baiums respawn will be way more insatiable. If only you could have a normal combat zone since the beginning , not attacking with allies etc.
/off
5. The best part for every1 who stayed with this text to the end . Peorexo and Garro go the bathroom and there u can compare your E-ducks and let the discussion go in the right direction. Both of ur clans lost many and won many of fights , with flawless fashion or liters of blood left on the battlefield , with hero skills or pure zerg. Right now let ur wet dreams be dreams, and stop making this thread another Excidium vs Fear topic , with Retarded CP waiting for backstabing some1.
RIP my London speak
streaming w/o opening date is pointless. what am I supposted to say to people :DD they are logging asking and going out since they have no clu whats ging on
I think we need to be concentrated how to bring new people here and how to make server attractive for them .I thing coliseum is best pvp zone just add to nps MP/HP/CP restore and 6 minutes bufs on coliseum nps .You can add there some Raid boss with nice drop ews/eas/bews/beas/gcm/bogs/atr stones/horn for subclass and this Raid boss can respawn on every 2 hours and people can fight for him.
Dont forget to add subclass horn for lunargents or ancient adena .
Quote from: djvancho on September 06, 2016, 02:11:58 PM
I thing coliseum is best pvp zone just add to nps MP/HP/CP restore and 6 minutes bufs on coliseum nps .You can add there some Raid boss with nice drop ews/eas/bews/beas/gcm/bogs/atr stones/horn for subclass and this Raid boss can respawn on every 2 hours and people can fight for him.
Dont forget to add subclass horn for lunargents or ancient adena .
I think its bad idea because we have tvt system. We can improve our TvT to ex: Capture Flag/PvP/Last Hero etc... where we can obtain some tvt coin for win. That coin shouldnt be tradable and for that coin we can buy some stuff in shop smt more than scroll buff mby bog/gcm/att/crystal stage. it depends about vaule coin for win. Every TvT should be at same hour every day witch allowed to have more parcitipate people. Registration to TvT should be randomly to avoid sides fight in event. Participate to event only by 1char to avoid dualbox and smt to kick afk ppl.
queen ant, core - every day
orfen, zaken - every 2nd day
they all drop nice things, and you want MORE custom raids with MORE super rewards...
want pvp zone? 3 major farm spots on hellbound, just choose one.
Remember to give war back and dont hide on alt farm bots.
HB may be one big war zone.
HB enterance - peacefull zone (crits problem)
All epics (also baium) - war zone
Lets make towns and villages with war zones ! from begining !
Quote from: fajnynick on September 06, 2016, 07:51:45 PM
HB may be one big war zone.
HB enterance - peacefull zone (crits problem)
All epics (also baium) - war zone
Every Epic was in combat zone if i m not mistaken , and HB doesnt need any combat zone , it just needs active people to be there at one time. Just open HB when majority of ppl counted as a competetive one will reach their A/S grades , and there will be daily combat zone.
L2 in terms of PvP doesnt need anything except active people. There is always smth to fight for, for example Giran stairs.
Quote from: artMaster on September 06, 2016, 09:22:17 PM
Lets make towns and villages with war zones ! from begining !
For me is OK. I always accept war with everybody ;)
Quote from: fajnynick on September 06, 2016, 07:51:45 PM
HB enterance - peacefull zone (crits problem)
Just make Spawn protection.
Quote from: RusalPL on September 06, 2016, 10:15:10 PM
Just make Spawn protection.
+1 for spawn kill protection
Consider deleting this WORLD BOSSES info, maybe except epics.
Quote from: Neliel on September 06, 2016, 09:52:47 PM
Every Epic was in combat zone if i m not mistaken , and HB doesnt need any combat zone , it just needs active people to be there at one time. Just open HB when majority of ppl counted as a competetive one will reach their A/S grades , and there will be daily combat zone.
L2 in terms of PvP doesnt need anything except active people. There is always smth to fight for, for example Giran stairs.
Why combat zones? This is for pussy players
I am old school l2 player
If you want the RB then your party have to PK other parties around... Get some balls and play the real l2
Quote from: Carlosytsejam on September 07, 2016, 10:45:34 AM
Why combat zones? This is for pussy players
I am old school l2 player
If you want the RB then your party have to PK other parties around... Get some balls and play the real l2
Also, I would remove party return, blessed soe, and return
Pk carebears near baium that are going back faster than you drop karma. For few hours, gl hf
Quote from: Carlosytsejam on September 07, 2016, 10:45:34 AM
Why combat zones? This is for pussy players
I am old school l2 player
If you want the RB then your party have to PK other parties around... Get some balls and play the real l2
There is no pressure for combat zone , WHEN NORMAL PLAYERS ACCEPT WARS AND DONT STOP THEM WHEN SMTH IS NOT GOINg THEIR WAY. I bet you are the "old school" l2 player who cant accept war even when they are in 6 to 2 parties advantage.
Combat zone all the way in every Epic Boss to avoid "old school l2 players " and "CarlosClan has stopped the war" PLZ.
Quote from: Neliel on September 07, 2016, 11:24:08 AM
Combat zone all the way in every Epic Boss to avoid "old school l2 players " and "CarlosClan has stopped the war" PLZ.
it hurt my heart when Carlos does that :( EVERY TIME on EVERY stacksub SERVER
make baium from quest like kill, even 500. mobs in toi. shouldnt be that hard + its real pvp fun spot potential :)
Quote from: mruwqa on September 07, 2016, 12:00:27 PM
make baium from quest like kill, even 500. mobs in toi. shouldnt be that hard + its real pvp fun spot potential :)
+1. but that should depend of ToI flor. ex da/sk have lethal for angel and that can be mega + for them if they CP are off, they can do it solo. How about ee/bp/pal if they have lethal for undead. I dont think that people with 78++ lvl will make that q on low ToI flor. That should be compromise betwen making quest and taking benefits (XP/Drop).
Quote from: RusalPL on September 07, 2016, 05:58:09 PM
+1. but that should depend of ToI flor. ex da/sk have lethal for angel and that can be mega + for them if they CP are off, they can do it solo. How about ee/bp/pal if they have lethal for undead. I dont think that people with 78++ lvl will make that q on low ToI flor. That should be compromise betwen making quest and taking benefits (XP/Drop).
have u ever played Lineage2 or its always just u solo and 20buffbots? whats problem with bishop killing 500? mobs? freaking use /partymatching feature and go there. also stop posting here we are tring to improve server and u have no idea about this game, please stop.
ontop; I would also give barakiel some kind of kill quest but it should be realllly long if u dont want to pvp/try your luck retail way :) for some reason ncsoft made some changes in future chronicles, try finding some things here:)
Quote from: mruwqa on September 07, 2016, 06:18:16 PM
have u ever played Lineage2 or its always just u solo and 20buffbots? whats problem with bishop killing 500? mobs? freaking use /partymatching feature and go there. also stop posting here we are tring to improve server and u have no idea about this game, please stop.
ontop; I would also give barakiel some kind of kill quest but it should be realllly long if u dont want to pvp/try your luck retail way :) for some reason ncsoft made some changes in future chronicles, try finding some things here:)
I wouldn't mind if they added the staff of goddess as a Vote Coin reward tbh, for like 150 Vote coins or something similar. It'd make people vote from any possible place but it still would take a few weeks to gather all those coins and it would remove the QQ from casual players since they can just "farm" it out by voting. Good for the server and good for the guys that don't want to contest the raidboss. Adding it on donny shop wouldn't be as good imo, only from vote coins. Could also add Red pipette from Vote coins, but keep it on donny too.
Quote from: mruwqa on September 07, 2016, 06:18:16 PM
have u ever played Lineage2 or its always just u solo and 20buffbots? whats problem with bishop killing 500? mobs? freaking use /partymatching feature and go there. also stop posting here we are tring to improve server and u have no idea about this game, please stop.
This topic is to express your opinions and not just to see only your own point. Remember that the server will be played more than 2 sides and give a chance to other players to stand out from ur shadow. think sometimes about ' randoms '. I know some1 want to stay and "exp Giran stair" than try sometimes to be independent.
ETA on opening? And dont say Soonâ,,¢ pl3x
Do NOT rush things, take your time. When everything is ready, implement all that new stuff and keep BETA running with ALL features for at least 1 more week to make sure everything is OK.
I just think people will never get satisfied with the state of the server because everyone is being biased by their favourite classes. Atm, classes are way more balanced than before. Imo, only a few small changes are needed for the class balance part of the beta. There is always going to be someone mad because "you nerf my favourite class" so you can't really be changing everything just because some people say its Overpowered or underpowered
Release date?
can we make a vote for this 1 or 2 box chars allowed ?
Quote from: Chuen1 on September 08, 2016, 06:01:09 PM
can we make a vote for this 1 or 2 box chars allowed ?
It will be "dual box train" anyway...
I suggest to make possible main mutant for BD and SWS classes.
BD and SWS have pretty weak combinations in range of them own racess. It cause never ending lacks of BD and SWS on servers (all L2 servers) and domination of few CPs that have full set of people who sacrificed them self for sake of CP and did classes able to just click button every 2 min.
Quote from: Zeta on September 09, 2016, 01:23:24 PM
I suggest to make possible main mutant for BD and SWS classes.
BD and SWS have pretty weak combinations in range of them own racess. It cause never ending lacks of BD and SWS on servers (all L2 servers) and domination of few CPs that have full set of people who sacrificed them self for sake of CP and did classes able to just click button every 2 min.
You hurt my feelings :(
If you think that support char (e.g sws/ee,bd/se) is only songs/dances every 2 mins/buff every 20 mins you are totally wrong and you should consider finding some other server/game to play.
By the way what "main mutant" you want to make?
aside of the 10 guys arguing here about how balance should look and who is op in dynasty and full attribute, nobody else really cares about that. the most interesting thing about l2 is the new beginning, leveling up and crafting that A, or maybe S grade, but after that the enjoyment goes drastically down, in my opinion its because all the end game systems are heavily outdated, afterall there have been at least as many chronicles after HB as there were before it...
anyway, the point is, new beginning is the best part of l2, so my suggestion is to make the server cyclical, introduce something like seasons that last around 6-9 months, maybe a year (you know better than me how long does the majority keep playing), and at the end save all the pvp stats and keep them on the webpage for record, maybe add more stats like epics killed by clans, how long the castles were held, etc... maybe add some twist to each season to make it more interesting, like allow mutants, higher spoil chance, lower craft chance, higher enchant chance, etc...
Quote from: pmkaboo on September 09, 2016, 02:11:03 PM
aside of the 10 guys arguing here about how balance should look and who is op in dynasty and full attribute, nobody else really cares about that. the most interesting thing about l2 is the new beginning, leveling up and crafting that A, or maybe S grade, but after that the enjoyment goes drastically down, in my opinion its because all the end game systems are heavily outdated, afterall there have been at least as many chronicles after HB as there were before it...
anyway, the point is, new beginning is the best part of l2, so my suggestion is to make the server cyclical, introduce something like seasons that last around 6-9 months, maybe a year (you know better than me how long does the majority keep playing), and at the end save all the pvp stats and keep them on the webpage for record, maybe add more stats like epics killed by clans, how long the castles were held, etc... maybe add some twist to each season to make it more interesting, like allow mutants, higher spoil chance, lower craft chance, higher enchant chance, etc...
It's already exist, but it's called new server ::)
Quote from: MIkel on September 09, 2016, 01:43:31 PM
You hurt my feelings :(
If you think that support char (e.g sws/ee,bd/se) is only songs/dances every 2 mins/buff every 20 mins you are totally wrong and you should consider finding some other server/game to play.
By the way what "main mutant" you want to make?
SWS/EE, BD/SE are more box chars than main chars. Just few CPs will find someone who want play it.
BD/Glad
Quote from: Zeta on September 09, 2016, 02:52:32 PM
SWS/EE, BD/SE are more box chars than main chars. Just few CPs will find someone who want play it.
BD/Glad
:o ok
Dear Zeta. For your information - skilled ppl on elder classes are key of succesfull party.
Quote from: Zeta on September 09, 2016, 02:52:32 PM
SWS/EE, BD/SE are more box chars than main chars. Just few CPs will find someone who want play it.
BD/Glad
stop talking shit
Quote from: somasz on September 09, 2016, 03:15:12 PM
Dear Zeta. For your information - skilled ppl on elder classes are key of succesfull party.
Elder class can chose tank or summoner on sub and take BD or SWS on box.
Problem is with BD and SWS. So I ask to allow make mutants for SWS and BD.
and meaby add full npc buffer so EVERYONE can take tank sub?
/s
Quote from: Zeta on September 09, 2016, 02:52:32 PM
SWS/EE, BD/SE are more box chars than main chars. Just few CPs will find someone who want play it.
BD/Glad
Because ppl acknowledge how op they are?
L2 is balanced in retail on hp damage and mp damage. It doesnt matter what setup you are playing you're always trading stuff. Normaly in mage partys you have 3 burners and 3 nukers. Both hp and mp damage is balanced. Even if you change arround, lets say 4 rechargers 2 nukers, the other party with a balanced setup wont get damaged as much meaning healers can actually burn more instead of healing. It balances itself out in the end(in perfect situations).
When you come to substack, in the other hand, with all theses stacked high cooldowns skills that give you rediculous defenses, the more mana bank you have the better(AKA sws/ee bd/se). Damage is relevant but not as much.
Why? Well high cooldown skills prevent alot of hp and mp damage from being taken. Basicly the party that can survive the most with more MP in the end will win. Defense & MP > HP. Because they are much more effective and in bigger numbers then in retail.
You may ask again why... Because the only theoretically way to increase your partys HP Pool is by healing(same as retail and very little from some subs) and to heal you need MP.
But when it comes to MP, OH boy shit gets real. You can increase your partys MP Pool by just subbing rechargers on melee supports(bd/sws). It only doesnt give more mana pool to the party, it also gives you tools to restore mana for everyone else in pt also with high Cooldown skills.
So in the end(in a perfect situation) partys that have the same amount of defensive tools, the one that has more mana will come up on top. It gives no advantage subbing damage dealers as supports.
And now that mage partys have their PT UD chain broken(which is good) we might actually see fighter CPs win long term fights. Because some fighter setups can still have nasty chain UDs going on.
If people want to be competitive in substack i would advise to look at retail compositions, form a CP and try to simulate their compositions and then tweak them the best way possible for substack.
I would love to see bd and sws subs locked for fighters only(i myself would love to play one of these characters), Sublime self sacrifice as Gracia Final and BoE with Retail Cooldown. This means there would be no high mana banks in partys and actual proper mana management/restoration and not just 4~5 burners running arround and burning everything :P Mage and fighter partys would have more or less the same amount of mana compared to now.
It's so sad most substack community isnt open minded and wants all the OP shits, like mutants, everyone must do damage ... *SIGH* .
Lineage 2 is one of the most teamwork-oriented MMORPG that I have ever played.
There are ALOT of supportive classes and trust me when I say this. Before finding "the best nukers", you MUST find the best supports you can. The party is made of supports, if your supports suck, you can have the best nuker in the game, but you won't win shit. Now if your supports are good and your nukers suck, you can easily still win pvps because, as I said, supports influence the game way more than nukers do. So, stop going with the hype train of "mutants pls" or "I need to do dmg with my bd pls" because that is just not lineage 2.
Quote from: Clonage on September 09, 2016, 05:54:16 PM
I would love to see bd and sws subs locked for fighters only(i myself would love to play one of these characters), Sublime self sacrifice as Gracia Final and BoE with Retail Cooldown. This means there would be no high mana banks in partys and actual proper mana management/restoration and not just 4~5 burners running arround and burning everything :P Mage and fighter partys would have more or less the same amount of mana compared to now.
+1 on that one
You can argue that mages would benefit more from it because of the mana restore of Sublime, but I just think thats how it is suposed to be, specially now since late game fighters are gonna rekt some people.
Quote from: Clonage on September 09, 2016, 05:54:16 PM
Because ppl acknowledge how op they are?
L2 is balanced in retail on hp damage and mp damage. It doesnt matter what setup you are playing you're always trading stuff. Normaly in mage partys you have 3 burners and 3 nukers. Both hp and mp damage is balanced. Even if you change arround, lets say 4 rechargers 2 nukers, the other party with a balanced setup wont get damaged as much meaning healers can actually burn more instead of healing. It balances itself out in the end(in perfect situations).
When you come to substack, in the other hand, with all theses stacked high cooldowns skills that give you rediculous defenses, the more mana bank you have the better(AKA sws/ee bd/se). Damage is relevant but not as much.
Why? Well high cooldown skills prevent alot of hp and mp damage from being taken. Basicly the party that can survive the most with more MP in the end will win. Defense & MP > HP. Because they are much more effective and in bigger numbers then in retail.
You may ask again why... Because the only theoretically way to increase your partys HP Pool is by healing(same as retail and very little from some subs) and to heal you need MP.
But when it comes to MP, OH boy shit gets real. You can increase your partys MP Pool by just subbing rechargers on melee supports(bd/sws). It only doesnt give more mana pool to the party, it also gives you tools to restore mana for everyone else in pt also with high Cooldown skills.
So in the end(in a perfect situation) partys that have the same amount of defensive tools, the one that has more mana will come up on top. It gives no advantage subbing damage dealers as supports.
And now that mage partys have their PT UD chain broken(which is good) we might actually see fighter CPs win long term fights. Because some fighter setups can still have nasty chain UDs going on.
If people want to be competitive in substack i would advise to look at retail compositions, form a CP and try to simulate their compositions and then tweak them the best way possible for substack.
I would love to see bd and sws subs locked for fighters only(i myself would love to play one of these characters), Sublime self sacrifice as Gracia Final and BoE with Retail Cooldown. This means there would be no high mana banks in partys and actual proper mana management/restoration and not just 4~5 burners running arround and burning everything :P Mage and fighter partys would have more or less the same amount of mana compared to now.
It's so sad most substack community isnt open minded and wants all the OP shits, like mutants, everyone must do damage ... *SIGH* .
Most of the party setups don't have this in mind, but instead they put mage support into bad position and bad buff management, kick some important recharger from fighter setup for more dmg which results in their supports have 0 mana pretty fast resulting into death of that fighter pt.
When we switched to fighter setup on last HR, we just changed nuker dmg dealers to fighter dmg dealers and no problems with mana ever happened :P
Shouldnt salvation replace noblesse? and cov shouldnt be replaced by pows?
Quote from: stanko on September 09, 2016, 06:42:12 PM
Most of the party setups don't have this in mind, but instead they put mage support into bad position and bad buff management, kick some important recharger from fighter setup for more dmg which results in their supports have 0 mana pretty fast resulting into death of that fighter pt.
When we switched to fighter setup on last HR, we just changed nuker dmg dealers to fighter dmg dealers and no problems with mana ever happened :P
I do believe you never had mana problems in fighter party.
Even tho you switched sws ee for SR. And you played vs mediocre setups. I would actually love to see how you would do VS a similar mage comp you had back then. :)
Quote from: Clonage on September 09, 2016, 08:16:50 PM
I do believe you never had mana problems in fighter party.
Even tho you switched sws ee for SR. And you played vs mediocre setups. I would actually love to see how you would do VS a similar mage comp you had back then. :)
As I recall there were certain tries of copying our pt but it ended up even worse than their first setups xD
I really hope that there will be competitive server with more serious parties than the last one, with more sides, I mean even when the previous server started people should've known everything about this chronicle and l2 in general, now there is a second chance with pretty much the same server, I expect no fails from any side :D
Hope is mother of fools. Over 10 years in L2, never saw server where was enought BD and SWS. Without this, you will never have " serious parties than the last one, with more sides" etc. It is always few CPs rule the server while the rest can not create even full buffed party.
And reason of this is simple - BD and SWS role is give this damn d/s and go afk.
Quote from: Zeta on September 09, 2016, 08:59:34 PM
Hope is mother of fools. Over 10 years in L2, never saw server where was enought BD and SWS. Without this, you will never have " serious parties than the last one, with more sides" etc. It is always few CPs rule the server while the rest can not create even full buffed party.
And reason of this is simple - BD and SWS role is give this damn d/s and go afk.
thats why we have goddamn substack to do something meanwhile.
Quote from: Zeta on September 09, 2016, 08:59:34 PM
Hope is mother of fools. Over 10 years in L2, never saw server where was enought BD and SWS. Without this, you will never have " serious parties than the last one, with more sides" etc. It is always few CPs rule the server while the rest can not create even full buffed party.
And reason of this is simple - BD and SWS role is give this damn d/s and go afk.
Mate, that is just not true.... I don't want to flame you , but its like the 3rd time you talk about BD and SWS as if they are just used for d/s. It is true that is the main reason why people need them, but since you need them for that, they can also be doing whole lots of things. Both medusa and sos are useful (sos not so much in HB). Both of them need to pay attention to the buffbars of their pt in case someone loses a dance or song during pvp, and if this server wasn't HB, they could even be using agro's during pvps to pull dmg away from others. This is for retail servers. Now imagine in a stucksub like this one, where you can do BD/SK or SWS/TK, and be a complete disrupter during a pvp. You can do BD/SE or SWS/EE and play as mage. Just don't forget that you are a Support the momment you pick BD or SWS. Its true, you are a Support, so don't get all mad just because you can't do damage. You can do lots of dif stuff, you can do your job, as in support you party. Don't fail on timings, be aware of your party buffbar to be on point with canceled d/s. In case you are BD/SE or SWS/EE , recharge your party, pay attention to your mana bar, cause you'll need it to redisco. freak it, you are a support, and as a support, its your job to S-U-P-P-O-R-T your party.
It tilts me to see people cry about BD's and SWS's being useless, specially in a stucksub server, so please, don't be offended by any of this.
PS: The reason you can't find that many bds and sws to make a party, is because most l2 players think like you, think that being bd and sws is just for d/s, so no one wants to play it. The moment you change people's notion of what being a bd and sws really means, you'll see them being played way more often, without even having to change anything game wise :) Its all in your heads.
hate is the answer for all! i wonder if u wanna let the dupers from last server play trackito...cuz i see this russian troll here running around like he gonna play...or u wanna be naive like always and repeat mistakes?
Quote from: stanko on September 09, 2016, 08:29:55 PM
As I recall there were certain tries of copying our pt but it ended up even worse than their first setups xD
I really hope that there will be competitive server with more serious parties than the last one, with more sides, I mean even when the previous server started people should've known everything about this chronicle and l2 in general, now there is a second chance with pretty much the same server, I expect no fails from any side :D
there wont be more than 1 CP as on hellraiser (well maybe Diogo has something like CP, rest are just small groups of people having actually fun :) ) and it will be your and u will be able to 9v27 any CLAN after a month, its not serious server, people doesnt have a clue/doesnt give a fk what CP is, most wasnt even playing Lineage2, ever. and it wont change its not server for serious people hope u figured it out by now. yet its fun for all the other people out here :)
ontop: this mimibr guy is typical DD/DD player who never played L2 and doesnt even have clue there is such thing as mana burn, why do u argue with him :D he is on Rusal knowledge level.
also stop talking about BD/SK in 10years of stacksub history there was no such class ever MADE :d
also supports can deal as massive dmg as anything, just dont forget that u are support and u gotta redance when people loose it, but its too hard for skillcap of people here :)
tl;dl give open date, im going to advertisment this stuff
Delete any mage character in this game. You will reach ur balance , there will be only fighters.
You will bring ur oldest players , add Draco Bow +16 to donate shop and dynasty with dn IL x15 stats.
Allow mutants with 85 lvls , and start advertising.
100% succes trust me , i am from Zeta's CP.
Quote from: Zeta on September 09, 2016, 08:59:34 PM
Hope is mother of fools. Over 10 years in L2, never saw server where was enought BD and SWS. Without this, you will never have " serious parties than the last one, with more sides" etc. It is always few CPs rule the server while the rest can not create even full buffed party.
And reason of this is simple - BD and SWS role is give this damn d/s and go afk.
IF I were admin here I would deletle your forum acc and wouldnt let u type here untill u learn something.
Godlike bards vs newb bards like u can solo win 9v9's :) well whatever I cant even read this stuff my eyes are bleeding, is it 2004 again? :D do whatever you want, they will cry anyway, always. server is fine as it is.
Quote from: UngO on September 09, 2016, 09:37:33 PM
hate is the answer for all! i wonder if u wanna let the dupers from last server play trackito...cuz i see this russian troll here running around like he gonna play...or u wanna be naive like always and repeat mistakes?
And how should i ban them? I call the police to jail them in rl? Please guys be serious and dont argue nor fight in this topic because it is pointless and helps no1. If you dont have anything creative to state, please dont bother.
Thanks
Guys, is PoW replaces CoV like on hellraiser?
If yes, fix it.
Quote from: somasz on September 09, 2016, 09:10:01 PM
thats why we have goddamn substack to do something meanwhile.
And I suggest add more classes to subclass - only this.
Quote from: Picksy on September 09, 2016, 09:23:02 PM
Mate, that is just not true.... I don't want to flame you , but its like the 3rd time you talk about BD and SWS as if they are just used for d/s. It is true that is the main reason why people need them, but since you need them for that, they can also be doing whole lots of things. Both medusa and sos are useful (sos not so much in HB). Both of them need to pay attention to the buffbars of their pt in case someone loses a dance or song during pvp, and if this server wasn't HB, they could even be using agro's during pvps to pull dmg away from others. This is for retail servers. Now imagine in a stucksub like this one, where you can do BD/SK or SWS/TK, and be a complete disrupter during a pvp. You can do BD/SE or SWS/EE and play as mage. Just don't forget that you are a Support the momment you pick BD or SWS. Its true, you are a Support, so don't get all mad just because you can't do damage. You can do lots of dif stuff, you can do your job, as in support you party. Don't fail on timings, be aware of your party buffbar to be on point with canceled d/s. In case you are BD/SE or SWS/EE , recharge your party, pay attention to your mana bar, cause you'll need it to redisco. freak it, you are a support, and as a support, its your job to S-U-P-P-O-R-T your party.
It tilts me to see people cry about BD's and SWS's being useless, specially in a stucksub server, so please, don't be offended by any of this.
PS: The reason you can't find that many bds and sws to make a party, is because most l2 players think like you, think that being bd and sws is just for d/s, so no one wants to play it. The moment you change people's notion of what being a bd and sws really means, you'll see them being played way more often, without even having to change anything game wise :) Its all in your heads.
Really, did you said this for retail? Did you ever played BD or SWS on retail or retail like server? If you would, you would know D/S must be synchronized because otherway it burn all mana. In consequence it does not allow to continue cast d/s. Redance, resong because someone lost it is the worst thing what BD or SWS can do.
And that is the problem. Current system make from BD/SWS pure support classes. No viable way to make DPS. Other supports can take DPS class on sub and it works: HE/PPH, WC/Destro etc.
Open possiblilites to make BD and SWS mutant would allow to make DPS combinations like: BD/Glad, SWS/Destro, BD/WC (I do not know how right now armor and weapon mastery), SWS/Crafer etc. In this case more people would made BD and SWS what would have positive impact on server.
Quote from: Zeta on September 09, 2016, 11:24:20 PM
And I suggest add more classes to subclass - only this.
Really, did you said this for retail? Did you ever played BD or SWS on retail or retail like server? If you would, you would know D/S must be synchronized because otherway it burn all mana. In consequence it does not allow to continue cast d/s. Redance, resong because someone lost it is the worst thing what BD or SWS can do.
And that is the problem. Current system make from BD/SWS pure support classes. No viable way to make DPS. Other supports can take DPS class on sub and it works: HE/PPH, WC/Destro etc.
Open possiblilites to make BD and SWS mutant would allow to make DPS combinations like: BD/Glad, SWS/Destro, BD/WC (I do not know how right now armor and weapon mastery), SWS/Crafer etc. In this case more people would made BD and SWS what would have positive impact on server.
And if someone will get cancelled from basic buffs, then destro/wc gonna rebuff you just right ?
Quote from: Peorexo on September 09, 2016, 11:38:16 PM
And if someone will get cancelled from basic buffs, then destro/wc gonna rebuff you just right ?
Let the pleb dream :(
Quote from: mruwqa on September 09, 2016, 10:11:35 PM
there wont be more than 1 CP as on hellraiser (well maybe Diogo has something like CP, rest are just small groups of people having actually fun :)
Diogo is retarded period.(He wont play)
Quote from: Zeta on September 09, 2016, 11:24:20 PM
And that is the problem. Current system make from BD/SWS pure support classes. No viable way to make DPS. Other supports can take DPS class on sub and it works: HE/PPH, WC/Destro etc.
Open possiblilites to make BD and SWS mutant would allow to make DPS combinations like: BD/Glad, SWS/Destro, BD/WC (I do not know how right now armor and weapon mastery), SWS/Crafer etc. In this case more people would made BD and SWS what would have positive impact on server.
make sws to sub it to crafter or bd to wc, lets go pewpew.
i dont really understand what are you talking about - u need mutants to make bd and sws entertaining(dmg dealers)?
Did u know u can also sub it to aw sh pw sps? You dont need to wear duals all the time to play as bd (u can switch weapons after dancing:)
anyway making se/bd or ee/sws is way more usefull and elders are enjoyable and not boring at all )
Quote from: Jardiro on September 09, 2016, 11:58:24 PM
make sws to sub it to crafter or bd to wc, lets go pewpew.
i dont really understand what are you talking about - u need mutants to make bd and sws entertaining(dmg dealers)?
Did u know u can also sub it to aw sh pw sps? You dont need to wear duals all the time to play as bd (u can switch weapons after dancing:)
anyway making se/bd or ee/sws is way more usefull and elders are enjoyable and not boring at all )
The thing is he can actually do these combos.... Mutants are unlocked. They will just be max lvl 80.
Quote from: Jardiro on September 09, 2016, 11:58:24 PM
make sws to sub it to crafter or bd to wc, lets go pewpew.
i dont really understand what are you talking about - u need mutants to make bd and sws entertaining(dmg dealers)?
Did u know u can also sub it to aw sh pw sps? You dont need to wear duals all the time to play as bd (u can switch weapons after dancing:)
anyway making se/bd or ee/sws is way more usefull and elders are enjoyable and not boring at all )
You know how annoying it is? I was bd/pr on Shadow.
Enabling dances with every weapon wouldnt affect server that much tbh, but it sure would make quality of life change for BDs out there.
Quote from: Zeta on September 09, 2016, 11:24:20 PM
Really, did you said this for retail? Did you ever played BD or SWS on retail or retail like server? If you would, you would know D/S must be synchronized because otherway it burn all mana. In consequence it does not allow to continue cast d/s. Redance, resong because someone lost it is the worst thing what BD or SWS can do.
Dude, I wasn't talking about full d/s, during pvp, you might get cancelled and lose dance of con for example. If you're a bd, it can be a huge difference if you take 3 secs to give dance of con again, than if it takes you 15 secs ++. Thats what i'm talking about. Wtf xD. That concept of d/s at the same time is a must even in stucksub, that was more than obvious I didn't think I had to talk about it
Quote from: MIkel on September 09, 2016, 02:32:13 PM
It's already exist, but it's called new server ::)
thats true, but currently you never know when the server is going to close and when a new one opens. the point is to specify beforehand how long the server is going to last and then start a new one after. also it would be great if balance, and other changes didnt happen while the server is live, to keep gameplay consistent (like changing dance/song duration, adding pvp zones, siege times, sieagable castles, huge nerfs/buff for some skills/classes, etc...).
QuoteBaium quest: GF alternate route to obtain red pipette knife has been added. You need to gather 30 pieces of q items from toi 10!? (angels) detailed guide to be posted in "GUIDES" since we have new section for such things.
Nobless quest: Hi5 alternate route to obtain Barakiel quest item has been added. You need to gather 100 pieces of fangs from Valley of Saints -> Wailing of Splendor mobs. Detailed guide to be posted.
now its time to change some olympiad timers or we gonna see more chars to ninja point transfer
I suggest to rearrange forum.
Delete topics from announcements :
Announcements [LIVE OPENING 25.9.2015 19H GMT+1]
Annoucments #2
Because they are just making fuss. Make one new topic there.
Sections: Guides, Class/Sub Section , Support- blend together. Or you can stick Guides topic in General section.
Class/Sub Section is pointless when we have subforum Beginners' Corner for whole DN.
Delete Siege section - we can use Flame forum if we just wanna flame eachother, or Movie corner if someone frapsed it and we wanna flame camera guy [;
Quote from: Morel on September 11, 2016, 04:52:43 PM
I suggest to rearrange forum.
Delete topics from announcements :
Announcements [LIVE OPENING 25.9.2015 19H GMT+1]
Annoucments #2
Because they are just making fuss. Make one new topic there.
Sections: Guides, Class/Sub Section , Support- blend together. Or you can stick Guides topic in General section.
Class/Sub Section is pointless when we have subforum Beginners' Corner for whole DN.
Delete Siege section - we can use Flame forum if we just wanna flame eachother, or Movie corner if someone frapsed it and we wanna flame camera guy [;
OR keep the flame war here , NICE F4 Dude.
Can't belive that u changed hero debuffs so easly, basicly atm going to oly and fighting for heroes is worth big zero, pure glow on char thats what u are offering with these cleansable hero debuffs nerf.
Yeah i know its just beta and its not live yet but lets be honest most of mages will say that its good because bla bla. Thats huge advantage for fighters pt since even if any fighter gets hero silence its not a big deal but for mage pt its a total disaster.
Quote from: Garro on September 11, 2016, 05:04:59 PM
Can't belive that u changed hero debuffs so easly, basicly atm going to oly and fighting for heroes is worth big zero, pure glow on char thats what u are offering with these cleansable hero debuffs nerf.
Yeah i know its just beta and its not live yet but lets be honest most of mages will say that its good because bla bla. Thats huge advantage for fighters pt since even if any fighter gets hero silence its not a big deal but for mage pt its a total disaster.
-hero ud/berl/valor
-bogs
-hero chat
-hero weapons
anyway for me pvp without heroes >> pvp with heroes
Quote from: somasz on September 11, 2016, 05:08:12 PM
-hero ud/berl/valor
-bogs
-hero chat
-hero weapons
anyway for me pvp without heroes >> pvp with heroes
yeah hero buffs are nice but not as good like debuffs.
bogs are useless since u can farm tons of gcm at forts
hero chat is basicly flame chat or spam chat
hero weapons are mostly useless, except ROD for supports.
Quote from: Garro on September 11, 2016, 05:15:24 PM
yeah hero buffs are nice but not as good like debuffs.
bogs are useless since u can farm tons of gcm at forts
hero chat is basicly flame chat or spam chat
hero weapons are mostly useless, except ROD for supports.
Good. Then u will not need to transfer shitload of heroes it its not worth, let ppl fight for it.
Quote from: Peorexo on September 11, 2016, 05:18:19 PM
Good. Then u will not need to transfer shitload of heroes it its not worth, let ppl fight for it.
Nah its not good, they ruined hero just because u can't handle hero debuffs even if u got heroes in ur own party. Olympiad and heroes are big part of Lineage, its one of the most important features in this game and when server will be live they will destroy sense of it just because of ur crying here.
Quote from: Garro on September 11, 2016, 06:12:37 PM
Nah its not good, they ruined hero just because u can't handle hero debuffs even if u got heroes in ur own party. Olympiad and heroes are big part of Lineage, its one of the most important features in this game and when server will be live they will destroy sense of it just because of ur crying here.
Only one who is "crying" here is yourself. Olympiad system is most ridiculous tranafer system ever and it doesnt represent top pvp skilled players at all.
Anyhow, there is enough of reasons to become hero still, therefor please stop arguing and flaming eachother because i will just delete everything of it.
Thanks
Quote from: =^TrackZero^= on September 11, 2016, 06:26:49 PM
Only one who is "crying" here is yourself. Olympiad system is most ridiculous tranafer system ever and it doesnt represent top pvp skilled players at all.
Anyhow, there is enough of reasons to become hero still, therefor please stop arguing and flaming eachother because i will just delete everything of it.
Thanks
Could u explain me how exactly i am crying if im defending something that was created by NCSoft itself and mostly because of him, you nerfed it? Seems that both of us got different definition of that word. More and more things u gonna change/nerf then less and less ppl will join to custom made server. You have to choose one of potential newcomers, those who wants to join server because its retail like or those who will join because of custom one. If u are nerfing things that were completly fine in the past because of (yeah why exacly) u have to count that those ppl who want retail like server wont join here, and old ppl that were playing wont like it either. Its easy to nerf or change things but keep in mind that this community isnt big and u cant afford to loose ppl before its even begin.
Quote from: Garro on September 11, 2016, 06:42:05 PM
Could u explain me how exactly i am crying if im defending something that was created by NCSoft itself and mostly because of him, you nerfed it? Seems that both of us got different definition of that word. More and more things u gonna change/nerf then less and less ppl will join to custom made server. You have to choose one of potential newcomers, those who wants to join server because its retail like or those who will join because of custom one. If u are nerfing things that were completly fine in the past because of (yeah why exacly) u have to count that those ppl who want retail like server wont join here, and old ppl that were playing wont like it either. Its easy to nerf or change things but keep in mind that this community isnt big and u cant afford to loose ppl before its even begin.
Honestly from what I've seen so far and from my own experience, you're the only one who is making a big deal of these debuffs being cleansable. The changes so far has all been to improve gameplay by making fixes for stuf that were not working correctly in this chronicle that is known to be the most "buggy" chronicle normally. They've done a huge job to make it as balanced as it is and now they're doing fixes that should be done from NCsoft before they launched this chronicle, which is needed.. What's the issue exactly?
att resists dont work ?
Quote from: Easley on September 11, 2016, 06:57:31 PM
Honestly from what I've seen so far and from my own experience, you're the only one who is making a big deal of these debuffs being cleansable. The changes so far has all been to improve gameplay by making fixes for stuf that were not working correctly in this chronicle that is known to be the most "buggy" chronicle normally. They've done a huge job to make it as balanced as it is and now they're doing fixes that should be done from NCsoft before they launched this chronicle, which is needed.. What's the issue exactly?
The issue is that Peorexo doesnt like hero debuff on his mage dmg dealer (imagine why yeah?) and he wanted to make it cleansable so every time he will get one from his opponent, his bishop will remove it instantly. Hero debuffs were made to be that good so lets change it here because thats why...
Quote from: Garro on September 11, 2016, 07:13:12 PM
The issue is that Peorexo doesnt like hero debuff on his mage dmg dealer (imagine why yeah?) and he wanted to make it cleansable so every time he will get one from his opponent, his bishop will remove it instantly. Hero debuffs were made to be that good so lets change it here because thats why...
After so many years here, all i can say is that you are the last person here who cares about communitys interest.
Quote from: =^TrackZero^= on September 11, 2016, 07:16:13 PM
After so many years here, all i can say is that you are the last person here who cares about communitys interest.
Please lets focus on server features and server itself instead of pointing something of eachothers interest, since urs isnt that good as u think aswell, after so many years here all i can say of course.
Quote from: Garro on September 11, 2016, 07:13:12 PM
The issue is that Peorexo doesnt like hero debuff on his mage dmg dealer (imagine why yeah?) and he wanted to make it cleansable so every time he will get one from his opponent, his bishop will remove it instantly. Hero debuffs were made to be that good so lets change it here because thats why...
I prefer a game where you have possibility of outplaying opponents and overcoming situation that they put you to. Getting hero debuff had no counter play what so ever, and would most likely just mean straight up win for the caster or maybe some boring 2min running around until it's solved. You are still getting freaked if it lands on both of your bishops, you are still getting freaked if 7/9 members get it, start running away while you can't cleanse all of them pretty fast, but it at least gives you some kind of chance to overcome it and outplay it if you play it correctly.
And thinking that someone is looking for a retail style of server with no custom shit on stack sub server is pretty ironic thing to say :)
Maybe add oly jewels as reward from participating oly since it was completely dead on last server i think it might be good option for players who couldnt get epics but want to catch up, coz its like impossible to win against party with epic jewels as non epic jewel party
m def as epic, cant be enchanted
it doesnt have every effect of normal epic
getting ngp after 10 fights(?)
Quote from: stanko on September 11, 2016, 07:45:43 PM
I prefer a game where you have possibility of outplaying opponents and overcoming situation that they put you to. Getting hero debuff had no counter play what so ever, and would most likely just mean straight up win for the caster or maybe some boring 2min running around until it's solved. You are still getting freaked if it lands on both of your bishops, you are still getting freaked if 7/9 members get it, start running away while you can't cleanse all of them pretty fast, but it at least gives you some kind of chance to overcome it and outplay it if you play it correctly.
And thinking that someone is looking for a retail style of server with no custom shit on stack sub server is pretty ironic thing to say :)
You can counter play them pretty easly, simply use mass skills in party to not let ur mates die on them, mass ud or even sublime. Also u can simply step back or even run a bit to not die. Its a strong feature for warrior classes on pvp against mages and both of us know it but seems that none of u will agree on it since u love to win easly just with bursting everyone on 10/15k hits or mana drain opponents in 10 secs.
Quote from: Garro on September 11, 2016, 08:02:29 PM
You can counter play them pretty easly, simply use mass skills in party to not let ur mates die on them, mass ud or even sublime. Also u can simply step back or even run a bit to not die. Its a strong feature for warrior classes on pvp against mages and both of us know it but seems that none of u will agree on it since u love to win easly just with bursting everyone on 10/15k hits or mana drain opponents in 10 secs.
Following that logic, just side step mana burn/10-15k or use mass ud or even sublime, and you are good to go
Quote from: =^TrackZero^= on September 11, 2016, 06:26:49 PM
Only one who is "crying" here is yourself. Olympiad system is most ridiculous tranafer system ever and it doesnt represent top pvp skilled players at all.
Anyhow, there is enough of reasons to become hero still, therefor please stop arguing and flaming eachother because i will just delete everything of it.
Thanks
Hey Cyka Blyat , You could make a POLL to see what the majority of interested ppl think. Justice CAN be served.
Democracy is retarded coz 1 vote from Mruwqa matches with 1 vote from Scary.
Quote from: stanko on September 11, 2016, 08:15:41 PM
Following that logic, just side step mana burn/10-15k or use mass ud or even sublime, and you are good to go
yeah but there is one big difference on it, im not asking them to change or nerf it like Peorexo did with hero debuffs.
omfg what a cryiers everywhere
we will all start with the same conditions !!! and if you lose then you lose, leave, flame a bit, and wait for another server start
but noooooo, you need to have advantage on start all of you because you dont want to simply play...you all whant to rush, get advantage, control server and sell stuff for real money ! thats why you are all cryiers !
Quote from: Garro on September 11, 2016, 08:21:27 PM
yeah but there is one big difference on it, im not asking them to change or nerf it like Peorexo did with hero debuffs.
You are pointing all the time on me. I can understand that you look up to me, but try to overcome this obsession.
I want to remind you that we won 8 vs 15~ when you STILL were spamming hero debuffs even at this number advantage, and yet you did manage to lose a fight. I dont care what will be done in this matter, you will still remain a frag.
Let this thread by filled with some constructive posts please.
I read all this custom changes, I do not understand why this server is called hellbound. Not even sure if that is Lineage 2 anymore. I understand stack sub - it was feature of Dragon Network from years. But rest of changes? It looks more like heavy customised Interlude with hellbound map and tons of other custom addons.
Btw. At the morning I send here suggestion about remove Deflect Arrow nerf. The post was deleted, reason?
Alot of people want hellbound because we have enought of Interlude dominated by archer and its F1 spam game style. Nerf Reflect Arrow means huge boost for archers, nerf for tanks and EVEN BD AND SWS.
Yes, in hellbound is chronicle what started the era of archers nerfs - that is because entire Lineage 2 community is tired of servers dominated by archers. Question is why it is changed here when the server is called Hellbound?
Quote from: Zeta on September 12, 2016, 01:30:58 AM
I read all this custom changes, I do not understand why this server is called hellbound. Not even sure if that is Lineage 2 anymore. I understand stack sub - it was feature of Dragon Network from years. But rest of changes? It looks more like heavy customised Interlude with hellbound map and tons of other custom addons.
Btw. At the morning I send here suggestion about remove Deflect Arrow nerf. The post was deleted, reason?
Alot of people want hellbound because we have enought of Interlude dominated by archer and its F1 spam game style. Nerf Reflect Arrow means huge boost for archers, nerf for tanks and EVEN BD AND SWS.
Yes, in hellbound is chronicle what started the era of archers nerfs - that is because entire Lineage 2 community is tired of servers dominated by archers. Question is why it is changed here when the server is called Hellbound?
Did you play on last Hellraiser?
Population was mostly mages.
I don't really think that are that many things to change now. There have been quite alot of fixes and new features that answered to most of people's concerns. Now its like a matter of tweaking here or there. More balanced than this I think will be hard to get. Looking forward for the fun when it goes live now :)
Quote from: Picksy on September 12, 2016, 03:36:52 AM
I don't really think that are that many things to change now. There have been quite alot of fixes and new features that answered to most of people's concerns. Now its like a matter of tweaking here or there. More balanced than this I think will be hard to get. Looking forward for the fun when it goes live now :)
+1 on this, feeling exactly the same :D
Quote from: somasz on September 11, 2016, 05:08:12 PM
-hero ud/berl/valor
-bogs
-hero chat
-hero weapons
anyway for me pvp without heroes >> pvp with heroes
That's nothing man... :D
I'd like cleansable fear/silance
Quote from: Zeta on September 12, 2016, 01:30:58 AM
I read all this custom changes, I do not understand why this server is called hellbound. Not even sure if that is Lineage 2 anymore. I understand stack sub - it was feature of Dragon Network from years. But rest of changes? It looks more like heavy customised Interlude with hellbound map and tons of other custom addons.
Btw. At the morning I send here suggestion about remove Deflect Arrow nerf. The post was deleted, reason?
Alot of people want hellbound because we have enought of Interlude dominated by archer and its F1 spam game style. Nerf Reflect Arrow means huge boost for archers, nerf for tanks and EVEN BD AND SWS.
Yes, in hellbound is chronicle what started the era of archers nerfs - that is because entire Lineage 2 community is tired of servers dominated by archers. Question is why it is changed here when the server is called Hellbound?
I cant even argue your reply, for real, everything you just said doesnt make sense. Comparing to previous server Hellraiser, there wasn't much of the changes. Mages will be still strong and archers and other fighters will be good as well, therefor please dont panic and stay calm.
Quote from: Clonage on September 12, 2016, 02:34:29 AM
Did you play on last Hellraiser?
Population was mostly mages.
Even in that is the case - why nerf go to tanks, BD and SWS, not mages? I do not not see logic here.
Quote from: Zeta on September 12, 2016, 08:44:08 AM
Even in that is the case - why nerf go to tanks, BD and SWS, not mages? I do not not see logic here.
BECAUSE ITS FKIN SUBSTACK STOP CRYING watch some frapses from old server. bd/sws are untouched even hugely buffed with mana cost for disco
ontop: oly jevels would make olympiad even more fun, especialy for casual players who could get at least AQ from it every month :)
Quote from: mruwqa on September 12, 2016, 08:49:20 AM
BECAUSE ITS FKIN SUBSTACK STOP CRYING watch some frapses from old server. bd/sws are untouched even hugely buffed with mana cost for disco
It is substack, so what? Melee and archers do not make tanks, BD and SWS on subs? If problem in last servers was mages, the mages should be nerfed not tanks and BD/SWS. (In case there should be any custom changes)
On this server: Deflect Arrow - Lv2 - 12% Bow, 6% Crossbow resist
On Hellbound: Deflect Arrow - Lv2 - 20% Bow, 10% Crossbow resist
So tell me how BD and SWS are untouched?
Quote from: Zeta on September 12, 2016, 09:35:25 AM
It is substack, so what? Melee and archers do not make tanks, BD and SWS on subs? If problem in last servers was mages, the mages should be nerfed not tanks and BD/SWS. (In case there should be any custom changes)
On this server: Deflect Arrow - Lv2 - 12% Bow, 6% Crossbow resist
On Hellbound: Deflect Arrow - Lv2 - 20% Bow, 10% Crossbow resist
So tell me how BD and SWS are untouched?
Excuse me for asking, but have you actually played on Hellraiser before? The reason why im asking is because we have no previous record of you here, and even people reasonably answer you and explain you things, you keep fighting and putting a bad light into upcoming server.
shield>deflect arrow ::)
Quote from: Zeta on September 12, 2016, 09:35:25 AM
It is substack, so what? Melee and archers do not make tanks, BD and SWS on subs? If problem in last servers was mages, the mages should be nerfed not tanks and BD/SWS. (In case there should be any custom changes)
On this server: Deflect Arrow - Lv2 - 12% Bow, 6% Crossbow resist
On Hellbound: Deflect Arrow - Lv2 - 20% Bow, 10% Crossbow resist
So tell me how BD and SWS are untouched?
you probably never played on substack before, but this is primarily a mage nerf...
Quote from: mruwqa on September 12, 2016, 08:49:20 AM
ontop: oly jevels would make olympiad even more fun, especialy for casual players who could get at least AQ from it every month :)
I believe even on previous beta i suggested something like this, non enchantable duration limited epics from oly are always good.
Quote from: Peorexo on September 12, 2016, 10:40:30 AM
I believe even on previous beta i suggested something like this, non enchantable duration limited epics from oly are always good.
Just dont make them too cheap (or too expensive)
Btw, should they be usable on oly or not?
Quote from: =^TrackZero^= on September 12, 2016, 09:46:56 AM
Excuse me for asking, but have you actually played on Hellraiser before? The reason why im asking is because we have no previous record of you here, and even people reasonably answer you and explain you things, you keep fighting and putting a bad light into upcoming server.
No, But I played on Shadow years ago. If you think my arguments puts bad light on server, maybe you should look at it?
Btw . "
BECAUSE ITS FKIN SUBSTACK STOP CRYING " - are you call it reasonable answer?
Quote from: pmkaboo on September 12, 2016, 10:15:08 AM
you probably never played on substack before, but this is primarily a mage nerf...
Can you explain this? Do melee and even archers do not take tanks, BD and SWS on sub? I guess they take, so in fact that is archers buff. And because most logic way for melee DPS it take tank or BD/SWS on sub it is nerf that hit the most in to melee classes, not the mages.
And even more important - it nerf BD and SWS itself, while every single Linage 2 server have problem with low population of this classes.
Quote from: Zeta on September 12, 2016, 11:23:10 AM
No, But I played on Shadow years ago. If you think my arguments puts bad light on server, maybe you should look at it?
Btw . "BECAUSE ITS FKIN SUBSTACK STOP CRYING " - are you call it reasonable answer?
Can you explain this? Do melee and even archers do not take tanks, BD and SWS on sub? I guess they take, so in fact that is archers buff. And because most logic way for melee DPS it take tank or BD/SWS on sub it is nerf that hit the most in to melee classes, not the mages.
And even more important - it nerf BD and SWS itself, while every single Linage 2 server have problem with low population of this classes.
Is Deflect Arrow actually nerfed like you mentioned in previous posts ?
"On this server: Deflect Arrow - Lv2 - 12% Bow, 6% Crossbow resist
On Hellbound: Deflect Arrow - Lv2 - 20% Bow, 10% Crossbow resist"
? ? ? Edit/ Ok i didnt know it was nerfed xD
Quote from: Jardiro on September 11, 2016, 07:59:34 PM
Maybe add oly jewels as reward from participating oly since it was completely dead on last server i think it might be good option for players who couldnt get epics but want to catch up, coz its like impossible to win against party with epic jewels as non epic jewel party
m def as epic, cant be enchanted
it doesnt have every effect of normal epic
getting ngp after 10 fights(?)
And to others Mruwqa/Peorexo/Vexim , make it clear with numbers of NGPs , the way you can get it.
Quote from: Zeta on September 12, 2016, 11:23:10 AM
No, But I played on Shadow years ago. If you think my arguments puts bad light on server, maybe you should look at it?
I don't want to discredit the experience you have in stucksub, but ...
1st, that server was like 10 years ago (not even exagerating).
2nd, if you didn't play on this server, why are you qqing on buffs and nerfs that are being made? You don't even know how strong each class was to begin with so it just doesn't make sense to me that you would even try to comment on this topic regarding class/skill changes.
3rd taking in account the 2 sentences written above, I hope you realize that you are purely spamming the forum with irrelevant and misleading information so please, let those who actually know how the server was discuss what type of changes should or should not be made.
Thank you for your time, and hope you enjoy your day :)
Quote from: Picksy on September 12, 2016, 12:29:58 PM
I don't want to discredit the experience you have in stucksub, but ...
1st, that server was like 10 years ago (not even exagerating).
2nd, if you didn't play on this server, why are you qqing on buffs and nerfs that are being made? You don't even know how strong each class was to begin with so it just doesn't make sense to me that you would even try to comment on this topic regarding class/skill changes.
3rd taking in account the 2 sentences written above, I hope you realize that you are purely spamming the forum with irrelevant and misleading information so please, let those who actually know how the server was discuss what type of changes should or should not be made.
Thank you for your time, and hope you enjoy your day :)
ohh he probably want to make some pw/sws or aw/bd thats why he is screaming so much when he see that deflect arrow is nerfed :O
Quote from: Zeta on September 12, 2016, 11:23:10 AM
No, But I played on Shadow years ago. If you think my arguments puts bad light on server, maybe you should look at it?
Btw . "BECAUSE ITS FKIN SUBSTACK STOP CRYING " - are you call it reasonable answer?
Can you explain this? Do melee and even archers do not take tanks, BD and SWS on sub? I guess they take, so in fact that is archers buff. And because most logic way for melee DPS it take tank or BD/SWS on sub it is nerf that hit the most in to melee classes, not the mages.
And even more important - it nerf BD and SWS itself, while every single Linage 2 server have problem with low population of this classes.
As I see all you do is some paper calculations, just join in game, there are people logged every day testing different combos, just make desired one and you will see what is going on, ty.
Quote from: stanko on September 12, 2016, 01:20:50 PM
As I see all you do is some paper calculations, just join in game, there are people logged every day testing different combos, just make desired one and you will see what is going on, ty.
If such persons like him use only forum to determine which combo to play, im even more afraid of their "valid" tests in game...
Quote from: =^TrackZero^= on September 12, 2016, 02:11:20 PM
If such persons like him use only forum to determine which combo to play, im even more afraid of their "valid" tests in game...
Came to my mind as well, but when he posts some actual screens people can point him in which direction to go XD
Im wondering when posts like - boost nukers, archer can crit every second hit! - will appear 8)
Same level of logic like above
Quote from: somasz on September 12, 2016, 03:00:45 PM
Im wondering when posts like - boost nukers, archer can crit every second hit! - will appear 8)
Same level of logic like above
Boost nukers , archer can crit every second hit!
Oly epics should be pretty cheap so everyone can get it pretty easily and it wont make a big diffrence in 1zaken + oly earring against 1oly earring. Heroes gonna get it anyway after first period, they gonna be pretty much overpowered like 100% stun zerk some dagger etc if opponets dont have any of jewels. If it is cheap effects would reduce itself oly against oly and it would remain same as zaken against nothing but oly QA gives boost anyway but i suggest oly rings dont stack with normal qa, coz baium loses on its worth.
or
make price high and make it not stackable with any of same kind jewel, wouldnt affect top players but would help "not top" players.
btw Who opened hellbound? and when?
Since we are talking about oly jewels i would like to suggest weaker versions than normal epics, not stackable with them. Lower m def and optional lower other bonusses, kinda like h5 oly jewels. If they would be the same there could be less pewpew on raids.
But still, i don't like that idea ::)
Meh, adding custom items when it is not necessary...
From good things Rune castle bridge is not causing critical errors, so enjoy sieges :>
Question:
How about healing epics/rbs ?
And/or pvp zone near epics?
If there will be possible to heal epics, im telling right now : I will make bp/pal just to piss people off, and force them to whine on forum that healing should be disabled
Quote from: Morel on September 12, 2016, 08:04:46 PM
Meh, adding custom items when it is not necessary...
From good things Rune castle bridge is not causing critical errors, so enjoy sieges :>
Question:
How about healing epics/rbs ?
And/or pvp zone near epics?
If there will be possible to heal epics, im telling right now : I will make bp/pal just to piss people off, and force them to whine on forum that healing should be disabled
Healing epics, wont be possible.
PvP zones near epcis will exist.
Quote from: =^TrackZero^= on September 12, 2016, 08:08:01 PM
Healing epics, wont be possible.
PvP zones near epcis will exist.
just remember about ToL, Restore Life is not only tool to heal rbs 8)
Quote from: =^TrackZero^= on September 12, 2016, 08:08:01 PM
Healing epics, wont be possible.
PvP zones near epcis will exist.
3rd time a charm i hope. I'd love to have properly working pvp zones after these failed ones on tarantula and hellraiser.
Quote from: Naiz on September 12, 2016, 08:38:22 PM
3rd time a charm i hope. I'd love to have properly working pvp zones after these failed ones on tarantula and hellraiser.
We will test them in time, although it sounds easy, but sometimes they collide with other features and gives issues.
Quote from: =^TrackZero^= on September 12, 2016, 08:40:51 PM
We will test them in time, although it sounds easy, but sometimes they collide with other features and gives issues.
I know it isn't as simple as it sounds. I didn't mean anything offensive, just mentioning that it would be pretty awesome to have fully working pvp zones.
QQ, another feature getting added to the server aka more time till live server
feelsbadman :'(
Quote from: Picksy on September 12, 2016, 08:48:35 PM
QQ, another feature getting added to the server aka more time till live server
feelsbadman :'(
Nah, actually above mentioned features already exist, we just have to test them to be sure ;)
Quote from: =^TrackZero^= on September 12, 2016, 08:56:40 PM
Nah, actually above mentioned features already exist, we just have to test them to be sure ;)
any other features ready/incoming? ^^
What about oly time? It is reduced to 2h or 1h?
If you add oly jewels i think is better to be for 30 days not for 60 .
Check makros pls i think they dont work i made makro to switch bow to sword + shild and i equip only sword without shield.
If you can make blessed enchants with better chanse to enchant wepon and armor people to be more stimulated to farm rboses.On old tarantula everybody enchant wepons with normal enchants .Add bews/bews to all epiks or add RBoses from Gargen of eve on coliseum with 3 4 hours respaun and there will be non stop pvp. You can add all kind atr stones drop on Icle of prayer mobs not only fire becasuse this give advantage on sorsers and spellsingers before opening hellbound .
If you want make posible to add atr rezists on s grade bracelets or shirts because with this potions al have 100% overbuf .
you have hellbound for pvp 24/7 ffs
Quote from: =^TrackZero^= on September 12, 2016, 08:56:40 PM
Nah, actually above mentioned features already exist, we just have to test them to be sure ;)
Allow getting pvp points inside those combat zones.
Block clan/ally debuffs in those combat zones.
These were problems before, so these should be rechecked.
Quote from: =^TrackZero^= on September 12, 2016, 08:56:40 PM
Nah, actually above mentioned features already exist, we just have to test them to be sure ;)
THAT TEASE THO " ;) " ahahah
How about disappearing dance&song after error/dc/relog?
Quote from: RusalPL on September 13, 2016, 09:23:26 AM
How about disappearing dance&song after error/dc/relog?
thats on purpose for small epics sake.
regarding retail subclasses:
my suggestion is to let retail stacksubs reach 85lvl, but ONLY for the same race, no mutants. dunno if its possible to make at all, but for example:
main bp/pal 85, retails sps/tk 85 pr/wl 80. ty/de 85 etc.
this wont affect the gameplay at all, no OP classes will appear, just gonna add some more farming for your subs, also will let you replace missing party member.
Quote from: mochin on September 13, 2016, 09:32:07 AM
regarding retail subclasses:
my suggestion is to let retail stacksubs reach 85lvl, but ONLY for the same race, no mutants. dunno if its possible to make at all, but for example:
main bp/pal 85, retails sps/tk 85 pr/wl 80. ty/de 85 etc.
this wont affect the gameplay at all, no OP classes will appear, just gonna add some more farming for your subs, also will let you replace missing party member.
no thanks, 80 mutants more fun :)
I'd like mutants 85lvl, few new combo will arrive.
But, what is realse date?
Quote from: mruwqa on September 13, 2016, 09:39:25 AM
no thanks, 80 mutants more fun :)
you didnt understand him, and i think he got his point,
i like to play with diffrent classes also, and making nobles for all of them is pain in ass,
with his point, you would be able to make sps/ee 85 and retails th/wl 85, wc/ol 85 and if you want a mutant de/pal 80 lvl, and nobles for th/wl and wc/ol will be with this for free
but i think its impossible to implement, or im wrong ?
Quote from: djvancho on September 12, 2016, 11:37:11 PM
If you add oly jewels i think is better to be for 30 days not for 60 .
Check makros pls i think they dont work i made makro to switch bow to sword + shild and i equip only sword without shield.
If you can make blessed enchants with better chanse to enchant wepon and armor people to be more stimulated to farm rboses.On old tarantula everybody enchant wepons with normal enchants .Add bews/bews to all epiks or add RBoses from Gargen of eve on coliseum with 3 4 hours respaun and there will be non stop pvp. You can add all kind atr stones drop on Icle of prayer mobs not only fire becasuse this give advantage on sorsers and spellsingers before opening hellbound .
If you want make posible to add atr rezists on s grade bracelets or shirts because with this potions al have 100% overbuf .
Macros - its all about "protection"
Bews/beas - no thanks, dont wanna see star wars
Quote from: mochin on September 13, 2016, 09:32:07 AM
regarding retail subclasses:
my suggestion is to let retail stacksubs reach 85lvl, but ONLY for the same race, no mutants. dunno if its possible to make at all, but for example:
main bp/pal 85, retails sps/tk 85 pr/wl 80. ty/de 85 etc.
this wont affect the gameplay at all, no OP classes will appear, just gonna add some more farming for your subs, also will let you replace missing party member.
This guy has a point. Cheers mate +1.
One character could cover an array of situations. I loved this feature on Tarantula and Frintezza.
Even 85 subclasses without certificates could be somewhat viable. Cuz people could actually do something with their subsclass besides using them only for certificates and for those using the system to create their mutant "buffbots".
Changing the substack system to instead of appearing the classes of the character race when substacking, to appear all classes of the current race of the class which the character is on the moment and voila.
Adios mutants, hello more diversity in 1 characeter and the effectiveness of time invested on retail subclasses would go off the roof.
I'm pretty sure we do not need mutants. And improving the QOL of subclasses for Main characters would be much more important for the server then just allowing retail substacking to only being viable the create these non-sense solo "buffbots".
Old Arena x200 had the same, doesn't it?
Anyway idea is rly good, you need oly, pvp or pve at main class, play with it.
You wanna farm, change sub on retail and GG, need bd/se for party? Again, change retail.
But certs should be also able at subbed chars anyway. Ofc is just my opinion
some time ago they said that it's impossible to make retails reach 85 lvl
[skill] hamstring from DA should be changed from magic to physical skill like in Gracia Chronicles since it's pure fighter class skill ::)
Quote from: trololo on September 13, 2016, 09:53:01 AM
they wont make mutant 85 lvl more disbalance in game
Again, they could make some exceptions. Never mind what mutants you could do for BD, SWS, Spoiler or Crafter it will not be stronger than normal subs stacked, even if it would mutant with OL.
@pvp zones near epics (*excluding toi 13)
Can you please test them? Test if you can debuff ally/clan/pt members there and other kinds of "exploits", in other words brute test them and report here.
Gracias
Quote from: mochin on September 13, 2016, 09:32:07 AM
regarding retail subclasses:
my suggestion is to let retail stacksubs reach 85lvl, but ONLY for the same race, no mutants. dunno if its possible to make at all, but for example:
main bp/pal 85, retails sps/tk 85 pr/wl 80. ty/de 85 etc.
this wont affect the gameplay at all, no OP classes will appear, just gonna add some more farming for your subs, also will let you replace missing party member.
+1
Hi i miss u all..
Quote from: =^TrackZero^= on September 13, 2016, 05:47:33 PM
@pvp zones near epics (*excluding toi 13)
Can you please test them? Test if you can debuff ally/clan/pt members there and other kinds of "exploits", in other words brute test them and report here.
Gracias
TY!
Quote from: Morel on September 12, 2015, 04:03:52 PM
After leaving pvp zone you dont get pink nick, easy way to pk someone by mistake.
Extend pvp zone inside antharas liar and near vortex. Now bishop can stay outside pvp zone near vortex and just spam heal without flag.
(http://i.imgur.com/JRuYMew.jpg)
(http://i.imgur.com/KepDtED.jpg)
No pvp zone on zaken
lol, same problems as on last server ;o
from good things : you dont debuff/aura flash your ally ;)
@edit
Its possible to summon in pvp zone - lol :O
Quote from: Morel on September 13, 2016, 09:08:08 PM
lol, same problems as on last server ;o
Ok thats areadata issue, but the system itself is fine, aoe debuffs etc..?
Quote from: mochin on September 13, 2016, 09:32:07 AM
regarding retail subclasses:
my suggestion is to let retail stacksubs reach 85lvl, but ONLY for the same race, no mutants. dunno if its possible to make at all, but for example:
main bp/pal 85, retails sps/tk 85 pr/wl 80. ty/de 85 etc.
this wont affect the gameplay at all, no OP classes will appear, just gonna add some more farming for your subs, also will let you replace missing party member.
+1
Quote from: =^TrackZero^= on September 13, 2016, 09:10:44 PM
Ok thats areadata issue, but the system itself is fine, aoe debuffs etc..?
+ debuffs/aoe attacks looks good for me (ally/not ally members)
- you should get pink nick when you left pvp zone
- Its possible to summon in pvp zone
- there is no "double kill, triple, etc" msg when you kill ppl inside pvp zone - probably because you dont earn pvp points inside pvp zone
Quote from: Morel on September 13, 2016, 09:24:29 PM
+ debuffs/aoe attacks looks good for me (ally/not ally members)
- you should get pink nick when you left pvp zone
- Its possible to summon in pvp zone
- there is no "double kill, triple, etc" msg when you kill ppl inside pvp zone - probably because you dont earn pvp points inside pvp zone
The ONLY real tester here , reward him with 1000 DCs on start , Thank me later.
Maybe it is easier to make PvP zone causing flag when enter in to it? It would prevent retarded fights at the border PvP zone / normal zone (enter the PvP zone -> hit/cc/debuff/cancel -> run away to normal zone).
Quote from: trololo on September 13, 2016, 07:13:19 PM
what mutant u wanna me with sws or bd?
I said once - BD/Glad
Quote from: trololo on September 14, 2016, 11:41:30 AM
he is paper vs de/pal with full fs, skills +30, so useless for pvp/farm/only :)
I just wanted a fun sub for BD. But yes, with:
- lvl limit to 80 and need first to do another class as main
- nerfed Deflect Arrow
- and not sure if Magic Resistance from BD work on Glad stats (No info on this forum how exactly subs stacks works - In the past all masterys was shared, but it was changed years ago. No current info).
So yes, it is useless for current server setup.
Quote from: Zeta on September 14, 2016, 12:07:59 PM
I just wanted a fun sub for BD. But yes, with:
- lvl limit to 80 and need first to do another class as main
- nerfed Deflect Arrow
- and not sure if Magic Resistance from BD work on Glad stats (No info on this forum how exactly subs stacks works - In the past all masterys was shared, but it was changed years ago. No current info).
So yes, it is useless for current server setup.
It was changed because it was extremely unbalanced, so yes we changed it with a reason not randomly.
@Retail level questions, there will be
no changes because it becomes messy when it comes to development and it will delay everything for quite a lot.
Quote from: =^TrackZero^= on September 14, 2016, 01:47:42 PM
@Retail level questions, there will be no changes because it becomes messy when it comes to development and it will delay everything for quite a lot.
Good. Just pls let us obtain pvp points in combat zones or our pvp scores are doomed :D #saveepenises
Quote from: Naiz on September 14, 2016, 01:53:24 PM
Good. Just pls let us obtain pvp points in combat zones or our pvp scores are doomed :D #saveepenises
We will try/test, as you already know there was some issues with points in combat zone. Honestly i prefer working pvp zone without points than non pvp zone with points. But as i said, we will try, but atm no promises. However hopefully we will be able to reveal more regarding pvp in next 48, we are finishing nice things regarding pvp.
Quote from: Zeta on September 14, 2016, 12:07:59 PM
I just wanted a fun sub for BD. But yes, with:
- lvl limit to 80 and need first to do another class as main
- nerfed Deflect Arrow
- and not sure if Magic Resistance from BD work on Glad stats (No info on this forum how exactly subs stacks works - In the past all masterys was shared, but it was changed years ago. No current info).
So yes, it is useless for current server setup.
PS/BD, you will thank me later :)
Quote from: =^TrackZero^= on September 14, 2016, 01:47:42 PM
It was changed because it was extremely unbalanced, so yes we changed it with a reason not randomly.
Ofc, because it allowed to stack some values like atk. spd in to sky. And it was definitely a move in to right direction. But same as with mutants you did it globaly. While, at least in my opinion you should take a closer look at specific cases.
For example, removed stacks passive eliminated abuse of atk. spd from subs like HE/WK. But did not removed it from subs like SPS/ES because Arcane Agility is toggle skill. At the same time you left subs based on BD, SWS, Spoiler, Crafter with nothing.
Another problem is complete no info what is shared between subs and what not. I'm aware of it only because I played here, In case for some new random here is no way he/she would be able to predict final stats.
Quote from: mruwqa on September 14, 2016, 02:44:09 PM
PS/BD, you will thank me later :)
Thx I will think about this, but I rather prefer some melee DPS (And Glad would be the best since also duals).
Quote from: Zeta on September 14, 2016, 05:13:14 PM
Ofc, because it allowed to stack some values like atk. spd in to sky. And it was definitely a move in to right direction. But same as with mutants you did it globaly. While, at least in my opinion you should take a closer look at specific cases.
For example, removed stacks passive eliminated abuse of atk. spd from subs like HE/WK. But did not removed it from subs like SPS/ES because Arcane Agility is toggle skill. At the same time you left subs based on BD, SWS, Spoiler, Crafter with nothing.
Another problem is complete no info what is shared between subs and what not. I'm aware of it only because I played here, In case for some new random here is no way he/she would be able to predict final stats.
Thx I will think about this, but I rather prefer some melee DPS (And Glad would be the best since also duals).
So basically you are crying becouse u are forced to switch weapon to dance, wow.
pr/bd aw/bd sk/bd are all somewhat viable classes, depends on overall party setup. If you want to play glad just make glad and sub it with whatever you find fancy.
Quote from: Zeta on September 14, 2016, 05:13:14 PM
Ofc, because it allowed to stack some values like atk. spd in to sky. And it was definitely a move in to right direction. But same as with mutants you did it globaly. While, at least in my opinion you should take a closer look at specific cases.
For example, removed stacks passive eliminated abuse of atk. spd from subs like HE/WK. But did not removed it from subs like SPS/ES because Arcane Agility is toggle skill. At the same time you left subs based on BD, SWS, Spoiler, Crafter with nothing.
Another problem is complete no info what is shared between subs and what not. I'm aware of it only because I played here, In case for some new random here is no way he/she would be able to predict final stats.
Thx I will think about this, but I rather prefer some melee DPS (And Glad would be the best since also duals).
I hope we will provide you such info before opening, i do agree its needed.
Allow casting Mana Gain on Elder classes.
Quote from: Neliel on September 14, 2016, 05:29:29 PM
Allow casting Mana Gain on Elder classes.
One elder will recharge second elder, and this second one will recharge this first and in 10 sec, both of them full mana, i think its stupid idea :)
Quote from: artMaster on September 14, 2016, 05:43:01 PM
One elder will recharge second elder, and this second one will recharge this first and in 10 sec, both of them full mana, i think its stupid idea :)
ofc its dumb idea, recharing other ee/se should be more situational not go-to free mana supply.
Quote from: artMaster on September 14, 2016, 05:43:01 PM
One elder will recharge second elder, and this second one will recharge this first and in 10 sec, both of them full mana, i think its stupid idea :)
without it ee/es again gonna be superior comparing to other elder combos
Quote from: somasz on September 14, 2016, 05:50:05 PM
without it ee/es again gonna be superior comparing to other elder combos
and still its paper class compared to ee/tk for example which can provide more utility to party
Quote from: Peorexo on September 14, 2016, 05:51:34 PM
and still its paper class compared to ee/tk for example which can provide more utility to party
Keep on blurring everone. While u want ur archers party being superior over any other combo , u have already got ur insanly unbalanced real target. Talking about ee/tk while u will have ur mirrored se/sk in ur own pt.
ALLOW CASTING MANA GAIN ON ELDER CLASSES.
Quote from: Neliel on September 14, 2016, 05:58:33 PM
Keep on blurring everone. While u want ur archers party being superior over any other combo , u have already got ur insanly unbalanced real target. Talking about ee/tk while u will have ur mirrored se/sk in ur own pt.
ALLOW CASTING MANA GAIN ON ELDER CLASSES.
se/sk lfp
Quote from: Peorexo on September 14, 2016, 05:51:34 PM
and still its paper class compared to ee/tk for example which can provide more utility to party
Are you insulting Mystogan? Because it sounds like you are.
And i know people, that know people, that may know you.
Watch your back Jack.
@joke ofc ;<
ETA?
Quote from: Neliel on September 14, 2016, 05:58:33 PM
Keep on blurring everone. While u want ur archers party being superior over any other combo , u have already got ur insanly unbalanced real target. Talking about ee/tk while u will have ur mirrored se/sk in ur own pt.
ALLOW CASTING MANA GAIN ON ELDER CLASSES.
What's this guy smoking? XD
Please allow it, just to see this guy 2 weeks after opening asking to revert this change :)
delete mana burn lol
everybody can change something ? i want to delete archer stun !
Quote from: Neliel on September 14, 2016, 05:58:33 PM
Keep on blurring everone. While u want ur archers party being superior over any other combo , u have already got ur insanly unbalanced real target. Talking about ee/tk while u will have ur mirrored se/sk in ur own pt.
ALLOW CASTING MANA GAIN ON ELDER CLASSES.
Im speaking the facts, you either sub to mage-type and get higher mana gain passive + class which will let you get mana gain while loosing survi or you go with /tank sub and u pay the price for that. Imo that sounds fair.
since sub class skill certifications PVP never where the same
take a look to old videos
you best survival chance was having a bishop in party
https://youtu.be/_td95CSbXw4 (https://youtu.be/_td95CSbXw4)
: P
Quote from: artMaster on September 14, 2016, 07:20:00 PM
everybody can change something ? i want to delete archer stun !
Nope you cant , you can only add Multiple Shot to Archers , for sure it will go trough.
The whole industry filled with hypocrites. From the beginning the discussion wasnt even close to be considered as a balancing one , it was a diary of wishes how to make ur next chars better. And you completely stood as a primary developers of this.
Waiting ONLY for the decision from Track.
so same problem as always bcz tank bcz mages blablabla
C4 times where the best 8)
Quote from: Neliel on September 14, 2016, 08:27:40 PM
Nope you cant , you can only add Multiple Shot to Archers , for sure it will go trough.
The whole industry filled with hypocrites. From the beginning the discussion wasnt even close to be considered as a balancing one , it was a diary of wishes how to make ur next chars better. And you completely stood as a primary developers of this.
Waiting ONLY for the decision from Track.
If you are getting that picture then it must be that you are the one wanting free boosts, just your ideas were ignored. Since every change was made according to common sense and healthy gameplay.
hell... ya everyone know that DN was the best
having low rates and high rates
1 server nearly retail low rates
1 server with gmshop and high rates
cant understand why now there are 2 servers low rates
1 high five and 1 hellbound
both are barely the same
i see im getting pretty ignored haha well
nevermind as always my humble opinion here
8)
Quote from: Neliel on September 14, 2016, 05:58:33 PM
Keep on blurring everone. While u want ur archers party being superior over any other combo , u have already got ur insanly unbalanced real target. Talking about ee/tk while u will have ur mirrored se/sk in ur own pt.
ALLOW CASTING MANA GAIN ON ELDER CLASSES.
Mana gain castable on EE/ES is on of the benifits of the ES sub :/ doesnt sound fair for EE/SE getting mana gain when they have other tools specially for party. Also EE/ES has the passive higher mana gain which unlocks infinite mana loop in your party.
Quote from: HerrMayer on September 14, 2016, 08:41:03 PM
hell... ya everyone know that DN was the best
having low rates and high rates
1 server nearly retail low rates
1 server with gmshop and high rates
cant understand why now there are 2 servers low rates
1 high five and 1 hellbound
both are barely the same
i see im getting pretty ignored haha well
nevermind as always my humble opinion here
8)
Do you really think DN has 2 low rates? ahah.
Dragon is 15x H5 which is basicly 45x <- This is not low.
HR is 25x and this is not low rate either.
A low rate would be:
Bellow 15x~10x exp OR Exp curve from 25x to low rate.
No npc buffer.
No progression shrinking in Donny Shop
Smaller boost in quests instead of high boost. E.g.: S Grade recipe quests are 10x lel.
No free Thrid class change (Yes this is a suggestion, bring back old Hotsprings PvP and 3rd class quest spots).
No (Hunting Zone)Global GateKeeper. Town teleports are fine but not the hunting zones, it has Nobless teleports which removes some PvP. E.g.: Again Hotsprings, cuz people just port to FoG from Global GK. AKA Hotsprings got deleted from the map.
No Soul/Spirit shots in Alt B
No Auto-Loot
No Mana pots.
Ofc overtime there has to be adjustments to appeal new players to the server.
HellRaiser was/is(i wish it wasnt :D) a mid rate server.
Quote from: Clonage on September 14, 2016, 11:19:10 PM
A low rate would be:
Bellow 15x~10x exp OR Exp curve from 25x to low rate.
No npc buffer.
No progression shrinking in Donny Shop
Small boost in quests instead of high boost. E.g.: S Grade recipe quests are 10x lel.
Thrid class change shouldnt be free (Yes this is a suggestion, bring back old Hotsprings PvP and 3rd class quest spots).
Global GateKeeper. Town teleports are fine but not the hunting zones, it has Nobless teleports which removes some PvP. E.g.: Again Hotsprings, cuz people just port to FoG from Global GK. AKA Hotsprings got deleted from the map.
Soul/Spirit shots in Alt B
Auto-Loot
Mana pots.
Ofc overtime there has to be adjustments to appeal new players to the server.
HellRaiser was/is(i wish it wasnt :D) a mid rate server.
I don't know this random dude ( kappa ) but he's right
How is the exp rate? I tried leveling at few different levels and it seemed too easy / fast...
25x I think
Quote from: Picksy on September 15, 2016, 04:16:46 AM
25x I think
if its the same as live last days i believe its x50 now
Quote from: Peorexo on September 15, 2016, 10:24:02 AM
if its the same as live last days i believe its x50 now
well next server should be fine if it was as last one maybe even x30 not 25 :) was much more better for casual players than x10 or sth, at 80+ its quite slow for people playing 2h/day who cant rely each time they log for party
about mana gain im not sure, but it would be much more fun to see SE/BD-SK even PS (lol u could ps/se recharge yourself too :D + tank with nightshade and burn bitch es :D ) or EE/TK or SWS as much as EE/ES'es who is just too good as mana managment due to huge self rech +boe 2min reuse :D i dont know
and serious ETA should be announced, delay it by 2weeks but give some date, a lot of people are intrested but they are asking everyday when it start :(
So any info when server start ?:)
Quote from: mruwqa on September 15, 2016, 10:37:14 AM
well next server should be fine if it was as last one maybe even x30 not 25 :) was much more better for casual players than x10 or sth, at 80+ its quite slow for people playing 2h/day who cant rely each time they log for party
about mana gain im not sure, but it would be much more fun to see SE/BD-SK even PS (lol u could ps/se recharge yourself too :D + tank with nightshade and burn bitch es :D ) or EE/TK or SWS as much as EE/ES'es who is just too good as mana managment due to huge self rech +boe 2min reuse :D i dont know
and serious ETA should be announced, delay it by 2weeks but give some date, a lot of people are intrested but they are asking everyday when it start :(
boe is 10min, and as much as ee/es is powerful on its own, its still a paper char, fighters shred him in 2 shots, pet (pink) is weak as well.
Quote from: Peorexo on September 15, 2016, 11:22:09 AM
boe is 10min, and as much as ee/es is powerful on its own, its still a paper char, fighters shred him in 2 shots, pet (pink) is weak as well.
unless you know some tricks 8)
Quote from: Vexim on September 15, 2016, 11:28:24 AM
unless you know some tricks 8)
or magic
or bugs
or dupe coins
whatever
Quote from: mruwqa on September 15, 2016, 10:37:14 AM
well next server should be fine if it was as last one maybe even x30 not 25 :) was much more better for casual players than x10 or sth, at 80+ its quite slow for people playing 2h/day who cant rely each time they log for party
about mana gain im not sure, but it would be much more fun to see SE/BD-SK even PS (lol u could ps/se recharge yourself too :D + tank with nightshade and burn bitch es :D ) or EE/TK or SWS as much as EE/ES'es who is just too good as mana managment due to huge self rech +boe 2min reuse :D i dont know
and serious ETA should be announced, delay it by 2weeks but give some date, a lot of people are intrested but they are asking everyday when it start :(
Mruwqa God , listen to him and u will reach smth in your lifes. 1000 DCs for Mruwqa on start , thank me later.
Quote from: Clonage on September 14, 2016, 11:19:10 PM
No npc buffer.
i miss standing in giran with my ne/pp selling buffs 'FeelsBadMan'
Quote from: mruwqa on September 15, 2016, 10:37:14 AM
well next server should be fine if it was as last one maybe even x30 not 25 :) was much more better for casual players than x10 or sth, at 80+ its quite slow for people playing 2h/day who cant rely each time they log for party
about mana gain im not sure, but it would be much more fun to see SE/BD-SK even PS (lol u could ps/se recharge yourself too :D + tank with nightshade and burn bitch es :D ) or EE/TK or SWS as much as EE/ES'es who is just too good as mana managment due to huge self rech +boe 2min reuse :D i dont know
and serious ETA should be announced, delay it by 2weeks but give some date, a lot of people are intrested but they are asking everyday when it start :(
80+ is supposed to be supper hard. It gives you resistance to magic skills/debuffs/CC because of magic level difference(To none enchanted skills). Solo players or 2h/day players can buy EXP runes or/and buy EXP from other players(trains).
Hey. You guys thought about the rates? It's more than viewed that the highter the rates the more fast ppl will get bored. Check h5 servers, they end up so fast because they are 7x but with all those bonus its too easy to xp.
I don't say to make it 1x but at least 10x would be nice. Also this gives more longevity to the server. Forget the mid-rate pvp server its bullshit. Check the population of a low rate server and a high rate server and you have your answer.
Iam sure the ones that disagree are the solo players that want to log their buffers and go pvp, the problem is that sooner or later they will find 1 party and call them zerg. Just because you dont have anyone to play with. Join a freaking clan, this shit isn't supposed to be played alone.
After some testing last night, exp for sure is at a lot higher rate right now, and seriously needs to be slowed down a bit. And that was testing without exp runes :D
most of low rate serwers are filled with russians, its different community
Xp rate was probably increased in the last days of server like ira said, don't worry, I reckon it won't stay the same on live ! And I do agree that the lower the rate, the better the server. but I also understand those who prefer a littler higher rates. 15x is probably the best option to please everyone. 10x is too low for some, 25x is too high for others. 15x is the middle term. Oh and if people play 2h a day, they should know that they will be slower to reach max lvl etc etc. If it wasn't like that, it would be super unfair for those who play more than 2h a day.
x25
im too old for this shit
Who cares if they are Russian, Scandinavians or from Iraq. What matters is server longevity and more people to play.
You don't open a bar thinking only in turists right ? If some local person comes to take a coffe you don't serve him? Lol
m2o should call his russian comrades, so we will have larger population
Quote from: PunkeD on September 15, 2016, 07:25:48 PM
Who cares if they are Russian, Scandinavians or from Iraq. What matters is server longevity and more people to play.
You don't open a bar thinking only in turists right ? If some local person comes to take a coffe you don't serve him? Lol
if you think low rates will make more ppl join server then you are a fool, with low rates solo/small groups/casuals will quit faster and only most hardcore cp's will stay.
Quote from: Vexim on September 15, 2016, 07:49:23 PM
if you think low rates will make more ppl join server then you are a fool, with low rates solo/small groups/casuals will quit faster and only most hardcore cp's will stay.
High rate -> those who play a lot will leave faster -> those who play casually will leave faster as well when the server stays empty.
Lower rate -> those who play a lot will not leave faster -> those who play casually will have time to catch up and play against those who played a lot -> and then they all leave.
I guess you can deduce which one is healthier version, and this is just the simple explanation how things will go. If exp rates stay like this not more than 24h will be needed for serious party to get A grade + 78 lvl, which will result in fast sub for whole party, which will speed things up for whatever they do, in 1 week full skills enchanted, in 1 month all epics cleaned and they leave.
That's how I see it, and I can tell you, after some testing last night, getting like 10% from a x1 hp mob which you can 1 shot on 50~ lvl, you would get bored as well pretty fast :) (things don't change much even at 70~ lvl, was like 71->73 in 20 mins, so please...)
Quote from: Clonage on September 14, 2016, 11:19:10 PM
Mana gain castable on EE/ES is on of the benifits of the ES sub :/ doesnt sound fair for EE/SE getting mana gain when they have other tools specially for party. Also EE/ES has the passive higher mana gain which unlocks infinite mana loop in your party.
Do you really think DN has 2 low rates? ahah.
Dragon is 15x H5 which is basicly 45x <- This is not low.
HR is 25x and this is not low rate either.
A low rate would be:
Bellow 15x~10x exp OR Exp curve from 25x to low rate.
No npc buffer.
No progression shrinking in Donny Shop
Smaller boost in quests instead of high boost. E.g.: S Grade recipe quests are 10x lel.
No free Thrid class change (Yes this is a suggestion, bring back old Hotsprings PvP and 3rd class quest spots).
No (Hunting Zone)Global GateKeeper. Town teleports are fine but not the hunting zones, it has Nobless teleports which removes some PvP. E.g.: Again Hotsprings, cuz people just port to FoG from Global GK. AKA Hotsprings got deleted from the map.
No Soul/Spirit shots in Alt B
No Auto-Loot
No Mana pots.
Ofc overtime there has to be adjustments to appeal new players to the server.
HellRaiser was/is(i wish it wasnt :D) a mid rate server.
I played arena & nightmare
and it was ok 8)
why are people freaking out over rates on beta server? the rates at start of hellraiser were fine, just use those again...
x25 are fine :)
can open c4 with hb ext
cmon :P
Quote from: HerrMayer on September 15, 2016, 08:34:50 PM
can open c4 with hb ext
cmon :P
In all do respect, can you stop this mania please?
Thank you
Quote from: =^TrackZero^= on September 15, 2016, 08:38:16 PM
In all do respect, can you stop this mania please?
Thank you
xD
ok
sry
Quote from: pmkaboo on September 15, 2016, 08:24:02 PM
why are people freaking out over rates on beta server? the rates at start of hellraiser were fine, just use those again...
Not freaking out, just don't want it to slip into live build because nobody said anything xD
Look l2 damage 1k rates 1k ppl in same moment on-line
Our party wasnt even 85, plese no lower rates1!
tbh lower rates dont mean more time to catch up for randoms it just means they will exp longer = osiedlowe pvp for spot 1v1 or 2v2, CP's gonna get high levels faster no matter what rates there will be.
25x = fast 80 but not really fast 85 - it means ppl will try to fight coz they wont feel underpowered by gear but because of op classes opponents have
"join clan, its not single player" - i wouldnt play here with anyone except my friends, playing in any other party drives me crazy )
On Tarantula we took random elder from clan (Analok?) to our party and when we asked for buff shield, he said he didnt learn them coz are useless while playing against freaking 5 parties of archers or they were buffing evasion for some reason )
The point is rates wont change anything but will make bigger diffrence between players which actually know something about this game and wannabecompetetive players...
Funny thing was that i could sell all bogs and get even more gcms from that AND even funnier were people saying on forum that they have +4-+7 main spells its nothing to brag about actually i would hide in cave because of embarrassment.
Quote from: Jardiro on September 15, 2016, 10:33:31 PM
Our party wasnt even 85, plese no lower rates1!
tbh lower rates dont mean more time to catch up for randoms it just means they will exp longer = osiedlowe pvp for spot 1v1 or 2v2, CP's gonna get high levels faster no matter what rates there will be.
25x = fast 80 but not really fast 85 - it means ppl will try to fight coz they wont feel underpowered by gear but because of op classes opponents have
"join clan, its not single player" - i wouldnt play here with anyone except my friends, playing in any other party drives me crazy )
On Tarantula we took random elder from clan (Analok?) to our party and when we asked for buff shield, he said he didnt learn them coz are useless while playing against freaking 5 parties of archers or they were buffing evasion for some reason )
The point is rates wont change anything but will make bigger diffrence between players which actually know something about this game and wannabecompetetive players...
Funny thing was that i could sell all bogs and get even more gcms from that AND even funnier were people saying on forum that they have +4-+7 main spells its nothing to brag about actually i would hide in cave because of embarrassment.
With lower rate there is indeed higher difference between casual and top, but that also means that most of the spots for their level will be already free so they have easier time catching up.
Well lets not get extreme here, while i suggest and approve of lowering the rates, i'd play even on x3 kind of thing, i am thinking about something like x15. Considering substack, after getting subbed it get slightly easier to grind through mobs.
Quote from: Jardiro on September 15, 2016, 10:33:31 PM
Our party wasnt even 85, plese no lower rates1!
tbh lower rates dont mean more time to catch up for randoms it just means they will exp longer = osiedlowe pvp for spot 1v1 or 2v2, CP's gonna get high levels faster no matter what rates there will be.
25x = fast 80 but not really fast 85 - it means ppl will try to fight coz they wont feel underpowered by gear but because of op classes opponents have
"join clan, its not single player" - i wouldnt play here with anyone except my friends, playing in any other party drives me crazy )
On Tarantula we took random elder from clan (Analok?) to our party and when we asked for buff shield, he said he didnt learn them coz are useless while playing against freaking 5 parties of archers or they were buffing evasion for some reason )
The point is rates wont change anything but will make bigger diffrence between players which actually know something about this game and wannabecompetetive players...
I would like to see some vitality-like system with daily xp boost. It might decrease a bit gap between hardcore grinders and casual players*. Than rates could be lowered.
There is already exp rune for voting but tbh 10% is barely noticible, it could be same as donate rune, even providing demo function (vote rune expired, exp is soo low. Fk it, where is my paypal!? :D)
*by casual player i mean someone playing just few hours daily, not 12. You all know how we react on new serwers ;)
Last time rates were mid-low and you guys got a problem that after a month or two no one wanted to fight. Guess you want to repeat the same story.
Quote from: stanko on September 15, 2016, 08:14:57 PM
High rate -> those who play a lot will leave faster -> those who play casually will leave faster as well when the server stays empty.
Lower rate -> those who play a lot will not leave faster -> those who play casually will have time to catch up and play against those who played a lot -> and then they all leave.
Hardcore grinding its not recipe for success. I know it is not h5 server, but low rate h5 servers dies much more faster, even after 2 weeks, than mid rate (even x50) servers with almost all buffs from npc (and if somebody think on such servers supports are not needed then is extremely wrong). I think only rpg club is exception, but rpg worked for a good name.
Anyway, no matter what rates be implemented, ammount of people on new hellraiser be the same.
Quote from: kamilbruno on September 16, 2016, 12:23:15 AM
Hardcore grinding its not recipe for success. I know it is not h5 server, but low rate h5 servers dies much more faster, even after 2 weeks, than mid rate (even x50) servers with almost all buffs from npc (and if somebody think on such servers supports are not needed then is extremely wrong). I think only rpg club is exception, but rpg worked for a good name.
Anyway, no matter what rates be implemented, ammount of people on new hellraiser be the same.
but with too low rates they will quit like they did from
tarantula due to too hard grind "D
Quote from: mruwqa on September 16, 2016, 11:59:21 AM
but with too low rates they will quit like they did from tarantula due to too hard grind "D
Thats why rates from old Hellraiser with were on the begining would be ok, i think nooone complaine about rates on begining.
Quote from: PunkeD on September 15, 2016, 07:25:48 PM
Who cares if they are Russian, Scandinavians or from Iraq. What matters is server longevity and more people to play.
You don't open a bar thinking only in turists right ? If some local person comes to take a coffe you don't serve him? Lol
Braindamaged ? NO1 WILL PLAY STUCKSUB FROM ANY COMMUNITY that plays ur mentioned x7 x5 x1 h5 servers, show me one stuck sub server of last few years where were playing other ppl than always ? Make your target the currently playing e-global gracia final community and you will failwith ur coffe shop signed STUCK.
I bet you are smart enough to understand that the only way to make this HR highly populated is bringing old players to the game , x5 will make more ppl leave , instead making new come.
I'd rather open a bar for many hundreds of casual coffee drinkers than 2 CPs of heavy drinkers for few hours a day. But obviously 2 CPs mentioned will brag about that FOR THEM , and only FOR THEM coffee should be delivered very slowly coz they have time , and casual coffee drinkers cant wait 4-6 hours a day to drink a single cup of coffee. I bet now u will understand what you are trying to get smart asses.
Quote from: Jardiro on September 15, 2016, 10:33:31 PM
Our party wasnt even 85, plese no lower rates1!
tbh lower rates dont mean more time to catch up for randoms it just means they will exp longer = osiedlowe pvp for spot 1v1 or 2v2, CP's gonna get high levels faster no matter what rates there will be.
25x = fast 80 but not really fast 85 - it means ppl will try to fight coz they wont feel underpowered by gear but because of op classes opponents have
"join clan, its not single player" - i wouldnt play here with anyone except my friends, playing in any other party drives me crazy )
On Tarantula we took random elder from clan (Analok?) to our party and when we asked for buff shield, he said he didnt learn them coz are useless while playing against freaking 5 parties of archers or they were buffing evasion for some reason )
The point is rates wont change anything but will make bigger diffrence between players which actually know something about this game and wannabecompetetive players...
Funny thing was that i could sell all bogs and get even more gcms from that AND even funnier were people saying on forum that they have +4-+7 main spells its nothing to brag about actually i would hide in cave because of embarrassment.
In the name of brotherhood i know that feeling bro.
Quote from: PunkeD on September 15, 2016, 06:43:32 PM
Hey. You guys thought about the rates? It's more than viewed that the highter the rates the more fast ppl will get bored. Check h5 servers, they end up so fast because they are 7x but with all those bonus its too easy to xp.
I don't say to make it 1x but at least 10x would be nice. Also this gives more longevity to the server. Forget the mid-rate pvp server its bullshit. Check the population of a low rate server and a high rate server and you have your answer.
Iam sure the ones that disagree are the solo players that want to log their buffers and go pvp, the problem is that sooner or later they will find 1 party and call them zerg. Just because you dont have anyone to play with. Join a freaking clan, this shit isn't supposed to be played alone.
+1
And, with too high rates even PvP losing sense because exp penalty for death become not noticeable.
Quote from: Zeta on September 16, 2016, 12:21:48 PM
+1
And, with too high rates even PvP losing sense because exp penalty for death become not noticeable.
I would decrase exp penalty for 0 from pvp deaths since thats the reason most of people doesnt even flag back.
Rates:
1-5x - madness
5-15 - too slow
25x - at least can be
50x - would be good
100-500x too fast
L2 community is older every year, so most can't farm 24/7 like olddays...
In other side, with rates higher than x100 lvling is like instant, and there will be no grind... (depends of quest rates).
In my opinion x40-x50 would be great
Please go back to the point of this topic. Rates will remain as they were originally on the Hellraiser +- around that. We wont make no life server nor l2jbazook brazil 1day lv85 valakas
Now lets argue about opening date, then Track will come and shush us telling when it will be :D
I think it should be 30 september :D
Quote from: mruwqa on September 16, 2016, 12:49:54 PM
I would decrase exp penalty for 0 from pvp deaths since thats the reason most of people doesnt even flag back.
Then there would be no reason to accept wartags.
If someone is in a spot that i want to farm they will die anyway. Its up to people to accept wars or not. -1% or -4% it's their decision.
Anyway at 25x loosing 4% is nothing, specially bellow level 80.
WTS Exp cheap.
Quote from: fajnynick on September 16, 2016, 12:53:59 PM
Rates:
1-5x - madness
5-15 - too slow
25x - at least can be
50x - would be good
100-500x too fast
L2 community is older every year, so most can't farm 24/7 like olddays...
In other side, with rates higher than x100 lvling is like instant, and there will be no grind... (depends of quest rates).
In my opinion x40-x50 would be great
Must... not... cut.... my.. wrists... *argh*
Sigh
hi, so my suggestions are:
- Barakiel instead of having a quest path for avoiding kill the boss, my idea is make the boss drop a item for everyone that attacked him so when u have like 10 items u can exchange that in order to complete the quest, because if u make alternative path of it, the pvp on that zone would die, the most fun part of the game is the pvp and being able to accomplish something by ur effort.(perhaps lower boss respawn time in order to be able to complete items faster)
-About the rates i know x25 is somehow high and i share the same opinion is really fast getting ur toon up to 80 but above that is absolutely insane amount of exp, so what im suggestion is making mobs rewarding more amount of exp so u can be able to feel like ur playing on a x25 rates.
-About orc's, so the orc one and only job is killing bosses right so why nerf the only thing that they are good at?, then again my suggestion is buff frenzy cuz below 50% hp he is useless, like getting low to use ur cd's its fine ofc always have been like that no problem but, u need to be able to recover ur hp from lifesteal and having the same stats whithout decaying ur damage after passing from 50% hp.
Thats all my suggestions and gl on the server, can't w8 for it :D.
My suggestion about epic bosses:
make them harder to kill, not by increasing their HP or DEF or MDEF because this only make it slower, but increase their M atk, P atk, Crit Rate, let them possibility to kill someone...maybe even fail action...
what i want to acomplishe by this ? not let 4-5 ppl to kill epic boss, because this game now belong to CPs, dont let them farm all with one party because we will soon have domination by one nolife party.
Give chance to bosses to defend themselfs !
Quote from: artMaster on September 16, 2016, 02:53:17 PM
My suggestion about epic bosses:
make them harder to kill, not by increasing their HP or DEF or MDEF because this only make it slower, but increase their M atk, P atk, Crit Rate, let them possibility to kill someone...maybe even fail action...
what i want to acomplishe by this ? not let 4-5 ppl to kill epic boss, because this game now belong to CPs, dont let them farm all with one party because we will soon have domination by one nolife party.
Give chance to bosses to defend themselfs !
LuL
On Interlude x25 rates are kinda high, 78-79lvl a armor/s weapon and jewels and there are only epics/augus and enchanting left, on HB you have to lvl up to at aleast 83 to get all skills and you have to get books for them, you loose tons of exp on skill enchanting which is super important (unlike IL) + you have to be 83+ to have nice chance to lvl them up, getting dynasty/icarus is way, way harder than s grades + you have to make full atris and certs. There is a lot stuff to do.
Getting lvl 80/a/s items may be easy with x25 rates, but everthing past that is not easy and obviously time consuming.
x25 rates are perfect for me. Honestly, i wont even think about joining new server if rates will be much lower than this. Sorry, i cant afford to spend 6h every day in L2, if you can, thats good for you, but im too old for this shiet.
Quote from: Vexim on September 16, 2016, 04:05:25 PM
On Interlude x25 rates are kinda high, 78-79lvl a armor/s weapon and jewels and there are only epics/augus and enchanting left, on HB you have to lvl up to at aleast 83 to get all skills and you have to get books for them, you loose tons of exp on skill enchanting which is super important (unlike IL) + you have to be 83+ to have nice chance to lvl them up, getting dynasty/icarus is way, way harder than s grades + you have to make full atris and certs. There is a lot stuff to do.
Getting lvl 80/a/s items may be easy with x25 rates, but everthing past that is not easy and obviously time consuming.
x25 rates are perfect for me. Honestly, i wont even think about joining new server if rates will be much lower than this. Sorry, i cant afford to spend 6h every day in L2, if you can, thats good for you, but im too old for this shiet.
suuuuuuure ::)
x25 is perfect anyway. Not too slow on low lvls, not too fast on 80+
People talk as if the game only starts to be playable(PvP wise) in the late game... Unlike most mmo rpgs, in L2 PvP should occur more during progression then anything else. If people only decide to PvP after 2~3 months only when they are "geared" i have bad news for you. You're playing L2 the wrong way if you want to be a factor. This isnt interlude buddies, late game isnt rushable. You actually have to fight for stuff or you can say bb to your gear.
Politics and organization play a big role in the game... If you cant win, zerg them. In the end what matters is the win.
Quote from: Clonage on September 16, 2016, 04:33:33 PM
People talk as if the game only starts to be playable(PvP wise) in the late game... Unlike most mmo rpgs, in L2 PvP should occur more during progression then anything else. If people only decide to PvP after 2~3 months only when they are "geared" i have bad news for you. You're playing L2 the wrong way if you want to be a factor. This isnt interlude buddies, late game isnt rushable. You actually have to fight for stuff or you can say bb to your gear.
Politics and organization play a big role in the game... If you cant win, zerg them. In the end what matters is the win.
And if you dont want to be a factor no1 will make you fight for Epics. You are talking about freaking obvious things...
Casuals can still be well geared w/o taking a single serious fight entire game... Then they will decide to join one of the "factors" , it s just all about the time when casual will catch up(thats why rates shouldnt be changed)
Quote from: Neliel on September 16, 2016, 05:41:59 PM
Casuals can still be well geared w/o taking a single serious fight entire game... Then they will decide to join one of the "factors" , it s just all about the time when casual will catch up(thats why rates shouldnt be changed)
Dude, the normal progression of the game is literally pvping in EVERY single farm zone for the spots there. "We go bs, we pvp for the spot" -> "We go hs, we pvp for the spot" -> "We go FOG, we pvp for the spot" .
Its all pvping before late game, and I'm sorry but casual players will indeed be farming am I wrong ? And acording to some of you guys, there are more casual players than tryhard ones so the casual players will see other casual players in the same stage of the game, and will have to fight for the farm spots anyway ? Does that make sense ?
Quote from: Neliel on September 16, 2016, 05:41:59 PM
And if you dont want to be a factor no1 will make you fight for Epics. You are talking about freaking obvious things...
Casuals can still be well geared w/o taking a single serious fight entire game... Then they will decide to join one of the "factors" , it s just all about the time when casual will catch up(thats why rates shouldnt be changed)
Then lets make it instant level 85 with everything besides Bossjewels in gm shop. Should be fun. /not
Quote from: Clonage on September 16, 2016, 06:33:19 PM
Then lets make it instant level 85 with everything besides Bossjewels in gm shop. Should be fun. /not
So lets make it x1 and play on server with 50 online. Should be fun. /not
Quote from: Picksy on September 16, 2016, 06:31:52 PM
Dude, the normal progression of the game is literally pvping in EVERY single farm zone for the spots there. "We go bs, we pvp for the spot" -> "We go hs, we pvp for the spot" -> "We go FOG, we pvp for the spot" .
Its all pvping before late game, and I'm sorry but casual players will indeed be farming am I wrong ? And acording to some of you guys, there are more casual players than tryhard ones so the casual players will see other casual players in the same stage of the game, and will have to fight for the farm spots anyway ? Does that make sense ?
It SHOULD be like this but ITS not
Quote from: Vexim on September 16, 2016, 06:47:58 PM
So lets make it x1 and play on server with 50 online. Should be fun. /not
Yeah insta 85 would have over 9000 online constant. Kappa
Dunno what are you still talking about, rates will be same as on Hellraiser - what is perfect.
Quote from: Morel on September 16, 2016, 07:22:12 PM
Dunno what are you still talking about, rates will be same as on Hellraiser - what is perfect.
I'm perfect.
Quote from: Clonage on September 16, 2016, 04:33:33 PM
People talk as if the game only starts to be playable(PvP wise) in the late game... Unlike most mmo rpgs, in L2 PvP should occur more during progression then anything else. If people only decide to PvP after 2~3 months only when they are "geared" i have bad news for you. You're playing L2 the wrong way if you want to be a factor. This isnt interlude buddies, late game isnt rushable. You actually have to fight for stuff or you can say bb to your gear.
Politics and organization play a big role in the game... If you cant win, zerg them. In the end what matters is the win.
Quote from: Picksy on September 16, 2016, 06:31:52 PM
Dude, the normal progression of the game is literally pvping in EVERY single farm zone for the spots there. "We go bs, we pvp for the spot" -> "We go hs, we pvp for the spot" -> "We go FOG, we pvp for the spot" .
Its all pvping before late game, and I'm sorry but casual players will indeed be farming am I wrong ? And acording to some of you guys, there are more casual players than tryhard ones so the casual players will see other casual players in the same stage of the game, and will have to fight for the farm spots anyway ? Does that make sense ?
This is what I have been repeating over and over the last time people were crying that there is no pvp. You literally should have pvp on every spot where there is an active player/party. Just kick them out of the fcking spot, let them call buddies, they kick you out then, you come back with a clan and a lovely pvp story has began...
But no, now it's like: "I'm not even flagging until I have full s80 and skills +30" - and that's so wrong mentality especially in a game like L2 where you can do whatever you want, block everyone in so many ways, play politics or some other dirty tactics... etc, but yeah let's revolt cause I can't get jedi saber on the first day and kill everyone with the force of f1 :)
Correct me if I'm wrong, but YOU people who don't feel this way about the game, you will end up sitting on giran stairs over and over again on every server after all the players who DID play like this already left.
xD It was like this , and it will be like this. Go play on your loved x5 servers where it happens, there you will find plenty of actual CP playing in hours shifts , they have few hours a day to do smth important and they will fight 9x9 for the spot , not 2+2 boxes vs 9 for BS spot. Here it wont happen in 99% of cases. And keep telling on THE FCKING FORUM how L2 looks like xD.
Its DN , its stacksub , it s not H5 x5 retail like server with 3k online with at least 20% of it , called a competetive ones.
Fast idea that came into my mind about advertisement - make official dragon-network twitch.tv channel, download all pvp videos from hellraiser (and tarantula?) and stream them in loop for 24/7. Ofc when release date and all features gonna be set.
I could do it but electricity is expensive ::)
Quote from: somasz on September 16, 2016, 08:50:14 PM
Fast idea that came into my mind about advertisement - make official dragon-network twitch.tv channel, download all pvp videos from hellraiser (and tarantula?) and stream them in loop for 24/7. Ofc when release date and all features gonna be set.
I could do it but electricity is expensive ::)
There is something like playlist mode on twitch, its in beta mode tho. I think it only works with previous broadcasts and not uploaded videos, someone should check it out.
Quote from: somasz on September 16, 2016, 08:50:14 PM
Fast idea that came into my mind about advertisement - make official dragon-network twitch.tv channel, download all pvp videos from hellraiser (and tarantula?) and stream them in loop for 24/7. Ofc when release date and all features gonna be set.
I could do it but electricity is expensive ::)
thats actually huge idea
how much longer is this testing phase going to last?
I probably know the answer...
Soon
Quote from: fajnynick on September 17, 2016, 03:32:55 PM
I probably know the answer...
Soon
Well thats why that word exista in english dictionary, right? A word that explains something that will happen in close future..
Anyhow, we are finilazing last feature, that being done we will start with advert campaing, inform people about everything including opening date. Rushing unprepared doesnt make server better.
Quote from: =^TrackZero^= on September 17, 2016, 04:34:08 PM
Well thats why that word exista in english dictionary, right? A word that explains something that will happen in close future..
Anyhow, we are finilazing last feature, that being done we will start with advert campaing, inform people about everything including opening date. Rushing unprepared doesnt make server better.
what it donna be? :>
Quote from: somasz on September 17, 2016, 04:59:57 PM
what it donna be? :>
Something related to pvp and ranking system and something more related to pvp hopefully...
What a mystery
Quote from: =^TrackZero^= on September 17, 2016, 05:31:17 PM
Something related to pvp and ranking system and something more related to pvp hopefully...
Oh no, we'll have a ranking system :o is it gonna be for party ? like party tournaments or leagues or wtv ? that would be cool. All hail esports
Quote from: Picksy on September 17, 2016, 08:12:49 PM
Oh no, we'll have a ranking system :o is it gonna be for party ? like party tournaments or leagues or wtv ? that would be cool. All hail esports
I'm a gamer.
Quote from: =^TrackZero^= on September 17, 2016, 04:34:08 PM
Well thats why that word exista in english dictionary, right? A word that explains something that will happen in close future..
Anyhow, we are finilazing last feature, that being done we will start with advert campaing, inform people about everything including opening date. Rushing unprepared doesnt make server better.
Maybe, but for now we have not even month when you are going to start it...
So the question is, how should I find players, while we you have no realse date?
Quote from: fajnynick on September 17, 2016, 10:12:26 PM
Maybe, but for now we have not even month when you are going to start it...
So the question is, how should I find players, while we you have no realse date?
October
Shuffle playlist on twitch channel, 40 mins of Admiral is too much for me xd
Quote from: Morel on September 17, 2016, 11:38:43 PM
Shuffle playlist on twitch channel, 40 mins of Admiral is too much for me xd
Feel free to add more videos...
Quote from: Morel on September 17, 2016, 11:38:43 PM
Shuffle playlist on twitch channel, 40 mins of Admiral is too much for me xd
Haha don't lie like that ;D Yeah they should be shuffled imo, so they come in random orders 8)
noone likes Scarys videos :D
Quote from: Morel on September 17, 2016, 11:38:43 PM
Shuffle playlist on twitch channel, 40 mins of Admiral is too much for me xd
maybe I'm nub to it, but obs studio doesn't have such feature, i had to merge a pack of video into 1 video file (which took long even with good pc)
You can allways stream full screened video player with random playlist 👴
Quote from: somasz on September 18, 2016, 10:32:00 AM
You can allways stream full screened video player with random playlist 👴
yea, less quality loss that way (double render)
Quote from: somasz on September 18, 2016, 10:32:00 AM
You can allways stream full screened video player with random playlist 👴
nah thanks, im working on pc
obs studio and media source the only way
Website address missing
Quote from: Vargine on September 18, 2016, 01:20:59 PM
Website address missing
uve got hyperlink to it, just click image :D
humble request for players, keep that stream open in background ::)
Quote from: somasz on September 18, 2016, 03:15:04 PM
humble request for players, keep that stream open in background ::)
+99
best moments for make stream i think is during the opening server after i think
is better make some normal video and maybe stream during siege like
there are 10 clan , 10 different stream of course you need only choose if on youtube or twitch , i think is better twitch , of course with obs you can make easy stream and video.
Good luck
Quote from: Emi11 on September 18, 2016, 04:10:09 PM
best moments for make stream i think is during the opening server after i think
is better make some normal video and maybe stream during siege like
there are 10 clan , 10 different stream of course you need only choose if on youtube or twitch , i think is better twitch , of course with obs you can make easy stream and video.
Good luck
We are already using twitch.
Videos are under development as well.
Please stay on channel as much as possible.
Thank you all
track can you read my pm? thank you
Live twitch added to homepage as well.
http://www.dragon-network.net/
Quote from: somasz on September 18, 2016, 04:27:39 PM
track can you read my pm? thank you
ill respond you later on
Congratz on 10.000 views on this topic :-*
delete that topic:
http://forum.dragon-community.net/index.php/topic,288783.0.html (http://forum.dragon-community.net/index.php/topic,288783.0.html)
"grand opening day: 25.09.2015"
and cut ending of last Scarys movie ^^
Quote from: Morel on September 18, 2016, 05:33:39 PM
delete that topic:
http://forum.dragon-community.net/index.php/topic,288783.0.html (http://forum.dragon-community.net/index.php/topic,288783.0.html)
"grand opening day: 25.09.2015"
and cut ending of last Scarys movie ^^
Cant delete it yet, but managed to temp-fix it.
Can you add Zoom patch and coloured chat patch to updater ?
Quote from: djvancho on September 18, 2016, 10:10:25 PM
Can you add Zoom patch and coloured chat patch to updater ?
http://forum.dragon-community.net/index.php/topic,289506.0.html this is nice
lf 'zoomhack' just so u can zoom more not some ninja stuff + % skill reuse is someone has for hb :D
Can we all just take a minute and congratulate DN staff and the ones who suggested the idea to put a stream on loop in http://dragon-network.net/ ? I really do love this, lets go !
Quote from: =^TrackZero^= on September 18, 2016, 04:51:33 PM
Congratz on 10.000 views on this topic :-*
Hi do an interlude server and the one and only comes back,otherwise u already know
Quote from: Kabally on September 19, 2016, 02:50:41 PM
Hi do an interlude server and the one and only comes back,otherwise u already know
i will play anyway, what are u talking about?
Quote from: Kabally on September 19, 2016, 02:50:41 PM
Hi do an interlude server and the one and only comes back,otherwise u already know
Alright, then i wish you all the best.
Quote from: Clonage on September 19, 2016, 03:14:15 PM
HB must be so fvcking hard m8 :/
cant handle anything more than 1 button, even though HB is still pretty easy chronicle to play compared to h5 atleast
Quote from: Peorexo on September 19, 2016, 03:40:05 PM
cant handle anything more than 1 button, even though HB is still pretty easy chronicle to play compared to h5 atleast
f1 f1 f1 f1 f1 f1 f1
"you freaking noobs, look at me in giran all dressed up"
"HB is shit chronicle. My HE/WK does no damage." -Herpa Derpa.
I`m lazy to read 52 sites of this topic, so if this was already discussed my apologize.
Is possible remove/decrease teleport fees?
btw track, the issue with the skill bars is still there, dunno if you're paying attention to this but, when we try to swap 2 skills in the skill bar, it just duplicates de skill you moved. Its not a major problem, but it can get annoying
Make Epics (which drops Jewels) 80 not 85 , the rest(stats defs etc) leave as it is right now.
Quote from: Neliel on September 19, 2016, 11:19:13 PM
Make Epics (which drops Jewels) 80 not 85 , the rest(stats defs etc) leave as it is right now.
85 is fine, slowing down mages from being early game stompers. What, now you want to play mages and realised its not so easy going ? :D
The only thing which is kinda misleading are Q golkies 85lv, they should be 78lvl (like quest min level requirement)
Quote from: Peorexo on September 20, 2016, 10:13:37 AM
85 is fine, slowing down mages from being early game stompers. What, now you want to play mages and realised its not so easy going ? :D
The only thing which is kinda misleading are Q golkies 85lv, they should be 78lvl (like quest min level requirement)
Baium was always 75 -> 80 / Core Orfen QA 40-50 -> 80 / Zaken 60-> 80 /Anthy 79 -> 80 maybe 83 , 85 is ridiculous / Scarlet 85 -> 85 no problemo / Valakas 83 maximum . If Track do not consider it as a primary option , the second idea -> Make QA/Zaken/Orfen/Core/Baium from 85 to 80 , Anthy / Valakas / Scarlet 85/83.
Now you realised that it will make it more competetive for casual players not CP who plays 6-7h a day , it s not about mages for your information , it is about debuffs as well , Crit wound for example , and i will play dagger as always hour 2 a day so when i will finally reach lvl 80 id like to be able do smth there :).
AND killing epics is about WINNING PVP not ressisting every debuff / nuke / oh wait you WONT miss your Arrows while real target is 100% and cant be failed . And as far as I remember Nukers were the bitches in hitting epics , EVEN QA who has reflect arrow , i believe drakons have it as well with their hard scales were getting rekted by archers, what will happen now with real target you and every1 knows , you are not that stupid like you are pretending to be.
"You realised that you will play archers with unbelieveable boost from real target and you want the best for urself ?" <<<< WHere is the point in such a discussion ?? Did it change anything ? That I went trough ur mindset ? If you have a problem with ur mentality and have to attack in every post , dont post :).
And YES golkis should be way lower than 85 , 78=80 is completely fine.
Quote from: Neliel on September 20, 2016, 11:24:11 AM
Baium was always 75 -> 80 / Core Orfen QA 40-50 -> 80 / Anthy 79 -> 80 maybe 83 , 85 is ridiculous / Scarlet 85 -> 85 no problemo / Valakas 83 maximum .
Now you realised that it will make it more competetive for casual players not CP who plays 6-7h a day , it s not about mages for your information , it is about debuffs as well , Crit wound for example , and i will play dagger as always hour 2 a day so when i will finally reach lvl 80 id like to be able do smth there :).
AND killing epics is about WINNING PVP not ressisting every debuff / nuke / oh wait you WONT miss your Arrows while real target is 100% and cant be failed . And as far as I remember Nukers were the bitches in hitting epics , EVEN QA who has reflect arrow , i believe drakons have it as well with their hard scales were getting rekted by archers, what will happen now with real target you and every1 knows , you are not that stupid like you are pretending to be.
"You realised that you will play archers with unbelieveable boost from real target and you want the best for urself ?" <<<< WHere is the point in such a discussion ?? Did it change anything ? That I went trough ur mindset ? If you have a problem with ur mentality and have to attack in every post , dont post :).
And YES golkis should be way lower than 85 , 78=80 is completely fine.
No, i find it sad that last HR everything was announced and the same on beta as on live, nobody complained on such things. Now sadly it is a problem? Crit wound have very high land rate even on 85 targets, you should not worry about that, + there are other debuffs to make ur debuff land more often as well. Epics are still endgame, qa/baium are more valuable for fighters and valakas for mages, zaken/anth are same priority for all kind of parties, it is nothing wrong with all epics being 85.
And you dont know what I/we will play so dont jump into conclusions :)
Mages have very easy early->mid game, this way they are not as broken in every stages of the game as it need investment to stay relevant. You should enchant skill as you progress, not skip it for most part...
Quote from: Peorexo on September 20, 2016, 11:39:22 AM
No, i find it sad that last HR everything was announced and the same on beta as on live, nobody complained on such things. Now sadly it is a problem? Crit wound have very high land rate even on 85 targets, you should not worry about that, + there are other debuffs to make ur debuff land more often as well. Epics are still endgame, qa/baium are more valuable for fighters and valakas for mages, zaken/anth are same priority for all kind of parties, it is nothing wrong with all epics being 85.
And you dont know what I/we will play so dont jump into conclusions :)
Mages have very easy early->mid game, this way they are not as broken in every stages of the game as it need investment to stay relevant. You should enchant skill as you progress, not skip it for most part...
Bravo <clap> <clap> SO actually you can post smth connected with discussion w/o being arrogant and retarded :D ! Good for everyone coz I bet we are all adults and dont need to do boxing trough forum/internet.
Same goes to you dear Peorexo... It is not that hard to understand :)
But I still belive that Qa / Core / Zaken / Orfen in my opinion should be lowered to 80 , and Q Golkas to 78-80. about Golkas nothing to talk about , just do it :).
People didnt complain about such things coz it didnt favor any1 in any way, server was simply
BALANCED. Right now Real Target do favor in a highly unexpected way. I will repeat , it is 100% land rate , -15-30%decreasing p def , and still like i mentioned before QA is supposed to be deflecting arrows , so do Drakons. It was in terms of balance , highly moved to the fighters side. Right now with such RT it will be even more moved.
Epics are about Winning PVP. In comparison 3 pts of Archer will shred poor QA in 1 minute while 3 pts of Mages will need 5x more time to do so. No more 40 lvl sorcerers to kill it :P (QA is just an example)
And i will not get mana pools as an argument into discussion for obvious reasons...
I guess everyone with brain will agree that new real target is OP ::)
Quote from: Vexim on September 20, 2016, 12:11:33 PM
I guess everyone with brain will agree that new real target is OP ::)
antharas/valakas have debuff immunity so it doesnt change shit there, and this 100% land rate for RANDOM time, it can land even for 1 second.
Quote from: Neliel on September 20, 2016, 12:09:19 PM
But I still belive that Qa / Core / Zaken / Orfen in my opinion should be lowered to 80 , and Q Golkas to 78-80. about Golkas nothing to talk about , just do it :).
Core/Orfen sure as its low-end epic, but i still will not agree about qa/zaken. We played last time the hard mode on mages and invested a lot of time and effort to not be useless on epics and imo its fair deal. Mages REALLY dont have any problems in the world of L2, they are strong in every point in the game. Even with failing damage you can still manage to get epics becouse fighters cant fight u back early on.
Quote from: Peorexo on September 20, 2016, 12:43:53 PM
antharas/valakas have debuff immunity so it doesnt change shit there, and this 100% land rate for RANDOM time, it can land even for 1 second.
Core/Orfen sure as its low-end epic, but i still will not agree about qa/zaken. We played last time the hard mode on mages and invested a lot of time and effort to not be useless on epics and imo its fair deal. Mages REALLY dont have any problems in the world of L2, they are strong in every point in the game. Even with failing damage you can still manage to get epics becouse fighters cant fight u back early on.
Orfen / Core / Quest Golkas should be for SURE 80, if i were a mage coz here ur arguments are mostly focused id rather farm MSS than fighting with Golkas for 1 to half dmg with B grade :D.
Zaken / Baium 80 , CAN stay 85 coz it is all about Entering ( i mean winning pvp by this word )
RT random time , but 100% land rate and even lower CD than its duration sooo NO PROBLEMO ??
Valdy/Anthy can stay as 85 coz they are superior and late game for sure. Frintezza 85 no problemo coz it s still all about entering.
@trololo the next smart ass :D RT - P Def enchant route is not HB like , maybe play HB instead of IL / Gracia ? Ohhhh too heavy for you to understand i guess. Peorexo should keep on a short lead his fellas who brings the retardness to the topic :)
Now we can go back to the topic : Golkas / Orfen / Core lvls reduced to 80 , QA 83, everyone will be happy , Nukes / Hex / V Temper / DMark / debuffs will simply land better which will speed up killing it for everyone not only Mages like some1 mentioned.
Zaken and Baium 83 coz it is still about entering :) ?
Quote from: Neliel on September 20, 2016, 01:12:52 PM
Orfen / Core / Quest Golkas should be for SURE 80, if i were a mage coz here ur arguments are mostly focused id rather farm MSS than fighting with Golkas for 1 to half dmg with B grade :D.
Zaken / Baium 80 , CAN stay 85 coz it is all about Entering ( i mean winning pvp by this word )
RT random time , but 100% land rate and even lower CD than its duration sooo NO PROBLEMO ??
Valdy/Anthy can stay as 85 coz they are superior and late game for sure. Frintezza 85 no problemo coz it s still all about entering.
@trololo the next smart ass :D RT - P Def enchant route is not HB like , maybe play HB instead of IL / Gracia ? Ohhhh too heavy for you to understand i guess. Peorexo should keep on a short lead his fellas who brings the retardness to the topic :)
Now we can go back to the topic : Golkas / Orfen / Core lvls reduced to 80 , QA 83, everyone will be happy , Nukes / Hex / V Temper / DMark / debuffs will simply land better which will speed up killing it for everyone not only Mages like some1 mentioned.
Zaken and Baium 83 coz it is still about entering :) ?
Thats something i could agree on.
And about RT, while all that is true, you still spend time retaking the debuff instead of shooting, while its obviously strong, its range is also lesser than mage nukes.
Plus dont jump into -30% pdef opness right of the bat, it is not that easy to max the skill. and for the most time the -10/15% we can expect earlier on, is still less than vt/hex. OFC its multiplicative, but its not that godlike strong.
Quote from: Peorexo on September 20, 2016, 01:27:13 PM
Thats something i could agree on.
And about RT, while all that is true, you still spend time retaking the debuff instead of shooting, while its obviously strong, its range is also lesser than mage nukes.
Plus dont jump into -30% pdef opness right of the bat, it is not that easy to max the skill. and for the most time the -10/15% we can expect earlier on, is still less than vt/hex. OFC its multiplicative, but its not that godlike strong.
Thats why in one of previous posts i mentioned value of "15-30%" , 15 is not that hard to get , while 30 will be obtainable only for CPs , when server will progress people like me will reach their 84+ lvl which will allow them to enchant somewhat near 27 , but at the beginning only CPs who have enough time will reach highly enchanted skills. The only problem for me with RT is that Archers are getting insanely high bonus compared to others from only 1 skill , while melees and mages cant focus on 1 of their skills in whole pt.
But the discussion about balancing has ended and there is nothing i can cry about atm :D.
Antharas / Valakas / Frintezza stays at 85 , Zaken / QA / Baium should have decreased their lvl to 83 , while Orfen and Core to 80. Quest Golkondas 78 or 80 (Do not lower their HPs/Defs/Attacks )
I am humbly waiting for Tracks response with his point of view xD
Quote from: Neliel on September 20, 2016, 01:53:07 PM
Thats why in one of previous posts i mentioned value of "15-30%" , 15 is not that hard to get , while 30 will be obtainable only for CPs , when server will progress people like me will reach their 84+ lvl which will allow them to enchant somewhat near 27 , but at the beginning only CPs who have enough time will reach highly enchanted skills. The only problem for me with RT is that Archers are getting insanely high bonus compared to others from only 1 skill , while melees and mages cant focus on 1 of their skills in whole pt.
But the discussion about balancing has ended and there is nothing i can cry about atm :D.
Antharas / Valakas / Frintezza stays at 85 , Zaken / QA / Baium should have decreased their lvl to 83 , while Orfen and Core to 80. Quest Golkondas 78 or 80 (Do not lower their HPs/Defs/Attacks )
I am humbly waiting for Tracks response with his point of view xD
thumbs up for the Defender of Randoms, Queen Neliel the 1st, straight from Olympus mountain :D :-*
Quote from: mruwqa on September 20, 2016, 02:14:00 PM
thumbs up for the Defender of Randoms, Queen Neliel the 1st, straight from Olympus mountain :D :-*
Haha Queen Neliel :D Thank you , and youre welcome <3. 1000 DCs for Neliel the Defender, thank me later.
Quote from: Neliel on September 20, 2016, 01:53:07 PM
Thats why in one of previous posts i mentioned value of "15-30%" , 15 is not that hard to get , while 30 will be obtainable only for CPs , when server will progress people like me will reach their 84+ lvl which will allow them to enchant somewhat near 27 , but at the beginning only CPs who have enough time will reach highly enchanted skills. The only problem for me with RT is that Archers are getting insanely high bonus compared to others from only 1 skill , while melees and mages cant focus on 1 of their skills in whole pt.
But the discussion about balancing has ended and there is nothing i can cry about atm :D.
Antharas / Valakas / Frintezza stays at 85 , Zaken / QA / Baium should have decreased their lvl to 83 , while Orfen and Core to 80. Quest Golkondas 78 or 80 (Do not lower their HPs/Defs/Attacks )
I am humbly waiting for Tracks response with his point of view xD
Tell me how is this a valid argument and i'll thank you later...
Quote from: stanko on September 20, 2016, 04:04:34 PM
Tell me how is this a valid argument and i'll thank you later...
You are not allowed to respond, i am not talking with people who cant read with understanding the words they are reading. Peorexo should keep his dogs on a short and tight lead.
"The discussion about balancing has ended"
Quote from: Neliel on September 20, 2016, 04:34:36 PM
You are not allowed to respond, i am not talking with people who cant read with understanding the words they are reading. Peorexo should keep his dogs on a short and tight lead.
"The discussion about balancing has ended"
I understand the words that I'm reading, I just don't understand the logic behind those words.
And can you please remind me again who the fck are you, detective skills of mine following few of your last posts tell me that you are just unwanted-by-any-party-frag barking for the rights of 2h-per-day-randoms, confirmed?
BTW there is a special deal cooking if the Fear kitchen for those listed above so they don't get excluded from any aspect of the game, more on that when the server opens :)
Quote from: stanko on September 20, 2016, 04:45:49 PM
I understand the words that I'm reading, I just don't understand the logic behind those words.
And can you please remind me again who the fck are you, detective skills of mine following few of your last posts tell me that you are just unwanted-by-any-party-frag barking for the rights of 2h-per-day-randoms, confirmed?
BTW there is a special deal cooking if the Fear kitchen for those listed above so they don't get excluded from any aspect of the game, more on that when the server opens :)
You wont become a sherlock holmes with your detective skills, maybe you will do better in kitchen.
Quote from: stanko on September 20, 2016, 04:45:49 PM
I understand the words that I'm reading, I just don't understand the logic behind those words.
And can you please remind me again who the fck are you, detective skills of mine following few of your last posts tell me that you are just unwanted-by-any-party-frag barking for the rights of 2h-per-day-randoms, confirmed?
BTW there is a special deal cooking if the Fear kitchen for those listed above so they don't get excluded from any aspect of the game, more on that when the server opens :)
I can say that he is better player than you for sure )
Quote from: trololo on September 20, 2016, 12:35:41 PM
so back to IL, kabally will play
With computer and contacts i got right now,i would be too dangerous i guess in 2 days i would be 78 ma dog,duel might and might lvl 10 in 2 weeks plus bow +10 in like 3 so even not workin until next month at least i could be too dangerous i mean,niggas had to play 30 hours a day to pass me,but tbh i proofed many many times that when i play for real aint there chance vs my squad
Thks for reference <3
Quote from: trololo on September 20, 2016, 06:36:55 PM
so what???? if u are so "big daddy" why u so scared to join with your dogs on this brand new server or maybe it's just poor words?
as a player you are like dinosaur ;D
of course these are just barks/'poor words', without his Dragon gm friends who can gift db+24 he means nothing
I mean... in my country, I need to pay for this kind of entertainment. Please continue, I'm just gonna grab some popcorns. Oh no, wait, we are here to discuss ideas for the upcoming server. Sorry, I forgot :D
Anyway in my opinion:
Core/Orfen -> lvl 80
All other epics -> lvl 85
Custom Golkondas -> lvl 78 with the same status as before (the lvl required to do sub is 78, making the rb higher than that is not really a smart decision, imo)
Quote from: mochin on September 13, 2016, 09:32:07 AM
regarding retail subclasses:
my suggestion is to let retail stacksubs reach 85lvl, but ONLY for the same race, no mutants. dunno if its possible to make at all, but for example:
main bp/pal 85, retails sps/tk 85 pr/wl 80. ty/de 85 etc.
this wont affect the gameplay at all, no OP classes will appear, just gonna add some more farming for your subs, also will let you replace missing party member.
bringing this up just as an addition to a new suggestion, since no1 seemed to notice this or just didnt understand the idea.
new suggestion regarding main class stacksubs:
ability to cancel stack sub and choose a new one, with a really big PENALTY. Like
removing all oly points, +++ skills and all SP from the main class. cant see any way this could bring disbalance in game. this could bring the ability to reroll after some updates/nerfs when server goes live, or just change the class if you didnt like it.
Quote from: mochin on September 21, 2016, 06:43:44 PM
bringing this up just as an addition to a new suggestion, since no1 seemed to notice this or just didnt understand the idea.
new suggestion regarding main class stacksubs:
ability to cancel stack sub and choose a new one, with a really big PENALTY. Like removing all oly points, +++ skills and all SP from the main class. cant see any way this could bring disbalance in game. this could bring the ability to reroll after some updates/nerfs when server goes live, or just change the class if you didnt like it.
and delevel to 78
Quote from: mochin on September 21, 2016, 06:43:44 PM
bringing this up just as an addition to a new suggestion, since no1 seemed to notice this or just didnt understand the idea.
new suggestion regarding main class stacksubs:
ability to cancel stack sub and choose a new one, with a really big PENALTY. Like removing all oly points, +++ skills and all SP from the main class. cant see any way this could bring disbalance in game. this could bring the ability to reroll after some updates/nerfs when server goes live, or just change the class if you didnt like it.
i heard there are no changes after start :)
There will be no changes regarding sub,retail etc... It takes time to develop and test, which knows to take a while.
Quote from: =^TrackZero^= on September 21, 2016, 07:36:11 PM
There will be no changes regarding sub,retail etc... It takes time to develop and test, which knows to take a while.
what do you think about the bosses lvl ??
I honestly think that epic bosses could stay how they are. Maybe change the lower ones (Core and Orfen) to lvl 82-83 if people really want, but I think its fine, could be a bit better but its not really that important.
I think what really needs change is the golkonda family bosses. I really think they should be around lvl 78 (which is the lvl of the quest - required to do stucksub). The status of the boss could remain the same tho. I think it doesn't require that much testing to change this and its something that makes sense to be changed, imo
Quote from: Picksy on September 21, 2016, 09:06:45 PM
what do you think about the bosses lvl ??
I honestly think that epic bosses could stay how they are. Maybe change the lower ones (Core and Orfen) to lvl 82-83 if people really want, but I think its fine, could be a bit better but its not really that important.
I think what really needs change is the golkonda family bosses. I really think they should be around lvl 78 (which is the lvl of the quest - required to do stucksub). The status of the boss could remain the same tho. I think it doesn't require that much testing to change this and its something that makes sense to be changed, imo
About Golkys they really should be max lvl 80~. Main point of a server like this is TO HAVE subclass and fight like that. Think has adding a sub an extra step before reaching the PvP (which L2 is knowed for). Fighting with no sub means no point on a substack server. Making golkys 85 makes no sense I think :) Why make stuff harder then they need to be? Its not like it will be a "competetion" thing since everyone will eventually get it. its not like a Baium or etcs.
the server is very good but online people lose over time (1 month or even less) for several reasons:
1- as 25X and hellboum became a server wizards, magicians are the only q will reach 85 q while most of the fhiters not, if they do not play 24 hours a day, and that makes you lose interest of many players who want to play a dagger a arccher a paladin etc ... not everyone likes to play Wizard
2- the same clan leaders cagan the server (Fear and Excidium) were devoted to recruit everyone on the server and was simply a fight between two sides meaningless, simply bored the server. for nothing because they were many but they had not only quality items because I get tired of seeing Cp beat any pvp retard
3-when I start the single shot Server 1 mow daily Saturday and Sunday, a tremendous stupidity, because the less powerful clans could not besiege another castle that was not RUNE or ADEN, so neither could manage to get points guild that win a castle and other benefits it brings win a castle, bone remains competition, ie it begins to shrink in the fight 2 clans and does not serve as there are people who do not like being the bunch want to be in other clans and not on the more numerous but they can compete....
Quote from: Oneplayer on September 22, 2016, 04:11:15 AM
the server is very good but online people lose over time (1 month or even less) for several reasons:
1- as 25X and hellboum became a server wizards, magicians are the only q will reach 85 q while most of the fhiters not, if they do not play 24 hours a day, and that makes you lose interest of many players who want to play a dagger a arccher a paladin etc ... not everyone likes to play Wizard
2- the same clan leaders cagan the server (Fear and Excidium) were devoted to recruit everyone on the server and was simply a fight between two sides meaningless, simply bored the server. for nothing because they were many but they had not only quality items because I get tired of seeing Cp beat any pvp retard
3-when I start the single shot Server 1 mow daily Saturday and Sunday, a tremendous stupidity, because the less powerful clans could not besiege another castle that was not RUNE or ADEN, so neither could manage to get points guild that win a castle and other benefits it brings win a castle, bone remains competition, ie it begins to shrink in the fight 2 clans and does not serve as there are people who do not like being the bunch want to be in other clans and not on the more numerous but they can compete....
ON STREAM add info that there is open beta right now so u can test it
2
actually its because of ty/de not wizards, fighters full pt can farm even faster than mages on x25 hb server :) but solo hb farm with out of clan ty/destros aka wartags farming w/o tag was problem and removed online :
)
Golkys 78-80
Orfen/Core 80
Zaken/AQ 83-85
Others 85+
Looks good.
Quote from: Oneplayer on September 22, 2016, 04:11:15 AM
words
Every single class IS good. The only difference is that mages are easier to lvl up (at the beggining, after some time its all the same).
Both mages, archers (now even stronger) and daggers are very powerfull, BUT you have to make a good party setup. Party setups that were good on IL are trash on HB (fighters mostly) and pvp is more focused on debuffing. Thats all.
In some scenarios fighters can farm even faster than mages, if you know how ofc.
/btw Remove that icarus drops from bosses.
/btw2 Real Target has 15s duration.
/btw3 Any decision about mana pots?
Quote from: Vexim on September 22, 2016, 11:28:14 AM
Golkys 78-80
Orfen/Core 80
Zaken/AQ 83-85
Others 85+
Looks good.
Every single class IS good. The only difference is that mages are easier to lvl up (at the beggining, after some time its all the same).
Both mages, archers (now even stronger) and daggers are very powerfull, BUT you have to make a good party setup. Party setups that were good on IL are trash on HB (fighters mostly) and pvp is more focused on debuffing. Thats all.
In some scenarios fighters can farm even faster than mages, if you know how ofc.
/btw Remove that icarus drops from bosses.
/btw2 Real Target has 15s duration.
/btw3 Any decision about mana pots?
1. Yes
2. Remove xD
3. Too late ?
I wanted to make a sugestion, and I know I will get flammed for this (feelsbadman)
In my opinion, SE is very, very underpowered compared to EE.
EE has blessing of eva, and a major heal, where SE doesn't have any of these 2. And sure, you can say SE has empower which EE doesn't, but come on.... every mage party will have OL, which means every mage party will have empower anyway.
I think that if you add 1 of the skills(major heal or blessing of eva) to SE, it would be way better. Atm, you can do sws/ee and gain a good recharger/manaburner, where you have major heal and a blessing of eva too. However, if you do bd/se, you're stuck with an underpowered character because all you do gain is the recharge/mana burn. I'm not saying that this class is useless because it is not. Most mage comps will be forced to use bd/se, but as SE is atm, doing this sub feels more like a "what else would I do" than a "I like this sub".
So, what I suggest is:
Add Blessing of Eva to SE (stupid af)
OR
Add Major heal to SE
OR
Add Cleanse to SE
OR - if you don't want to add skills
Boost the power of battle heal/group heal of SE
I'll make sure to ignore the flame i'll get from this, but those who have something productive to say about this, please do, I want to hear your thoughts about it.
You forgot some other points that make se/bd even more useless than before:
1 - Npc buffer will have empower
2 - Freezing Strike doesnt do damage anymore like in IL after the debuff landed
Quote from: Picksy on September 22, 2016, 02:19:40 PM
I wanted to make a sugestion, and I know I will get flammed for this (feelsbadman)
In my opinion, SE is very, very underpowered compared to EE.
EE has blessing of eva, and a major heal, where SE doesn't have any of these 2. And sure, you can say SE has empower which EE doesn't, but come on.... every mage party will have OL, which means every mage party will have empower anyway.
I think that if you add 1 of the skills(major heal or blessing of eva) to SE, it would be way better. Atm, you can do sws/ee and gain a good recharger/manaburner, where you have major heal and a blessing of eva too. However, if you do bd/se, you're stuck with an underpowered character because all you do gain is the recharge/mana burn. I'm not saying that this class is useless because it is not. Most mage comps will be forced to use bd/se, but as SE is atm, doing this sub feels more like a "what else would I do" than a "I like this sub".
So, what I sugested was:
Add Blessing of Eva to SE
OR
Add Major heal to SE
I'll make sure to ignore the flame i'll get from this, but those who have something productive to say about this, please do, I want to hear your thoughts about it.
Quote from: Picksy on September 22, 2016, 02:19:40 PM
words...
BoE on SE? Nope.
SE is not a healer, adding Major Heal wont change shiet how you play this char. While in party(9 ppl pvp/pve) you will not use MH at all, you will only do this in 2v2/small pves etc.
I dont rly see why SE should have MH or why it shouldnt, its just unimportant. Add it if you want, not a big deal.
SE looks like its underpowered compared to EE, but it is not. Mana burning/recharing are its main tasks, but it still has some usefull skills like Dryad Root/Throne Root?/Erase/Wind Shackle. After subbing it with BD it gains also Hex and some offensive skills. SE shows its real strenght in fighters pt.
Quote from: Vexim on September 22, 2016, 02:38:45 PM
SE looks like its underpowered compared to EE, but it is not. Mana burning/recharing are its main tasks, but it still has some usefull skills like Dryad Root/Throne Root?/Erase/Wind Shackle. After subbing it with BD it gains also Hex and some offensive skills. SE shows its real strenght in fighters pt.
YY I agree, in a fighter pt, SE is way more useful than on mage party. What I'm saying is that it probably needs a little boost of some sort to make it a little better on a mage setup.
BoE I agree is some OP shit to add.
The MH won't make a huge difference, but would help, thats why I suggested it.
Maybe cleanse would be a bit too OP too.
Recharging and mana burning are indeed SE's main tasks, and erase and the other skills are also useful of course. I was just comparing the EE/SE, where the EE has all that, adding to the fact that it has MH and BoE. Again, I'm not saying SE is useless, I just think it is a bit underpowered compared to EE, even when you take in consideration the skills it receives with the BD class.
The FS root land rate is not at all that great, you can go test it with/without some buffs and reach the same conclusion as me, it doesn't land that much, even tho its not like it has a huge cooldown either
Quote from: Vexim on September 22, 2016, 02:38:45 PM
BoE on SE? Nope.
SE is not a healer, adding Major Heal wont change shiet how you play this char. While in party(9 ppl pvp/pve) you will not use MH at all, you will only do this in 2v2/small pves etc.
I dont rly see why SE should have MH or why it shouldnt, its just unimportant. Add it if you want, not a big deal.
SE looks like its underpowered compared to EE, but it is not. Mana burning/recharing are its main tasks, but it still has some usefull skills like Dryad Root/Throne Root?/Erase/Wind Shackle. After subbing it with BD it gains also Hex and some offensive skills. SE shows its real strenght in fighters pt.
I share the same opinion. Even tho major heal wouldnt make it op i guess.
Quote from: Moah on September 22, 2016, 02:29:28 PM
You forgot some other points that make se/bd even more useless than before:
1 - Npc buffer will have empower
2 - Freezing Strike doesnt do damage anymore like in IL after the debuff landed
http://forum.dragon-community.net/index.php/topic,292313.msg2502600.html#msg2502600
Improved magic =/= empower. 1 extra buff slot and it cannot be baned. You just click acu potion when needed instead shouting to ol for 500 mp buffs. Its huge.
Maybe adding pomanders 4 for se 1 for rest healers, could change things, as it did on higher chronicles
Quote from: somasz on September 22, 2016, 03:37:53 PM
Improved magic =/= empower. 1 extra buff slot and it cannot be baned. You just click acu potion when needed instead shouting to ol for 500 mp buffs. Its huge.
well I can argue with you that EE also has Improved Movement and Improved Shield Defense...... I repeat ... I'm not sayin SE is useless... I'm saying that compared to EE, it has way less value for a mage party, but you're still kinda forced to have it in your party. If people could do BD/EE, I highly doubt they would go for BD/SE. The suggestion I'm making is to boost SE in someway, adding some skill EE might have, or simply boosting SE's skills. Its not mandatory, its not necessary for the class to be played. It simply would help.
Quote from: Picksy on September 22, 2016, 02:19:40 PM
I wanted to make a sugestion, and I know I will get flammed for this (feelsbadman)
In my opinion, SE is very, very underpowered compared to EE.
EE has blessing of eva, and a major heal, where SE doesn't have any of these 2. And sure, you can say SE has empower which EE doesn't, but come on.... every mage party will have OL, which means every mage party will have empower anyway.
I think that if you add 1 of the skills(major heal or blessing of eva) to SE, it would be way better. Atm, you can do sws/ee and gain a good recharger/manaburner, where you have major heal and a blessing of eva too. However, if you do bd/se, you're stuck with an underpowered character because all you do gain is the recharge/mana burn. I'm not saying that this class is useless because it is not. Most mage comps will be forced to use bd/se, but as SE is atm, doing this sub feels more like a "what else would I do" than a "I like this sub".
So, what I suggest is:
Add Blessing of Eva to SE (stupid af)
OR
Add Major heal to SE
OR
Add Cleanse to SE
OR - if you don't want to add skills
Boost the power of battle heal/group heal of SE
I'll make sure to ignore the flame i'll get from this, but those who have something productive to say about this, please do, I want to hear your thoughts about it.
block shield +30 hex +30 root hi SE/SK is even better than EE right now for fighter pts, but yea, he has no heal no clarity no resist shock :( but i dont know if we want to edit server that much. its quite sad that POW from SE is so bad, on next chornicles he has the best pow + sick stigma and 4skills from other classes, its huge buff so I can imagine he is underpowered atm :D
Quote from: mruwqa on September 22, 2016, 03:59:30 PM
block shield +30 hex +30 root hi SE/SK is even better than EE right now for fighter pts, but yea, he has no heal no pow no clarity no resist shock :( but i dont know if we want to edit server that much
Thats the sub you add to SE, that make the char strong, its not the SE in itself. Plus, I'm talking about the SE's for mage parties, not for fighter parties. For fighter parties, you can simply run a BD/PR or whatever but in mage parties, BD/SH is quite weak and the best is probably SE, which still doesn't give as much as a SWS/EE can give.
Quote from: Picksy on September 22, 2016, 04:04:45 PM
Thats the sub you add to SE, that make the char strong, its not the SE in itself. Plus, I'm talking about the SE's for mage parties, not for fighter parties. For fighter parties, you can simply run a BD/PR or whatever but in mage parties, BD/SH is quite weak and the best is probably SE, which still doesn't give as much as a SWS/EE can give.
dont understand how pr/bd is better than sh/bd :D pr/bd is even more paper:D
Quote from: Picksy on September 22, 2016, 04:04:45 PM
Thats the sub you add to SE, that make the char strong, its not the SE in itself. Plus, I'm talking about the SE's for mage parties, not for fighter parties. For fighter parties, you can simply run a BD/PR or whatever but in mage parties, BD/SH is quite weak and the best is probably SE, which still doesn't give as much as a SWS/EE can give.
isnt the whole balancing issue about mage parties being too strong? why would you want to buff them?
Quote from: pmkaboo on September 22, 2016, 04:17:36 PM
isnt the whole balancing issue about mage parties being too strong? why would you want to buff them?
they werent that strong as u may think, there werent any archer/fighter party that could show its power.
A lot of skills are edited already (cuz its stacksub) + we have a lot of non-HB enchant routes.
Question is: Do we rly want to further edit classes?
If we add some skills to SE, other ppl will instanly "cry" about adding some skills to other classes and infinite loop of "i want this i want that" will start. I want to reduce changes to required minimum.
About Holy Pomanders: aka 4 skills for SE. Remember that it is Stacksub, imagine that SE/XX will be able to choose 4 new skills, which most likely will result in SE being OP 8)
/ What skill would you add to SE to make him more playable in mage party? Major Heal/Major Group Heal? SE is not and never will be a healer tho it will not make this char OP, BoE is just too strong, i cant think of a skill that will make this char more usefull for mages (+ being lore friendly and not OP), oh wait i know! Gloom! :D
well fighters need epics :) especialy when u fight vs Fears with a lot of epics:)
archer with core and dyna ring wont hurt that much :)
Quote from: mruwqa on September 22, 2016, 04:23:58 PM
well fighters need epics :) especialy when u fight vs Fears with a lot of epics:)
archer with core and dyna ring wont hurt that much :)
Maybe we will able to duplicate some for us too?:D
Btw, I'd like to add Major Heal for SE, but that's all.
Quote from: mruwqa on September 22, 2016, 04:10:21 PM
dont understand how pr/bd is better than sh/bd :D pr/bd is even more paper:D
Its a better option for fighters, than bd/sh is for mages. Its still better to do Bd/se for fighter party no doubt
Quote from: pmkaboo on September 22, 2016, 04:17:36 PM
isnt the whole balancing issue about mage parties being too strong? why would you want to buff them?
Buff on SE would not buff mages, since fighter pt will most probably have bd/se too !
I simply made some suggestions of skills that can be added without hurting too much the game. In my opinion, Major heal would be a good add-on.
IMO regarding Epics levels i think AQ should stay low level.
The reason why Fighters are slower in progression is because AQ is higher level then normal, which means people will start to farm her later then normal.
Quote from: Clonage on September 22, 2016, 04:55:00 PM
IMO regarding Epics levels i think AQ should stay low level.
The reason why Fighters are slower in progression is because AQ is higher level then normal, which means people will start to farm her later then normal.
First classes whith are going to fam it are mages anyway...
Sorc party lvl 34 and QQ Ant Queen
I would vote simply to add major Heal OR increase Group heal/Greater heal power, and it would be already awsome on the SE. For both parties.
Quote from: NunoPitbull on September 22, 2016, 04:59:29 PM
I would vote simply to add major Heal OR increase Group heal/Greater heal power, and it would be already awsome on the SE. For both parties.
Greater Heal and Greater Group heal suck bcause of the buff it gives, takes 1 buff slot, thats why major heal would be good, or boost on the battle heals
Quote from: Clonage on September 22, 2016, 04:55:00 PM
IMO regarding Epics levels i think AQ should stay low level.
The reason why Fighters are slower in progression is because AQ is higher level then normal, which means people will start to farm her later then normal.
I like the idea...
Quote from: =^TrackZero^= on September 22, 2016, 05:11:06 PM
I like the idea...
when it comes to pvp, high lvl AQ > low lvl AQ - same chars that are pvping can also kill it ( no low lvl boxes) and no curse
Quote from: Vexim on September 22, 2016, 05:32:47 PM
when it comes to pvp, high lvl AQ > low lvl AQ - same chars that are pvping can also kill it ( no low lvl boxes) and no curse
+9999999
I think some of you just forgot why all epics was 85lvl...
Quote from: fajnynick on September 22, 2016, 05:35:51 PM
+9999999
I think some of you just forgot why all epics was 85lvl...
I don't care if AQ will be normal lvl or higher, but I must admit I would love if the 1st AQ would be normal lvl. Day 1 of server mass pvp for AQ, that would be awesome, and it would also provide some content (pvp videos) right from the 1st day of the server !!
Quote from: Picksy on September 22, 2016, 06:10:08 PM
I don't care if AQ will be normal lvl or higher, but I must admit I would love if the 1st AQ would be normal lvl. Day 1 of server mass pvp for AQ, that would be awesome, and it would also provide some content (pvp videos) right from the 1st day of the server !!
Picksy in other hand:
Day 99 (if server will last 99 days :D ):
PvP for AQ - 1 pt against + army of bots behind :|
Or (epics = pvp zone)
Some party 40lvls are killing it, and than one player 80lvl will arrive and kill all for 1 hit. Not funny.
Even when you have 1 or 2 protect parties, there are many ways to enter AQ and 1 archer is enough to rape all 40lvls party in few seconds.
Quote from: fajnynick on September 22, 2016, 06:12:43 PM
Picksy in other hand:
Day 99 (if server will last 99 days :D ):
PvP for AQ - 1 pt against + army of bots behind :|
Or (epics = pvp zone)
Some party 40lvls are killing it, and than one player 80lvl will arrive and kill all for 1 hit. Not funny.
Even when you have 1 or 2 protect parties, there are many ways to enter AQ and 1 archer is enough to rape all 40lvls party in few seconds.
idk how they would make everything around AQ low lvl, but I believe there are many ways to prevent those kinds of things. For example, getting ported out of Ant Nest if you are higher than lvl XX. I don't know. All I'm saying is that for the 1st AQ, I would love to see some low lvl mass pvp, and the server would benefit from it in terms of content / advertisement because it would mean 100% videos of pvp in day 1/2 of the server for that AQ.
Maybe make all epics lvl 40 with AQ stats, imagine all this fun and content for promotion.
Not.
Quote from: Blizzer on September 22, 2016, 06:25:32 PM
Maybe make all epics lvl 40 with AQ stats, imagine all this fun and content for promotion.
Not.
Except AQ is suposed to be lvl 40, but nice argument tho ROFLLLLLLLLLLLLLLLL
We have high lvl qa for pvp and not fooling around with raid curse and boxess...
And zaken should be 60, and orfen 50...only core should be 90 because its op jewel
Quote from: Picksy on September 22, 2016, 06:35:42 PM
Except AQ is suposed to be lvl 40, but nice argument tho ROFLLLLLLLLLLLLLLLL
you want me to list everything that suppose to be X and will be Y because it's a substack custom server?
Quote from: Blizzer on September 22, 2016, 06:45:55 PM
you want me to list everything that suppose to be X and will be Y because it's a substack custom server?
No, but since AQ is suposed to be like that, what would be the big deal in having it low lvl for the 1st spawn ? And then, on server restart, put it back to high lvl ? I mean ?? It was a sugestion I made, to simply have fun with the start of the server whilst helping to promote the server too. It wouldn't have anything to do with boxes and raid curse because everyone would be low lvl anyway. Some kind of "Opening event" or whatever. I seriously don't understand why you people get so passive-agressive just because you disagree with something someone says, but keep up the good attitude, that must be working out for you
Baium 20 lvl with actual stats at talking island bcoz humans are underpowered.
lol, i dont even know why are you talking about low lvl epics
Do not change things that worked well on last server -.-
WHEN finnaly changes will be implemented?
Rates ?
Mana pots ?
Mana gain ?
Epic pvp zones ?
Daggers dmg ?
Deflect arrow ?
Shield rate ?
Real target ?
other changes in skills ?
adding random skills to SE - lololololo ?
Quote from: Morel on September 22, 2016, 06:57:04 PM
lol, i dont even know why are you talking about low lvl epics
Do not change things that worked well on last server -.-
WHEN finnaly changes will be implemented?
Mana pots ?
Mana gain ?
Epic pvp zones ?
Daggers dmg ?
Deflect arrow ?
Shield rate ?
Real target ?
other changes in skills ?
adding random skills to SE - lololololo ?
Useless information , QA 40 lvl coz its retail liek server... Stop asking about such retarded things when the true discussion si going on.
Quote from: trololo on September 22, 2016, 06:59:06 PM
+ all epics 40 lvl with aq stats :]
p.s. last will be all for free ;p
dont you dare removing Mr. Cat Test Server Helper on live server , everyone already liked him and dont want to lose contact with him.
LOL This trash talking is so funny.
Level 40 AQ will make Fighters scale normally as in retail server.
Level 80 AQ will make Fighters scale slower then retail.
Be my guest to be a factor at AQ level 80+ without boss jewels as a fighter :). My suggestion was directly towards fighters scaling and not the PvP generating factor of the boss.
If people are concerned with PvP,you will have your daily PvP in HB island, IF you can make it past the spawn point that is :).
What the actual freak is this really ? Are you all 10 years old ? We're freaking suggesting changes, things that might help the server once it goes live, and all you can do is talk nonsense ? If you don't freaking agree with the suggestions, say you don't agree and why, don't go ahead mocking people around just because you can. Seriously, the whole point of this topic is to make suggestions and discuss them, not to freaking joke around and degrade other people's opinions. But whatever, this shit has turned into reddit. Full of freaking professional experts that are here to trashtalk whoever says something out of the box.
Keep epics at high lvl. AQ will be killed in few days after start anyway. Dont create any more chaos.
You want to know why is that? Because
Quote from: =^TrackZero^= on September 22, 2016, 05:11:06 PM
I like the idea...
No ruckus = this ridiculous idea will be implemented because admin thinks it's a good suggestion.
Quote from: Blizzer on September 22, 2016, 07:18:35 PM
You want to know why is that? BecauseNo ruckus = this ridiculous idea will be implemented because admin thinks it's a good suggestion.
Admin
Think
Pick one
I would abre with AQ lvl 40 on server start and later 80.
Mana pots? No way Please! It will kill the struggle for the rechargers
Golka should be 78. Quest raid, not epic
you realize its x25 80aq will get killed day after start and get killed ever after
Quote from: mruwqa on September 23, 2016, 05:43:22 AM
you realize its x25 80aq will get killed day after start and get killed ever after
nooo it's too hard...
i say make it lvl 1 and free tp to ant nest at start of server. just to have some fun pvp on low level, then change it back up to 80.
or just give free qa to every char created in 1st 30min of server cause fighters are weak. it would boost their progression...
I hope that first aq won't drop - will be funny :)
I don't understand this "retail like progression" - 1st aq for one archer w/o even Draco bow (if droped) - we have reatil like progerssion of figthers for whole server. Seems legit.
No pvp first day coz aq lvl 80 - no promotion for server?
Make your calns, respond to wars and when you gather ~60 lvl (still first day) fight for best exp spots with others, fraps it - make promotion.
Quote from: GhostSlayer on September 23, 2016, 10:28:40 AM
nooo it's too hard...
i say make it lvl 1 and free tp to ant nest at start of server. just to have some fun pvp on low level, then change it back up to 80.
or just give free qa to every char created in 1st 30min of server cause fighters are weak. it would boost their progression...
XD you people make me crack everytime .....
I guess we're all forbidden to make suggestions or else we have the DN justice league hunting our posts and destroying our ideas, feelsbadman
Quote from: Picksy on September 23, 2016, 11:09:41 AM
XD you people make me crack everytime .....
I guess we're all forbidden to make suggestions or else we have the DN justice league hunting our posts and destroying our ideas, feelsbadman
what's wrong with my suggestions? :( :D
Oh nothing, I love that you went to the extreme there, not at all implying irony !! Maybe make it so they give AQ to everyone who logs in the 1st hour , instead of 30 min !! That gives me time to make more accounts :D
Ahah, I'm not even mad, at least you can make me laugh, props for that xD
Quote from: Picksy on September 23, 2016, 11:29:11 AM
Oh nothing, I love that you went to the extreme there, not at all implying irony !! Maybe make it so they give AQ to everyone who logs in the 1st hour , instead of 30 min !! That gives me time to make more accounts :D
Ahah, I'm not even mad, at least you can make me laugh, props for that xD
Hahahahahhaha that's partially the point. When u make post like that, normal ppl laugh and idiots start to flame you :D
The time window is debatable tho... I would like more people to state their opinion about it so we can decide...
I would like to see QA high lvl and squishy enough to be killed by any PARTY setup (not two guys on boxes). Small random window and spawntime moving trough timezones to prevent lockdown at 4 am by few draculas. Who is able to defend themself in nest, gets the ring.
Quote from: mruwqa on September 23, 2016, 05:43:22 AM
you realize its x25 80aq will get killed day after start and get killed ever after
AQ is 85. Good luck killing her the day after the start XD. Mages will fail all spells, Destros can't kill it(reflect damage, no seal of limit). Is she going to die from archers? LOL yeah right when 70% server will be mage again.
I haven't seen 1 good argument why she shouldnt be level 40 and level 85 instead.
Quote from: zuul on September 23, 2016, 11:08:27 AM
I hope that first aq won't drop - will be funny :)
I don't understand this "retail like progression" - 1st aq for one archer w/o even Draco bow (if droped) - we have reatil like progerssion of figthers for whole server. Seems legit.
No pvp first day coz aq lvl 80 - no promotion for server?
Make your calns, respond to wars and when you gather ~60 lvl (still first day) fight for best exp spots with others, fraps it - make promotion.
? just lol. Boosted AQ and Baium is normal progression? lol. I remember Baium had to be nerfed so people could start killing it because of his level change.
So top clans will not have AQ untill they are 80+. Fighters will only receive AQ when? When OL's get seal of limit so destros can scratch her? By this time you could already have farmed tons of AQs with low levels and fighters in top clans would already have some AQs and be competitive instead of doing lol damage in PvP.
Quote from: Clonage on September 23, 2016, 01:24:18 PM
Text...Text....and more text....
shhhhhh, don't say those things, DN army incoming to get you now, good luck
Quote from: Clonage on September 23, 2016, 01:24:18 PM
AQ is 85. Good luck killing her the day after the start XD. Mages will fail all spells, Destros can't kill it(reflect damage, no seal of limit). Is she going to die from archers? LOL yeah right when 70% server will be mage again.
I haven't seen 1 good argument why she shouldnt be level 40 and level 85 instead.
? just lol. Boosted AQ and Baium is normal progression? lol. I remember Baium had to be nerfed so people could start killing it because of his level change.
So top clans will not have AQ untill they are 80+. Fighters will only receive AQ when? When OL's get seal of limit so destros can scratch her? By this time you could already have farmed tons of AQs with low levels and fighters in top clans would already have some AQs and be competitive instead of doing lol damage in PvP.
archers > mages on any epic :P
To all of you Forum Warriors , QA fighters , DID YOU ACTUALLY EVER PLAYED LINEAGE 12 ?
I have a nice and EASY quiz for you.
Retail QA Ring drop is .... ? DNs QA Ring drop is .... ? Conclusion ? (use ur brains once DN warriors please ! )
Progressing like in retail XDDDDDDDDDDD , I cri evritime xDDDDDDD
Yes passively aggressive.
Quote from: Clonage on September 23, 2016, 01:24:18 PM
AQ is 85. Good luck killing her the day after the start XD. Mages will fail all spells, Destros can't kill it(reflect damage, no seal of limit). Is she going to die from archers? LOL yeah right when 70% server will be mage again.
I haven't seen 1 good argument why she shouldnt be level 40 and level 85 instead.
? just lol. Boosted AQ and Baium is normal progression? lol. I remember Baium had to be nerfed so people could start killing it because of his level change.
So top clans will not have AQ untill they are 80+. Fighters will only receive AQ when? When OL's get seal of limit so destros can scratch her? By this time you could already have farmed tons of AQs with low levels and fighters in top clans would already have some AQs and be competitive instead of doing lol damage in PvP.
Honestly I don't care. Do whatever you like. I think HR system was good, produced a lot of pvp, and yeah boss level did increase the amount of pvp. It would take longer to kill, so more time to fight for it. There were times on HR when it would be up whole day with ppl fighting/healing and trying to kill it. With 40 lvl qa that dies in 30sec you won't be able to have that.
Everybody talks shit about weak fighter progression and stuff, exci archers had full qa's in 1st month of HR for sure, if not even faster. So if you wanna take it, and try hard enough, you will. Stop trying to make things easier then they are because you suck (not your personally, talking generally). If you want something, work for it, don't QQ on forum and don't ask to change things so it gets easier for you.
IMO leave bosses as they were on HR, it was all good, much better then retail like.
But if you really have to change it, to be retail like, then change all. Why would we have qa at lvl 40 and core at lvl 85? To have more pvp on core? pls...
Quote from: Vexim on September 23, 2016, 01:38:01 PM
archers > mages on any epic :P
In your dream :D
or after XX days when archer has some good equipment
Quote from: fajnynick on September 23, 2016, 01:56:31 PM
In your dream :D
or after XX days when archer has some good equipment
And before XX days?
You think mage is ultra strong on lvl 85 rb w/o enchanted nukes? Dude pls
Quote from: fajnynick on September 23, 2016, 01:56:31 PM
In your dream :D
or after XX days when archer has some good equipment
Im voting for banning this guy , he is trolling or simply retarded.
Quote from: fajnynick on September 23, 2016, 01:56:31 PM
In your dream :D
or after XX days when archer has some good equipment
After 1 day, check it out then talk 8)
Epics:
Keep them high lvl. It turned out to be awesome on HR.
Remember that every single epic jewel has dynasty mdef < this a big deal.
*grabs popcorn*
Quote from: Vexim on September 23, 2016, 02:03:41 PM
After 1 day, check it out then talk 8)
Epics:
Keep them high lvl. It turned out to be awesome on HR.
Remember that every single epic jewel has dynasty mdef < this a big deal.
LEL Actually there is some1 who is not that retarded like the rest O.o ?
LOCKED UNTIL FURTHER NOTICE.
We believe we got everything. Once we apply/change things we will make a detailed changelog.
Stay tunned and thank you for your patience and time spent on this topic!
#2 part suggestions are opened.
Open chimeras and add Donny Coins to GM Shop
Those 30 blooded clothes in TOI work nice, like 20-30 min and it is done. GJ
Quote from: Morel on October 15, 2016, 03:29:31 PM
Those 30 blooded clothes in TOI work nice, like 20-30 min and it is done. GJ
should be at least 2h farm to create pvp spot since its excuse against it :D
Quote from: mruwqa on October 16, 2016, 12:55:03 AM
should be at least 2h farm to create pvp spot since its excuse against it :D
its 30 min farm if no one else is there, if there is, there is pvp aka 2h farm as you want
It is 20-30 min farm with nuker+am+acc on full buff.
BTW:
WTS toi summon pm Morela in game
omg im gonna be rich xd
stackable GCMs and other stuff which is not stackable (consumables)
as someone suggested earlier, mana pots only in pve
dualbox limit to 1+1 MAX (+1 offline shop) with IP/HWID restrictions
Quote from: trololo on October 16, 2016, 10:18:03 AM
this items simple to dupe, wtf are talking about 2 h farm :]
I forgot we have dupe masters here
http://forum.dragon-community.net/index.php/topic,288651.0.html (http://forum.dragon-community.net/index.php/topic,288651.0.html)
Delete/update that topic
Quote[skilldata]
-Changed skill: Cancel reuse_time from 120s to static 12s
it is not static
QuoteChanged Deflect Arrow effect:
before -> after
lv1. 16% resist bow, 8% resist crossbow -> 8%;4%;-8% M. Atk, -2% PvP Physical Skill Damage
lv2. 24% resist bow, 12% resist crossbow -> 12%;6%;-10% M. Atk, -3% PvP Physical Skill Damage
lv3. 32% resist bow, 16% resist crossbow -> 16%;8%;-12% M. Atk, -5% PvP Physical Skill Damage
lv4. 40% resist bow, 20% resist crossbow -> 20%;10%;-15% M. Atk, -6% PvP Physical Skill Damage
is it from tarantula? not from hellraiser anyway
Quote-Added static reuse to ultimate defence, in order to compensate reuse_time set to 900s (before 1800s)
-Added static reuse to vengeance, gf reuse time 900s (before 1800s)
ud is static
vengeance is not
etc etc, dunno how many wrong info is there
100 quest items from vos work, GJ
However I would add description in quest log which mobs to hunt.
Atm you need to remember what npc said to you :
(http://i.imgur.com/KA939A0.jpg)
but in quest log you got nothing about that mobs.
Smaller problem is that after you get 100 q items, quest log pop up, telling you to go back to NPC, but also showing that you didnt get Staff from Barakiel (cuz you choose 100 qi, so obviusly you did not get staff) A bit misleading.
(http://i.imgur.com/724ODjX.jpg)
POST of destruction ;o
(http://i.imgur.com/EYmuiOp.jpg)
Quote[GAMEPLAY]Changed Bow of Peril Guidance SA to Focus, Carnage Bow Mana Up SA to Focus
Working in game, but there is old description on item (same for Carnage)
(http://i.imgur.com/i0xu3sy.jpg)
Quote from: Morel on October 16, 2016, 05:33:03 PM
http://forum.dragon-community.net/index.php/topic,288651.0.html (http://forum.dragon-community.net/index.php/topic,288651.0.html)
Delete/update that topic
it is not static
is it from tarantula? not from hellraiser anyway
ud is static
vengeance is not
etc etc, dunno how many wrong info is there
CAncel and DE arent from live. That's old, they were changed after those change logs.
Hello! Did the server already open? I have some ppl asking me some questions about it! :D
BTW: DNET is about to celebrate 14 years online omg!!! This is epic rly! :D
Quote from: =Pho= on October 17, 2016, 03:04:11 AM
Hello! Did the server already open? I have some ppl asking me some questions about it! :D
BTW: DNET is about to celebrate 14 years online omg!!! This is epic rly! :D
SOONâ,,¢
Quote from: =Pho= on October 17, 2016, 03:04:11 AM
Hello! Did the server already open? I have some ppl asking me some questions about it! :D
BTW: DNET is about to celebrate 14 years online omg!!! This is epic rly! :D
Beta is open still, but the live server isn't launched yet! 14 years? Wow that's insane, gzgz :D
Morela noob, can not go in baium room ;<
Not possible on any char, not even with legaly retail like made quest -.-
Tips?
(http://i.imgur.com/PUZhHCg.jpg)
cheator ! ;p
Quote from: Morel on October 17, 2016, 01:21:18 PM
Morela noob, can not go in baium room ;<
Not possible on any char, not even with legaly retail like made quest -.-
Tips?
(http://i.imgur.com/PUZhHCg.jpg)
wtf.
someone have said it before (cant find it back) But the skills on the skillbar are like copy/paste, you replace them for an other. Its very annoying cuz you have to put the right skills to the good spot again. I know the slot help, but its annoying if u dont have the slot on. http://imgur.com/a/FildO (http://imgur.com/a/FildO)
Quote from: NunoPitbull on October 17, 2016, 04:12:23 PM
wtf.
yesterday it was fine, dunno what happend
Quote from: Monkeydog on October 17, 2016, 04:21:35 PM
someone have said it before (cant find it back) But the skills on the skillbar are like copy/paste, you replace them for an other. Its very annoying cuz you have to put the right skills to the good spot again. I know the slot help, but its annoying if u dont have the slot on. http://imgur.com/a/FildO (http://imgur.com/a/FildO)
Quote from: Morel on August 30, 2016, 08:46:55 PM
When you move skill on shortcut bar, instead of switching positions it duplicates
So... QA will be lvl 40 or 80?
I didnt read all the replies, so I might ask it twice, but is it normal that the smart cubic deletes malaria?
Quote from: Tinus on October 18, 2016, 02:45:08 PM
I didnt read all the replies, so I might ask it twice, but is it normal that the smart cubic deletes malaria?
Yes, its debuff it should be something bad for you, and cubic is your helper :-)
keep on testing with everything maxed malarias and flu more :) you will cry about your chars like u did on last serv :)
Quote from: mruwqa on October 18, 2016, 03:41:25 PM
keep on testing with everything maxed malarias and flu more :) you will cry about your chars like u did on last serv :)
And you are?
Could you clarify the part that I cried about my chars, bcs I never saw you, nor I ever cried. I never played on Tarantula or Hellraiser
Quote from: Tinus on October 18, 2016, 04:19:57 PM
And you are?
Could you clarify the part that I cried about my chars, bcs I never saw you, nor I ever cried. I never played on Tarantula or Hellraiser
You aka 98% of server population :D
Quote from: Tinus on October 18, 2016, 04:19:57 PM
And you are?
Could you clarify the part that I cried about my chars, bcs I never saw you, nor I ever cried. I never played on Tarantula or Hellraiser
I remember your nick from infinity, doombringers was nice opponents :-)
i miss my chars :'( the pvps in the entrance of monastery of silence, in varka in prim. isle
why dragon cannot go into goddess of destruction ?
no need to have ALL retail stuff can be as H5 with plus things
like only classes nd skills
( ye i know stop this mania of yours sry : / )
Few things that has been found,
OUT OF GAME
Voting not giving rewards at the moment (stopped working 2 days ago)
Forum still says "Interlude" on the banner
INGAME
*Element* +vulnerability enchant removes attribute increasing attack skills (seed of fire/water/wind and dark weapon) but also lowers defense attributes (as it should, I think ;D)
is this a bug?
(https://imageshack.com/i/pnZedcD7j)
(https://imageshack.com/i/pnIojU0uj)
it lasts 15 seconds only.
Quote from: mochin on October 20, 2016, 05:44:18 PM
is this a bug?
(https://imageshack.com/i/pnZedcD7j)
(https://imageshack.com/i/pnIojU0uj)
it lasts 15 seconds only.
From last beta I believe, they enabled the enchant route on that skill but reduced the time to 20s at +30. Description was unchanged
Quote from: Peorexo on October 20, 2016, 06:19:10 PM
From last beta I believe, they enabled the enchant route on that skill but reduced the time to 20s at +30. Description was unchanged
Quote
-Added soul barrier kamael skill +time enchant route with changed abnormal times +30 = total of 20s
(require clientupdate)
yep
ops sorry, my bad.
On the other hand, thats why all skill changes should be on a single list
While we wait patiently for the new server I had a little thought I wanna discuss, it's about 2handed mage staffs. Do you think it's reasonable for the 2handed mage weapon to have the exact same stats as their 1handed counterparts?
Highest B grade mage weapon
Staff of evil spirits 132 m.atk no acumen SA 2-handed
Wizard's tear 132 m.atk with Acumen SA 1-handed
Most common A grade
Sword of miracles 152 m.atk Acumen SA 1-handed
Branch of the mother tree 152 m.atk acumen SA 2-handed
Top S
Arcana mace 175 m.atk acumen SA 1-handed
Imperial staff 175 m.atk no Acumen SA 2-handed
Dynasty
Dynasty mace/phantom 202 m.atk Acumen SA 1-handed
Dynasty staff 202 m.atk Acumen 2-handed
Icarus
No 2handed staff available
So what I'm saying is that there's no benefit at all using the 2handed staffs now since usings a shield is very important if you dont want to get sniped in a few hits. This was "fixed" in later chronicles by adding some extra m.atk to the stats of 2handed (dynasty staff went from 202 to 222). If it was changed to the stats of later chronicles, or maybe even giving them some more benefits, would people use them? As of right now there's no way people would use 2handed and drop the shield unless there's some really decent benefit to it. I do like the idea of using 2handed staff if they had higher m.atk and going as "glass cannon" and just generally having a few different setups would be interesting. Anyways, discuss if you got any opinions about it!
Quote from: Easley on October 26, 2016, 08:21:57 AM
While we wait patiently for the new server I had a little thought I wanna discuss, it's about 2handed mage staffs. Do you think it's reasonable for the 2handed mage weapon to have the exact same stats as their 1handed counterparts?
Highest B grade mage weapon
Staff of evil spirits 132 m.atk no acumen SA 2-handed
Wizard's tear 132 m.atk with Acumen SA 1-handed
Most common A grade
Sword of miracles 152 m.atk Acumen SA 1-handed
Branch of the mother tree 152 m.atk acumen SA 2-handed
Top S
Arcana mace 175 m.atk acumen SA 1-handed
Imperial staff 175 m.atk no Acumen SA 2-handed
Dynasty
Dynasty mace/phantom 202 m.atk Acumen SA 1-handed
Dynasty staff 202 m.atk Acumen 2-handed
Icarus
No 2handed staff available
So what I'm saying is that there's no benefit at all using the 2handed staffs now since usings a shield is very important if you dont want to get sniped in a few hits. This was "fixed" in later chronicles by adding some extra m.atk to the stats of 2handed (dynasty staff went from 202 to 222). If it was changed to the stats of later chronicles, or maybe even giving them some more benefits, would people use them? As of right now there's no way people would use 2handed and drop the shield unless there's some really decent benefit to it. I do like the idea of using 2handed staff if they had higher m.atk and going as "glass cannon" and just generally having a few different setups would be interesting. Anyways, discuss if you got any opinions about it!
I believe it was discused @ncsoft forums so they added this feature later as a lot of good stuff as they improved game :) doubt its any important atm
Quote from: mruwqa on October 26, 2016, 10:41:16 AM
I believe it was discused @ncsoft forums so they added this feature later as a lot of good stuff as they improved game :) doubt its any important atm
Yeah I saw it too, it's not important right now as we all just want to get the server up but I'm trying to look past that :) It's a good way to make some different builds possible, few more subs comes to play and personally I just wanna see some different weapons being used xD If it's an easy change, I'd be up for it for sure!
Quote from: Easley on October 26, 2016, 08:21:57 AM
I do like the idea of using 2handed staff if they had higher m.atk and going as "glass cannon" and just generally having a few different setups would be interesting. Anyways, discuss if you got any opinions about it!
Yup, i like that idea.
Empower SA: +30% m.attack. Problem solved :D
Anyway, even with such boost, shield is just too good to trade it for some bonus dmg.
Quote from: Vexim on October 26, 2016, 06:51:47 PM
Empower SA: +30% m.attack. Problem solved :D
Anyway, even with such boost, shield is just too good to trade it for some bonus dmg.
problem not solved because if you make it SA you lose acumen in addition to the shield.
Quote from: Vexim on October 26, 2016, 06:51:47 PM
Empower SA: +30% m.attack. Problem solved :D
Anyway, even with such boost, shield is just too good to trade it for some bonus dmg.
Quote from: pmkaboo on October 26, 2016, 07:04:16 PM
problem not solved because if you make it SA you lose acumen in addition to the shield.
Well all mages NEED acumen, there's nothing beating it. So the only "good" 2handed blunt would be dynasty staff and even then, most chars would benefit plenty more from a shield. In later chronicles they increased the m.atk from 202 -> 222 so maybe double that increase to 242 and we're looking at something I would definietly consider using.
Quote from: Vexim on October 26, 2016, 06:51:47 PM
Empower SA: +30% m.attack. Problem solved :D
Anyway, even with such boost, shield is just too good to trade it for some bonus dmg.
sh/ps lfp
nice update, keep going
Quote from: Easley on October 26, 2016, 08:21:57 AM
While we wait patiently for the new server I had a little thought I wanna discuss, it's about 2handed mage staffs. Do you think it's reasonable for the 2handed mage weapon to have the exact same stats as their 1handed counterparts?
...
So what I'm saying is that there's no benefit at all using the 2handed staffs now since usings a shield is very important if you dont want to get sniped in a few hits.
There is a benefit - easier access to this weapons.
Quote from: Zeta on October 29, 2016, 11:00:28 AM
There is a benefit - easier access to this weapons.
youre saying youd switch from wt to bomt if someone gave it to you for free?
Quote from: pmkaboo on October 29, 2016, 03:48:49 PM
youre saying youd switch from wt to bomt if someone gave it to you for free?
https://www.youtube.com/watch?v=bZlTHn1rv9w
Quote from: Clonage on October 29, 2016, 04:05:33 PM
https://www.youtube.com/watch?v=bZlTHn1rv9w
they are easier to get,more dmg, more mana efficient, but thats H5.
Quote2016.08.28 changelog
-added Real Target -Def,-Mdef enchant routes REQUIRE CLIENTSIDE UPDATE!!11 UPDATE copy overwrite in system folder.
Quote2016.09.04 changelog
Some of these changes require clientside updates as well which can be downloaded from: HERE
Quote
2016.09.10 changelog
CLIENTSIDE UPDATE!
LINK
add those changes to full check in uploader
new announcement in uploader will be useful too
Quote from: Morel on November 01, 2016, 11:06:59 AM
add those changes to full check in uploader
new announcement in uploader will be useful too
We are sorting things out, everything will be in loader available on fullcheck very soon.
https://www.twitch.tv/officialdnet (https://www.twitch.tv/officialdnet)
Quote from: somasz on September 18, 2016, 03:15:04 PM
humble request for players, keep that stream open in background ::)
Still getting crit errors when mousing over some items in Alt+b, please put all the files into full check
Does quest golkys lvl is going to be reduced to match lvl of starting quest or you keep them 85?
Quote from: 5431 on November 13, 2016, 11:50:49 AM
Does quest golkys lvl is going to be reduced to match lvl of starting quest or you keep them 85?
Why not posting with real account?
The guy you think about just made me account cuz of forum issue. What about golky?
Quote from: 5431 on November 13, 2016, 11:50:49 AM
Does quest golkys lvl is going to be reduced to match lvl of starting quest or you keep them 85?
They are green on my 80 lvl char, so they are like 77~~
Quote from: Morel on September 13, 2016, 09:24:29 PM
- you should get pink nick when you left pvp zone
- Its possible to summon in pvp zone
- there is no "double kill, triple, etc" msg when you kill ppl inside pvp zone - probably because you dont earn pvp points inside pvp zone
Fix pls, cuz now my fans wont know that I made hexa kill inside ant nest :<
I see that zaken gates are fixed - nice, but add pvp zone on ship.
Hello,
If my point is already somewhere and not applicable my bad, I didn't had time to read all posts:
My suggestion is to make healing potions and mana potions like shots when you right click on them and when you are below 70% for example to use them automatically... this idea can be use with all potions: CP pots, def,mdef, p. atack speed, m. atack speed, etc .. if will exist like old style...
From my point of view this is an advantage for normal players to have chance in front of bots when farm and PvP.
If those changes you think that are affecting your ideea of playing dn lineage than forget it.
I played a few month ago on some interlude servers with this options and was very nice, because I always forget to use exactly after 15sec mana potions and remain without :)
Thanks.
why should you in 10apm game make anything self-acting?
(http://i.imgur.com/YKLdJSP.jpg)
and dont forget
Quote from: =^TrackZero^= on September 12, 2016, 08:08:01 PM
Healing epics, wont be possible.
What do you think about delaying start of olympiad? Since now oly period is set to be 2weeks, imo oly should start at least 2weeks after server start.
Dino tp is missing from Gk ,I mean it will be nice to have DINO tp for some high price at rune.
I also encounter a bug when I died in water I was left with 1 hp but I didn't got msg to port to town so I was stuck , you should check it (char name "whatever" if it still exist)
Quote from: Vexim on November 15, 2016, 02:28:00 PM
What do you think about delaying start of olympiad? Since now oly period is set to be 2weeks, imo oly should start at least 2weeks after server start.
imo 2
Quote from: severLeader on November 15, 2016, 02:44:23 PM
Dino tp is missing from Gk ,I mean it will be nice to have DINO tp for some high price at rune.
I also encounter a bug when I died in water I was left with 1 hp but I didn't got msg to port to town so I was stuck , you should check it (char name "whatever" if it still exist)
There's a TP to primeval isle from the gatekeeper cat already
Quote from: Vexim on November 15, 2016, 02:28:00 PM
What do you think about delaying start of olympiad? Since now oly period is set to be 2weeks, imo oly should start at least 2weeks after server start.
How many hours per day for olympiad?
2 / 3 / 4 / 6h ?
I vote for 2, max 3h. Action is concentrated, less ninja fights near midnight, more time for mass (xD) pvp.
Quote from: Morel on November 15, 2016, 05:19:07 PM
How many hours per day for olympiad?
2 / 3 / 4 / 6h ?
I vote for 2, max 3h. Action is concentrated, less ninja fights near midnight, more time for mass (xD) pvp.
nie xdekuj
6halltheway
3 hours for oly should be fine
for sure not 6 (old HR)
4 at least :)
The lesser amount of hours they make it, the better it will be, since it will result in having less fake/transfer fights cause people who actually play olympiad could stay for the full duration of it...
But there will always be transfers so yeah, whatever :P
(2-3h is my vote tho)